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Posted: Thu Mar 29, 2012 9:03 am
oo1. ToC oo2. Personality oo3. Magic / Abilities oo4. Relationships oo5. RP Logs oo6. Musicbox oo7. Misc. oo8. Journal
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Posted: Thu Mar 29, 2012 10:03 am
ProfileName: Jarek Adamik Age: 23 Gender: Male Sexuality: Bisexual Race: Human Height: 5' 6" Hair: White Eyes: Reddish Orange Likes: Fire, Spicy things, anything that gets his blood pumping, violence Dislikes: Sweets, cutesy things, lectures, tranquility Personality: "What can I say? People are just drawn to this." (( Charismatic >> Condescending )) Jarek has a way of intriguing people, whether it's with his banter, bad boy charm, or general good looks. He's a rather social creature and is pleasant to be around in a fairly carefree or jovial environment, causing laughter and smiles. However there are times in which he adopts a holier-than-thou attitude, especially when it comes to debates about morals or beliefs. Due to this he tends to avoid more serious issues or quickly changes the subject to something lighter.
"Man, you just can't take a joke, can you?" (( Playful >> Inconsiderate )) Jarek loves joking and teasing, engaging in playful banter during conversations. He's quick to laugh and make others laugh, even if it's at the expense of himself or others. However sometimes he can blatantly disregard other people's feelings and make careless jibes that sometimes hurt those he is making fun of or those around him.
"There's too much energy for one person trapped in here." (( Restless >> Volatile )) If forced to sit still for too long, Jarek gets downright antsy, his body needing a constant outlet for all the energy that he has pent up inside. He's a fairly energetic, bursting with the need to move or talk, which has a tendency to rub off on those around him. However if unable to find an outlet for his energy he can occasionally lash out at others, bother physically and verbally.
"I don't mind getting my hands dirty... If you know what I mean." (( Amoral >> Depraved )) Jarek isn't known for being a very moral person. He lives by his own set of rules, though he does follow his own personal code religiously. However said code definitely does not match up with the rights and wrongs commonly accepted by society. He has a tendency to crave both violence and sex on a regular basis and will turn neither down if they are offered to him.
"Say sorry? Pft, they deserved it." (( Diffident >> Defensive )) Jarek is a little awkward socially at times when he isn't cracking jokes or is trying to be serious. It's very obvious that he isn't entirely comfortable with any form of serious topic or with emotional confrontation. Due to this he will be quick to defend himself if criticized and will lash out at anyone that attempts to press the issue.
Aspirations: To be a teacher, secretly. History: Jarek had parents once until they were killed by an unknown man who was never caught. It was confirmed that it was not a majin, leaving him bitter at the rest of the world, angry that there was so much evil in it. He refused to move from the house that his parents own, snarling at and attacking anyone that attempted to take him to an orphanage or to a foster family of any kind. Finally he was coaxed into attending Makai to harness his magical abilities and, hopefully, calm his aggressive and occasionally bitter tendencies.
While at Makai he developed a fondness for magics that manipulated his body, such as magics that increase his strength or speed. However he's also good at offensive magics, specifically those he can combined with physical strength and prowess. When he graduated many of his teachers were surprised, but he paid little mind to what anyone else thought and instead starting to compete in fights for money where he could; illegal, yes, entertaining, definitely. He used these fights to hone his magical and physical abilities while managing to afford to maintain his parent's old home; as run down as it was, he seemed completely unwilling to leave or replace the bloodstained wood where his parents had died.
Home: His parents old home. It is very old fashioned and full of old furniture. The master bedroom is locked and if you look closely at the floors there are multiple blood stains.
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Posted: Thu Mar 29, 2012 10:07 am
Magic
Concentration: Offensive Magic that he can use in tandem with physical attacks. Things such encasing his hand in ice to pack more of a punch, giving himself extra strength, physical defense, and speed, even using blood as a weapon through transfiguration.
Key: ✵✵✵✵✵ ✵✵✵✵ ✵✵✵ ✵✵ ✵
Abjuration: This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.
Conjuration: This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.
Divination: This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.
Enchantment: This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.
Evocation: This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.
Herbology: Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.
Illusion: This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.
Necromancy: ✵ Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.
Transmutation: ✵✵✵✵✵ This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.
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Posted: Thu Mar 29, 2012 10:15 am
Relationships
Key:
Name || || Comment
Friends and Enemies
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Posted: Thu Mar 29, 2012 10:17 am
RP LogsArs Lillium: (2/120) Title || Characters || Type || Pages ---First EncounterPersistant Annoyance || Jarek and Theron || PRV || Pages: 1 Rural Meeting || Kian and Jarek || PRV || Pages: 1 Are You Broken? || Jarek and Maelie || PRV || Pages: 1
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Posted: Thu Mar 29, 2012 10:19 am
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Posted: Thu Mar 29, 2012 10:20 am
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Posted: Thu Mar 29, 2012 10:21 am
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Posted: Thu Mar 29, 2012 10:22 am
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Posted: Thu Mar 29, 2012 10:23 am
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Posted: Thu Mar 29, 2012 10:25 am
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Posted: Thu Mar 29, 2012 10:27 am
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Posted: Thu Mar 29, 2012 10:29 am
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Posted: Thu Mar 29, 2012 10:30 am
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Posted: Thu Mar 29, 2012 10:32 am
Credits
Art and Concept belong to Omiekins Shop belongs to Omiekins Character belongs to Corsair Vitari
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