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Posted: Sat Aug 15, 2015 4:17 am
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Posted: Sat Aug 15, 2015 5:06 am
Achidanza
[Weakness Information]
○ Separation from the Helmet: While Rowan prefers not to wear it 24/7, if he needs it, he will don it since it amps up his power immensely. Take it away from him and he isn't nearly as strong as he would be with it on and he loses many of the abilities the helmet gives him.
○ Magic Comes At A Price: After long mystical battles or casting powerful spells, Fate's power would be depleted and needs to restore his mystical energy.
○ Noxious Gas: His invulnerability does not protect him against gas-attacks.
○ A Matter of Touch: For some abilities, Rowan needs to touch a person or persons to use the power. These include healing and memory erasure.
○ Separate Lives: While he doesn't worry about it a ton, Rowan likes to keep the whole Doctor Fate identity a secret.
○ Out Of Body Experience: Rowan's body is susceptible to attack when he uses astral projection if he is not in a safe location. If his body is moved, it makes it harder for him to come back immediately.
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Posted: Sat Aug 15, 2015 5:06 am
Josh Starwind  [General Information] Name: Korbin Harlock Nicknames: Captain Harlock, and Kor Titles: Captain of the 5th Precinct Science Police Age: 26 Birthday: February 8th Star Sign: Aquarius Gender: Male Race: Rannian/Earthling Moral Alignment: Good
[Personal Information] Occupation: Captain of the 5th Precinct Metropolis Science Police Sexuality: Heterosexual Likes: his unit, hockey, alien technology, old B list science movies, Star Wars, Star Trek, books, and fast moving vehicles Dreams: To show the world that all hope is not lost and to explore the stars and maybe go see his father's homeworld of Rann Dislikes: Hokey science, criminals, mad scientists, The Prequel Star Wars trilogy(minus Obi-Wan Kenobi he is awesome in both), lone wolves, secrets Fears: That Metropolis will be destroyed or that he will be kicked from the GL corp Darkest Secret: Knows how Zeta Beams work and knows how to return to Rann and even possibly access the old JL Watchtower Favourite Food: Pizza Favourite Drink: Orange Soda Least Favourite Food: Sushi Least Favourite Drink: Unsweet Tea Loyalties: The citizens of Earth. Science Police, GL Corp in that order Intelligence Level: Above Average IQ Dominant Hand: Left Strengths: Korbin is a jack of all trades a master of none. Having studied several different sciences and technologies within star labs and having gone through extensive military training. He is an expert SP Officer. He is also incredibly willful and imaginative. Able to adapt and push through any obstacle. Weaknesses: He may have dabbled in a lot of arts and studies but he hasn't mastered any of them anyone dedicated in any field is sure to be better or smarter than him. He can also be reckless and head strong believe through sheer force of will and determination he and his team can solve any problem even when they might be over there head. He also commitment issues because of his work he has never been able to hold down a steady relationship.
Cherished Items: He has several old photos of his parents growing up working in STAR Labs together and keeps many of them as mementos
Has an Original Star Wars poster and the complete unedited Star Wars trilogy on VHS and the only DVD version to not be edited
Philosophical/ Social Viewpoint: That law and order are ment to protect and serve the community not run the community and that the moment it changes things need to change
Religious Viewpoint: He hasn't quite figured it out yet. Kinda hard when you read stories about the Spectre and stuff yet also know that the Greek Gods are real too.
Romantic Viewpoint: He would like a companion though is not sure when it will ever happen since work always keeps him busy.
Personality Honest Korbin detests secrets and lies, and prefers to keep everything upfront... and well honest. If possible he would prefer to always hear the blunt truth instead of a half truth, and prefers to give the same. That being said, in his line of business he understands the necessity of secrets, and there need. He just never feels right having to keep them, especially from those who he considers his friends.
Stubborn/Willful Korbin knows the kind of person he is, and isn't very likely to change anytime soon. He knows his favorite pizza is pineapple and pepperoni, his favorite hockey team is the Portland Winterhawks, and he cheers for the Oregon State Ducks. He also knows the difference between what is right and wrong. They may not always match up with the world, but he believes criminals need to serve their time in jail, and heroes need to protect and serve. It's that simple. He's also very willing to argue and defend his beliefs to the bitter end. Even to the annoyance of his friends and definitely against his rivals.
Loyal Korbin is the guy you bring as your wingman to a bar, and the guy you have at your back when you realize the girl you were flirting with has 350lb boyfriend named Chip, and Chip has friends. Korbin will never turn his back on a friend no matter how deep a hole they dig, and will always be there to help you find your way out again. He never abandons those close to him and will always be there for the I told you so and a hand. Nerdy Korbin is a 80s nerd. Enjoying all the classic sci-fi flicks and reading up to date tech mags and learning about the latest scientific discovery. He's not sure if it came from his mom's movie love or his fathers scientific work. Either way while he is far from being a professor or a scientist in anyway. He loves to talk techno babble and pop culture nerd.
Boyscout Korbin is a boyscout plain and simple. He doesn't like breaking the rules and prefers to do everything as by the book as possible. He also doesn't like it when others go against the book and is more than willing to inform people about the rules they are breaking. There are rules for a reason and without them you can easily wind up as bad as the rule breakers you despise. However he also holds to the kinder things. Believing manners and chivalry aren't dead and you can see him walking an old lady across the street or getting a cat out of a tree, just as much as you can see him in full assault tech gear taking down Solomon Grundy in Liberty Park.
Clever Korbin may be a stickler for the rules and a very honest person but, it doesnt mean he can't bend the rules in his favor. With perfectly timed words and know how to make the red tape work for him instead of against him. He is always the one with a plan and able to adapt to any situation. Korbin proves why he is Captain of his team. He has the cunning to get through any situation he can't straight power through. Though he is still limited by his moral compass and how far he is willing to go.
Brash There is an opposite side to the coin of Korbin's cunning, he can be brash and headstrong, especially when angry or frustrated. He knows what is right and is willing to do whatever it takes to make sure it happens even if it pisses off a lot of people and gets him into trouble. His job is to protect the people of Metropolis and Earth let the Lawyers and the Guardians figure out the laws broken and sentencing, he knows his job.
Biography Korbian is the bi-product of a unique situation. His father was a scientist from Rann who when Adam Strange was beamed through the Zeta Beams to his homeworld wanted to know more about Adam Strangest homeworld of Earth. convincing the scientists that a Rannian should go to earth and study there culture and science Logan Harlock came to Earth as a visiting scientist. He immediately became intrigued with planet and how similar it was to Rann if not as advanced scientifically. He spent a lot of time in Metropolis STAR Labs though did work with ARGUS, Cadmus, the Science Police and even the original Justice League. It was through his work he met his eventual lover and wife Sonja Harding, a scientific journalist. The two immediately bounded and fell in love with Logan being the space faring scientist from across the stars she always saw in her favorite movies, and Sonja being the beacon of joy and hope that was everything Logan loved about Earth. The two quickly fell in love and eventually married, though had little hopes for a family because of the problem with Rannians becoming sterile because of genetic similarities. However things quickly changed when the similarity yet differences in code allowed for Korbin to be born similar to the situation that allowed for Adam Stranges daughter to be born back on Rann. This is how Korbin was brought into the world. As a happy scientific accident and love.
Korbin then spent most of his child hood around science fiction and science reality. Either watching awesome space heroes like Flash Gordon, Luke Skywalker, and Captain Kirk on the Big and small screen or, learning about the real space heroes like Adam Strange, the people of Rann, Superman, and the Martian Manhunter. He even learned about the Green Lantern corp. It was these inspirations as a child that would lead him into to taken a Law degree as his major and a Science degree as his minor. Having finished his schooling Korbin quickly joined the Metropolis Science Police and worked with STAR Labs and Superman to protect Metropolis and Earth from and force that dare threaten it.
It was probably because of this dedication and desire to protect that when the heroes of earth disappeared. A green lantern ring came to him and telling him he had the ability to overcome great fear and recruited him into the corp. Thought there was a stipulation to this. Another human by the name of Ian Wickes was to be the proper Lantern and Korbin was to be his back up should anything happen to him where he would be incapacitated and needed to recover. Korbin would take his place. Korbin was taken to OA for several months received his training and then sent back to Earth to continue his normal earth life until he was needed. He was fine with this he was a Science Officer he had his job and all was well. That was until just recently the Green Lantern decided to retire from his job and the Ring came to him making him the new official Green Lantern of Earth and Sector 2814. Now he is a double officer and the world doesn't realize they have a new Green Lantern and Korbin just waiting for the right moment to shine some light on the villains of Earth
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Green Lantern Ring: A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. Depending on the skill and willpower of the wearer, it can do almost anything. The first Green Lantern Ring on Earth in modern times was crafted and worn by Alan Scott and powered by the mystical Starheart. His proved to be the exception, the by-product of the efforts of the Guardians of the Universe to contain the magic of the universe. The Guardians also created the more widespread version, powered by individual Green Lantern Power Batteries through a connection to the Central Power Battery on Oa. With the exception of the ring worn by Alan Scott, the current rings are based on the one given to Kyle Rayner when he was the only Green Lantern in existence.
○ Green Lantern Power Battery: Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7200 individual Green Lantern Rings. With few exceptions the Power Ring is limited to a 24 hour charge and must be recharged in the Power Battery on a daily basis.
[Ability Information]
○ Bright Green Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
○ Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Kyle generally used fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."
○ Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet this theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.
○ Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.
○ Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
○ Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
○ Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation. An invisibility shield was used by Hal Jordan to hide his power ring, which would only become visible when he changed to Green Lantern.
○ Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.
○ Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
○ Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
○ Superhuman Strength: While not superstrength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
○ Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, MadGod Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/its dimension.
○ Limited Cellular Regeneration: The ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others. Speculation has been rendered that if Kyle actually had medical knowledge he would be able to cure a wider variety of dysfunctions beyond normal physical injuries.
○ Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
○ Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
○ Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication. However, this ability seems less effective since the restoration; it is possible that not all the data was recovered.
○ Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. For example, Kyle Rayner was unsatisfied with the traditional Green Lantern uniform and created several of his own designs. John Stewart's uniform is similar to Hal Jordan's, but lacks a mask to hide his identity. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern..
○ Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
○ Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
○ Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Guy Gardner successfully escaped the Green Lantern Corps of Earth by willing the power ring to keep his location a secret. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.
○ Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
○ Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring within a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt. A few years ago, Mywhydden was removed from the power ring to be sentenced to an Oan Sciencell.
○ Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
○ Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. This ability was demonstrated by Ch'p, who surrendered his ring but ordered it to restrain his enemy after a few moments had passed.
○ Thought Relay: Otherwise known as a telepathic link.
[Skill Information]
○ Leader: Korbin runs a squad of Science Officers in Metropolis and has developed the leaderships skills that comes with. Able to command those around him with confidence and authority. He is able to exude the presence required a leader people would want to follow
○ Piloting/Driving: Korbin knows how to expertly drive, fly, hover, and pilot, many different vehicles, from cars, motorcycles, helicopters, hover bikes/cars, jets, and even space craft
○ Degree in Scientific Engineering: While not an expert and not building a super robot or death ray anytime soon. Korbin understands the basics and can repair and maintain his equipment and knows how to hack and get into a security system or read scientific research with some ease.
○ Marksman: Korbin has all the training required to know how to handle guns and he doesn't even use the basic guns a normal officer uses. Having access to laser assault rifles pulse cannons, and other really fun toys. Korbin is pretty handy with anything that can go bang or boom, or even pew pew.
○ Cooking: As a bachelor Korbin has taught himself to cook as a means of survival. Not content on living off of Ramen and take-out. Korbin has had his mom teach him the art of cooking and surprisingly he took to it. So now he is capable of cooking all sorts of fancy meals and desserts. For himself anyway......
[Weakness Information]
○ Mental Instability Protocol: Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring, rendered useless.
○ Yellow Impurity: Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie Lanterns are more susceptible to fear and thus vulnerable to the color yellow.
○ Recharge Protocol: Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used. Currently, the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged. This weakness does not apply to Ion's host.
○ Vibrational Interference: If a vibration from a device is set to a certain speed, it causes the ring to function only in miniature, so that if the user wanted to make hands to grab something, the hands would be too small to grab it. A clock has been seen to do this.
○ Red Power Rings: Red Power Rings can dissolve the energy from a Green Power Ring.
○ Brashness: Korbin is brash and is willing to do what ever takes to get the job done. While he isn't dumb enough to just go charging in at the simplest of insults. It is very possible for someone crafty enough who knows his buttons to lure him out into a trap or make him angry enough to not think before he leaps.
○ Guardian Complex: Korbin has a guardian complex. If you are put on his team or under his charge you don't get hurt no matter what even if he has to die to do it. If someone he cares about or is fighting with is in trouble and it is a choose of me or him. Korbin will pick him every time without hesitating.
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Posted: Sat Aug 15, 2015 5:08 am
Periwinkle_the_Eevee_2 [General Information]
Name: Evie Alexandria Sinclair
Nicknames: The only people who have really nicknamed her are her friends in Knight's Club. They can often be found calling her Arthur, OTK (One True King), or Pendragon. She's still baffled as to how they came to these particular nicknames, considering that as far as she knows, they're not aware of her status as Arthur's reincarnation. She does have a theory, though....
Titles: Shining Knight, Arturia Pendragon
Age: 22
Birthday: March 10th
Star sign: Pisces
Gender: Female. However, when Arthur is in charge, masculine pronouns (he/him) are preferred. When referring to both Evie and Arthur together, they/them should be used.
Race: Human (Divinely Blessed)
Alliance: Hero
Personality: Evie tries to be as honest as she can, and is respectful, compassionate, and kind. She is also fiercely protective of anyone she even remotely cares about, and will get absolutely pissed if anyone hurts them. Do not make her angry, repeat, do not make her angry. Hell hath no fury like hers.
She tends to worry about others a lot, which gives the impression of a mother hen hovering over everyone that she holds dear, which isn't too far from the truth. She has very strong maternal instincts, and will often mother people, making sure that they're taking care of themselves, offering to help them whenever they need it, and so on. These traits make her very good with children. However, she can sometimes act like a child herself, especially when she's excited. Seriously, take her to the zoo or an amusement park. She'll turn into an overgrown 8 year-old.
She will rarely ignore a cry for help, doing everything in her power to assist those in need, regardless of her own situation. This determination is what usually gets her in trouble. She will give, and give, and give, until she has nothing left, and without someone there to make sure that she's taking care of herself, she'll usually end up working herself to the point of a nervous breakdown, or collapsing from exhaustion. Whichever comes first. Even with this hidden need for a caring companion, Evie is not one to trust easily. If she gives you her trust right away, feel privileged, for she will only do that if she has no other choice. Otherwise, gaining her trust and getting close to her is an enormous challenge.
She has a tendency to befriend just one or two people, and then latch onto them and follow them around like a lost puppy, even experiencing separation anxiety at times when they're not around, especially after she and them have gotten to be particularly close. She thinks of herself as clingy in that aspect and tries to avoid acting that way, which only makes her suddenly seem distant and may make things worse, resulting in her emotional state going into a downward spiral. Not like it can really get much lower at this point.
She's got very low self-esteem, and really doesn't take well to being yelled at or blamed for things. She does enough of that to herself. Even just harsh criticism will likely be perceived as a personal attack.
She is also a people pleaser, probably to a fault. She may think that she's the biggest possible burden to you, but if you ask her to stay, or say that her staying will make you happy, she will stick around until you tell her to leave or imply such, even if it costs her the opportunity to pursue her own happiness. Even if she is suffering, she will do it out of your view and just continue to support you and make you happy and feel good about yourself. She will always try to put a smile on for you, until the point where she just can't do it anymore. And once she hits that point, she will still do her best to keep her negativity away from you. Please just pay attention to her and make sure she's okay, because she's obviously not doing that for herself.
Now, it is important to mention Arthur. Like Evie, Arthur has a big heart and a passion for helping others. But unlike her, he also knows when to put himself first, and he usually doesn't let criticism bother him too much, having adopted an "only God can judge me" kind of attitude. Unless you bring up the fall of Camelot, or imply in any way that he was a poor leader. That tends to strike a nerve. He's also more logic-oriented than she is, and tends to act more regal and professional when the situation calls for it. But overall, he's a very cheerful and carefree sort.
[Personal Information]
Height: 5'2"
Weight: Usually, she'd weigh about 122 lbs. But due to her recent life situation, she is underweight, at about 95 lbs.
Occupation: Waitress, student, superhero.
Sexuality: Demisexual Biromantic. Basically, you have to develop a close emotional bond with her before she can feel sexually attracted to you.
Likes: Car rides with all the windows rolled down and good music blasting. Children. Animals. Wine! Food! Seriously, she loves food, especially sweets. Social justice! Nature.
Dreams: She just wants help people and make the world a better place. Even if it means sacrificing herself in the process. Although, she would love being financially stable, owning a nice house with a significant other, and starting a family.
Dislikes: Liars, dishonorable people, bitter foods, betrayal, being ignored, sexism, ableism, any sort of stigma against the mentally ill, "nice guys", herself.
Fears: Spiders. Small, enclosed spaces. Everyone hating her or thinking poorly of her. Not being able to live up to the name of Shining Knight or King Arthur. Being alone. Being abandoned. People being angry with her.
Darkest Secret: Her own past. Evie blames herself for the death of her parents, and still feels incredibly guilty about it. Her guilt (along with bullying, abuse from her foster families, and a few very bad relationships) drove her to the point of harming herself, and eventually to attempting suicide more than once. She has gotten a bit better since then, but even now, she suffers from depression, self-doubt, and extreme self-loathing.
Favourite Food: Strawberry cake, with strawberry cream cheese frosting, and mascarpone filling, with fresh, sliced strawberries. Can you tell she likes strawberries? Or any rich seafood dish, such as seafood Alfredo or lobster bisque.
Favourite Drink: Strawberry mango limonata. Also, pretty much any kind of moscato or other sweet dessert wine. She's also pretty fond of strawberry wine. However, considering that she used to be an alcoholic, she should probably be kept away from too much alcohol. Her self-control only goes so far when she feels more like garbage than usual.
Least Favourite Food: Avocados. Seriously, why is everyone obsessed with them?
Least Favourite Drink: Beer.
Loyalties: Her friends and teammates! Innocent people, especially women and children! Seriously, hurt a woman or child in front of her and she will show no mercy when she eventually kicks your sorry a**.
Intelligence Level: Her IQ is about 135, meaning that she is gifted. She is currently in her final year of college. However, she also knows her way around the streets, due to her rough past.
Dominant Hand: Ambidextrous, though she slightly favors her right.
Strengths: Loyalty, determination, handling children and animals, supporting her friends
Weaknesses: Her martyr complex, claustrophobia, dealing with her emotions/emotional instability, social interaction, opening up to people and letting them help her
Cherished Items: Excalibur - Yes, King Arthur's legendary sword. It was given to her by the Lady of the Lake. It is basically a symbol of her right to the title of both Shining Knight and the second coming of King Arthur. Without it, what is she?
Philosophical/social viewpoint: Evie believes that humans are naturally good creatures at heart, but can be corrupted over time, due to traumatic experiences, abuse, greed, power-lust, and so on. Usually, these people can be returned to the path of light, but some are simply too far gone to be saved, and must be either sealed away or destroyed.
Religious viewpoint: Evie used to be a Wiccan and actively practiced the religion due to a strong connection she felt to it. It just felt so right to her, like she'd finally found home. However, when her destiny was revealed to her by "The Presence" (God, basically), the idea of religion was kinda ruined for her. She's not happy with this realization, since Wicca was one of the few things she found even a semblance of peace in, but she accepts it, because there's not much else she can do. After all, she'll supposedly lose her powers if she continues to practice her religion. All she can really say now is yes, God exists. And he's kind of a d**k.
Romantic viewpoint: Her previous relationships all resulted in abuse and emotional trauma, which led to her developing nearly crippling self-doubt and an inferiority complex. Due to her being so used to people hurting her and yelling at her, she doesn't know how to react when someone shows her kindness or affection and actually means it. As a result, she's a bit wary of getting into a relationship, or even getting close to others. She wants someone who won't abandon or abuse her, someone she can truly rely on to support and care for her. Of course, they need to be able to hold their own in a fight. After all, as a superhero, any love interest of hers would be in danger.
Biography
Age 9 - Death of parents, enters foster system.
Age 10 - Relatively uneventful.
Age 11 - Heavily abused and slashed across the stomach by alcoholic foster father (Mr. Warren), develops claustrophobia, leaves elementary school, starts middle school.
Age 12 - Starts getting regularly bullied by other kids at school.
Age 13 - Finds death threats stuffed in her locker, sneaks out for the first time.
Age 14 - Leaves middle school, freshman year of high school begins, more bullying. Self-harms for the first time.
Age 15 - Physically abused by her first boyfriend. Now sneaks out on a regular basis, arrested for trespassing and vandalism. Briefly takes pole-dancing classes for fitness.
Age 16 - Starts drinking, emotionally and mentally abused by second boyfriend, who was later arrested and placed in prison for stalking, sexual assault/abuse, and serial murder. Arrested for trespassing, vandalism, and underage drinking. Self-harm becomes severe, becomes suicidal.
Age 17 - Numerous suicide attempts. Last official doctor's appointment was at this time.
Age 18 - Leaves foster system, graduates high school, gets an apartment, gets job as a waitress at a café. Another few suicide attempts, actually lands herself the hospital.
Age 19 - Freshman year of college, joins the Knight's Club there. Learns of her heritage as King Arthur's reincarnation and Shining Knight's Legacy from the Lady of the Lake, who gives her Excalibur and his armor. Unfortunately, Shining Knight's armor didn't exactly fit her, so the Lady graciously provided her with her own set of armor. Until this time, Arthur had been lying dormant in Evie's soul, waiting to be reawakened by the Lady of the Lake. Needless to say, he was quite confused to find himself in a woman's body. Crimson Crusader is sent to her at this time as well. At this time, Evie is only able to afford very cheap foods like instant ramen on a maybe nightly basis. Weight drops below 108 lbs, is now considered clinically underweight. Seeks help for her alcohol problem and quits drinking, for the most part.
Age 20/21 - Trains in archery, swordsmanship, and equestrianism at Knight's Club. Learns and masters these things very quickly, thanks to Crimson Crusader and Arthur's guidance. She gains a few friends in Knight's Club, too.
Age 22 - Goes "international" as a hero and goes to the US. Meets Jonathan Price, AKA the Green Arrow. Turned into a Red Lantern against her will, but is quickly cured. Following this unfortunate event, she and Jonathan move to Gotham to stay with his friend, Anthony, in Wayne Manor, until Jonathan's house can be rebuilt.
[Relationship information] Friends: ○ Ben "Bedivere" Kingsman | Supporter of good | Fellow club member One of Evie's very few friends, possibly her closest. They met in Knight's Club in freshman year at the university, and after only minutes of knowing her, he gave her the nickname of Arthur and jokingly pledged his allegiance to her. Or at least, she thinks it was jokingly. Since then, they've grown pretty close, to the point where others sometimes believe them to be dating. Which they're not. Even so, she doesn't always tell him everything, since she doesn't want to burden him with worry. It has been confirmed that he is the reincarnation of Sir Bedivere.
○ Gavin "Gawain" Lindeen | Supporter of good | Fellow club member One of the older members, also on the rowing team. Gavin can be a bit more aggressive than the others, but he's very well aware of his strength and knows how to control it so he doesn't accidentally hurt anyone during sparring sessions or anything. Evie was honestly a bit intimidated by him at first, but after spending some time getting to know him, she realized that he was basically just a big, gruff, and very loyal teddy bear. He pledged his allegiance after she beat him in a sparring match.
○ Adrien "Galahad" Albright | Supporter of good | Fellow club member The youngest member of Knight's Club, and definitely the most innocent. He's always cheerful and positive, looking for the bright side of things no matter the situation. He and Evie aren't necessarily super close, but she still counts him as a member of her 'inner circle', and puts a good bit of trust in him. He is the latest to swear fealty to her.
○ Penny "Percival" Hawthorne | Supporter of good | Fellow club member One of the older members. Usually quiet, but very intelligent and wise. She has a strong will and even stronger morals, which Evie has always admired. Penny is a master of fencing, very quick and agile. She pledged her allegiance after Evie demonstrated her own moral strength.
○ Crimson Crusader | Hero? Sorta? | Sidekick Mount and advisor This mighty cherry bay Percheron is Evie's steed, sent to her on the instructions of Winged Victory and Vanguard, the mounts of the previous Shining Knights. He is nearly eight feet tall, and he is able to fly and talk. Crimson serves as a sort of guiding figure to Evie, helping her come to terms and achieve her destiny with a wisdom and wit hard to find in most species, let alone in humans.
○ Jonathan Price | Hero | Housemate? Jonathan found Evie on the streets of Coast City after hearing her engage in a brawl with a bunch of thugs, and after realizing how bad a shape she was in, offered to let her stay with him for a while. She was a bit hesitant at first, but he convinced her to take him up on it. Even after he revealed his identity, let her stay the night, and gave her breakfast in the morning, she still doubted his sincerity, leading her to basically run away. It wasn't until after he went out to find her and bring her back (saving her from freezing to death in the process) that she started thinking that he was actually serious about helping her. Since then, their friendship has been a bit of a roller coaster, but it seems to be smoothing out now, and Evie has realized that Jonathan is truly genuine in his desire to help her and be kind to her. She's starting to trust him.
Enemies: ○ Lance "Lancelot" Dulac | Villain | Former friend/club member Lance and Evie used to be good friends, until he started hitting on her and making her uncomfortable. The other club members told him off, and he stopped for a bit. But then he would start making advances again, and the cycle would repeat. But one day, he got her alone and forced a kiss. Ben found them and kicked Lance's a**, and Lance was banned from the club. Obviously, he got angry. Morgan Le Fay found him soon after this and told him about him being Lancelot's reincarnation, trained him, and gave him his abilities via magic. Now he has the means to get revenge and make Evie his. Evie isn't aware of what's happened to him yet, but once she finds out, she's not going to be very happy. After all, they used to be friends. She doesn't want to fight him.
○ Morgan Le Fay | Villain | Sworn Enemy Morgan hates Arthur, and his reawakening in Evie ticks her off. She thought she was finally rid of him. As such, she is determined to destroy him and Evie along with him, whether it be mentally, physically, or any other way. The sorceress is already trying to drive Evie to a mental breakdown and even to suicide via horrific nightmares and other things.
Family: None. She was an only child, and her parents died in a house fire when she was young.
Romantic Relationships: To be determined.
[Weapon information]
○ Excalibur: As the reincarnation of Arthur, Excalibur's most able and famous wielder, Evie is naturally able to wield the blessed blade. The sword can only be wielded by someone who is pure of heart, and it is linked to the Lady of the Lake, since she acts as its guardian. The blade itself is indestructible and can cut through almost anything. It is also enchanted to never dull or rust, and therefore can harm Kryptonians. She can summon it to her hand at will.
○ Mongol Bow: Evie uses this for long distance fighting, and can use it on horseback as well. She's quite talented with her bow, though not quite as good as the Green Arrow. She'd love to get some tips from him.
○ Carnwennan: King Arthur's dagger. Evie rarely uses this weapon, only wielding it in very close combat, when hand-to-hand isn't appropriate. She carries it around at all times.
[Other item information]
○ Crimson Crusader: This mighty cherry bay Percheron is Evie's steed, sent to her on the instructions of Winged Victory and Vanguard, the mounts of the previous Shining Knights. He is nearly eight feet tall, and he is able to fly and talk. Crimson serves as a sort of guiding figure to Evie, helping her come to terms and achieve her destiny with a wisdom and wit hard to find in most species, let alone in humans.
○ Dragonscale Armor: The dragon scales were given willingly by dragons who had recently shed, so no dragons were harmed in the making of this armor. Dragonscale is tougher and lighter than mithril, so it can defend her from almost any attack. It also makes her fireproof! She can summon this on her body at will.
[Ability information]
○ Unique Physiology: Evie is a very unique being. As the reincarnation of Arthur, her soul is literally the same as Arthur's, but instead of being in the form of Arthur, it has been remolded to fit Evie. Being the reincarnation of Britain's One True King has its perks though, as the container of Arthur's soul is blessed by the Divine Presence and the soul of Arthur can be "released" to access many great abilities.
○ Divine Blessings: As Britain's One True King, Arthur was blessed by God to rule. Whereas Arthur was only given the right to rule and minor supernatural powers, the Presence has since granted Evie a greater means to protect the World via a more obvious power set. These blessings include:
+ The Strength to Carry a Kingdom (Super Strength): Allows Evie to fight on an equal par with the likes of Superman even if she doesn't realize it.
+ The Body to Endeavor and Endure (Enhanced Endurance & Durability): Allows Evie to to fight in situations that most other humans would be unable to. She can fight harder and for longer than most, and is able to take most blunt force with relative ease, even without armor. However, like Diana of Thymescira, Evie is vulnerable to wounds of a piercing/cutting nature as long as a sufficient amount of force is applied.
+ The Mind to Govern Fairly (Enhanced Intelligence and Strategic Thinking): Makes Evie naturally smarter and more capable as both a tactician and a diplomat.
+ The Body to Cross Swords and Meet Threats (Enhanced Reflexes & Agility): Helps Evie to defend herself. She is faster acting and more nimble than your average human being.
+ The Body to Re-Enter the Fray (Healing Factor and Super Immunity): Allows Evie to heal faster and better than a normal human being and fight off disease or poisons that would be somewhat devastating to an average person.
○ Soul Magic: Unleashing the power of Arthur's soul has some nice benefits, in terms of powers.
+ Aura of a King: Makes her seem bigger, more confident, more intimidating, and more powerful to everyone nearby. May compel those with weaker wills to do as she says. She's not overly fond of this ability.
+ Soul Switch: Not truly a switch, since they share the same soul, but with this, Arthur takes over Evie's body for a time, heightening her skills. Unless Arthur has all of the control (as in, Evie couldn't stop him if she tried), this is rather draining for her. Arthur can force a takeover if he so wishes or sees the need to, and with enough effort, basically lock her in her own mind. The likelihood of this happening is extremely low, however.
+ Spirit Summon: Allows Evie to summon a spirit to her side to physically help her fight.
Level One (Arthur): Evie summons King Arthur himself to fight beside her. However, since they share the same soul, their soul is split between them during this time. Any damage done to Evie will also be done to Arthur, and vice versa. He disappears once she dismisses him, or once she no longer has enough energy to sustain his form (about 7 posts).
Level Two (Pendragon): Evie summons a physical representation of her royal title, which is a large, powerful dragon. This dragon can fire energy blasts! It disappears once she dismisses it, or once she no longer has enough energy to sustain it (about 5 posts).
Level Three (Round Table): Evie summons the spirits of the other knights of the Round Table. They disappear once she dismisses them, or once she no longer has enough energy to sustain their forms (about 3 posts).
○ Sword Magic: Evie can use magic to strengthen her sword attacks and add effects.
+ Fire: Allows Evie to coat Excalibur in fire.
+ Lightning: Allows her to shoot lightning from Excalibur.
+ Holy Light: Excalibur glows with a golden light and emits holy energy while this is active. Super effective against the undead, demons, and those with the powers of darkness!
+ Energy Strike/Blast: Evie can concentrate pure energy or any of the three above in her blade to enhance her attacks. Or, she can release it all in one huge blast. The longer she concentrates the energy, the more powerful the attack (As relative to someone like her, in terms of strength and durability: 1 post = minor damage, 2 posts = moderate damage, 3 posts = severe damage).
○ Swordsmanship: She is a near master of the sword. After all, what kind of knight can't handle a blade? Trained in Knights' Club at her university, with the help of Arthur.
○ Archery: She may not be a master yet, but she's still a lot better than most. Trained in Knights' Club at her university.
○ Equestrianism: Okay, this she is a master of. She's always been talented with horses, even when she was a small child, and having now learned to handle a Pegasus, she can handle and ride pretty much any equine. Polished this skill in Knights' Club at her university.
[Weakness information]
○ Claustrophobia: Fear of small, enclosed spaces. When trapped in a small space (large elevator or smaller) for longer than fifteen minutes, she usually faints from terror. Dark closets are especially terrifying for her.
○ Piercing Wounds: Evie is vulnerable to wounds of a piercing/cutting nature as long as a sufficient amount of force is applied.
○ Soul Splitting: Since Evie and Arthur share the same soul, their soul is partially split between them when Evie uses Spirit Summon to call Arthur to her side. Theoretically, someone could split their soul in two during this, separating them. If this were to happen, Evie would lose her powers, and they would both only have half a soul each. Not only this, but if the person can manage to integrate Arthur's half into their own soul, they would become Arthur, in a sense, and gain the powers that come with that.
○ Exhaustion: Evie has a bad habit of pushing herself past her limits, especially in combat. Unless she's pretty sure she can't win, she'll stay and fight until she drops. She'll often overwork herself in general.
○ Martyr Complex: There are two facets to this. One, she willfully suffers in the name of love or duty. For example, even though she knows that she is slowly working herself to death by attending college, working every shift she is needed at the café, and performing her hero duties on an almost nightly basis on next to nothing in terms of sleep or nutrition, she just keeps going, because she thinks that they are all far too important to take a break on. In some situations, she may subconsciously seek suffering or persecution, probably because she thinks that she deserves it. Two is explained here.
○ Mind Games: It isn't too hard to get into Evie's head, being as she has a tendency to overthink things, and she generally isn't hard to manipulate as long as she's unaware that that's what's being done.
○ Insecurity: As a result of all of the abuse and mistreatment she's experienced, Evie's self-worth is almost nonexistent. She constantly doubts herself and sees little to no reason to be valued, other than as a heroine, and even then, she doesn't really think that she's particularly strong, or fast, or powerful. As far as she's concerned, she's just kind of... there. On a related topic, self-loathing is also an issue for her. It isn't hard to use this against her, as persistently pointing out or reminding her of her perceived flaws can quickly send her into an emotional meltdown, leaving her extremely vulnerable.
○ Social Anxiety Disorder: This particular issue results in intense fear and even panic in social situations, causing considerable distress and impaired ability to function in at least some parts of daily life. Physical symptoms often include excessive blushing, trembling, palpitations, and nausea. In short, Evie doesn't handle socializing very well. Being around people that she doesn't know makes her very uncomfortable and results in her seeming timid and withdrawn, making it difficult for her to open up and make friends. She manages to hide this pretty well when she needs to, such as when she's at work or behind the mask, but behind that smile, she wants nothing more than to run and hide.
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Posted: Sat Aug 15, 2015 5:09 am
Ron_of_Wolves  [General Information] Name: Kent Cranston, Kent Allard II Nicknames: none that are known to him Titles: The Shadow Age: 23 Birthday: Febuary 18 Star sign: Aquarius Gender: Male Race: Human Alliance: Hero Personality: Despite his actions while he fights, Kent holds a great need to protect the innocent, and deal with criminals in whatever way is called for, even death if there is no other option. Like his grandfather, he has no trouble killing men if there is no other option, but sends an anonymous gift of money to their families, be it for their homes or for their kids school funding. He finds honor as an aspect above all others, and holds humility from his training and knowing there are far stronger entities than him out in the world.
[Personal Information] Height: 5’ 7” Weight: 165 pounds Occupation: college student Sexuality: Heterosexual Likes: dogs, puzzles, strategy, the signature laugh of the Shadow Dreams: of a world where heroes shall return Dislikes: sudden assumptions without proper reason, hypocrites, family abusers, drug dealers/drug lords, crime in general Fears: that he won't be able to hold the mantle of the Shadow as well as his grandfather did. Darkest Secret: Three fanfics of batman and superman that he keeps locked away from the rest of the world, never to see the light of day again. Favourite Food: medium rare steak with minced onions. Favourite Drink: Hot Chocolate Least Favourite Food: Green Beans Least Favourite Drink: Coffee Loyalties: Kent places his loyalty among justice and those who need to be saved, as well as the agents his grandfather left him. Intelligence Level: His IQ is 147, and he holds a masters in psychology and physiology while still aiming for a doctorate. Along with this, he bears a great understanding over how the criminal underworld operates from the agents Graham has placed around the country. Dominant Hand: ambidextrous Strengths: strong leadership skills, high concentration, always finishes what he starts, holds an indomitable will. Weaknesses: tends to talk more than fight at times, can be reckless when angered, can daydream while waiting on events.
Cherished Items: The disguise of the Shadow that his grandfather used during his time, and the premise his outfit was based off of. He keeps them on a glass-covered mannequin within the lair Graham made, kept as a momentum to Kent Allard.
Philosophical/social viewpoint: Like his grandfather, he believes that crime must be punished, and that the actions of the organized police can’t reach far enough to deal with it. He believes every person should do what he or she wishes so long as it doesn’t fall in the ways of harming others.
Religious viewpoint: He believes in the existence of a higher being, but other than that he doesn't try to dig deeper into it.
Romantic viewpoint: Kent believes romance takes time, that if you have a connection then you strengthen it as time passes before you go on it. Because of this, he has never been in a serious relationship, though he did have a few girlfriends during his school years that never amounted to anything.
Biography The son of Keith and Ealenor Cranston, Kent was named by his grandfather when he was given the option by his parents, soon to have him seem to vanish when Kent was only three. During the early years of his life, he had lived in a small house with his father and mother, both of which worked on making their own living while keeping the money that was given to them by Lamont Cranston's will for their son when he grew old enough, thinking that it'd be better for him to learn how to deal without the expenses they had. During Kents thirteenth birthday, however, they sent him to go learn from Graham Shrevnitz, a family friend whose grandfather worked as a cabby for Cranston. This was due to one event in school where he had beaten up a group of five kids after they had started to bully him and a few other kids.
Graham, seeing this as a mere act of proper judgement, decided on home schooling Kent while also training him in hand to hand. During the first three years, Graham found Kents mind quite advanced for his age, able to figure out solutions and learn things a few years beyond his age. He also noticed a similar look to Kent Allerd that his grandson held in his actions, giving him a sort of idea as to how much he could learn or take in studying or training. During Kent's sixteenth birthday, when he had come over from his parents to learn from Graham again, Graham gave him seven encrypted journals that were written by his grandfather as a birthday present, also giving him the test of decrypting them. Kent, ecstatic over the journals and the challenge his grandfather had given them, thanked Graham and went to work on the journals. Then, for the next six months, Kent worked on the journals in between the times he learned from Graham in hand to hand and in studies. It was during the end of these months that he finally decrypted the code for them, learning small bits of his grandfather's history as a pilot and spy during the first world war. As he continued reading, however, he soon came across the parts of his grandfather's history where they had made a fortune and learned from immortal chinese masters, making Kent far more interested in learning more of the books.
As Kent tore through the books, he started to slack off from Grahams training, making the man worried as he went to Kents home to help him with some things. Eventually, however, Kent had finished through the journals and knew the entirety of his grandfather's history, including the identity he bore as the Shadow and of how he was named after his original name of Kent Allard, that way he'd be reminded that the name does not carry the blood of those who had wore it prior, nor does it carry their sins. He also learned of Graham's involvement near the end of his career, and of a promise between Graham and him to ensure a single thing: The return of the Shadow if the world turned for the worst. When Kent confronted him about it, Graham had decided to take Kent on a trip, taking the boy to an old hut within. There, Kent met a face he did not expect to see, the face of an old Kent Allard, still going by Lamont Cranston. There, the two spoke, from Allard's exploits to the events after the real Cranston's death. There he learned of his father's original identity, one of Kent's sons known as Ching Yao Chang, and of how he had decided on his name change due to personal reasons. Soon, however, Lamont and Kent had talked straight into night, Graham himself listening in on the two over the events, leaving nothing else to talk about. There, however, Lamont gave his grandson a question: If he would take up his legacy as The Shadow if anything were to happen. It was during this that the young Kent had to stop and think, his grandfather giving him three days to decide on it. at the end of the third day, however, Kent decided that he would learn from his grandfather in order to protect the innocent, but wouldn't become the Shadow until the world demanded it. Lamont accepted this, and returned to the states with him and Grant under a disguise of an old man, so as not to reveal the look of his actual age to his son's wife. During the next seven years, he trained Kent in various aspects, including the martial arts he had learned along with his ability to cloud the minds of men, even giving Kent the Girasol ring. By the time Kent Cranston had reached the age of twenty-one, he had mastered his grandfather's art of hypnotism along with most of the forms of martial arts that his grandfather knew. He was also going to college and learning in the medical fields, both physically and psychologically, in order to deal with anyone who needed aid if he would have no reason to become the Shadow.
During the flashpoint event, however, Lamont was no exception during the disappearances of heroes, and vanished in front of a twenty two year old Kent during their normal training routine. This immediately put fear in Kent, making him turn to run to his own parents to ensure they were fine. When he found out they were alright, he had told his father of what had happened. This brought worry in his father, who decided that it'd be best for him and Kent's mother to leave the country to Shambhala, the city that Lamont learned his abilities within as well as where Keith was born. Graham himself began working around the clock with the string of agents of the Shadow, all moving to find out what might've happened. Kent, in the meantime, began to undertake his own final trial given by Lamont, to deal a massive blow to the criminal underworld in New York City if he was to undertake his task. With this task in mind, Kent began this work on the areas around him, starting small and dealing with drug dealers and small gangs while leaving a calling card of a black silhouette, putting worry into the older groups that resided in New York. It even brought the police commissioner, a man who was brought into position by the older groups, to start up a task force to track Kent down. However, Kent eventually dealt a massive blow to these forces three months later by dropping in on an emergency meeting of the groups within a small warehouse, Kent grabbing one of the leaders main smugglers due to his poor security and learning of many locations they used for weapons and drugs. The sun didn't even rise before each of these areas were hit, the weapons destroyed beyond repair and the drug warehouses cleared out.
Now, a year later, Kent has taken up the mantle of The Shadow, and is finishing his move into Gotham to see if he can aid the heroes there, dealing his own form of a massive blow to the criminal underworld in New York by incapacitating their major heads and lieutenants before he had left. After all, none can escape the judgement of the Shadow.
[Relationship information] Friends: ○ Graham Shrevnitz | supporter of good | Mentor and Agent of The Shadow Grandson of Moe Shrevnitz, he was given a task by Lamont Cranston to bring back The Shadow if the situation ever became dire enough. During his life, however, he spent his time within Special Operations, and managed the money for the Cranstons as instructed by Lamont. Though he is trained well in combat and stealth, and held the trust of Lamont Cranston due to his grandfather's actions, he bore no interest in becoming a hero, only wanting to aid those who took up the mantle in any way. He acts as Kent's transportation at times while also as the master of operations in the string of agents scattered throughout the world.
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Dual .45 Semi-auto pistols: These two guns were specifically customized by Graham to be able to be used easily by Kent, both firing customized bullets made by one of the other agents and sent to them through one of seven agents that normally gather information. Because of this, it places the bullets to be untraceable via normal means, with the customized rounds themselves not even holding a brand appearing on any known purchases.
[Other item information] ○ The Shadow’s attire: Kent holds several modified versions of his grandfather’s suit fashioned by Graham in the thirty years since his vow of secrecy, each one similar in every detail to the looks of the original outfit. The layering within, however, is far different. The entire coat, suit, and cape are insulated, including the signature red scarf he puts around his face with traces of led to butcher any x-rays. Within the fabric, as well, is 700 nanometers of graphene, making it far more durable than Kevlar and able to block most forms of bullets save for high grade armor piercing rounds. This makes him able to maneuver around in the suit just as easily as his grandfather could, while also granting him more defense when he is in the open, though he's more likely to have the wind knocked out of him from enough shots.
○ The Sanctum of The Shadow: originally within the confines of New York City, it has since been moved and renovated to a hotel in the central area of Gotham, from an idea Lamont got from reading through his grandfather's journals. The lair resides under the hotel and holds volumes of books, drinks, and suits for Lamont to use while he works, and can only be opened from a small location inside of the hotel while also holding a outer escape route that leads to an alleyway.
○ Girasol Ring: An red-opal ring which gives off a hypnotic reddish glow, causing his enemies to confess information. The ring was originally used by his grandfather, and mimics of the ring are used to identify agents of The Shadow.
[Ability information]
○ Martial Arts: Taught by his grandfather and Graham, he has a mastery of most forms of martial arts, having the same amount of time training as his grandfather did. Because his body was still aging during his training, along with his genes bearing roots to Shambala, his physical and mental prowess are more advanced than his grandfather's were at the time.
○ Languages: Taught by Lamont during the early stages of his training, he has the ability to read lips and has learned to speak Mandarin, Korean, French, Dutch, Swedish, Spanish, Italian, and Greek so far, while he has learned several others that he doesn't know the names of. Like his grandfather, as well, he can easily learn what's said in a language he doesn't understand after listening to the languages for a long while, though he cannot speak it without practice.
○ Stealth: using the same training regime his grandfather gave him, along with the training he had under Graham, he has a mastery of stealth that can allow him to break into most high grade facilities.
○ Hypnosis: with the sight of his burning eyes, his foes become intensified with fears, causing them to reveal or confess to a case being investigated by him. His gaze can also manipulate "weaker minds," causing them to perform simple tasks that are not in their best interest. Along with this, he bears the ability to "cloud mens minds," hiding his presence from others in a way that renders him invisible to the eye.
○ Firearm training: given his training with Graham and Lamont along with the tests they gave him, he’s mastered the uses of several firearms, including the signature dual pistol style that his grandfather used as the original Shadow. Along with this, he knows how to use most firearms with precision, able to shoot at just the right angles to incapacitate someone without killing them. This was proven during the time he had been cornered by a few gangs and had managed to incapacitate every one of them without their wounds being fatal, mainly shooting for either their feet or their hands to disarm them.
○ Genius level Intellect: Like his grandfather, Lamont bears a high level intellect and can understand situations far better than most people, even coming up with strategies to deal with occasions while on the dot. Be that as it may, however, Lamont still has occasions where he moves rather than thinks, allowing his instincts to take over. ○ Mimicry: trained personally by the original Shadow, Kent bears the ability to mimic various voices, from an old man to a young boy's, to even that of a young womans.
○ Disguise: Like his grandfather, he uses the art of disguise to blend with crowds, even going into areas in a disguise to learn information, able to impersonate both male and females in his disguises.
○ Investigation: taught by Lamont and given various projects to investigate, Kent holds a keen knack of investigating an area, be it from a crime scene to a well laid trap, to even what someone could've been doing before he arrived.
[Weakness information]
○ Human: Despite his abilities, he is completely and utterly human and can be killed as such. Along with this, it also means that while he can hypnotize others not to see him, he can still be smelled out by animals or those with animal-like abilities.
○ Temple Bells of Neban: by three chimes of these small bells, they are among a few things that can dissipate his illusion of the mind to hide his presence. The bells reside within a locked vault in the original lair of the Shadow, where his grandfather had placed them after defeating their user. (these weren't part of the comics, but they do belong to the radio show. If I need to remove them then I will, just found the bells rather fun.)
○ Strong mind: Though his abilities allow him to cloud mens minds, it cannot work against those who have as strong or a stronger mind than his own. However, he can still appear hidden into nothing more than a shadow that no one can find, and only those who have undergone the same training or hold telepathy can see through the hypnotism
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Posted: Sat Aug 15, 2015 5:11 am
Klayko  [General Information] Name: Uriah Vega Nicknames: Uri Titles: The Flash, The Streak Age: 22 Birthday: April 7, 1992 Star Sign: Ares Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: College student/ Actor / Journalist and Singer Sexuality: Bi-curious Likes: Food, Video Games, The Media, Acting, Modeling Dreams: Uriah has plans of making the A-List in the media world Dislikes: Uriah flat out dislikes attention whores. That ranges in other heroes that seem to have it set out that the job means they'll have a face planted everywhere on the news to just the simple figure that comes to help but causes more harm. The media is a very powerful tool to have. Fears: Fame is a hell of a drug Darkest Secret: Uriah robbed from S.T.A.R. Labs to craft his power suit. Favourite Food: Greek Gyros Favourite Drink: Fruit Punch beverages and various forms of Tea Least Favourite Food: Anything mostly pork or beef related Least Favourite Drink: Most forms of Soda published under Pepsi Loyalties: Uriah's loyalties lie with himself and whoever he is affiliated with. Intelligence Level: As a reporter, Uriah carries a grain of salt with him (common sense). He prepares for any situation at hand. This intels him acquiring even a small amount of knowledge on a subject beforehand. Dominant Hand: Left, though he will argue he is ambidextrous Strengths: Uriah is media oriented. His strengths come with being able to put others in a positive light as well as expand on his own growing career. Weaknesses: The same strength will also become his weakness. He is a bit of a perfectionist at times. He is also capable of shaming others if need be, prompting many to possibly aim for him, especially the heroes. It is to these extents and purposes that he goes to cover his tracks from his civilian and alter ego status.
Cherished Items:
Media Awards: Awards he won for his current works in the journalist field, both on and off campus
Professional Camera: A camera he carries around with him almost anywhere. He is able to record and take pictures and with speed, he could take some embarrassing shots.
Philosophical/ Social Viewpoint: Uriah believes that in order to achieve any goal in life, a person has to work hard at it.
Religious Viewpoint: Being raised in an orphanage, Uriah's beliefs are that of a Nazarene Christian. Being raised in a world full of the supernatural and other things deemed impossible, he has a slight open eye towards the world, not one to be a judgmental figure, but also firm to his beliefs. He is no Puritan.
Romantic Viewpoint: Uriah is a slight helpless romantic. When he considers a relationship, he thinks of all the aspects, loving that person unconditionally no matter what. That is if the stars truly align.
Personality Coming from humble upbringings, Uriah is a bit down to Earth complete with a slight egotistical personality. He is not one to truly think of Me, Myself and I, but in terms of his career, he likes to make sure everything is near perfect. He is spontaneous as well, loving to have his days be a go with the flow kind of thing. Being raised an orphan and now with money in hand, he likes to indulge himself in luxury whenever he can, but also gives back to the community. It is this personality that makes him feel guilty about crafting a suit he could not afford, hence taking the parts and crafting it by stealing.
Biography Uriah was raised in an orphanage ever since he was two years of age. Like most kids, adoption never arrived, his luck perhaps as he had never gotten to know who his parents were. He had been at the orphanage since High school and once he graduated, his talents for journalism and music had gotten him into Central City University and among other things, his face had gotten him a small time job in acting and modeling.
His skills in reporting and photography led him to the last night the Flash was reported being spotted, the hero in a heated lock against Heat Wave and Captain Cold. Not one to pass on the offer, the hotshot and the news station headed out by helicopter to cover the event with a live feed. Like any moment with bystanders of course, Captain Cold froze the helicopter over, prompting it to crash effectively, prompting the Streak himself to run to the rescue. Not one to let an opportunity pass, Heat Wave sent fire to the vehicle, resulting in an explosion of flames and lightning. Uriah was left in a coma for a few weeks.
The make awoke three weeks after where the story of what happened was revealed. The news crew was saved, some walking out with small burns and Captain Cold and Heatwave were effectively put down by The Flash. The issue was that the male vanished shortly afterwards. Chalking it up to his speed, they assumed he had left. As the ensuing weeks dragged on however, he was nowhere to be seen. Crime rates increased and the young orphan felt depressed in allowing his overamibitions seemingly be the cause of The Flash disappearing.
Uriah spent a few weeks learning to readjust when his powers began to manifest. He was reviewing a case to present for both his media class and the local news station that took days for most to figure out how to approach the controversial story. He came up with a solution in minutes and shortly afterwards solved the case itself, though who would listen to a small time journalist slowly making his way up the list of celebrities? He had to go a little bit further and fully investigate like the person who inspired him to get into the field, Lois Lane.
Out on the field for the first time, the male was completely oblivious to the slow rate of which others had moved right up to the point he had arrived at his destination: a run down neighborhood which was just perfect in that every creepy person seemingly fled to some kind of run down facility or house to commit their atrocious acts. The culprit, as he predicted in solving the matter, he shown up as if on cue, albeit slowly. This caused Uriah to think the figure was simply too sloppy in his crimes, allowing him to take pictures of the scene.
Uriah's endeavors as an anonymous source to the police had helped save a life. Returning to work the other day, Uriah had witnessed the same incident again, except this time much differently. At first everyone was talking and moving normally, but after he made his way over for coffee, he noticed himself standing still with all the others, a thin and almost visible yellow aura to the replica as if the sun was shining down on him, which in fairness, it was, but there was something like static to it. When he poked the person, he vanished and time had resumed. Panicking, he literally tore out the front doors to his condo in blinding speed. Upon entering his house, his clothes were charred and still burning. He tore out them instantly, putting the smoke out all while trying to determine what was really going on with him. He began to research the crash first and there last known whereabouts of The Flash all of which lasted to an hour. The latter had yielded no fruitful endeavor, but a buzz to his phone from his news feed had sparked a concern about a streak tearing through the streets.
He turned to the television and watched what had everyone been buzzing about. The media reported a streak of yellow electric running through the city and it's last known location was an apartment complex. After they discerned how it was not Professor Zoom's, the anchors insisted that The Flash had returned at long last. Uriah merely glanced at the screen of the complex to realize the location was exactly where he had lived. As the feed dragged on through the day, it only confirmed what he was beginning to think. When the news station of which he worked only confirmed the streak tore through their offices, it only became more apparent that he was the cause. Feeling Star Labs to be the only place he could turn to for information, he sped off into the night.
While breaking in, Uriah was able to access the main computer, allowing him to figure out what the organization had on the previous Flash(es). Now knowing the name Barry Allen, the male tracked the name to a house. It was midnight when he had knocked, where he was greeted by a grieving Iris West. Recognizing him as the last people Barray had managed to save, she believed the male to have come to offer his condolences after he had awoken from his coma. Instead, she got a different surprise, the male's clothes in ruins once more the light of the speed force still trailing around his body.
For four years, Uriah worked to replace the original Flash, slowly working with those who the previous had been affiliated with while also shaping his own destiny.
[Relationship Information] Friends: ○ Iris Allen | Good | Stand-in mentor With all the heroes gone, only Iris is truly able to offer Uriah some form of tutelage.
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Weapon Information] Power Suit Watch: As opposed to a ring, Uriah crafted his suit into a watch he wears almost every day. When activated, the watch reacts to the Speed Force conduit (him), attaching the suit to him like electromagnetism.
Power Suit Mk. I: Thanks to the Speed Force Conduit, Uriah was able to craft a suit of his own. This suit allows him to push past the normal peaks of a human in perfect condition, granting him strength to five times his size, but nowhere truly near the might of Superman. Someone like Bane may feel the effects. These are not the only feats the suit has to offer the male. Enhancing his Sustenance abilities, the suit provides him with more features to help survive harsh environments, offering him oxygen that stores itself within his mask conveniently in case none is provided. Next is his Kinetic feature, allowing him to absorb most forms of kinetic based energy and store it as well, helping produce the enhanced strength feature to his suit. It also adds a boost to his 5'8 height.
[Ability Information]
Speed Force Conduit:While all speedsters are powered by the force, Vega mainlines the power from the force itself and cannot be cut off from the source, unlike the others. Uriah has become a contender for the fastest of all the Flashes perhaps rivaled only by his predecessor, Wally West. He is arguably one of the fastest beings that has ever existed. He is currently fast enough to easily break all the barriers and even enter the Speed Force. Uriah has, on several occasions, traveled much faster than light and been pulled into and exited the Speed Force by his own volition. The Flash is considered to be one of the most formidable and powerful meta-humans on the planet. .
Decelerated Aging: Along with every speedster that draws from the speed force, the loved ones of the speedsters will gain eternal youth like Jay's wife and Barry's wife ages have shown.
Energy Construct Creation: If he concentrated, the Speed Force could be used to create solid constructs which he used to compose his costume as well as stand in copies of himself when he needs to run off and needs a dummy (literally) to give him an alibi.
Sharing the Force: "Lending" velocity to objects or people already in motion. Since his interaction with the Speed Force, he may also lend his speed and angular momentum to another object or person. This may allow others to run alongside with the Flash.
Steal Speed: He is able to "steal" speed and/or momentum from anyone or anything, including beings such as Superman or Inertia effectively turning them into living statues. Also can steal speed from bullets and other fast moving objects thrown at him or at others. This ability is so great, that he once took the speed from the entire planet, and its population, including the very fast beings such as Superman, Jay Garrick etc. He cannot, however, steal speed from speedsters such as Doctor Zoom, who creates his own negative Speed Force and is able to corrupt/negate the Speed Force and Barry Allen who is the Speed Force and its sole creator.
Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It also protects him from injury from high speed impacts such as punches he delivers and receives from his opponents. With this aura, he is able to absorb kinetic energy.
Superhuman Stamina: The Flash possesses vast superhuman endurance that is nearly inexhaustible. He was able to run non-stop for over 10 days straight without tiring, through time and space across existence (Everywhere from the fourth dimension to the Big Bang was their track field.) at speeds so far beyond light and so unimaginable, he was constantly breaking through all the barriers and even brushed the true Speed Force itself directly.
Self Sustenance: He has shown that he can survive in harsh environments such as space without any hindrance and has shown that he can gain all the energy he needs from the Speed Force's infinite storage of energy.
Superhuman Speed: It appears that the Flash may run at any speed that he thinks is possible. Uriah Vega is by far one of the fastest beings on the planet, and is arguably one of the fastest beings to ever exist (Although the title of "Fastest Man" has been given back to Barry Allen in his return in "Final Crisis"). Theoretically, speeds greater than Mach 10, are dangerous to both the people and to the environment. This speed would still be the equivalent to approximately 2 miles per second, allowing him to cross the United States in about 23 minutes, or circle the world in about 3 hours, but the Speed Force has shown that if needed, Wally West can use it to prevent such effects from occurring, hence why he is able to run at speeds much faster than light on the planet Earth without it having devastating effects on the planet. He can also run across bodies of water and up the sides of buildings. Uriah has shown that he can achieve practically any speed he wishes and that there are no limits to his speed. He has been able to casually move beyond the speed of thought, easily move so fast that even an attack moving at the speed of light seems to be standing still and at the same time scans the face of over five hundred thousand people for a specific expression in less than a picosecond. He is able to easily save and carry over half a million people 35 miles away from a Nuclear Warhead that had already detonated including the ones at ground zero in only 100 picoseconds, and even move so fast that he exists everywhere at once. He is able to casually reach speeds such as 500 times the speed of light. He has moved and ran so fast, that he was capable of outrunning and defeating death itself (the Black Flash) by outracing it to the end of time/space, past entropy, the next Big Bang and into the next Universe. His speed is so immeasurable that he has moved and reacted by the attosecond (an attosecond is one quintillionth of a second. To put this in perspective, one attosecond is to one second, what one second is to the age of the universe.), and has even reacted and calculated by the zeptosecond (Which is one trillionth of one billionth of one second.) and has other feats of speed that are immeasurable.
Infinite Mass Punch: Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with a force greater than that of "a white dwarf star", Flash's own durability regulated by the Speed Force in such cases. Realistic effects take over as a body approaches light-speed (His control over his powers and the Speed Force is so great, that he can choose to ignore these realistic effects if he wishes to). Visual input will begin to blueshift and his body's mass will increase towards infinity. With this ability, he is able to knock out a martian as durable/tough as Superman from Mount Rushmore to the plains of Africa, all with one devastating punch.
Dimensional Travel: Uriah Vega has shown to be able to traverse time and dimensions with his own powers, unlike Barry Allen, and the other speedsters. However, Wally now accelerates to the point that he is skirting the very edge of the Speed Force dimension or even entering it. He can traverse along the time-stream to specific points as they become visible, much like watching a movie in fast forward or reverse. In order to enter the Speed Force and time travel to different periods, he must exceed light speed, which he can easily and instantly do.
Regeneration: Accelerating his healing factor while using the Speed Force to sustain him, he can heal from any injury instantly, without prematurely aging.
Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the molecular level, and control his molecular interactions to allow his body to pass through any substance. If he chooses Wally can excite the molecules of whatever substance he vibrates through to critical mass causing it to explode. While in an intangible state, the Flash is immune to any airborne viruses and can breathe regularly. He can also vibrate so fast that light does not reflect off him, rendering him invisible.
Flight: By spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, the Flash has been able to fly just as other metas do (and there have been other flying speedsters in the past, such as the deceased Johnny Quick) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running. Though he rarely makes use of this ability as he enjoys running. The Speed Force also allows him to run in frictionless environments, as he was able to run in space itself, as casually as he was running on the ground without any outside assistance.
Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities. His ability to alter his own perception of time is so great, that if he wishes, the tick between a second can pass for millions of years. He can even push this ability to the point, that to him, it's as if the Universe is standing still. It does not truly stand still, it is his own perception of time that seems to stand still, and his body automatically adjusts to his perception, hence, the slower he views the world, the faster his body moves through time/space to adjust to his perception. He can even all together, break time through the time and dimension barrier, to truly be beyond time/space. He can do this so quickly as to have it happen invisibly to the normal human eye. He can effortlessly strike a single opponent or multiple opponents million of times in a second.
Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allowed him to build hundreds of force field generators in a matter of minutes, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Wally can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds, although Jay Garrick has done so and has become a jack of all trades in several disciplines and languages.
Vortex Creations: By running in a circle at a certain speed, Flash is able to create a vortex with a variety of effects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gases. The Flash also can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object. When putting out forest fires, what the Flash does when he runs around the perimeter is create a pocket tornado. The updraft lowers the temperature inside the funnel and raises the fire off the ground which takes away its fuel source. .
[Weakness Information]
Human: Uriah can take just as much damage as the next person or regular human being. To these extents, his suit offers him some defense from most forms of physical damage, but he is still susceptible to attacks like Magic, lasers, or energy to name a few.
Physical limitations: He may he the Fastest Man Alive, but he is not the strongest, the smartest, etc. Uriah has his own limitations just as well as the next person.
Appetite: Uriah has a huge one. He has to eat a lot to make up for any energy he uses while tapping into the Speed Force.
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Posted: Sat Aug 15, 2015 5:13 am
Groganofthewasteland  [General Information] Name: Jonathan Price Nicknames: Mr. Price, Trickshot, Green Hood Titles: The Green Arrow, The Emerald Archer, The Night Ranger Age: 28 Birthday: October 11th Star Sign: Libra Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: Self Made Billionaire and Head of Price Industries, Vigilante at Night Sexuality: Heterosexual Likes: Women, Archery, the people, his city, trick arrows (some of them are quite useful) sports (especially ones that depend on an individuals skill, such as archery, golf, etc.), the Vigilante life, competitions (as Head of a Company and as the Green Arrow, it keeps his mind sharp in both occasions). Dreams: Jonathan dreams of reforming the Justice League. Whether he leads it or not doesn't matter to him Dislikes: Criminals, his bow breaking, politics (doesn't mean he's not good at it), coffee, fast food. Fears: Failure, clowns (don't ask why) Darkest Secret: Jonathan Price was originally Jonathan Dupont until he got framed for crimes he did not commit. He managed to avoid jail time, but his father took away his trust fund and kicked him out. Favorite Food: Jonathan sure does love steak. He also has developed a fondness for Oliver's Famous Chili Favorite Drink: Earl Grey Tea Least Favorite Food: Not a fan of Fast Food, especially greasy hamburgers Least Favorite Drink: Coffee, he despises the drink Loyalties: His own sense of justice/Legacy Initiative Intelligence Level: Jonathan's intellect is outstanding. He not only received some of the best education known to the modern world, he also has a Masters Degree in Business Management and Computer Science, both which are used in his daily life as CEO of Price Industries.
He also has extensive knowledge of Biology, Chemistry, Advanced Mathmatics, Criminology, Criminal Justice, and can survive in the great outdoors for a long period of time. With an IQ of around 168, he is a genius. Dominant Hand: Right Strengths: One of his most commonly seen strengths is his skill with a bow. Having been training with it since he was around 5 years old, he has become an archer that can match Oliver Queen in skill.
Jonathan also had trained hard on his physical fitness through strength training, flexibility training, parkour and gymnastics, martial arts, and even Yoga. He is at peak physical fitness and has knowledge in Muay Thai, Savate, Judo, Capoeira, and good old fashioned Boxing.
But his greatest strengths are his mind and his mouth. Jonathan is a genius, and although he isn't arrogant about it, he does know when he is several steps ahead of somebody and will let them know of this. He has read Sun Tzu's Art of War after all. He also has a tendency to snark, and uses his wit to piss his enemies off enough to drop their guard and give him an advantage.
Weaknesses: Jonathan is only human. A very well trained, quick, agile, and dangerous one, but ultimately human. And as such, he is considerably more squishy.
As much as he is well versed in Trash Talk, it can get him in trouble if he uses it on the wrong person without preparations.
He also a crippling fear of clowns because of an episode of his early life he doesn't want to talk about.
But Jonathan's greatest weakness is his fear of failure. He will do everything in his power to succeed in both his civilian and vigilante duties, even if it puts his own life at risk. Cherished Items:
Oliver Queen's Bow: When the original Green Arrow disappeared, Jonathan was given a map that lead to one of his secret bunkers. Of the many pieces of equipment he found, one of them is Oliver Queen's own bow. Having already been an archer before putting on the hood, this and Oliver Queen's last words inspired him to continue his Legacy.
Oliver's Quiver and Gimmick Arrows: Another of Oliver Green's possessions is his quiver and a set of his gimmick arrows. Although Jonathan has since created his own, he keeps them in a case like they are museum pieces, especially the infamous boxing glove arrow, which he finds especially funny.
Philosophical/ Social Viewpoint: Jonathan believes that those with great skill, money, or both, should do whatever they can to use what they have to better society. It's what drove him to continue Oliver's legacy as the Green Arrow: he possesses both.
He also believes that it's his responsibility to do whatever he can to not kill the criminals he apprehends. This is due to the idealistic view that they can be swayed away from the criminal life and be model citizens again.
Religious Viewpoint: He keeps religion separate from his dealings as the Green Arrow. As Jonathan Price, he is considered to be a devout Christian.
Romantic Viewpoint: It sucks to be a hero sometimes. Everyone you think you are in love with tends to be targeted by your enemies. Even so, this doesn't really stop Jonathan from making more than a few passes at women.
If he ever does find love, he wants to be damn sure they can hold their own against any evil forces after them.
Personality Jonathan is a complex guy. The man you normally see is funny, smart, sophisticated, and is easy to get along with. You'll never have a better friend than him. He is also very nice and polite, a true gentleman and scholar. You would much prefer to be friends with him than be an enemy.
For all of this, even though he has money, smarts, and influence, he is surprisingly humble about it. But he does have his flaws. He can be quite hot blooded when it comes to enemies hurting the people he loves, which can blind him and leave him vulnerable. He hates failure and will do everything he can to not fail. Depression sets in if he does. When he does have an idea for a new gadget or really needs time to himself, he will hole himself up in his own lair for hours at a time. And finally, he is the kind of guy that thinks everyone has a chance to turn away from selfish and/or evil actions and as such, he has a no killing attitude to crime fighting, unless he has to. Even then, it's a very, very last resort to him.
Biography Jonathan Dupont had it all. Money, looks, smarts, and was on the fast track to going to the best schools and inheriting his father's company. His father, Micheal Dupont, was originally from France, but he came to California to expand his business overseas. He met Georgia Elaine while he was there, and they quickly married and had a child. Micheal wanted his son to be as well educated as possible, and so Jonathan was schooled in everything. Science, Mathematics, History, Philosophy, he had all sorts of private tutors. But what he was really interested in was the arts of Archery and the martial art Savate (specifically Savate de reue, which is the more practical self defense form of Savate).
But things took a turn for the worst for the young heir. Some of Jonathan's friends were involved in illegal activities as a way to rebel against their stuffy upperclass parents and they roped Jonathan in, taking advantage of his naivete and willingness to help. But when the cops showed up, they ditched Jonathan and he was arrested. Although he was acquitted of all charges, his father didn't take it too well. His trust fund was revoked except for a small amount and he was kicked out of the house. Jonathan was on his own.
With his own small apartment and a minimum wage job, Jonathan struggled through his college years to obtain his Bachelors Degree in Business Management. It was his own study into Computer Technology that jumpstarted the beginnings of his own company, and the beginning of his new life. So he left his old life behind by changing his name. Jonathan Dupont was now Jonathan Price, CEO of Price Industries.
Improving his Bachelors Degree into a Master Degree, Jonathan continued his physical training in his spare time. Along the way, his business grew and he made friends with other CEO's. But his relationship with Oliver Queen was what would ultimately define his future. He thought the business dinners and trips to parties and the theater was all so Oliver can get to know the younger CEO, but ultimately he was wrong. When Star City was destroyed by an unnaturally powerful earthquake, Jonathan received a map to an unknown location, which turned out to be a secret bunker of the Green Arrow, who unmasked himself as Oliver Queen. And he wanted Jonathan to continue his legacy. Jonathan accepted and stepped up his training.
2 years afterwards, things were looking good for him. Price Industries was a big company rivaling Wayne Enterprises, Jonathan Price is a major celebrity in Coast City and the entire United States, and there were talks of a new Green Arrow prowling the streets, carrying on the legacy the original left behind. A new age had begun. [Relationship Information] Friends:
○ Anthony Mitchell | Legacy Initiative | Close Friend
Fellow CEO of Wayne Enterprises, Anthony Mitchell and Jonathan Price met when Jonathan offered to help Anthony's company upgrade their technology a bit. Later on, he had to ask him for a favor: to help with a problem. That problem was Green Arrow's old costume. He wanted to upgrade the costume for a project to make a Green Arrow memorial to honor the hero, but something told him Anthony saw through the ruse and knew what really was going on. Enemies:
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Weapon Information] ○ Jonathan's Bow: After his first couple of outings as the Green Arrow, and subsequent soul searching, Jonathan created his own version of Oliver's bow. With similar perimeters as Oliver's, the only difference between the two is the shade of green, with Jonathan's being more of a forest green color, and the fact he has controls on his bow to rotate the quiver to pick out which arrowhead he needs. It also came with a detachable sniper scope, in case Jonathan had to make a really long range shot.
○ Jonathan's Quiver and Arrows: This is what separates him from the original. His quiver has a more high tech feel to it. Completely mechanical, operated by controls on his bow, Jonathan can switch arrowheads at will to suit whatever task was needed. The maximum capacity the quiver can hold is about 75 arrows, and he always has on hand standard, explosive, and zipline arrows, along with (as a homage to Oliver) one infamous boxing glove arrow, which is housed in a special section of the quiver labeled "Emergency Use Only". Other arrows Jonathan may have on his person include:
○ Quick Drying Foam Cement Arrow: When you just have to restrain somebody, the arrowhead is more like a cylinder that, when it reaches the target, explodes and coats the foe in a foam that hardens into cement, basically rooting them in place.
○ Flash Grenade Arrow: This is a customized trick arrow equipped with an incendiary tip. It is one of several gimmick weapons utilized by the heroic archer known as Green Arrow.
○ Greek Fire Arrow: This was a customized trick arrow equipped with a tip that could inject a perpetually burning stream of fluid into a target. It was one of several gimmick weapons utilized by the heroic archer known as Green Arrow.
○ Laser Guided Arrow: Utilizing a small laser attached to his glasses, Jonathan can turn one of his arrows into a guiding arrow that will unerringly follow whatever he tagged with the laser on his glasses. He usually only uses these when he needs something to explode without risking himself. This is a specially made arrow as it has little engines attached to propel the arrow farther.
○ Cluster Arrow: Though it looks like a large cylinder with fletching, this is actually one of Jonathan's finest creations. Usually fired in a high arc, at the zenith of the arrow's ascent, the casing splits open, reveal multiple arrows stored within. Most of the time they are either standard arrows or explosive arrows meant to either corral a target to somewhere he wants them to go or to blow up something that one normal explosive arrow can't do. He has to carry this special arrow separately, as the total package is too big to fit in his quiver. One Cluster Arrow equals 6 standard or explosive arrows.
○ Caltrop Arrow: A hollow shaft and cylindrical arrowhead, filled with many tiny beads. When the arrow impacts a surface, doors on the arrowhead open, spilling the beads on the floor. The arrowhead sends a spark through the ground, which activates the beads, which then sprout many small spikes. Caltrops are meant to hobble an opponent by piercing through their feet, making walking or running difficult.
○ Canary Cry Arrow: Among the many things he found in Oliver Queen's secret bunker, Jonathan found the schematics and parts needed to fashion a more aerodynamic version of Black Canary's Canary Bombs, devices she used when her own powerful scream was not working. These arrow use nano acoustic technology to project her famous Canary Cry to stun or do serious damage to whatever the sound waves hit.
○ Oil Slick Arrow: Basically an arrow with a container of an oily substance as the arrowhead, when their arrow is fired into the ground, the casing splits open, spilling out the oily contents that makes the terrain around the spill very slippery to walk on. The substance is flammable.
○ Tranquilizer Arrow: A tranquilizer dart as an arrowhead, it is usually filled with enough sedative to knock out a human.
○ Knockout Gas Arrow: An arrow with a slit at the end. When it hits a wall, it releases gas that will knockout nearly anyone that breathes it in, unless they wear a gas mask, or is immune to such effects.
○ Ultraviolet Arrow: A special arrow used to harm vampires and other creatures of the night, it is basically an arrow with a glowing arrowhead. The glow is ultraviolet light, harmful to vampires and other undead and potentially lethal if it hits the target. Jonathan doesn't even know how Oliver came to possess such arrows
○ Quantum Arrow: Sometimes Jonathan just doesn't have the firepower to deal with top tier threats, and that's when he resorts to his most dangerous tools in his arsenal. The Quantum Arrow is an advanced piece of technology that would create a concussive blast when it hits it's target. This arrow used to be used with another like it, fired by a different archer, to devastating effect that can actually slow down or even harm most superhumanly durable opponents. But after some modifications to the technology, Jonathan had made a superior version that only needs to be fired by one archer and with much stronger effect (it could harm Superman), but the arrow is so powerful, that there is a couple of drawbacks: the sheer force of the blast could level half a street block, meaning it would be suicide to use up close, and that he only has 2 of these arrows and doesn't have the materials to make anymore at this moment in time.
Jonathan has also made sure the arrows are safe to carry around in his quiver so that no accidental taps, jostling, or impacts during fighting will set the arrow off and make him blow up like the 4th of July To be created in RP.
Other Weapons and Equipment:
GA-2 Goggles: Jonathan originally wore sunglasses to conceal his identity, but he knew he needed better. And that's where these goggles came in These new goggles helps to protect his identity even better than his sunglasses could, especially in combination with his signature hood. Made out of ultralight and strong materials with a bit of titanium, the goggles are almost guaranteed not to break. They comes with infrared and night vision modes, enhanced zoom for long range sniping, wind direction and speed sensors, auditory sensors and earplugs (to protect his ears against his own trick arrows), and sonar. The small laser that was on his old sunglasses is on these goggles. The lens are also able to go completely black to protect his eyes against flashbangs. It also had a couple of defensive mechanisms in case anyone tries to take it off. Anyone that tries to pick up the goggles will be shocked and if anyone tries to use the goggles, it will automatically shutdown if Jonathan Price is not the one operating it.
Modified Combat Armor: Modeled after Batman's in terms of materials, it is made of reinforced Kevlar and a small percentage of Titanium, making it bullet-proof resistant to many of the typical dangers Jonathan goes through (falls, impacts, explosions, etc.) while being flame retardant and insulated. It includes reinforced gloves and boots to rebound the impact of punches and kicks and is flexible enough to allow full mobility while providing all the protection he needs. [Ability Information]
○ Acrobatics: Jonathan is an expert in acrobatics, and often uses this skill while evading enemy fire. His skill in this area is almost as good as Oliver himself.
○ Archery: Jonathan was a good archer before he realized his Legacy, but once he trained himself past his limits and inherited Queen's legacy, he became an archer of almost no equal. He has done at least a couple of Oliver's famous tricks, including slicing a water drop as it leaves the tap, shoving an arrow down a gun barrel, split an arrow in two, and knock coins of various sizes out of the air.
○ Chemistry: Jonathan creates his own arrows, even the ones that require complex chemistry, such as his quick drying cement arrows, explosive arrows, Greek Fire arrows, and others.
○ Electronics: Jonathan is at least skilled enough in this field to upgrade his own technology when needed
○ Cooking: Among many of the things he has inherited from the Green Arrows legacy is his ability to cook. He even knows how to make Oliver's infamous chili.
○ Martial Arts: He is no slouch in close combat, possessing knowledge in Judo, Muay Thai, Capoeira, Boxing, and Savate, among other styles. Though not quite up to Batman levels of proficiency, Jonathan can hold his own against even some of the deadliest masters.
○ Hunting: Jonathan is a very patient and cunning hunter. He supplements his hunting prowess with his criminology background, so that he would be proficient in hunting the deadliest game: Man, specifically criminals.
○ Swordsmanship: Jonathan also knows how to wield a sword, though he prefers sword that are of European design.
○ Staff Wielding: Another thing he differs from Oliver is his ability to proficiently wield a staff, after reading about the legends of Robin Hood, who was also Oliver's inspiration. [Weakness Information]
○ Human Conditioning: No matter how hard he trains, he's still human, still mortal, and can die if wounded fatally.
○ Fear of Clowns: He also has a fear of clowns due to an incident in his childhood he would prefer not to talk about.
○ Fear of Failing: His biggest weakness is his fear of failure. He worked hard to live up to the legacy he inherited, and fears failing to uphold Oliver's deeds.
○ Trash Talking: Although he can make people incredibly mad with his trash talking, sometimes he can take it too far and get himself hurt by the now angry opposition.
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Posted: Sat Aug 15, 2015 5:15 am
Yaroki  [General Information] Name: Kira El-Zor-El Nicknames: La Mort de Dame, a name the French enemies of Star Labs referred to her by after the first few missions. It means Lady Death, as back then she did kill without remorse. Katherine St. Clair, the name she used in Paris France once she escaped the labs. Kari Kent, alias she adopts once event is over and is in the U.S. Its a way to honor her biological mother and father. Titles: Superwoman Age: Biologically 22, Chronology 2 Birthday: May 6th Star Sign: Taurus Gender: Female Race: Alien/ Kryptonian Moral Alignment: Good Alternate Costume(s):Pre-Fortress of Solitude
[Personal Information] Occupation: Unemployed, Former Star Labs muscle Sexuality: Bi-curious Likes: The sky People Reading Singing Freedom Dreams: Kira wishes to live up to her biological parent's legacies Dislikes: Star Labs, they lied to and manipulated her Being confined People that lie and cheat Cowards Fears: Being locked up by Star Labs again Failing to save someone Failing to live up to her parents legacies Darkest Secret: She is the biologically engineered daughter of Kal El and Kara Zor-El Favourite Food: Anything not Spicy Favourite Drink: Nonalcoholic drinks Least Favourite Food: Anything Spicy Least Favourite Drink: Alcoholic Beverages Loyalties: Humanity, Herself, and the Future New Justice League Intelligence Level: Kira has an IQ of over 200 due to the engineering Star Labs did to create her. Dominant Hand: Right hand, but she has learned to be ambidextrous Strengths: She has a good heart, vast knowledge of what others would call "book smarts" and the whole kryptonian body thing. Weaknesses: Kira is mentally only a teenager which can cause her to have childish out burst. She is also naive about a lot having lived a sheltered life with Star Labs. She has also been known to doubt her actions recently, due to her fear Star Labs is still manipulating her from the shadows.
Cherished Items: A golden heart shaped locket with a picture of her mother, and her father. Kira got it shortly after escaping and finding old news stories on the missing heroes, which is where the pictures came from. She has it with her at all times, and will do anything to keep it safe.
Philosophical/ Social Viewpoint: Given only recently escaping Star Labs, Kira has yet to really experience the world. However she does believe people have a right to be free so long as they don't harm others. She also has the naive belief that everyone has good in them.
Religious Viewpoint: There's an all powerful being out there but she doesn't think any religion is correct on who or what it is. As such she refuses to confiden herself to anyone religion
Romantic Viewpoint: Kira is a hopeless romantic, she believes in true love and won't settle for anything less.
Personality ~Pre-During Beautiful Justice Event~ Kira is a weapon without any real emotions, grown to be no different than a gun or missile she was denied human contact. This lead to her to seemingly have no emotions, often coming off as cold.
~Post Beautiful Justice Event ~ Kira is a very outgoing and fun young woman. She is interested in the people around her, but she also very interested in having fun. She has a live it up attitude that can sometimes get her into trouble. Kira is pretty rebellous, and likes anything that goes against the grain. Kira likes to party, be around people, be the center of attention, and be the social controversy that she is. People either love her, or they hate her. She embraces the things that she's scared of the loves to surround herself with friends. She loves to watch superhero cartoons and her favourite fairy tale is Cinderella.
Kira is a spontaneous, free-spirited young woman. She is a romantic and a dreamer with a rich, poetic imagination. She has no fear of anyone or anything. She'll try anything once, twice if she had a good time. Her motto is: "Don't complain, never explain." And she trusts herself -- always has, always will. She is adventurous, curious, charming, funny, magnetic, proud and completely confident. She's also a smart-a** and very rebellious. To her credit, she can make the best out of any situation, no matter how bad or hopeless it may seem. Kira is a true original, one of a kind, and happy to stay that way. It's not that Kira dances to the beat of a different drummer, she's dancing to an entirely different band!
Biography
{Prolog} ~ Project SM2 ~ Professor Pierre Despereaux, Head of Paris Research Facility
Date: Sept/09/XXXX "I was approached by an unknown government agency who wished to utilize my unique knowledge and abilities. They wanted me to create a new man of steel, of course I was skeptical of this at first but when they provided a vile of his blood acquired after the supposed death of Superman at Doomsday's hand. While I agreed I warned its nearly impossible to clone a kryptonion."
Date: Oct/15/XXXX "Today the Batman enlisted my help in a medical check up for the remaining heroes. With Superman having vanished he believes it only a matter of time until whatever took the man of steel affects the rest of the league. Finally my expertise in extraterrestrials anatomy shall gain me access to the league and its raw data of aliens. This opportunity has also given new hope to the new Superman project I was given"
Date: Dec/1/XXXX "I can't believe it we finally got our hands on the last element of Project SM2. During Supergirl's check up we were able to get a few Kryptonion follicles cells. Unfortunately in our haste we damaged a many, we shall need to ensure it grows female so as to provide more material. "
Date: May/6/XXXX "Today is a glorious day, Project SM2 is finally ready; we grew her to the age of 18 having decided false parents would only create unneeded stress. While the agency wasn't happy the specimen grew female I sold them on the idea we can get more opportunities from a female krytonian, possibly growing an army. While this project is just a job I feel like a parent ready to see this child, or maybe I'm more akin to a child on Christmas. Yes that's it, I feel no connection to this thing other than fascination for its potential. Oh its time for the birth... "
{Chapter 1: Birth of a Bio-Weapon}
Kira's first memories are of stepping out of a strange pod and being surrounded by dozens of men in lab coats. While she felt the fear of being cornered for some reason her adrenaline wasn't rushing, she also had a sudden weakness overtake her. This was thanks to the room being filled with red sun radiation; they had done this to keep the newly awakened kryptonian in check, she had been grown under a highly refined concentration of yellow sun radiation. It was actually a very smart move as Kira wanted to fight her way out. Without any strength she was forced to listen as they explained who they were, who she was, and most important what she was made to do. They explained she was the first in a new age of hero's and they were there to help her.
Over the next few months the Pierre was able to keep Kira wrapped around his twisted charismatic little finger. He painted grant goals for her all the while crushing and suppressing any individuality; his plan was to mold her into a killing machine that was loyal not to Star Labs but to him. The more Pierre worked on Kira the less time she spent in red radiation, until 6 months after her "birth" she was introduced to a new chamber.
This new room was known as the "Eternal Day Room" on account of the constant supply of yellow sun radiation, yet this room was actually a cell. Unbeknownst to Kira, due to the lead wall, just outside the room was 75% of Star Lab's kryptonite supply. Pierre would likely have been able to keep his perfect soldier in this cell except for during missions if not for the incident that changed her life forever.
{Chapter 2: Super Discovery}
It was around one year after her "birth" that Kira say him on the television of a store while leaving the city of her latest assignment. Ordinarily she'd fly from her missions, but this one had been a covert operation thus walking was required. That requirement allowed her to see a news report of a man bathed in greenlight saving a group of people. It caused Kira to just stop, this was a hero; he wasn't hiding from the public but helping people in plain sight. The sight rekindled a long dormant curiosity in Kira, who was she really if not the last hero?
Upon arriving back at the lab Kira went straight to Pierre's office, and caught him closing a file by voice activation, something she'd be sure to remember. Questioning him in the green glowing man the "good doctor" was at first lost for words, he had no idea how she found out about the Green lantern nor did he have a ready response. So he played dumb telling he'd look into it before hurrying Kira off to the Eternal Day Room. Pierre thought that was the end because she left without any complaints, he was wrong.
After her next mission, Kira placed her communicator on a tree since it seconded as a locator becon, the girl claimed to be enjoying the breeze something she'd done in the past. Then utilizing her super speed she returned to Pierre's office. There she altered her voice by straining her vocal cords so her voice matched Pierre's, Kira then got to work.
~Kira's Discovery ~ "Activate Computer, open files related to Hero Kira." The computer would search through the files in an instant, but instead of a personnel file it came up with a project file, Project SG2. "Computer open file Project SG2 full reports," Reading over the information on not only her creation but the hero disappearances and other heroes around the world taking up the mantles; it all shook the girl. She was no hero, just a weapon to be used at their convenience. "Computer close file and erase Project SG2 as well as recent history." The fury she felt threatened to overtake Kira, yet thanks to the training the lab provided she kept her cool. Before leaving the office she checked the facility over with her X-ray vision, and found her cell was the only thing she couldn't see into. "They will pay for making me the fool, " she stated returning to her regular voice.
{Chapter 3: Fight and Flight}
After learning the truth Kira began regularly checking the facility before and after her missions. It seemed her deletion had gone unnoticed, possible due to them believing the "weapon" under control. Like a sniper Kira waited until she returned during the late night when security was its lightest. Once again leaving her communicator on the tree Kira returned with a vengeance. Starting just outside the Kryptonite room the "weapon" turned on its owner, she left nothing but death and destruction in her wake. With their only means of defense behind her the guards tried to fall with their back to her. The one survivor was Pierre Despereaux, who at the time was visiting the London Facility; seeing the ruins upon his return, it was easy to tell his project had failed.
Now hiding in Paris under the guise of Katherine St. Clair, the former one person strike force of Star Labs tries to learn about the heroes past and present.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Weapon/ Item Name: Explanation here.
[Ability Information]
○ Kryptonian Physiology: Under the effects of a "yellow" sun, The average Kryptonian possesses the potential for the following power set: Solar Energy Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
Heat Vision: Kryptonians can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
Super-Hearing: Kryptonian hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
Enhanced Vision: Kryptonian vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.elective perception and focus. This umbrella ability includes the following:
---Electromagnetic Spectrum Vision: Kryptonians can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
---Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
---X-Ray Vision: This is the ability to see through any volume of matter except lead. Kryptonians can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. this ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
---Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
---Infrared Vision: Kryptonians can see with better acuity in darkness, and to a degree in total darkness.
Flight: Kryptonians are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
Invulnerability: The bodies of Kryptonians are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. With the aura, it is presumed to extend a few millimeters from the skin as well as within the body.[citation needed] A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
Superhuman Stamina: Kryptonians have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
Superhuman Strength: A Kryptonian develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
Superhuman Speed: Kryptonians are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. This also confers: Superhuman Agility Superhuman Reflexes
Super-Breath: Kryptonians are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
Hand-to-Hand Combat (Advanced): She has been trained by the best Star Labs could find
Multilingualism: Supergirl speaks a multitude of languages fluently. She learned all of Earth's languages in less then a month. She also speaks interlac. She is also fluent in Kryptonese. Plus, through precise muscle control, she can mimic other peoples voices.
Genius Level Intellect: Kryptonians, though otherwise completely human, were superior both intellectually and physically to natives of Earth.
Near Indomitable Will: Kira has an impressive amount of willpower, yet her episodes of self-doubt keep her from having an indomitable will. Should she overcome this its likely her ability to resist psychology and telepathic attacks will be increased considerably.
[Weakness Information]
○ Vulnerability to Magic: Superwoman's biomatrix is her most powerful asset, but the strength of this field is also its greatest weakness. Its permeability to certain wavelengths makes her vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extra dimensional signatures disrupt this force field. Superwoman's vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy her unless it comes from a semi-divine or divine source. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superwoman and her magical enemies have often proven to be the most dangerous.
○ Solar Energy Dependancy: Her abilities will eventually weaken without replenishing her energy reserves with normal (yellow) sun radiation. When exposed to the same red solar radiation as Krypton's red sun Rao, it causes Superwoman to lose her powers within a large amount of exposure until the exposure to yellow sunlight will reverse this effect.
○ Vulnerability to Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radioactive wavelength is lethal to Kryptonians native to this reality. The most common form of Kryptonite is Green Kryptonite, and its effect is directly poisonous to her. Kryptonite from other realities do not necessarily have the same effects on all Kryptonians.
○ Self-Doubt: Since escaping Star Labs and learning of her biological parents Kira has had episodes of self doubt that can even rob her of her strength. This stems from her massacre of the lab, causing her to doubt if she's worthy of calling herself the daughter of such heroes.
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Posted: Sat Aug 15, 2015 5:17 am
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Posted: Sat Aug 15, 2015 5:19 am
Achidanza [General Information] Name: Graham Fen Nicknames: - Civilian: Graham cracker (but thankfully this is only used by loved ones) - Alias: Boy Wonder, Songbird, Boy Blunder, Baby Bird, Birdboy, and basically any avian joke imaginable that could be used as an insult. Titles: Robin Age: 18 Birthday: 11 / 20 Star Sign: Scorpio Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: He's a senior in high school, but he begrudgingly works part time as a receptionist at his father's company. His dad set him up with the job in hopes that it'll help him "understand the basics of a business" even though Graham is pretty much miserably answering phones or greeting people. The only upside to the job is that he can use a bunch of crazy voices and impressions. The only downside? His dad reprimands him about it since it isn't "professional." Doesn't stop him from continuing though.
Sexuality: Bisexual
Likes: - Chilly weather - Animated movies - Museums - Singing - Plays / Opera - Reading fictional books - Witty banter - Anatomy - Astrology (even though his mother finds it quite trivial since, in her honest opinion, the ocean is extremely more fascinating since we know so little about it.)
Dreams: Travelling the world has always been his greatest ideal, even when he was a child. Sure, he's traveled the country due to gymnastics tournaments, but there's a great big world out there still waiting to be explored. He would also like to own a bunch of cats, but that isn't entirely realistic considering how changing all those litter boxes would be too much of a pain.
Dislikes: - Studying - Forgetting important details - Not having time to do the things he wants - Being manipulated - Drugs
Fears: - Dying young - Parasites - Failure - Confronting a face from the past - Injuring himself to the point of no longer being able to move in some way
Darkest Secret: His past abusive relationship. He was still too young, dependent, and naive, so he thought for sure that it was love at the time, because he was getting the attention he wanted and, to be fair, needed. That period in his life had left him so emotionally, mentally, and physically shattered that it took him months to feel human again.
Favourite Food: Italian food
Favourite Drink: Vanilla bubble tea
Least Favourite Food: Steak
Least Favourite Drink: Actual tea, but he'll brave it when necessary so as not to make a faux pas.
Loyalties: His family and Gotham City.
Intelligence Level: Highly intelligent since his mother wouldn't have it any other way, although his school grades sometimes say otherwise since he likes to slack off on doing homework. Sometimes he just doesn't feel motivated enough to slave over a textbook for hours when he has better things to be doing.
Dominant Hand: Ambidextrous due to his years in gymnastics, but he's more reliant on his right hand, especially for writing.
Strengths: - Clever / Strategic - Speed - Stamina / Peak physical condition - Resourceful - Personable - Flexible / his gymnastics background
Weaknesses: - His silver tongue. Sometimes he can get a bit carried away with his japes.
- He's purely human. A very agile and intelligent one, but still human. He's got all the basic limitations that come with being an average Joe.
- His temper can flare when pushed to his limits, leading him to react brashly instead of factoring things out like he usually does.
- Playing on Graham's past relationship and using it against him is enough to leave him at a loss for words and actions. Pull enough strings and you'll either reduce him to a quivering mess or a furious ball of rage.
Cherished Items: - It's not really an item, but Neptune, his all black Sphynx, is the most beloved thing he owns. The cat was a gift from his grandfather on his seventeenth birthday and by far the greatest present he's ever received. He treats her like an absolute princess.
- A dark green domino mask he received in the mail when he was sixteen.
Philosophical / Social Viewpoint: Philosophically, Graham lives be the whole "things happen for a reason" saying, because what better way to trivialize the terrible things that happen to good people than to cover it up with a farce? It takes the edge off how unforgiving fate can be and can, at times, bring some enlightenment in the midst of a tragedy, as Graham discovered.
Religious Viewpoint: Graham was raised a Roman Catholic (his father's religion) and, yes, was even in his cathedral's all boys choir as a child (this is another dark secret, but mainly because it's incredibly embarrassing) and, for a time, he enjoyed it all. He and his father didn't attend every Sunday (which eventually led to him being kicked out of said choir), being that his father was a busy man and not that devoted, but they attended whenever they could. Eventually Graham just fell out of it all as he got older. Now he's just super open minded and interested in hearing of other people's religions.
Romantic Viewpoint: Graham doesn't believe in love at first sight. At least not anymore. He's now a firm believer in allowing for a relationship to grow and progress like flowers, cornily enough. Picking any bit of flora too early will have you end up with just a bud; stunted and closed, locking all their secrets inside. But if you wait long enough, tend and care for with every day, then you'll have a blossom; beautiful and open to you. So, needless to say, he's done jumping head first into relationship and expects a deep bond to form before engaging in one ever again.
Personality Graham is, for lack of better words, cunning and conniving. His clever mind is only ever offline when he’s asleep, and his silver tongue is his best asset. Lying isn’t a commendable talent, but he can string together a menagerie of believable stories if given the proper amount of time. While this has enabled him to weasel his way out of more than one sore situation, it can, however, backfire pretty badly—especially when it comes to his parents, who have become more than able to detect their son’s tricky ways over the years. This sharp wit of his has also landed him in crappy situations more often than not; such as unnecessary fights in and out of his costume. It’s unbelievable how easily other high school students can be goaded into a fight with one simple, snide comment. His passive aggressive snark is a hard thing to keep up with, and so, while he loves witty banter, Graham rarely finds people who can reciprocate for extended periods of time, which is definitely a bummer.
Despite his clever mind, Graham sometimes forgets to use it, reacting with emotion instead of his sense. This can lead to him being described as both stubborn and brash, seeing as his passions sometimes get the better of him. This, paired with his temper, cause for quite the volatile show. If something drives him up the wall far enough and he can’t contain himself, he will become violent with both words and fists. Needless to say, he isn’t some docile pushover anymore.
Yet, even with his wily nature and temper, Graham is kind and compassionate, always laughing and smiling unless met with some grim reality. He’s got a heart of gold that he doesn’t mind giving to others if he can trust them with handling it. But trusting others is easier said than done after his experience of putting too much trust into someone, so he doesn’t just spill his guts to others right away; it takes time and patience for him to grow comfortable enough with someone to have in-depth, heartfelt conversations. Sometimes he even goes so far as to research a person trying to get into his life, just so he can feel safe.
Biography [ contains potentially triggering material dealing with abusive relationships ] Graham Fen was practically born with a silver spoon in his mouth. While he wasn’t from a grotesquely rich family, the Fens were of prominence and far better off than many other Gothamites in their fair city. Bernard Fen, Graham’s grandfather, came from old money and was content to squander it away on the luxuries of life—especially on his late wife Maria, who was the absolute center of his world until her untimely death when they were both in their forties. Their only child Nikolai, Graham’s father, proved to be a business savvy and gifted youth when it came to sports, which delighted Bernard, considering his line of business. Nikolai played water polo and soccer for a time before switching into gymnastics. Despite the flourish it had, such a sport was incredibly rigorous, taxing, and, thus, would prove to be a challenge. Naturally Nikolai accepted it and did phenomenally well, going so far as to become a contender in competitions all across the country and even some outside of the US. When Nikolai was a senior in college, he met a young woman by the name of Juniper Beck while spending his spring break off the coast of Italy. She, by contrast, hadn’t gone there to party, but to write her senior thesis on the Caulerpa taxifolia that was plaguing the Mediterranean waters. He had fallen in love with her brilliant mind and she had fallen in love with his drive to succeed. The two made for quite the handsome couple and decided that, upon returning to the states, they'd continue their relationship despite the distance. Nikolai was living in Gotham City, New Jersey while June was living in Raleigh, North Carolina, but they made an effort to call and visit as often as they could. After a year or two, Nikolai retired from competitive gymnastics and, instead, turned his attention to business, since retirement was also on the mind of his aged father. The older man needed someone to become the president and CEO of FenWear—a sporting goods and sportswear company he created when he himself was no older than his son’s current age—now that he had plans of stepping down, and who better than his son? And after dating for a grand total of four years, Juniper and Nikolai tied the knot and soon after brought a charming baby boy into the world.
Being an only child, Graham was fairly spoiled by his first time parents and first time grandfather, who was so content to have an heir to the Fen family fortune at last. While his father worked, his mother stayed home and raised him, and while she loved her young son immensely, being a housewife felt like tedious work to her. She had a PhD in Marine biology, but instead of exploring the wonders of the ocean, she was stuck at home, tending to a mewling infant. She often brought this up to her husband, how she felt trapped by this nuclear family ideology, but the pigheaded man just wouldn't hear of it. When Graham was old enough to enroll into preschool, his mother jumped at the opportunity to get back into her prior work and research. This, however, caused many issues; her job consumed her to the point where Juniper was always working late at the marina or even taking distant voyages to do field work. A rift began to form between her and her husband, who was, with a company to run, just as busy. The young child was often left in the care of his benevolent grandfather when either parent couldn't attend to him, which led to many spats between them. They always blamed each other for not being there for their son when both were fairly guilty. Eventually seeing eye to eye had became too difficult a task, seeing as it always ended in heated arguments. It wasn't surprising when they filed for divorce when Graham was just six years old.
It wasn’t a messy one like those portrayed in dramatized telenovelas. Graham was still very young, but he could recall blurred memories of dressing up nicely to attend court hearings, listening idly to lawyers chattering while his parents sat silently across from one another, and having to spend some nights at his grandfather’s home while the terms of their divorce were being worked out. He didn’t mind it so much, particularly because he was still too young to understand it completely, but it was strange when he suddenly found himself spending weekdays with his mother and then weekends with his father. There weren’t any more Beck-Fen family Christmases or Thanksgivings. Instead they were split, rationed off between the two families instead of combined like they used to be.
Around this time, his father had begun to induct Graham into gymnastics with a goal of having him compete competitively “just like his old man” when he got a little older. The boy had found it fun for a time, and proved to be the perfect protégé. Nikolai had even managed to convince Juniper to allow him to pick Graham up from school so that their son could practice at the gym on weekdays as well as weekends. Being that she was usually busy with her work and research and didn’t spend as much time with their son as she would have liked, she allowed it. She felt the cold grip of guilt and, in her mind, having Graham spend more time with his father would make up for the time he couldn’t spend with her.
Eventually this began to turn sour as Graham got older. When he was ten, he entered his first competition and ranked fourth against boys from his age to eighteen. To his father, this was unacceptable. “Fourth doesn’t earn you a trophy or a medal. Fourth doesn’t earn you any recognition,” the man had barked on the car ride home. “Never be happy with anything less than first.” And so Graham never was. His training became incredibly intense from that day forward. Breaks were no longer permitted while practicing, his diet had to change drastically, and he had to switch to online schooling once he was of middle school age to keep up with the schedule his father had laid out for him. But despite all these uprooting changes, Graham was compliant and did as he was told. He took every single berating comment and harsh critique with a blank face and did each routine again and again till his father deemed it perfect.
And the boy began to fall apart. If he wasn’t practicing or doing his online classes, he was sleeping. Sleeping became his answer to everything—his way to get away from it all and recharge. Gymnastics was no longer a fun little game like it had been when he was a child. It was a monster now, a parasite. His biological clock was all discombobulated due to his strange, erratic sleeping patterns and he started to eat little, which all clashed terribly with his strenuous training. His health was deteriorating, but his father turned a blind eye to it because, even when pushed to such limitations, his son still managed to bring home gold medals and recognition. He was his pride and joy; his little prodigy who honored the Fen name with every trophy he won and every article written about him. The man even turned a blind eye to when his son would rush off to the men’s room to retch over a toilet from exerting himself so much in such a weakened state. He should have remained more vigilant, more caring, because in such a vulnerable position, his son was easily and unknowingly swept away.
For as clever a boy as Graham was, he was a mess. He was stuck between the cliché rock and a hard place. While he hated what had become of him, he didn’t want to upset his father. His competitive gymnastics endeavor was the only time his father ever paid him any attention, even if it wasn’t the kind he would have preferred. His mother was rarely ever home due to her career, and when she was, she was akin to a sleep deprived zombie that would fall asleep at the drop of a hat. And even though his grandfather showered him with affection in those too brief periods where they'd meet up again, Graham was always too swamped with his sport to visit him and the old man had resumed taking excursions outside of Gotham City. Training and competitions really were the only time he ever got any sort of attention, especially since switching solely to online school, thus missing out on the opportunity of making companions his own age. Even if it was tearing him apart, he didn’t want to give it up now. But fate worked in mysterious ways.
He was fifteen when he met Trevor. Fifteen and naïve, weak, and so very stupid. The young man was three years Graham’s senior, wore a smirk unlike any he had ever seen before, and had the boy believing he could "repair" his broken state. They were acquainted in the most romantic way possible; Trevor had offered to hold the young gymnast’s hair back after accidentally stumbling across him throwing up in the men’s restroom as per norm. Graham, being grateful for such a courteous action, agreed to hang around and talk to him for a bit. Trevor was concerned with his current state, spoke to him kindly and compassionately, listened to all he had to say, and thought it best that they do this again sometime, and Graham couldn’t have agreed more.
It felt phenomenal to get all of his issues off his chest while sitting there on the cold tile flooring of the second story men’s restroom with Trevor (who he later found out worked there as a janitor) beside him. Those brief yet cherished conversations fueled Graham to bettering himself at Trevor’s request; he started eating properly again and corrected his sleeping schedule. He had begun to do so much better, feel so much better, that he had to start putting on a ‘feeling sick’ façade for his father so that, instead of rushing off to the restroom to vomit, he was instead able to speak to his new companion with his father being none the wiser.
So how could Graham say no when Trevor asked him out? The young man had set him on the right track again, given him the attention and affection he so desperately needed, that Graham really was, at the time, certain that he felt love for him. But the Trevor that he'd been with in those four months was not how he was to his core. Love is a terrible thing. It blinded him and made him foolish. He saw Trevor for what the eighteen year old wanted him to see instead of for how he really was. He was playing the boy like a violin and Graham was deaf to the tune.
Of course he didn’t question it when Trevor asked him for money out of the blue. Of course he answered to his every beck and call despite the hour of the night, travelling halfway across the city to see him or even farther if he was spending the weekend in Gotham Heights. And of course he knew to keep his mouth shut about their relationship to his parents. “They wouldn’t understand,” He had told Graham, which was all the persuasion he needed.
It wasn’t until Graham turned sixteen that two life changing events happened; the domino mask and the shrinking allowance. He’d never received packages through the mail before. Sure, strange and sometimes foreign parcels would arrive at his mother’s address for Trev, which Graham would dutifully deliver to him without his mother knowing. Yet there had never been one strictly for him. What’s weirder was the fact that it lacked any sort of stamp or mailing address. All it had written on it was his name in some scrawl of a penmanship, and when the boy tentatively opened its contents, all he found was a dark green domino mask. He literally tore the package apart for some sort of answer, yet he received none. The mask was such a dark shade of green that it could have passed for pure ebony if it wasn’t for how it reflected the light. It looked familiar, but it couldn’t be placed at that time. It also wouldn’t be used. With a weary shrug, Graham had stored the enigmatic gift under his bed for a later date when he might be able to deduce its purpose.
Next came Trevor, whose constant need for money and increasingly twitchy and agitated nature had grown immensely in due time. When Graham’s allowance had all been spent on his paramour, the news didn’t sit well with the now nineteen year old. He had grabbed a fistful of the boy’s hair, called him a plethora of atrocious things, and tossed him aside like a rag doll against the coffee table, injuring him and breaking said piece of furniture. As Graham pried his sore body from the splintered wreckage, stray white particles clung to his clothing from the wooden table. Even an idiot could tell it was cocaine, and when a bewildered Graham voiced this conclusion, it earned him another round of hair pulling and a harsh shove out Trevor’s apartment door.
He heard no word from him for three days. No texts, no calls, no usual bathroom meet ups until those days were up. Graham found him at their usual spot, the spot where they first met, looking apologetic and grief stricken, spouting sweetened lies about how sorry he was, how he didn’t mean to, how he was just upset. And a reluctant Graham still ate them up.
He still gave him money, crawled back to him when he was “needed,” was thrown out with bruises and sores and a hundred million vulgar names he’d been called ringing in his head when Trevor couldn’t stand the sight of him. And he touched him in ways Graham never consented to, never wanted. But saying no earned him a swift beating, and he had grown so tired. He could cover up the bruises and scratches with makeup, but the occasional limp was much harder.The teen was disgusted with it all, disgusted with himself, because he didn't recognize this as love anymore, but he didn't know what to do because the man who had fixed him and cared for him ended up breaking him even more than he had been before. But the process kept repeating like some broken record. Over and over until the next time the teen couldn’t give him money, which led Trevor to threaten him with a knife to his neck. That was the final straw—feeling the cool metal against his throat, watching the way it trembled in the man's hand. He was shaking due to the drugs, not because he was nervous. The way he held the knife almost seemed like he'd done this very thing before. Graham fought back at last after swallowing down his fear and marked the momentous occasion by slamming the back of his head square against the man's face. It took a lot to do that—a lot of trembling and quarreling thoughts, but he had to. It wasn't love, it was never love, and he wouldn't let this go on any longer. Trevor’s yelling, his own screams, and the clamorous din of the apartment being torn apart disturbed the neighbors next door, who thought for certain someone was being murdered, into alerting the police.
And so ended that dark chapter in his life. Trevor was arrested for assaulting a minor, engaging in non-consensual affairs with said minor, drug possession, resisting arrest, and assaulting a police officer. The officers who drove Graham down to the station to be picked up by his parents tried to sooth him by telling him that the man would be locked up for a while with a record like that, but it didn’t ease how numb he felt.
No, it took a year for that sensation to disappear, leaving only faint traces here and there. Since the event with Trev, which his parents had to ultimately find out about, they began treating him differently, as if he were made of glass. They spoke softly to him, never demanded too much of anything from him, and tried their best to comfort him while also giving him time to heal on his own. At his mother’s insistence, his father allowed him to quit gymnastics altogether, and she had taken to calling him every day to make sure he was alright if she was working late at the marina. Even his stern, cold shouldered father was going out of his way to patch up the massive hole that had been torn in their relationship.
But there were still bumps in the road to forgetting and moving on. Since Graham was the victim in the case, he had to attend the trial as a key witness against his abuser, which could easily be likened to being under a microscope. The questions he was asked were both incriminating and painful; they prodded too deeply at something he would rather never recall again. It was as if both the defense attorney and the prosecutor were constantly picking at wounds that were finally healing; continuously opening them up and letting them bleed out. Over and over it went on until, at last, the man was sentenced to fifteen years in prison. The case and trial, however, had been meticulously made private with the right amount of money to the right people. It was an embarrassment to the family name, Graham could tell, so his father and grandfather went to whatever lengths they could to try and keep it off the news stations, out of the papers, and stifle it as best they could if it did manage to get some air time.
After that year of recuperating and attending therapy, Graham was doing better than he had in a long time. He laughed and smiled more often like before, and he had taken up gymnastics again as a hobby instead of the aggressive event it had been. The sport that made him so miserable before now helped him in blowing off some steam and clearing his head. But with these changes came another; he was no longer the perfect little protégé, the gymnastics prodigy, the pride of his family. He was a victim, and the unpleasant truth was that that was now how his parents could only view him.
He tried to move past even that though—the thought of being a victim. And he would succeed. As he was clearing out his room at his mother’s apartment of any old junk that he could associate with those dark days, he came across the package that only bore his name from a year prior. Inside he found the same domino mask, but he also found something else. A new start, as typical as it sounded. He didn’t know it a year earlier, when he was sixteen and a wreck on legs, but now he could place where he’d seen the mask before, and the thought stirred a strange feeling in him. He didn’t want to be considered a victim anymore. The label alone made him seem weak and left a bitter taste in his mouth. Moving from victim to vigilante was a huge step, one that he often questioned whether or not he should take before he donned the mask, but he wanted to make a difference in the city—he didn’t want there to be any more victims. Graham bore the identity he associated with the mask after doing endless amounts of research to confirm what he initially thought; Robin was gone. Well, his assumption was more along the lines of missing in action. None of the papers or news stations wrote or spoke about the ‘dynamic duo,’ but focused solely on just the dark knight of Gotham City, which was strange considering how the notorious hero was never without his sidekick. It was a childish notion to take on the identity of the Boy Wonder, but it was one so well known throughout the bustling city that it would be easier to pose as that instead of taking to the streets as some unknown, upstart hero. The title Robin carried a hint of fear, because where the bird went, the bat usually followed.
But this Robin flew solo, avoiding any hint of Batman like the plague. Thus his career had started out to be a rough one by default; he not only had to figure out how to fight without the use of the high tech gadgetry the caped crusader had, but also had to somehow stay under the radar of the world’s greatest detective while bringing justice to the streets. Facing Batman was his biggest fear. The guy was practically Gotham City’s greatest asset and attraction, and here Graham was, a seventeen year old crime fighting rookie posing as his missing partner. He stayed as incognito as possible starting out during year one, but during his second year, the now eighteen year old had grown gutsier. Having become a little too confident in his evasive nature with Batman, he started becoming bolder, finally stepping out from the shadows. And the more busts that he successfully managed to pull off, the more talk there was that the Boy Wonder had returned.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force The Belong To | Relationship Type Releationship Explanation
Family: ○ Juniper Fen (née Beck) | Neutral | Mother to Son Graham’s relationship with his mother is as healthy as it can be, seeing as he hardly ever spends time with her. She’s a prominent marine biologist, so she spends a lot of her time at work, whether it’s in the lab or out in the field. Graham doesn’t really mind due to the fact that, when she does have time for him, she always spoils him with lunch plans at nice cafes and restaurants so they can catch up. Plus, she’ll sometimes bring him with her if she can, and usually it’s to locations far from Gotham, like going to the Gulf of Mexico to study aggregating whale sharks. Due to the situation with his parents’ divorce, Graham spends weekdays living in his mother’s nice, grand scale apartment in the city.
○ Nikolai Fen | Neutral | Father to Son His relationship with his father could be better. Having been pushed and pushed by the man in the field of gymnastics since the ripe age of six, there is quite a lot of tension between them. His father can be ruthless, expecting nothing but the best, which caused Graham to develop a bit of hatred for his father in his early teenage years, since it was around this time that his training became incredible harsh and taxing on the boy. You can only take so many scornful remarks, stressful demands, and belittling critiques before you come to despise the mouth spewing them. However, since Graham stopped competing professionally, their relationship—while still a bit rocky—has improved significantly to the point where Graham doesn’t mind spending the usual weekends in Gotham Heights at his father’s house.
○ Bernard Fen | Neutral | Grandfather to Grandson Bernard, being the boisterous gentleman he is, is considered an absolute delight to his only grandchild. He’s always kind and considerate when it comes to Graham, and while he pushed the boy into doing gymnastics as well, he was never as crazy about it as his son, Graham’s father. Still, the benevolent old man was disappointed when Graham decided to quit competing professionally since he had so much potential and was already so far into all of it, but he understood the circumstances. In fact, in the beginning of Graham’s road to recovery, while everyone close to him treated him like some fragile, broken little thing, his grandfather was the only one who still treated him like he normally did, which Graham appreciated immensely.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Aluminum bat: filched from one of his dad's stock warehouses, it's a pretty rudimentary weapon compared to the past Robin's arsenal.
○ Cord: used for rock climbing and, like the bat, taken from one of his father's warehouses. He uses two different types; a basic blend, which he usually uses to tie up criminals, and a tough, reinforced variety with a four prong grappling hook attached to the end for swinging across buildings and climbing.
○ Butterfly knife: his last resort weapon. While he'd rather not use it, he still keeps it on him just in case situations become extremely risky.
[Ability Information]
○ Highly intelligent: his parents expect only the best from their only child, and this holds true when it comes to his academic life. Even though his grades may not reflect this sometimes due to his nightly activities taking a lot out of him and the fact that he can just be plain lazy when it comes to homework, Graham's mind is as sharp as a tack. Before he switched to online schooling to focus more on his gymnastics career, Graham attended a private school for advanced learners up until he was eleven. Although he still has a lot to learn, the teen is a very gifted detective. Back when he used to try and avoid actually engaging criminals in fights, he preferred his brains over his brawn and focused solely on observing from afar, creeping around to listen in on conversations of the utmost importance, and following after trails.
○ Agile / Flexible: after twelve years (roughly eleven if you count the year he spent recuperating) of gymnastics training and competitions, Graham is the poster child for being a nimble little minx. His fluid movements give him the upper hand in fights while also enabling him with a great deal of stealth due to how softly he can tread and how he can travel on small surface areas from his years on a balance beam. He's also extremely flexible from his gymnastics career, allowing for him to do some intense, often cringe worthy, contortionist maneuvers without breaking a sweat.
[Weakness Information]
○ Rough around the edges: this baby bird still has a lot to learn despite flying away from the nest. Even if he did learn how to fight dirty from his first year out on the streets, he's got a lot to learn.
○ Silver tongue:his quick wit and comments can sometimes land him in a heap of trouble.
○ Oh, the humanity: even if he's at his peak, even if he's agile and clever, he's still just an eighteen year old human running around fighting crime. He's only got so much energy and can only take so much.
○ Flying solo: because Robin is working under Batman's radar to avoid coming into contact with him in fear of confrontation, the Boy Wonder is lacking all the high tech equipment and gear that make crime fighting easier.
○ Two lives: unlike the previous Batman's past wards, Graham's parents are both still alive and well. Should his secret identity be compromised, they could be put in serious danger. Aside from that, anyone closely associated with him could share the same fate. He'd go to any lengths to save a loved one put in the line of fire because of his selfish crusade through Gotham.
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Posted: Sat Aug 15, 2015 5:23 am
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Posted: Sat Aug 15, 2015 5:24 am
Reflected Perspective [General Information] Name: Brandon Lawliet Nicknames: Brandy, Law, BB Titles: Beast boy Age: 18 Birthday: 11th April Star Sign: Aries Gender: Male Race: Human Moral Alignment: Good Physical description: Since I don't have an image for him yet (I'll be drawing it myself) Brandon is 5 foot 9 inches tall, he has grey skin, black hair, and bluey green cat retinas rather than regular eyes. He also has slightly sharp pointed nails and predominantly larger canines than most people. He has long hair in an emo cut, alongside snakebite piercings and plugs in his ears. He wears typically converse trainers, black jeans a bright t-shirt and a black or plaid shirt over the top. He also always has on a necklace and several bracelets.
[Personal Information] Occupation: Unemployed Sexuality: Heterosexual Likes: Pizza... Really likes pizza, video games, playing guitar and singing, drawing, winding people up, but also helping them. He also enjoys exploring and listening to music. Dreams: Wants to become a well known singer song writer, become a tattooist and just help everyone he can in anyway he can Dislikes: Lies, mushrooms, bullying, animal abuse, chihuahuas, seeing people upset, and people he can't see the good in/don't deserve that privilege (basically bad people) Fears: Losing the people he holds close, losing control of his powers Darkest Secret: He killed his parents when he was young as he couldn't control his powers. Favourite Food: Pizza, burgers, sushi, lasagna Favourite Drink: Orange juice, tea and energy drinks in general Least Favourite Food: Mushrooms, swede and sweet potato. They make him throw up upon eating Least Favourite Drink: Apple juice Loyalties: Himself, his friends and the happiness of people he deems "good" Intelligence Level: Quite a bit so above average but acts like an idiot. Excels in creativity based activities but doesn't have access to average education knowledge due to his upbringing. Dominant Hand: He is right handed Strengths: Extremely strong resolve, determined, sympathetic, kind, stronger and more agile than the average teen.good with animals. Talented artistically. Weaknesses: Too much of a joker, slight inferiority complex, socially awkward (he always feels out of place in groups but is fine 1 to 1), puts everyone before himself too often. Struggles with his emotions.
Cherished Items: None
Philosophical/ Social Viewpoint: At the end of the day all that matters is that you enjoy yourself, alongside the social interactions you have with others. Because while you're here you wanna be happy and make others happy, Then when you're gone the people you've met will carry on your legacy.
Religious Viewpoint: Brandon is buddhist and respects anyones religion or lack of; so long as it doesn't interrupt their capability of being a good person that is.
Romantic Viewpoint: Love is love, and everyone has the right to it. He however has no idea what love is, doesn't believe in soul mates and believes he will never be truly loved.
Personality Brandon is an odd one, he is ever changing his viewpoint and constantly trying to do good. He prays to a god he has no faith in for happiness but takes care of other people over himself, even at the cost of the happiness he so dearly wants. In general Brandon is a helpful young man with a good moral code, however his spontaneity can give unforeseen backlash. He tends to act on impulse rather often and only thinks when he has to, preferring to go with the flow. Brandon is a bit of a joker, his sense of humour is most definitely an odd one and he is extremely sarcastic. Brandon is the type of person who would make witty remarks at gunpoint without even thinking. He values happiness over all else and will do practically anything to make someone smile, the more you mean to him the further he'll go. He is also extremely over protective. Brandon can be a bit of a glutton at times, he also has some underlying animal traits due to his altered genetic make up. Brandon also suffers from depression, this is apparent when he drops the jokes so much and his voice shakes. The last things to note about Brandon are that he has a very short attention span, spontaneous, plenty of dreams and very little plans, and feels like an outsider in nearly all situations.
Biography [Your Character's Biography. Either From The Start of The Guild Story or Throughout their Whole Time in Void Earth.] Oh lord here we go! Brandon was born in a small town in the county of Kent in England, he lived a relatively standard life with his mother Samantha and his father John. He came from a poor family and went to public school until the age of about 10 showing an above average level of intellect. However come the age of 10 his parents struggled financially even more so than they did in the past, especially considering the recession that England was put under. His mother worked full time and his father worked two jobs making him physically and mentally sick. This pressure sparked a change in his father, he became abusive. He would attack both Brandon and his mother on a daily basis, all love had left the mans body leaving nothing but a violent husk. Soon under the pressure of losing his home John signed Brandon up for an experiment. This experiment paid extremely handsomely but as usual, the higher the reward the larger the risk; however John's blackened heart cared not for his son, thus he took the deal without a second thought. Brandon was placed into a facility with about 14 other children, it was as you would expect it to be. terrifying. There was a faint sound of fans from the ceiling, and every now and then you'd hear audible gurgles and screams from the test rooms. There were 3 in total, 3 children taken at a time, resulting in 5 batches. Brandon was among the 4th batch. After hearing the screams for 3 batches Brandon's every fiber started to scream in terror. Then when a pool of blood started forming from under one of the test doors Brandon finally tried to make a break for it. However John held him in place. Samantha was too frightened to even move, she and Brandon had been told by John that this was going to be a relatively safe drug test that would be done on the full family, the pay would also be enough to keep them in the green for two months. John had even offered to go first to put her at ease. Then the time came for the fourth batch to be done.
Brandon was physically dragged to the room by two staff members, while John dragged Sam into the room. They started injecting all manners of drugs and serums into Brandon. Eventually the change started. From then all Brandon can remember is his skin slowly turning grey, his memory cuts off and carries on from himself sitting on his fathers corpse with a mouth full of raw flesh. From then on Brandon was taken from facility to facility. He had no idea what was going to happen, he was told he was being rehabilitated to regular life and to "control" his new "talents". Everyday Brandon was made to transform into a number of different forms. They key ones being: Cheetah, Gorilla, Eagle, Elephant, and Tiger. After several years of tests and trials Brandon was informed he was ready to go into society. Upon the leaving of his last facility he was granted by a kind elderly gent, who looked rather frail. The man had informed him that he was now a free citizen. The rules were simple, he try to avoid using his "talents" unless in a completely safe manner, for example becoming a house cat. Dangerous transformations are only to be used in extremely dire situations and can result in arrest even if no crime is committed. Brandon was then given access to the money his parents had left behind from the experiment. He lived in England for a few months with a carer to adjust him to regular life, however he was relentlessly bullied and targeted both for his physical appearance and relation to that experiment several years back. Despite all his efforts to be a good person he was ruthlessly attacked. Eventually he took the leap to fly to America to leave behind the life he had and in the hopes of finding other "different" people, especially after reading about the reemergence of heroes. In his words "I mean they have to kinda be outsiders too right!" Landing in Metropolis he took his first steps in his new life. He rented an apartment and started researching into heroes, even going as far as to research for humans with just superpowers. He currently lives in his apartment playing music, when he's not doing that he's either actively or passively searching for someone who would be like him. He had already made a few friends, however he still felt out of place and was still targeted for how he looks.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation Will be expanded during rp
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation Will be expanded during rp
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Parents are deceased and unknown as to other family due to upbringing.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation Will be expanded during rp
[Weapon Information] ○ None:
[Ability Information]
○ Metamorphosis: Brandon has the metamorphic ability to transform into any animal or animal-like protist. Can turn into animals from extinct, alien, and demon races so long as he has witnessed them, however at the start these animals may cause him to lose control over his powers. The more he uses said animals the more control he gains over them. While transformed he remains his grey and black coloration and can communicate in English. Limits of metamorphosis. There is no post limit to how long he can stay transformed, but he must wait 5 posts before transforming to a different creature. Extinct or otherwise foreign creatures have a 7 post wait. Returning to average human form has no cool down. Learning to control extinct or otherwise foreign creatures: : 15 posts for basic control (ability to distinguish allies from foes) with the chance to lose control. 30 posts for full basic control (can distinguish allies from foes and can speak very broken English) 45 posts for full control ○ Increased healing factor: Brandon's healing factor is relatively large due to how much his form physically changes. He can heal from deep cuts and wounds in 3 posts. Healing from bullet wounds takes 5 posts. Then healing from broken bones takes 10 posts. The more beast boy uses his transformation abilities the more powerful this ability becomes (-1 post for every 250 transformations? (so total of about 750 posts)) However fatal wounds remain fatal. ○ Regeneration: Beast boy can regenerate limbs, this takes 30 posts to accomplish. ○ Efficient in hand to hand combat: Brandon can fight on par with skilled fighters. He is not however able to contend with the likes of Batman or Deathstroke.
[Weakness Information]
○ Extremely susceptible to mind control/manipulation: Due to beast boys genetic make up he has a relatively unstable brain. This makes him extremely susceptible to mind control and manipulation. When under full mind control he can under go forced transformations Weakness Explanation here. ○ Fear of his own power: Due to how unstable his power can be at first he is scared of it, tending to avoid any forms he is unfamiliar with unless absolutely necessary. ○ Animal instincts and beast like tendencies: When pushed to the absolute limit of mental or physical strain Brandon becomes unable to control himself and can become a danger to anyone around him. When in this state he may transform under basic survival instinct. ○ Back lash of metamorphosis: Due to his lack of experience with metamorphosis if Brandon performs more than 5 transformations in a day he suffers incredible pain rendering him unable to transform any further for at least 15 posts. It is to be noted that transforming into a human is not included on this tally unless he has already exceeded his limit at which point he is stuck in whatever form he is in. Therefore whatever his sixth transformation is is the form he is stuck in for 15 posts. This pain can also cause beast boys instincts to kick in (see previous weakness) there is a 50% chance of this occurrence.
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Posted: Sat Aug 15, 2015 5:25 am
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Posted: Sat Aug 15, 2015 7:16 am
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Posted: Sat Aug 15, 2015 7:19 am
Hanecco [General Information] Name: Charlotte Buchanan
Nicknames: Charlie, Lottie Titles: Batgirl Age: 21 Birthday: 9 / 08 Star Sign: Virgo Gender: Genderfluid, but uses female pronouns Race: Human Moral Alignment: Good
[Personal Information]
Occupation: Currently a sophomore in college but occasionally helps with police cases. She also took a part time job as a mechanic on the side as an extra means to make some easy cash.
Sexuality: Pansexual
Likes: → Bugs, to the point where she has made a hobby of collecting taxidermied insects → The concepts and theories behind both civil and criminal law → Sunsets and sunrises → Early rising → Getting lost in the world of video games → Newspaper clippings
Dreams: A pretty simple goal, but she hopes to eventually become a police captain. She also really wants the chance to afford to actually live on her own and support herself. A new bike would be nice as well, but you can't be too picky.
Dislikes: → Research reports → Having to heavily rely on others → Being unable to complete a task at hand → Disorganized spaces
Fears: → Failing a bust → Enclosed areas → Reliving past events → Confrontation
Darkest Secret: Her family had been caught up in an illegal drug trade for years before she found out as a teen, when they inevitably ended up taking the fall for the entire thing and being sent to jail. Because of this, she had a bit of a "rebellious" phase and got herself involved in one of the notorious biker gangs around Gotham City and has yet to leave them behind.
Favourite Food: Nothing's better than cheap, affordable grocery store sushi.
Favourite Drink: Definitely some good, old-fashioned cream soda.
Least Favourite Food: Sour candies or bitter anything.
Least Favourite Drink: Energy drinks or anything insanely caffeinated.
Loyalties: Mostly to herself and her occasional partner(s). She works towards enforcing justice in Gotham where it's needed and in the way that she sees fit.
Intelligence Level: She likes to consider herself to be pretty high on the intelligence scale, but she finds herself unable to think fast on the run. When it comes to actually applying her smarts, she would need quite a bit of time to work things out before formulating a feasible way of dealing with a dire situation.
Dominant Hand: Left
Strengths: → Being able to map out the situation for the best outcome, given the time → Brute strength → Background knowledge on the workings of the law (and the ways around it)
Weaknesses: → Fighting without a plan → Typical complications that arise from not being able to fly, shoot lasers, have super strength, and all that mumbo jumbo → Unable to think quickly and rationally at the same time
Cherished Items: → Her beloved corgi named Archimedes. He has been her best friend throughout the whole situation with her parents and she holds him in the highest regard. → A ski mask she collected from her first bust. → Her first, and only, motorbike that she proudly purchased on her own.
Philosophical/ Social Viewpoint: Charlie would genuinely love to believe and stick to the philosophy that the only way to get what you want is through hard work. Only.. She knows the truth in this statement, especially around Gotham. Many of the successful people around that shady town earned their success through either cheating their way to the top or knowing the exact people to kiss up to. It was disappointing to say the least, but there was no use in skirting around the reality of it all. From a social standpoint, she doesn't particularly dislike people, but if given the choice she would rather stick to her own devices. Not having to associate herself with people means that she has less to worry about aside from her own well being. However, she will soon find that she's willing to make some exceptions to that rule.
Religious Viewpoint: Though her parents were never particularly religious, she turned to the spiritual aspects of religion as a means of dealing with the happenings of her past but prefers a scientific approach towards things.
Romantic Viewpoint: She's not currently looking to have romantic relationships but she does hope to find that "special person" in her life to share her burdens with. As it stands, she would prefer to form a close personal connection first before jumping straight onto the romance wagon.
Personality Externally, she's pretty easygoing and carefree but after a more careful analysis, she is always calculating possible outcomes and worrying over possibilities. She tends to act loyal and very motherly towards anyone she "takes under her wing", though she typically acts in a more independent fashion. However, she is very pigheaded and doesn't like to immediately give in to others' advice. Charlie has a bit of a twisted sense of taking care of business once she takes on her alias as Batgirl. Rather than focus strictly on constant patrol, she's notorious for mixing work with pleasure; if there's an opportunity to visit a club on the way or stop at some food joint on the route, you can bet she'll be all over it. But despite this seemingly careless exterior, she's extremely loyal and passionate about her work. She also has a tendency to go a bit overboard with her teasing nature, always tending to show her affections through sarcasm and hints of insults in general. The problem is, though, that this is also how she responds to people she isn't so fond of either.
Biography
Life had an odd way of coming together, as Charlie would soon become accustomed to finding out. Charlotte was born into the world on a beautiful afternoon in September, surrounded by a loving pair of parents and a mix of outer relatives that only tended to show up for big events after years of never being heard from. As far back as she could recall, she had a relatively normal, happy childhood. Anyone who knew them would easily describe them as the picture perfect familial unit; A simply decorated and moderately-sized housing situation in the outskirts of Old Gotham, two happily working parents, and complete with a spoiled baby girl that was subjected to being fawned over by friends and co-workers alike. Arline Rowe and Malcolm Buchanan were what many people referred to as a power couple. They hadn't originally been all that into each other, however. The two first came into contact with one another through a mutual college buddy that decided it was a good idea to set the two of them up on a ridiculously planned blind date. Long story short; it did not end well. Having not planned to meet with a potential suitor, Arline believing that she had a meeting with an employer and Malcolm expecting a simple night out with the guys, it’s obvious to say that they were extremely uncomfortable. It was only after a few minutes that they mutually decided to end it there. They felt no immediate spark, but their friends seemed to sense otherwise.
Out of all things this awkward encounter did bring about the start of an unlikely friendship. This partnership lasted until graduation, where they eventually made the decision to date. Needless to say they got quite a few I-told-you-so’s along the way. Two years later, the pair tied the knot after moving to a small apartment in Old Gotham and soon after introduced their first and only child into the world. And that comes back to the "happy" childhood. The couple, both graduating with degrees in Organic Chemistry and Human Physiology, managed to acquire alternating shifts at the same drug store as pharmacists. Charlie’s mother would work morning to afternoon where her father would then leave until the next morning in order to assure that at least one of them was home at all times, even getting Wednesdays and weekends off. As expected, this profession racked in quite a decent paycheck, which they used to shower their precious little angel with whatever her heart could desire.
Unfortunately, their profession did also bring about a few misfortunes. Their reputation had traveled beyond the medical community of the area. Traveled as far as into the ears of a few organizers of an underground drug ring that was in desperate need of reliable suppliers. No respectable, hard-working individual would jeopardize themselves for such a petty reason, but these were men who knew what they were doing. Rupert Thorne didn't associate with commonplace fools, after all.
On the way back to his car one morning, Malcolm noticed a small slip of paper tucked into his windshield wiper. He assumed it were some sort of police warning or something, until unfolding it revealed a simple phone number scrawled into it. It normally wouldn’t seem like much but something about the note made him uneasy. But instead of dwell on about it, he simply shoved it into his lab coat’s pocket and forgot about it. That is.. Until later in the week and he was checking his pockets to wash said coat, only to have that tiny piece of paper staring him in the face once again. He finally told Arline about this then, and they chose to call the number that night after tucking little Charlotte into bed.
The response on the other side is the last thing they could have expected and the last thing they could have wanted. As hinted before, they were contacted by a group of thugs that gave them an “offer they couldn’t refuse". In other words: After a few far too close-to-home threats they knew they had no choice but to give in. It had become their responsibility every week to supply whatever over-the-counter drugs asked for at that time by undercover “customers” that also served to monitor whichever Buchanan was in work at that time. To make matters worse, they were later pressured into smuggling more dangerously illegal drugs and housing them until they were then picked up and transferred to the gang’s warehouse. They were paid handsomely for their “service”, but it forced them into a life of constantly walking on eggshells. And this is where the picture-perfect family became more of a facade.
After the incident, Charlotte never noticed but her parents resorted to carefully sheltering her in any way possible; there was no way in heaven or hell that they could let her find out that anything was wrong. She got more gifts than ever but they never let her go anywhere alone and kept constant check on the people she interacted with. She went on like this until her freshman year in highschool, not suspecting a thing but beginning to wonder when her parents had made such a conservative shift.
Unfortunately, her answer came not too long after that. Around her fifteenth year, Lottie noticed something was off when she came home from school one day to find that no one was home. Someone was always home. She didn’t panic though, parents had the right to run errands, right? Right. Those minutes of waiting turned into an hour though and one fourteen-year-old child can only stay patient and sane for so long. A knock on the door spooked her out of her huddled state on the couch, but she knew never to answer it unannounced. Her parents had warned her profusely about that especially. It was until the booming voice of a male yelling “Please open the door, this is the police!” met her ears that she had no choice but to do so. That whole scene is a blur in Charlotte’s memory but she can recall the officer’s careful explanation of her parent’s illegal actions and the recount of what had gone down. It was toned down for the ears of a teen, of course, but she got the general idea. Only later would she find out that her parents were merely sucked into the blame by the very people that got them into this in the first place.
The officers sent to pick her up treated her well enough but she wanted none of it. Her initial confusion had morphed into a state of self-seclusion, which not even the most gentle of words could stir her out of. The police chief offered her a comfortable seat in the lounge and a small stream of people would occasionally check in on her as she silently nibbled on some food. After things seemed to calm down, a sweet faced lieutenant walked her out into the receptionist’s area where she found a familiar couple waiting to pick her up. Charlie had met Corrie and Felix Abrams a couple of times over the years but she certainly didn’t know them well enough to consider them her “parental figures”. They were appointed as her godparents early on in their friendship with her mother and father and now they were taking full responsibility of the teen as legal guardians. Lottie knew she should be grateful but at the time she felt nothing.
Later on that year they had finally managed to pack up all of her necessary belongings and fill out the transfer papers for school and Charlotte was transported back to their house in the City Hall District. She had warmed up to them by this point and was even starting to regain some of her old spunk, but her outlook on life had changed drastically. Her sheltered upbringing had had a somewhat negative effect on her. As soon as she started her new school in sophomore year, she immediately turned to a rebellious attitude and though she kept up her grades, the group of friends she cliqued with were not so popular among the administrators.
Eventually, this same group of friends (easily) talked her into becoming a part of their upcoming biker gang, soon to be known as The Gotham City Freewheelers. They had wanted to start this for a while as she had found out and they respected her enough to make her a key member. Charlotte accepted, only… She was missing a key ingredient. She had no motorcycle. With the help of her godfather, she managed to snag a job in the Financial District as a beginning mechanic. Though it was only meant to be a part time gig for cash, she actually found that she thoroughly enjoyed the task and became quite good at it. The guys at the shop originally were very skeptical but they soon learned to view her as what she truly was rather than a figure of gendered stereotypes; she was one badass mechanic.
After a few months of saving up every possible penny, she finally achieved what she had been after. It wasn’t anything too fancy but an all new shiny black Cruiser was hers at last, which she lovingly names Vagabond. After all what was the point in having a bike if you didn’t give it a cheesy name? Only then did Charlie realize her next dilemma; finding a place to store it was a completely different story. There was no way she could bring it home, being that Corrie was a cop and would never approve. But she couldn’t trust just anyone with the new love of her life. Luckily enough, it wasn’t a terribly difficult task to convince one of her coworkers to stow the bike within the shops when it wasn’t in use and was even kind enough to “grant” her night access to the garage.
Life was taking a great turn. As that weekend rolled around, the Freewheelers had their first meeting. Though.. It was less of a meeting and more of a rowdy tour around the slums of Gotham City. She had given her godparents the excuse of a last minute project that had to get done, meaning she would likely be at her friends’ apartment for a good portion of the night so that they wouldn’t have to worry. She was with her friends, only there was definitely no project involved. What started as a drive through the city then evolved into more of a mini heist sort of deal, each of them splitting up to take small hits on local jewelry and convenience stores. They were petty crimes and Lottie was partially ashamed, but it was the first time she’s felt such a rush in years. The adrenaline was addictive and soon she was participating without a care in the world. This continued on for a few weeks, and they’d actually managed to dodge the authorities for longer than they could have expected.
As could probably have been foretold, their luck had run out after that point and having a GCPD officer as a godmother came back to bite her in the butt. Charlotte had been swift with her work, pocketing a bag of chips and a couple of cheap bracelets without a problem. However, her partners were not quite so swift. As they were making their slow escape a box of skittles slipped out of her cohort’s hoodie pocket and easily alerted the store’s owner of their intent. They ran, of course, but they didn’t get very far. A blur of red and blue lights cornered them a few blocks up the road and they were in cuffs before they could even think about what was happening.
Let’s just say that Charlie will never forget the disappointed look on her godmother’s face when she came to retrieve her from the station’s cellblock. She really did feel awful that she had gotten involved in that sort of business but she felt worse about the fact that she got caught. Corrie made sure to have her partners’ parents contacted and waited for them to be released before she rounded on a very nervous goddaughter. As soon as they returned to the car, the tension could be cut with a knife. It started off in complete silence. Then, slowly, Charlotte tested the waters with some sly comment about how nice the station was. Of course that didn’t go well at all; the first reply she got was the dreaded “I am so disappointed in you.” That definitely hit like a ton of bricks. She even pulled out the topic of her parents and questioned what they would make of this news, which certainly shut her up.
In an attempt to catalyze a fresh new start, her godparents apparently took it upon themselves to hook her up with an internship at the G.C.P.D headquarters in which Corrie worked. They left the paperwork on her bed one night but refused to acknowledge that they had anything to do with it, but Charlie knew. It took a few days of thinking but she eventually decided it couldn’t hurt. At first, since people seemed to recognize her from her previous arrest, the officers sort of looked down upon her. She couldn’t blame them for distrusting her but it did get a bit frustrating while trying to get work done. But after a month of filing cases and running errands around the station, the job really grew on her. It even sparked an unexpectedly new interest in the study of law that would later play a big role in her life. Of course, she never actually quit her gang but she did stop involving herself in the crime-related aspects.
She stayed in this internship up to her highschool graduation, and by that point the employees grew very fond of her. They even found a way of granting her with her own paid position at the station doing more or less the same task while she figured out where she was going to go in life. Once again things were finally starting to look up. During her time away from school that year, she continued both jobs and took to saving up every penny. Between that cash, the money sent to her from her parents, and a bit of generous additions from her godparents, Charlotte finally decided that she wanted to attend Gotham University in the next year as a law major.
That was, of course, completely fine and dandy. However.. The huge change in her life was soon to come. As previously mentioned, the officers were becoming more and more comfortable with her. They started entrusting her with a wider variety of more important tasks. One in particular would lead her on a goose chase for Commissioner Gordon, who seemed to be nowhere in sight. She had an envelope for him, within it important documents to get signed, but no one seemed to be able to locate him. Though.. Charlie had some weird impulse that called her down to the archives. It was almost as if she knew he would be there. And sure enough, there he was. Only he was just standing there; standing there and staring at something in the corner of the room.
Upon closer examination, he seemed to be gazing at a glass case containing some weird sort of cowl. What it was doing there, she had no idea. It did feel in a way.. Familiar. She couldn’t put her finger on it but she’d seen that cowl before. Lottie had startled him as she walked up to get his attention, noting that he was quick to conceal the tear rolling down his cheek but opting to pretend she didn’t see. A man’s dignity is all he has, right? Handing him the sealed envelope, she took the chance to get a closer look at the costume. On a little gold plaque below it read the word “Batgirl” in neatly carved letters. Odd, but again strangely familiar. She was intrigued. And Gordon definitely seemed like the guy with the answers. Nonchalantly, she questioned him about the suit and what exactly the story behind it was, only she didn’t expect the crestfallen expression to come along with it.
The commissioner shared with her the story of Batgirl, a girl by the name of Barbara Gordon, coincidentally his daughter who mysteriously disappeared years back. She learned the tale of this bat-clad vigilante and immediately became enticed. It was an extremely emotional tale, though, and Gordon had to stop a few times to gather himself. Charlotte’s heart truly went out to him and she constantly found herself comforting the poor man. But this she also used this to her advantage. It was a dirty trick, she knew it, but she needed to get her hands on that costume and it was going to require finesse and some major sucking up.
“I’m really, terribly sorry for your loss, Commissioner. Barbara sounds like she was one really awesome daughter and one hell of a crime fighter.” She placed her hand comfortingly on his shoulder then, which he didn’t seem to question. “Your story has really touched me, and I’ve decided something. I want to make sure that all the work she’s put into Gotham doesn’t go to waste. I want to become Batgirl.” Of course he didn’t take that idea well at all, but there was no way she could give up now. A bit more convincing and she had him in the palm of her hand. It was an honest motion, she truly did admire what she heard about this previous Batgirl and did really want to give the Commissioner a bit of peace of mind; But on the other hand the whole vigilante-hero gig suited her fancy.
By the end of the encounter, she managed to finally convince the grieving father to part with his daughter’s legacy. The costume was hers, on the promise that she keeps it on the downlow. No one was to know of their conversation and no one definitely was to know about their deal, and Gordon would keep her secret. That night she immediately threw on the bits of the costume to complete the whole look. It almost felt like she was born to wear it. Everything fit and everything just felt so right. Standing at her windowsill and staring out at the city below, she knew one thing.
Batgirl was back.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Arline Rowe Buchanan | Neutral | Mother Charlie had a really close relationship with her mother from a young age, prior to the incident. As many mother-and-daughter relationships were, she would often run to her with any bits of minor childhood drama. Her mother was also the first person to fully accept and endorse her gender fluidity, which was a main source of the young Charlotte's strong self-image. All in all she felt like Arline was her closest companion in her adolescent years, as it wasn't easy to find someone so accepting and (almost) completely neutral towards whatever her daughter might come to consult with her about.
○ Malcolm Buchanan | Neutral | Father She was never particularly close to her father. From what she can remember from her youth, her father treated her with great care. But they never really formed that.. Parental bond. He mainly existed as that dad who mainly showed how he felt by buying her nice gifts. She never complained at the time, of course, but as it stands she wished she would have gotten to know him a bit more.
○ Corrie Abrams | Good | Godmother / Legal Guardian Charlotte hadn't really liked her godparents at first. Mainly due to her trust issues and fear of allowing parental figures close to her, but Corrie also had a certain authoritative air about her that clashed with Lottie's individuality. She did learn to become more comfortable with her after time went by and even took to joking around with her often. Although she would never admit it outwardly, she is also extremely thankful for her godmother's push towards getting involved with the ways of the law.
○ Felix Abrams | Neutral | Godfather / Legal Guardian Her relationship with Felix is pretty average, they get along very well! He has a tendency to be able to tell when things are wrong and will make sure to engage in little acts of kindness towards Charlotte that she never fails to smile at. One night of sulking, after finding out she'd flunked a test she was extremely confident about, she came out to find a fresh plate of cookies and warm milk sitting outside the door of her bedroom. The next morning she had made sure to thank him, and he made an equal effort towards pretending he had no idea what she was talking about.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Utility Belt: Although it is a seemingly harmless fashion statement, this belt contains all of the weapons she needs while on patrol. It serves as an easy way to carry around the items that would usually be inconvenient to have on your person. As a bonus, it makes for a sweet phone and wallet holder.
⊹Batarangs: They are sharp, bat-shaped throwing weapons that allow for a quick and non-lethal attack. ⊹Batrope/Grappling Gun: Concealed within the belt, it is a tool used to scale buildings and make fast escapes. ⊹Smoke Pellets: Small capsules of non-lethal and non harmful gas and smoke used to, again, make quick escapes or sneak by undetected before it clears out.
○ Cowl Lenses: She doesn't exactly know how to use it, but the original cowl she got from Gordon has this feature. It is activated by a button in the cowl, which causes a visor of lenses to cover the eyes of her mask.
⊹Clear Lens: As it sounds, it represents her normal sense of vision. ⊹Telescopic-Vision Lens: This allows her to zoom in and out of objects as far away as 100 feet from her current position and make lookout duty a heck of lot easier. ⊹Microscopic-Vision Lens: A bit like the previous lens, it allows her to get an extreme up close view of things such as evidence (DNA samples and things of that nature), and allow for analysis. ⊹Thermal Lens: This lens is used to seek out sources of heat and/or colder areas in order to better navigate in the dark and detect possible hidden enemies.
[Ability Information]
○ Martial Arts: She never exactly had time for proper training, but she'd say she picked it up pretty fast from the few classes she took prior to donning the cowl. She knows dabs of Judo, Muay Thai, and Jiu-Jitsu, but she's the most well versed in the self-defense techniques involved with Karate. This doubles as a good use in civilian mode as well due to just how unsafe the streets of Gotham can be on your own. You almost HAVE to have some defensive background to survive out in the big world.
○ Stealth: As one of the Bats have to be, she knows her ways around the shadows. She uses fluid body motions to sneak about to find the right angles to attack from, while continuing to scope out the situation. This becomes especially useful when working without a partner, where she's responsible for every aspect of the mission at hand. When she has the safeguard of other people on the job, she is still on alert, but it takes a bit of pressure out of the situation as there is someone to watch her back.
○ Brute Strength: Not a very complicated nor very special ability, as it is just as it sounds. Charlie is able to take out a thug with just her fists before their annoying little lackeys even have the chance to think about reacting. This she uses further to her advantage because the typical bigoted minds of these men don't expect her to fight back with such force, so she can play it up until the last moment.
[Weakness Information]
○ To Heck with Analysis: Strength being her strong suit, she has a hard time making complete analysis of crime scenes and the like. While she can make note of small things and map out a basic idea of things, she leaves the big jobs to those with an eye for those things whenever possible.
○ Only Human: Naturally, she possesses the normal human restrictions that come along with having a strict lack of powers. Overexertion, fatigue, and limited mobility are all just small pieces of the awful puzzle.
○ Hidden Away: Because of what happened in her past, though she does her best to pretend it isn't true and that she isn't all that bothered, she has minor trust issues and a strong inability to share her true emotions towards things. Because of this, she seems kind of shallow and extremely irresponsible, but it silently eats her up inside.
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