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Posted: Mon Dec 22, 2014 9:27 am
The signal is given and you fall in with the trolls closest to you, spreading out into the city. Your team descends into a cellar, where, hidden behind an old discarded recupricoon, is the entrance to one of the many tunnels the rebels have been digging, leading you across town and up into a supply closet on the first floor of the research facility. Stepping out into the hallway, your group splits up again, and spread out into the silent building. Each team has a 'stealth meter' of three points. Each day they can advance forwards three times before hitting 0 and having to wait for any potential attention to die down. At three points, to advance, players must roll 1d4. At two points, they must roll 1d6, and at 1 point, they must roll 1d8. They can then look in the spoilers at the top of their thread to see what they discovered, and continue onward. Players will have seven days to get as far into the station as possible.
If each troll post has roleplay in it with the other members, and the minimum word count is reached, trolls can count this towards their growth. As always, ask any questions about rules/mechanics in the main meta thread.Quote: if you decide on a totally required and utterly serious name please post it in the main meta thread and your topic's name will be updated!
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Hivestuck rolled 2 6-sided dice:
5, 1
Total: 6 (2-12)
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Posted: Sat Dec 27, 2014 9:52 am
There were a lot of securitybots. A lot. So many, in fact, that it was kind of overwhelming. Who takes care of all these? And why, after beating so many, has nothing happened? Why has no alarm sounded? Why have adult trolls not come pouring in to drive out the intruders? While some trolls might have wondered this, and the most sensitive ones of the group might have worried about the odd sensation of being herded, the groups of stealthy trolls slipped deeper and deeper into the building without pausing to consider these odd circumstances in too much depth. And then, slowly, began to all arrive in the same room. There were at least a half-dozen different doors leading in, with each group trickling in through one or another, but a small confused cluster of trolls ended up gathering in the centre of the huge room. The place was swept empty, apart from a large glass chamber hanging from the ceiling in one corner, empty and not in use. Apart from that, no WACKY. No plans. Nothing, nothing at all to suggest any kind of foul play by the drones working at this station, or the highbloods that direct them. A group would decide to leave and continue searching, only to end up wandering back in, lost and confused a few minutes later. And eventually, the final remaining rebels stepped through the door. The moment every single party arrived, tired and lost, the lights in the room flicked to red, and a low buzzer sounded, while each door slid smoothly shut and locked with a firm click. As soon as it did, trolls began to yell 'trap' and rush for the exits, but the thick metal doors were impenetrable, the keypads beside them giving error after error as passwords were frantically tried and rejected. The loud tone of the alarm suddenly cutting off, two metal panels slid back in the ceiling, and from it began to lower a huge shuddering bunker of metal. ALL TROLLS BEGIN THIS FIGHT WITH THE HP THEY HAD IN THE PREVIOUS ACTIVITY 1000/1000how 2 bossfite | wiggler version: electric boogalooAny questions regarding battle mechanics should be asked in the main meta thread. The slowly rotating, glittering and armoured machine slides a few panels aside, from them emerge various dangerous looking pieces of humming technology. Thin red lights flick on all over it, each swinging around to pinpoint and target a troll in the panicking group, until the entire room is tagged.
*with lusus all damage and targeting is applied to them rather than the kid* If you rolled a 1, you find yourself staring down the end of a gigantic, pulsating energy cannon. Frantically leaping out of it's way, you nevertheless feel it connect to part of your body with a burning, blasting pulse that sends you tumbling across the floor. Lose 5 hp. If you rolled a 2, you struggle to move in the crowded room, filled with yelling trolls. Distracted momentarily, you take a heavy hit to your body from one of the machine's numerous energy canons, and feel warm blood rush to fill the wound. Lose 4 hp. If you rolled a 3, you take a few shots as you try pausing to get your bearings. Best to just keep ducking and dodging for as long as you can hold out. Lose 3 hp. If you rolled a 4, you spend a few seconds too long trying to find a weak spot on the machine, but the pain of the blast that grazes you gets you moving again. Lose 2 hp. If you rolled a 5, you are hit by friendly fire as a panicking rebel fires wildly at the machine, and trolls around them. Lose 1 hp. If you rolled a 6, you keep moving, managing to stay ahead of the machine, and keep it from being able to properly target you. Do not lose any hp. Half hour options:Fight! Teens can choose to attack the boss once every half hour, as normal. But wow this thing is scary, scary strong. [Take half the damage you dealt to the boss in return as it automatically counterattacks.] Maybe it would be better to try and... Flee! Teens and kids can attempt to guess the passcodes for the doors. They seem to be on high security alert, with the passcodes resetting every few minutes. If one troll can concentrate on cycling through all the numbers available [Roll 2d6 and try and mach the number generated in the boss's round post.], while another defends them from danger [Take the highest individual dice roll as damage, ie: results are 3,5 take 5 damage.], they might have a chance of getting out alive [The two trolls can escape through the door before it slams shut again. if they have any lusus with them it is not fast enough and is left behind quote the mule on a successful escape.]. Reaching 0hp:If at any time during the fight or during flee attempts your troll or kid's lusus reaches 0 hp, please quote the mule, do not roleplay past the moment they hit 0, and wait for a response. New round will go up in ??? hours.
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iStoleYurVamps rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Dec 27, 2014 10:18 am
Herded into a room? Well dang sure that wasn't at all suspicious. Lunear hadn't really been thinking about the whole 'man golly gee is sure is lax in the security here', he'd been wondering about more mundane matters. Like if he forgot to turn off his hive light before he went out and if his gerbils back home would be okay with a new friend and if said gerbils would need or want more running room and cage space, (he anticipated they would).
Yet when door started to slam shut and wow who would have thought the place would have been elaborately set up to trap them and get them all killed? Certainly not the designers or the rebels, no, because that would have been logical and by the mother grub he was pretty sure next time he was going to demand rebel escorts he wasn't signing up to die of all things!
He was too perfect to die.
"Oh for the love of-" Looking up, the red lens of the cannon was aimed at him and with a curse, he attempted to shove his way out of the line of fire- Only to feel a deep lacerating burn digging into his arm. Screaming in pain, he clutched the wound, knowing no matter how hard he tried, someone would notice his blood color. His face was still protected though, so there was that.
HP: 17-5 ow Boss HP: -5
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iStoleYurVamps rolled 2 6-sided dice:
2, 3
Total: 5 (2-12)
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Posted: Sat Dec 27, 2014 10:59 am
Lunear, now hit had a pretty good grasp on how fast they would die.
And that would be pretty darn fast. It was a bit too powerful for a bunch of kids and teen and wow nope they'd die right quick. So he did what was the only thing anyone could do- number mash. And possibly get someone killed .
HP: 12 b/c pain.
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iStoleYurVamps
iStoleYurVamps
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zeflamigo rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat Dec 27, 2014 11:07 am
HP: 38/40
Vulpin was insulted. Scouring the premises was a cakewalk, and he was starting to believe that he was good at this thing, spying. But no, it was too easy for an entirely different reason. He should have seen the signs- he should have known it was all one big trap. But no, he got cocky, he got distracted, and he wasn't paying attention.
And it wasn't his fault at all.
It was Forera's. He wouldn't have been so distracted if it wasn't for her. He wanted to yell at her, but there wasn't any time for that, now that he was trying to not die. Hopping on Sly's back, Vulpin rushed for one of the exits. Evading the machine was an obstacle, but Sly was craftier than he looked. The two reached the door untouched, and Vulpin could breathe again.
Sly dealt 1 damage
this is a mess up, wrong roll, sorry!!
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quite uneventful rolled 2 6-sided dice:
1, 3
Total: 4 (2-12)
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Posted: Sat Dec 27, 2014 12:07 pm
Forera dealt 3 damage. Forera was being extremely stupid for believing it'd be that easy to infiltrate a royalist base. After all, she had been apart of the royalists until recently-- she should've known better. She should've been more wary.
But she wasn't. And she wasn't going to let herself get hung on that. So after the robot started moving and attacking, the sharptoothed female gave a smile and charged, only to be faced with a large, glaring cannon. She jumped but felt it pierce her left side, letting out a loud yelp of pain and clutching her side afterwards. She stood up and growled, pulling out her small scapel-- though after thinking a bit, the fiery teal blood snarled and pulled out her piercing gun, pointing it at the robot and shooting, growling in anger. HP: 16 - 5 = 11 hp
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zeflamigo rolled 2 6-sided dice:
4, 6
Total: 10 (2-12)
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Posted: Sat Dec 27, 2014 12:15 pm
HP: 38 - 3 = 35/40
Vulpin rode over to Lunear, who was apparently mashing buttons like an idiot. He looked frazzled, like he had been hard. Vulpin wasn't going to shove him to the side in the condition he was in, especially when there was hardly a scratch on him or his lusus.
He spoke too soon. As soon as he had stopped moving, the machine's lights hovered right over Vulpin. Frozen in fear, Sly had to shove Vulpin aside to keep him safe. The woofbeast took full force of the attack. Vulpin went to run back to aid his lusus, but he growled when he came too close.
Vulpin got the message, and ran over to assist Lune. Sly would guard them. Occasionally, Vulpin would glance back, terrified of what the machine might be capable of doing to his lusus.
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iStoleYurVamps rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Sat Dec 27, 2014 12:56 pm
It had been a mistake. He'd been cheap with the hair dye, the color starting to fade with sweat and now as he brushed the locked from his face, with fresh royal blue blood cleanings away the black dye that hid yet another marking of who he was. Mashing more buttons, Lunear didn't notice the lusus or the kid troll until they took the shot meant likely, for him.
He winced internally, knowing that at such a young age, if the lusus died here? So would the kid. Sure it was just how things were but all the same. "Thank you." He muttered. "As much as my blood is the best hue, it really doesn't belong on the floor you know?"
[Attempt to crack da code]
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iStoleYurVamps
iStoleYurVamps
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quite uneventful rolled 2 6-sided dice:
2, 4
Total: 6 (2-12)
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Posted: Sat Dec 27, 2014 1:03 pm
Forera dealt 0 damage. Seeing Lunear from afar, frazzled and running to the door to try and open it only made her tense up. Vulpin had gone to help him-- which meant Forera had to do what she tried to do best-- attack Again she shot at it, a dark gleam in her eyes as she hoped she hit it well!
Annnd she missed. What a fail! HP: 16 - 5 = 11 hp
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zeflamigo rolled 2 6-sided dice:
4, 4
Total: 8 (2-12)
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Posted: Sat Dec 27, 2014 1:03 pm
HP: 35 - 5 = 30/40
"I don't give a s**t about your damn blue blood!" Vulpin screamed. He felt offended that the teen wasted his time to tell him thanks. It wasn't the time for bullshit flowery language that highbloods insisted on using all the time. "Look at you, we could all die here and you're worried about being pretty?!"
Vulpin looked back at his lusus, who was taking quite a beating. He cringed at the sight. He wanted to save him, or do something. He felt useless, waiting around for this blueblood.
"You know what? Move over." Vulpin said bluntly, shoving Lunear.
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zeflamigo rolled 2 6-sided dice:
4, 4
Total: 8 (2-12)
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Posted: Sat Dec 27, 2014 1:34 pm
Vulpin started to sweat, staring at all the numbers and buttons before him. He wasn't as good at this as he thought he was. s**t. Everything really was a set-up back there. He wasn't some super genius. Confidence gone, Vulpin started to panic. His blood-pusher was going crazy. If only he could figure something out.
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quite uneventful rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat Dec 27, 2014 1:47 pm
Forera dealt 0 damage. (PLEASE ignore the roll! there was some confusion going on between us aha!) s**t! This stupid ******** machine! Watching the two from afar, Forera couldn't help but feel panic for her teamates-- they weren't as stong as her, couldn't take as much. After all, half her team were wigglers. Including Vulpin. He was a big wiggler.
Which only made it worse when Forera saw him try to input the code to escape, the bot aiming at him, making Forera's eyes widen. ********-- "VULPIN!" She exclaimed, leaping at him taking the hit for him and letting out a groan. ********, this was really hurting her hard-- ********... She let out a pained snarl, clutching where she'd been hit, looking over to make sure her baby brother was alright along with Vulpin. "STUPID, STUUPID VULPIN!! STUUU-PIIIDDD LUNE!! CAN'T YOU GUYS SHUT UP?!!" She snarled, angry at both of them. Lune, for his ANNOYING blood complex, Vulpin because he wasn't as aware of his surroundings. HP: 11 - 4 = 7 hp
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kamileunaire rolled 2 6-sided dice:
2, 6
Total: 8 (2-12)
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Posted: Sat Dec 27, 2014 1:50 pm
Zeffer was starting to become fairly agitated. Hours spent wandering through that ******** compound, and nothing to speak for it aside from a crap load of robot sunglasses. Now they'd fallen right into a trap, and the thing attacking them had no eye wear to speak of. Wonderful.
The blueblood leapt into action, as he had always been wont to do. The worthless signal jammer was shoved into a pocket so he could grab his unused baton, and in no time they were being swung at the massive attack-cube in wild abandon. However enthusiastic he'd been, however, perhaps going at it with such gusto hadn't been the best choice....
The pain didn't reach him before the smell of his burnt clothes and flesh had. A blast from the security-cube's energy cannon sent him staggering into several other fighters, the new wound on the front of his chest immediately beginning to gush blue. With a frustrated roar, he continued to try to fight, intent on keeping the fire off his teammates.
Zeffer dealt 6(+1)= 7 damage Zeffer's HP: 17-4= 13hp
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iStoleYurVamps rolled 2 6-sided dice:
2, 3
Total: 5 (2-12)
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Posted: Sat Dec 27, 2014 1:57 pm
Lunear hissed as he was shoved and worse, when he was called stupid. He was not stupid thank you very much and was so not going to put up with any of that. "STOP SAYING HIS NAME YOU FLAPPY JAWED MORON!" He yelled back, letting the smaller troll handle the code for now.
"Do you think they are not listening? Think before you open you screech box!" He wanted to slap her. This had been a mistake. A very dumb mistake. His arm trobbed painfully as he attemptied to keep the lazers fixed on him and not the grub and his lusus.
HP: 4 Defending
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iStoleYurVamps
iStoleYurVamps
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