Jobs are a nice way to earn coins and expand on your OC's background. You can only take 1 job at the time but you can quit it to take another one so long as you make a profile update request. You'll have to apply for the position just like a normal job. There will also be a set number of positions for some job which means you might not be able to get the job you're after at any given time. Jobs may also offer you perks other than coins. Do keep in mind when working your job that this is to be done in the RP. Also, you can opt not to provide your services to anyone for any reason so long as it is In-Character. For instance, if your OC is a medic who works for the House of Chaos and a House of Peace soldier requests your help, you can tell them to go to ... well, you get the idea.
Posted: Thu Jan 09, 2014 2:40 pm
Fixed price The price for your services have been set and may only be changed by the crew should they see the need. These jobs have more openings however.
█ Medic:► Job Bio: Heal those in need by any means of your choice. HP only. Can remove burns, freeze, poison and echo after only 1 turn. MP and item will be consumed. Perk: HP healing potions from Item Shops can be bought for half the price.HP healing potions cost you 5 coins only. Cost of services: 10 coins Requirements: Have At least 5 healing spells or 10 healing items on the character at all times. Occupancy:2/10 -Saweka takomoto -Lora Falls █Curse breaker:► Able to break curses off people. Job Bio: Break curses placed on others. Perk: Curses can't be placed on you. Cost of service: 25 coins Requirements: Soul Element Mastery 30/100 Occupancy:1/2 -Noa █Enchanter:► Able to place an enchantment on weapons or items. Job Bio:Able to place an enchantment on weapons or items. Every time a weapon or item is enchanted, the enchanter will have their max HP,MP and SP decrease by 1 Perk: -۞۞ Mana from spells you use. Minimum spell cost is still ۞ though. Cost of services: 200 coin Requirements: At least 5 Alteration [Support] Spells Occupancy:0/1
█Merchant :► . Job Bio: Buying items from other OC's to sell to others. Perk: You can keep anything you like. Cost of service: Buy items at 1/2 Shop Price. Sell at full shop price. You may set the price of any item not sold in the shop as you see fit. Requirements: Must own at least 10 items to take and keep job. Occupancy:0/5
█Nercomancer:► Job Bio: Bring a dead OC back to life or turn them into a Ghost. Can only bring an OC back to life or turn them into a Ghost ONCE ! All OC's brought back to life become a "homunculi" as well as whatever race they were before.
Can trade for an OC's soul and turn them into a Lich when the OC dies. If you own an OC's soul, then you can force them to do jobs for you.
Vampire, Spirit, Ghost, Anima, Koroki, and Kor can not be brought back to life. Anima cannot become a Ghost. Spirit and Ghost, can not become a lich. Perk: ALL Lich's MUST obey your every command so long as you own its soul. Lich's whose soul you own can not use their natural ability on you. Cost of service: Name your price. Requirements: Dark and Soul Magic as well as 20Mana Bars. Most keep track of all the souls you own. If you don't, that Lich whose soul you "lost" will no longer be under your command. It will then be able to hurt you and disobey you. This is called a "freed soul". You can do this of your own free will as well. Occupancy:1/2 Girdrazz the killer
█Guide / Steward:► Job Bio: Help protect others that travel from town to town. Perk: Reduce the amount of non combat posts needed in a danger zone by 1 for both OC and client. Gain additional 5 EXP for each monster sent after your client IF it is RPed by a crew member. Cost of service: 10 coins for every map that has been crossed. Requirements: Earth, Plant or Wind magic. Occupancy:0/6
█Chemist:► Job Bio: Make potions. Perk: Get to make potions for yourself for free. Cost of service: Same as the Shop cost Requirements: Fan weapon skill. Occupancy:1/4 Jame Ithreal
How potion making works
5 RP posts Restores ❖ Each RP post for 5 posts Restores ۞ Each RP post for 5 posts
10 RP posts Restores ❖❖ Each RP post for 5 posts Restores ۞۞ Each RP post for 5 posts
15 RP posts Restores ❖❖❖ Each RP post for 5 posts Restores ۞۞۞ Each RP post for 5 posts
20 RP post Restores ۞۞❖❖ Each RP post for 5 posts.
30 RP post Restores all ❖ Restores all ۞
█Blacksmith:► Job Bio: Turn weapons picked up through RP (not bought, looted or given by crew) into a permanent weapon that will not disappear after 1 battle post. Needs 5 posts to craft a weapon. Cooldown of 5 posts between smithing. Cost of service: 10 coins for every weapon. Requirements:Hammer weapon mastery and Earth element mastery at at least 30/100 Occupancy:0/5
█Bodyguard:► Job Bio: Protect those who hire you. Perk: +1 EXP for every RP post while on the job. Cost of service: Name your price. Requirements: Sword and shield weapon skills. Occupancy: 0/10
█Messenger:► Job Bio: Pass messages between two OC's one in your RP area and another OC outside of your area. Each message will consume 5 MP and SP. Perk: Able to talk to an OC outside of your RP area. Requirements: Mind Element Mastery of at least 30/100, Client must provide/Messenger must have something that has once belonged to the recipient of the message. Occupancy: 1/10 Saphial Idarrion
█Soul Eater:► Job Bio: Destroy the undead as well as "The Breed" ( Vampires, Ghosts and Lich ) Perk: Remove an amount of your Mana in order to drain an equal amount of Mana from target foe. Foes can not restore Mana. Auto kill any "The breed" monsters. Once every 3 RP posts. Requirements: Light and Soul Magic. Occupancy: 1
█Dusk Guard:► Job Bio: Lead "the breed" as you're told. These characters will be contacted with missions they need to accomplish with a 'Breed' that will be provided. Should the 'Breed' survive, the Dusk Guard may keep them as pet. They cannot own any other Battle Companions apart from Summons however. Perk: "The breed" you're given will obey your every command. You gain 1 EXP for every "The breed" monster your RP as. "The breed" monsters that you don't own will not obey you and will attack you. Should you defeat a Breed that was sent to attack you, it becomes yours. Requirements: Must be a member of the House of Chaos or the House of Twilight.One cannot refuse a mission. Should they do so, they will lose the profession. Occupancy: 1/3 Kishi Yoruno
█Dawn guard:► Job Bio: Destroy "The breed" monsters as told. Perk: gain 5EXP for each "The breed" you kill. Requirements: Must be a member of House of Peace, Guild of Nobility or the Guild of Governments. Occupancy: 1/1 Raziel Laverick
█Breeder:► Job Bio: Capture, tame, train and breed indigenous animals and monsters to turn them into pets and sell them to other players. Perks:Can change pets in-battle. Can use up to 2 pets at the same time, but they cannot be 2 monsters or 2 animals. Cost of services: Name your price. Requirements: Whip weapon skill. Occupancy: 2 How it works
Capturing: Enter an unsafe zone and roll a number. Chances are, you will encounter one. (See Navigation for more details) Indigenous Animal: No battle is required, move to step 3. Monsters: Reduce its HP to 0 Indigenous Animal: Make 4 posts, 100 words minimum, on how your character tamed it Monsters: 7 posts required to tame it Gender: -Roll a 20D, Males are even numbers, females are odd numbers. Breeding: (For now, hybrids, or cross-breeding is not allowed) -Requires presence of both Male and Female creature. -Requires 10 posts, 100 words min. -Resulting baby will be an average of both parents' stats, but starts at level 1 Training -Each level gives 1 HP and 1 SP -Gain 1 EXP per post it is present -10 EXP needed to reach level 2. -Additional 2 exp needed for every level. See Battle Companion thread for more information
Posted: Thu Jan 09, 2014 2:42 pm
Thug work You set your price and how you do the job. The only draw back is these jobs can be dangerous, you might even die.
█Bounty Hunter:► Job Bio: At the payed request of another OC, hunt down another OC. The request given may be to capture and bring them in alive or try and kill them. The person who hires you makes that choice. Bounties are posted here. Perk: +1 EXP to each post made while hunting a target OC. Requirements: Requirements can be set by the person who hires you. Occupancy: No limit
█Hired Grunt:► Job Bio: Do as your told ! Perk: +20 coins when the job is done on top of whatever the hired price was. Requirements: Requirements can be placed on the job by the person who hires you. Occupancy:No limit
█Thief:► Job Bio: Steal something as hired. Perk: Thieves can steal items from another OC by rolling a 20 side dice once every 10 RP posts. 3, 6, 9, 12, 15 and 18 means you steal the item with out a problem. 5, 10, 15, and 20 means you got caught trying to. Any other number means you failed but wasn't noticed trying. ( Yes, for those wondering, they really do steal your stuff. ) You pick 6 items the target owns that you want to steal. Give each item a number tagged 3,6,9,12,15,and 18. If you roll the correct number that's the item you steal. However by using 15 points from luck, you can pick what ever of the 6 items you want to steal. For 30 points from luck, you can roll a 6 side dice and auto steal the item you roll. Requirements: Dagger weapon skill. Target must own at least 6 items. Occupancy:2/3