Welcome to Gaia! ::

All Along the Watchtower: A DC Comics RP [O/A]

Back to Guilds

A Semi-Literate/ Literate Justice League Guild 

Tags: DC Comics, Roleplay, Literate, Superheroes, Justice League 

Reply Old Application Threads
Accepted Custom Hero Characters Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Sun Jul 01, 2012 6:49 pm


Accepted Custom Hero Characters


This topic is for moderator use. Here is where we keep a record of what Custom Hero Characters created by members have been accepted in one easy to navigate list; with a table of contents.


Page One




#10 ~ Luke Allen ~ Punished Knight ~ Suki the Siren

#11 ~ Ron Regal ~ Ron_of_Wolves ~ Luke Tensai

#12 ~ Blaire Mc. Hollow ~ LordBloodySoul ~ Uchiha Roxas

#13 ~ Zoë Eloise Archangel ~ Teacup Heiress ~ Luke Tensai



Page Two


#14 ~ Arianna Jo Summers ~ eMberzane ~ Groganofthewasteland

#15~ Arcaneus Hawke ~ killer-wolf-kun ~ Groganofthewasteland

#16 ~ Jack Wolfe ~ Deviant Cannon ~ Groganofthewasteland

#17 ~ Noel Avent ~ Reviall ~ Groganofthewasteland

#18 ~ Corvo Viaggiatore ~ konaustin ~ Groganofthewasteland

#19 ~ Laram Shihouin ~ Ancient Armor ~ Groganofthewasteland

#20 ~ Sarah P. Hensworth ~ innocent little Rosie ~ Lieutenant Jet

#21 ~ Yaori Hawke ~ ipyro Yaori Shinto ~ Groganofthewasteland

#22 ~ Lyra/Vega ~ SlavicBunny ~ Uchiha Roxas

#23 ~ Jefferson Moreau ~ The Master Time Lord ~ The Dark Closet Rebellion

#24 ~ Ifan White ~ Feiyimei ~ Uchiha Roxas + Groganofthewasteland



All moderators please fill out the Table of Contents using the coding below:


[b]Post Number ~ RPC Name ~ Gaia User ~ Accepter[/b]
 
PostPosted: Sun Sep 22, 2013 4:50 am


Aquos Dragoa
User Image
[General Information]

Name: Amar'e the Tamaranean Gladiator
Nicknames:
Titles: Goldblaze
Age: 20
Birthday: July 25th
Star Sign: Leo
Gender:Female
Race: Alien - Tamaranean
Moral Alignment: Good


[Personal Information]
Occupation: Homeless!?
Sexuality: Dem men~ (as long as they aren't skum bags)
Likes: Party's, Fighting, Winning, Drinking
Dreams: To have a purpose other then for someone's sick entertainment
Dislikes: Sleeping/nightmares, her scars, sitting still, doing nothing
Fears: Losing freedom forever
Darkest Secret:
Used as a fight slave for the past 5 years of her life, and occasionally used for different kinds of entertainment
Favourite Food: Anything that is extremely spicy
Favourite Drink: Vodka
Least Favourite Food: Fish... especially sushi
Least Favourite Drink: Milk
Loyalties: Any cause or person she deems good and worthy of her trust
Intelligence Level: She acts on impulse, she is not the brightest thing around. She usually just resorts to bashing things over and over again until something works.
Dominant Hand: She is ambidextrous
Strengths: Hand to hand fighting (martial arts), very flexible, agile and swift
Weaknesses: Emotions, Allergies, her stubborn attitude


Cherished Items:
The orange scarf around her neck. Was given to her by her father and it has survived all her trails

Philosophical/ Social Viewpoint:
The weak are always the abused. Very rarely are the strong never the abusers

Religious Viewpoint:
Believes there is something but thats as far as she goes.

Romantic Viewpoint:
A true relationship would be nice to have. Being used gets old.


Personality
Amar'e has a very tough and spunky attitude, well when you literally have to fight for survival it is kind of a must have. She loves challenges, she doesn't mind a good fight. She is a warrior after all. She has no issues in mocking/provoking people into giving her what she wants (a brawl). Amar'e can be seen as a teaser (in various ways and forms. The most notable thinga bout her personality is her impulsive, hot headed and stubborn attitude which can be both her strong points and her down fall, really just depends on the situation.

Amar'e speaks her mind without a care in the world. She is blunt and highly believes if you can't take it you shouldn't dish it out either.

Biography
Amar'e live a normal Tamaranean life until about the age of 15. Being a hyped up wanna-be solider she picked fights to prove her strength, only getting into big trouble. One day though, she decided to take it an extra male. There was a ship leaving the planet with merchandise to take to allied planets. Figuring that leaving her home would be a good way to grow as a future warrior she snuck aboard, a decision she would regret for the years to come.

The ship was attacked somewhere in space, where, Amar'e would never know (her skills at geography and navigation suck). Although she did her best to fight off the attackers when her presence was found on the ship she was defeated and taken away, only to awaken days later. HAving realized that she was a Tamaranean, her being was more important alive then dead like the merchants ended up. Her people were known for their skills in fighting, which was exactly what they needed.

Amar'e awoke in a cell in a sort of prison on some random moon. Her captors ran an underground space version of gladiators, her being a female Tamaranean was believed to make an excellent collection to their "warriors". Well, Amar'e learned that her wish to become a warrior was in a way granted, but not in the way she would have liked. Wither or not she wanted to, she would have no choice but to fight if she were to survive. And fight she did.

Five years after her entrapment she finally made her escape, with a little help of course, leaving very unhappy individuals behind. The escape took its toll on her though. Weak and in a frigile state she wondered throughout space avoiding to be found again by her captors, while hoping to find someone who could help her. This time, fate would grate her wishes. An wondering Psion scientist found her, nourishing her back to health.

He did much more than that, he was the one who built her gauntlets. He didn't have what it took to experiment giving her new abilities, but he was able to make a weapon to do that for her.

Of course, things once they get good go sour. Her location was found, and thankfully with her new weapon she managed to escape even though it cost the Psion scientist's life. Being forced to wonder in space until coming upon Earth.



[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Quasar Inferno: Golden gauntlets created for her by a Psion scientist. While some Tamaraneans (like Starfire) underwent experiments to manage making their own solarblasts etc, Amar'e didn't. The guantlets are literally linked to her genetically and can not be removed by anyone but herself. So even if someone were to try and use them without her genetic cod it would fail.

They work buy taking in energy, mainly solar radiation. This energy can either come from Amar'e's body or from radiation within the environment (includes other beings). The guantlets when she wishes it, in her punch like movements will release blasts of the stored condensed energy, resembling the fire by the way they appear after released. These energy "bullets" can be used to strengthen the power of punches (in lots of cases she uses the explosive energy to maneuver her body) or has long distance attacks.

>Each gauntlet can store up to 10 "shots" (in other words 20 in total). Once they are out, it takes a bit for them to recharge. (1 posts for 10; 2 posts for 20).

>Each "solar bullet" has the explosive range of 5 feet.

>In the case they are being used in long range, they can reach a max of 50 meters before blowing up.

> When not in use they shrink, looking like bracelets


[Ability Information]




Tamaranean Physiology: As a Tamaranean her body constantly absorbs ultraviolet radiation, converting it into energy.

Flight: Llike her fellow Tamaranean's she too has the ability to fly, leaving a energy trail behind her, in her case it's a golden red.

Self-sustenance: tamaraneans have the ability to survive in the vacuum of space without any sort of protection or survival gear. They also doen't get as cold as others and will be unharmed to very cold weather.

ISuperhuman Durability: Some Tamaraneans demonstrate moderate invulnerability to physical hard and radiation. Amar'e can be hit with certain attacks and not suffer any major damage, for example, in some cases with hit with a metal staff the staff would break leaving her basically unphased. She is also able to heal quite quickly from wounds.

Superhuman Strength: The full extent to her strength is not quite sure. A normal Tamaranean can lifght between 75-90 tons, but when over ridden in confidence (trigger to this ability) it can reach over 100 tons.

Language Assimulation: Tamaraneans can learn any language through touch (lip contact).

Hand to hand combat: Amar'e is well trained in Tamaranean combat but her time as a "gladiator" has made her somewhat creative and a master at this kind of fighting. She can use nearly any kind of weapon (except for bows and anything requiring sharp shooting), for she goes with a just "whack the hell outta it" theory.

Even if she does not have energy from the sun at her disposal she is still a force to be taken seriously, for her years of fighting have made her very agile, flexible and swift (swift in the sense of reaction timing, nothing superhuman though)



[Weakness Information]


Emotions: Like all Tamaraneans her abilities are very focused on her emotions, certain things like self doubt will reduce her powers quite drastically. Fortunately for her though, this isn't something she suffers from too often.

Metallic Chromium: Allergy. Their sneezes unleash explosive snot out their nose and mouth

Lack of sunlight: Constant lack of sunlight will decrease the strength of their powers.
 

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Wed Sep 25, 2013 9:45 am


Periwinkle_the_Eevee_2
User Image

User Image

[General Information]

Name: Evie Sinclair (Ancestral name: Pendragon)

Nicknames: As a civilian, Evie has no nickname. As a hero, she is known as either Queen Arturia, or simply Arturia. Sometimes Arturia Pendragon.

Titles: Arturia, Queen Arturia, Arturia Pendragon

Age: 20

Birthday: March 10th, 1993

Star Sign: Pisces

Gender: Female

Race: Human with dragon traits

Moral Alignment: Good


[Personal Information]


Occupation: Student, waitress at a cosplay cafe, superhero

Sexuality: Heterosexual/Straight

Likes: Helping and protecting others, honesty, sweets (especially chocolate), flowers, children, animals, cuddling, feeling like someone cares

Dreams: "If the essence of my being has caused a smile to have appeared upon your face, or a touch of joy within your heart, then in living, I have made my mark."

Dislikes: Liars, dishonorable people, bitter foods, betrayal, being ignored, Lance.... Herself

Fears: Spiders, small enclosed spaces, being restrained, losing people, people finding out about her depression... Lance.

Darkest Secret: Her own past. Evie blames herself for the death of her parents, and still feels incredibly guilty about it. Her guilt (along with bullying, abuse from her foster families, and a few very bad relationships) drove her to the point of harming herself, and eventually to attempting suicide at the age of 17. Luckily, an older man (who later turned out to be Merlin) talked her out of the act. She has definitely gotten better since then, but even now, she suffers from depression, self-doubt, and emotional instability. She doesn't know exactly why, but the thought of anyone finding out about this terrifies her.

Favourite Food: Strawberry cake, with strawberry cream cheese frosting, and mascarpone filling, with fresh, sliced strawberries. Too bad she can only afford the ingredients once a year....

Favourite Drink: Strawberry Mango lemonata

Least Favourite Food: Okra.

Least Favourite Drink: Vanilla shakes

Loyalties: Her friends and teammates. Innocent people, especially children. Camelot, the Knights of the Round Table.

Intelligence Level: Above Average, especially in the history department.

Dominant Hand: Generally right handed, but if necessary, can use her left hand just as well. (Ambidextrous?)

Strengths: Loyalty, determination, handling children and animals

Weaknesses: Her martyr complex, candlestones, claustrophobia, demonic energy, dealing with her emotions/emotional instability


Cherished Items:

Excalibur - Yes, King Arthur's sword. It was given to her by Merlin.

Dragonscale Armor - This was also gifted to her by Merlin. It grants her quite a few extra abilities, many of them dragon-related. The dragon scales were given willingly to the wizard by dragons who had recently shed, so no dragons were harmed in the making of this armor. Dragonscale is tougher and lighter than mithril, so it can defend her from almost any attack.

Now, dragons are magical creatures, and every fiber of their being is infused with magic. By wearing armor made from dragons' scales so often, the magic has "leaked" into Evie's body, permanently giving her the traits of a dragon. As of right now, her human side is still dominant. But if she continues to use the armor as long and often as she has been so far, more of the magic will seep into her body, and her dragon side will get stronger.....

Enchanted Amulet - This Celtic amulet was given to her by the spirit of Sir Bedivere, one of the best horsemen in the Knights of the Round Table. It allows her to summon a mighty cherry bay Percheron stallion to her side, whom she has named Crimson Crusader. At nearly eight feet tall, he's an intimidating creature. Not to worry, though, he's a gentle giant if he trusts you. He is extremely loyal, and can run and fly as fast as the strongest wind. Yes, I said "fly". If needed, he can sprout large, powerful wings so that if there's an aerial battle, Evie won't get left out. As a creature of the Astral plane, he is also unable to die, but once injured severely enough, he is forced to leave the Material plane and return home, where he can heal. Unlike her armor, Crimson can remain present even if Evie falls unconscious, and can come out whenever he feels like it, unless he's badly injured. This means that whenever Evie is feeling lonely, Crimson Crusader will appear and keep her company.

On another note, Crimson Crusader is not the only Astral creature that can emerge from the amulet. Technically, anything that resides in the Astral Plane can make use of the gateway, but Crimson is the only creature that Evie can call at will at the moment. As she gets to know other Astral creatures, she may bond with them, and be able to summon them as well.

Philosophical/ Social Viewpoint: Evie believes that humans are naturally good creatures at heart, but can be corrupted over time, due to traumatic experiences, abuse, greed, power-lust, and so on. Usually, these people can be returned to the path of light, but some are simply too far gone to be saved, and must be either sealed away or destroyed.

Religious Viewpoint: Evie is a Wiccan. Wicca is a form of Paganism, a sort of celebratory nature religion. She generally worships the Greek gods and goddesses, but she has been known to pray to Norse and Celtic deities as well. Her main god and goddess are Apollo and Artemis.

Romantic Viewpoint: Evie is a hopeless romantic, and has had a tendency to fall too fast, too hard, and get too attached. Her previous relationships all resulted in betrayal, abuse, and emotional trauma, which led to nearly crippling self-doubt and a bit of an inferiority complex. Due to her being so used to people hurting her and yelling at her, she doesn't know how to react when someone shows her kindness or affection and actually means it. As such, it really isn't very hard at all to make her blush. Often, she cannot even reply to remarks that come off as suggestive or flirtatious, usually just letting out an adorable surprised or flustered squeak. This is also a weakness for her, since villains can easily throw her off balance with such talk. However, even with this wounded dove-like vulnerability, she is wary of getting into a relationship, for fear of it ending like all of the others. Or, to be more precise, for fear of her doing something wrong and ruining it. She wants someone who won't abandon or betray her, someone she can truly rely on to support and care for her. Of course, he needs to be able to hold his own in a fight. After all, as a superhero, any love interest of hers would be in danger.


Personality
As a civilian, Evie is nearly the textbook definition of a maiden. She's usually quiet and soft-spoken, and very polite. Gentle as a lamb. She tends to be very sensitive and emotional as well, so it doesn't take much to make her cry, and often needs to be comforted. Even with this rather weak impression, she has the fragile grace and beauty of a doe, and her British accent only adds to her charm.

As a heroine, Evie is nearly the exact opposite of her civilian self. She is bold and brave, serious and stoic, and certainly not afraid to speak her mind. Be careful, her tongue is sharp. Fierce as a lioness. She will rarely show much emotion, and when she does, it's usually due to great shock or desperation, or overwhelming circumstances. This side of her possesses the strength and wild, untamable beauty of an eagle.

No, Evie does not have a split personality. Both of these personalities are exactly who she is, just different sides, like those on a coin. Well, her hero personality is exaggerated, but that's only to keep people from figuring out her identity. There are similarities between the two, if you pay attention. She tries to be as honest as she can at all times, and is respectful, compassionate, and kind. She tends to worry about others a lot, which gives the impression of a mother hen hovering over everyone that she holds dear, which isn't too far from the truth. She has very strong maternal instincts, and will often mother people, making sure that they're taking care of themselves, offering to help them whenever they need it, and so on. These traits make her very good with children.

She will never ignore a cry for help, doing everything in her power to assist those in need, regardless of her own situation. This determination is what usually gets her in trouble. She will give, and give, and give, until she has nothing left, and without someone there to make sure that she's taking care of herself, she'll usually end up working herself to the point of a nervous breakdown, or collapsing from exhaustion. Whichever comes first. Even with this hidden need for a caring companion, Evie is not one to trust easily. If she gives you her trust right away, feel privileged, for she will only do that in the most desperate of situations. Otherwise, gaining her trust and getting close to her is an enormous challenge.

Biography
Evie was absolutely distraught when she heard that the world's heroes were disappearing. She had always admired them for their bravery and strength, for their ability to help others so easily. (Of course, she did realize that they also had to deal with quite a bit of stress.) She was even more distraught, though, by the thought of being unable to do a thing about it. She wanted desperately to help, to somehow aid her heroes. But it was too late; they were already gone. Soon enough, though, she felt a strange tug, urging her to return to her childhood home in England. As to why, she had no idea. The large home had been empty for years, ever since her parents had been killed, and it wasn't like there was anything of true importance there. (Not that she knew of, anyway...) So, she ignored it and tried to move along. But the tug kept growing stronger and stronger, until she finally gave in and bought a plane ticket home. When she arrived, she found that as suspected, nothing had changed. Things were exactly as she had left them. Still, the tug remained. After nearly three full days of searching for the source of this persistent feeling, she decided to take a break and go out for a walk in the forest. She eventually found herself in front of an ancient-looking tree that stood next to a crystal-clear stream. She'd never been here before....

When she looked back at the tree, there was an old man standing before her, clad in robes of royal blue, embroidered with silver stars and arcane patterns. In his withered hands, he held a magnificent sword engraved with runes. Spellbound, Evie stood paralyzed as the man spoke. He told her that he had waited a very long time for this moment, when he would have to bestow this sword, and the title that came with it, upon one of Arthur's descendants. He said that he had sensed that the world was in danger, and that many other powerful beings were awakening on both sides, good and evil. It was time for King Arthur's legacy to continue. She was told not to fear, for she would find much support on the side of good, and would not be alone in her quest for truth and peace. It was at this point when Evie realized that this old man was Merlin himself, and that the sword he held was the legendary Excalibur. The ancient wizard gifted her the sword, as well as an enchanted suit of armor, before fading away. The next thing she knew, Evie was back in her family home, holding the precious gifts in her arms.

Over the next few months, Evie was visited in her dreams by the spirits of the Knights of the Round Table and trained in the ways of chivalry. They taught her to fight with a sword and dagger, and to shoot as accurately as possible with a bow, even when on horseback. She was a quick learner, having done much research in the past, and completed her training in a little less than a year. She was ready to begin her role as a hero.





[Relationship Information]


Friends:
Jonathan Price: The Green Arrow | Legacy Initiative | Friend and housemate
On her first excursion into the United States, Evie was attacked and defeated by eleven muggers. She did take out nine of them, though. Thankfully, Jonathan showed up and saved her before they could do anything more than give her a mild concussion. He offered to let her stay at his place while she recovered, and... Well, now they're housemates. Jonathan is the only person that Evie actually trusts so far, and he is the only one who knows about her past. She thinks quite highly of him. However, he does have a tendency to make her blush quite often, and she's noticed that her heart beats a little faster when she's near him. She isn't sure why, though.

Enemies:
Lance Dulac | Evil | Destined Archenemy
(They haven't officially met yet, but when they do....)
To say that Evie is not fond of Lance would be an understatement. She doesn't hate him, though. Her feelings towards him are more akin to fear and confusion than anything else. She doesn't understand why he's so determined to capture her. Since he's sort of the Mordred to her King Arthur, shouldn't he be out to kill her? And what's with all of this talk about him having her at his side? Evie finds this to be more than a bit confusing, and very disturbing. But Lance is clearly stronger than her, and could kill her easily if he wanted to, once he had her beat, but refuses to do so. This scares her immensely. What on earth does he want with her...?

Family:
None. She was an only child, and her parents were killed in a fire....

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Not yet developed




[Weapon Information]


Excalibur: This legendary sword is Evie's weapon of choice. Since it was blessed by Loucetios, Celtic god of light, the weapon has light attributes, making it strong against creatures of darkness and the undead.

Mongol Bow: Evie uses this for long distance fighting, and can use it on horseback as well. She's quite talented with her bow, though not quite as good as the Green Arrow. She'd love to get some tips from him.

Carnwennan: King Arthur's dagger. Evie rarely uses this weapon, only wielding it in very close combat, when hand-to-hand isn't appropriate. She carries it around at all times.



[Ability Information]


Space Manipulation: Evie can connect doors. That's about it. Still, it is quite useful. Say she was in her room at home, and needed to get to work instantly. She could manipulate space in such a way that when she opened the door to leave her room, it would lead to her workplace, instead of the hallway. Things like that. It's very useful for getting around quickly.

Healing: Excalibur's sheath will protect the holder from most life-threatening injuries, and accelerate the healing process to about half the time it would usually take for most injuries. The longest it will take any wound to heal is around three or four days. The healing is painless for the most part, and will not leave a scar. (Of course, Evie can still be seriously injured, but she probably won't die, unless cleaved in half, or stabbed through the heart, or something extreme like that.) If necessary, she can even heal others. While Excalibur's sheath only releases its healing magic to the wielder, it is up to her on what to do with it. She draws the magic into herself and then transfers it to the other person in a simple energy transfer, much like when she channels her aura energy into Excalibur.

Divine Light: Evie empowers Excalibur with the divine power of Loucetios, making the blade shine with a "holy" light that wards away dark spirits and creatures. With this, she can force demons or evil entities out of someone's body with a simple touch with the tip of the sword to the person's body. As expected, it is incredibly effective against demons.

*Aura Strike/Blast: Evie can channel her aura energy into Excalibur, which amplifies it and sends it back. This process is repeated over and over, resulting in an extremely powerful aura attack. It can disrupt magic that isn't her own, as well as weak psychic energy. If strong enough, the attack can even disrupt her opponent's own aura.

*Note: If used while Divine Light is active, the attack becomes either a Holy Aura Strike or a Holy Aura Blast, depending on how the energy is released.

The following abilities are due to her dragon traits. Because her human side is still dominant, her dragon traits generally lie dormant, or are "turned off", when she isn't wearing her armor, allowing her to pass as a perfectly normal human, but whenever she feels the need, she can simply tap into them and turn them back on.

Dragon Strength: Her armor gives her the strength of a dragon. While nowhere near as powerful as Superboy or Wonder Boy, she can still be a formidable force. No one is exactly sure how strong she really is, but it has been estimated to around 16 tons, or approximately 2 elephants.

Dragon Defense: Evie's armor is nearly impenetrable, and will protect her from most attacks. It allows her to react faster to incoming attacks so that she can either dodge or block in time to avoid as much damage as possible. She herself is more durable as well.

Dragon Senses: Her sense of hearing and sight are greatly enhanced. As a bonus, so is her intuition*.

*This simply means that she'll be able to sense certain things about people or events. For example, if someone has bad intentions towards her or one of her allies, she'll get the feeling that they're up to no good. She'll also be able to sense if something has happened to someone she is close to, or if some disaster is about to occur. Once again, she'll just get a bad feeling and feel a bit nervous and worried.

Fire Immunity: Because her armor is made of dragon scales, it will protect her entire body, including parts that aren't covered, from fire of any kind. She has walked through blazing infernos without even a single burn, usually to get people out of burning buildings. She could even immerse herself in lava if she wanted to. Not that she ever would.

Dragon Rage: This is a sort of berserker state, induced by intense anger, fear, or a life or death combat situation. Her draconian abilities temporarily take over, doubling the strength of Evie's abilities for a short time (around 5 posts, maybe?) and giving her access to a few extra. When in this state, she will not feel fear or pain (or at least, very little pain), but unlike the typical berserker state, she retains most of her intelligence and reasoning. You can tell when she is in Dragon Rage mode by small physical changes, such as longer, sharper canine teeth (dragon fangs), seemingly glowing eyes, and her voice will sound ever so slightly lower and more like growling. However, this ability exhausts her very quickly.

~ Dragon Roar: This is a very simple ability, but Evie can only use it once, and only when she is in Dragon Rage mode. She opens her mouth as if to scream, but instead of a scream, a powerful dragon's roar is released, potentially deafening anyone within a 60-foot radius, disrupting their balance, and shattering nearby glass, much like a sonic scream would. After using this, though, it is unlikely that she will be able to speak for a few hours while her vocal cords repair themselves.

~ Dragon Aura: Certain emotions and personality traits are also heightened, such as anger, determination, courage, and recklessness. These emotions are reflected in Evie's aura, which will become visible and take the shape of an adolescent dragon. This ethereal dragon will fire off powerful Aura Blasts at potential threats and strengthen any aura attacks that Evie uses.



[Weakness Information]


Claustrophobia: Fear of small, enclosed spaces. When trapped in a small space (large elevator or smaller) for longer than fifteen minutes, she usually faints from terror.

Candlestones: Since wearing her armor so often has given her permanent dragon traits, candlestones, which leech the strength from dragons, will steal her energy and weaken her. Constant long-term exposure can weaken her to the point of falling into a coma, and even death.

Exhaustion: Evie has a bad habit of pushing herself past her limits, especially in combat. While her armor sustains her abilities for the most part, it does gradually drain her energy. Using her Dragon Rage ability drains her very quickly, though. Usually, she will stumble and fall to the ground, unable to move after using it. She'll often overwork herself in general.

Martyr Complex: Much to her mentors' horror, Evie is more than willing to sacrifice her life to save someone else's, even if they're a total stranger, or even if they're a villain. This complete disregard for her own life can get her in over her head very easily.

Demonic/Dark Energy: Evie is very much a creature of light, and as such, is easily overwhelmed by dark or demonic energy. Just being near a demonic presence will make her feel mildly ill, with a slight headache and nausea. Dark auras, energy blasts, miasmas, etc, sap at her strength and make her feel cold and disoriented, affecting her so much that she will even feel cold to the touch. Being exposed to it for too long can result in collapse.

 
PostPosted: Wed Sep 25, 2013 4:17 pm


xxx_Mist_of_shadows_xxx
User Image
[General Information]

Name: Alexandra James
Nicknames: Alex
Titles: Chronicle
Age: 22
Birthday: 4/11
Star Sign: Aries
Gender: Male
Race: Human
Moral Alignment: Good


[Personal Information]
Occupation: Bartender
Sexuality: Heterosexual
Likes: Potatoes, bread, carrots, chocolate, energy drinks, quite, and privacy.
Dreams: To keep the Universe safe.
Dislikes: Ignorance, people who do not use common sense, stupidity, Drunks.
Fears: Being killed
Darkest Secret: He wants to know what death is like.
Favorite Food: Carrots
Favorite Drink: Vodka
Least Favorite Food: Spinach (The texture)
Least Favorite Drink:BudLight
Loyalties: He is loyal to most friends, and he is also loyal to people who fight for good.
Intelligence Level: He has a Superhuman Mentality, that means he has super human intelligence.
Dominant Hand: Right
Strengths: His mind
Weaknesses: ESP Blockage


Cherished Items:
A wrist band with his name carved into it: This was given to him by his father when he was 9 just before he vanished into thin air like he had never been there in the first place.

An old day pocket watch with James carved into: This is a family heirloom that has been passed down and given to people through the entire line of the James family.

Philosophical/ Social Viewpoint: He finds it important to protect Society but he does not find it important to fix it.

Religious Viewpoint: He finds that people should have religious beliefs, he sees Religion as a grasp on possible realities, on the future and after death issues.

Romantic Viewpoint: [Removed by Roxas While helping, will discuss with Mist]

Personality
Alexandra is polite, kind and cares for everyone he meets. Even though he is just a simple bartender tries his best to treat every single customer like a brother. He, personally, thinks that he tries his hardest to save everyone he meets and that his powers were given to him in order to do so whether it be from outside forces or themselves.
.
Biography
Alexandra is from a dimension that was full of Meta-Humans and because everyone was a Meta-Human, it was peaceful. There was no war, no hunger, no crime at all and Alexandra's family the James' were what you could call Nobility in this dimension, inheritors of some of the strongest powers there have ever been. The Family head was his Father, until one day, Alex's Father becomes ill and in his desperation Alexandra looked to all sorts of methods in order to try and cure him which include time travel and travel to and from other dimensions.

Alexandra's mother couldn't cope with the illness for very long, thinking she would lose her nobility, and left after it was discovered she was having an affair with one of the other "Lords" of Meta-Earth. The scandal tore the James house apart and the stress of it all eventually killed Alexandra's Father. Stricken by grief, Alexandra left his dimension to find a new home and was lucky enough to be able to do so before the Crisis of Infinite Earths which not only obliterated his dimension but all others save for New Earth, the Earth Alexandra found himself on.

Taken in by the League as an Extra-Dimensional guest, Alexandra lived on the Watchtower and was a valued member of the League. However, when everyone started disappearing and fearing losing his home, Alexandra once again ran away but this time to Earth and laid low, hoping he too wouldn't disappear. When he didn't and he was sure that things had blown over [because he heard of new versions of his former colleagues emerging from the woodwork] he came out of hiding and began to try and become a vigilante himself.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

None: N/A


[Ability Information]


Technopathy:Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data

Telepathy: Ability to read the thoughts of, or to mentally communicate with others. Alexandra's telepathy is not very fast acting so finds it hard to keep up with trains of thought, it is more suited for extracting certain informartion than being used as a means to predict an opponents movements.

Psionic Weapon Constructs:: Although stressful on Alexandra, the young psychic can construct a variety of weapons including firearms and projectiles from pure Psionic energy. These weapons can be blocked via inorganic means such as other objects and energies but upon coming into contact with organic material inflict the appropriate pain for the strike without leaving a physical wound even though said weapon will phase through the victim and make it appear as if there was a wound. This done by the weapon sending psychic messages to the victims brain using the electrical pulses of the central nervous system.

Although useful, this power puts Alexandra at great risk and is severely draining leaving him weak after a few constructs or blows and possibly killing him if the damage he inflicts is too great. .

Telekinesis: Users can manipulate objects with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", it may evolve to the point that a Telekinetic can control anything at a subatomic level.

Superhuman Mentality: Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that it's user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks.



[Weakness Information]


Overusing His Powers: The overuse of Alexandra's powers puts a tremendous strain on him usually characterized by severe migraines, nosebleeds and eventually unconsciousness. Further strain after getting up will likely cause death.

ESP Blockage/ Immunity: If someone has the ability to block Alexandra's telepathic abilities through clothing or a device, it can really be fatal.

Frail: Alexandra's mind is his weapon so his body is not very strong, resulting in him not being able to take as much punishment as some people his age with toned bodies and better strength levels.

Low-Tech Enemies: Alexandra's technopathy only works on modern technology, enemies who use low tech weapons such as clockwork or steam cannot be manipulated by Alexandra.
 

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Fri Sep 27, 2013 12:51 pm


Diablo en Musica 92
User Image
[General Information]

Other Images:

Name:
  • Jeremiah Williams

Nicknames:
  • Jer
  • Jerry

Titles:
  • Green Blaze
  • Green Blitz

Age:
  • 20 yrs old

Birthday:
  • June 16th, XXXX

Star Sign:
  • Gemini

Gender:
  • Male

Race:
  • African-American
  • Human/ Meta-Human

Moral Alignment:
  • Neutrally Good



[Personal Information]
Occupation:
  • College Student
  • Cellist ( Cello Player )

Sexuality:
  • Bisexual

Likes:
  • Classical Music
  • Jazz Music
  • Contemporary Music
  • Relaxing
  • Traveling
  • Family
  • Friends
  • Meeting People
  • Adventures
  • Playing Cello
  • Fairness
  • Moral Justice

Dislikes:
  • Loud Places
  • Rude People
  • Injustice
  • Absolute Justice
  • Heavy Metal Music
  • Ignorance
  • Discrimination
  • Villains
  • Bad Grades
  • Super Large Cities

Dreams:
  • "I dream that one day I will be able to play music to a global audience in an age of peace..."

Fears:
  • Losing Family
  • Losing Friend
  • Dying in Vein
  • Losing Purpose
  • Failing Others

Darkest Secret:
  • Jeremiah was the cause of an intense fire that killed people in an apartment complex. However his parents hide this from him and others to avoid persecution, discrimination, and being killed. He was only 5 years old at the time and only has faint memories of the ordeal.

Favourite Food:
  • Yellow Tail Sushi

Favourite Drink:
  • Mellow Yellow Soda

Least Favourite Food:
  • Pea Soup

Least Favourite Drink:
  • Beer
  • Other Alcohols

Loyalties:
  • Being Morally Good
  • Uphold Justice
  • Protecting Others
  • Protecting Self

Intelligence Level:
  • Slightly Above Average

Dominant Hand:
  • Right Handed

Strengths:
  • Musically Skills
  • Problem Solving
  • Academic Performance
  • Dealing with Conflicts
  • Manuel Labor
  • Physical Fitness
  • Team Work

Weaknesses:
  • Complex Science
  • Complex Situations
  • Bad w/ Technology
  • Poor Judgement Under Extreme Pressure


Cherished Items:
  • Mother's Cello - A cello that his mother played before she passed away due to an unknown illness that attacked her Nervous System.
  • Locket - A small locket that is on a chain necklace that contains a picture of his mother, father, and himself as a baby.
  • Cello Suite Sheet Music - The copy of cello music his mother last played before she had to retire and she passed away.
  • Wallet - For obvious reasons...

Philosophical/ Social Viewpoint:
  • Jeremiah truly believes that be it you came from another planet or you lived here, if you have good intentions we should find away to work together. In thus he believes that if people work for the common good the world would be a better place for everyone.

Religious Viewpoint:
  • Atheist, however he has no issues with other religions or their views. It is how others use said religions to justify unfair, bias, immoral, and inhuman acts or views upon others that think differently.

Romantic Viewpoint:
  • Jeremiah is open to all forms of romantic love and marriage equality. He seems to have no issues with people being with and marrying who they want regardless of gender or sexuality.

Personality:
  • Jeremiah is a kind, honest, upbeat, understand, helpful and easygoing young man. He would rather spend his time getting to know people and playing his Cello for elementary students than getting involved in the superhero biz. Because of his kind and gentle nature it is easy for people and animals alike to make a connection with him. Jeremiah himself seems to have no issues with meeting new people young and old if they have kind hearts. He is also a helpful and understanding young man that takes others into account weather they are like him or struggling to survive, he is always willing to help and lend an ear.

    When it comes to fighting Jeremiah though he feels guilty does get a thrill out of it. When he is in the moment of combat it's like his instincts take over and all hell breaks loose there. However, he is not without his standards and morals. If an innocent person, creature, or an ally is in danger he will risk his health and life in order to protect them. This leading to him at one point getting sent into a build which broke his arm in one battle. Jeremiah however showed little to no regret as he knew he was doing something morally justified.


Biography:
  • Jeremiah was born in an average lower middle class African-American family. His mother however was national class cellist that enjoyed the simple things and his father was a respected assistant heart surgeon at the hospital of employment. It was upon his birth that Jeremiah was thought to have the possible Meta-gene due to strange abnormalities during his mothers pregnancy. However the idea was shot down after the abnormal seemed to have disappeared. With that four months later Jeremiah was born a healthy bundle of joy that seemed to have green eyes rather than his mothers and fathers dark brown eyes. This shocking doctors however again was dismissed as a simple recessive mutation of normal genes rather than the rare meta-gene mutation.

    As Jeremiah got older a the age of three, he began to show interest in music and taking after his mother whom at this point seemed to be considering retirement from her national spot light. It was also at this time that his mother also began to notice small changes in her son when she did normal task such as cleaning. At one point she found burn or scorch marks on Jeremiah's cloth and right away took them off of him. It that wasn't strange enough, he seemed to have a strange and also dangerous fascination with fire to the point were Jeremiah attempted to put his hands in fire. When Jeremiah's mother noted of this to his father, it was dismissed and always dropped during an argument. His father would always state Jeremiah was "normal" However two years later that "normal" wouldn't last. One day there would be a fire that started in Jeremiah's room. His mother would smell smoke and feel the heat and rush in to him. What she saw shocked her, she saw her son Jeremiah at the age of five, holding hands with a flaming figure that was spreading flames about the room. Jeremiah seemed to be in a trance like state as the flames continued to get more and more intense. It would be his father hearing of the fire that would rush in and grab his son ( getting burned in the process ) from his room before the ceiling collapsed. They would survive, but his parents decided that they had to move, as Jeremiah could not be contained within a large city, only misfortune would come from it.

    Many years would pass after that incident and it was ruled to be faulty wiring and outlets as the building was old. Jeremiah at the age of 14 began to take up the Cello like his mother and was quite fond of it. He also had little to no memories of using his powers or that he had any other than the occasional bad dream. It was also during this time that Jeremiah's mother retired from her national cellist career due to her health and began using what time she had left to be a mother. However it would also be the time when she would have a sudden collapse. It was later found out that she had an illness that was attacking her central nervous system. When Jeremiah turned 15, his mother would pass away from her illness. This triggering Jeremiah's powers to awake once again and this time not only did he destroy a part of a hospital in his anger, but also injured may people. It was also the first time that he would meet the Justice League most notably Batman, Wonderwoman, Fire, and Ice. Jeremiah was than given two choices: Learn to control his powers, or be locked up within isolation for the test of his life. For his mother and for himself he choose to learn from the Justice League to slowly gain control of his abilities. It was also at this time that Jeremiah began to grow distance from his father as he had a hatred towards Meta-humans and beings related to such.

    Four years have passed since that day and it appears that all the Justice League members have disappeared. The only prove that he has of his meeting with them is the limiter watch that was designed to keep his still unstable powers in check. However Jeremiah though a college students still wishes to help reform the Justice League to its former glory not just for the good of American, but of all of mankind that inhabits this small marble within the nearly infinite universe.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
  • Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
  • Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
  • Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
  • Releationship Explanation




[Weapon Information]

Limiter Watch: The temperature reader watch is a watch that was designed to keep track, limit, and warn Jeremiah when he was reaching his max temperature and time limit in using his powers to which he will not do himself bodily harm. This watch is made of a highly flame retardant and heat resistant metal silicon fabric created by Wane Enterprise. If Jeremiah ever attempted to exceed his limits without permission, this watch will release a highly focused electric shock to his nervous system to shut his powers down before he harms himself. In thus, he must have the current Batman's permission to exceed or move past his limitations in his power use.



[Ability Information]


Pyrokinesis: Jeremiah has ability to create, control, project and manipulate light green flames from his body. He can also turn his entire body into fire, however he is not on par with the Hero Fire, whom has complete mastery over her Pyrokinesis abilities.

  • Pyroplasmic Form: Jeremiah at will is able to coat or turn himself in light green flames. This giving him some protecting and allows him flight.

  • Fire Manipulation: Because of his ability to create fire, Jeremiah is also able to take over flames ( not from other users ) from his surroundings and make them his own or control them how he pleases. However he is limited to mildly intense flames if taking and using from the surroundings.

  • Flight: By bursting or release flames behind himself Jeremiah is capable of flight using his flames. However he is limited to a travel time of about 2 hours or eight [8] post max as he could over exert himself.

  • Thermal-blast: Jeremiah is able to release a blast of light green flames or condensed heat waves in a radius around himself at will. However this can result in self injuries if done in a confined space. He also must have his flames activated to do so.

  • Heat Resistance: Jeremiah even out of his flames form is somewhat resistant to extreme heats. Giving him an edge against opponents with similar powers or abilities.

  • Flame Resistance: Jeremiah when in flame form is highly resistant against flames that are weaker than his own in temperature, size, and density. However that doesn't mean he can't feel it or take some damage.

  • Oxygen Absorption: Jeremiah because of the nature of his power is able to absorb Oxygen in the area to make his flames larger and stronger. However this also posses the risk of the flames becoming to large and powerful for him to control.

  • Supernova: Jeremiah is capable of concentrating or focus his flames and heat to dense ball, heating up the atoms in and around it. This causing temperatures to reach near supernova levels. HOWEVER, this causes great harm or death to himself. Many consider it more of a weakness than a power.

Martial Arts Participator: Jeremiah in his own rights is considered to be a martial arts participator in hand-to-hand combat with enough skills to hold his own against others trained in martial arts. The martial arts he knows are currently Judo, Muay Thai, and Karate.

  • Judo Participator: Because Jeremiah only has above average strength for a male his age. He is a participator of Judo so that he can fight on some par with individuals with great strength and Super Strength, by using some of their kinetic energy against them. Similar to what Black Canary does.

  • Muay Thai Participator: Jeremiah uses this for pure offensive attacks against his opponent. However that doesn't mean he doesn't know the basic blocks. He takes after Black Canary when fighting with this style, in some sense a copy cat.

  • Karate Participator: Jeremiah knows enough karate to hold his own in a fight for some time. However by no means is he an expert in this style. But underestimating him will only cause issues for his opponents.

Above Average Strength: Jeremiah despite his age and looks, has above average strength due to his participation in martial arts. This giving him an edge against villains like the Joker and gives him the element of surprise against people that hold Super Strength, even only if for a second.

Above Average Agility: due to the fact that he takes martial art and is trained Jeremiah is quite agile when it comes to running, sprinting, jumping, flipping, and etc. However by no means is he as fast as say Black Canary, Batman, or other above average individuals well trained in martial arts.

Above Average Endurance: Due to his training in martial arts and fitness, Jeremiah has developed an above average endurance which allows him to take hits and perform feats that would be trouble for average people to do. However compared to people like Superboy, Wondergirl, and the like he would still fall under normal range.



[Weakness Information]


Water/ Liquids: Jeremiah has a natural weakness to large amounts of water being poured, fired, or etc on him. Therefore behind thrown in a large body of water and being left in there for a period of time will limit of nullify his flame abilities. However if he is able to reach boiling point when in water, he can activate his flames.

  • Hydrokinesis: An individual that has the ability to create and control water on an equal to greater level than he can control his flames. Meaning that they would hold they advantage as even if Jeremiah can evaporate the water into a gas state, they can simply change it back into water. Again only if equal or greater in power to his own.

Extreme Cold: Jeremiah also has a Yin-Yang with extremely cold temperatures. This due to the fact that atoms in cold temperatures move more slowly and at Absolute Zero all motion ceases. In thus, because of this it takes longer for Jeremiah to activate his flame ability than it normally would.

  • Cryokinesis: An individual that is capable of creating and controlling Ice on an equal to greater level than Jeremiah can control his flames. Due to the fact that most Cryokensis users can make Blizzards, Snow Storms, Ice Storms, and even drop temperatures to a bone chilling -86*F in mere minutes.

Powerful Winds: Just as much as Winds can fuel and spread a fire, they can also put them out. Powerful head and downward winds can blow Jeremiah's flames out if they are strong enough. However they can also fuel his fire if used correctly.

  • Aerokinesis: An individual with the ability to create and control winds with high potency and great control than Jeremiah's ability to control his flame ability are capable of blowing away Jeremiah's flames and put him out in mere seconds if they focus upon him.

  • Tornadoes: Twisters that of of a S3 rank or high are capable of putting out Jeremiah's flames if he is not focused or condensed enough. This leaving him in a heap of trouble.


Oxygen Deprived: Because Jeremiah must be in the open and large space full of Oxygen for his flames powers to work to their full potential, being deprived of this will greatly weaken him.

  • Sealed Chambers: Because sealed chambers such as safes seal in oxygen giving limited amounts and time. If Jeremiah used his powers he could very well die in seconds.

Equivalent/ High Heat Sources: Jeremiah Can be harmed by heat/ flame based attacks that are equal or more powerful than his own. In thus if he cannot reach temperatures higher than another Flame user, he can and will be harmed.

Magic/ Mystic Powers: Jeremiah seems to be vulnerable to Magic and Mystic powers. They seem to be able to bypass his Flame coat or form enabling such things to harm him. Very much to his own detest.

Advance Technology: it has been shown that advance technology that such as high grade military and otherworldly/ alien can bypass his abilities. As they are capable of analyzing and countering Meta-Humans powers rather decently and quickly. More so that normal standard methods.

Ability Control: Jeremiah when using his flames on a mild to intense scale has trouble controlling and stabilizing his flames. This can cause him to lose control and his body to heat up to levels that would cause matter to break down on an atomic level. If this happens, the only way to shut him down is massive, intense, and fast cooling.

Nuclear/ Atomic Energy: Though similar in ways of Jeremiah's ability to create fire which moves atoms. Nuclear and Atomic energy can be extremely harmful to him as atoms are heated up to extreme levels to which they can do great harm to him.
PostPosted: Sun Sep 29, 2013 7:14 pm


The Digital Monster
User Image
[General Information]

Name: Alistair Zakarius
Nicknames: Al
Titles: Strife & Striker [ Alter Ego ]
Age: Seventeen
Birthday: April 12
Star Sign: Aries
Gender: Male
Race: Metahuman
Moral Alignment: Good


[Personal Information]
Occupation: Agent of S.T.A.R Labs
Sexuality: Bisexual
Likes:
  • Chocolate
  • Animals, especially cats.
  • Drawing
  • Reading
  • Listening to music.
  • Going on walks.
  • Snow
  • Making new friends.

Dreams:
  • Conquering his inner demons.
  • Approval from the League.

Dislikes:
  • The Bad Guys
  • Broccoli
  • Conflict
  • Screamo music.

Fears:
  • Striker taking complete control.
  • Death

Darkest Secret: The accidental murder of his childhood friend.
Favorite Food: Chocolate!
Favorite Drink: Hot Cocoa
Least Favorite Food: Broccoli...
Least Favorite Drink: Tea
Loyalties: Humanity and the League
Intelligence Level: Smart, but not a super, omega genius.
Dominant Hand: Left
Strengths:
  • Swordplay
  • Hand to hand Combat
  • Speed and Agility
  • Stealth
  • Acrobatics

Weaknesses:
  • The sight of blood.
  • Spellcasters
  • Those with superstrength.


Cherished Items:
  • The Crimson Blade - This weapon was given to Alistair by a member of S.T.A.R Labs and he's cherished it since.
  • Heart Shaped Locket - Once belonged to his mother and he's kept it long after her death.
  • Pocket Sketch Book - The last remnant of Alistair's childhood friend and contains several of his drawings.


Philosophical/Social Viewpoint: "We must stop those that do evil, even if I may do so myself."

Religious Viewpoint: "... There is no God."

Romantic Viewpoint: "Er... working on it?"

Personality
Alistair is and probably will be one of the sweetest guys you'll ever meet. He's friendly to almost everyone and well liked by most, especially those that he works with at the lab. There are times when he's shy, but evidently this only seems to occur when he's around girls and even some cute guys. Still, Alistair tries his best at everything he does and is very loyal, courageous, and would never let a friend down when it counts them most. And of course, he would never lie about anything. He's also a bit of a pacifist and would rather talk things through first before resorting to force. Striker on the other hand... is a completely different story.

As Alistair's alter ego, he was given the name by the male himself and is triggered by either the poor boy seeing blood whether it be his own or someone else's or a traumatic event occurring. This side of him is the total opposite of him. He's loud and brash and does things without thinking. What's even worse is that he actually enjoys fighting and will beat his opponent up into the next century. Striker is also a huge flirt, even when the woman turns out to be a bad guy. And being the psycho he is, he actually likes everything about blood, especially it's color.

Biography
Alistair's life was what you would call normal. He grew up happily with his parents and even had the greatest friend in the entire world. Except for one minor detail. His home life wasn't always so great. It all began with his uncle. Since he was the boy's brother of his father, of course he trusted him enough to babysit him whenever they went out. Once they had left the driveway, the abuse begun. Alistair's uncle beat him repeatedly and even threatened to kill him if he ever told a soul about it. This continued until one day it escalated to the point that some horrible happened. The young boy had just turned five and it was like any other day when both Alistair and his friend were hanging out in his backyard playing, before he fell and scraped his knee. And like anyone should be, the worried Alistair ran over to him to see if he was okay. Of course, the wound turned out the be bleeding, but other than that his friend was fine. But immediately upon spotting the small bead of blood forming on the boy's knee, a strange feeling overcame Alistair and he snapped. A large grin had formed on his face by now and his friend was staring at him with utter confusion, when suddenly he grabbed him by the neck and began to strangle him. He begged him to stop in vain, and the last thing the poor child saw was Alistair's face with both a twisted expression and tears running down his cheeks. His best friend was dead and by his hand alone. It was then that the boy's parents came out to discover this horrifying scene and they immediately called the police, calling poor Alistair a murderer when he had no idea what he'd just done. It felt as if someone else had taken control and that was exactly what happened.

Of course, this isn't what the court system thought and as such, they deemed Alistair to be insane and sent him to an asylum. Unfortunately his grief stricken parents couldn't cope without their only son and both ended up committing suicide. As for his uncle, he was never heard from again... But during his time there, he discovered that the person who had murdered his friend wasn't him, but an alter ego of which he named Striker, as well as the fact that he wasn't just a mere human, but a metahuman and it was these traits that made his other half come to being. Then once the male turned 14, he was finally deemed well enough to be taken in as an agent for S.T.A.R Labs. One would of thought he would give up on life all together by this time and decline the offer, but Alistair chose not to. Instead, he decided to try and live a normal life as best he could and accepted the job, knowing that the government would be watching him very closely. And soon after joining they managed to find his best friend's small sketch book and his mother's locket, both of which he's treasured since being given back to him. Though both these items cause him to still carry the grief from the events of the past, Alistair has done his best to persevere through the pain and even considers himself a small time hero. Now known as Strife and with the ancient Crimson Blade entrusted to him by S.T.A.R after having proven his worth, the teen is trying his best to be accepted by the new League, but knows that with his track record it will be a while before they come to trust both himself and Striker.


[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation


[Weapon Information]

The Crimson Blade: A short buster sword given to Alistair by S.T.A.R Labs. Though it may be short compared to the length of a full sized buster blade, it's sturdy and durable and is even considered to be an ancient blade. It contains a small element of magic and when wielded by the teen, he is able to channel his own energy into it to pack a serious punch. This includes controlling the elements of lighting, fire, and wind. By simply swinging the sword, Alistair is able to send waves of energy at his enemies and easily dispose of the weaker ones.


[Ability Information]


Crimson Slash: By pouring his own energy into the blade, Alistair is able to slash at his opponent and send a red surge of energy towards them.

Lighting Strike: Similar to Crimson Slash, by channeling his own energy into the blade, he can also channel lighting through it and strike the opponent. This ability is even more powerful during a thunderstorm.

Flamethrower/Fire Ball: Like the abilities listed above, Alistair can channel his energy and create fire through the blade in the form of fire balls or just a straight up stream of fire.

Wind Blade: Alistair is able to summon the power of wind and channel it through his sword. He can hurl a tornado at his opponent or by simply slashing them send a wave of wind that can shred them to bits.

Triple Threat: By combining all three elements, Alistair can send a whirlwind of the elements towards his opponent.

Swordplay: Besides the powers listed above, Alistair is well-trained in swordplay and take out a baddie or two with just his blade alone.

Enhanced Endurance: Unlike a normal human being, Alistair is able to withstand extended physical activity for a longer period of time before becoming fatigued. He can also take a hit better than most.

Acrobatics: Almost comparable to that of a professional gymnast, Alistair is able to maneuver as such and perform all sorts of flips and what not.

Enhanced Speed: Faster than average, Alistair can even outrun the world's top track star, but certainly not as fast as the Flash.

Master of Martial Arts: Having trained in the art, Alistair is able to hold his own with just his fists when necessary.

Bilingualism: Including English, he his also able to speak French.


[Weakness Information]



Bipolar: While some may consider his alter ego to fall under this category, Alistair fears the worst with the mention of Striker. He does whatever it takes to keep this side of him from sufficing, but knows he will always be around. This also leads him to be paranoid at times and even have an emotional breakdowns.

Superstrength: Though Alistair is clearly capable of being able to defend himself, when facing those with strength similar to that of Superman himself, he has a hard time defeating them.

Haemophobia: The poor guy has an immense fear of blood, especially knowing that Strike could take over at any moment.
 

Groganofthewasteland

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Wed Oct 02, 2013 1:08 pm


scurd
User Image
[]
[]
[]

User Image

[General Information]

Name: Benjamin Fluxit
Nicknames: Benji
Titles: None Yet
Age: 19
Birthday: Dec. 24th, 1993
Star Sign: Capricorn
Gender: Male
Race: Human/Metahuman
Moral Alignment: Good


[Personal Information]
Occupation: Student
Sexuality: Straight Acting (closeted) homosexual
Likes:
- Music
- Singing
- Movies
- Studying
- Food: Dairy/Sweets

Dreams:
- Perform on the stage, (operatic or theatrical).
- Get a degree in music therapy.
- Get married and have a family.

Dislikes:
- Hypocrisy
- Uncertainty
- Accidents (via his abilities)
- Unjust violence
- Spicy food

Fears: His family finding out that he is gay and hurting someone innocent with his abilities.
Darkest Secret: Apart from his homosexuality, there is not much that Benjamin has to hold back.
Favourite Food: Sweets and pizza.
Favourite Drink: Juice, apple in particular.
Least Favourite Food: Indian/Mexican food.
Least Favourite Drink: Soda and alcoholic beverages, anything that burns the throat.
Loyalties: The greater good.
Intelligence Level: Quite average, though uses logic in most of his rational thinking, making him appear smart.
Dominant Hand: Left
Strengths: Truth, honesty, and a good shoulder to cry on.
Weaknesses: Control of his ability.


Cherished Items:

High school graduation ring: It has always served as his memento as to who he is as a person. It has inscriptions of his name and the symbols of a choir. It is silver, and has a blue stone that changes color depending on what light is hitting it (varying from blue-gray to ocean blue-black).

Silver chain: Given to him by his grandmother, it serves to hold his high school ring on, as the ring almost melted the first time that his abilities started to focus onto his palms.

Philosophical/ Social Viewpoint:

Do unto others as you would yourself.
Live and let live.
Forgive and remember, not for vengeance, but to not let it happen again.


Religious Viewpoint: Christian (just God, no denomination.)

Romantic Viewpoint: Helpless Romantic

Personality
Introvert, though can be funny and out going when with close friends.

Biography

As a chemist, Benjamin's mother was a hard worker, and was devout to her research on plasma radiation. While early into Benjamin's development, she refused to leave work, even when highly exposed to radioactive plasmic energy.
When the time came, Benjamin was born while glowing blue, due to the stress that he was under while his mother was in labor. His mother's womb was chemically scarred due to his slight plasmic traits. The exposure to the plasmic radiation eventually killed her, leaving Benjamin motherless.
This of course struck the scientist's fancy, and they immediately obtained permission to house Benjamin there under their care. His father frequently visited, in part to the request of the caretakers, though resents the child for his role in his mother's death.
Benjamin was homeschooled by the laboratory faculty until middle school, when he was sent home to live with his father. Here the two lived awkwardly until after Benjamin's graduation from high school. Here his father sent him away to the furthest university as was possible.
Now in college, Benjamin is wanting to learn and experience everything, though has to hide his abilities in order not to get into trouble with the local villains. Due to the absence of heroes, he does not yet have any cause to rise against them, though is always sketchy of dark alleyways, and traveling alone in the dark.




[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

None: -



[Ability Information]


Ability Type: « Force Control « Energy Emission

Psionic Force Field: As a technique used from his plasma abilities, he can utilize the radiation that is stored from within him (which fuels his plasma abilities) to project from himself, or onto himself in the forms of protective shields.
He has learned several applications for this ability, including seamless, barrier, and bodysuit options.

- Seamless is a large bubble that is projected from himself in all directions. It can not pass elements in or out (such as oxygen), though it does make a waterproof (etc,.) covering.
- Barrier is the strongest form, because it is focused, though it is not complete and can be bypassed.
- Bodysuit is like "Seamless", though it can be focused onto the whole body, or individual areas as needed.

Create Energy Plasmoids: Through the focusing and direction of the radiation that is stored from him, Benjamin can fuel plasma glands in large amounts and use them as projectiles.
He can focus these into "beams" from his hands, eyes, or whole body, though the latter option drains him of plasma.

Super Heated Plasma: In utilization of his plasma and radiation, he has the ability to use his plasma's heat to his advantage. He hast tough skin, in that it allows him to handle the plasma at extreme heats. Though as it is, plasma is hard to control unless focused into beams or controlled into spheres, and can "melt" or weaken his own "psionic fields".



[Weakness Information]


Spicy food: The chemical combinations increase the production of plasma in his system, causing him to need to either expel the excess, or balance it within himself.

Motion Sickness: Self explanatory, but if his equilibrium is "thrown off", he can become incapacitated. In severe situations he can throw up.

Intense Feelings: As his heart rate increases, his plasmoid glands swell, causing his palms and eyes (sometimes his skin, if it is really dark), to glow blue. This can become hazardous if not controlled immediately, as it might drip from him. It is also bad, as it is an indicator of his intense emotions.
PostPosted: Wed Oct 02, 2013 1:09 pm


Alicia Joana
User Image
[General Information]

Name: Avianna Grandelle
Nicknames: Avi
Titles: Angel of the Forge
Age: 20 (1,500)
Birthday: 10/08
Star Sign: Libra
Gender: Female
Race: Angel
Moral Alignment: Good


[Personal Information]
Occupation: Metal Forger/Weaponsmith
Sexuality: Heterosexual
Likes: Forging Metals, Weaponsmithing, Demon Hunting
Dreams: The capture and removal of demons.
Dislikes: Arrogant, Pompous, Idiotic, Demons, Evil Minded
Fears: Being captured and held prisoner by Demons or an Evil Organization
Darkest Secret: Killed several Angels and framed rebellious Angels to delay her expulsion from heaven to serve the human race on the ground than spiritually.
Favourite Food: Seafood (Shrimp, Crab, Lobster), Pizza
Favourite Drink: Soda and Alcohol
Least Favourite Food: Anything but Seafood and Pizza
Least Favourite Drink: Anything but Soda and Alcohol
Loyalties: The People of Metropolis
Intelligence Level: High, in the sense that she has been around for 1,500 years, picking up what she could over the years and being an angel asserted high intelligence as duties came to make correct choices and problem solve for them
Dominant Hand: Right
Strengths: Weapon Combat, Hand to Hand Combat, Angelic Strength, Angelic Speed, Angelic Power
Weaknesses: Demons, Holy Fire, Personal Forged metals and Weapons, Restraints made to restrain her


Cherished Items:
Earrings of the Silver Wind: Forged from the purest silver she could forge, it was also the very first item she forged originally for the Archangel Michael, but was enchanted by his very life force and gave it back to her upon sending her down without making her a Fallen Angel. Symbolic meaning for her is that it gives her the feeling that he is around watching her.

Sword of the Forge: Forged from the sharpest and purest steel, Angelic power and Holy Fire, was left in the forge for two weeks being heated by Holy Fire. Once taken out, it had Angelic power and Holy Fire embedded into the steel, making the sword a devastating weapon, able to kill demons and angels with ease along with weapons. Though the weapon responds to her will and can be used non lethally should she desire not to kill someone, and shred holy fire upon impact.

Philosophical/ Social Viewpoint: Even if its under good intentions, unmoral actions are unmoral.

Religious Viewpoint: There is a god, and with god he has his archangels, and his archangels have angels that watch over man to steer them straight.

Romantic Viewpoint: None, she has yet to determine what it is.


Personality
Avianna is a truly loyal angel to Michael, often doing what he asks without question as she was truly blinded by her own loyalty and hopes it is just, when she is sent to earth, she hopes to befriend a person that she can be loyal to. Not wanting to be dull, she has a playful personality that becomes truly human compared to what most angels behave.

Biography
Upon being created, she took on a form of a young woman that she truly wished to be as centuries passed. She stood by as holy wars were raged over the course of a thousand years since her creation. She stood in front of man upon several occasions that Michael requested of her as Crusaders begged for one to come to help guide them, she guided them away from death several times. Later on into the current years the demon presence has escalated into which she has to forge many angelic weapons to supply angels when they hunted as she too hunted. She has slain countless demons, but being what they were, are basically endless, while a growing population of humans are exposed to them and silently join them. Michael decided that she should become a spiritual being than a physical one, meaning she would have to abandon all she has been doing, and that truly frightened her and caused her to lose her undying loyalty towards Michael for this betrayal. To delay her expulsion she framed a group of rebellious angels and killed others to place blame on them. It was delayed but Michael was furious for the way she chose to delay his actions and told her that the only way to truly redeem herself is to be an angel on earth, while having the abilities of one, cannot set foot in heaven until she is fully redeemed, which could take forever. Her "fall from grace" shortened her memories, only knowing she is an angel and what her duty is.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Relationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Sword of the Forge: The Sword of the Forge is a legendary sword that Avianna herself forged, made form the purest, sharpest of steel bathed in holy fire for two weeks and obtained the status of a Legendary weapon that is breakable, but easily repairable and upon deflection releases traces of holy fire. The sword is also summon-able so she is able to hide it until she needs it, so it will materialize in her hand by her own will.



[Ability Information]


Angelic Flight: The ability to grow angelic wings to fly.
Angelic Teleportaion: The ability to use the teleportation in and out of combat, but must wait to use it again while in combat as it requires focus and its hard to obtain while in combat. Every 3 posts refills her focus to use it.
Holy Fire Conjuration: The ability to conjure holy fire from the hand to expel it onto a target of her choosing.
Holy Forge: The ability to forge cheap steel weapons from the holy forge to summon them for immediate use such as throwing knives or a sword to block once and get away.
Peak Physical Condition: Being an angel she has peak physical condition to be extremely powerful in hand to hand combat and outlast many things.
Angel Power: Being an angel, she has higher speed and strength but aren't immense as she isn't in heaven.
Non-Aging: Being an angel she doesn't age.
Rune Magic: The ability for her to cast rune magic in terms of healing and warding: The Rune of Healing: Speeds up or conjures the beginning of the healing process to help injuries that can be of any category, but completely wastes the angel's power and cannot fight any further depending on the category of injury. Can remove ailments as well. The Rune of Warding: Acts like a shield to deflect any kind of attack but can only block one attack before the ward shatters. It takes focus to conjure another rune of warding that takes up to 2 posts.
Enhanced Senses: She has the ability to detect when one is evil or is in the mindset of committing something on the lines of evil.


[Weakness Information]


Demonic Exposure: When exposed to demon energy, she will become weak and the longer the exposure, the more likely she will pass out.
Personal Forged Weapons: Avianna is weak when attacked with weapons she forged herself and are used against her.
Enchanted Restraints: Avianna is able to be easily restrained by enchanted restraints that she comes into contact with losing much of her protection upon coming to earth.
Holy Fire: Should one make a holy oil ring and light it while inside it, Avianna will be trapped by the Holy Fire.

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Fri Oct 04, 2013 5:44 am


Elected to delete her character.  
PostPosted: Fri Oct 04, 2013 10:25 pm


Blessings Followed by Sin
User Image
[General Information]

Name: Malthael Aizawa
Nicknames: --
Titles: --
Age: Looks 19, actually 211 if going by human years.
Birthday: December 12th
Star Sign: Sagittarius
Gender: Male
Race: Demon Lord Vessel
Moral Alignment: Chaotic Neutral


[Personal Information]
Occupation: Butler || Unknown Crime Fighter
Sexuality: Bi-sexual
Likes: Music, Clubbing, Cooking, basically anything fun.
Dreams: Malthael hasn't really thought about what his dreams are and just lives the days as they come.
Dislikes: Bad people of course.
Fears: Dying for a meaningless cause
Darkest Secret: Surprisingly, it is him being bi-sexual.
Favorite Food: Steak - Medium Rare
Favorite Drink: Blueberry Vodka or Pepsi, even tie.
Least Favorite Food: Spinach
Least Favorite Drink: Mountain Dew
Loyalties: Christopher Wayne
Intelligence Level: Well above average - 220
Dominant Hand: Ambidextrous
Strengths: • Genius-level intellect
• Peak physical and mental conditioning
• Master martial artist, acrobat, detective, escapologist, strategist, swordsman, tactician, and marksman
• Use of high-tech equipment, weapons, armors, & gadgets
• Master of stealth
• Highly proficient with technology
• Access to vast wealth and criminal records
• Trained computer hacker
• Photographic memory
Weaknesses: His superiority complex, alongside being a narcissist.


Cherished Items:
[A List of Items Your Character Holds in a High Regard and an Explanation as to Their Worth.]

Philosophical/ Social Viewpoint: People do what is in their own best interests.

Religious Viewpoint: Open-minded.

Romantic Viewpoint: F**k B**ches, get paper! Everyone has their perfect match somewhere in the world.


Personality
Malthael is just your average person who tries to live life to the fullest. Er well.. your average Demon Lord that is. Being evil a long time ago, he eventually learned no matter what, good will always prevail over evil. Ever since then he decided to just live out some time on Earth and do what he can. He is polite when needed be, stern when needed, and most of the time he is just a straight out party-er when he isn't at the Wayne Manor.

Biography
Malthael used to rule in Hell long before the times of Earth with his two brothers. And like every other evil leader, he would battle against the forces of good day in an out, and once again like every other evil leader, would lose eventually. Roughly about 200 years before current day Malthael decided to stop trying and just live out his life how he wanted rather than what he was 'destined' to. Blah blah blah, time skip a bit. Being bored with just living and not doing anything, his evil tendencies started to reach boiling point and thus he joined the Military. Since Malthael had been around so long, he was utmost skilled with practically every type of weaponry, mainly being guns. Since he wasn't a normal human, he excelled through all the trainings and classes rather fast and flawlessly. Within a few years he had already became a Navy Seal, and to top it off was already a Captain. The only reason he joined the military was because he wanted to kill, and what better way to get away with it than for a 'justice' cause. Eventually he was relieved of duty for suffering a 'fatal' injury from a suicide bomber. Now with nothing to do, he started to grow bored and the tendencies started to come back so he joined the GCPD where he met Chris. Chris was a remarkable human who was an ideal form of existence for their race. He had it all. Malthael is Christopher's only friend from the GCPD and has stayed by his side for quite some time. Once Chris quit after inheriting the Wayne fortune, he was hired along as a butler and thus quit the GCPD as well, but still offers his assistance from time to time.




[Relationship Information]

Friends:
Christopher Wayne | Good | Friend and Boss
Malthael is Christopher's only friend from the GCPD and has stayed by his side for quite some time. Once Chris quit after inheriting the Wayne fortune, he was hired along as a butler and thus quit the GCPD as well, but still offers his assistance from time to time.

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation




[Weapon Information]

Twin Colt RGs: Colt continues to take its battle and time proven M1911 pistol and adapt it to meet the changing requirements of its customers with its model O1980RG – The Colt Rail Gun with Blackened Finish. Where quality and workmanship are demanded, Colt once again meets and exceeds the expectations of its customers. This handgun is outfitted with new and exciting features for the law enforcement community, the shooting enthusiast and the personal defense user. The M1913 Picatinny Rail offers the versatility to attach tactical lights or laser sights to the receiver of the Colt Rail Gun, making it a tactical pistol easily adaptable to any military or law enforcement need. This ability to attach a tactical light also makes the Colt Rail Gun an ideal candidate for a home/personal protection need. The Colt Rail Gun features a Mil Standard Rail, Colt Upswept Beavertail Grip Safety with Palm Swell, Colt Tactical Ambidextrous Safety Lock, Novak® sights, and other standard features of the XSE series. Colt’s quality continues to be derived from its forged steel receiver, forged steel slide, forged stainless steel barrel, and forged steel slide stop.

Two Carbon Steel Katanas: Self explanatory.

Arctic Warfare Magnum: The Accuracy International AWM rifle is a variant of the British Accuracy International Arctic Warfare (AW) rifle that was the basis of a family of sniper rifles using the Arctic Warfare name. As such the design details of the AWM variant are similar to the ones found in the basic AW rifle system. Compared to the AW, the AWM has a longer bolt to accommodate dimensionally larger magnum-length cartridges such as the .300 Winchester Magnum and the .338 Lapua Magnum. The bolt head, locking ring, and extractor and magazines were also revised to work with the increased size and operating pressures of magnum rifle cartridges.

The AWM features a detachable single stack removable box magazine which holds five rounds. The normal cartridges for this rifle, and the ones which have been accepted by NATO for use in AWM rifles, are .300 Winchester Magnum and .338 Lapua Magnum.

Muzzle brakes are fitted to reduce recoil, jump and flash and act as a base for optional iron sights and suppressors.

Normally, the AWMs are outfitted with a Schmidt & Bender PM II 10×42/MILITARY MK II 10×42 telescopic sight with 10× fixed power of magnification. However, a Schmidt & Bender PM II/MILITARY MK II with variable magnification of either 3–12×50, 4–16×50 or 5–25×56 can be used if the operator wants more flexibility to shoot at varying ranges, or when a wide field of view is required. Accuracy International actively promotes fitting the German made Schmidt & Bender PM II/MILITARY MK II product line as sighting components on their rifles, which is rare for a rifle manufacturer. The German and Russian Army preferred a telescopic sight made by Zeiss[2] over Accuracy International's preference.


[Ability Information]


Intimidation: Malthael is super easy to get along with, utmost friendly in all cases. However when he does get serious, he releases a killing intent like no other.

Expert Inquisitor: Malthael is adept in the use of interrogation techniques, employing anything from law enforcement methods to outright torture.

Superior Demon Performance: Being a Demon Lord, Malthael is near perfect in every human aspect. His strength, speed, reflexes, and even endurance could never be matched by a mere human.

Stealth Mastery: Being able to do things most humans can not, Malthael is a legend when it comes to stealth. His Ninjutsu training has made him a master at stealth capable of breaching high security facilities with ease and without being detected.

Genius Intellect: Malthael is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet.

Polymath: Malthael has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, & History. Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering by the time he was '15'. He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was '17'. He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was '19'. He has learned Forensic, Medical Sciences, Expanded Computer and Engineering Sciences, and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supers. Has also learned Advanced New Development in Forensic and Medical Sciences.

Multi-Lingual: He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, and possibly more.

Expert Tracker: Trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).




[Weakness Information]


Not a God: Even though he may be superior to humans, even Malthael still has his limits and can be beaten by others.

 

Groganofthewasteland

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300

Groganofthewasteland

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300
PostPosted: Sat Oct 26, 2013 4:37 pm


Swamp-Surfer
User Image
[General Information]

Name: Arell Thomas L'amour
Nicknames: Gator, Cajun.
Titles: Honorary member of the Chocktaw, Creek and Crow tribes, "Bareknuckle King of Breaux Bridge", "The Guitar Hurricane"
Age: 30
Birthday: Mardi Gras (February 15) 1983
Star Sign: Aquarius
Gender: Male
Race: Human (Cajun-Irish-1/16th Chocktaw, touches of Norwegian and Scottish as well as at least an eight of Mexican.)
Moral Alignment: Good


[Personal Information]
Occupation: Bounty Hunter, Musician, Bank Robber (formerly, but in his words: "Maybe one day I'd do it again, y'know so I don't lose m'touch!"), Member of the US Marines (saw action in the Persian Gulf, but was discharged after an altercation with his superior over morals damn near led to a fistfight when they were overseas . . . if he didn't knock his superior out cold. The fact that he was a skilled soldier and in the right as the trial found out saved him from capital punishment.
Sexuality: Straight
Likes: Cajun food, Rockabilly music (favorite band: The Blasters), his 1969 El Camino "Maude", Barbecue, Fishing, Cowboy Action Shooting, Rodeo (he rode the bull back home), Robbing the Rich to Feed the Poor, drinking reading, hunting and playing guitar.
Dreams: Arell's a guy who lives life to the fullest. He wants to one day make it back to Breaux Bridge, maybe have one more bank robbery with his old gang.
Dislikes: The corrupt rich, Snakes, the cold, Lutefisk, having to take orders, breaking guitar strings, Nickleback, Black Veil Brides (his thoughts on the BVB: "Dey REALLY gotta go back an' practice a bit!")
Fears: Snakes. He'll start firing wildly at it trying to get away.
Darkest Secret: None really, he's straightforward.
Favourite Food: Barbecue, Boiled Crawfish, ANY kind of Cajun food (often seen downing two pounds of Boudin and a six-pack of beer without even FLINCHING), Tortas & Mexican food.
Favourite Drink: Mexican Beer, Rum, Coca-Cola (Mexican Coke. The artificial sweeteners in American Coke makes his stomach feel weird), Sweet Tea and even just regular ol' water will suit him fine.
Least Favourite Food: Lutefisk, Escargot, Liver, Brussels Sprouts.
Least Favourite Drink: American Coke, Light Beer.
Loyalties: Family, his duties as an American (having served a year at least in the Marines to dodge jail time after he got caught), his old gang "The Fighting Tigers", his friends.
Intelligence Level: He's survived in the harsh conditions of the Middle East, knows every Bayou, swamp, cove and river in Louisiana and Texas by heart, can take apart and put back together his pistols in under ten seconds, quote Arthurian legends and memorized trail markings of just about every critter he's tracked. Arell's smarter than the Average Bear.
Dominant Hand: Right Handed.
Strengths: A beyond-skilled shot, a fistfighter known for his 2000psi punch, a courageous, chivalrous and bold young man seeking adventure, romance and fun!

Weaknesses: Arell didn't have formal schooling in his life, and the fact that he's indeed human and can DIE if he doesn't be careful!


Cherished Items:
*His Fender Telecaster and a pignose tube amp . . . he keeps them on the back and he's occasionally seen sitting in with local Blues, Country and Rock N' Roll bands he meets in his travels.

*His two pistols "Truth" and "Justice". A pair of .357 Magnum pistols he carries on his belt. They were a gift bestowed upon him by his mentor, "Long Tom" Phillips, a skilled marksman.

*A knife handed down from his great-great-great-grandfather, a Civil War veteran . . . "Howling Mad" L'amour, the captain of the Fighting Tigers, a band of prisoners, murderers and criminals who were promised their freedom if they fought for the Confederacy in Louisiana. Determined to protect their home from Yankee invaders, they took up the sword (Arell's "Fighting Tigers" got their name from the stories Arell would tell them). It was rumored that L'amour and his Tigers fought alongside Jonah Hex in several battles . . . including one where Cpt. L'amour improvised a knife out of a railroad spike he used to run through a Union soldier who tried to ambush him while he was asleep. He brought the spike to the company blacksmith, who turned the railroad spike into a knife, which was handed down from L'amour to L'amour, used in both World Wars, Vietnam, Panama, even the Mexican Revolution, when crazy ol' "Howlin' Mad" L'amour decided to join the Mexican Revolution, taking up the cause and fighting alongside Pancho Villa to overthrow Porfirio Diaz and his regime. While Villa and L'amour went their separate ways, the two remained friends until Villa was assassinated and "Howlin' Mad" L'amour passed away. The knife he passed down and is owned by Arell, who plans to pass it down to his son one day.

*A compass that was owned by Pirate Boudreaux Jackson, a pirate and Arell's great ancestor, who's seen as the patron saint of Breaux Bridge, where (roughly) he was born in a houseboat in the bayou close to where the city stands today.

Philosophical/ Social Viewpoint:

Arell believes in living life to the fullest, and helping out his fellow man. That's why for a while he robbed the rich to feed the poor. He can't stand the corrupt rich and will do ANYTHING to help even the odds for his friends.

Religious Viewpoint:

Arell is a Catholic, but not as hardcore about his religion, exploring different religions is a hobby of his.

Romantic Viewpoint: He believes he'll find love. He got close a few times but hasn't sparked TOO too much.


Personality
Arell's a calm, funny and enjoyable to be around, and very laid back. However, when on stage, he's a Rockabilly wildman! The comparisons flew in Louisiana to Sonny Burgess, Dave Alvin, Joe Clay and even considered the "Jimi Hendrix of the South" when he returned from the Marines, practicing and cutting loose with a wild guitar solo.

However, when he's on an adventure, he's fun but professional gunman, like his ancestors. Hard to believe that this Cigar-chomping anti-hero has such a colorful past!

Biography
Arell is a bold hero who's daring rescues, wild gun battles with mobsters and villains alike as he roars into action. However, who IS that daring young man?

Arell started off his adventurous career as a young man in his teens. Starting off as a rodeo cowboy and trick-shot who would perform every year at marksmanship tournaments and rodeos in Louisiana and Texas. However trouble came when his father, a war hero from Vietnam had suffered a hard case of PTSD, which worsened when his dear mother was stricken with cancer. He knew he couldn't cover most of it with the winnings from the rodeos and marksmanship tournaments, so he went to the bank . . . only to be turned away. When he found that the owner was mobster Don Razolli, a roaring war between the L'amours and Razolli's gang flared up through the Deep South. The police were baffled that they found out that a youth had taken on one of the dangerous mobs in Louisiana, robbing banks and giving to the poor with a new gang with several of his biker friends, local toughs and even a few of the Military boys from Ft. Beauregard. Reprising the Fighting Tigers name, they barnstormed against the mob and corrupt officials, stealing from the rich and giving to the poor. Together, they paid off the L'amour's medical expenses (Mom and Pop both are in treatment), repaired churches, helped the poor and used the expenses for good.

Unfortunately, he was finally captured by police officers and was given a choice. Join the Marines to fight in the Gulf War, or face jail time. Deciding to join the forces, he went off to the Middle East, taking down dictator after dictator in various countries like they were bowling pins! However, when faced with an order to raze a village, Arell refused. His superior and Arell slugged it out in the camp and the fact that Arell was a friend to his men and a hellacious shot spared him his life. It was around this time he left the military and worked as a bounty hunter, playing music in his spare time, having worked on his guitar skills almost his whole life. He became lesser-known for his wild antics and known for his guitar playing for a while, including a wild duel where Mississippi's Travis Wammack, Texas-by-way-of-Washington, DC's Evan Johns and he went solo for solo in a small roadhouse in Arkansas. Arell won when Evan Johns busted a string as he passed out drunk off his a** and Travis Wammack's amp blew up mid-solo, leaving Arell to blast a mind-blowing solo out of his guitar (many recall the wild d**k Dale, Roy Buchanan and even Link Wray-influenced stomp he roared out) that gave him the moniker "the Hurricane". It was also in this circuit of rough-and-tumble roadhouses that Arell also wound up with being called the "Bareknuckle King of Breaux Bridge" . . . to date only ONE person alive in the South had ben able to go toe-to-toe with Arell and win.

It's rumored that Arell was a lycanthrope, turning into a mutant were-gator, however Arell debunks those myths. He DOES have a pet alligator that he rescued from Poachers while on a boar-hunting trip. Arell's gator, a twenty-foot and one ton behemoth named "Big Head" served as one of Arell's traveling buddies and (in his mind) close confidant.

Today, Arell continues to blaze his way across the country fighting for the forces of justice.





[Relationship Information]

Friends:
As time goes on, we shall see.

Enemies:
As Time goes on, we shall see.

Family:

Many of Arell's family is notable. Here's a small example.

Boudreaux Jackson- Ancestor (a bold pirate who defeated the British as revenge for expulsion from Acadia).

Jed "Howling Mad" L'amour - Ancestor. A Civil War captain and leader of the first "Fighting Tigers," a rough-and-tumble band of Confederate soldiers. Many of them sometime later would team up again and go south of the border with him to fight in the Mexican Revolution. Aside from Rodolfo Fierro, "Los Tigres Locos" were, as Villa put it, "the wildest bunch of Caballeros to ever fight for Madero" . . . not bad for Americans!!

Luke "Howling Mad, Jr." L'amour: Jed's son, who as a teenager joined his father in Mexico after a trip away from his family farm. He worked as a one of the most skilled horsemen in the Tigers.

Carlotta San-Miguel L'amour-Rodriguez: Jed's son Luke fell in love with this maiden when they were in Sonora. While Luke and Jed decided to move along. However, before that, they were part of a daring mission to defend a village from federales. A farm girl who was held hostage by the band of them fell in love with Luke when he rescued her in a daring charge where he and Jed charged the guns. The federales, seeing the "dos locos americanos" charging, they ran off with Luke rescuing the young maiden. The two fell in love and returned to America, where they lived in Texas, the two raising their sons.

J.T. "Pappy" and Rita Jane L'amour (nee Cosgrove): Arell's mother and father.

Romantic Relationships:
Will add as the time comes.




[Weapon Information]

Truth and Justice: Arell's twin .357 Magnums he was given by the great marksman "Long Tom" Phillips. Pearl Handles, stainless steel barrels and hair triggers.

*Arell's Spike-Knife.: See "Cherished Items"

*Rope: Often used as a lasso, Arell's had to use this on a few occasions.

*Big Head: Arell's pet gator. A one-ton, twenty-foot long behemoth who's all muscle, teeth and fangs. Seen as more a sidekick than a weapon. At least Arell does.



[Ability Information]


Superb Strength: Arell's a powerful fistfighter (a one-ton psi punch known as the Locomotive Fist) which he's used to bash villains into submission if the firearms don't work. Be warned. He has a WICKED haymaker!

Accuracy: Arell's marksmanship is known and respected, if not feared by many. It was rumored that while Arell was in the Marine corps, they didn't bother giving Arell an M16 after seeing the damage he could do with his pair of pistols. He's also seen with several bandoliers across his chest. He can carry 120 shots, but he has more in the truck.




[Weakness Information]


Humanity: Despite Arell's near superhuman accuracy and feats of strength, Arell's merely a human. If he isn't careful, he'll wind up dead as a doornail.

Art belongs to Misty Gray AKA Innocent Little Rosie
PostPosted: Mon Dec 16, 2013 4:24 am


Punished Knight
User Image
User Image
[General Information]

Name: Luke Allen
Nicknames: LD, Silver
Titles: Silverstroke, (Formerly) Summer Soldier
Age: 25
Birthday: 7/30/1988
Star Sign: Leo
Gender: Male
Race: Enhanced Human
Moral Alignment: Good


[Personal Information]
Occupation: College student/Intern in psychiatric ward at Arkham Asylum
Sexuality: Straight
Likes: Anything that tests the limits of his body or his brain.
Dreams: To use his abilities to fight for justice, in order to help create a world where true peace can exist, without fear and hatred.
Dislikes: Killing, evil, and of course stupidity
Fears: Spiders and needles
Darkest Secret: He secretly wishes to die
Favourite Food: Asian and Italian dishes
Favourite Drink: Tea and whiskey
Least Favourite Food: Seafood and cooked vegetables
Least Favourite Drink: Eggnog
Loyalties: His loyalty lies with his friends. Earn his friendship and he'll move mountains to help you.
Intelligence Level: Genius level intellect
Dominant Hand: 100% ambidextrous
Strengths: His brain, his body, and his fighting prowess
Weaknesses: High level magic, electricity, his caring for others, intense radiation.


Cherished Items:
Silver Necklace: A necklace given to him by his childhood sweetheart branded with the kanji for "Internal Strength"

Philosophical/ Social Viewpoint:
There is no such thing as coincidence

Religious Viewpoint:
Agnostic

Romantic Viewpoint:
Casual about his dating life. Tends to have a thing for Tamaraneans.

Personality
Luke is fairly laid back in most things doing as he pleases. He typically isn't afraid to tell you you're wrong followed by a lengthy explanation
as to why. He's very loyal to those close to him and has a strong sense of right and wrong, and favors morality over most things.

Biography
Luke was your average everyday kid for most of his life. Big dreams, aspirations and other things all throughout his life up until high school.
He had no clue what he truly wanted to do with his life like most his age. After being pushed by his parents he joined the army early at 17 leaving with
nothing but a pendant given to him by his childhood sweetheart Samantha, for good luck and to assure him she'd be with him always. He fought in a
few brief skirmishes, suffering a few minor wounds that only served to remind him of a constant fact; this whole thing was the worst idea he'd
ever had. After returning from battle his superiors were dismissed from the room and an older gentleman entered, very well decorated. He offered
Luke the chance at something greater, for his performances in the field seemed to greatly impress the decorated official. Luke accepted and so began the first part of the project later known as Project Aesir.

A secret branch of military funded by the U.S Government, Project Aesir's goal was to create superior soldiers to help fortify the Earth against
the growing superhuman "threat" they called it. In reality it was a way for them to solidify their own growing hold on the rest of the world. The
experiments were torturous to say the least. It began with the removal of Luke's spine, a process no candidate had survived the replacement of.
The artificial spine left behind Luke's body seemed to accept and after the due healing process it seemed the operation was a complete success.
His new spine enabled him to turn the feeling of pain on or off at will, enabling him to remove limiters on his body for fear of the pain it
would result in. It also allowed him to directly inject adrenaline into his system whenever he required it to perform intense physical feats. It did this by sending a remote electrical signal to a receiver in the artificial spine that sent a neural signal directly to his brain that forced it to secrete the hormone. However it began pushing his muscles and nervous system beyond its limit thus earning him the name Summer Soldier, due to the fact he was bound
to be short-lived.

Not wanting to lose their greatest potential the scientists of Project Aesir began rapidly looking for a solution to the growing problem until
one found a perfect example. This was a man named Slade Wilson, another example of an attempt at a perfect human. Through numerous efforts they
were able to synthesize a formula similar to the one use on Slade and decided to apply it to their own Summer Soldier. Luke's body accepted the
serum enhancing every aspect of his humanity including his brain. His body began healing the wounds in his muscles and throughout his nervous
system and with his new mindset and strength, he was a new man it felt like. Thanks to his newly enhanced brain he now outsmarted most people in
the project itself if given examples of what they were trying to do. He designed his own arsenal of weapons which he still uses to this day, a
feat weapon designers in Project Aesir had to recover their jaws from the floor because of. To test his new abilities he was sent out to capture
an enemy city in the Middle East, which required little effort. However when he reached the enemy stronghold orders came through for him to
execute the enemy leader in front of the populace. Luke refused and instead returned home donning his silver Nth metal armor and confronted the heads of the project, taking a few fellow sympathizers with him. Needless to say he didn't take kindly to their methods of mindless ruthlessness in order to strike fear into others to control them. His team openly stated they were leaving the project and issued an open offer to try and stop them. Reluctant to do so, the higher ups allowed them to leave the premises......for the time being. Even as they spoke, it planted seeds of doubt in the minds of others in the program who later left of their own accord, including the head of applied sciences a man by the name of Sean Leflett.

After this he tried having a normal life. At 21 he began double majoring at Gotham State University in engineering and physics, still keeping in touch with other members of his team. His time in Gotham was enjoyed until strange things began happening. He began seeing more men in suits wandering the grounds of the university, always questioning students and staff alike it seemed. As he tried to get in touch with old members of his team, they started disappearing one by one. It seemed Project Aesir had accepted his challenge.

For the remainder of the year he began assembling his own equipment with the help of his former head of applied sciences, Sean who was now working designing weapons for the CIA and other confidential government projects. This connection allowed him access to Uranium rounds and other rarities condoned by the government. With this he built his first firearm, Vanir named after the Norse pantheon that opposed the Aesir. A fitting name he thought.

After one of his classes he was confronted by 4 men in suits who threatened the death of his family if he refused to comply and return with them. Luke merely stated he would need 2 days before he could depart, but that was all he needed to launch a counter-strategy. having eyes and ears in the government was always a plus so got in touch with his supplier Sean. After a long conversation he learned Project Aesir was shut down after a failed test subject massacred a large city overseas. Realizing the had no real government power, the enforcers sent after him meant very little.

Two days later he returned, Vanir locked and loaded in case things got messy. He refused once again and needless to say they foolishly attacked. Out-smarting and overpowering them was no challenge, but leaving them alive was a mistake. Luke made a mistake not noticing the subtle shaking in the large van they drove, and within seconds a humanoid......thing emerged. It began violently attacking so Luke drew his weapon, hoping the rounds would be enough to put it down. It appeared this creature had most of his own abilities, only managing to land a single shot to the chest, the creature engaged Luke directly.

The pale green creature and he were evenly matched in all areas of combat except one. It seemed the creature wasn't coherent and lacked higher thought. Deducing this as the failed experiment Sean spoke of, he began a retreat to re-think his strategy. Nothing he did or tried was able to put it down for good, and though he disliked killing, it was a menace that had no hope for change. He began designing a new weapon even more powerful than the Vanir and sent the blue prints of the rounds to Sean. Upon receiving them Luke received a phone call asking if he had finally gone off the deep end. Luke merely replied, "No, this is a weapon designed to put even me down if it comes to that, and this thing seems to be just that." As they hung up a few days later his ammunition had arrived. Locked and loaded Luke suited up donning a new moniker "Silverstroke", and began tracking the menace in Gotham.

He followed it to the sewers and the battle began anew. Luke's mind and armor helped give him a slight edge as opposed to last time, but the creature was no less resilient to his efforts. He drew his new nameless weapon and fired until the clip emptied, and as the creature dropped dead at his feet. He gazed long and hard at his new weapon deciding to name it "Aesir", for it managed to destroy the dream of the very project of the same name. Again, fitting he thought. Setting fire to the corpse he left to attempt to lead a slightly quieter life.

Now at 25 he spends his days using his enhanced mind to plow his
way through school and using his body to take care of thugs in the streets. Every so often he has to deal with government officials but considering the mess he cleaned up for their mistake, they mostly leave him be. However he always feels there's more out there than just crooks and
thugs, which is why he never neglects his daily training, or polishing his armaments.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

He doesn't carry all of these at all times. This is just a list of weapons in his total arsenal.
Promethium Katana: A simple katana made of depleted promethium.
Escrima Batons x2: 3 foot batons made of a high density light weight plastic for balanced manueverability and impact performance.
Can be linked together to form a combat staff.
Vanir: Similarly designed like M1911 Vanir is a semi-automatic pistol with a 10 inch barrel and a weight of 13 lbs. It fires custom made full metal jacket .454 Casull rounds made of depleted promethium and a depleted Uranium core. The magazine has a limit of 6 with 1 in the chamber for a total of 7 shots. His enhanced strength is what allows him to compensate with the recoil, and wield it effectively despite its weight.
Aesir: Similarly designed like the M1911 Aesir is a semi-automatic pistol with a 16 inch barrel and a weight of 35 lbs. It fires a huge custom made armor piercing 13mm hollow point, which contains an explosive mercury charge. The massive swize of the weapon is limited due to its magazine only carrying 6 shots allowing 1 in the chamber. His enhanced strength is what allows him to compensate with the recoil, and wield it effectively despite its weight.
Gungnir: A semi-automatic Barrett M107 .50 caliber sniper rifle with an enhanced scope that allows infrared sight to be triggered on and off. Fires a massive armor piercing promethium round, with a 10 round magazine.
Fenrir: A standard military issue KABAR knife, balanced for throwing.
Nth Metal Armor: Having his suit constructed of Nth metal armor it allows him to take bludgeonings from much larger opponents, has bullet-proof properties, and allows him to remain light weight and mobile.



[Ability Information]


Enhanced Strength: His muscle tissue is much harder and denser allowing him to lift and generate much more power behind his attacks than any normal human.
Enhanced Reflexes: His reflexes allow him to out perform even the finest olympic atheltes.
Enhanced Senses: His senses have been heightened far beyond human limits allowing him a better perception in every sense of the world around him.
Enhanced Stamina: He is able to exert himself at maximum capacity for a few days before showing signs on tiredness.
Enhanced Speed: His top foot-speed is 25 MPH
Regenerative Healing Factor: His healing ability is far beyond normal, allowing him to brush off gunshots, stabs wounds, and recover within a matter of moments. Due to this it makes him immune to most foreign toxins and diseases and grants retarded aging making him appear as a man in his physical prime even well into his 50's and 60's.
Enhanced Durability: Due to the fact that his muscle tissue is much denser than normal, its much harder to cause him physical harm.
Enhanced Mind: Having access to 95% of his brain he can think and plan far clear, faster, and store/retrieve information faster than a normal human. Under study it took the full mental capacity of 8 genius level humans to comprehend his mind in full working order.
Mechanical Spine: As part of a top-secret military experiment, his spine was replaced with a cybernetic one comprised of depleted promethium making it essentially indestructible. It also allows him to trip his adrenal glands and feed adrenaline into his system at will, furthering his strength and reflexes by slowing down his perception of time around him, allowing him what he perceives as more time to react. It also allows him to turn the sensation of pain on, or off at will, and can have information downloaded directly to his brain. It works when a signal is sent to a receiver in the spine, usually in the watch Luke is always seen wearing, that sends a signal down the neural pathway to force the brain to secrete the hormone from the gland.
Martial Arts: His hands are probably the deadliest part about him. Thanks to his artificial spine, information on various martial arts can be downloaded directly to his brain and executed flawlessly. These include: Wing Chun, Muay Thai, Baguazhang, Aikkido, Tai'Chi, Ninjitsu, Southern Mantis, Shotokan, Escrima/Kali, and Silat.





[Weakness Information]


Magic: Having no natural defense against magic, he must discover other means to avoid it or get around it.
Human Phisiology: He may be a physically and mentally enhanced human, but at the end of the day hes still human.
Other Allies: His morality forces him to put others needs first, thus allies being in danger he feels obligated to protect them which may skew his objective.
Electric Current: High voltage can interrupt the works of his synthetic spine causing it to overload, effectively crippling him until it is able to reset.
Intense Radiation: High levels of radiation slow his healing factor, making him more susceptible to injury.

 

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200

Uchiha Roxas

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Tue Dec 17, 2013 6:24 pm


Ron_of_Wolves
User Image
[General Information]

Name: Ron Regal
Nicknames: to civilians he simply goes by his current life's name, Ron, Irok Daralki (his first life's name)
Titles: The First Guardian, The Forgotten,
Age: 19
Birthday: March 30, 1994
Star Sign: Aries
Gender: male
Race: human reincarnation of an ancient defender of a race similar to humans.
Moral Alignment: Good all in all in his sense, undetermined to the present day standards


[Personal Information]

Occupation: Works whatever jobs he finds while traveling
Sexuality: heterosexual/straight
Likes: games, teaching others of the mistakes of the past, having someone to talk to, learning something new
Dreams: He Dreams of the day when he can freely use his powers again without worrying about the recent after effects.
Dislikes: people who believe themselves better than others, spiders, when people disregard his warnings, a false peace, traitors without a good reason for betrayal
Fears: not being able to help, letting others down, any of his lives dying without meaning,
Darkest Secret: The origins of how he has reincarnated with his memories intact for the past 20 millenia.
Favourite Food: French Toast
Favourite Drink: Mead
Least Favourite Food: Spinach
Least Favourite Drink: American Pepsi
Loyalties: He is only loyal to those he deems worthy of it,
Intelligence Level: his intelligence well above average given how many lives he's lived through, and he can easily tell how the public of parts of the world felt at the time from the years 996 to the present.
Dominant Hand: Right, though he eats with his left
Strengths: his adaptation to situations, analysis of the battle scenarios, and understanding of tactics and battle styles
Weaknesses: His temper, his memories of before his reincarnations, and his pacifism when it comes to children or the innocent, given his origins.


Cherished Items:

Ricaldron's Eye - a pendant with a gem with the essences of light and darkness spinning around in it implanted in a disc hanging off the chain. the pendant rested with the body that he had arrived on the world in, being the last item he had of home other than the weapons he had brought with him.


Philosophical/ Social Viewpoint: He believes that everyone can choose what path they want to walk through in life, and that it depends on that path whether or not he will fight them. He's also more accepting when he sees someone he is close to make a choice that could be wrong, allowing them to learn from their mistakes or keep the path they chose. However, he finds people who don't go by their beliefs or with no sense of compassion and humility the lowest of the world, and protects those who are dealt the bad hand when they appear. He also thinks that the paths of good and evil are necessary in order for humanity to remain the way it is, being able to evolve and adapt to the situations and become better or worse from it, but has found far more evil in the world than good as of late.

Religious Viewpoint: He believes that the gods of each religion exist, and have plains of existences for their followers. As for which he follows, his current life became a pagan, more specifically they follow Germanic Paganism, and he had taken a liking to it when he learned of the gods his life had followed. His patron is Ziu, also known as Tyr in Norse mythology, god of Justice and the original leader of the Aesir.

Romantic Viewpoint: He believes in letting his companion have free choice on what they want to do, but would choose to be protective since he knows from studying his memories how easy life can be taken away. He does, however, wish for the person he meets to know how to defend themselves, and would expect to fight side by side with them when the call is heard.


Personality Contrary to the many lives he has lived, he only gains the memories and knowledge of his past lives, not the personalities. If that happened then he would be so messed up that he wouldn't manage to speak understandable words. He holds honor in high regard, and the belief of holding ones word just as high. He can choose to act like a leader when needed to, but normally acts like a care free individual when he has nothing going on. When he does have to get something done, or if he's asked to do something by someone he trusts, you can be sure to expect him to do what he can in order to complete it. He is protective of friends he makes since he has lost his family.


Biography He was born upon a small planet known to the populace as Ricaldron, and it resided in between two young stars. His race were a powerful kind, able to manipulate light and darkness thanks to the years they had lived, but their population had declined majorly because of the wars they had produced, leaving them all at only four thousand total with various other races trying to take them over. During Irok's birth, they were trying to find a child they would make into the ultimate warrior for their people, and their salvation. Irok's parents had offered him up, since they knew they couldn't manage to raise a child in the life they lived. As soon as he was taken, Irok was nurtured until he had turned four, in which they began pouring knowledge into him. When he had turned nine, they began training him in their way of war and fighting, and when he had turned eighteen, he managed to fend off an entire army from annihilating his people and allowed them to regain much of their old lands.

After this, however, his people learned that the planet was dying, so they sought help for this. They were answered by a group of traders that offered them an item that they said could rejuvenate the land, so they agreed to the prices of it and prepared it for use. When it was made ready, they had agreed to let Irok start it up, that way if it was right, they would still have the thanks go to the elders. However, when Irok had turned it on, they learned that they were deceived. The device instead sent out a beacon, making them think it was only preparing to do it's work, but soon after the beacon went up, it flowered out, beginning to drain life from the areas around it. Irok's people were the main casualties besides the wildlife but when it hit Irok, the array of beams centered on him as he tried to defend himself against it, creating a shield of darkness and light, causing the machine to push all it's power onto him, and when it wasn't enough, it malfunctioned and began shooting the lives it took onto him, finally causing his defense to crumble, but force the lives inside, all four thousand of the people of his race. The shock of all the lives pouring into him immediately killed him as soon as its stopped, and afterwards he began his trail of reincarnation. But we're not here to converse on the old, we're here because of the new.

Irok had taken a fancy to Void Earth during his travels through space, and has stayed here for the past twelve lives, keeping silent, watching and only participating in the wars of the world, learning most of the arts of combat and letting his powers and fury loose when there was no way out otherwise, or when he had grown mad enough and knew that no one would know of it after the fight. However, the result of his last death caused him to be unable to regain his memories until he turned 15, during a close encounter with an explosion of a car tank at the lumber mill, one which took his uncle's life. Since then he has begun training his body with the utmost urgency to prepare for his powers return, realizing it would still be some time until his body was strong enough, but he has already decided to go on the path he finds necessary for the continued existence of mankind, and so our story begins.





[Relationship Information]

Friends:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation

Family: His family died leaving him with his uncle, who died in the mill incident that brought his memories pouring back.

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation




[Weapon Information]

Irok's Eye: this weapon is a item literally made from light and darkness, forged with an added drop of Irok's blood during one of the battles he had fought alone in for ten years, making it as small as an eye but with enough concentrated light and darkness to make it a permanent physical item he could shape and mold into whatever he wishes, changing back due to the darkness concentrated on the inside making a gravity field around it that sucks the light back onto it, and the light being so condensed and refract on itself so much that it becomes clear and look like a glass eye, thus the name given to it. the item, when not used or held by another person, simply looks and acts like an ordinary clear marble with a black center, but when he holds it the clear part becomes pure white and he can shift it's shape into any weapon or item he may need, which can include binoculars or complex things like a motorcycle. It cannot, however, be used as a long ranged weapon unless it's a bow, and if you want to use real arrows or the ones he can form with his abilities. Also unlike his powers, he doesn't require concentration or energy when using this, he only needs to think of the item he wants it to be and it forms, and only reverts to it's orb form if he's knocked unconscious, unlike items he makes from his powers during battle which vanish entirely from having no central mass to gravitate around.


[Ability Information]


Photokinesis and Erebokinesis: He bears an inborn ability to control light and darkness and form it into any item he wishes, from a key to fit any lock to a full set of armor that is harder than titanium yet light as a feather. He can even make wings of light and darkness to fly with, if he wants to. This was a natural ability from his people that didn't come from their race, but from their spirits. When they begin using it they can grow tired easy, but after years of using this ability it's like snapping your fingers. The other abilities of it are as follows:

- Erebokinetic/Photokinetic Communication: His abilities can allow him to use light or darkness to converse with others within a few mile radius, writing the message to them and branding it on anything around them, though it takes more concentration than his battle antics and anything vocal he tries to send can only be heard in small whispers.

- Teleportation: One thing he can do without a problem, however, is use the fabric of light and darkness to teleport into areas he needs to head to, having memorized the terrain of the world during one of his past lives. This works from a skill he gained from training during his first life, orignally only taught to those that were to become the elders of his people.

- Projectiles: He can turn the light and darkness around him into projectiles that he can fire at his enemies, and they can be either lethal or non-lethal depending on the shape they're in and how he forms it's texture, but these require more focus to work, and take to long for him to make a one hit defeat. He can form arrows from either light, darkness, or both, if he wants to use Irok's Eye as a bow form, but he can't make bullets for a gun due to his abilities not turning light or darkness into gun powder.

- Photokinetic Illusions: He can refract the light around him to change his appearance or make it seem like he's vanished, and can also make it seem like he's in a different location entirely. Along with this he can use this to see what is going on in areas he's planning on appearing in, or to scan the area around him similar to a map of a strategy game that has you commanding an army around the map. Along with these, he can take the light and make any animal from pure light, though they aren't anywhere near physical. He can also make ghost like effigies that fly around, adding his communication technique and black eyes from his control over darkness to make them seem like they are vengeful souls whispering angry cries from the presence of the people around him, making most people flee from it's factors.

- Erebokinetic Illusions: If he manages to get into an alleyway while escaping and you leave through the other side of it expecting to find him, chances are he's still in the alleyway hiding in a corner. He can manipulate darkness to cover him and make him look like a mere shadow along a building or dumpster, and can hold this for a long time since it doesn't require as much energy as most of his abilities. Along with this he can form shades of any animal or thing to scare off people when they enter an area, or he can make versions of himself that can run in separate locations, making you think they're him until they run as far as forty feet in radius, in which they vanish from thin air. He can do the same ghost like forms as his photokinetic abilities, but can add glowing eyes of any color into the mix and make the air within the darkness colder than that around it in order to cause more mayhem.

- Sight: His control over Light and Darkness can also allow him to see through both, no matter how bright or dark it gets.

- Photokinetic Lights: He can literally make any form of light from the light around him, including similar looking light to kryptonite and the light of the green lanterns, though it doesn't have the same effects as the lights other than it's glow.

- Barriers: He can form Light and Darkness into barriers that can protect him from attacks he can't block with a normal shield formed from either, and act as a wall in the way of the attack. Normally he could be able to make a full barrier around himself with no problem, but thanks to his prolonged memory resurface he can only use it in one direction without feeling any problems at this time. He could also form it as a reflective barrier to projectiles attacks, but that requires far more energy than the prier. unlike his other abilities, however, this one can be rebuilt to full power if he trains for the next year or two.

- Blinding Light: if things are dyer, he can form a small concentrated ball of light the size of a marble. it's form at the moment is simple enough, but as soon as he tosses it up in the air it makes a giant flash that can blind the entire area for a few minutes, giving him a way to escape. This is among the weaker forms of control, but is still among the best skills.

There are still more abilities he knows, but he cannot use them as he is now. Here are the list

- Photo-Erebo Copies: A teaching given to him by the most skilled fighters of his first life's race, these are physical manifests of himself that he can form to fight for him or along side him, formed from concentrated light and darkness, and can bear a type mind if you form it correctly. Through his past lives memories, he learned that he could put his past selves minds into them to fight the same way he does, but they would be far weaker than the original.

- Healing Light/Darkness: This can allow the darkness and light around them to emanate waves that heal any wounds they have if they can concentrate on it. He can't do this while running from battle anymore, and can only do the darkness healing when he's completely encased in darkness. Though he may be able to regain this ability, it wont work as fast as it normally did when he fought in his past lives, and can take a few minutes for him to be fully healed when it's all ready.

- Miniature Black Hole: If he concentrates hard enough, he can make a smaller version of a black hole that only stays for a moment in time, dragging his enemy in or forcing them on the defensive. Unlike a normal black hole, it doesn't suck in everything and the pull of it isn't as powerful, but if you enter it's center then you can bet you won't be coming out the same height or with the limb that went in. Unfortunately it requires so much power that he can only use it three times.

- Burning Light: He can form a small ball of light made to have the temperature of molten magma on the inside, being held inside of it thanks to a layer of light that spins around it fast enough to keep the heat from expanding. It's the size of his hand and he has to throw it, but whatever it hits can immediately melt on impact unless it was made for a high enough temperature before vanishing immediately afterward, only able to destroy one thing. This ability and the black hole ability were the main weapons used during the battles of his first life, and were made to quickly end battles. However, he is unable to make either as powerful as the ones he used back in his first life because of the difference in strength he had back then and now, and can only hope to make it around a small fraction of how powerful it was, which is the same temperature as beam of concentrated sunlight at around four-hundred degrees fahrenheit, still deadly and able to burn, but unable to melt anything unless held over something for a period of time.

- Barrier Armor: This is where the barrier is still there, but it's shaped to fit him like a set of armor, unnoticeable to the naked eye. This makes a form of defense which he can fight in a complete physical fight and stay protected at the same time. This does, however, remove the choice to use any other ability until he removes it, and can be used to face radiated areas if the need arises.


Reincarnation: When he dies, his soul is transferred to the closest body that's born immediately afterward, and he normally does not regain his memories until his fifth birthday, or by a near death experience, in which he then prepares his body for the powers above to come on his nineteenth birthday.


[Weakness Information]


After Effects of using abilities: though he has regained his memories already, he has only recently regained his powers, and the fact he hasn't had the same preparations as usual has made his body take longer to adjust to his regained abilities. This is a temporary setback but makes him unable to use his abilities to their original extent. In total he can only use his control over light and darkness fully for twenty minutes, after which he can't attempt to use them, and he can't try a complex form without passing out after the twenty minutes are up until half an hour has passed. All he can do is run and hide, or use his weapon to defend himself until the time is up.

Mortality: As old as his spirit is, his body is still mortal, so he can still be killed like any other person, and can be killed just as easily as the next if he's caught off guard.


illusions 1 and 2 to hide his identity when he has to join the fray.
 
PostPosted: Sat Dec 28, 2013 9:35 am


LordBloodySoul

User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.
[General Information]


Name: Blaire Mc. Hollow / Lady Blood
Nicknames: Andesine Eye, Andesine, Lady Rose
Titles: Lady Blood / Maiden of Mystery
Age: unknown (looks like a 27 years old woman, though)
Birthday: unknown, but the Justice League celebrates it at 13. Mai, the day of her arrival on earth
Star Sign: unknown
Gender: female
Race: once a godlike being, but turned into human
Moral Alignment: Orderly Good


[Personal Information]

Occupation: owns a small shop selling natural medicines & traditional art paintings
Sexuality: uncertain
Likes: good deeds / nature / children / traditional art / flowers / being helpful /classic music / animals
Dreams: helping the heroes of the Justice League & Watchtower / finding her lost memories
Dislikes: criminals / evil / demons / liars
Fears: to fail her friends / to discover her past and find out she was a criminal herself / losing someone close / her powers
Darkest Secret: often changes into a coldhearted personality, that is part of her old self
Favorite Food: fruits / simple home cooked meals / ice cream
Favorite Drink: tea / hot milk / hot chocolate / fruit drinks
Least Favorite Food: fast food
Least Favorite Drink: alcoholic drinks
Loyalties: loyal to justice / loyal towards the people she wishes to protect / loyal to her Mentor Superman
Intelligence Level: above average, but a little naive and docile / can be real smart due to her other half
Dominant Hand: Right Hand
Strengths:
Battle specific: All-Around Range fighting (Long and Close Range) / strong magical & psychic Power / able to summon creatures from another zone / can fly
Personality specific: watchful / unbreakable loyalty / strong righteous set of mind
Weaknesses:
Battle specific: powers sometimes uncontrollable / hardly experienced fighter
Personality specific: fear of power makes her fail at certain decisions / naivety is exposed by some criminals (often) / can fall into rage, what makes her a fearsome foe for both enemies and allies


Cherished Items:
Blair possesses a hair pin of strange black material. It looks like a gem stone, but is flexible like the accessories from earth. The hair pin stuck on her robe when she first arrived. She doesn’t know who she was or where she was from, but that little precious object makes her feel homesick and worried often. Blaire feels connected to it, without knowing why.

The hair pin belongs to the youngest child of Blaire’s former being, Sereg Ûr. Her name was Eris and she gave it as a lucky charm to him when he went to fight his father and creator, who tried to destroy the world that he had forged in union with his siblings. Sereg Ûr promised by this little item that he will return home safely and make their world a peaceful place for all eternity.

Philosophical/ Social Viewpoint:

Blaire is a kind and friendly person, believing in the good nature of every being. She’s helpful towards every citizen of Metropolis, but despites crime and evil above all.
“Honesty is the best policy.” , she tells and lives by that rule with a smile for every heart she meets in the day.

Religious Viewpoint:

This is a very delicate topic for her. While one believes in nature or gods and wars are fought about religious believes, she flinches and despites it. In her eyes, gods have no right to lead or guide people when they don’t show their faces to them. Existing only as a force to be worshipped is a sin itself for her. Where these believes came from, she doesn’t know, but it has a close hold on her.

Romantic Viewpoint:

She is inexperienced with these kinds of things. She wishes for order and compassion in life, for both living and loving. However, due to the fact that she is still uneasy in this world, she lacks the courage of engaging in a relationship herself.

Personality

Blaire is a shy, but kind woman. She loves nature and tries to be helpful in sustaining it. Her fascination for the modern world comes to great surprises to many (like she had lived in medieval times since her arrival). Blaire paints for relaxation. She is a very content person and knows how to divide right from wrong.

Biography

Beginning
Long ago in a distant world, there existed a seven bound of siblings, known as the Holy Ones. But only those living on a planet named Sandrés saw them as their gods. Each of these beings held an elemental power. Light, Darkness, Earth, Fire, Wind, Water and Metal. These seven children were born by the power of the godfather Agony. He was a god-like being that had created a galaxy in the dark of the universe. His seven children were Sereg Ûr, eldest son and being of darkness, Savior, second son and being of light, Paragan, third son and being of fire, Rhaogishal, forth son and being of metal, Illundria, first daughter and being of earth, and the siblings Mailés and Dyremia, youngest son and daughter and beings of wind and water. The population of Sandrés lived happily under the rule of these seven god-like creatures, worshipping Agony as father of all creations. Sereg Ûr had given live to six children of his own. His sons, Deldúwath, Athmos, Pallas and Othlond en Faer and his two daughters Eris and Eir. He loved them dearly and taught them to respect mortal live, for it was a precious treasure of worldly existence. Peace was painting the days for a long period of time.
However, Agony started to feel the joy and love that his children earned and soon most mortals turned away from him. His anger grew with each day and he became a cruel tyrant. Families were slaughtered and children sacrificed to feast his greed. But it began to grow worse. He despite the mortals and wished to vanquish them all, from every corner of the universe. At this time his seven holy creations came together and agreed on an oath to protect the living they cherished so much. His children forsake their father in favor of the mortal creatures. And so it came to be…

During a time of war, far away from earth and the Milky Way, there was a planet similar to god’s gift to humanity. Sandrés… In a time called the ’Ages of Agony’ mankind stood united with the creators of their world against the might of the godfather Agony. His seven creations, his children, rebelled against the tyranny he spread and led the population of Sandrés in a war of unthinkable proportions. During these years of constant struggles, at the last field of battle, Sereg Ûr, the eldest son of Agony, absorbed the powers of his fallen siblings. They gifted him at the moment of their last breath to continue the fight, even though their end had come. Sereg Ûr, with tears and sorrow rose from the corpses of his friends and family members. His wings stormed over the land and clinched the winds to the skin. He forced his blighted creator from the world he had built together with his siblings and took him into the open space. Both battled in the dark, surrounded by the distant stars and finally Sereg Ûr managed to destroy his father. However, Agony, within his last fierce attempt, ripped a hole in space and dragged his son along. The power of both collided and was tearing through Sereg Ûr’s body and soul. Lastly he lost consciousness and felt everything falling apart.


Arrival on Earth

After awakening, the being once known as Sereg Ûr was no more. A fragile young woman woke up in the safe care of a man. He flew high in the night sky above a graveyard with thousands of towers. The lights were bright like the stars in the distance. The towers were so close to touching the clouds and made of glass, stone and steel. Noises were reaching his ears and he felt lost and frightened. “Are you alright?”, this man asked and stared into his eyes. Sereg Ûr looked at himself. A woman. That’s what he was now. A she. Shaking the head the young lady cried frightened. The man took her over to a building nearby. He landed on the roof. His red cape was dragged by the strong winds, but he was standing vigilant like a fortress. “Who…who am I?”, the girl asked and looked at him, “Where am I?”

This was the day when she had met Superman, but lost everything else. The woman knew nothing of what she had been before or where she had come from. Her body was bruised and wounded, like she had fought with a beast, but she felt no real pain yet. Superman brought her to Zatanna in hope to find something out. But no magic could pierce through her mind. Every time they tried to reach deeper into her lost mind, something forced them out violently as if it didn’t want to be found. So they helped her to build up a new life. She was given a name. Blaire Mc. Hollow and earned ownership of a small apartment in Metropolis. Her life was being easy until a man named Lex Luther ordered to capture her. She was brought into a laboratory and a man named Doctor Psycho was to examine her any way he need to. Something was off with her, so this man thought as he tried to reach her mind as well. He was attacked by a bizarre creature, coming from within the woman’s consciousness. As he tried to reach it in another, more violent way, the woman was engulfed in a strange power and transformed into that very monster. She attacked the staff and destroyed the laboratory. Superman found her in the exploding carnage of the facility. He brought her to safety and tried to figure out what happened

“There was this voice… …like…someone…I used to know… …Maybe… I…I am not sure… …It said that it will protect me… …”


Living among the Justice League

After this day, Superman decided to take her to the Watchtower and, with the help of the worlds heroes, show her how she could control this power. Several other members of the Justice League helped her. She was glad to have their support, but she feared her power. Blaire realized that it was not from this world. It frightened her to think about how she got it, why she had it and for what it was used before. Raven and Zatanna tried to calm her by trying once more to contact whatever had awakened in her consciousness. They prepared a ritual and Raven went into her mind. Within she met with the being that forced Doctor Psycho out. It wasn’t that aggressive towards her, but still she felt the loss and cautiousness of that creature. And so she tried to speak to it.

“Who are you?” “… …” “Are you friend or foe? Why are you in Blaire’s mind?” “…It is not my name…” “Huh?” “…Blaire… …Mc. Hollow… …She…is…me… …Me…is…she… …But…that name…is not…ours…” “Who are you, then?” “ … …” “Did you lose your memory, too?” “…Leave…” “Huh?” “…I am done talking to you…”

It expelled Raven from the connection and locked itself inside Blaire’s mind again. It gave the young woman comfort to know that she wasn’t imagining this voice and that there might be an answer to be found. However, the way it interacts with both enemies and friends worried her. The worries grew as Raven revealed that she feels like this entity is close to the power of her devilish father Trigon. Knowing that this source could destroy the world was loading a heavy responsibility on her.

During her time under the watchful eye of the Justice League, Blaire learned slowly to control the power of that being, but she felt like it was just lending it to her. During a fight against Lex Luther and his troops, he managed to force Superman to his knees with Kryptonite. Seeing him close to be killed made Blaire using a strange formula of words. They opened a portal in the ground and summoned a black, obscure monster from an empty, dark world. This creature attacked Lex Luther and his minions, repelling their attack and forcing them to flee. However, after it won it turned against its master and battled Blaire and Superman instead. Thanks to the help of Zatanna and Wonder Woman, the four managed to force the beast back into its realm.

After she had spent one and a half year on earth, Blaire was visiting Gotham City through a portal in the Watchtower. She met with Batman who suggested seeking out Edward Nigma. He also warned her not to trust in every word he says. So she flew over the Gotham City, battled some of the Jokers minions and had a run through with Poison Ivy. Lastly she was captured by a strange bunch of cultists and brought into a roman building in a park. She was taken to become a new ritual subject for a man named Brother Blood. However, Batman and Robin as well as the Titans came to aid her. Blood managed to start the ritual, inflicting unbearable pain to Blaire. This awakened the entity inside her and it break lose. Blaire was overtaken by the power of that being and it engulfed her, showing his true ravaging might to the members of the Justice League. It dispersed the bodies of the cultists and dragged Brother Blood through a nightmare that killed him in unthinkable cruel ways. When Blood snapped out of it, he felt like his body was going to burst and shatter. The pain was unbearable, but the rage of that entity wasn’t over yet. Portals open across the park and hellish shade beast crawled forth. They took Brother Blood and took him into the emptiness of their Realm. After Blood was gone, the Titans as well as Batman and Robin prepared to fight it, but the dark entity did not attack them. It sighed and released Blaire from its power. When she awoke she did not know what had happened. Only the pain was left. Nightwing and Raven took her back to the Watchtower where she was to recover. But after hearing what happened, she feared her power even more and decided to cast it away.

Blaire turned away from the dark entity and the power it gifted her with and concentrated on her shop. She calmed herself with art, trying to forget that this thing ever existed. One night she realized that her old coat, the one she was wearing when she arrived on earth, had a hole. She had put it away long ago and forgot all about it. When she tried to throw it away, a hairpin fell out of the hole. Blaire looked at it and suddenly felt really sad. She broke out in tears and pressed the hair pin close to her heart without understanding why. After she regained herself, she forgot all about throwing away the ragged coat. When she was sleeping, she met with that entity in her dream. She tried to force it out, but it started crying, making her feel sorry for it. “…I want to go home…”, it said and looked into the imagined starry sky, “…my home…where…is my…home…?” The two started talking with each other. She made it explain why it was so cruel. Blaire found its answers confusing. It claims to protect her and itself. The source of anger was coming from a memory of torture, but it did not understand who was tortured or why. After that night she regained some trust in her skills and returned to the Justice League. She decided to devote her life for the fight against evil.

During the winter of this year, Blaire visited Gotham once more to search for Edward Nigma. During these days Brother Blood managed to escape the emptiness and its monstrous beings. Seeking revenge for his imprisonment and torture, he seeked to destroy Blaire. Both clashed on each other close to the Arkham Asylum. The two fought fiercely and destroyed lots of the cost around the Asylum. In the end, Brother Blood fled and hid in a sewer chamber, where he established a new cult ring. When Blaire and Nightwing found him, he ordered his followers to kill them. She took the voice and rebelled in fury against his religious view. Her voice was compelling and truthfully and the believers turned their back on Brother Blood, giving Nightwing and Blaire the chance to take him down. However he escaped and framed Blaire with the title “Lady Blood”, honoring and despising her efforts. Blaire was torn by that, but she accepted it and soon was called Lady Blood even by the Justice League.

At the dawn of spring, she finally had a clue to the whereabouts of Edward Nigma and followed the trail. But suddenly everything started to collapse around her. She felt a powerful force engulfing her and suddenly everything went dark. It was like she was fading from the world itself. She clinched her hands around the hairpin she kept and heard a voice screaming from the dark. Was it her own? She did not know. Suddenly everything went silent. The world stopped to exist. But then the entity from within raged against this damnation and broke the hold of darkness upon her. Blaire forced her way free from the draft that had taken her and found herself on a roof of Metropolis, but the city had changed. Violence and bloodshed ruled the streets. Crime was spreading and the uneasy feeling of loneliness and despair forced tears out of her eyes. She couldn’t feel Superman anywhere and the world was falling apart, so she thought.

“We have to stop it.”, the entity whispered to her heart, “We cannot walk away from this disgrace of beloved mother earth… No… We have to fight… We have to return justice…to the mind of the children of men… They have…to be teach…kindness once more…”


Useful Informations
Sereg Ur and Blaire are like two sides of the same coin. They belong to each other, but they don’t know of each other. During the last battle of Sereg Ur and his father, Agony, both changed place. Blaire had no life before this, so it is like she had been born through this collision of power and Sereg Ur had died without noticing it.





[Relationship Information]

Friends:
Superman, Zatanna, Raven, Batman | Justice League | Teachers and Friends
Superman was the person who saved Blaire when her unconscious body fell from the sky over Metropolis. She was afraid of strangers, but she felt save in his presence. He decided to help her train her powers, since it’s a powerful and dangerous one. Blaire grew found of him and trusted his intuition more than her own. Superman also introduced her to most of the Justice League Members. Zatanna, Raven and Batman earn a special place in her life, since those three tried to help her regaining her memory as well as discovering the truth behind that entity in her.

Enemies:
Brother Blood, Doctor Psycho, Lex Luthor | Hall of Doom | Arch Enemy (Blood) and Enemies
These three are the most common enemies she faced so far. Doctor Psycho once tried to enter her mind at the command of Lex Luthor, but failed. Brother Blood tried to sacrifice her for a ritual which led to the scariest moment for him, being tortured in nightmares and expelled into the emptiness. After his escape from there, he faced her once more and tried again to get her power as well as revenge, but failed. He then named her Lady Blood, after she conquered the minds of his believers, turning them against him.

Family:
unknown | unknown | unknown
She does not remember anything from before. Neither does the entity within her.

Romantic Relationships:
none
Due to her shy and scared attitude she has problems building up such a relationships.




[Weapon Information]

Claws/ none: Blaire uses claws when she transforms into the mixture of her and the entity. Her arms are engulfed in a sort of hardened dark matter that looks like a dark crystal. The hands are able to be cut off, but will grow back after a period of time. She can also morph her arms into different weapon shapes, but only close combat weaponry (like hammers, axes, spears, etc.) However, she is not very skilled with this and needs training

Sword shape – learned
Spear shape – learned
Ax shape – not learned yet
Hammer shape – not learned yet
Morning Star shape – not learned yet
Trident shape – not learned yet



[Ability Information]


Magical Power:
Her magic powers are limited to the energy of darkness. Blaire uses shadows to attack and defend as well as for summoning purpose. Since the power originated from the entity within her, she has less control about it. The magic is most powerful when she’s either transformed or Sereg Ur takes over. The dark magic is bound to the mass of shadows in an area. In that power combined is the skill to cause painful hallucination. This occurs only when the entity has taken over. Blaire is not yet capable of doing this on her own.
Due to Sereg Ur’s absorption of his sibling, Blaire and him has gained the power to manipulate the elements in different ways. However, they are only capable of using the dark portions of each power and the effects are rather weak until Sereg Ur takes over himself.
Lastly the power allows the girl to listen to the shadows whispering while concentrating. The voices are not very clear and somewhat frightening.

Abilities List – Magic Darkness

Dark Stream (100% learned) – Blaire releases Rays of dark (purple glowing) energy from her hands, using them to attack the enemy dead on. These rays can only be shot forward and weaken in bright environments.

Shadow Globe(25% learned) – Blaire hurls globes of dark, pulsing energy formed from her palms. These globes can fly curves and explode on impact. The explosion grows with her skill. Sereg Ur is capable of using them as tracer projectiles for longer distance hunting.

Shadow walk (15% learned) – Blaire uses the shadows to cross walls and other obstacles. With further study she can transfer groups and objects through the shadow realm and fast speeds and change positions, much like instant teleport. With more skill Blaire can use the Shadow walk over larger distances. Sereg Ur is capable of doing so and uses the shadow Realm for dealing with massive groups of enemies, sending them to another place or into the abyss.

Shadow Hand (16% learned) – Blaire creates hands that come forth the shadows of one area, which attack the enemy and are even able to hold them. With intensive training she can use more than one at a time. Sereg Ur is capable of using thousands of hands, tentacles and even jaws that crawl forth the Realm of shadows.

Banshee Cry (5% learned) – Blaire is very unskilled with this technique. She can charge her magical power into her voice, creating a lout, horribly terrifying shriek that shatters glass and ruptures objects and landscapes (like trees, streets, lampposts). This shout can be lined onto a specific object/enemies and deal massive damage to the brain. Sereg Ur has a different Banshee Cry. His voice sounds with the whisper and yell of a thousand people (no matter their gender) which maddens those whose souls are too weak to withstand its call. His voice is capable of tearing through metal and flesh as well.

Black Flame (2% learned) – Blaire can’t use this power very well. She summons flames upon her arms, which are black as night with a violent, purple glow. The flames are capable of burning cars and melting metal doors. However they are very vicious and leap to harm the user as well. Sereg Ur is capable to ignite whole streets and parks, merciless. He can also use them as armor that keeps him from most physical damage like projectiles and close combat weapons. However it is not durable against water and only usable at pitch darkness.

Black Ice (7% learned) – The Black Ice is some form of top subzero Icicles that swirl around the user like a shield. With increased skill the icicles grow larger in size and numbers. Blaire uses them as projectiles for long range combat only. Sereg Ur can manifest them into a giant glacier to crush all opposing forces. He also is capable to let them rain out of the sky or let them grow from beneath the surface. This power can also only used in dark spaces and near sources of water.

Black Dust (5% learned) – The Black Dust is no real attack power. Blaire uses the magic to block the view of her enemies, unlock doors or fight minor water powers. Sereg Ur can raise the power of this spell. He can cover the entire sky with it to increase the dark of the battlefield. The Dust can be formed into a giant, thick veil, much like a sandstorm. When he grows in anger, he sometimes buries entire places underneath a black desert of dust.

Black Wind (10% learned) – The Black Wind is similar to normal wind magic. It increases the speed of Blaire’s flight and movement. Her jump power grows as well. She can reflect projectiles with strong breezes. With further training, the dark winds grow capable of creating a massive storm. Sereg Ur has already reached this level and uses the Black Wind to devastate the surroundings, ensuring that his prey cannot hide. This power is only usable during bad weather and night.

Corrosion (12% learned) – Corrosion is the dark magic power of Metal. It can destroy metallic objects of different strength, in a different among. The stronger and more skilled the user, the longer, faster and deeper the corrosion of metal spreads. Blaire is only able to corrode smaller fire weapons and thin doors. Sereg Ur is capable of destroying whole sky scrapers and tank convoys within seconds.


Summoning:
Blaire can summon dark creatures from a Realm of Emptiness. However, she is not very skilled in using these. The beasts are not bound to her will, but obey at first. Sometimes after beating their master’s foe they turn on her. Blaire uses these beasts rarely, due to their violent and unpredictable nature. The creatures are summoned quickly by a specific ring symbol, which Blaire does not know how she even memorize them or form them in midair (or on walls). The beasts respond to their names when called upon.


The Warden – Zhirin (50% learned) – The Warden is the easiest summoning and most common used by Blaire. It is a flying head with six lined up eyes. It is mimicking Blaire’s attacks and can even learn the techniques of his foes and allies. However it’s durability is rather weak.

The Crow – Bath’ba (10% learned) – A crow that scatters ice from its wings. It is hard to control and stronger than the Warden. The creature is capable of following the enemy, distancing itself from the Summoner.

The Horse – Mal’khar(1% learned) – Mal’khar is a very vicious and aggressive summoned beast. It is capable of cutting through thick steel with its jaw. It tramples foes beneath it and can even fly in pursuit. Its body is a complete inferno of black fire. This beast was once summoned by Blaire when she tried to help Superman against Lex Luther. The Justice League Members had to fight it back into the Realm of Emptiness it had come from. Since then Blaire did not call upon it ever again.

further beings are not yet introduced, but may be collected as the story goes on

Other Abilities:

Blaire can transform into a mixed shape of herself and her inner entity. She grows demon wings on her back and her hair tint changes into a very bright aquamarine blue. She is capable of flying.

Sereg Ur, the entity inside Blaire, takes over the fight when he feels like it. However, he is far from interested in anything his host body does. He’s skeptic about every person trying to contact him and attacks any who tries to separate him from Blaire or infiltrate her mind.

The chance of him taking over the fight is about 0,5% .



User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.

[Weakness Information]


Light Weakness:
Blaire holds the power of darkness. Light belongs to her most obvious weaknesses. It can burn her, when she is in her transformed form, if concentrated in a ray. Sereg Ur hates light itself. Even daylight is burning him badly.

Naivety:
Blaire is a docile and naive woman. She falls for obvious lies and distractions, which get her into trouble fast.

Fear of Power:
Blaire fears her power and the entity within her. She tries to avoid using most of the uncontrollable powers and summons. Due to that she forces herself to weakness.

Little Control/Experience:
Blaire has little control over her powers. Due to inexperience and the fear of her magic powers and the entity in her, she gets lost in fights more often.

 

Uchiha Zakoichi

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100

Uchiha Zakoichi

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Sat Dec 28, 2013 4:09 pm


Teacup Heiress

User Image
[General Information]

Name: Zoë Eloise Archangel
Nicknames: Zo, Zee, or Ellie
Titles: Seraphyn
Age: 19
Birthday: Dec 12, 1994
Star Sign: Sagittarius
Gender: Female
Race: Human
Moral Alignment: Good


[Personal Information]
Occupation:
Currently working at a café/patisserie and doing freelance art stuff in the sides.
Sexuality:
Heterosexual
Likes:
▹ Food
▹ Flying
▹ Dogs
▹ Art & Doing Art
▹ Books
[OF THE FICTION GENRE]
▹ Music
Dreams:
◇ To go a prestigious art university for a masters degree
◇ To help as much people the best way she can
◇ Make her parents proud
◇ To finally figure out her powers fully and master it
Dislikes:
▸ Spiders
▸ Liars
▸ Thieves
▸ Ruined artworks
▸ Failing
▸ Evil beings
Fears:
◆ To be at a point where she'll feel helpless
◆ Her parents dying
◆ Losing her powers
◆ People dying because of her
Darkest Secret:
Zoë never really thought about it much but when she does, it scares her. Whenever she uses her power she feels like she'll fall into an addiction, the feeling when she flies or use her telekinesis on other objects, she felt powerful. And it's scary because she didn't want to end up just like villains who are so addicted and destructive with their powers. She wants to use it for good, to master it so she won't fall into that same black hole. It's one of the reasons why she's careful with her abilities.
Favourite Food:
➺ Chocolate
➺ Waffles
➺ Burger
➺ Berries
[RASPBERRIES & STRAWBERRIES]
➺ Most baked goods
➺ Cheese
➺ Shrimp
Favourite Drinks:
➺ Tea
➺ Iced Tea
➺ Water
Least Favourite Food:
➸ Aubergine
➸ Noodles
[UNLESS IT'S PASTA]
➸ Raisins
Least Favourite Drinks:
➸ Sodas
➸ Beer
Loyalties:
Zoë is a loyal person, she'll never betray anyone who has earned her loyalty. Unless that person betrayed her first.
Intelligence Level:
Above average
Dominant Hand:
Right
Strengths:
⇡ Telekinesis
⇡ Flight
⇡ Quick reflexes
⇡ Hand-to-hand combat
⇡ Athletic
⇡ Artistic
Weaknesses:
⇣ Have not yet mastered her powers
⇣ Only human
[DEPENDS ON HOW YOU LOOK AT IT]
⇣ Will avoid a fight if she could

Cherished Items:
A vintage lariat-style necklace with a connector that looks like a halo and a gold wing for a pendant. Given to her by her mum when they [her parents] found out she has powers. It reminds Zoë that her mum and papa love her and accept who she is, not that they don't remind her everyday. But it's a good reminder when she's using her power, the necklace close to her heart.

Photo: LINK

Philosophical/ Social Viewpoint:
"Hm. Kill them with kindness, as my mum says. And stand up for the people who could not fight for themselves. I am given a chance to make a difference, I'd use my powers for good."

Religious Viewpoint:
"Well, I do believe there's a God. But that doesn't mean I won't respect other people's beliefs. To each his or her own."

Romantic Viewpoint:
"Ah. I'm not sure, really. I guess I'll cross the bridge when I get there, no?"

Personality:
Zoë is an artistic girl, full of life and she looks at the world with wonder. She finds beauty in almost everything. She loves to smile and laugh and let all the worries slide off of her. She's also friendly, and she loves making friends. A bit of a chatterbox but knows when to stay quiet. Though she's more particular in arts, she does love to read books and learn new things, but she absolutely abhors math.

She is forgiving and doesn't hold grudges but that doesn't mean she's a push-over, if something wrong is done to her or anyone she loves time and time again, she'll ignore the person. And being stubborn, she'll never talk to the person ever, not unless the person breaks the ice first or apologises first. Also, she isn't easily angered, because she believes leading a life that's always so full of anger is quite a tiring lifestyle, and she doesn't want to live that way.

Like most British people, Zoë is polite when she speaks and sometimes she acts all proper-like, especially when she eats, which her friends tease her about. But she doesn't mind getting messy, considering she has superpowers and she uses her powers to save people, she's bound to get bruised and dirty.


Biography:
Zoë was born in London, UK, to a loving couple named Aidan and Keira Archangel. Her father is Irish and she got his hair and eyes, but she has her mother's nose and lips. The couple couldn't be any happier when they had a healthy baby girl. Zoë was a normal kid, and so is her family. And by normal, it means none of them showed any signs of having any power at all. Apparently, in Zoë it lied dormant in her for thirteen years.

She grew up in a privileged life, she always have more than enough. Her papa is an illustrator and music composer, while her mum is a visual developer and artist for an London-based animation studio. That's why she loves art so much, it's because she's been surrounded by it all her life. When she was a kid she would watch parents' work, colouring materials and reams of paper everywhere, and she would totter to her parents' workspace and settle herself somewhere with her colouring book and crayons. Even though her parents have a lot of work, their work can be done at home, so they didn't need to go to the office so much.

When she turned thirteen, she started doing unexplainable things. It was like any other day, she was in her room doing her assignments. She was writing and was trying to find her rubber with her other hand, it fell and when she was about to pick it up, it just flew to her hand. She screamed and dropped the rubber. Her dad ran to her room and she made an excuse saying she thought she saw a mouse.

After that incident, her powers started to get more frequent. She was scared but she was curious. She'd heard and read about people with powers, and she couldn't believe that maybe she's one of them. Zoë started practicing in her room, from the smallest items and slowly growing into a larger scale. And she felt deep down inside her the pull of having so much power in her hands, she has telekinesis, she could move things with her mind and to her the possibilities were endless.

Zoë knew she had to tell her parents, so she did just that. Like any other teenager, she was scared of what her parents would think. At first they were bewildered and in disbelief, especially when she showed them what she could do, they were in shock. It was all too much to take in. But they told her that it was okay, and it warmed her heart when they say the always knew she was their special little girl.

As years passed, she got better and better at controlling her abilities. Sure, there were side effects like her eyes would glow when she uses her powers, but it wasn't anything bad. And she moved on to larger and larger objects, making sure no one gets hurt. And sometimes, when she could help it, she would offer her assistance secretly to people. Like for example, a person gets in the way of an incoming car, she pushes them back to the sidewalk. They wouldn't notice it, thinking it was just a bodily reaction. Whenever she helps someone, she tells her parents, and her mum and papa are proud of her, calling her their guardian angel. Befitting to someone with a surname such as theirs.

One day, she saved someone from getting mugged in an alleyway, it was five of them and one of her. She didn't know how to fight, so she used her powers to push them away and knock them out with their own weapons. It was dark so not even the person she saved noticed who she was, except that she has red hair. It scared her that she couldn't defend herself very well so with her parents permission she started training physically. Her parents understood she needed it, knowing their daughter will always help anyone in need, even if they tell her not to get herself in harm's way.

When she turned 17, she finally got a good hold of her telekinesis, and she tried lifting herself with it. And learned she could fly for short bursts. She can't fully carry herself, so she couldn't fly very far, so when she flies, she stops on top of a building or terrace every few meters. She's still working on that new skill.

Now she's in college while working at a cafe/patisserie, her parents told her she needn't get a job but she told them she just like the ambiance of the place, the coming and going of people and the different events inspire her, so they let her continue.

And when she does her vigilante work, she always wears a hoodie. When the person she helped asks her name, she gives her title instead, something she invented with her mum and papa. She tell them she's "Seraphyn", taken from the word Seraphim, a celestial being with 3 pairs of wings, some call them angels.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Aidan Archangel | Good | Father
[See Biography above.]
Keira Archangel | Good | Mother
[See Biography above.]

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Weapon/ Item Name: Explanation here.
[No weapons yet.]



[Ability Information]


Telekinesis: Sometimes called "tactile telekinesis" or "T.K.", Telekinesis is a term used to describe the ability of some characters to move physical material through the use of mental energy. Others have a glowing side effect when using their abilities.
[TAKEN HERE.]

xxxxxFlying: With the use of telekinesis, she can lift her body and fly herself a few meters at a time. She's still practicing with it though.




[Weakness Information]


Power Mastery: Zoë hasn't fully mastered her powers, she's still testing her limits.
Pacifistic Views: She doesn't like violence. Even though she helps people in trouble, she doesn't like fighting.
Humanity: She isn't any different from other humans aside from her abilities. She can die and get hurt.


 
Reply
Old Application Threads

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum