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Posted: Tue Jun 12, 2012 1:17 am
This page lists all of the classes one can hold, their amenities and their requirements.
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Posted: Tue Jun 12, 2012 12:45 pm
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Posted: Tue Jun 12, 2012 1:04 pm
Class: Spirit- A tiny warrior who can carry weapons several times her size and use them effectively. Skills come from goddess power. Spirit of Balance Only.
Growth: HP+0 Mp+0 Atk+0 Def+??? Mag+2 Will+??? Spd+0
Suggested Weapons: any
Skills: Bodiless: (passive) Cannot lose HP Call Knight sad MP1) Summons the game master. Judgement sad MP10) Call judgement down upon opponent Magic Ballet: A floating, spinning attack that hits several times. Teleport: Able to warp large distances. Distance severely limited when teleporting others. Reject sad MP3) Pushes opponent away . Blessing sad MP10) Removes all negative status effects. Wrath sad weapon Needed) Counterattack with a series of weapon strikes Requirements: Starting class
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Posted: Tue Jun 12, 2012 1:15 pm
Class: Goddess- The Spirit of Balance's true form.
Growth: N/A
Suggested Weapons: all
Skills: Divine Judgement: (MP0) Call forth the true power of the Goddess to smight an enemy. Divine Wrath: (MP0) counterattack with an insanely long, light attribute combo. Holy Light: Fully heals an ally's HP End: Reduces a player's HP and MP by half
Requirements: Spirit Rank 5, 8 sagestones
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Posted: Tue Jun 12, 2012 1:32 pm
Class:Soul Knight- A swordsman who attacks using a balance of light and dark skills. Game Master Only.
Growth: HP+2 MP+2 Atk+2 Def+2 Mag+2 Will+2 Spd+2
Suggested Weapons: short sword, long sword, greatsword, rapier, spear
Skills: Dual Wield sad Passive) Able to equip two weapons Army of One sad 2 weapons required) An extremely long combo alternating the character's 2 equipped weapons. Luminous Arc: A downward slash that makes a light based explosion on impact. Chaos Arc: An Upward slash that continues to lift the opponent with a dark projectile. Poison blade: Attack with a poisonous blade. May poison the target (30% chance) Holy Pulse sad MP5) fires a wave of light energy Shadow Pulse sad MP5)fires several dark projectiles at once. Balancing Act: removes all buffs from an enemy Requirements: Contract is upheld.
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Posted: Tue Jun 12, 2012 1:41 pm
Class:Queen- A pure, yet corruptible maiden who relies on magic for protection. Queen Only
Growth: HP+5 MP+2 Atk+0 Def+1 Mag+2 Will+1 Spd+1 Suggested Weapons: short sword, rapier, dagger, staff, rod, orb,
Skills: Royal Pain: (MP4) Uses magic to amplify a scream Wild Blaze sad MP10) Summons a barrage of fiery projectiles Deep Chill sad MP10) Summons a large chunk of ice above the opponent Riot Spark sad MP10) Sets an electric trap that hinders movement and causes constant damage Storm sad MP7) Conjures strong winds and rain, even if indoors. Prayer: Restores 10 HP and MP Revive sad MP10) Revives a fallen ally with 1 HP Heels: An extremely painful kick attack.
Requirements: starting class
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Posted: Tue Jun 12, 2012 1:56 pm
Class:Holy Mage- A queen who retains and utilizes her purity even in battle
Growth: HP+6 MP+2 Atk+0 Def+1 Mag+3 Will+2 Spd+1
Suggested Weapons: short sword, staff, rod
Skills: Sanctified soul: (passive) Immune to dark attacks Restore sad MP7) Heals target equal to half the user's Magic. Mercy's touch sad MP20) Revives a fallen ally to half health, and applies regeneration. Regenerate sad MP4) applies regeneration to the target Sacrifice: Pay HP to heal an ally. Blessing: Removes all negative status effects. Protect: (MP10) Target is protected from damage once. Sword catcher: (passive) Immune to thrown items.
Requirements: Queen Rank 5, revive 20 characters (Player or NPC)
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Posted: Tue Jun 12, 2012 2:20 pm
Class: Sorceress- A queen who's purity lies dormant, so that she may protect herself with magic better.
Growth: HP+5 MP+3 Atk+0 Def+1 Mag+3 Will+2 Spd+1 Suggested Weapons: orb, book,staff
Skills: Magic Circle: Inflicts Skill Drain on all enemies who stray too close Black Hole sad MP 3) Removes an enemy from battle if it hits. (not effective on players or Bosses) Flare Whip: (MP11) Summon a whip made of fire to lash at the target. Cold Snap: (MP11) Severely reduces the target's body heat. May cause sickness(25% chance) Black lighting: (MP12) Fires a black lightning bolt at the foe Curse sad MP7) Healing spells cause damage Shadow Pulse sad MP5) Fires several dark projectiles at once. Witch Slap: A harsh backhand that tends to cause harmful status effects. Requirements: Queen Rank 5, Kill 20 characters. (NPC or player)
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Posted: Tue Jun 12, 2012 2:41 pm
Class:Harlequin- A nimble fighter who prefers physical skills. Joker Only
Growth: HP+3 Mp+1 Atk+2 Def+2 Mag+1 Will+1 Spd+3
Suggested Weapons: sword, dagger, thrown weapons (knives, needles,etc.), rapier, axe
Skills: Weapon Juggler sad passive) Able to equip several weapons at once (Max 5) Sword Eater: Literally eats a sword and recovers 10HP. Sword Box sad MP: all) Summons a box and impales it several times. Instantly KOs opponent if caught, but leaves the user tired. Disappear: Escapes the battle scene. Kangaroo Kick: a rolling kick that launches the opponent upward. Army of One sad 2 weapons required) an extremely long combo alternating the character's 2 equipped weapons. Ace of Spades: Slams the target into the ground leaving a crater in the shape of a spade. Ace of Diamonds: Shine a bright light to blind the foe (30% chance) Requirements: Riddle Mage Rank 1
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Posted: Tue Jun 12, 2012 2:56 pm
Class: Riddle Mage- A nimble mage who prefers to wreak havoc with odd spells. Joker Only
Growth: HP+1 MP+3 Atk+1 Def+1 Mag+2 Will+2 Spd+3
Suggested Weapons: orb, rod, staff, pole,
Skills: Magic Juggler sad passive) can catch basic spells and juggle them (Max 5) Fire eater: Literally eats fire based magic and recovers 10MP. Sword Box: (MP: all) Summons a box and impales it several times. Instantly KOs opponent if caught but leaves the user tired. Vanish sad 3 MP per post) Renders the user unseeable while active. Confetti: does nothing, but is quite the surprise. Magic Mirror: Counterattack that bounces back attacks when executed in time. Ace of Hearts sad MP10) Restores HP an ally equal half of the user's speed. The user cannot use this on herself. Ace of Clubs sad MP 6) fires a beam in the shape of a club (three leaved clover) Requirements: Harlequin Rank 1
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Posted: Wed Jun 13, 2012 7:12 am
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Posted: Wed Jun 13, 2012 7:59 am
Class: Squire: Would be heroes who are still searching for thier niche on the battlefield.
Growth: HP+2 MP+1 Atk+2 Def+1 Mag+1 Will+1 Spd+1
Suggested Weapons: short sword, crossbow, long sword, axe,spear
Skills: Shout: A spirited shout to raise morale. Raises the target's attack by 1 Tailwind sad passive) Increase speed when hit by a wind attack. Assault twister sad weapon needed) A spin attack that knocks away opponents with extra force. Free energy sad MP3) fires a non-elemental magic projectile. Double Cut: A quick two hit combo
Requirements:Starting class
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Posted: Wed Jun 13, 2012 9:52 am
Class: Apprentice: A student of magic who has mastered the pure basics.
Growth: HP+1 MP+2 Atk+1 Def+1 Mag+2 Will+1 Spd+1
Suggested Weapons: rod, staff, book, orb
Skills: fire: (MP3) basic fire attack ice: (MP3) basic ice attack lightning sad MP4) basic electric attack. Wind shot: (MP4) A basic wind attack Soothe: (MP5) Restores 7HP to the target.
Requirements:Starting class
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Posted: Wed Jun 13, 2012 10:17 am
Class: Theif- A warrior who's quick on their feet and even quicker with their hands. Being of a thief class doesn't necessarily make you a thief.
Growth: HP+1 MP+1 Atk+1 Def+1 Mag+1 Will+2 Spd+2
Suggested Weapons: short sword, dagger, thrown weapons, rapier,
Skills: Steal gold: Steal 5-20 gold from target. Steal Item: Steal an item from target. (If you steal a from an NPC it drops nothing) Steal Weapon: Steals an opponent's weapon Hit and Run: (passive) Able to escape battle after attacking Agile Strike: A weak but quick attack that may stun a target (10% chance)
Requirements:Starting class
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Posted: Wed Jun 13, 2012 10:52 am
Class: Fighter- Warriors who prefer close combat over magic.
Growth: HP+2 MP+0 Atk+2 Def+2 Mag+0 Will+2 Spd+1
Suggested Weapons:long sword, hammer, greatsword, axe,
Skills: jump kick: A flying kick. Stomp: crack the ground with powerful stomp bonebreaker: An attack fit to shatter bones. Reduces target's attack if hit. pummel: batters the target with several hits. shove: pushes target away with a great deal of force.
Requirements:Starting class
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