All Metas must have a journal, were they write their solos or thoughts as they grow. Journals are key to the growth requirements of the shop.
Journals should be updated regularly, to ensure maximum growth for your meta. It also is a place to keep records to the past of your meta so that you don't need to go sifting through threads to find information.
Information: Growth Requirements:
Here are the requirements to grow your Meta to the next stage! These things absolutely must be fulfilled before posting in the Growth Requests thread in the main forum.
Toddler to Child:
2 Roleplays (6 posts per person totaling 12 posts or a 12 post solo) 4 Journal Entries 1 month since drop-off
Child to Teen:
4 Roleplays (6 posts per person totaling 12 posts or a 12 post solo) 6 Journal entries 1 month since drop-off/growth.
Teen to Adult:
6 Roleplays (6 posts per person totaling 12 posts or a 12 post solo) 10 Journal entries 1 month since drop-off/growth.
Adult to Elder:
20 Roleplays (6 posts per person totaling 12 posts or a 12 post solo, one paragraph or more) 20 journal entries (one paragraph or more)) Complete the Elder Quest 2 months since drop-off/growth.
*all roleplays must be public(can be read by everyone even if it is just between two players) to count. Private rps where only the players can see do not count.
Angelic: Angel Archangel Fallen Muses Xana(Mers and nagas here) Valkyrie(Rare. Only through RP Shop or Event)
Demonic: Demon Cambion Feral Still Life Werewolves(Rare. Only through RP Shop or Event)
Fae: Fairy Elves Pixie Nymph Slaugh(Rare. Only through RP Shop or Event)
Ghostly: Ghost Banshee Shadow Nekomata(Cat and Kitsune here) Poltergeist Vampire (Rare. Only through RP Shop or Event)
These are all the metas types out currently.
Other(Mythical races): Some are extinct and some are "Extinct". Others just do not have a meta equivalent. Ask Broken_illumination or Midnightspirit for more information
Meta Races info: Here (Rare races are gained through the rp shop)
Metas: first pick what species/s your meta is. Rare races are unlocked through events or rp point shop only. Hybrids may only be created if someone buys an art custom(Max three) or does a breeding between two characters(Parents must have official art). A third way is just to create one.. one free no-art hybrid is possible per person.
Quote:
Metas must also pick an item as their power comes from the item. The item may be anything just keep it pg-13 related, no thongs please. Any weapons must also have a description on how a toddler was able to get hold of such a thing. The item is merged into their soul
Humans have no magic and instead use skills, while Magi are humans with magic. Magi follow the same outline as a meta except they are restricted to just one "element"/subject and have no item.
Mythical races just pick up what ever magic is listed in the Meta race section(their magic closely relates to their normal legend). Be aware any magic create for Mythical races may be used for the whole species unless passed through first by Broken_illumination or midnightspirit first. Please be aware that the Mythical race version follow the lore of the world and many are not similiar to normal version found elsewhere. Angels and demons for example are separate races but are not connected to any divine or infernal being or plane. Though there are stereotypes that say they do though they are not correct.
It is possible for people to get in touch with the goddess of the world though rare, if this is what you wanted, pass it through broken_illumination or Midnightspirit. Please no dimensional travelers, all characters must fit the lore of this world.
Immortality: There is currently no true immortality here. Many are Amortal, which means they will not die unless they are killed, including vampires. It does not mean they are dead forever as there are different way to bring them back if a player wants too but not immediately or easily.
Powers: Metas are the only ones able to reach something similiar to demi god when they reach elder stage. Yet they are still able to be taken down with more than one person or very clever tactics.
Here is an example journal: Example Journal You can follow the in-depth guide below or just follow each post at this link
Posted: Sun Jan 03, 2016 9:28 am
The First Post
All righty, now that that's out of the way, lets get onto the Journal Layout. This is just one way of setting up a journal, feel free to design yours however you like, as these are just post ideas. There are some posts that are required, and I will note them as such.
The first post should be:
Quote:
-Pick a Meta race for a non-art characters or use the race on the certed version of your meta. Meta Races
-Can create one new meta per month. Other non-meta characters can be created without the one month limit.
-If using a mythical race for a parent follow this list for approved species. Mythical Races Or ask Broken_illumination on new species not listed.
-Hybrids can only be gained from breeding or customs. A third way is just to create one.. one free no-art hybrid is possible per person.
-Some races are event/Rp point restricted and can not be used(Vampires/Lycanthropess(werewolf)/Valkyr/Slaugh).
The Cert and a Description of the Journal itself (Not everyone will have a cert, so please write a description, make a reference of your character with a Gaia avatar, or here Hero Machine 3, a similiar place or even old commission art. No cosplays please. Metas commissions will open as artist have the time )
For example...
[Dess-kree]
The Journal of Deskri is a simple looking thing. The cover is black, the pages are worn from being leafed through either by himself or others who have felt the urge to read what's on his mind. The handwriting leaves much to be desired though, and on some pages it's not even legible. The book itself is stuffed, so much so that it can't close all the way. Pictures, bits of fabric or other such random things are stuck to a few pages here and there.
The description of the journal can be as extravagant or as simple as you want, but keep in mind, the type of journal your Meta chooses can say a lot about who they are.
MetaSanctuary Vice Captain
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MetaSanctuary Vice Captain
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Posted: Sun Jan 03, 2016 9:34 am
The second post..
Important Dates!
Should you feel like it, you can place a post to keep track of when important things happen to your Meta. For example, when one grows, or when they fall in love, when they get married or when they have children. This post is NOT required, but it's nice for those who want to remember what happened when. :3 You could also place a Table of Contents in this post as well.
Posted: Sun Jan 03, 2016 9:36 am
The third post...
A Biography! *This is required!
It's always nice to know who is who on a deeper level, a Cert says a lot about a Meta but not enough!
Quote:
Minimum profile:
Name: Gender: Pronouns: Stage: (Pick one. This stage will be locked and Growth Requirements will pick up from there. Exception: Toddler to Child. Growth requirement isn't heavy but if you want to play a child instead of an toddler and there is no official art, mod permission is not required. There is no bonus for starting at a younger or older age, other than character development. PM Mods if you can't complete the requirements up to Adult or feel your character will be more active if older (Max adult. elder is rp only))
Toddler:Apparent Age 1-3 Child: Apparent Age:10-12 Teen: Apparent Age:13-19 Adult: Apparent Age: 20+ Elder(Most powerful stage): RP only, starting at Adult. Apparent Age: 25+
Race/s: ( Races Of Metamorphose. One, any hybrids must come from breeding or customs. (No rare species. Vampires, werewolves, etc can be gain with rp points or events) Item: Feel free to be descriptive of the item that has been absorbed by your meta, or even write a story about it if you are inclined. History: Their past.. if they created an organization etc how did they come to do so. What are their views, thoughts, ideas and background. Virtue: The good of the personality as well as any perks to their race.(Angels/fairies/demons: Fly. Feral and Lycan: have good sense of smell and hearing, etc) Dislikes/Vices or weakness: Can pick one or all. Hidden: What is one or a couple of things that no one else knows about them.
For ease, under this spoiler is a copy+pasteable code for the above profile:
We'll use Deskri again as an example of a biography:
Name: Deskri Meiann Nickname(s): Des Gender: Male Pronouns: He/Him/His Stage: Adult Race: Demon Item: Liquid Eyeliner Birthday: 10/23/2006 Height: 5'0" Sexual Orientation: Gay Relationship Style: Monogamous Parents: N/A Child(ren): N/A Post Color: #440044 (if on the forums)
Background: Among the first Metas created, Deskri lived out his entire childhood and teenage years on Academy grounds while it was still running. Deskri seemed destined for tragedy, as he shared his body with a Malice named Kagyaku that was hellbent on making his every waking moment a living nightmare. After being tormented for years with no way to escape, Deskri's personality became warped over time. He was once very close with Rasiel- in fact they were boyfriends, but before the closing of the Academy Rasiel had disappeared. Deskri cut off the relationship during one of Rasiel's brief returns to the Academy.
When the incident occurred, Deskri was out of town with his adopted family and had no idea anything had happened until they returned. When a mob of angry humans threatened their safety, the family split up to try getting to safety-- but once he was safe, he found he was unable to contact any of them.
For 20 years he migrated from place to place, barely scraping by. Kagyaku, who had freed himself from Deskri's body, was hunting him all along. By the time the Sanctuary opened, Deskri was so worn down he considered it his last attempt at remaining alive...
Current Location: Belrad
Current Status: Paranoid, starving, exhausted.. but alive.
You could also...
Add in a biography for their family! What are their parents (or parent) really like? Where do they work? What silly quirks do they have? What about their siblings?
That part of the post is not required, and could even be made into a separate post altogether.
MetaSanctuary Vice Captain
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MetaSanctuary Vice Captain
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Posted: Sun Jan 03, 2016 9:47 am
The fourth post...
Friends! (And enemies, oh my!)
A nice thing to do is to keep track of who your Meta knows, and what they think of them. Here's an example of a friend's post:
Alice►Mommy, shes missin. Syth►Momma! Smells like yummies. Needs help. Yoko►Sister. I no like her. Silas►Brudder, talks to hisself. Confused 'bout him. Lucian►Brudder too, hes missin. Edmund►... Keiran►... Kira►... Akira►Twin of Akito, seems nice. Akito►Twin of Akira, seems nice. Vic►Friendly, quiet. Huggable. Ask►Friendly, likes apples. Deskri►S' uncles someone speeshul, he seems nice.
That was taken from Moira's journal, she was in the Child stage.
Some people use a color coding system, like Moira does, others don't. Feel free to experiment with your own journal. :3
Posted: Sun Jan 03, 2016 9:48 am
The sixth post...
Powers!
Rules:
Quote:
This is a required post to join/start battles or using powers in normal posts.
Characters can be rp without having a power profile complete. However, they can not be played using any powers until powers have been approved by the mods.
Power can be approved one by one if players need time to develop a character.
Mods/owners can ask that powers be adjusted even after approval if they feel there needs to be more restrictions or think it is too restricted.
Players may adjust their powers later while keeping the basic purpose if they feel they have a better feel after playing them. Remember to pass it by the mods, they will keep a copy of powers they have confirmed.
Do not play a power then ask for confirmation. Minor exception: During Elder quests an evolve form of the power might develop and be used. New powers developed after/during elder quests need to be confirmed after it ended and can not break restricted power rules. (ex: time traveling etc)
Mythical races can only use the race specific powers found in the Meta Race info page plus a few more that are not listed. Please be aware any new powers for mythical races may be templated for the whole species.
Magi (Magic using humans) are different and can have unique powers like a meta, but only based on one element or power type. (( ex: Fire, Shifting, etc )
Second generation or Hybrid metas can have inherited powers from their parents: Max of two. Racial powers inherited: Max of three
Keep your powers believable, as in, don't give a toddler the ability to smash a boulder, that's just silly. That could be a teen ability instead.
Here's the fun part! Coming up with powers for your Meta!
Toddler tab 3 Powers tab 1 Resistance (What they are strong against due to their item) tab 1 Weakness (What they are weak against due to item or experiences) Child tab 4 Powers tab 1 Resistance tab 1 Weakness
Teen tab 5 Powers tab 2 Resistances tab 2 Weakness
Power Growth: Power, weapon (Toddler): Ember, needle of fire (Child): Fist size fire, dagger of fire (Teen): Campfire size flame, sword of fire (Adult): Bonfire, sword of fire (Elder): Firestorm(city size), broadsword of fire, etc
*For non-magical humans: Instead of a power profile just list out seven skills/knowledge/jobs for adult, teen, or child (human only): Carpentry, hacker, charisma, observer, babysitter, bowler, volunteer, etc. Then move on to the next post in the profile.
Duration: Duration are usually a max of about 1 maybe 2 rounds. Less is fine but if you wish more ask a mod
Range
Max: Child: Average Room size Teen: Average House size Adult: City block size Elder City size(at max. Use discretion as it may affects more than the battle. Line of sight: also works
Max Size:
Max: Child: Size of a dog. Teen: Size of a horse. Adult: Size of a car. Elder: Size of cruise liner.
Using the Power Growth chart above, repeat [1] for as many powers as they have.
[1] Lite Power Profile:
Quote:
Name of Power: Element: Relation to Item: If item is a campfire and the power is fire... Active or Passive: Are they a passive power(on all the time) or do they need to be activated. Description of Power: (Growth: Description can change with growth. Start with small spark (toddler), small hand flame(child), campfire(adult), Bonfire size (adult) and at elder a city wide fire storm). Powers can be also modified for other jobs just as long as in this case..it is still a fire.
Weapon: Yes/No (If yes, description of the weapon created with this skill)
Limits: Add any limits that you want, Mods may recommend more or less limits if they consider a power to strong/weak. Default limit for many is " Charge" (to indicate as long as the skill has a charge)
These are restrictions on certain powers and how they are used in this system.
AoE(Area of Effect skill/ Affecting everyone around you): -Lasts 1 round -Friendly fire (attack allies/heals enemies, etc) -Charge: (1/1). -Can be part of another power. If limitations are in question the one with more limitations wins(or ask mods)
Barriers: Power does not require to say it is a barrier but if used as a barrier this applies. -Can only protect someone/s for one round. -Generally can not attack through a barrier but will be on case to case bases.
Bind: -Can only hold someone for one round.
Buffs(Raising Damage): As everyone now has a buff ability any extra buffs are limited to racial or are heavily limited. They still need to pass Mod agreement.
Cleanse/Dispel: -Can get rid of permanent/semi-permanent effects, -Highest roll wins.(Soulbound weapons exempted)
Example of things that can be cleansed: Temporary Max Hp, Temporary lowered HP, etc
Creation Abilities:
Max: Child: Size of a dog. Teen: Size of a horse. Adult: Size of a car. Elder: Size of cruise liner.
-Depending on the power, creations can continue to exist past the use of the power but can not be used to attack or defend. If attacked they disappear during battle
-If used like a Barrier then Barrier limitations apply. -If used to summon a creature/being then Summon limitations apply.
Command:
-The highest roll wins. - Command lasts 1 round. -Command must be within reason.
Darkness/Shadow elements: Both are considered the same unless limits of power make adjustment for it.
Dimension Jumping (Alternate/Parallel ): -Can not be used in battle to escape.
-All other dimensions are parallel or alternate dimensions of Metamorphosis Sanctuary.
-Two living doubles can not exist in the same dimension without causing excruciating pain to each other until one dies. Living double and spirit double are allowed without pain.
-Any items being transferred from world to world must be confirmed by mods.
-Common knowledge may be different between worlds so if creating an alternate version, pass it by the owners. (Will be restricted if abused)
Dimension(Pocket, Miniature space): -Creation of dimensions or pocket dimensions are on case by case bases in how they affect battle.
DoT(Damage over Time): -Considered a normal powered attack, can be rped as it takes a while but all damage is taken in that round.
Double attacks: -Double attacks can be rped but there is no double damage. The other player can also play their defense as double as well but there is no actual double defense. ( In short double attacks/defense are not allowed, mechanically, but they can be rped that way. Exception: Escape during group battle. )
Duration: Duration are usually a max of about 1 maybe 2 rounds. Less is fine but if you wish more ask a mod.
Elemental Form: - Only elders and Nymphs can turn into a full elemental form. Partial transformations are fine at lower levels. -Uses up charge to attack or defend. -Once charges run out, up to player if transforms back or not. Basic attacks of that element if they stay in that form.
Hacking: -Contest roll or power vs defense when a tech based meta tries to hack another tech based meta. -The highest roll wins. -Only used for one round. Within reason -Hacking computer systems must pass a threshold number instead: Thresholds
Healing: -Can only bring in a max of two healing skill into battle, even if the character may have more. -Charge: (1/1) -Can not be recharged. One heal per battle even if the skill may have more charges. -Healing a KO player does not bring them back into battle. They are considered out of play even if they wake up. -Healing below elder can not regrow limbs in other people.
Invincibility (Restricted Power) -Heavy limits -Case by Case
Invisibility -Lasts for 1 round.
Locking/nullifying Powers: -Can only lock/nullify one specific power for two round.(counting the round it was cast) -Contest roll
Lowering Max Hp: -Temporarily(for the battle) lowers the max hp, so even if healed it can not go above a certain amount. -Charge (1/1) -Only one skill of this type allowed per character. -Can only be used once on each character per battle -Can not stack
Lower Hp by: Child: 3 Teen: 4 Adult: 5 Elder:10
Multiple Elements: -One powered attack may have multiple elements at the same time. -Max of three and dependent on the attack being used. -If using as a basic attack use dice to choose one for the rest of the battle. (Will be restricted if abused)
Ex: Storm Strike: Elements: Water, Wind and Electricity.
Multiple Powers: -One attack may cast different effects but will rely heavily on limits. (Will be restricted if abused)
Permanent: Technically a physical mutations that can still be used after having skills blocked as they do not require a power to activate and are always active. Ex: metal bones, poison saliva, etc. - On case by case bases.
Phase:
-Avoid attacks until end of round.(Solidifies) -May be hit before phasing if they lose roll.1d20 roll to see if they phase at all after being hit. (1-10:doesn't phase. 11-20: phase) -During battle they are semi visible -Can not attack or affect reality -Can not teleport out of battle -Those that are phased can not see spirits but can see other people who are phased, unless they have spirit sight. -Can not move to Umbra without explicit limits during battle.
Pickpocket:
-Contest roll. -Only from a list of steal-able items in the character's profile, if none, then only with prior consent of the other player. .
Poison: -Not used for official system, look at DoT (Damage over time) instead.
If have a different application for poison other than Damage over time, feel free to create it in your powers .
Raising Dice No, none at all.
Raising Max HP Temporarily(for the battle) raises the max hp.
-Charge (1/1) per battle. -Only one skill of this type allowed per character. -Once per character per battle -No stacking -If character is alive due to the extra life, instant KO when the ability deactivates -If healed up to max hp those hp points are lost when the skill ends.
-Raise Max Hp by: Child: 3 Teen: 4 Adult: 5 Elder:10
Raising Rounds -Can extend the duration of an ability for one more round but uses up the attack slot.
Range
Max: Child: Average Room size Teen: Average House size Adult: City block size Elder City size(at max. Use discretion as it may affects more than the battle. )
Recharging Charges: -Can only have one ability that recharges other charges. -Can not recharge past max. -Charge (2/2) per battle. -Uses up the attack or defense slot. -Recharge only charges up one charge, not max charge.
Reflect: Returns the damage sent at them.
-Person being reflected back on can defend when it is their turn.
-If Reflect is use is activated, it will take up both attack and defense, as it returns the damage.
-Person who cast Reflect rolls to see how much it defends for once activated. Anything extra is damage that gets through before it is reflected
-Reflect only lasts for one hit(magical or not) no matter the round it happens in.
-Can not stack.
-Reflect can stay on a person,unused, for 2 rounds before it fades
Resurrection: -Restricted power: Ask mods, needs a very heavy penalty. Try to find new penalties instead of using the same one as those already out.
Re-Rolls: Powers that allow re-rolls of dice are allowed.
-The max re-rolls that can be used to change attack/defense value per battle, either for themselves or anyone else is in the chart below.
Re-rolls for Child:1 Teen: 1 Adult: 2 Elder: 2
-Will be restricted if abused
Shadow/Darkness elements: Both are considered the same unless limits of power make adjustment for it.
Sleep: -Sleep for 1 round or if hit.
Speaking To Gaia: Gaia: Goddess of Treterra [Restricted] -Must have permission from Broken_illumination
Stamina Regeneration(Old system): -Viewed as healing, look above at healing or Recharging Charges
Stealing Charges: -Stealing a charge does not recharge a charge, just steals it from someone else and the energy is lost. (Must use recharging charge limitations if wants to use the charge) -Only one ability of this type per person. -Requires a contest roll. -Will be restricted if abused
Stealing Hp:
-If it heals then it takes up a slot for a healing skill and can only be used once per battle.
-If it doesn't heal then just treated as a normal attack. It can be defended against normally and doesn't bypass defenses.
Stealing/copy Powers: -Still Limited to the limit of those powers -If power stage is higher than their own then uses their own stage. (child copying an adult power...uses adult values and charge) -can not be used to bypass Healing limitations -lasts one round. -will be restricted more if abused
Stun: -Stun can only last for one round -Stun either makes opponent skip attack or movement -Stun can not make an opponent skip defense. -Charge: 3
Summons: -Only 1 summons can be active per player per round. -They can only be used for 1 round to attack or defend and uses up the summoner's attack or defense slot. -They may have a unique power that is used when summoned, that ability must also have confirmation. -Depending on the power, summons can continue to exist past the use of the power but can not be used to attack or defend
Super Strength Or Speed: -Considered a power. Even when out of charges and dice is lowered to basic 5d6 it is still assumed is using super strength/speed is active and only exhaustion is setting in making them weaker/slower.
Max(While using charges): Child: Size of a dog. Teen: Size of a horse. Adult: Size of a car. Elder: Size of cruise liner.
Telepathy:
-Speaking mentally can bypass those with mental resistance, unless they actively block it(speaking mentally does no damage nor allows for mind reading).
Time: (Restricted ability) - Permission must be given from staff to have this power. Jumping backwards or forwards in time is not allowed. -Can only freeze for one round per day.
Transformations: Until end of battle or unless shifts again.(Limited by charges)
Unique Powers: Basically anything not on this list, go for it. Mods will assist if it needs adjusting.
Quote:
We reserve the right to make changes, add/take/restrict powers, and modify as needed. While we are not expecting to have to do this at all and are willing to work with players and their powers, previous abuse of loop holes have made this a requirement
Sub power 1:
"Non-combat" powers.
Though they can be used in combat, only at the start of the player's first turn, once.
Place Unknown if no power comes to mind. This can be fill in at a later date and passed by the mods again)
Active or Passive: If Passive then it must be a skill that will not affect other people directly for good or bad, on all the time. Ex: sense of smell, hearing or seeing spirits etc. Limits: -Can only be used once in battle, on the character's first turn.(Take this limit off if passive)
Sub power 2: Active or Passive: Limits: -Can only be used once in battle, on the character's first turn.(Take this limit off if passive)
Sub power 3: Active or Passive: Limits: -Can only be used once in battle, on the character's first turn.(Take this limit off if passive)
(Move on to [2] once all the main powers for the stage have been filled out. Subpowers do not need to be filled out completely. Can have powers rechecked if need to change something later on )
For ease, here is a copy+pasteable power profile:
[b]Name of Power:[/b] [b]Element:[/b] [b]Relation to Item:[/b] [b]Active or Passive:[/b] [b]Description of Power:[/b]
[*][b] Limits:[/b]
[*][b] Charges:[/b]
[*][b] Subpower 1:[/b] [*][b] Active or Passive:[/b] [*][b] Limits:[/b] - Can only be used once in battle, on the character's first turn.(Take this limit off if passive)
[*][b] Subpower 2:[/b] [*][b] Active or Passive:[/b] [*][b] Limits:[/b] - Can only be used once in battle, on the character's first turn.(Take this limit off if passive)
[*][b] Subpower 3:[/b] [*][b] Active or Passive:[/b] [*][b] Limits:[/b] - Can only be used once in battle, on the character's first turn.(Take this limit off if passive) [/list]
*-------------------------------*
[2]Buffs:
All characters get a buff that they can use on one skill for the duration of the battle.
Buffs raise the value of an attack or defense. They do not take a attack or defense slot to activate but need to be said when they are activated on a skill.
Can only have a max of three buffs on a skill (a mixture of the buff power given to all characters plus any racials)
Lite:
Limits: -Can be placed on almost any skill during battle. -Lasts until end of battle on chosen skill -Can not stack with another permanent buff. -Does not take an attack or defense slot to activate -Can not be used on someone else
Values: Child: +1 Teen: +1 Adult:+2 Elder:+3
*---------------------------------*
[3]Racial powers:
Just copy and paste the powers from the race your character is from. Hybrids can only have a max of 3 racial powers from the races they are comprised of. Racial Powers Here
( Racial powers can not be modified. They are the same for everyone)
( "Normal" are values for a slightly more advance version of lite for those who want less restrictions in battle. How to create a normal profile can be found in the battle system section )
*----------------------------------*
[4]Resistances!
Using the growth chart above add as many resistances as fits that stage. They are all based on the meta's item.
Try to think of what would be ineffective against your Meta's item. Example: If your meta has a poison item and spits poison...then resistance against poison in general might be useful.
Resistances helps in defense.
Restrictions: Can not have resistance to "All physical, All magical attacks" on the same character
Lite:
Resistance: +5
*----------------------------------*
[5]Weaknesses!
Using the growth chart above add as many weaknesses as fits that stage, more if you feel like it. They don't have to be other powers, they can be anything you foresee being useful against your character.
Name of Power: Storm Healing Element: Healing Relation to Item/Race: Lightning rod from a hospital Active or Passive: Active Description of Power: Heals serious physical wounds and broken bones with a little difficulty. Can also cause serious wounds and broken bones with a little difficulty
Weapon: Unknown
Limits: -Can only bring in a max of two healing skill into battle, even if the character may have more. -Charge: (1/1) -Can only use this healing once a battle, no matter how many charges has left. -Healing a KO player does not bring them back into battle. They are considered out of play even if they wake up. -Healing below elder can not regrow limbs in other people. -Can not heal something that has been damaged and healed badly or damaged for quite a while.
Charges: 4. Healing: 1
Subpowers:
Sub power 1: Healing Kick Healing activates on its own if goes below 0hp. Active or Passive:Passive Limits: -Only heals if his health goes below 0 without prior consent. -Excepted from the two healing skills brought to battle
Name of Power: Recovery Element: Healing Relation to Item/Race: Lightning rod of a hospital Active or Passive: Active Description of Power: Can heal most types of poisoning or parasite/parasite-like.
Weapon: Unknown
Limits: -If poisoned considered healing, uses up one of two slots -If parasite... then considered an attack. -Charge
Charges: 4 Healing:1
Sub power 1: Active or Passive: Limits:
Sub power 2: Active or Passive: Limits:
Sub power 3: Active or Passive: Limits:
--------------------------------------- 3
Name of Power: B̶̛͚͔͔̠e̵͏̼̯̺͇̹̰̜̻̪r̸̟̪͝s͕͚͉̣e̻̭͘r̨̨͕̳̦͔̝̬̱̣̝͠k̴̭͕͎̥̣͝e̗̘r̖͖͢ ̳̫͔̕F̸͖̘͚͔̲̩ú̗̭̝̖ŗ͉͖y̲͕̟̱̠̭ Element: Metal Relation to Item/Race: Broken part of the lightning rod. Active or Passive: Active Description of Power: -Under duress may fall into trance where activates random powers and attacks any living things friend or foe. -Does not feel or react to pain while in this mode. -Damage done to him gives off a mild ringing sound . -Strength and Speed increases.
Weapon: Unknown
Limits: -Roll 1d20 1-7 will throw him into only using beserkers fury -Charges -Rolls a 1d7 dice to randomly activate a power. The number corresponds to his powers that is labeled from 1-7. -Can take damage despite not reacting to most of it.
Name of Power: Rain Element: water Relation to Item/Race: Lightning rod Active or Passive: Active Description of Power: Can control liquids as attack defense or manipulation
Weapon: Water Sword
Limits: -Charge
Charges: 4
Sub power 1: Foggy Day Active or Passive:Active Can create fog in a city block radius Limits: -Last for 1 round -Can only be used if it is the first power he uses in battle.
Name of Power: Storm Element: Electrical Relation to Item/Race: Lightning rod Active or Passive: Active Description of Power: Sends a blast of electricity or create a miniature storm a size of a house right above him. Weapon: Unknown
Name of Power: Gale Force Element: Wind Relation to Item/Race: Lighting rod Active or Passive: Active Description of Power: Can use wind as attack defense or manipulation
Name of Power: Steel Casing Element: Metal Relation to Item/Race: Lightning rod Active or Passive: Active Description of Power: Skin takes on a slight silvery color and defense rises.
- Can only be used once per battle. -Can not be recharged -Last the entire battle on that skill. -Can stack with racial skills -Can not be transferred to someone else. -Does not use attack or defense slot when activated.
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Race Power:
Summon Light Artifact: Summons one light artifact that boosts the power level of a single power once per day.
Light: Gets weaker when around active light users Not affected by normal sun or lights. Fire: Gets tired and sleepy but not easily burned. Earth: Finds it hard to get angry
MetaSanctuary Vice Captain
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MetaSanctuary Vice Captain
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Posted: Sun Jan 03, 2016 9:49 am
The seventh post...
Gifts!
Has your Meta received a present? Keep track of it here! Presents include their bounded item, so feel free to put it up here as well. :3 This post is not required, but it's nice if your Meta is in the habit of giving and receiving gifts.
Posted: Sun Jan 03, 2016 9:50 am
The eighth post...
A room! Or house or ...where ever they might live!
Not all Metas have this, but a lot of owners have taken to googling images of bedrooms for their Metas. This post could simply just be that image, or there could be a description along with it. Either way, this post is not required, but it's still fun.
MetaSanctuary Vice Captain
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MetaSanctuary Vice Captain
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Posted: Sun Jan 03, 2016 9:50 am
The ninth post...
A theme song! Or theme poem, or picture... or anything really.
Can a song narrate your Meta's life? Or their entire personality? Feel free to post up the lyrics (with credit to the band) in this post. And possibly a link to youtube, we all love to discover new music!
People change, and so do Metas, so if a song is no longer ringing true with your Meta, feel free to change it. Some people like to keep track of past songs, as they tell a story about how their Meta has grown.
Posted: Sun Jan 03, 2016 9:52 am
The tenth post...
An activity log! [This post is most definitely required]
The mods who track growth just love it when people keep track of what their Meta is doing, since it saves them a loooot of time and trouble. This post is mainly to keep track of how many diary entries a Meta has, and how many rps they've been in.
Some people provide links to the entries, but it's not required. All that is required is that it's updated each time a new entry is made. Mods will still check the journal just in case someone forgets, but it's always nice to see what should be there before checking.
Please provide Links to the roleplays. A roleplay does not count unless a Meta has had 6 posts in it, so Mods will need to go count them. Even if your Meta doesn't get six posts in, you may want to link it in the diary anyway, just to keep track of where they've been.
Credit: nepsah
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Midnightspirit Vice Captain
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Posted: Mon Jan 28, 2019 6:57 pm
You are done. Below is some extra examples and text colors if you wish to use them.
Below are some options for coloring text. If you have more than one Meta, it's sometimes helpful to color their actions when you're roleplaying with them.
---------------------------- When thinking of powers for your meta, you must consider that it make sense with the item you gave your meta. You cannot have a meta with a cat ear item shooting lighting out of its butt. That just doesn't make any sense. So, please think hard on where you want your item to take you since your powers will be based on your item.
For example; Here is Nova.
Her item is a "Vial of Pixie Dust". This means that she could have powers that pertained to the following:
Glitter Bomb: Can explode into a big cloud of glitter and reform after the glitter settles. (Can be set off accidentally by sneezing.)
Shining Aura: Can glow brightly to temporarily blind people.
Shape-Shift: Can change her body size to become as tall as a pencil.
And so on...
This also means she cannot have any powers that do not relate to her powers. Such as fire, metal, farting nuclear bombs, etc.
Resistances can and are usually also based off of the meta's item. For example; Nova can resist magic that involves something as small as persuasion magic or as big as resisting dimensional rifts. (Because those kind of go with fairies/pixies, i think) But she cannot resist things that cause deafness, electricity, fire, memory loss, etc.
And last thing, is that you may put all of your future powers in your list of powers (there does not have to visibly the amount required or restricted, but can be as many as you want. (Up to 10) Just make sure that the only powers with levels are level 1 and above. If your meta does not have the power yet, please mark is as "Level 0".
Example; Nova's powers
Glitter Bomb:Level 1- Can explode its a big cloud of glitter and reform after the glitter settles. (Can be set off accidentally by sneezing.)
Shining Aura:Level 2- Can glow brightly to temporarily blind people.
Shape-Shift:Level 0- Can change her body size to become as tall as a pencil.
Note: This will mean that Nova does not have Shape-shifting powers just yet but is reserved to come into existence later on when she grows.
That's all for now, I hope this helps with choosing your powers in the future.