
You are now in the east outgrowth of a giant hive, situated in the most expensive land-dwelling part of Civisect City. The two doors on each side of the hall lead into the armory and the training block.
East Outgrowth Locations
Armory:
The armory is a simple and efficient room, but in true Awassi style has some manner of presentation to it. Through the heavy doorway similar to a vault lies the pride and joy of every Alternian home. The well-lit atmosphere and variety of locked displays make the room seem more like a museum than an active armory, only disrupted by a single flickering light up above that has been neglected to be changed. Amongst the finery in the room are a shining blade rack, outfitted with sabers, daggers and other mid-sized and small blades of all kinds. Across from it, fittingly, there is a gun case with a few choice antiques - standard issue from the Alternian Military. A simple table for cleaning sits adjacent to this case, with a bottle of metal polish on top. At the end of the block sits a chest with a heavy padlock and a display case containing a Military Uniform.
There are currently no guests in this block.
Training Block:
The training block is an impressive area for physical wellness, and currently looks as ruffled as the party guests It smells of rubber, blood, sweat and tears that accompany classic troll-training, and is in very good shape. A tiled floor and a spacious room pattern give plenty of room for exercise equipment, athletic mats tossed about and a large area for practicing sparring in the middle of the room complete with training dummies, a few of which have been knocked over. There is a private ablution block for showering attached, which is currently locked. Outside of this block against the wall is a small bench and laundry baskets for clean and dirty towels and clothes. On the opposite side, a huge white medical chest sits for typical troll sparring emergencies and other ailments. The lid has been knocked off a bin of sparring gear in the corner.
There are currently no guests in this block.
Exit:
You are welcome to investigate freely in the South Outgrowth during this time. To travel to the Central Hivestem, simply walk west. Keep going and you will reach the West Outgrowth, which contains the Library and Basement. Walk west and then south to visit the South Outgrowth; the Ballblock and Trophy Block make up this area. Walking west and then north will bring you to the North Outgrowth, which consists of the Library and the Basement. Note that if you would like to visit a different outgrowth before the end of the second hour, you will lose one of your daily investigations due to lost time and subtlety. Visiting the Central Hivestem will not use up any investigations.
The armory is a simple and efficient room, but in true Awassi style has some manner of presentation to it. Through the heavy doorway similar to a vault lies the pride and joy of every Alternian home. The well-lit atmosphere and variety of locked displays make the room seem more like a museum than an active armory, only disrupted by a single flickering light up above that has been neglected to be changed. Amongst the finery in the room are a shining blade rack, outfitted with sabers, daggers and other mid-sized and small blades of all kinds. Across from it, fittingly, there is a gun case with a few choice antiques - standard issue from the Alternian Military. A simple table for cleaning sits adjacent to this case, with a bottle of metal polish on top. At the end of the block sits a chest with a heavy padlock and a display case containing a Military Uniform.
There are currently no guests in this block.
Training Block:
The training block is an impressive area for physical wellness, and currently looks as ruffled as the party guests It smells of rubber, blood, sweat and tears that accompany classic troll-training, and is in very good shape. A tiled floor and a spacious room pattern give plenty of room for exercise equipment, athletic mats tossed about and a large area for practicing sparring in the middle of the room complete with training dummies, a few of which have been knocked over. There is a private ablution block for showering attached, which is currently locked. Outside of this block against the wall is a small bench and laundry baskets for clean and dirty towels and clothes. On the opposite side, a huge white medical chest sits for typical troll sparring emergencies and other ailments. The lid has been knocked off a bin of sparring gear in the corner.
There are currently no guests in this block.
Exit:
You are welcome to investigate freely in the South Outgrowth during this time. To travel to the Central Hivestem, simply walk west. Keep going and you will reach the West Outgrowth, which contains the Library and Basement. Walk west and then south to visit the South Outgrowth; the Ballblock and Trophy Block make up this area. Walking west and then north will bring you to the North Outgrowth, which consists of the Library and the Basement. Note that if you would like to visit a different outgrowth before the end of the second hour, you will lose one of your daily investigations due to lost time and subtlety. Visiting the Central Hivestem will not use up any investigations.
Current East Outgrowth Activities
It is now the end of the party!
Your trolls have half an hour or so to get themselves organized before the trial begins!
Trial will begin on the evening reset of the 26th.
Your trolls have half an hour or so to get themselves organized before the trial begins!
Trial will begin on the evening reset of the 26th.
How to Play:
Welcome to a fun and exciting impromptu royal investigation! This is a RP-based event with simple mechanics, subterfuge, suaveness and no swamps whatsoever.
The investigation period takes place over periods known as “party hours”. Party hours refer to in-game time, not real-time. One “party hour” will take up a period of 3 (real-life) days. The end of each party hour will be clearly posted by the mule. At the end of each "party hour" all trolls will automatically regroup in the Central Hivestem and choose where to go from there.
Each day, your troll has the opportunity to investigate the murder and the suspicious characters of the party! They can do so through sleuthing via exploring locations and questioning suspects. Any time you do one of these things, it’s called an “investigation”. You have 3 investigations maximum per (real-time) day. These investigations will be refreshed daily by the mule. Investigations can’t be used retroactively, and can’t carry through if you don’t use them one day!
At the beginning of a party hour, your troll starts in the Central Hivestem. You can decide which outgrowth your troll decides to search – the North, South, East, or West Outgrowth. During each party hour you may freely enter and exit rooms as desired, so long as you are in the same Outgrowth. If you want to change Outgrowths, you will have to give up an investigation. However, at the start of a new party hour your troll returns to the Central Hivestem and may switch wings without penalty!
In the description of a room, you might see bolded text. Any bolded object can be investigated! If it is bolded in one party hour and then the next party hour it is not bolded, you cannot investigate it that party hour.
When you’d like to use your investigation on a bolded object or sub-location in a room, please write 100 words minimum of flavor text of your character interacting with said bolded item and quote the mule. (If you want to investigate multiple clues in one post, increase the wordcount by 100 for each clue.) If the result of the investigation yields a red exclamation mark like this: [!] then that means that you’ve found a distinctive clue! To claim your clues, visit the Central Hivestem and follow the instructions re: quiet review. There are mysteries aplenty, so sorting out the information is all about logic.
Some items found during investigation are unique, which means that if you find it first, congratulations! You are the only person who holds the information. In order to exchange clues or items that contain clues, trolls must do so in-character (the Central Hivestem is a prime place to do so). Even if you, the player, know of a clue that may exist, your character should not if they have no reason to. Be careful - prematurely calling out other guests may have negative side effects for your character or others in the hive if overheard, and subtlety and strategy is recommended.
RP is strongly encouraged during this meta! Strong RP going beyond the game mechanics will be rewarded. Due to busy staff schedules, please assume that the NPCs are not able to be interacted with outside of the investigation questions during this time. If you have a very special case and would like to interact with an NPC, please let us know privately.
The investigation period takes place over periods known as “party hours”. Party hours refer to in-game time, not real-time. One “party hour” will take up a period of 3 (real-life) days. The end of each party hour will be clearly posted by the mule. At the end of each "party hour" all trolls will automatically regroup in the Central Hivestem and choose where to go from there.
Each day, your troll has the opportunity to investigate the murder and the suspicious characters of the party! They can do so through sleuthing via exploring locations and questioning suspects. Any time you do one of these things, it’s called an “investigation”. You have 3 investigations maximum per (real-time) day. These investigations will be refreshed daily by the mule. Investigations can’t be used retroactively, and can’t carry through if you don’t use them one day!
At the beginning of a party hour, your troll starts in the Central Hivestem. You can decide which outgrowth your troll decides to search – the North, South, East, or West Outgrowth. During each party hour you may freely enter and exit rooms as desired, so long as you are in the same Outgrowth. If you want to change Outgrowths, you will have to give up an investigation. However, at the start of a new party hour your troll returns to the Central Hivestem and may switch wings without penalty!
In the description of a room, you might see bolded text. Any bolded object can be investigated! If it is bolded in one party hour and then the next party hour it is not bolded, you cannot investigate it that party hour.
When you’d like to use your investigation on a bolded object or sub-location in a room, please write 100 words minimum of flavor text of your character interacting with said bolded item and quote the mule. (If you want to investigate multiple clues in one post, increase the wordcount by 100 for each clue.) If the result of the investigation yields a red exclamation mark like this: [!] then that means that you’ve found a distinctive clue! To claim your clues, visit the Central Hivestem and follow the instructions re: quiet review. There are mysteries aplenty, so sorting out the information is all about logic.
Some items found during investigation are unique, which means that if you find it first, congratulations! You are the only person who holds the information. In order to exchange clues or items that contain clues, trolls must do so in-character (the Central Hivestem is a prime place to do so). Even if you, the player, know of a clue that may exist, your character should not if they have no reason to. Be careful - prematurely calling out other guests may have negative side effects for your character or others in the hive if overheard, and subtlety and strategy is recommended.
RP is strongly encouraged during this meta! Strong RP going beyond the game mechanics will be rewarded. Due to busy staff schedules, please assume that the NPCs are not able to be interacted with outside of the investigation questions during this time. If you have a very special case and would like to interact with an NPC, please let us know privately.