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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [RH] [Shadow Satyr] Micheal open + evil dead Goto Page: 1 2 3 [>] [»|]

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phantompanther13 rolled 1 6-sided dice: 6 Total: 6 (1-6)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 7:44 am


User Image - Blocked by "Display Image" Settings. Click to show.
This monster will try to trick you by telling all sorts of strange lies!
Height: 4 feet


Shadow Satyr HP 40/40

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Purple):/10
Tail (Purple): /10 (purple must do x2 damage)

gaia_crown Frenzy No
QUOTE PLAYERS HERE



User Image - Blocked by "Display Image" Settings. Click to show.
This beast likes to eat and eat and eat...and will not stop.. EVER.
Height:40 feet


Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nothing
4. Nothing

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (None):
Tail (None):

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


QUOTE YOUR PLAYERS NAME HERE
shyanimegrl rolled 4 4-sided dice: 3, 1, 2, 1 Total: 7 (4-16)
PostPosted: Sun May 17, 2015 7:48 am


((Thank you for teh heads up! *u* <3))

Danirate attacks the shadow.

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 8
DAMAGE TAKEN:14
YOUR REMAINING HP: 86
BOSS REMAINING HP 132
TURNS TAKEN: 1
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 7:50 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN:14
YOUR REMAINING HP: 72
BOSS REMAINING HP 128
TURNS TAKEN: 2
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 7:51 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 7
DAMAGE TAKEN:14
YOUR REMAINING HP: 58
BOSS REMAINING HP 121
TURNS TAKEN: 3
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 7:54 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN:14
YOUR REMAINING HP: 44
BOSS REMAINING HP 117
TURNS TAKEN: 4
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


phantompanther13 rolled 0-sided dice: Total: 0 (-0)
PostPosted: Sun May 17, 2015 7:54 am


weakener


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 14
DAMAGE TAKEN: 14
YOUR REMAINING HP: 36/50
BOSS REMAINING HP 103/ 140
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 4 4-sided dice: 4, 4, 1, 1 Total: 10 (4-16)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 7:55 am


....


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 10
DAMAGE TAKEN: 14
YOUR REMAINING HP: 22/50
BOSS REMAINING HP 93/ 140
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





shyanimegrl
if you kill yourself I have a revive
shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sun May 17, 2015 7:56 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 8
DAMAGE TAKEN:10
YOUR REMAINING HP: 34
BOSS REMAINING HP 85
TURNS TAKEN: 5
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
phantompanther13 rolled 1 8-sided dice: 4 Total: 4 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 7:59 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 4
DAMAGE TAKEN: 14
YOUR REMAINING HP:8/50
BOSS REMAINING HP 81/ 140
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.



shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sun May 17, 2015 8:00 am


((Copy that! 8 D))

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: miss
DAMAGE TAKEN:10
YOUR REMAINING HP: 24
BOSS REMAINING HP 81
TURNS TAKEN: 6
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:03 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 14
BOSS REMAINING HP 75
TURNS TAKEN: 7
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sun May 17, 2015 8:07 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE:
DAMAGE TAKEN: 10
YOUR REMAINING HP: 4
BOSS REMAINING HP
TURNS TAKEN: 8
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:09 am


phantompanther13
((I got Danirate KO'd x D))


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN: 10
YOUR REMAINING HP: KO'd
BOSS REMAINING HP 71
TURNS TAKEN: 9
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


PostPosted: Sun May 17, 2015 8:14 am


Revieve!


Micheal kicked Danirate awake. And then he was dead.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 0
DAMAGE TAKEN: 14
YOUR REMAINING HP:dead/50
BOSS REMAINING HP ???/ 140
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





shyanimegrl
If we can't get this one I'll try again. I'm one away from elder dragon now.

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:16 am


phantompanther13
((Kekeke pasting fail and thank you! x D Copy that! ^u^))


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: An item was used.
DAMAGE TAKEN: 10
YOUR REMAINING HP: 90
BOSS REMAINING HP 71
TURNS TAKEN: 10
Items used: 1 Nulberry was used during this turn.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


Reply
{ ARCHIVED } ----------------- Knights, May 2015

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