Finished!
█Account Name: ► LainLoki
█RP Character Name: ► Saphial Idarrion
█Nicknames: ► Sappy, Kid, Runt
█Age: ► 34
█Race: ► Koroki
█Guild or house Rank: [Do not edit until a guild or house has accepted you ]
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█Height: ► 4' 5", (54 inches), (134.6 cm)
█Weight: ► 96 lbs, (43.5 kg)
█Physical Description: ►

█Personality: ► She is general an easy going person, almost to the borderline of dangerous. She will trust anybody and anyone instantly. Most people treat her just how she looks, A child. So she in kind tends to rarely choose act her age, unless someone treats her as such. She easily gets attached to people who show her the slightest bit of warmth. In most cases she is ignored or belittled but she responds to insults as if they are compliments. She abhors boredom. If she is stuck in one place for too long with out anything interesting (according to her), she will find something to entertain her. This entertainment usually doesn't end well in the case of whoever she happens to be around.
Sappy always has to touch things to understand their nature. For her figuring out how things work and asking questions. That the one thing that always gets her in trouble questions. Her irritating qualities hasn't earned her many friends, but she generally considers everyone her friend until her stuff is taken. She is very touchy about her things. If it ends up in her bag then it is hers, if someone takes it she gets very upset. When she gets upset she tends to do one of two things throw a tantrum or become very quiet. The first although loud is preferable, because if she becomes quiet that means she is thinking. A koroki thinking is one plotting, and that is never going to end well.
█Special Accessories: ► She has a staff that is broken down into three parts to fit in her bag. The staff is only four feet tall. The first is the top half that contains a large red crystal. It screw into the middle and bottom parts each have compartments to store different things in it.
█Biography/History: ► Saphial doesn't dwell on the past much, she would call it a rather boring topic. She was born as a twin, a not quite common affair but she couldn't call it rare. She was raised by her mother but like the nomadic Koroki nature, they always traveled never staying in one place. So she learned to call wherever her head lay home, and who ever fed her a friend. She had her sprite guide who she called Knit giving her advice on anything she asked. If Knit didn't know the answer, she found out the hard way giving her some of her scars at a very early age. She was a handful along with her brother, often leaving them in trouble with the locals. She learned to make friends fast, but not get attached. That led her to an early fateful encounter with some of the most interesting people she ever met yet.
Around the age of five she was playing around a church with her brother. After a few mishaps events led to them accidentally destroying one of the alters. Although it was both of the twins fault. Saphial confessed to the crime, and pleaded for her brother to be let go. After some negotiations It was agreed that she could repay her debt by serving in the clergy. A bit unorthodox, but she served with the clergy until they discovered that she had a knack for the elemental Mind. Whether it was her natural connection to her sprite, or her own latent ability she never knew. So she trained under the masters. Although her inherent nomadic nature allowed her to travel far more than other students.
She learned the advantage of having a large spiritual presence. The ability to avoid fighting became a useful ability. Her talents grew and she learned how to channel her presence to others across distances. How to move objects without lifting a finger. How to speak for those that had no other voice, and above all to help those in need. She learned the her young looking nature, let people to an extent trust her. So she always wanders popping in and out of peoples lives, but always leaving an impression.
█Class: ►

█Skills:
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Juggling: A skill she learned at a very young age. Keep your eye on the ball, or it might disappear. It's mainly used as a diversion or distraction. No real benefit.
█Abilities: ►Natural ability: +1 to every skill or element for every 4 skill points added
► Cleric: +1 points to Mind for every 4 skill points dropped
► Unable to unlock any weapons skills as well as the gravity element.
►Telespeak: She is able to communicate across vast distance and projects her thoughts into visual stimuli for short periods of time. (1-25 words)
►Sprite Scout: Can send sprite companion to scout the area ahead. 50 % less chance of ambush.
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