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Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300
PostPosted: Mon Dec 30, 2013 11:39 am


eMberzane
User Image
[General Information]

Name: Arianna Jo Summer
Nicknames: A.J., Ari, Anya
Titles: Blue Lantern
Age: 21
Birthday: August 3
Star Sign: Leo
Gender: Female
Race: Human
Moral Alignment: Good


[Personal Information]
Occupation: EMT
Sexuality: Heterosexual
Likes: quiet, music, a good joke, friendship, hospitality, motorcycles, the great outdoors,
Dreams: Anya wants to climb up the ladder and become a surgeon, she dreams of a world where people will be safe, being who they really are and a world where there is no gang violence.
Dislikes: Drunks, violence, gangs, criminals, boats,
Fears: Sharks, losing Morgan,
Darkest Secret: Anya likes to street race (which is against the law), though she does not do it often. She races when she needs to clear her mind.
Favorite Food: Vegetables, chicken, pasta
Favorite Drink: Orange Juice or a glass of Blackberry Lemonade
Least Favorite Food: Meatloaf, pickles,
Least Favorite Drink: Alcoholic drinks,
Loyalties: Morgan Freeman, friends, family, her patients
Intelligence Level: Anya is very intelligent, and is studying to become a surgeon. She pulls the highest grades in her class.
Dominant Hand: Left
Strengths: Anya cares a lot for other people, and she thinks well on her feet. In stressful situations, she is level headed and knows exactly what to do. She has no problem taking charge. She never loses hope.
Weaknesses: There are times when Anya's hope is too strong that she cannot see the reality that is starring her in the face. She has a soft spot for children and would do anything to keep them safe.


Cherished Items:
~ The blue lantern ring (it gives her powers)
~ A small, toy dog that a child gave her as a thank you for saving her life.
~ A locket with a picture of her family and Morgan in it.

Philosophical/ Social Viewpoint:
Anya tries to live in the moment. There is nothing that anyone has ever gained by dwelling in the past, and although she always hopes for a brighter future, for everyone, she does not wish to miss what she has in the here and now.

"Yesterday is history. Tomorrow is a mystery. Today is a gift, that is why it is called 'the present'."

“I believe that imagination is stronger than knowledge. That myth is more potent than history. That dreams are more powerful than facts. That hope always triumphs over experience. That laughter is the only cure for grief. And I believe that love is stronger than death.”
― Robert Fulghum

Religious Viewpoint:
Anya is a huge fan of religion. She believes that religion, of any form, gives people something to hope and believe in. She attends church and participates in charities to continue giving hope to those who have none.

Romantic Viewpoint:
“When we love, we always strive to become better than we are. When we strive to become better than we are, everything around us becomes better too.”
― Paulo Coelho,

Anya is almost incapable of hate and is somewhat of a hopeless romantic.


Personality
Anya is a dreamer. She cares much about those around her, even the strangers. She dreams of a peace and an end to suffering and does what she can to help others out, even when she is simply being Anya. She has a strong head on her shoulders and is not afraid to take charge when she is under pressure. She can think in stressful situations but beats herself up when she loses someone on the job. She can be emotional and even when she beats herself up over those who slip through her fingers, she never loses hope for the next one or that they are in a better place.

Biography
Anya was born to a lifeless mother and a heartbroken father. Her mother died giving birth and her father never remarried so she became daddy's girl, helping him where she could, though she was the youngest. Her father was a doctor, and spent his days helping those in need and drinking away the memories of those he could not save.

Anya went through school, having several friends and always holding out hope for a better world. She met Morgan in middle school and they quickly became best friends. Best friends were hard to find and it was tough when she found out that many of the friends she had, left when she needed them most. Her senior year, her father had a heart attack. She took it hard but pulled through.

Anya's brother, Jude fell into the gang life. He promised her that he would get out. Her senior year came and went. She made it through EMT school and still held hope that he would see through on his promise. One night, Anya's crew got a call. There was a shoot out and several were wounded. Anya was the first EMT on the scene. She helped put the fallen into ambulances and the dead into body bags. Jude was among the dead.

Anya took Jude's death hard but Morgan was there for her, once again. Anya went to all of Morgan's shows...except one. They had an argument the day before and she took the day off of work. She didn't go to his show and when she got a call that something went wrong, she was there in an instant. Morgan's partner said that he had saved them, but Morgan was no where to be found. Anya held out hope for days. Her hope never died. Two weeks after Morgan's disappearance, Anya's ring chose her to become a Blue Lantern.





[Relationship Information]

Friends:
Morgan Freeman | Good| Best Friend
Best friends since Middle school

Enemies:
none | Force They Belong To | enemy
Releationship Explanation

Family:
Jude Summer | none | Older Brother
Jude is Anya's brother, caught up in gang violence. He tried to leave and ended up coming out in a body bag. Anya was the first responder.

Romantic Relationships:
None| no force | boyfriend
No romantic relationship available at this time.




[Weapon Information]

Blue Power Ring: See ability information.



[Ability Information]


Blue Ring:
Blue Energy Conduit: The rings use Blue energy, supplied by a Power Battery, which takes the form of blue light. The Blue energy of hope is an infallible connection to the universe. Hope is the most powerful of lights, and thus the universe speaks through it. A Blue Power ring's possibly one of the most powerful weapons in the known universe: it has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user
.
Blue Energy Blasts: The ring can be used to fire blasts of blue energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the hope of the user.

Force-Field Generation: The ring can create various force fields of various sizes and shapes to protect the wearer and others around the user. With the cosmic scope of a Blue Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting the user from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern.

Energy Constructs: The ring can form constructs of blue energy. Unlike a Green Lantern Power Ring, The primary function of the Blue Power Ring will manifest its constructs in response to the targets specific psychosis. In this way, the ring can remove the corruptive influence of the red flame of rage by infusing hope. Otherwise the ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of hope. A Blue Lantern can create any particular items or construct that they can imagine as long as they have the mastery of hope necessary to conjure it into existence. The constructs are made out of blue energy, which is a tangible form of pure hope, and they exist only as long as a Blue Lantern is fueling it with their mastery of hope. Items created by the rings are not indestructible and are only as powerful as the inspired hope of the Blue Lantern creating them.

Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's hope and the density of the object's molecular structure. It has also been cited that the wielder could pass through the fourth dimensional gap or dissemble their own molecular structure.

Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by the Guardians or another ring wielder as a blue , ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.

Energy Absorption: The ring can absorb and store most other energies.

Hope Empowerment: the Blue Lantern ring is unique in that its base of power, Hope, can be manipulated by the ring user. Being in direct range of the emotional aura of a blue lantern allows them to charge an outer power reserve, by the sheer hope of the lantern its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively new born star. Solely empowered by the hope of the population that relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation.

Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Blue Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Blue Lantern's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field. This is one of only two abilities a Blue Power Ring has access to when away from an active Green Lantern.

Healing: The rings show a considerable ability to heal the injuries of others, more so than any other power-ring has demonstrated. Can also regenerate lost limbs/body parts

Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Blue Lanterns.

Universal Translator: The power ring acts a universal translator.

Material Alteration: The Blue Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Blue Lantern wear similar uniforms that are programmed into the ring by default. However, each Blue Lantern is able to adjust their uniform to fit their own needs, personalities and whims.

Emergency Beacon: A Blue Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Blue Lantern's neighboring sector, or it can be a Corps-wide alert.

Homing Beacon: A homing beacon in the power ring can lead one Blue Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and hope to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.

Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

Avarice Immunity: The blue power of hope cannot be affected by greed, so Orange Light constructs can't absorb it. In fact the ring itself would not allow itself to be claimed by Larfleeze, stating "True Hope is selfless."

Rage Immunity:True hope cannot be affected by rage, in fact the blue power of hope can extinguish the red flame of rage. plus it can turn a Red Lantern back to normal so long as the Red Lantern is wearing a different power ring.




[Weakness Information]


Emotional Requirement: Unlike the "neutral" Green Lantern Power Rings, a Blue Lantern Power Ring demands that the wielder keep hope alive in their heart constantly.

Interference: as the continuing power of the rings connection of "universal hope", it has a tendency to cause a form of interference to Green Lantern Power Rings' long-range communication.

Willpower Dependence: the Blue Lantern Power Rings can only function at their full potential in the presence of an active Green Lantern Power Ring. If another Green Lantern Power Ring is not in close proximity to the Blue Lantern, he or she is limited to only flight, a protective aura, and minimal strength enhancement. The Blue Lantern can still effect another with hope, but at greatly reduced energy.

Recharge Protocol: the rings needed to be charged after a period of 24 hours, regardless of how often it was used.

 
PostPosted: Sat Jan 04, 2014 5:11 pm


killer-wolf-kun
User Image
[General Information]

Name: Arcanus Hawke
Nicknames: Hawke, Two headed
Titles: N/a
Age: 16/ 2,145
Birthday: 1/1
Star Sign: Capricorn
Gender: Male
Race: Nevian (Random race) / Demon
Moral Alignment: Good


[Personal Information]
Occupation: Delivery Boy
Sexuality: Hetero
Likes: The company of another body,Thrills of battle, A woman's warmth, and Sweets
Dreams: To cope with the power inside of him and become greater
Dislikes: Defeat,Unchivalrous deeds, Oision, and Bitter fruit
Fears: Being sealed as the demon before him
Darkest Secret: His self glorious travels that got most of his men killed.
Favourite Food: Most sweets, especially cupcakes
Favourite Drink: Hot chocolate
Least Favourite Food: Leeks
Least Favourite Drink: Alcohol
Loyalties: His family and -ex- Prince King
Intelligence Level: With his normal intellect, He is an above average college student's level, but with the demon within, he is able to learn many things with ease
Dominant Hand: Right
Strengths: For the most part, any close ranged combat. and most speed/ strength based fighting
Weaknesses: Fleshy skin (Cutable/ pierce able). Long ranged combat, and guns


Cherished Items:
+His Arm warmers and Scarf

- The God's Bane

Philosophical/ Social Viewpoint:
+ If there's life, there will always be something about it, worth protecting

- If one steeps into darkness, only the dim light will lead them out

Religious Viewpoint:
+Belief in 6 outer Gods

-N/a


Romantic Viewpoint:
+ "I hope I meet a nice girl...."

- "Love is for the weak, only 1 night is needed"

Personality
A timid young man by nature. He was humbly raised to great everyone with Respect and chivalry. His trust is easily gained once a person has shown true colors of righteous intentions, and his presence is wall blended with crowds, for a young boy to be in such a position.

As for his stronger deity, he is very arrogant, and feisty. A man not bound by sympathetic emotions. He is to do what his previous personality set out to do, without the boundaries of courtesy and good-will.


Biography
A young lad, at the age of 8, was assigned by his great father to come to the throne and protect the crown prince of a land. His intentions great, and his abilities greater, he trained and became the great warrior that created a safe guard for the prince. Each day, he was stronger, gaining a friend and power within a land of righteousness. By the time he was 12, and the Prince was 9, he had earned one of the highest ranks in the castles guard and had become loved as his father was also. Upon the dawn of his 13th year, he was sent out of the kingdom for his first Journey, to find the Gods Bane blade. His journey was a succss after a year of searching with his crew of 30 men. Though many losses, including 21 men were had, the young man was greeted with open arms and presented with the weapon he had fought so hard for.

But, on the journey to the Gods Bane, There was a great demon he had to face. With few men and less resources, he battle the demon, who held the blade for 6 days straight. With the outcome on the 7th day being victory. As he was going to leave, the Demon imprinted itself onto his left lower back, where it would 'Reward' him with great power.

Upon his 15th Year of life, his King fell fatally ill, and soon passed away. With this passing, The prince he had so hardily guarded became king, and his father took his place by his side. A month after losing his position, the council of the kingdom would ask him to go on an expedition of a new land,and they would send word for his return in a few years time.

Arcanus left on a ship to a new land, with his father's wares, and his mothers sleeves on his arm. He let his bag lay over his shoulder as he let his being become sent off to the land of one sun and one moon





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

God's Bane: An off blade (Image) with a cutlass handle that has a small openning where it should connect, and a single edged blade, with teeth near the hand and a sharp blade up the rest of the sword: This blade, GodsBane is an enchanted blade which allows Acranus to use the magic of Lightning and Thunder. This nearly indestructable weapon, not only gives him magic and strength, but a mean battle personality all around.



[Ability Information]


God Speed: The ability to move at more than human speeds, and able to move in blurs, for short, 6 feet burst, twice without exhaustion.

Strength of Arcanus: Able to lift normal sized cars, and punch through solid concrete, and with this strength, it allows for faster regeneration from lacerations and piercings

God's bolt: A strong bolt of red lightning from the blade of the Gods.

God's Torment: Using the blade's power, is able to imbue his body with lightning, powering his physical being,and increasing his strength, and speed, while harming his body with great burns.

Osion's Skies: Creates a small storm over an area which shoots a great lightning bolt down on the area. But using this, uses a lot of the sword's and Arcanus's power, rendering him frail after for a small window of time.

The Overlord's palm: A martial arts style that was handed to Arcanus after taking on the being within him. It is a style of great finest and greater complexity. Making it hard for the user to think of the next move to come,


[Weakness Information]


God's Bane: Without the blade, his power is halved and he can not call upon the crimson lightning

Human-like: Though he has super human endurance, and strength, his body can be pierced by bullets and blades, that can give long term injuries.

Great winds: I faced with great winds such as Typhoons, his lightning will be disturbed and he will be unable to use his distance attacks.

 

Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300

Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300
PostPosted: Sat Jan 04, 2014 5:27 pm


Deviant Cannon
User Image
[General Information]

Name: Jack Wolfe
Nicknames: Jack the Ripper, Jacky, Dog, Monster
Titles: Beast, Wolfe
Age: unknown, appears to be late thirties
Birthday: Claims October 13
Star Sign: Ares
Gender: Male
Race: Metahuman
Moral Alignment: Good/Instincts


[Personal Information]
Occupation: Drifter
Sexuality: Heterosexual
Likes: Nature, quiet, hunting, being left alone
Dreams: Find Paradise
Dislikes: humans, cities, being followed, Society in general
Fears: being captured and imprisoned
Darkest Secret: Jack has killed innocent humans, but not out of malice
Favourite Food: fresh meat, fruits and vegetables
Favourite Drink: clean, cold water, hot blood
Least Favourite Food: Regular human food
Least Favourite Drink: anything but water
Loyalties: himself and his instincts
Intelligence Level: average
Dominant Hand: Left handed
Strengths: Jack is a physically strong man, and has a basic sense of honor
Weaknesses: Jack has no real control of his emotions to speak of. He is easily able to be angered and controlled by telepathic Metahumans.


Cherished Items:
Jack has no cherished items

Philosophical/ Social Viewpoint:
He hates society and loathes to even speak of his personal beliefs

Religious Viewpoint:
Jack believes in nature and the forest. He does not accept the concept of any all powerful being that the rest of the world holds

Romantic Viewpoint:
He seeks a mate when one is available

Personality
Jack is more animal than man and follows his instincts rather than thought and morality. However, he has helped wayward humans more than not as he does sense the basic good of people and, while he doesn't trust them, does not like to draw attention to himself by killing or letting humans die in his part of the wilderness. Jack, or Wolfe, as he is more often referred to as, has become the subject of several rural legends around the area of Gotham.

Biography
Not much has ever been found out about Jack, as the few people who have spoken to him have never gotten much out of him. It is known that he has been alive for several generations, but his actual age has never been discovered. Several of the legends based on him have shed very little light on who Jack is.

He seems to be the Wolfman in truth, but with better control of his bestial attributes than the fabled monster. There have only been a few stories reported of attacks that seem to be enacted by Jack, earning him the nickname Jack the Ripper in a few circles of society. However, upon closer inspection by GCPD, the victims of these attacks have almost always been tied to some sort of criminal activity, particularly murders or sexual assaults.

There is currently a small task force dedicated to tracking and finding Jack, but not much progress has been made.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Claws: Jack's claws are two inches long and are not retractable.

Teeth: Jack's teeth are yellowed from age and raw meet, but still sharp and deadly.


[Ability Information]


Regeneration: Jack is able to regenerate tissue and bone, making him pretty much immortal. It would take a lot of severe, continuous damage to truly kill him.

Enhanced senses: Jack's five senses are heightened beyond superhuman standards. He can see, smell, and hear far beyond that of average humans and even other metahumans. It's very rare for anyone to be able to sneak up on Jack due to these heightened senses.

Superhuman agility and strength: Jack, being a bestial metahuman, has strength and agility far beyond the constraints of normal humans. He is easily able to lift five times his own body weight and is agile enough to dodge bullets fired at medium range.




[Weakness Information]


Moon sickness: Jack, like the fictional Werewolf, is affected by the full moon is such a way that it makes it unsafe for anyone to be around him. At the time of the full moon Jack almost completely submits to his primal urges and becomes more bestial than usual.

Scent: Jack is not accustomed to the strong scents of cities and can therefore be confused and disoriented when confronted with strong scents that he is unfamiliar with.

 
PostPosted: Sun Jan 05, 2014 7:56 pm


Reviall
User Image
[General Information]

Name: Noel Avent
Nicknames: Rookie
Titles: Deviant
Age: 19
Birthday: November 11
Star Sign: Scorpio
Gender: Male
Race: Meta-Human
Moral Alignment: Good


[Personal Information]
Occupation: College student, Part time Sports Department Employee
Sexuality: Heterosexual/Straight
Likes: Ice cream, Time to think, Quiet places, Cooking and Baking, Cold weather
Dreams: To become a Professional Chef
Dislikes: Spiders, bad quality ingredients
Fears: Gynophobia
Darkest Secret: At a young age, he was a human slave within the human trafficking industry
Favourite Food: Brie Stuffed Pain Perdu with Cranberry Cherry Sauce
Favourite Drink: Charmes-Chambertin Grand Cru 1947
Least Favourite Food: Burgers
Least Favourite Drink: Orange juice
Loyalties: Himself and only himself
Intelligence Level:IQ-138
Dominant Hand: Right
Strengths: Strategizing
Weaknesses: Women


Cherished Items:
A Black Pendant- Before he was taken into the human trafficking industry, he had on him a pendant that was given to him from his father. He cherished this item and it was the only thing that helped him endure as a male toy.

Philosophical/ Social Viewpoint: “Every man is a creature of the age in which he lives and few are able to raise themselves above the ideas of the time.”

Religious Viewpoint: There is no need for temples, no need for complicated philosophies. My brain and my heart are my temples; my philosophy is kindness.

Romantic Viewpoint: “When someone loves you, the way they say your name is different. You know that your name is safe in their mouth.”


Personality
He is a 'man of few words' and when I say few, I mean few. His reticent nature is due to his history. When he does say something though, it always has deep meaning. But I shouldn't say he is reticent...Maybe more along the lines of shy.

Biography
In this world of flames and ashes, hide yourself within the cold. The words that would b imprinted into his mind. The words inscribed in his cherished pendant. The only words that could help him stay sane. At least until he was able to escape from 'her'.

When he lost his father to a mysterious explosion and his mother to suicide, he was taken in by a beautiful 30 year old woman named Marcie. She seemed nice enough at first, at least until he found out Marcie's 'profession'. No sugar coating it. She was a female pimp, with an iron fist and a collection of women.

Since he was just a small boy, she treated Noel as an errand boy and a toy she loved. He happily helped her since he was naive to exactly what was surrounding him. He saw things that a boy could never remove from his memory. Marcie's customers forcing her 'property' into rooms and raping them, the pained screams of the young girls ringing in the air of the compound. The needles and substances that the girls would inject into themselves to make the despair and pain go away. The beatings he would see the girls receive in order to keep them in line. But of course, Marcie would try to keep Noel from seeing these things.

When Noel reached the age of 14, Marcie took initiative. She trapped him in a room with her and raped him. From that day on, he would be used as her personal little toy and because of this, he developed a fear of women. But one day he gathered the courage to run away.

At age 19, Noel tried to sneak away but was caught by Marcie and a few of her 'helping hands'. Noel struggled for them to leave him alone, and so he snapped. His fear had turned to rage and without thinking, he froze everyone of them, except Marcie, who stood there in utter fear. With that, Noel was able to run away.






[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Weapon/ Item Name: N/A



[Ability Information]


Ability Name: Cryokinesis- Sometimes called "ice generation" or "Glaciokinesis", Cryokinesis is the ability to reduce the kinetic energy of atoms thereby reducing the temperature and offering the character control to generate, manipulate, and/or absorb ice. Uses of this ability include creating snow, freezing targets, flash freezing portions of the local atmosphere and enhancing other ice abilities.
-----Sub Power: Compression- He can freeze any form of matter to the point where it's molecular level will compress itself, allowing Noel to turn the Object into a small orb of freezing matter. When he throws or fire it, it will burst into an explosion of frost.




[Weakness Information]


Weakness Name: Intense heat

Thermokinesis/Pyrokinesis: Sometimes called "thermal manipulation", Thermokinesis is a term used to describe the ability of some characters to manipulate heat. In detail, characters drain heat in order to freeze targets and increases heat to burn them.

 

Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300

Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300
PostPosted: Tue Jan 07, 2014 3:34 pm


konaustin
User Image
[General Information]

Name: Corvo Viaggiatore
Nicknames: North Star
Titles: N/A
Age: 17
Birthday: 1/1/
Star Sign: Capricorn
Gender: Male
Race: Alien
Moral Alignment: Good


[Personal Information]
Occupation: Hero
Sexuality: Heterosexual
Likes: Italian food, Indian food, ice cream , coke , snow
Dreams: To discover where he came from and make contact with his people and to have a decent life
Dislikes: Most scientists, over privileged people who take things for granted
Fears: Being in an isolation ward again, needles
Darkest Secret: He was forced to kill several people while having his abilities tested
Favourite Food: Pizza
Favourite Drink: Coke Zero
Least Favourite Food: Toast
Least Favourite Drink: ANY kind of wine
Loyalties: [Your Character's Personal Loyalties]
Intelligence Level: On par with a college student maintaining a 4.0 gpa
Dominant Hand: Ambidextrous
Strengths: Capable of taking damage most others could not, very capable with hand to hand and weapons
Weaknesses: Fire


Cherished Items:
His Jacket and sword

Philosophical/ Social Viewpoint:
- "There's a fine line between heroism and vigilantism, I like to think I walk that line every day"

Religious Viewpoint:
- Sees religion as willful ignorance and therefore doesn't like it

Romantic Viewpoint:


Personality
Corvo is a generally friendly and occasionally quirky alien who tends to amuse people with his lack of understanding human ways. However he suffers from deep mental scarring due to extreme mental and physical conditioning by the Spetsnaz , he frequently has nightmares.

Due to his Spetsnaz training he has come to believe his life is expendable and will quickly throw himself in danger to aid an innocent. He firmly believes his powers are meant for him to help others as long as they deserve help, he's a bit of a hypocrite that way

Biography
On a night most people wouldnt remember, Earth, specifically Russia, was visited by aliens. While this wasn't exactly the first time aliens have come to earth this group crash landed and requested assistance from the native russians for assistance and supplies to repair their ship so they could deliver their precious cargo. In return they would share their unique technology with the Russians to help better their country. The russians however demanded something more valuable and forced the ship master's wife to surrender their only child or be murdered.
The crew tearfully handed the child over to the russians who immediately began running tests, many of which failed due to them being unable to extract and samples form the child's body. One scientist, an italian woman, was charged with caring for the infant and upon their first meeting she playfully named him Corvo because his messy black hair reminded her of a little crow.

Decades passed and the child, now a young adult, had suffered countless indignities. He'd been drugged to dull his thoughts so he couldn't activate his power in order to collect tissue and blood samples, he'd been forced into the Spetsnaz and endured their brutal training and nearly died several times, half the time by his own hand. the only thing that kept him from going mad was his italian caretaker who taught him everything from ABC's, to numbers, to right from wrong. It was this very woman who freed Corvo by sacrificing her own life so the boy could escape pursuing MPs at the compound he was held in.
After months of travelling Corvo managed to stowaway on a cargo shipment to the states to find a way to put his abilities to use and perhaps find his real family.






[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Arctic Thorn: A simple looking two edged blade that was given along with Corvo as a small piece of ore ,and changed as he aged. It is approximately four and a half feet long in total, has yet to show any signs of marring and has so proven to be indestructible
It's composition is unknown but is believed to be a metal native to Corvo's home planet.
Shape shifting It is responsive to Corvo's thoughts and will shift from the shape of a ring to a sword at his will
Long Range: its most interesting feature is that is works in tandem with Corvo's powers and can be used to send sharp arcs of ice through the air as projectiles .


[Ability Information]


Strength: Corvo's people have adapted to living on a planet with high gravity and as such have naturally dense muscles to compensate. With Earth 's gravity being almost half of his own planet's Corvo's strength is considerably greater than many humans

Hyperactivity: Corvo is naturally athletic and hyper, combine this with his spetznaz training and his natural strength and he's capable of spectacular acrobatic feats

Ice: Corvo's people thrive on a cold planet and have a curious ability to manipulate temperature in small spaces. With this ability Corvo can freeze the moisture in his surrounding area for a number of uses. Creating ice slides, pillars and spikes, darts, streams and even a thin layer of armor to boost his defense

Ore link: Corvo shares a sort of mental link with a piece of metal ore he came to earth with that usually takes the shape of a ring he wears but can immediately become his sword when he wishes.


[Weakness Information]


Extreme Heat : Naturally as someone more accustomed to a cold climate Fire is Corvo's greatest weakness.


 
PostPosted: Mon Jan 20, 2014 5:43 am


Ancient Armor
User Image
[General Information]

Name: Laram Shihouin
Nicknames: None
Titles: Katana or Blade
Age: 22
Birthday: April 7
Star Sign: Aries
Gender: Male
Race: Genetically Altered Human
Moral Alignment: Good


[Personal Information]
Occupation: Computer Specialist/Engineer
Sexuality: Heterosexual
Likes: Technology, Being a hero, Flying in his Incursio armor
Dreams: Laram dreams of one day achieving true peace for his planet.
Dislikes: Villains, Snobby people, Hot weather
Fears: Laram fears that he will fail as a hero, and someone will pay the price for it. He also fears the amount of super powered beings on the planet, that they might turn on humanity.
Darkest Secret: Laram may be the first to flirt with women, but it's a ruse to mask the fact that he's a virgin.
Favourite Food: Any kind of meat, any kind of junk food
Favourite Drink: Milk, Grape Juice, Root Beer, Grape Soda, Strawberry Soda
Least Favourite Food: Any kind of vegetables, especially avocados, es car go
Least Favourite Drink: Any and all forms of alcohol
Loyalties: Laram doesn't really have any loyalties, as of yet.
Intelligence Level: Technological Genius
Dominant Hand: Left Handed
Strengths: When it comes to machinery or weapons, Laram is second to none. His grasp on the subject is astronomical. He is able to build almost anything, to fit any purpose. That is, if he can afford it. He created nanobots to increase his physical capabilities. He's not supernaturally strong, but he is stronger than a normal human. The nanobots increased his skin and bone density, making him capable of taking physical abuse much better. All of his senses have been heightened. His healing rate is much more effective than normal, healing bruises within an hour, and broken bones within a day; and it also gives him increased stamina. He has a higher tolerance to poison than most, albeit, not a complete immunity. He makes high tech suits of armor to increase his abilities even more.

Weaknesses: Laram's physical abilities are stronger than a normal human, but he's not invincible. He's not bulletproof, or immune to bladed weapons. A severed arm will incapacitate him like anyone else. You cut him enough, he'll bleed out. He's not completely immune to poisons either. He has a higher tolerance to them, but a high enough dose will kill him. He's new to being a hero, and inexperienced. So he doesn't always make the best decisions in battle.


Cherished Items:
Laram has two items that mean more to him than anything. He has the dog tags of his father, and a scarf that belonged to his mother. He wears them everywhere to remind him of his parents.

Philosophical/ Social Viewpoint: As a whole, society desires to be morally just. It is just that we are human. I believe that the system is good, but the people in it have been corrupted by their power. I choose to see the good in people, even if it is buried deep.

Religious Viewpoint: There is a God. He wants what is best for us, but He has chosen to work through us. It is our responsibility to choose whether we wish to help Him or not.

Romantic Viewpoint: Laram waits for the day that he will meet the right person. He wishes to marry, and live happily ever after. He's a hopeless romantic like that.


Personality While Laram is a genius with technology, he's a pretty down to earth person. He's young, and a bit naive, but good natured. He likes to laugh and joke, but knows how to be serious as well. When he dons his armor, he becomes calm, cool, and collected. He becomes everything he needs to be to save the day.


Biography
Before the beginning
To tell of Laram's birth, we must first focus on the ones that conceived him. His parents were nothing special. His father was a construction worker, had been for ten years. His mother was a nurse. Their first meeting happened by sheer coincidence. His mother wasn't paying attention to her surroundings, and stepped out into oncoming traffic. His father pushed her out of the way of a speeding car, and was hit himself, by the vehicle. Their second meeting was in the hospital. It just so happened that Laram's mother happened to be the nurse in charge of caring for his father. Obviously thankful to her savior, the two of them got to know each other while she was caring for him. Eventually, the father's injuries were healed, and he was released. But the two of them had already made a connection, and agreed to continue seeing each other. They dated for a year before he proposed. She said yes, and another year later, they were married. They were happy together, and they bought a little apartment to start their lives together. This went on for two years, until Laram's mother started getting sick in the mornings. They went to the hospital, and were told that she was pregnant. Whatever their thoughts on the subject, they were about to be parents.

The Birth of no one Special
Laram's birth wasn't written in the stars. The gods didn't predestine him for greatness. Choirs of angels didn't sing about his coming into the world. No, his birth was like thousands of others. He was born in the hospital his mother worked at. His father by her side the entire process. Eventually, Laram came into existence. He was a normal, healthy, baby boy. His parents named him, and after his mother recovered, they went back to their small apartment.

The Early Years
It was obvious from a young age, that Laram had a certain knack with technology. His understanding of mechanics and computer coding astonished his parents. Neither of them were what you would call "scientists". So Laram's prodigious nature was one that they questioned. They had him tested, but outside of machines, Laram's intelligence was at a normal level. So his parents shrugged it off, and raised their young child normally.

As a Teenager
Laram wasn't rebellious. He was by all means, a good kid. But his expertise with technology only grew. He would spend hours on a computer, or fixing his parent's vehicles. It didn't matter what it was. If it was technological in nature, he understood everything about it. He wanted to skip ahead in school, but his parents thought it best that he stayed with his own age group. So he went to school like a normal kid. But by the time he had graduated high school, he was considered one of the top minds in the world. He was awarded a full ride scholarship to a lab that let him pursue anything he wanted. It was during this time that he came up with his nano technology, and Incursio Armor. These projects took him four years to complete.

Falling out at the Lab
Obviously, his benefactors wanted results from him. But when it came time to deliver, Laram hesitated. It was a good thing too. The ones paying for his research were evil by nature, and were planning to sell his inventions to terrorists that were on their payroll. Laram, by accident, found out their plans, and injected himself with the only nanobots he had created up to that point. He donned his new armor, and erased all of his data. He escaped there, and never looked back. He took his information to the FBI, and helped them take down his previous benefactors.

The Legacy Initiative
Being cooped up in a lab for four years had left Laram out of date with current events. He had no idea of what was happening in the world around him. Super heroes and villains were sprouting up like weeds; and with the Yellow Lantern making his declaration to all the world, Laram knew he had to do something. He already had a distrust of meta humans that was passed on from his father; and what had happened in Atlantis sealed his skepticism. There had to be checks and balances to everything. Nathaniel Grant was a prime example of what could go wrong when someone had too much power. Heroes and villains alike must be guarded against, for the sake of humanity. Heroes could turn evil, villains already were. So Laram put it upon himself to take up the mantle of hero. He was inspired by Batman. Batman was a normal human, like Laram; but he took up the cowl and fought for what was right. So Laram did the same. He is always on guard for villains, or heroes that could possibly lose control.



[Relationship Information]

Friends:

Releationship Explanation

Enemies:

Releationship Explanation

Family:

Releationship Explanation

Romantic Relationships:

Releationship Explanation




[Weapon Information]

Laser Sharpened Katana: The katana in the picture. This weapon's edge was sharpened by lasers until the edge was no thicker than a molecule. With this edge, this weapon can cut through most materials like they were paper. It is made out of a special alloy that is incredibly tough. It is not indestructible, and can be broken with sufficient force. The sheathe has to be made out of special material, otherwise the blade will slice through it.

User Image

Incursio Armor: Laram's main weapon. This armor has various capabilities that make it a true force to be reckoned with. The suit amplifies all of Laram's physical abilities five fold. It has jets in the feet that allow him to fly. In the palms, the armor can emit concussive blasts. On the tops of the hands, lasers can be fired. The forearms house two highly explosive torpedoes. The shoulders house two E.M.P. grenades. On the outer thighs are high tensile cables, that can shoot out at the wearer's command. These have hooks attached at the end to either capture criminals, or allow the user to turn sharp corners while flying, without slowing down. The head has a visor that allows the wearer to have binocular vision, microscope vision, night vision, x-ray vision, and thermal vision. He can cycle through these at will. It also enhances his hearing. It has a motion tracker, that allows him to sense everything that moves in a ten meter radius. The suit is powered completely by solar energy. The suit forms to Laram's body, and condenses to a backpack that he wears everywhere he goes.


[Ability Information]


Nanotech Strength: Due to the nanobots increasing Laram's muscle density, his strength is increased beyond that of a normal human. This also allows him to run faster than a normal human. Around 20 to 25 miles per hour. The strength in his legs allows him to jump higher and farther than a normal human. This allows him to leap between buildings, as long as they are not too far apart. Due to his increased strength, Laram's stamina is much better than normal. He can run for a few hours without slowing, or continue to fight long after a normal person would grow exhausted.
Limits: Able to pick up cars and hurl them 20 feet. With effort, he can lift a bus over his head, but he cannot throw it.

Nanotech Senses: The nanobots heightened all of Laram's five senses. Sight, smell, taste, touch, and hearing are much better than a normal person. He can see roughly on the same level as a hawk, hear and smell on the same level as a wolf, and can taste very subtle things that a normal human could not. He can feel the hairs on a spider by touching it. This can also be a weakness at times. Loud noises can be deafening if Laram does not guard against them.

Nanotech Healing: Probably the most useful thing the nanobots do for Laram is heal his wounds. Cuts completely heal in an hour. Broken bones heal in a day. If he gets shot, the nanobots will push out the bullets in minutes. He has a tolerance to most poisons, as long as the dose isn't too large. The nanobots filter out infections, so he never gets sick.



[Weakness Information]


Human limitations: While Laram has enhanced himself through nano technology, he is still human. He can be killed given sufficient force. Pelt him with enough bullets and he will go down. Cut off an arm, and he will bleed out. Those of Kryptonian descent wouldn't have any trouble punching a hole through his chest.

Loud noises: Due to Laram's newly heightened senses, he has trouble controlling his hearing. Loud noises can hurt his ears, and possibly incapacitate him if they are loud enough.

Solar reliant: Laram's Incursio Armor is solar powered. It functions perfectly fine in the daylight, but only has a limited battery at night. The suit can only function for four hours total after the sun sets.
 

Groganofthewasteland

Omnipresent Zealot

7,050 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Marathon 300

Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
  • Person of Interest 200
  • Tycoon 200
PostPosted: Thu Jan 23, 2014 8:26 am


innocent little Rosie
Image very quick costume design. I'll get a better drawing made up as I have time.

Character based off my Sapphire... altered to better fit this guild.
Questions / Comments, just let me know.


User Image
[General Information]

Name: Sarah P. Hensworth, goes by Saph.
Nicknames: Webbs, Spider, and Saph.
Titles: Costume for Hire
Age: Mid-twenties.
Star Sign: Western - Leo, Chinese - Dragon.
Gender: Female.
Race: Human.
Description: Medium length brown hair, blue eyes, and glasses.
Costume: When doing jobs for less heroic work, Saph wears a black body suit and mask. Like with her Webbs costume, she wears a black wig and special lenses in her mask.
Webbs costume: Shown here, and Hooded Version
She wears a mask that is attached to a black wig to hide her hair, and specialty lenses that allow her to see in the dark, and make up for her lack of glasses.
Moral Alignment: Good


[Personal Information]

Occupation: "Freelancer". Freelance artist in the "real life, freelance hero / theif in the "costume life. Whatever job she can get to help with the college loans she has to pay back. As... long as she feels they're "morally alright" or won't hurt anyone who doesn't deserve to get hurt.
Sexuality: Straight
Likes: Wine, art, bright sunny days, clear full moon nights, animals, jewels, children, flirting, praise, and showing off her powers when she can get away with it.
Dreams: She'd sort of like to be famous or make a living from her powers. Maybe get rich and live comfortably for the rest of her life.
Dislikes: Anything that would involve children, parents, or elderly people getting hurt... rude / snobby / obnoxious people... jobs that require hanging off a building or walking across an old catwalk... bad weather... criticism... feeling completely broke.
Fears: She is afraid of falling from heights, despite her powers making it rather hard to fall as long as she has a wall to hang onto. She's also not a fan of very windy weather... could potentially turn into a bad storm.
Darkest Secret: She loves the thrill of sneaking into buildings and running from police or a chase... also loves to show off her powers when she knows she can get away with it. She would totally try to take on a super or something if she knew there wouldn't be any way to loose or repercussions.
Loyalties: Family, and those who show themselves to be worthy of her trust.
Intelligence Level: Average - College level. She was an art and graphic design major. Science and math are not her strong suit. Not very city-knowledgeable either.
Dominant Hand: Left
Strengths: Creative, "hero mindset" or morally inclined, comfortable and knowledgeable with her powers, not afraid of free fall as long as she knows she can catch herself.
Weaknesses: Math, science, heights, physical strength, near sighted, cares for others, a bit naive, cute animals, and handsome men.


Cherished Items: Various miscellaneous items. She likes to give sentimental value to things given to her by relatives or close friends. A teddy bear from a childhood friend, a card from a great grandparent, a piece of string tied into a bracelet from another great grandparent, a picture drawn by her sister when she was 7... little things. Most of which are kept in a keepsake box under her bed or sitting on her bedroom dresser.

Philosophical/ Social Viewpoint: She believes in having close-nit relationships with family and a few close friends. She can't really keep long distance friendships, and enjoys her solitude more than being in large groups of people. She believes you should help those who need help, and issue a little justice to those who need it.

Religious Viewpoint: Christian - Believes in doing what's right and helping others... but also understands that she's human and sometimes you've gotta do what you've gotta do.

Romantic Viewpoint: It's nice, she loves a nice romantic movie... but she's probably going to end up being the old woman who lives with her ten cats. Her costume career hardly gives her any room for a relationship, and she doubts any "hero" would ever be into her freelance biz, or her for that matter.

Personality
Saph is a bit awkward around strangers and new people. She enjoys others company, but she is more comfortable with solitude. She prefers to text or talk over the computer. As Webbs, she has a bit more confidence with talking and being around other people. She hides her powers well out of costume, but jumps at the chance to show off her powers when in costume.
While she is morally more of a hero, willing to drop what she's doing to help someone, she isn't above taking little jobs to help her pay the bills. Such as stealing back stolen items, breaking into places to check their security, temporary protection, robing someone so they can collect the insurance, etc.

Biography
Saph is a small-town girl from a very rural area. She has moved to the larger cities to try and find more work to help gather more money to pay back college loans. She works as a freelance artist during her "normal" life, and moonlights as a "Costume for hire". Due to her inexperience with larger cities, or larger crowds, she tends to be more content with staying put at home, or traveling around by costume... where she can get a view of the city from above and make mental notes on landmarks. Saves the cost of cab fare or getting lost in the city.

Saph talks extremely little about how she obtained her powers, though she enjoys showing them off any time she gets the chance to. She claims she "acquired" her powers during her stay at college, but can't seem to decide on the actual origin of how she acquired them. Suggesting she's either trying to hide the fact, or she truly doesn't know.

In one version, she claims her second year room mate was into magic, and would frequently practice in their dorm room. Another version puts the blame on a friend that was a biology major, and frequently asked her to babysit his arachnid "projects" while he was in classes. Another version puts the blame on both friends, as Saph came back one day to find the "projects" missing and the room mate suddenly finding the need to spend the night elsewhere for a few days.

Whichever the case, she knows that her powers came about during her stay at college. Eager at the thought of practicing with her powers, she fashioned a costume while taking advantage of the theater's costume department. Then set off too the rooftops to practice at night during the weekends. It was during that time she learned the limitations to both her powers, and costume. Fashioning a wig and special lens mask to keep from needing to find fallen glasses or gossip of a brown-haired girl that jumped off the planetarium roof.

When college was over, she found few uses for her powers in her rural area, and a hefty sum of college loans to pay back. She decided that she would need to put both her skills to use in a more heavily populated area if she were to pay back her loans before she turned 80.


[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
None as of right now... subject to change.

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
None as of right now... subject to change.

Family:
Parents & Siblings | Good | Out of State

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
None as of right now... subject to change.



[Weapon Information]

Tazer flashlight: Outlet-chargeable tazer with built in flashlight. More used as a flashlight, tazer used just in case she needs it.


[Ability Information]

Telekinetic Webbing: Strands of solid telekenetic energy. Saph can construct the strands into webbing, or other objects. She usually uses her strands to bind people / objects, cut objects, and use as a rope or net. These strands are usually temporary, and vanish once she breaks her telekinetic power.
Object Imitation: Saph can combine her webbing into various forms with a solid shape. She has used this power to make small things such as quickly made clothing, blunt objects, various shapes, and other small / light weight objects. As with her webbing, these objects are temporary constructs.
Spider-legs: Four long, retractable spider-like legs attached to her back. When not using the legs, they are merely an extra group of small bones around her spine and ribcage. When using her powers / using her legs, the legs grow through marks on her back. The legs are strong enough to support her weight and carry her around, or pick up another human. The legs are used more for quick and agile transportation, or throwing an opponent.
Stick to Walls: Saph has microscopic adhesive hairs that allow her to cling to solid and rough surfaces. Such as the walls and ceiling of a building, trees, and metal frames. This allows her to hide on ceilings and scale the sides of buildings. As well as give her peace of mind that she's not going to fall from a great height as long as she's holding on to something.
Limited Healing Factor: Saph is able to heal from minor wounds rather quickly, and broken bones and scars much quicker than most people. Serious injury requires medical attention.



[Weakness Information]

Fear of falling from heights: As long as she has something to hold onto, she's fine. But if she is in a very high position with little support other than the view to the ground and something to walk on... she freezes up. She's claims she's not afraid of heights, she's afraid of falling from them. She enjoys free fall ONLY if she knows she can stop herself.
Mental-based powers: Her powers are mostly mental based, which means any disruption of her concentration or focus will hinder her ability to use her powers. Heavy use of powers will result in a migraine, with will greatly reduce her ability to use her powers. Fatigue will also hinder her abilities.
Sticking to Walls: She can only climb and stand on walls as much as her body and gravity will allow her. This means she can only do and carry so much, especially the greater gravity is pulling her down. Or if someone is pulling her off of a wall. Her adhesiveness is limited through her gloves and costume as well. For a better grip, she needs to have skin contact against whatever surface she's clinging to. This can cause damage to her skin if scaling rough surfaces, or leave fingerprints. She cannot adhere to anything that is very slick.
Spider-legs: The spider legs she uses, while strong, can easily be broken if she isn't careful with them. They can also be ripped from her body easier than any other limb. So while a great asset, they're also a weakness against someone strong or willing to break her. They are also painful when first used, and when retracted.
Physical Strength: Because she has mostly mental-based powers, and is an artist by profession... Saph isn't a very strong girl. Half the time she has trouble opening a glass jar or pop bottle... let alone lifting a wall.
Near Sighted: Her vision is blurred to the point she needs glasses to read signs and anything not close to her. She wears glasses in her normal life, specialized lenses in her costume masks.
"Hero Morality": Her sense of morals and desire to help others gives her what she calls "hero morality". Which means she will drop a job if she thinks it will hurt someone, or someone needs to be saved while on a job. This also makes her vulnerable to cohesion in order to protect someone.
Money: Living on her own with a ton of college loans to pay back. If she feels broke or strapped for cash, she isn't above taking a slightly shady job to pay the bills.
Mortal Weakness: She's only human, and has human disabilities and vulnerabilities.

 
PostPosted: Sat Jan 25, 2014 8:13 am


ipyro Yaori Shinto
User Image
[General Information]

Name: Yaori Hawke
Nicknames: Vela'had, Red Hawke (Hero Name)
Titles: Red Hawke (Hero Name) , Champion of Sephirah, Hero of Predeus, Magister Hawke
Age: 20
Birthday: 3/30
Star Sign: Ares
Gender: Male
Race: Nevian/Alien Sentient
Moral Alignment: Good


[Personal Information]
Occupation: Archaelogist
Sexuality: Heterosexual
Likes: Food (any kind), Meat (favorite type of food), Beef (Favorite Meat), Steak (Favorite Beef), Battle, Magic users, Arcanus Hawke, Mango (favorite Fruit), cheese, and Woodland creatures
Dreams: To return home with Arcanus and to marry (*buzzzzzzz*)
Dislikes: Arcanus the Great (The Demon within Arcanus Hawke), dirty water, mean people, people who bully Arcanus Hawke, and spiders.
Fears: Giant Venom-Spitting Alien Spiders attacking his homeland
Darkest Secret: His secret love is (probably unknown to everyone so it doesn't really matter lol)
Favourite Food: Any Meat
Favourite Drink: Bi'yon (A mixture of his planets fruits and vegetables, alcoholic)
Least Favourite Food: Lemons . . . the earth brand
Least Favourite Drink: Milk
Loyalties: The Royal Family of Predeus
Intelligence Level: Sage-Like
Dominant Hand: Right
Strengths: Strategy, Magic, Staff mastery
Weaknesses:Brute Strength, lemons, Platinum, Nevias Magas


Cherished Items: Wooden stave gifted to him by Sephirah held sacred to him as a symbol of his religion and magical ability.

Philosophical/ Social Viewpoint: If there is a truth then it must be sought out, someone needs to evade this fog of lies.

Religious Viewpoint: The 6 Divines of Predeus

Romantic Viewpoint: The more the merrier


Personality
Happy-go-lucky, jovial, confident, joking, battle-loving, and food-based (always hungry, loooves food), can become serious and is prone to intelligent/intellectual outbursts. Very Studious

Biography
Yaori was born into a family of high noble standing. Dubbed a powerful magic user at a young age, Yaori casted spells since his youth at a constant rate. Around age 3, the PMC began to inspect Yaori's mastery of magic much closer. Fearing the loss of his child so early in his life, Ethan Hawke decided to conceal Yaori's knowledge of the arcane by encouraging Yaori to use weaker spells. Yaori's high level of magical power, being compressed into weaker forms caused spells to "overload" and become ineffective, thereby removing the council's interests. Soon after this, Ethan decided on a second son.

Before the closing of Yaori's third year of life, the middle child,was born into the world. Around this time, Yaori began to master weaker magics, learning to distribute his power properly upon turning four years of age. With this distribution, Yaori became so powerful that he would have to practice in secret. Yaori ran away at 4 years of age, doing dreadful morality damage to his family simply to practice the thing he loved.

Twelve years later, Yaori returned to the kingdom of which he was born. Though chastised heavily and reprimanded constantly, he was glad to be home and so was his family. To Yaori's surprise, the Hawke bloodline birthed two new powerful warriors. A new, younger warrior, the youngest three, Arcanus.

Yaori's optimal practices continued to display immense ability. Training his younger brothers, Yaori learned tactics that he used to battle warriors and rogues as well as teaching his brothers valuable lessons. Ethan and Elaine Hawke couldn't have been prouder to birth a warrior, a mage, and a rogue in the same line.

Two years after Yaori's return, the PMC's interest was once again piqued. They watched Yaori's every move and constantly sent magisters to the royal house to watch him. Finally, they made the decision to send Yaori into battle as a War mage. The dreaded decision that Ethan had hoped to prevent.

Distraught, Yaori made his way to the temple of Sephirah and prayed to her for days. On the fourth day, famished and exhausted, Yaori cried out one final time to Sephirah and was answered by the readings of her text. She showed a light onto seperate words that read. "Vis man ragiaden tyu prioginhiaru ni confincx auihn" (Let me guide you to a demon, dear child) "Suren vier, ah thin kin reiquias tein" (Slay this abomination in my name, for your kingdom.) "Pasta ran buug Rem Yaori, platia doet rouge doninin ahfk jiang wuta. Met loto ci fel diet kal Sephirah. (Go now Ser Yaori, defend the holiness of our name. I am an angel of Goddess Sephirah.) "Feim" (Go now) Yaori smiled brightly towards the heaven and nodded then ran off to slay the demon.

Yaori walked into the area where Sephiriah had shown him and searched for the demon. He searched for hours, but did not find one. He refused to give up on such a holy request, though. He found little, but foliage and fruits growing... which he ate quickly. Upon being full, Yaori sat and rested for a short while. Soon after, the magister who enlisted Yaori came into the small clearing area where Yaori was searching. He told Yaori he should be headed for his recruiting now, but Yaori refuted him saying there was a demon afoot and he was told so by Goddess Sephirah. The magister dubbed Yaori mad and ill-fit to wield magic and left to call on other magisters and knights.

Upon his return Yaori wielded his staff with pride as the magister informed the people. Yaori pointed his wooden stave at the magister, as though challenging him. The Knights and mages moved quickly to restrain him, but before they could, Yaori shouted. "Ein name kal Sephirah, itali dadal." (In the name oh Sephirah, show yourself.) He called as a light enveloped his staff and the first magister's body. The light slowly pulled and pulled until an odd figure was torn from the magister's body. The being rose slowly, showing its enormous size and statue, standing tall about 15 meters tall and 5 meters wide.

The demon laughed evilly as the mages and knights were stunned in fear and fired bolts and spells upon the demon, which did not faze him. He spoke in a language known not to Yaori, but the angel of Sephirah spoke it to him. (He is not of this realm, those attacks will not effect him, known of them can match him except for you Yaori. ((because its hard making up words xD)) ) Yaori nodded and spun his stave, then pointed it at the demon. "Ba-sheen." (Light Bolt) he called as small balls of light struck the demon. Concerned at the strength of the minor attack, the demon faced Yaori head on.

The demon breathed fire and acid, made quakes and storms to target Yaori, but he reflected every one with his barriers and redirecting abilities. He smirked and then laughed heartily at such a chance to test his power. The demon roared loudly in Yaori's face, but Yaori stood unphased. "Breath doog?"(Breath mint?) Yaori chuckled as he pointed his stave at the center of the monster. "Raal ishal ba-minra!" (For real this time! Bolt of Sun) he shot one mighty bolt into the chest of the monster who was enveloped in light and dispersed among the skies, banished. "(You have earned your reward Yaori, I shall strengthen your stave with the might of the heavens. Let this wooden stave never break and never ill-serve you.)" The angel called to him as the magisters, mages, and knights rushed him.

That day, they banished the magister who had made a contract with the demon Fhil, Lord of Demise, Knight of Arcanus. Yaori smiled when the presented him as the new magister in place of the fallen one. Yaori was now a magister of the PMC at age 18 along side his brother, who received highest honors for the greatest in his rankings.

The next year, Arcanus left on a journey to find the Godsbane, leaving Yaori to take care of both the PMC as its recently promoted magister, as well as their home. Though Yaori was swamped with work with the PMC, he did not find much to do with his brother's absence....

After Arcanus's mighty return, the family head achieved great glory through their many feats. However, this was cut short after the death of King Alexander VII. Without a king to serve, the Prince took the throne and Arcanus had no choice, but to leave the kingdom. Concerned for his brother's well being and safety, Yaori took after him soon after resigning from the magister's order, the PMC.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Arcanus Hawke
Youngest Brother

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Valkyrus: Yaori's wooden stave that is enchanted by the goddess of Nevian lore, Sephirah. He used this weapon to slay a powerful demon possessing a magister and has never parted with it since. This stave enhances Yaori's abilities greatly, though he is still a potent mage without it.



[Ability Information]


Naga Ba'al: A high powered ball of bright purple energy expelled form Yaori's palm or the center of Yaori's C-curve in his stave. This technique's power depends on the amount of focus, the user, and the amount of magic put into it. This is Yaori's signature technique and he can use it very well. It is versatile in his hands and can be used often without overstressing himself.
Magatama: A powerful defensive move that erects 3 circular barriers about the size of a large tire that can shift position from horizontal to vertical at the users wheel. These strong, comma-shaped shields can protect the user against very heavy attacks, but each has its own endurance and will shatter if used to long. These can also be hurled at opponents as powerful cutting ranged projectiles.
Ehncan: This move allows Yaori to enchant his stave with bright violet energy that forms strange runes and causes the C-curve to glow. This increases it's physical strength, all the while removing its magical capabilities until Yaori removes the spell by rubbing his hand across the runes. When combined with Yaori's superhuman strength, it creates a deadly finesse weapon!
Levitate: Allows the user to float in place and move on a horizontal OR vertical plane. Never simultaneously and at a very slow pace.
Flight: After initiating Levitate, the user can burst into a full flight sequence, moving at a much faster pace and mmoving in any direction they please.
Burst: The user can now fly at high speeds, allowing for a slightly more limitted movement range, however, the user can control the level of speed, allowing for slower or faster movement, making the technique much more versatile. Yaori uses this technique by balancing on his horizontal stave.
Nevian Skin: The Nevians have very weak bodies but make up for it by being able to regenerate amazingly quickly on command. Though this regeneration is quick, it is not instant. Slight wounds can heal in around 5 minutes whereas as serious wounds will still take days. However, fatal wounds are still fatal, even to Nevians.
Hal:This is Yaori's personal techniques that allows him to increase the rate of regeneration on any person his stave makes contact with. When combined with the Nevian Skin, Yaori and other Nevians are capable of regenerating amazingly quickly! And even (if treated long enough) survive slightly fatal wounds. (Slightly fatal like a deep gash that will cause bleeding out, not like piercing a heart or destroyed brain matter)
Hast/Da'albrum:These techniques speed-up and lighten/slow down and weigh down objects or persons with prolonged exposure to the green light emitted from Yaori's stave upon use.
Anas: Simply allows yaori to levitate and throw objects or willing participants.
"Alhu'um!"(Vessell): "Masha kutin, Diet Sephirah! Dietalhu'um!" The quote that instills Yaori with amazing strength and magical ability. This quote is Nevian for "Goddess Sephirah give me strength! (Vessel of Gods)!" In this form, Yaori's ability is greatly boosted at the cost of magical energy constantly. Yaori dawns the cloak of God's and his skin and aura emit a bright gold as magical energy whips off of him and dissipates into the realm. Yaori's focus and control of his magic is also heightened when this form is active allowing him to use a few new techniques as well as increasing the strength of his others.
Dasi'il: A very precise magical beam the combines highly focused magic and a decent amount of magical power to create a very powerful piercing beam that can shoot through about a yard of solid material. (Brick, concrete, etc)
Dahrad: A very devestating maelstrom that Yaori can use to destroy large areas. though powerful against landscaping and slow moving objects, the maelstrom can easily be outran or avoided. Also, any person with great strength can easily dust off the maelstrom by simply blocking. (This move is more for landscaping and destoying potentially dangerous weapons or machines over large areas). This will deplete a large amount of magic and cause Yaori's transformation to deactivate, leaving him spent completely unless he was at completely full power upon use, in which case he will have limitted magic, but will not be very combat efficient. It is also a useful escaping ploy.
High Bo Ehncan: This is a higher level version of Yaori's Ehncan that surrounds stave in golden energy, though it maintains its purple runes. The stave becomes a very high powered staff that carries immense physical abilities and when combined with Yaori's new found strength uring his transformation, this stave becomes a tool for all to fear.
Gravrum: A simple shockwave that emits on Yaori's command. This shockwave is a powerful defensive technique that can redirect projectiles and send close enemies back. Though easily resisted by stronger enemies, gravrum can also be used to move Yaori backwards to evade close combat.
Mes Ba'al: The max powered version of Yaori's signature technique, the ball now glows bright gold and its size is greatly reduced, therefore increasing the powtential power within the technique. The ball is about the size of a baseball and is hurled from Yaori's hand or his mystical stave. This technique is so powerful, that it drains Yaori's magic reserves to the point of the deactivation of the technique. It also drains some vitality from his as well.




[Weakness Information]


Polarized areas: High levels of magnetic energy disrupt the Magical Nevian's "Galal" or magical senses, reducing their awareness greatly, this can also be done by strong magnets.
Platinum: Platinum is a strange metal that Nevians are very interested in. It is said that Earthen Metals known as platinum are capable of draining Magical Nevians of high amounts of magical power. After the platinum has absomrbed its weight in Nevian Magic, it becomes something special. Further study is required.
Brute Strength: Nevian mages are born with frail skin and bones as a result from the gaining of magical abilities. This causes most Nevian Mages, to lack physical prowess, though magisters must achieve physical, mental, and magical excellence, they are no exception. High level blunt force is very damaging to Nevians, though their Nevian skin can heal them, repeated blunt attacks are very damaging to their kind. Yaori, being a magister, is slightly more durable than most mages, however, he still isn't immune to this weakness.
Lemons: No seriously, lemons. Or anything with high amounts of citrus, Yaori is very allergic and his body responds by shutting off his magic resevoirs so he cannot recharge during combat. (Magical recharging isn't recreating magical energy, however it is reaching within ones reserves to pull out magic to use. Every mage should recharge after every attack and no mage can fight long without doing so.)
Nevias Magas: During a Kryptonian attack on Predeus hundreds of years ago, the Kryptonians attempted to steal the Nevian Artifacts from the Muse Nevia (Nevian Museum), the Kryptonians were almost successful until their carrier ship with destroyed by Magas Cana (Mind Cannon) which caused a cataclysmic explosion sending the 7 artifacts across the universe. Around 1876 an amazing object struck the world and was carved by a Mr. Bartholdi who claimed it as his own. This object is capable of astranging magical energies within Nevians and confusing their senses, allowing very simple manipulation from the user as a form of mind control. The stronger the Nevian's magic, the weaker they are to it.

 

Groganofthewasteland

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PostPosted: Thu Jan 30, 2014 9:18 am


SlavicBunny
User Image

User Image

[General Information]


Name:
Lyra (Blue)
Vega (Red)

Nicknames:
N / A

Titles:
Corrupted Star

Age: 19/ ??????


Birthday:
Unknown

Star Sign:
Unknown

Gender:
Female..?

Race:
Star

Moral Alignment:
Lyra (Good)
Vega (Unknown)


[Personal Information]
Occupation:
A hero with difficulties

Sexuality:
Heterosexual

Likes:
Justice (Lyra)
Chaos (Vega)
Sweets
Reading (Lyra)
Fighting (Vega)
Naps

Dreams:
To get rid of Vega (Lyra)
To take full control of Lyra (Vega)

Dislikes:
Chaos (Lyra)
Peace (Vega)
Bitter food
Fighting (Lyra)
Reading (Vega)
Being woken up from a nice nap

Fears:
Vega taking full control of me.. (Lyra)
Lyra getting rid of me (Vega)

Darkest Secret:
Vega is Lyra's spilt personality and she tends to take over Lyra and try to cause trouble when Lyra has been trying to get rid of Vega..

Favourite Food:
Sushi (Lyra)
Fries (Vega)

Favourite Drink:
Tea (Lyra)
Coffee (Vega)

Least Favourite Food:
Burger (Lyra)
Salad (Vega)

Least Favourite Drink:
Alcohol (Both)

Loyalties:
N/A

Intelligence Level:
As both a constellation, they both hold unmeasurable intelligence

Dominant Hand:
Left (Lyra)
Right (Vega)

Strengths:
Enduring hits
Athletic (running, strength)
A bit of close combat fighting
Using the Katana (Lyra) / sword (Vega)

Weaknesses:
Each other

Cherished Items:
Both swords

Philosophical/ Social Viewpoint:
"An eye for an eye will make the world blind" (Lyra)
"Chaos is what makes the earth round" (Vega)

Religious Viewpoint:
"Science made us and the planets and the universe and everything in them" (Lyra)
"God? What god?!" (Vega)

Romantic Viewpoint:
"What is love? It's something I never learned.." (Lyra)
"Why bother when you'll always get hurt?" (Vega)


Personality
Lyra and Vega are two completely different personalities.. it does show proof of them being split personalities.. Lyra is the shy and kind type of person.. she sees it within.. she's always fascinated about everything around her.. she's kind and always curious for new things.. but Vega.. is a total opposite.. Vega is impulsive, short-tempered, completely rude and rather sees chaos over justice and peace.. Vega seeks power and destruction for her own pleasure.. Vega has NO interest about earth and has no interest in saving others.. this is the cruel personality from Vega

Biography
Before this, Vega and Lyra used to be separate constellations up high in space.. they existed WAY before the earth ever had any living things on it.. every constellation actually had a voice and they all communicate with each other like humans do.. and every group has a leader, and their leader is the Sun of course.. but lets just focus on Lyra and Vega.. they have been close to each other all their time.. and by that.. they are just near.. no personal connections.. Vega always has been envy of Lyra because the sun favoured Lyra over her.. but Vega never said anything about it.. Both Lyra and Vega or similar and different in ways.

But one day.. the sun gave Lyra the opportunity to become a human and visit the earth and become a protector or other a hero.. that set Vega off.. out of all the man many years of being a invisible one compare to Lyra.. she is going to be left alone.. she wasn't going to let that happen.. as Lyra began to change her physical form into a human one, Vega quickly merged herself into Lyra's new body.. becoming Lyra's split personality.. As Lyra found her self on the only planet that sustained life.. she was so fascinated.. she began to learn about it.. meeting new people learning things she'd never imagine and even become the protector she came to be.. but from time to time.. Vega took over Lyra's body trying to cause trouble and chaos..

Lyra isn't strong to rebel against Vega's anger and rage.. Lyra doesn't have the power to stop Vega.. or even get Vega out of her.. but for her time there.. she ha been trying to get rid of Vega when she rather stay.. from other's point of view.. it just looks like a girl with a personality disorder but not the case Lyra has.. she has been trying her best to control her and Vega..




[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Black Blade:
A black-hilted katana used by Lyra, but she rarely uses her Black Blade unless she feels endangered, but when she uses it, she's swift and has a good accuracy with it..

King Saw:
Golden blade curving at its point. It has a long handle with a skull-like object on top and a hilt shaped like a crescent used by Vega when she's in control of Lyra.. unlike Lyra, Vega constantly uses her King Saw and she is destructive with it and she holds no second thought.



[Ability Information]


As Lyra
North Star:
Its an ability where she absorbs the blue smoke from her left eye and would release beams of light. She uses it both to attack but rarely and defence because she uses the light temporarily blinds because stars are bright since they're visible even when they're millions of miles away.. and then she'd flee
Cool down:
As a star which is a ball of gas.. they are like billions of degrees but when they formed into a human they gained this ability to no over heat. Sometimes it hard to cool down as they wish but they try to not over heat or to over cool down
The Last Stand:
Both Lyra and Vega has a high endurance which helps them keep their energy but if they are running low on energy.. this ability comes up.. the smoke from their left eye flares up giving them the energy they need for "The Last Stand" It's one of the most reliable ability they have yet they rarely ever use it because they have their star dust armour to rely on but if they taken enough damage that the star dust armour doesn't give them the defence they need, they use this ability to give them the energy and power to keep them going without stopping for about an hour (2 posts)
Solar Power:
As a ball of gas like the sun, they don't get their energy from human food but by the solar rays they get.. but absorbing the sun rays takes time and it leave them vulnerable and potentially defenceless unless the star dust armour still hadn't taken the damage
Star Dust Armour:
As a star/ constellation, they have a extremely hot gas surface . But they have the armour to cover it with a rock solid surface to lower the chance of over cooling and it also increases their endurance and harder to impale a physical injury. This is not the most reliable ability they use, because even if it gives them a rock solid surface, it still can be broken through or taken enough damage that it can't help them but they can still rely on their Last Stand, their armour can do so much but can mostly withstand so much damage or that they still take damage even with the armour but it reduces the damage that a normal person would take but if the opposing damage's force is to much like multiple hits from a hard object, it will begin to break and can't fully protect them

As Vega
Black Star:
Since Vega is Lyra's split personality, they almost have the exact same ability.. Lyra has North Star and Vega has Black Star instead.. almost the same ability, Lyra absorbs from her left eye and Vega absorbs from her right eye.. but instead of light, she releases shadows. She also uses it as an attack and defence but mostly an attack or to send a warning to not go closer to her.. instead of light to blind, she uses the shadow to her advantage and attack those she sees as a threat
Cool down:
As a star which is a ball of gas.. they are like billions of degrees but when they formed into a human they gained this ability to no over heat. Sometimes it hard to cool down as they wish but they try to not over heat or to over cool down
The Last Stand:
Both Lyra and Vega has a high endurance which helps them keep their energy but if they are running low on energy.. this ability comes up.. the smoke from their left/right eye flares up giving them the energy they need for "The Last Stand" It's one of the most reliable ability they have yet they rarely ever use it because they have their star dust armour to rely on but if they taken enough damage that the star dust armour doesn't give them the defence they need, they use this ability to give them the energy and power to keep them going without stopping for about an hour (2 posts)
Solar Power:
As a ball of gas like the sun, they don't get their energy from human food but by the solar rays they get.. but absorbing the sun rays takes time and it leave them vulnerable and potentially defenceless unless the star dust armour still hadn't taken the damage
Star Dust Armour:
As a star/ constellation, they have a extremely hot gas surface . But they have the armour to cover it with a rock solid surface to lower the chance of over cooling and it also increases their endurance and harder to impale a physical injury. This is not the most reliable ability they use, because even if it gives them a rock solid surface, it still can be broken through or taken enough damage that it can't help them or that they still take damage even with the armour but it reduces the damage that a normal person would take but they can still rely on their Last Stand, their armour can do so much but can mostly withstand so much damage but if the opposing damage's force is to much like multiple hits from a hard object, it will begin to break and can't fully protect them


[Weakness Information]


Environmental sensitive:
Both bodies are sensitive to the harsh environment around them on earth, they're used to a gravity and oxygen free one, as a rumour as know that the sun seems to cool down.. it is true that cooling down is good for them to prevent from overheating but if it's bad if their temperature goes too low and its cause by excessive CO2 smoke/ fumes or other environmental elements

Over Heat:
As both being balls of gas being at over millions of degrees.. they over heat easily.. but they can't always depend on their ability to cool down so they both try not to over do.. even Vega is cautious about it..
 
PostPosted: Sun Apr 13, 2014 10:28 am


Feiyimei
User ImageUser Image
[General Information]

Name: Ifan (ee-fan) White
Nicknames: 'Fan, Iffy
Titles: -/- Too much of a noob to have been noticed.
Age: 18
Birthday: July 11th
Star Sign: Cancer
Gender: Male
Race: Human, Past Anunnaki Host. An Anunaki being a deity, its short stay and unconventional departure have left him with some residual powers and unpleasant memories.
Moral Alignment: Good



[Personal Information]
Occupation: Sous-Chef and Chef Patissier
Sexuality: Pansexual, doesn't matter what gender or what race.
Likes:

  • Cooking and Baking
  • Sweet pastries
  • Atmospheric, medieval and classic music
  • Sleeping
  • Video Games, team Playstation!
  • Playing the piano and violin though he hasn't been able to afford buying any instruments yet.

Dreams:

  • Ridding himself of his powers and the memories of the time he was possessed.
  • Redeeming himself for all the people he has helped kill.

Dislikes:

  • Violence
  • Harming innocents
  • Beings with super powers. Yes, that includes himself.
  • Being woken up by anything, but his alarm clock.
  • Cockroaches
  • Rats
  • Anything long and wiggly, that can be snakes, worms, piece of rope moving due to the wind.

Fears:

  • Losing control
  • Harming the innocent
  • Losing his humanity
  • Having to face those he had harmed
  • His powers
  • Ghosts, spirits, or anything remotely similar to that
  • Acknowledging his darkest secret

Darkest Secret: He actually did enjoy doing some of the things he had done while possessed. The rush of power and the thrill of battle is something he misses.
Favourite Food: Raw salmon slices dipped in soya sauce that has been mixed with wasabi
Favourite Drink: Green apple bubble milk tea with jellies instead of tapioca balls.
Least Favourite Food: Steak when it's not done 'properly' according to him.
Least Favourite Drink: Vodka
Loyalties: The well-being of the world and those he considers friends and family. He still has not figured out which one of these are more important to him.
Intelligence Level: Standard. Average grades and average learning speed. He never graduated from high school.
Dominant Hand: Left
Strengths: Open-minded and level-headed. He knows how to keep his temper in check even though he is usually tolerant enough to not need to do so. He has nerves of steel and is hard to impress or intimidate in dire situations unless it involves enemies that do not have a solid form. Needs to help others.
Weaknesses: Naive, too trusting and too optimistic when it comes to anyone but him. He believes that everyone can be saved and that there is no 'true evil'. He doesn't trust himself to make the right or 'good' decisions and hates himself though he isn't even aware of the latter. He can be easily manipulated should the right buttons be pushed.

Cherished Items:

  • A family picture, taken a few months before he was possessed. Drops of dried blood mar its backside. Shows his parents and relatives at his older brother's graduation party. The only times he parts with it is when he decides to get in on some vigilante action. Ironically enough, he isn't aware that it may be the key to keeping him sane.
  • An old, worn rosary, though he is no longer a practitioner and no longer believes in prayers, fiddling with it calms him.


Philosophical/ Social Viewpoint:
Humans are good by nature and never turn evil without outside influence. Suffice to find the cause and understand it to find a way to pull them out of the abyss. Superior beings, on the other hands, are creatures to be wary of and should not be given leniency as they need to take responsibility for their actions due to their immense powers.

Religious Viewpoint:
Though he was raised as catholic practitioner, his experience with a deity other than what the Church worshiped has shattered his convictions and beliefs. He knows that there are beings with incredible powers in the universe, but no longer believes in sanctity. If anything, he greatly distrusts those 'Gods' and sees them as evil creatures, a sharp contrast to his view on human nature and what he was raised to believe in.

Romantic Viewpoint:
He isn't actively seeking a partner, mainly because he does not think that he deserves one, but believes in true love and it still naively romantic. It does not matter what gender or shape his partners are, he is quite open minded about it, so long as they enjoy each other's presence and can connect.

Personality
Bright and bubbly, Ifan is extremely good at putting up a charming front. He is friendly, has a great sense of humor and enjoys helping others. He is the typical nice kid to have around for chores and menial tasks since he can sometimes be a pushover. He doesn't like conflicts and avoids violence like the plague because he is a firm believer that things can be talked out. He always puts the well-being of others before his own and will go to great length to ensure that everyone is happy. All of this comes from his desire to please and redeem himself for the things he has done in the past.

Deep down, however, he is restless and can become paranoid about anything that isn't human. Every now and then, his temper may slip, turning him into a much more aggressive person. That is most common when he is in dire lack of sleep or when he is making use of his powers since they bring back memories of his time as a host. Since his mind and body had been taken over by it, those memories include the Anunnaki's twisted thoughts and he still has trouble distinguishing between what were his thoughts and what were the Anunnaki's.

He subconsciously detests and fears himself. This can sometimes push him to do something recklessly stupid and destructive.

Biography
Ifan had a normal childhood. He grew up in a catholic household with 3 other siblings in a small town. Excluding his rather frail body, they were the example of a perfect, happy and healthy family. They remained so for years, with their mother staying at home to raise 3 bright children and their father opening a rather successful local restaurant. They were happy and were liked by the townsfolk. It was the ideal life, until Ifan somehow ended up being the host of an ancient being associating itself with 'Anunnakis', a Sumerian term for 'those of Royal Blood', beings associated with the Gods of old.

Why or how was he chosen was something he never found out. He only remembered coming back home from his father's restaurant where he had started to help as a kitchen assistant and a bright flash of burning white light washing over him. Once he regained his bearings, his body had already started moving on its own, without his consent and he watched, helpless, as his neighbors and friends were sucked dry of their life force just before his hometown was leveled to the ground. Once whatever had taken control of his body was sated, it took flight to explore the mortal realm and fix what it deemed needed fixing.

This led to Ifan witnessing countless massacres. Though the being had avoided public scrutiny and media coverage by preying on more remote and less technologically advanced regions of the world, it did not take long for psychics and divinators to notice its presence and gather their comrades to stop the deity's rampage. However, not having bothered to contact the stronger magic users, they bit on more than they could chew, but managed to come to a standstill with the being in possession of Ifan's body through sheer willpower and manpower. What finished their job was the damage done to the timeline. The birth of another universe forcefully ripped the Anunnaki out of its host, freeing Ifan of its control and leaving him stranded in foreign lands in a comatose state.

He was lucky enough to be picked up by a few of the people summoned to stop him, but seeing that his possessed body had been a common enemy, his opponents were not necessarily on the good side of the law. He was kept in a coma while experts in the the divine arts observed and experimented with his body and was to be kept in that state for as long as research needed it. It was out of pure luck that Ifan awoke after a failed experimental spell restituted his cognitive abilities.

He broke free and escaped though since he had no control over his powers at that time, he was sent halfway across the world. It took him a while to regain his bearings. Since he had been conscious during the whole time he was possessed, he knew already how to use the deity's leftover powers. When he finally returned to his country of birth, 3 years had past since the death of his family and he was still too shaken to move on. Plagued with guilt, he lived on the streets for a while until news of these 'legacies' finally gave him hope and urged him to get his s**t together.

Having been quite a talented cook while working for his family, he found a job in local restaurants. However, due to his young looks, he was never officially hired and is, even now, underpaid with cash under the table. He had not dared to use his real identity to find work since it would attract way too many unwanted questions so he lived without ID in the slums where landlords were used to fishy tenants with abysmal credit reports. If there was one positive thing about being possessed by a crazy, overpowered being from another world, it was that it made Ifan quite hard to intimidate. What were a few punks with crowbars when he's had to face armed soldiers? His rowdy neighbors soon learned to leave him alone despite his jailbait looks especially when he was trying to get some damn sleep.

Though living in poverty, he still manages to meet end's meet at the end of the month. However, he was still unsatisfied with his life. Guilt pushed him to seek for ways to redeem himself. Seeing that he wasn't exactly the most well off financially, he turned towards vigilantism, deciding to cut in his much needed sleep time to do something 'right' for once...



[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Relationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
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Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation


Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Relationship Explanation




[Weapon Information]

○N/A.



[Ability Information]


Energy Construct:
Condenses his own life force and energy into opaque, white, unreflective constructs. Unlike lantern constructs, these do not emit any form of light nor can they change shape or be manipulated at will once they have been finalized and only then can they be parted from Ifan, the source of energy, without dissipating on the spot.

These construct shield against both physical and energy-based attacks. This includes amongst other things waves, electricity, heat and even light.
Though these block material, and inorganic objects, these constructs reflect light and are highly heat resistant, but should they be overheated, they will dissipate. Basically, should he envelop himself in a sphere made of condensed energy, he cannot be reached by the exterior world nor can he reach the exterior world unless one forcibly pierces his defenses or he banishes his construct. Magic that does not need direct contact with a target will still affect him.

The hardness of the construct is proportional to the amount of energy poured into it. In his current state, Ifan may only provide enough energy to produce a pane of wall slightly stronger than steel though the sturdiness of constructs also depends on its size and external sources of energy. The smaller the construct, the stronger it is since the energy is more concentrated. Seeing that they stem from a form of energy, any ability involving energy absorbing, conversion, manipulation or canceling are highly effective against these.

Constructs and energy absorption (see below) cannot be used at the same time. Constructs are not permanent and vanishes after 4-5 minutes unless he picks them up again.

Hair and skin turns deathly pale and irises turn red when creating constructs.

Energy Absorption: Upon direct skin to skin contact with his victim, Ifan may absorb their life energy should it not be in a state that may harm him. This can completely drain a victim within minutes, but he may only store the equivalent of 4-5 human's life force within him in addition to his own. Anymore will be harmful to him and he will need to produce constructs to burn the excess. Seeing that this is deadly should he not be stopped in time, it is an ability he avoids using as the energy may get to his head. Also works with ambient energy when people are trigger happy, firing enough energy blasts all over the place to saturate their surroundings with energy.

Skin turns ash gray when actively absorbing energy.

Rapid Cell Regeneration : Accelerates cell growth and mitosis by fueling the process with energy. Through direct contact with another individual, he may extend this accelerated growth rate to them for a short time until the provided energy is used up. It should be noted that not all cells are benign. The process is slow when it comes to regrowing limbs or organs and more often then not, without outside assistance, the recipient or user will die before anything can be fully regrown.

Longevity: Ifan's telomerases are extremely active, constantly adding non coding sequences to his genes to allow quasi infinite DNA transcription/translation. Though not perfect, the presence of telomerases in such quantity slows down his aging process. That is why he does not look a day over 15.

Superhuman Strength: [Passive] Though nothing on par with planet punching Kryptonians (-cough-), he is strong enough to shatter bones of a non meta by merely tightening his grip. He does not have enhanced reflexes or speed, but he may use this strength to propel himself around extremely quickly.

Superhuman Endurance: [Passive] Bullets will sting, but that is the extent of it. When combined with his energy constructs, he becomes extremely hard to wound. Poisons and chemicals are still effective. 'Endurance' here does not apply to his stamina. In fact, he has little to none and gets worn out rather quickly should he fight at full force without refueling.

Enhanced Sight and Hearing: [Passive] Can see slightly farther and can register faster movements than humans. Hearing is equivalent to that of an owl, allowing him to pinpoint the exact location of his target. He has trouble controlling the latter so it may at times become more of a burden.

Teleportation: May only use long range teleportation once a day. Short range (up until 10 meters) is unlimited, but after 5 consecutive ones, he needs a good 3 posts of rest where he won't be able to use anymore energy constructs. This is done by decomposing his body and what he is directly in contact with (because I don't want him to be popping up naked) into particles so long as it is inorganic, making those particles travel at the speed of light to its destination and reconstructing his body once more. In other words, should he be in a sealed location, he may not escape. This ability is not instantaneous. His body will emit a dim light before breaking down into particles so one can clearly see when Ifan's about to teleport.


[Weakness Information]


Mental Weakness and Restrictions: Though he appears to be a rather calm person who can react well to stressful situation, Ifan becomes mentally unstable once he starts using his powers. Those powers are associated to the Anunnaki that had once taken over his body so using them will force memories and even thoughts of those times to resurface. That, coupled with his uncertainties and fear of his powers prevents him from using his powers at their full potential. Subconsciously, he will always try to restrain himself or weaken his constructs when he thinks his opponent will not be attacking because he feels that the more he uses them, the less human he becomes until he isn't sure what part of his memories and thoughts are his and what part belonged to the being that had once controlled him. In that state, mental attacks are extremely effective. It won't be hard to plant thoughts or memories in his mind should one be an adept psychic. This makes him extremely susceptible to manipulation and mind control.

Immune to Healing Magic: Unless the intervention involves cell multiplication or good ol'medicine, he cannot be healed by magic or meta powers alike.

Inexperience and lack of training: Having been a normal human before the whole possession ordeal, he has little to no experience when it comes to combat. He also lacks training and has a rather weak body, putting him at a disadvantage when it comes to direct hand-to-hand combat with someone of equal strength.

Low Stamina: Ifan had always had a weak body. Though he has gained super strength and durability, his stamina has not changed and he gets worn out very quickly. In addition to that, his constructs can consume quite a lot of energy so drawn out battles are deadly for him.

High maintenance:: Ifan needs to sleep at least 12 hours every day and eat at least 3 times more than a normal human. Damn, that's expensive.
 

Luke Tensai

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PostPosted: Sat Apr 19, 2014 1:43 pm


Zerrif F Craft
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[General Information]

Name: Dexter
Nicknames: Dex, Dain
Titles: Dextrous
Age: 25
Birthday: Feb 1st 2014
Star Sign: Aquarius
Gender: Male
Race: Human
Moral Alignment: Good


[Personal Information]
Occupation: Writer
Sexuality: Straight
Likes: Relaxing, Playing Video Games, Reading, Socializing, gymnastics
Dreams: To write a novel that sells successfully
Dislikes: Malicious people, baked potatoes, Overly emotional people, Secrets
Fears: Absolute darkness, Spiders
Darkest Secret: None
Favourite Food: Hamburgers, Salads
Favourite Drink: Purple Drank
Least Favourite Food: Baked Potatos
Least Favourite Drink: Water
Loyalties: Loyal to family and friends
Intelligence Level: High
Dominant Hand: Left Hand
Strengths: Writing, eyesight, analyzing movements, flexibility, quickness
Weaknesses: Frail, Heat


Cherished Items:
An old ticket stub:
After high school, Dexter had left his home in Canada and moved to Washington DC. Upon arriving in Washington and opening an account, he put a single ticket stub in a safety deposit box. It was from the day he had left. Just before getting on the bus to travel to his new home, he had seen a movie with his younger brother. Unfortunately, while on his trip, he had received a call from his mother. Jamie had been killed in the cross-fire of a gang shoot out while walking home from school. The ticket is the only item Dexter still has from his brother.

Philosophical/ Social Viewpoint:
Socially Open:
Dexter is a fairly social person who believes that you have to work alongside others to achieve most expected results. Humanity should be working as society to progress together. Society needs to bring the heroes of the future together to keep the citizens safe.

Religious Viewpoint:
Dexter does not have his own religion, though he has no issues with others having religions as long as they do not force it upon him.

Romantic Viewpoint:
Unavailable

Personality
Dexter is very relaxed and likes to slum around. Being outgoing, he is willing to speak about most of his interests, though stays clear of speaking about his personal life. Finding himself in many awkward situations, Dexter is more or less considered to be a hipster. That being said, when crime happens near him, Dexter will step in and try to resolve it without being in the proper hero attire and not care about how he is seen in the public eye. During any missions, Dex usually wears a black outfit made up of a loose scarf, a chest piece that is made of solid material shaping to his body, black baggy jeans, and black military boots.

Biography
In Canada:
Dexter grew up in the main city of Whitehorse in the Yukon Territory. Being born a sourdough, Dexter was brought up in the cold climate of the northern city and enjoyed the comfort of snow. While growing up, Dexter had a hard time in school with bullies who put him in lockers, threw syrup filled water balloons at him, and generally made his life hard. Although he was a straight A student, he also had a talent for gymnastics and enjoyed spending time with others in the gym. When Dexter was age 16, his family adopted a child that was from an abusive home who was 7 years old. When Dexter left at the age of 18, he had taught his brother to flip around and work his body with different contortions.

Upon leaving for the United States, Dexter had received news that his adopted brother had been killed during a gang fight on his way home from school. He keeps a ticket in a safety deposit box close to his home in Washington to remind him of the unfortunate event.

In the United States:
Upon arriving, Dexter opened a bank account and started looking for work. The story begins here...





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Dual Blades: A set of dual blades, one being a sword and one being a dagger. They both holster on the sides of Dexter's waist.



[Ability Information]


Peak Physical Ability: Dexter is considered to be of peak physical fitness, and has trained in gymnastics and weight lifting.



[Weakness Information]


Frailty: Even though Dexter is able to endure a hit, he is more susceptible to any hard hits to the point that bones will be broken easily when he is contorted.

 
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