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Suhuba
Captain

PostPosted: Fri May 01, 2015 12:42 pm


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(Lines by The Only Black Uke, Color by Tasinei)

|| Stat Page ||
Updated: Oct/25/17
Experience || 75

Inventory
Weapons
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Simple Blades
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Lightning lvl1

Items
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Strengthening Vial || Sword of the Strong || Sewing Kit
PostPosted: Thu Jun 25, 2015 10:43 am


o1. Mule Post
o2. Index
o3. Personal
o4. Background
o5. Family/Friends
o6. Locations
o7. RPs
o8. Battles
o9. Treasure
1o. Companions
11. Art
12. Requirements
13. Further Info
14. Contact
15. Credits

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PostPosted: Thu Jun 25, 2015 10:59 am


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Name: Aqio

Tribe: Water

Orientation/Preference: Homosexual/ Men

Stage: Prentice

Dreams: Becoming a dancing assassin. Finding his elder brother.

Fears: Losing his twin.

Appearance: Hair is a dark blue with green bangs and a stray green braid on his left side. Styled long to his mid upper arm and fluffy around to the base of his neck. Its so fluffy that when he gets it wet it legit reaches his waist.

Notable Features: He has light colored markings covering his torso as a band covers his eyes. The markings are purely for fashion statement and to match his twin while on Aqio. Sadly on Abie...their purely to hide small scars from that one owner. The band across their eyes it out of respect to the Rider Owner as he taught them it reduced glare from sunlight as he raced [taking this from football players]

Personality: Calm. Aqio will never ever yell, scream or make a loud noise. He has his twin for that. The youth rarely if ever lets his emotions get the best of him, showing a cool facade as he panics underneath. He isn't prone to his brothers excitement, but rather would be the one just watching from the side ready to jump in if he thinks his brother's stepped on a few toes. He's always been calm, ever since he was a youngling. Those who know him would say its due to his hyper twin taking all the energy from the both of them. Outsiders would say its him just watching his brother make a fool out of himself.

Realist. His main weakness is that he never looks to the bright side of things. Aqio sees the reality of things and that at this moment...everything is a nightmare and there is not getting out of it. He's not gloomy exactly, but he's close enough that others would call him "depressing". Aqio ignores them for the most part because he's not going to blind himself to the realities of the world due to others thinking. Aqio can be blunt depending on the situation at hand. Sometimes if he feels tension he falls silent to avoid sparking a sudden outburst of rage. Others he'll miss the tension signal and just outright say it. He's...sorta vocal on the glass half empty views. Again, if he senses the tension he won't say anything. That's not to say he'll shut away his views. He just knows when to come out with it.

Klutz. Aqio is known for his odd moments of total klutziness. Its a trait that the youth is constantly trying to avoid. Though he has these moments, sometimes they work out in his favor. On top of an odd balance he also is a klutz with reading the situation and talking to others at some points in his life.

Likes/Strengths: Dancing. Being with his twin.

Dislikes/Weakness: Falling.
PostPosted: Wed Jan 06, 2016 12:24 pm


o4. Background

Raised by a few owners after being taken from his fishermen parents. He watched his elder twin nearly be crushed under their first owner. It was the worst years of his life. He watched as they were parted from a family they barely can recall now. Then they were thrust into a hostile home where the master seemed to hate everything his brother was. Aqio had always been a silent youth, this sat well with their Owner and he gave the smaller twin unwanted attention at times. The male never touched either youth outright until he started to hit Abie. Then Aqio felt small touches here and there...as the abuse to his brother escalated. The attention his Master gave him increased. Aqio was the one who got someone outside to notice their treatment. He had seen a sympathetic Oban once. Then again, only their next meeting allowed Aqio to get the outsider to notice his brother was being hurt. Before his Master had the chance to something the youth knew to be beyond wrong, they were freed. During all of this, Aqio remained at his brother's side for moral support. When they were taken to the Rider he finally felt he could breathe easy... The youth would recall their last owner as a gruff male with little to say to them or others. While under the male's ownership Aqio befriended a trainee assassin. Though klutzy the youth was told he had a natural movement for being unpredictable. That being his motivation, Aqio watched the dancers that their Rider Master would frequent. Seeing their controlled movements the youth came up with an idea of a dancing assassin.

While his memories from his youngling days are faded, his memories of his elder brother Mano are indeed strong. Their parents are recalled by Aqio as happiness and security. He recalls his mother's hugs the happiness he felt when surrounded by her and by watching his father work he remembers the security in knowing. They can't recall much else due to a natural reason; they were young. Most early memories for most children can't be recalled with clarity. The reason behind them remembering Mano differs between them. For Aqio it was the curiosity his elder brother sparked in him. Mano was their teacher in most things related to being a child. Mano was their first protector against others and their best friend at all times. Mano was the one who got the child to think outside of his norm, therefore Mano will always spark his curiosity on how he could do things differently. Thinking back on it he now calls his brother a idiot for his naive ways. Though his goals in life are sorta dark, the youth is taking it to protect his brothers. If someone was going to hurt them. He'd get them first.

What the twins have yet to discover is that Mano actually went missing before them. Being so young they only really recall that one day their parents were frantic. While they thought Mano was playing a game, the two went to a secert place they went on adventures in. Thinking their elder brother was there...they were dismayed when he didn't show up. As they were about to make their way back, they were also taken. When Mano had finally gotten free of his Master, the reason his family wasn't there was due to them looking for the twins as well as Mano himself.

Note: With Orpheus Solon's permission the family connection is established.

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PostPosted: Wed Jan 06, 2016 12:26 pm


o5. Family/Friends
PostPosted: Wed Jan 06, 2016 12:28 pm


o6. Locations

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PostPosted: Thu Jan 07, 2016 6:47 pm


o7. RPs
Prentice
The Serpent and the Fish -RP with Shesha
A Midnight Escape -RP with Incanthis + Abie
Practice Makes Perfect - RP with Karo
At Large - World Event with Keelthy
Much Needed Distraction - RP with Shesha
A Surprising Visit - RP with Shesha


Stage 2
Information Please
The Hissing Serpent
Oops! Sorry!
A Fancy Party -31 posts-
Checking In
A Messy Room
WE Strange Weather -- Shesha
PostPosted: Thu Jan 07, 2016 6:52 pm


o8. Battles

vs Shesha -- Won
vs Shesha -- Won

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PostPosted: Thu Jan 07, 2016 6:53 pm


o9. Treasure
PostPosted: Thu Jan 07, 2016 6:55 pm


1o. Companions

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PostPosted: Thu Jan 07, 2016 6:56 pm


11. Art
PostPosted: Thu Jan 07, 2016 7:38 pm


Requirements
Class: Swordsmen ---> Knight ---> Assassin

Prentice - Stage 2:
1 Set-up Journal
1 Month's Time
25 RP Growth Points
xxxxOne (900 word minimum) solo is required to show class affinity
1 Completed Class Quest



Stage 2 - Stage 3
2 Month's Time
35 Growth Points
5 EXP Growth Points
1 Completed Class Quest


Stage 3 - Stage 4
2 Month's Time
50 RP Growth Reqs
10 EXP Growth Reqs
1 Completed Class Quest


Stage 4 - Legendary
4 Month's Time
80 RP Growth Reqs
20 EXP Growth Points
1 Completed Legendary Quest
xxxxTHIS QUEST IS PROMPTED BY STAFF! It is the only req that is not completed before posting for growth.


RP Growth Points
|| 300 word solo = 1 point
|| 10 post RP = 5 points
|| 7 posts in meta = 5 points

EXP Growth Points
|| 1 crafting solo = 1 point
|| 1 beast battle = 1 point
|| 1 battle = 2 points

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PostPosted: Thu Jan 07, 2016 7:39 pm


Earthlings: Water



The people of Matori live in small, very humble huts and shacks in Matori's cities and villages. Their conditions in the larger villages are cramped, while the outskirts spread farther out to accommodate what farming they can do to provide for themselves. Their proximity at all times to the water has made light and loose clothing something of a norm, as well as anything aquatic and fish inspired designs.

The water earthlings are one of the most unique looking race of earthlings in Tendaji, with blue-green skin and lighter green markings that seem to be located in the same location and pattern for all the people of Matori with only the slightest variation in the number of dots. They do not have crystals, and their eyes are a golden-yellow or orange in color with pupils that sit as horizontal ovals rather than the perfect circle. Their ears are arguably their most unique feature, seeming to have taken on the resemblance of a fin, with an almost transparency to them. Their hair is commonly black but can range from mid to very dark blue-greens and greens, and their eyebrows seem to grow in patches rather than a continuous line.

The people of Matori have been under the control of Oba for as long as they have known in their histories. While they and born and raised in Matori, the majority of their inhabitants are picked as slaves at any variation of age depending on the work that needs doing. Now that they have been freed of their bondage to Obans, their culture is beginning to find ways to separate itself from the fire earthlings and become something unique.

Religion: The people of Matori, due to their close though rather forced relationship with Oba, believe in the same pantheon of Gods and Goddesses as their former enslavers, though a few of the names seem to have shifted and evolved. There is always a different name to pray to depending on the situation at hand. The major players in their pantheon include:
Nessat King of Gods, god of judgement (Oba: Nerad)
Ome Essd Queen of Gods, goddess of life and death (Oba: Essd)
Drach'ti God of storms and rain (Oba: Drach)
On'os God of time and fortune
Len Goddess of fishing and feasts (Oba: Lenoxe)
Kiyom God of wood and lumber
Hatald Goddess of fertility, marriage, and women
Jonal God of men and war
Ubeli'ae Godess of the moon and ocean (Oba: Ubeli)
Atun God of the sun, forging fires, and desert

Government: Having been under the control of Oba for so long, there isn't much of a governmental system for the people of Matori. They have lived their lives and their history as the very bottom rank of Oba's governmental views. Now that they have been freed of their oppressors, they are beginning to establish their own government based on a group of counselors who live on the market chain to the south. Those who have problems seek out a meeting with the counselors to come to a solution. Counselors are usually the most successful merchants and some of the strongest warriors during the War.


List of Physical Traits
|| Blue/green skin with the same pattern on all water earthlings
|| No crystals
|| Golden-yellow or orange eyes with horizontal oval pupils
|| Patched eyebrows
|| Usually black hair, can include mid to very dark blue-greens and greens
|| Fin-like ears
|| Clothes are typically all shades of blues, greens/yellows, and browns
PostPosted: Thu Jan 07, 2016 7:41 pm


14. Contact

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PostPosted: Thu Jan 07, 2016 7:42 pm


15. Credits
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