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{ RUNIC HUNTERS AND YOU }

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WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Thu Oct 22, 2015 2:00 pm
RUNIC HUNTERS AND YOU

gaia_crown Basics
In the aftermath of Day Zero, survivors of the Undying epidemic have been taken in by Deus Ex, bringing about the first major wave of Runic hunters since the year 1999.

Runic hunters, as opposed to normal Bonded hunters, do not have any link to a weapon, and instead utilize runics as their main contribution to combat scenarios. This also means that they have the strength and endurance of a normal human being, with no FEAR shield or accelerated healing to help them face the terrors of the world.

They are stationed on the Delta Base in Victoria, BC.

gaia_crown How to Get One
If you would like to make a Day Zero survivor to become a Runic Hunter, please ensure they are eligible, by meeting these qualifications:

    Your disposable survived until the very end.
    Your disposable must be between 16 and 45.
    You must not have any other (living) runic hunters.
    You must get them approved by Zoobey, Lizbot, or Marushii.


If they are eligible, drop off your character info for approval in this thread here.

gaia_crown Twitter
Since your character is a True Blue hunter, in terms of canon, this does mean you can join in on the fun that is Deus' IC twitter! Check out the info here to join in on the fun. And drama. Lots and lots of drama.


Quote:
      The Rules

      gaia_crown This character is disposable until they're bonded to a weapon. Please RP as you see fit, but understand that if you put them into a dangerous situation, they may die. No take backs.

      gaia_crown You may only have one runic hunter at a time. This may change later.

      gaia_crown RP points earned by runic hunters may be used to purchase bonuses, but may not be used to grow them should they bond a weapon.

      gaia_crown Runic hunters are subject to the same appearance limitations as bonded hunters.
 
PostPosted: Thu Oct 22, 2015 2:01 pm
COMBAT & RUNIC WEAPONS

gaia_crown Combat Stats and Basics
Being without a weapon, Runic hunters have a mere 25 HP, and roll 2d4-4 for their attack dice, and 1d4 for their defense dice.

They cannot use any charge abilities, as charges are accumulated through absorbed FEAR.

All Runic hunters will, true to their name, have access to one basic Runic weapon that has been assigned to them. (Chosen when you submit your form.)

This runic weapon can be used once, before it runs out of juice and needs to be recharged at base. (This can be handwaved; just assume you get 1 use when out and about.)

gaia_crown Available Basic Runic Weapons

    Basic Barrier Daggers
      Battle Effect: When planted onto the ground/ on something solid really, they have the ability to deflect Fear. Roll one 8-sided dice and quote a target. This is the damage that you AND YOUR TARGET will deflect next turn from your opponent.
      Non-battle Effect: A character can icly temporarily ward of weaker Halloween/ Fear creatures. The dagger acts as a sort of lightning rod to drain Fear nearby, tiring out creatures that do have Fear.


    Basic Trapping Gun
      Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. If odd, they trap their opponent for one turn, making their opponent unable to attack for that turn.
      Non-battle Effect: The gun may snare a target, trapping them. This is also very useful for collecting specimens.


    Basic Hand Torch
      Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount of additional damage that the player does for the next TWO turns. The torch will add additional fire damage to the Hunter's existing weapon.
      Non-battle Effect: The torch will act as additional fire damage stacked on to a Hunter's weapon. It also functions well on its own as a beacon.


    Basic Weighted Chains
      Battle Effect: Once per battle, you can choose to target an opponent. For the next turn, the opponent's damage is halved.
      Non-battle Effect: The weighted chains wrap around the opponent, snaring their movability and making all their attacks harder to use.


    Basic Bandages
      Battle Effect: THIS ITEM IS USED UP if you use this effect. That means you cannot get more until you go back to home base. You can choose to, in battle, use this item by rolling a 12-sided dice. This is the amount you heal yourself for.
      Non-battle Effect: A Hunter catch patch themselves up with a single use of this bandage.


Read more about Runic weapons here.
 

WE ARE HALLOWEEN
Captain

Blessed Member


WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Thu Oct 22, 2015 2:01 pm
DELTA BASE SETTING INFORMATION


gaia_crown You've been here awhile
Your runic hunter will not be new to this base. They will have been here since fall of 2015, until another event allows for more runic recruits. Any exemptions to this do need to be plotted and approved.

gaia_crown Weather
The first thing you should know about Delta base is that it is. Always. Raining. The second thing you need to know is that it is always muddy, thanks to that rain. In all seriousness, the area gets significant rainfall, as well as a constant rolling fog.

gaia_crown Location
Surrounding it on all sides is thick forest, although not too far to the West is a beach, should anyone wish to stare out to sea. (The Salish Sea, to be precise.)

As it is set up in an abandoned campground, Delta Base began as little more than some ramshackle offices appropriated from the campgrounds for day to day business and paperwork. Since the aftermath of Day Zero, the efforts of the stationed runic hunters has turned into a very pleasant camp with cabins for lodging and large communal buildings for lunch, assemblies, and office space.

gaia_crown Lodging
Most runic hunters share cabins that fit 2-6 people. They're pretty nice, but it'd be even nicer if they had their own bathrooms. Unfortunately, toilets and showers are still communal...though nicer than before.

gaia_crown Lingering Effects...
At night, there are sometimes sounds that filter in, mournful and echoing. Radios have been known to suddenly turn to static, dropping signals with no clear cause. And while Creation's influence may be gone from the area, it has some lingering effects: the wildlife sometimes mutates terribly, and needs to be put down.
 
PostPosted: Thu Oct 22, 2015 2:03 pm
DUTY ROSTER

Everyone has to pitch in for the cause, and Delta base sorely needs it more than most. These are a smattering of duties your hunter might be assigned to, although they are more suggestions rather than true guidelines, meant to help give a picture of what day to day life might entail.

gaia_crown Forest Patrol
As the area has been gently touched by FEAR, the base needs extra patrols at all hours of the night, from normal wildlife as well as FEAR-touched critters. If you wish, you may roll 1d10 in threads, and if you roll a 5 or above, you summon one with 20 HP, and 2 auto damage, for no other reason than enhanced ambiance.

gaia_crown Washroom Maintenance
No one wants to do it, but with so many hunters and limited facilities, someone has to. This involves cleaning the washrooms as well as the showers, restocking the shampoo, soap, and toilet paper. Everyone has to supply their own towels though. Sorry.

gaia_crown Food Preparation
Supplies drop in once every few weeks, which is enough to keep everyone fed, ish. Expect a lot of MREs, for most meals, but there are a few dinners a week that take a significant amount of prep, given the number of people at the base. And since there are no facilities...this is all campfire cooking. Enjoy!

gaia_crown Construction & Building Maintenance
Everything falls into disrepair, sometimes, especially after a zombie apocalypse. The few buildings are for Official Business Only, but are slowly being expanded.

gaia_crown Firewood Gathering
If you want a campfire, you gotta dig a pit yourself-- and stock it with wood. There's plenty of trees and plenty of axes to go around-- so get started.

gaia_crown Inventory
Supplies come in once every few weeks, ranging from construction supplies, to food, to medical supplies. Someone has to keep track of it all. There's a sign in sheet, and the Quartermaster is not to be angered. Pockets and bags are checked on the way in and out of the area.

gaia_crown "Infirmary"
It's less of an Infirmary and more of a tent, honestly. It's basically got runic bandages, and basic first aid-- anti-septic, supplies for stitches, casts. Hunters are a lot more fragile without the bond, as it turns out.
 

WE ARE HALLOWEEN
Captain

Blessed Member


WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Thu Oct 22, 2015 2:33 pm
LEAVE, PAY, AND VISITATION

gaia_crown Leave
Runic hunters only get 1 day a month of leave to go outside the base. However, they are allowed to wander the whole island, at least! That has to count for something, right?

gaia_crown Monthly Pay
Every month, cash is sent to hunter debit cards, issues upon their first leave. It is, of course, under a fake name. Runic hunters only earn $350 USD a month-- but hey, at least you don't have to pay room and board.

gaia_crown Victoria Base Visits:
With the addition of the Delta Base in Victoria, BC, Island hunters have been authorized for brief visits to take care of any unfinished business, help out in patrols, and offer general assistance relevant to their division or specialty.

Trainees: 2 days a month
Intermediates: 3 days a month
Hunters: 4 days a month
Leaders: at will


PURCHASE UPGRADES:

gaia_crown Cabin Upgrade - 50 rp points
With this upgrade, you can have a 1 bedroom cabin all to yourself, complete with living room, bathroom and kitchen.

gaia_crown Runic Upgrade to Standard - 10 rp points
You may upgrade your chosen runic weapon from basic to standard. Additional information here.


gaia_crown Runic Upgrade to Advanced - 20 rp points
You may upgrade your chosen runic weapon from standard to advanced. Additional information here.

gaia_crown A Jug of Maple Syrup - 3 rp points
It is a jug of maple syrup.

gaia_crown Runic Alteration - 50 rp points
Take your runic weapon to a specialist and have them craft the weapon into an impressive new form. Blue pill that runic dagger into a runic sword.

Warning: these will be limited to medieval weaponry, they cannot be gag weapons, they cannot be heavy class weapons. They are subject to approval.  
PostPosted: Tue Apr 11, 2017 6:33 pm
Background Information

gaia_crown Your character came from Day Zero. You do not have to have played in the event, however. The runic hunter will not remember the meta events, but they will have memories of the month prior. This includes what Day Zero (the actual day, not the event mind you) was like, their faction area, and the people of that faction. You may want to plot some backstory here, or you may want to handwave that sort of thing. Either way, it's a good idea to get a general understanding of what they experienced prior to coming to Victoria Base.

gaia_crown Start of Day Zero

Quote:

PROMPT:

It is nighttime at ten pm when the lights go out. That is the last time you see the lights, or electricity. At first confused shouts, anger, and then, gradually within the span of minutes, or even hours, the chaos ramps up. You hear and see people passing by you, shouting unintelligibly. Someone mutters something about the infected and you wonder if it is tied to those strain cases of the virus going around recently, claiming lives and making people crazy. You see a random civilian, frothing blood at the mouth, beating up another person, and do not have the time to confirm your suspicions before you start running. You see people walking stiltedly, in shambles, no longer resembling people but decayed bodies still moving, reaching out towards you, snapping at you, attacking others. It is chaos. The streets are alight with fires, with people running, with cars jammed onto every corner. People are panicking, you can't tell what is going on there is simply no time, as you are separated from everyone-

- And then you are forced to hide. It isn't an act of shame, it isn't an act of pride of hatred. You simply hide because you have nowhere to go. The chaos ensues around you, and you still hide. ))


gaia_crown Factions


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gaia_crown [ DISTRICT 1: The Unis ]:

    - Location: Emerston University, located on the highest hill in the city.
    - Faction Leaders:
        - Student President: Corey Lane (Enoh Love)
        - Mascot: Charles "Charlie" Miller (Lilwolfpard)
        - "Department Head of Engineering": Dr. Caroline Kendall (Nothing Yet)

    - Motif: An open book symbolizing the endless possibilities, and the Laurel wreath symbolizing why Emerston University is the BEST UNIVERSITY EVER. The university has a proud sports history with many of its athletes making it into professional sports. While the highest any alumni has ever achieved has been a bronze medal, the fact that they've been to the Olympics is a fact that this school doesn't hesitate to crow about. All faction members wear their school emblem, which is an open book.

    - Facilities:
        - Private washrooms, shared laundry machines.
        - Health department. Maybe there's a health major or professor around to help patch you back up in case you're injured...
        - Different cafeterias to prep food, however most of the equipment is old. Some of the things should have been replaced ages ago. Some of it works, some of it doesn't.
        - Emerson U Library; it's a place that many students have heard about, but about a third of students never went in there for the correct intended purpose of studying. Emerson University boasts a very large library filled with many books that contain vast amounts of knowledge... Or at least a lot of flammable paper that can be used to start fires. Suggestion: start with the boring books first.

    - Benefits:
        - Look at this Campus; Emerston U has a maze-like campus filled with many different departments that specialized in many different majors. If there's something you need, or something you need to look up, chances are you can find it somewhere on campus.
        - Working electricity; the engineering majors have managed to get the back-up generators running, however the campus is quite dim.
        - Running water; students are heavily encouraged to shower regularly despite the quarantine.

    - Draw backs:
        - Unsecure; the dorm buildings were built with maximum occupancy in mind, not security. In addition, the dorm rooms themselves have thin doors and thin walls...
        - Undrinkable water. Due to no information about the current virus, the only safe water to drink is bottled water. You don't want to know who did what to the water tower. Again.
        - Incredibly Bad Lighting; in order to help save the budget, all light bulbs in student dorms have been replaced with energy efficient bulbs. These energy efficient bulbs have also been used everywhere in the campus. While there's lighting, it's quite dim and strains your eyes after awhile.


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UNIVERSITY RULES - IC

The rules are posted in two places, one in the main entrance to the dorms, and the other on campus. It seems to be lightly vandalized...
  • Stay alert. Stay together. Stay alive. DON'T FREAKING DIE.
  • See something? Say something.
  • Do not use more than you need.
  • We act as a unit. Any attempt at mutiny, or anyone attempting to rogue themselves, are free to leave the premise. Force will be applied should the behaviour continue.
  • Curfew in place. There will be no movement after hours, unless you are on guard.
  • Wake up time is dawn. DOWN WITH MORNINGS Everyone needs to be back in the dorms by dusk.
  • Roll Calls will be taken twice a day: Once before daily activities, and the second before the evening’s announcements.
  • Anyone missing from roll call will be considered lost, and their jersey number will be added to the list. Remember becoming a lost boy is NOT cool.
  • Being labeled as ‘lost’ is considered a threat to our continued survival. These people will be targeted and treated as potential infected.
  • Suggestion: When out and about, move in groups. We suggest no less than three.
  • If you find a non-infected during your travels, you may bring them to the Student Union Building for assessment. We will welcome any helpful strays.
  • We all want to survive until help comes, and to do that, we need to work together! Please, for the good of us all, adhere to the rules, and stay safe!
  • Please, no sexual relations while on active duty. Don't get infected with your pants down. That's just embarrassing. UNDYING IS AN STD ZIP UP OR DIE ZIP IT DON'T SHIP IT
  • DO NOT USE CHEMLAB EQUIPMENT TO ATTEMPT TO REPLICATE OR CURE THE VIRUS. IT ISN’T FUNNY OR HELPFUL. IT WILL NOT WORK AND DO NONE OF YOU WATCH HORROR MOVIES (the note ends abruptly, with the marker line sliding off the page)


INFECTED / UNDYING / LOST

  • Infected: If you can safely disable them, do it.
  • Undying: Avoid at all costs. Do not let them trail you back to Campus.
  • ‘Lost’ will be treated as Infected. This is a reminder. Do not allow yourselves to be considered ‘Lost’.




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gaia_crown [ DISTRICT 2: The Crooks ]:

    - Location: Apple Minimum Security Prison
    - Faction Leaders:
        - Warden: Magnus "The Boss" Fury (Played by Blade Kuroda)
        - Warden's Assistant: Micky Norm (Played by Nio Love)

    - Motif: A red ball and chain with a sword. It used to be a higher security prison built on top of an apple farm, however due to funding cuts it was turned into a minimum security prison where those who committed light, non-violent crimes (such as petty theft, embezzlement, fraud, etc) were sent to. Every former inmate wears a pair of handcuffs strapped to the same wrist as a sort of weird bracelet or an apple pin.

    - Facilities:
        - Semi-private toilets in that there's a toilet in every cell.... buuuuut cells don't have privacy. Semi-private showers in that they're group showers. Do us all a favor and refrain from soap jokes.
        - Working kitchen and laundromat; warm bland prison food and clean clothes for everyone!
        - The Medbay; during the initial outbreak, a doctor fled to the prison and now takes up residence. In exchange for being fed and kept safe, they offer their services to give immediate and quality care to anyone who shows up.
          - This is a flavor NPC only and does not offer additional healing benefits.


    - Benefits:
        - Incredibly Secure; nobody goes in or out without the Warden's knowing.
        - Working electricity; the prison has fully functioning lights and someone figured out how to make the fence charged with electricity. Everyone takes turns pushing fried undead corpses off and away from the fence.
        - Working facilities; all faction members enjoy fresh clean laundry and use of the gym when they aren't out scavenging. There's even a doctor on hand to give treatment to serious injuries!

    - Draw backs:
        - No privacy; considering every room is a cell, your neighbors can both see AND hear what you're doing. The shower facilities are also shared. You're also pretty sure there's someone watching you through the security cameras...
        - Strict lights out; at 9pm every night, it's "lights out" and all lights inside the facility automatically shut off. There are no flood lights outside, either...
        - Undrinkable water. Due to no information about the current virus, the only safe water to drink is bottled water. Besides, nobody's replaced the pipes in years. The water has a light brown tint and a coppery smell to it.
        - The Howling Ward; when the virus first broke out, the local police managed to lock some people up. Unfortunately, while those people have died they've reanimated. While you're pretty sure they're locked up safely behind bars, you never know if and when someone could slip through the bars... It really doesn't help that the power is out in that area either. Until further notice, the Warden has advised all faction members to stay away from that particular part of the ex-high security prison.




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IC Rules:

1. Howling Ward is strictly off limits. If for some reason we need to go in, it will be organized as such.
2. Food and water is sanctioned and will be distributed equally within the faction at certain times of the day. Failure to arrive for pickup means you forfeit your daily allowance less someone wishes to share their portion.
3. Weapons are to remain holstered unless we have a breach.
4. Any physical altercations between inmates or civilians or otherwise must be resolved 1v1 with no weapons. Killing is forbidden. There is no fighting indoors - use the section reserved for the Fight Club. Keep it clean. If there is danger in the area, all fighting must be stopped to handle the situation.
5. No one is to leave the compound after dark. Gates will not open for any reason once the sun has set. If you are out there, you are on your own until sunrise.
6. Do not purposefully antagonize others. Show respect. Any racial, social, or religious intolerance will not be tolerated.
7. Failure to follow any of these rules or show disrespect to those in charge will result in deduction of bars for your first offense - your second offense will garner you a visit to The Box.






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gaia_crown [ DISTRICT 3: CLEARVIEW APARTMENTS]:

    - Location: Clearview Apartments, located downtown
    - Faction Leaders:
        - Apartment Manager: Zelda Collins (Smerdle)
        - Head of Security: October Flynn (kuropeco)

    - Motif: An umbrella with four culinary knives. All members of this faction carry an umbrella or have an umbrella symbol somewhere on them. Members used to carry culinary kitchen knives, however after Frank from Apartment 160 slipped and fell on his while running from whatever was going on, the community reluctantly agreed that maybe knives were better off left in the kitchen.

    - Facilities:
        - Private bathrooms, including shower/bath units and toilets.
        - No official medical facilities; survivors are left to fend for themselves.
        - Private kitchens, however no electricity means cold meals unless you pay a visit to...
        - Mysterious Chef on the Third Floor; apparently before the virus hit a famous TV Chef lived in the apartments. They've barricaded themselves in their apartment and refuse to come out. The only time the apartment door opens is if someone leaves food outside. Even then it's not open long; the mysterious chef snatches the food and retreats back into their apartment. Just wait a bit and the door will open again, this time to drop a plate of delicious smelling (and tasting) food outside their door.
          - This doesn't have any additional benefit, but at least Downtownies 1) don't have to cook themselves and 2) have the luxury of eating something delicious. Said food is also hot. How did they manage to cook it? The survivors will never know.
          - This is an NPC for flavor only. Any attempts to forcibly enter the apartment will result in the Mysterious Chef shouting colorful expletives at you. And refusing to feed you. And revoking your delicious food privileges.

    - Benefits:
        - Running water, however the water is not safe to drink.
        - Privacy; there are enough rooms for all faction members to have their own apartment. Said apartments also come with an amazing view of the city -- just don't mind all the shambling undead bodies.
        - Secure; a key card is required to access the building. A security team is also on high alert 24/7.

    - Draw backs:
        - No electricity; survivors must use the dark fire escape to go up/down the fire escape stairs. Said stairs are not lit. Did we mention the apartment complex is 22 stories tall?
        - Undrinkable water. Due to no information about the current virus, the only safe water to drink is bottled water. Clearly the government put something in the water.
        - Keycard required; in order to enter/exit the building, all faction members must use their keycard. This is an IC item only. They must also ICly have an umbrella. This will not be reflected as a minisite item unless they also obtain one in-game.



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      IC Rules:

      • Keep your umbrella with you at all times.

      • No one will be permitted to leave the apartments after sundown unless they are in a group.

      • Memorize the Clearview Salute weekly. You will not be allowed to reenter the building without it.

      • We have it on good authority that the key card system will continue to operate indefinitely. Please do not attempt to alter its power source for use with other items as it is 1) deep underground, 2) too weak to provide electricity for your TV, fridge, coffee maker, etc. and 3) our first line of defense against raiders.

      • Bites and scratches do not spread the infection. Do not believe the lies.

      • Use the pool at your own risk.




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gaia_crown [ DISTRICT 4: The Mall Rats ]:

    - Location: Waterlakeside Mall
    - Faction Leaders:
        - Head Janitor and Key Master: Guy Riley (played by Marushii)
        - Bullseye Becky" Rebecca Fong (played by Molten Tigrex)
        - Jeff (played by lurks beneath)

    - Motif: A pair of mall doors that someone threw money at. Members of this faction either worked retail, or were in the mall when the virus first broke out. All members of this faction carry a cheap plastic whistle that produces a shrill sound when blown. Members are also taught different signals, from “I need help” to “I’m being overwhelmed - RUN!

    - Facilities:
        - Public washrooms. No shower/bathing facilities.
        - No official medical facilities; survivors are left to fend for themselves.
        - Many places to prep food due to wide selection of restaurants.
        - The Everlit Arcade; while most stores in the mall don't have power, the arcade is always active 24/7. Since money is useless, all members of this faction have been issued unlimited arcade guns. Strangely enough, all the ticket machines are still working... and all the prizes are securely locked away behind the game counter. The only way to get them is to insert enough tickets...
          - Any attempt to get the prizes with force will summon security, who will revoke your Arcade privileges. In addition, prior to your ejection your picture will be taken so that those who do have cards can draw all over your face in shame. Shame.

      - Benefits:
          - Running water, however the water is not safe to drink. It's also out of taps. Taps that are in the kitchens and in the public washrooms. Needless to say, people are discouraged from drinking from the faucets in the washrooms. Just don't.
          - Semi-Privacy; there are enough stores within the mall for 1-5 survivors to make themselves at home. Ish. Did someone say "pillow fort"?
          - Variety of Facilities; need to cook something? There's loads of restaurants you can do that in. Need to do research? Good thing this mall has a tiny library! Or maybe you want to unwind? There's an arcade and a movie theater on the third floor of the mall that you can go to.
          - Three whole floors to explore!

      - Draw backs:
          - Previously Looted; when the virus hit, the mall was one of the first places to be looted. While it's secure now, anything that could have been scavenged is gone meaning that faction members will need to go outside. At least the arcade works?
          - Semi-working electricity; the grid the mall is on is somewhat active. The Arcade is the only place that's lit up 24/7. The lights and electricity in other parts of the mall randomly flicker on and off.
          - Undrinkable water. Due to no information about the current virus, the only safe water to drink is bottled water. At least the looters left the various soda flavorings alone, meaning you can create your own drinks.
          - Shared bathrooms; did we also mention that there are no showers in the mall? Seriously your only option is a sponge bath.
          - Three whole floors to account for...



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IC Faction Rules
    Handwritten copies of the rules are posted all over the mall.

  1. Don’t be a butt.

  2. Don’t drink the water.

  3. Seriously, don’t drink the water. While our resident Government Conspiracy took a walk two weeks ago and hasn’t returned since, you’ve gotta admit they had a good point. Where did the sickness start? Just... Don’t drink the tap water, and bathe at your own risk. And, please. Please! Please, please, please stay downwind and use deodorant. ...But not too much, because otherwise you’ll irritate your skin and smell like chemicals and nobody wants that. Yeah.

  4. Wear the uniform. Or don't. Just be sure to treasure it because when we make it out of this? Those grunge stains will be authentic.

  5. Use the buddy system! Team up with someone when scavenging for food, water, and other supplies outside the mall. I mean, I guess you can go out by yourself but if you die it’d be nice to have someone bring your things back to us. It’s not like you’re going to use it anyway.

  6. Look, you see rule #1? We’re not asking you guys to willingly be friendly-friendly with each other or go hug it out. Just don’t be a butt. Speaking of hugging it out...

  7. All disputes must be resolved in Gladitiorial Combat. All disputes are scheduled to take place at 7pm, so be back by then if you don’t want to miss out!

  8. No eating any animal buddies. Y'know, the strays from the pet store? That are kinda still around until that one time that someone who won't be named left a barricade open and most of them left and we haven't been able to find them since Terry?

  9. If you locate a stray animal buddy, please do not eat and instead turn it over to someone who likes animal buddies. Seriously, don’t eat the animal buddies. We don’t have a way to cook them, and I’m not eating Mittens. That and you’ll make a mess which I’m not cleaning up. You sicko.


 

lizbot
Vice Captain

No Faun

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{ Deus Ex Machina } -------- Information Thread

 
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