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[Knight] Maus, Page of Earth / Kay Little Goto Page: 1 2 [>] [»|]

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PostPosted: Thu May 23, 2013 12:19 pm


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PostPosted: Thu May 23, 2013 12:20 pm


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Name: Morgan Kay Little
Nickname: OK, Kay
Gender/Pronoun: he/him
Age: 31
Birthday: November 12
Occupation: Works at a thrift store
Hobbies:

Mice - A great fondness for mice has always been a part of Morgan’s character, and while it largely manifests in collecting things with mice on them - and in the form of a very small and discreet mouse tattoo - he will also keep them as pets. Because he is a dork, he also has an interest in mice as in the computer hardware - an interest that started out as a punny joke, and unfortunately became sincere. Collecting novelty and retro computer mice, therefore, is an extension of this other interest.

UrbEx - Morgan likes to get into places he shouldn’t be, especially if those places are in the middle of a big city. Every abandoned building is an irresistible siren call. Every “do not enter” sign is a challenge.

Nostalgia - While he has no concrete memories of his childhood or teen years, he retains a bittersweet sense of familiar fondness for the media he enjoyed then: children’s television in the vein of Hey Arnold, Zaboomafoo, and Recess. He has a surprisingly strong memory for trivia relating to those things, able to recall characters and episode plots readily. In a way, this familiarity is a comfort to him, even though it is divorced from any personal recollections and accompanied only by a vague sense of coziness.

Virtues:

Friendly - Morgan can and will talk to almost anyone. He is never shy about saying hello to a stranger, and is great with both names and faces. Despite his reluctance to forge truly deep friendships, he is expert at cultivating a network of casual positive acquaintances - he is a beloved regular at a corner store, the employee that always remembers your name and what you’re shopping for, and that guy at the bus stop that never hesitates to offer you a light, or even a smoke.

Good - The strongest thing to emerge from the fracturing of Morgan’s memories is certainly an ambition to do good. He will drop everything to help a stranger, and it is difficult to convince him to do anything truly hurtful, unless the results will yield more benefit than harm. While he tries not to let a guilty conscience hold him down, he also refuses to ignore it, and does everything he can to avoid having to feel guilty in the first place. This does not necessarily apply in all the ways one might think - Morgan can justify what he considers to be a victimless crime with ease - but his dedication to being a force for good as far as actual human beings go is unyielding.

Flaws:

Liar - Although a friend can trust Morgan implicitly with their life, they shouldn't trust him to tell the truth about... well, anything. Nearly every word that comes out of Morgan’s mouth is a lie, and his particular favourite method of bending the truth is to tell it exactly as it is, a tactic which can lead to surprising dishonesty. He gives false names, embroiders his stories, and fibs his way into parties, all with equal aplomb. If called on it, he will typically not even bother to make excuses. To Morgan, the truth should never stand in the way of a good story - or any story at all.

Paranoid - Overly-cautious and certain that everything is just about to go bad on purpose, Morgan has a hard time putting his faith in other people, or even in circumstances. He tries a little too hard to cover his tracks, frets over the unavoidable, and is leery of getting too close to anyone, lest they end up betraying him. While his overall demeanor is stubbornly cheerful, it is often more from relief than sanguine expectation.

PHYSICAL DESCRIPTION

Eyes: Large, grey, slightly watery.
Hair: Touseled, black, unkempt.
Face: The affectation of a mustache, and sometimes the ghost of stubble. In the summertime he frequently has a smattering of freckles. His eyebrows are unusually heavy and dark - unsuited to his generally-delicate face. Gauged ears with simple plugs, and the scars of removed piercings in his nose, below his lip, and around his eyebrow.
Skin Tone: Pale, frequently with pinkish eyelids and nose that make him look habitually somewhat ill.
Body Type: On the shorter side (5’7”) with an unremarkable body type: neither skinny nor fat although it tends towards lean; neither muscular nor flabby.
Clothes: He changes it up all the time but loves to thrift and put together fun outfits, often with a maximalist flair. He has a slightly dated hipster vibe.

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PostPosted: Thu May 23, 2013 12:20 pm


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Knight Title: Maus, Page of Earth

Page Weapon: A stuffed mushroom made of fabric.

Squire: A pouch of what looks like mushrooms, with a wrist strap. The mushrooms are not edible, or in fact real mushrooms. Smacking the pouch against someone or something releases a cloud of naturally toxic spores while he is channeling his magic. Hostile characters in a 10 foot radius are subjected to intense nausea as well as visual and auditory hallucinations similar to a bad trip, and may specifically imagine that any signs of nature nearby, be it plants or animals, are suddenly sinister or dangerous. Sawyer can channel for approximately 35 seconds at this stage.

Knight Weapon: A satchel of what appears to be mushrooms. The mushrooms are not edible, or in fact real mushrooms. Smacking the satchel against someone or something releases a cloud of naturally toxic spores while he is channeling his magic. Hostile characters in a 15 foot radius are subjected to intense nausea which may be debilitating, as well as visual and auditory hallucinations similar to a bad trip, and may specifically imagine that any signs of nature nearby, be it plants or animals, are suddenly sinister or dangerous. Characters may experience lasting nausea, paranoia, and/or stomach pain at their player’s discretion. Sawyer can channel for approximately 45 seconds at this stage.


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An isolated, lonely castle on the side of a high hill, overlooking a river in a valley below. The castle is surrounded by a thick coniferous forest, and is prone to both rain and fog.

In its time the castle was largely used as a base for the exchanging of intelligence. For this reason, most of the rooms are large, open, and unadorned, precluding anyone from hiding in any corners to listen. The architecture and furniture are both highly utilitarian, with few places to hide and explore - except in the surrounding forest, which is thick with secret caches and hidden traps.
PostPosted: Thu May 23, 2013 12:21 pm


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S | ✔ | form our scales
S | ✔ | and weigh our works, good again
R | ✔ | night prowling with orcus
R | ✔ | how deeply green the grass must be with ilmare
R | social network with ekstrom

R | gang's all here with joy, nembus, and elliot
B | ✔ | big brother hours with saiph vs youma
R | ✔ | deer in the headlights with feronia
S | ✔ | know thyself, or someone like him
B | ✔ | just a friendly wager vs saiph

R | chinese trapeze artist with mel
B | know yourself look at your fears gameboard with kua'kua
B | ✔ | between a rock and a hard place with achird vs gargoyles

battles: ♜♜♜♖♖ roleplays: ♜♜♜♖♖♖♖♖ solos: ♜♜♜♜♖♖♖♖

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PostPosted: Thu May 23, 2013 12:22 pm


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PostPosted: Thu May 23, 2013 12:23 pm


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PostPosted: Thu May 23, 2013 12:23 pm


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PostPosted: Thu May 23, 2013 12:24 pm


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PostPosted: Thu May 23, 2013 12:24 pm


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Rejam

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PostPosted: Thu May 23, 2013 12:25 pm


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Rejam

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PostPosted: Thu May 23, 2013 12:25 pm


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Rejam

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PostPosted: Thu May 23, 2013 12:26 pm


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