LOST CLAN CREATION FORM The Horseman Name: Jora
Nicknames: Jo
Gender: Female
Age: Presents physically as if mid-20s, mentally 30s
Original Clan: Death
Job Role: Ashen Soldier (former Guardian but lost her priestess, weep)
Personality:Jora is devout beyond all else — a zealot, through and through. This was instilled in her from a young age by her extremely religious father. She believes that the cultivation and harvesting of Fear is the holiest endeavor a horseman could ever pursue, which is why she worked as an Ashen Soldier for a significant time upon maturation. (She transitioned to Guardian temporarily after being selected by a priestess, previously.) Fear brings power to their cause, and power is key to restoring their society to its former dominance. Her reverence for priestesses, especially the High Priestess, defines the course of her life. Growing up, Jo was utterly devoted to the worship of Death, even carving holy symbols and words of prayer into the skin on her back and arms.
When she experienced the destruction of her homeland, Jo was a guardian to her first priestess, who did not survive. After this particular failure, she fled into exile, dejected and lost and questioning, until she felt she was worthy to return to the Clans. It was the whispers of the latest revelation that have brought her back: that the Old Gods should be the true focus for her devotion, not Death. Now, she prays nightly to the Old Gods and is fully prepared to be a diligent foot soldier for Medea’s vision. Jora believes that proper atonement can only be accomplished through pain, and that any creature may be permanently cleansed through the healing process of
dying. And she is more than willing to help them on their way.
Her allegiance is to her belief system first, all else second. Jo, more than anything, seeks a return to the full, empowered glory of the Horsemen and a way to return the Old Gods to their former power. With the Old Gods returned, humankind will be, in her heart, made to suffer for the rest of eternity for the sins they committed. And then, she will have paid back the Clans for her failure to keep her priestess safe.
To say that Jo is guarded would be an incredible understatement. She tries to be single-minded in her purpose and fears the pain of loss of those close to her. Naturally, this leads her to self-imposed isolation that is only broken by her required duty or the incredibly persistent. Her devout nature makes her judgmental of those who she sees as less dutiful, and though she tends to be stoic and silent (even compared to other Death Horsemen), Jo is quick to speak in matters of devotion, purpose, or
the cause. Jo sees herself as a tool of the Old Gods, but has a relatively low opinion of her worth beyond that. She believes her role is to support and lay her life down, not to lead or shine.
Her intense focus makes Jo a bit of the stick-in-the-mud who takes herself too seriously and needs to lighten up, basically all the time. Beneath her steely exterior is a good heart, like so many steely exteriors seem to hide, and an overwhelming desire to please the Old Gods, honor her family, and restore the Clans. Though she is a very competent and skilled soldier, Jo lacks real emotional experience (beyond grief) and can quickly devolve into an unsure, naive, almost girlish disposition when confronted with something like someone wanting to be her fiend, someone just wanting to do something for fun, or, god forbid, someone having any romantic interest in her. (She has a sort of Jon Snow Complex.)
Mount Form: A blur of white and gray that at certain angles appears something like
this. Jora sometimes refer to this manifestation as Judgment.
Weapon Form: Twin scimitar blades (more like daggers, like one scimitar was melted down into two smaller versions), bone handles set with a single purple stone at the hilt, steel forged by her father and then passed down to her.
FEAR ATTACK: [Y2]
Gambler's Chance --
Judgment Jora whispers a prayer against the blade, kisses it, and then strikes. If the Old Gods heard her prayer, it is effective. If the strike misses, then clearly it was not meant to be.
[Y2]
The Eye --
Blessing Jora (or an ally)'s accuracy is increased after appealing to the Old Gods.
[Y1]
Swift Strikes --
Shadow Slip Jora is filled with a sudden explosion of energy originating from her desire to protect and aid the Clan, which she uses to deliver repetitive blows while seeming to do attack from all sides thanks to handy dandy acrobatics. She appears to slip into shadows, get a little blurry during this.
Physical Description: Eye Colour: Highly saturated icy green. Shrewd, cat-eyed, dead expression.
Hair Colour/Style: Faded lilac in color, mostly straight, length to below her shoulders, but it is mostly hidden by her hood.
Skin Colour: A shade of gray that compliments her other coloration.
Clothing Style/Colours: Looking for some CC here. Basic idea would be: a hooded cloak, boots, fitted pants, tunic flowing into a
gladiator-style skirt, silver jewelry, white/gray fur accents. But I am flexible here. You are a better designer than me, trust. The vibe should just be mercenary/ranger.
Extra: Markings on her face, something like
this. These should appear more like scars/cuts, less like paint.
References: I am not an artist, but I do have ~inspiration~ images that give the general feel:
[x] Good reference for coloring of skin, hair, and eyes. Personality accurate too.
[x] Vibe/overall look.
[x] Coloration, belts, silver accents, fur usage all nice.
[x] Good feel for personality/general vibe.