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Posted: Thu May 21, 2015 12:20 am
The giant snake has returned, and it bursts from the ground, chest glowing an angry red. As it moves, lightning crackles across its skin. Height: 400 feet Shadow World Serpent HP 999/999 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- You may use as many nulberries as you OWN in this battle. For each nulberry used, lower the boss's HP by 1 hit point. Once used, you cannot unuse it. - This boss also gives you x2 frenzy. Meaning instead of counting +1, you must count +2 frenzy - If a player rolls a miss, they become mind controlled. For the next three turns, they must target an ALLY instead of the boss and ONLY roll their attack dice. - If any player does more than 25 damage in one turn, snake will AUTOMATICALLY KILL THEM. This persists throughout the entire battle.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d6 and match your loot to the results below. You CANNOT roll lucky cat. Yo CANNOT roll twice the loot. Once per boss battle. 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
gaia_crown Critical Areas NONE
gaia_crown Frenzy Yes. Double your frenzy counter. Instead of +1, add +2.
To fight mob: Use the code below and past it to the FIRST POST of your battle! poke mattix you wanted another serpent
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Posted: Thu May 21, 2015 12:21 am
Didn't they just kill one of these? It didn't matter. Micheal raised his sword and took only a moment to prepare the others around him. "Prepare for battle!" And then he ran off and charged head first into battle. He raided his blade landing a giant attack on the snake... and was immediately eaten. But apparently not dead. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 100 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 899/999 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
EVERYONE Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Quote: Chii the more experienced on says weakeners don't count as damage. They are passive ability like nulberry.
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Posted: Thu May 21, 2015 12:26 am
...Wilson ate a berry.BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: n/a DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 899 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Revive: Revive all fallen party members. Can only be used once per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
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Posted: Thu May 21, 2015 12:27 am
TK did as well.BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: n/a DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 899 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Posted: Thu May 21, 2015 12:38 am
So did Poke Time to fight more snakes. BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 898/999 TURNS TAKEN: Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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Posted: Thu May 21, 2015 1:24 am
-and Reith. Somehow he find this similar with the scene where peoples riding giant eagles trying to toss one ring into a volcano. Something tickles his tongue, wanting to say 'AND MY AXE!' BATTLE DAMAGE Your Arena Rank: AR [G] DAMAGE DONE: ?DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP ??/999 TURNS TAKEN: ??/10 Items used:  YOUR SKILLS gaia_crown [ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up) gaia_crown [ Rank 2 ] Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown [ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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poke mattix rolled 4 4-sided dice:
1, 2, 1, 2
Total: 6 (4-16)
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Posted: Thu May 21, 2015 1:32 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 6 + 1 = 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 890/999 TURNS TAKEN: Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 4 4-sided dice:
1, 3, 3, 2
Total: 9 (4-16)
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Posted: Thu May 21, 2015 2:07 am
((edit: Gah my head @A@ -undos- the confusion she causes via editing-)) Danirate attacks the giant. ((-shakes fist at rl in persistence to have some play time- @A@)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 880 TURNS TAKEN: 2 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Thu May 21, 2015 2:08 am
Nulberry times BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 899/999 TURNS TAKEN: nulberried Items used: nulberry linkYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
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phantompanther13 rolled 4 4-sided dice:
1, 2, 3, 1
Total: 7 (4-16)
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Posted: Thu May 21, 2015 2:12 am
killing with killings BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 873/999 TURNS TAKEN: nulberried Items used: nulberry linkYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
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Posted: Thu May 21, 2015 2:13 am
((note to scrambled brain: no rolling when using items)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: An item was used. DAMAGE TAKEN: 5 YOUR REMAINING HP: 170 BOSS REMAINING HP TURNS TAKEN: 2+ Items used: 1 Nulberry has been used during this turn. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Thu May 21, 2015 2:15 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP 862 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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poke mattix rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Thu May 21, 2015 2:16 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP /999 TURNS TAKEN: Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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poke mattix rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Thu May 21, 2015 2:17 am
Batshit poke 1/3 BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 10 + 1 = 11 DAMAGE TAKEN: 16 YOUR REMAINING HP: 154/180 BOSS REMAINING HP 862/999 TURNS TAKEN: Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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Posted: Thu May 21, 2015 2:18 am
Summon: Micheal disappeared. No wait he didn't disappear he left and came back, Riding a shadow Devil. What? Was that a rope tied around the inside of the devil's mouth? Yes it was. He walked that Devil right into battle. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP862/999 TURNS TAKEN: nulberried Items used: nulberry linkYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
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