"Four Island, also known as Floe Island, is the fourth and smallest island in the Sevii Islands archipelago. It is south of Knot Island, and west of Chrono Island. The town of Four Island is also the hometown of Lorelei of the Kanto Elite Four. It is here that she was first taught about Pokémon when she was just a young girl. Lorelei still resides in the town, and her house has a large collection of Pokémon dolls she has collected.
While the Sevii Islands are mostly tropical, there is one exception - a cave on Floe Island. The cave is on the northeast section of the island past a small lake. It is freezing inside the cave, due to the high population of Ice-type Pokémon that live there. For this reason, it is known as Icefall Cave. Nevermeltice can be found in this cave, and the islanders use the ice from this cave to make several tasty icy treats to serve during festivals like this Tanabata.
Floe Island is also host to a very large Pokémon Day Care run by an elderly couple. Trainers can drop off their pokemon here, and the Day Care Couple will watch after a Trainer's Pokémon and raise their levels.
Unlike the Pokemon Day Care hub in the guild, Pokemon left here do not need to be RPed. Instead, they will automatically earn 10 exp every 24 hours they are left at the daycare. However, there can only be a max of two pokemon left at the daycare per trainer, due to the large influx of tourists here for the Tanabata and a limited amount of space at the Daycare. When your trainer drops off a pokemon, please quote a mod, and they will add your pokemon to the list of pokemon at the daycare and mark what time they were left, this way we can keep track of how much EXP your pokemon has earned.
Similarly, when you would like to pick up your pokemon, please quote a mod as well so that we can post for the daycare lady returning your pokemon to your trainer, adding the exp based on the timestamp and presenting the pokemon with it's new level and exp counter.
If, while at the daycare, your pokemon leveled up and would have gained a new move that you would like it to have, you may add it to your pokemon's moveset when it is returned to you."
Pokemon Daycare:
All timestamps will be assimilated to be Pacific Time for the sake of consistency in time stamps.
Nevermeltice:Effect: Ice type attacks do x1.2 damage To Obtain: 10 Posts
Ice Gem:Effect: While holding this gem, an ice type attack does x1.5 damage To Obtain: 10 Posts
Icicle Plate:Effect: Changes Arceus & Judgement's type to Ice. Ice type attacks do x1.2 damage, but if an ice type is using the attack, it does x1.3 instead. To Obtain: 30 Posts
Each type of game can only be played once per day, and are available on each of the Sevii Islands. To play a game, use the RNG thread for your rolls and provide links in your post to the numbers you rolled.
Please be sure to only play one game per post!
Fishing: There are little water filled glass bowls set up on long benches, each bowl with various tiny aquatic pokemon inside of them. These pokemon are tiny, about the size of a quarter, and bred specifically to be household pets, but here they serve the purpose of being cute and fun to play with. Armed with a small net consisting of paper tied to a small wooden pole, your task is to capture one of these pokemon before the paper net dissolves!
You have many choices of fish pokemon to try and capture. The heavier the fish is, the harder it will be to catch, but the more tickets you could get if you do catch it! So choose wisely!
Lightweight Catches:
Lightweight pokemon such as Finneon, Magikarp, Squirtle, and Horsea are much easier to catch with a frail paper net, but because of this, the payout isn't quite as high. It's much less risky than the other options though.
Roll a d4, if you roll a 1, your paper net broke, and you get 1 ticket as a consolation prize, but if you roll a 2-4, you've caught your pokemon and win 2 tickets!
Medium Weight Catches:
The medium weight category pokemon are slightly heavier than the lightweight pokemon, which means a paper net is more likely to break with this bunch. Medium weight aquatic pokemon would consist of pokemon including, but not limited to, Tirtouga, Whiscash, Huntail, and Frillish.
To try and scoop up one of these mini pokemon in your net, roll a d10. A roll of 1-6 means your net broke, but you get a consolation prize of 1 ticket. A 7-10 means you have successfully wrangled yourself up a tiny pokemon and earned yourself 5 tickets!
Heavy Weight Catches:
Don't be fooled by these pokemon's tiny appearances; they're heavy! Or at least they're heavier than a paper net can generally handle, but if you have the skills and a little bit of luck, you just might be able to handle scooping up some of these Octillery, Clamperl, or Mantyke to turn in for a whopping 10 tickets!
To attempt such a feat, roll a d6. Any numbers ranging between 1 and 4 means your net broke, but you still get a consolation prize of 1 ticket. If you happen to roll a 5 or a 6, you're in luck! You managed to catch these slightly heavier pokemon and can turn them in for your 10 ticket reward.
Wailmer Challenge:
Are you feeling lucky? Well this challenge is just for you! Wailmer are pretty heavy, even when they're small. It's near impossible to scoop them up in a paper net, but it can be done.
If you feel like you're willing and able to attempt this challenge, then roll a d20. Anything less than 20 gets you a broken net and one ticket as a consolation prize, but that's the risk, the reward for successfully rolling a 20 is a whopping 100 tickets!
Golden Magikarp Challenge:
Got bigger fish to fry than a Wailmer? Are you feeling like Lady Luck is blessing your every step? Does the chance at 1000 tickets catch your fancy? Well then this is the challenge for you! We have here a 20 karat solid gold Magikarp here for you to try and scoop out of a fishbowl with a paper net, but there's a catch!
You need to roll a d100, and happen to roll, that's right, a perfect 100. Getting anything less will earn you 1 measly ticket, but the reward for succeeding is 1000 tickets! Think you can do it? Give it a try!
Throwing Darts: Try and pop as many balloons pinned to a wall with ten darts as you can! Roll a 10 sided dice. The number you get is the number of balloons you pop! 1-3 is 2 tickets, 4-6 yields 4 tickets, and 7-10, 6 tickets!
Ring Toss: Toss a ring and try to hoop it over a moomoo milk bottle! You only get three rings, so make them count! Roll three 10 sided dice. A 6-10 means you successfully landed that ring over a bottle! 0-1 rings landed earns you 2 tickets, 2 rings earns you 5 tickets, and landing all 3 rings earns you a whopping 10 tickets!
Arcade Games: Play an arcade game of your choice and try to get a high score! Roll a 20 sided dice to see what your score is! 1-5 means you scored pretty low, but the machine pities you by giving you 1 ticket as consolation. a 6-13 means you got an okay score, but it could have been better, the machine gives you 3 tickets for a good effort. 14-19 means you got a great score! You get 7 tickets. Rolling a 20 means you just set a new high score! The islanders are somewhat jealous of your master skills. Your prize is 10 tickets (and gloating rights).
Fortune Wheel: Step right up and spin to win! Every number earns you tickets, but some numbers are luckier than others! Roll a 10 sided dice, the number you roll is the number of tickets you win!
Posted: Mon Jun 22, 2015 6:59 pm
Aʀᴇᴢᴜ L. K ᴀ ᴛ ᴢ aceaceacccccici
The great red balloon of Tanjoubi's body fit right in with the festive atmosphere as he floated down to land. His tassels withdrew and Arezu hopped down lightly, Ai flowing to the ground beside her. "Whew! Now that was a long flight!" Even Kouvu had seemed tired when Arezu returned him as the island came into view.
Arezu stretched as she took in the sights, getting a feel for where everything was. She'd stopped on this island first because of the massive open area for pokemon. With her new Lupup's aversion towards being near her, Arezu thought it might be good to give him some time to cool off. Aside from that, as the coldest of the islands this was definitely the best place for Flurry to stay. So her first stop was the daycare, to drop the brothers off to have a safe time on their own. They seemed more than happy to run off together and explore.
With the tykes taken care of, Arezu let herself walk around without worries, keeping to the less populated edges of the festival while she could. "Not a bit fan of crowds," Arezu mumbled aloud to Ai. "You and Ai have that in common." Arezu looked down with a s**t-eating grin on her face to find Ai stopped in her tracks, a does-not-compute look on her face.
Arezu snorted at the judgemental look that followed. "Not really sorry~" She laughed, side-skipping away. By the time Ai caught up Arezu was stood in front of a great pool of water with a little paper net in her hands. "Which one, Ai?" The cat's eyes looked over the pool and settled on a red octillary. Her eyes didn't waver as Arezy swooped in. "Tch." The paper broke, the octillary sliding back into the water.
"...not sure if I feel like a winner with this," she sighed, holding up a single consolation ticket, to Ai's amusement.
Trying to boost her self esteem a bit more, Arezu veered towards a darts game. Darts. She was...decent with darts. The man at the booth made Ai stand a ways away, to make sure she wasn't cheating. "He doesn't know better," Arezu assured the ruffled Espeon.
Sure enough, Arezu didn't need any help to get seven balloons, earning herself a nice 6 tickets. "Whoo! There we go!" Ai twitched her tail, amused that her trainer was having fun with such trivial things.
The next game, however, Arezu didn't do so well on. Just one ring out of three meant she got just two tickets. "How many did you need for the good stuff again?" she asked Ai. The Espeon merely stared back, though Arezu could tell she was amused.
"Well, I can honestly say I wasn't expecting that." Arezu pointed at a tent packed full of arcade games. Ai tilted her head, obviously confused. "Here, I'll show you." Once the Espeon saw the games for herself, and after an explanation from Arezu, she realized why they might seem out of place. Though some of them seemed normal enough.
Case in point, Arezu picked out a machine that had players tossing balls up a slop, trying to aim for different rings for points. She kept up a good score, one ball just barely missing the jackpot and setting her just low enough for the dinky-but-not-the-worst prize.
"Unf, the last one is really just chance, isn't it?" Arezu spoke aloud, looking at the wheel of chance just outside the arcade. Ai gave her a questioning look. "No, Ai, no cheating. Though god knows we'd own if you did." Ai hid her disappointment. This honestly was what she liked about Arezu, wasn't it?
Either way, the wheel turned out about as well as could be expected, despite Arezu's best efforts. Four tickets. That was...decent enough.
Another day, another round of games! Arezu wondered exactly how long it would be until she got tired of this. Not until she won a good prize, at least. Exploring the island with just Ai or Hikaru by her side helped her wind down after the day, thankfully.
As for now, however, Hikaru followed Arezu through the crowd, the Lucario just inches shorter than Arezu after taking the ears into account. "Hey Hikaru, how about giving this a try?" Arezu asked, pointing to the wheel of fortune. "I cannot promise anything, though I will try." Arezu shook her head at the serious response, fighting to keep from laughing at the intense look of concentration that came over the Lucario. She gave the wheel a spin after a few moments of focus... "Seven! Not bad." Hikaru relaxed and handed the tickets to Arezu. "Not bad, but could be better. Are there any more of these 'games' I may try?" Arezu grinned.
"All right, the goal here is to get as many rings on as possible." Hikaru nodded, staring down the milk bottles. She flicked her paw, sending one ring shooting through the air. It shattered two milk bottles before thumping against the back of the booth. Flustered, she quickly shot off another ring, lighter this time but completely wide. Hikaru managed to regain just enough composure to get the last ring on, though it didn't amount to much of a prize.
"I will regain my honor with these darts," Hikaru stated simply. She took one in her paw and whipped it forward. Pop! Her left paw smoothly brought the next up and around. Pop! Swiftly and surely she released every dart. Pop, pop, pop! Just one balloon managed to keep from getting popped. Hikaru nodded with satisfaction.
At the ski ball machine Hikaru stood staring at the small ball in her paw. She drew her arm back, looking ready to peg it at the goals when Arezu jumped in. "Um, Hikaru, no."
"Here, I'll show you." Arezu did an awkward dance while she tried to get around Hikaru's spikes to show her how it was done. When that just ended in failure, she instead played a game on the machine to the left. When she had the hang of it, Hikaru followed suit, getting an impressive score. Arezu herself scored just a bit better this time, earning herself an odd reward -a revive- as a prize while Hikaru took away a nice 7 tickets.
Last but not least for the day was Ai's favorite game of the lot- fishing with the little paper nets. Hikaru immediately honed in on the Octillary Arezu had failed to catch yesterday. Unfortunately she used to much force and the paper fell apart before she'd barely gotten it in the water. "Tch. Arezu, I believe this netting is defective.""Uh, yeah, that's the point.""Why make a game that is so obviously broken?""Hey, hey, don't worry. It's pretty luck based anyways." Arezu tried to console Hikaru but the Lucario was obviously bothered and didn't say another word until they were set up on top of a hill overlooking the festival but far from prying eyes. Arezu could swear she heard Hikaru muttering about paper and nets before she fell asleep.
"Someone doesn't like losing," Arezu whispered to Ai, who shifted her ears in amusement. "You are lucky I did not hear that because I am in such deep concentration." Immediately after waking Hikaru had pulled Arezu back to the festival and made a beeline for the fishing game. She stood hunched over the water for a solid ten minutes before carefully, carefully lowering her net and lifting it. Riiiiip."Puffing plups!" Hikaru cursed, fur ruffled from her agitation.
Hikaru bent back over the water, trying again and again to pick up a small fish for her prize. She burned through over twenty nets before Arezu had to call an intervention. "Fine. I will win at other games then." And win she did. Hikaru took one look at the wheel of fortune and spun it straight into a ten, though her eyes were always on the fishing game in the distance.
Arezu chuckled nervously, "We need to get you outta here. Let's go inside." With a bit of force and a lot of coaxing, Arezu managed to get Hikaru inside the arcade and away from the sight of people fishing out tiny pokemon.
"Here, Hikaru, throw a ball." Hikaru 'humpfed' and tossed the ball distractedly. It plunked into the 0-points hole. Arezu, Ai, and a small crowd gathered and watched as Hikaru continued to sink stinkers until she finished the game with a measly thirty points.
"Wow, I'm just impressed. You have to try to be that bad!" Arezu groaned, accepting the dinky one ticket the machine spit out.