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[Group 3] Freya, Barth, Herryk, Calder, Christof - Room 4 Goto Page: 1 2 3 ... 4 ... 32 33 34 35 [>] [>>] [»|]

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Sosiqui

Enduring Muse

PostPosted: Thu Oct 06, 2011 9:41 am


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WELCOME TO YOUR DOOM, TEAM MISERY INC.


Quote:

Character Name Freya Brynhildr
Minis Account Name Alania
Year, Race - Subspecies: Y1, Reaper - Valkyrie
Natural Ability/Abilities Lament- Valkyries are said to be able to sing with a voice so sad it stops their opponents in their tracks.

IMPRISONED BY HUNTERS

Character Name: Barth
Minis Account Name: Toshi
Year, Race - Subspecies: Y2, Demon - Avarice (Sloth)
Natural Ability/Abilities:
Protective Thorns: Thorns grow around him when he slows down.
Sleeptalk: He can perform actions/spells while asleep.


Quote:

Character Name: Herryk
Minis Account Name: pinchmonster
Year, Race - Subspecies: Y1, Undead - Draugr
Natural Ability/Abilities: Changing his size at will.

Quote:

Character Name: Calder
Minis Account Name: MoonKitsune
Year, Race - Subspecies: Know/Y2 - Monster
Natural Ability/Abilities:
Horse Form: Calder can change into a white mare.
Suction Skin: Calder has the ability to keep a rider firmly in place, even if they want to get off. This is to prevent a rider from jumping ship (or pony ride) early without a kelpie's consent (or before they decide to turn and head for a river). The suction is created through the creatures pores and hair, keeping them in place, but while hard to control in the beginning (He'll need some practicing turning it on and off by will), if a rider/creature were to become a treat, they would be released. Suction skin can be active in both humanoid form and horse form.

Quote:

Character Name Christof
Minis Account Name Bilious
Year, Race - Subspecies Y2, Patchwork Igor
Natural Ability/Abilities
Interchangeable limbs: Patchworks can function with their limbs interchanged, heads popped off, so on so forth. Their soul is bound to their patched up body by a strong magic.
Interchangeable limbs v2: Interchangeable limbs now allows him to mentally pull the last part he used back into place, albeit rickety until secured. If he falls off the roof, for instance, he'd be able to drag back arms or legs (or a head) that's lost and somewhat put himself back together. It might take a bit of time to get his aim just right though, when it comes to multiple lost parts.


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Team Status

Current Location: Room 4

Past Rooms: Room 1 - Room 2 - Room 3

Pumpkin Pills: 1/3 Remaining
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(Pills 1 & 2 used on Freya)

What has happened thus far?
- Room 1: The hijinks commenced with a lovely swampy room, filled with messy water, mud wrestling, and stripping...? Such a lively crowd!
- Room 2: Mad clockwork and the human 1970s collided. The word 'dude' was said a great deal.
- Room 3: The Carnival of the Damned. Sentient bumper cars tried to eat everyone, but were dissuaded by the sudden arrival of an apparition, leading to...
- INTERLUDE - The Gauntlet: Fighting and challenge and what just happened?!
- Room 4 (Current): Now down a member, Team Misery Inc. faces a shadowy tormentor in a room of mirrors.


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PostPosted: Thu Oct 06, 2011 9:46 am


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- ROOM 1 -


The second you walk through the door to this room, a wall of heat and humidity hits you... along with a wall of stench. The air is heavy both with moisture and with ungodly stink, a fetid mush of rotting plants and who knows what else. Of course, the door closes behind you before you can even think about backing out.

For a moment, it seems like you might be outside. There are plants, mosses, and creeper vines clinging to every wall, all slick with moisture. But there is a ceiling overhead, you think, a moldy thing almost entirely hidden by foliage. The airspace is so tangled with foliage that taking wing seems like a really bad plan... while the floor is knee-deep in really stinky, viscous mud and a thin sheen of water.

Yum.

As you walk into the room, you whack your shins on an unexpected barrier, hidden from you by the thick mud until you walk into it. It's a raised platform located just under the surface of the mucky water. It goes all the way across the room, horizontally - no way to walk around it, only over it. It feels like maybe it's tiled?

But as you take the first step up, a nasty gout of water shoots upward from the tiled floor, carrying a slick and mildewed tile along with it. The force of the geyser is so strong that it slams the tile through the ragged foliage and into... yeah, there's a ceiling up there, and it looks really gross. Then the geyser slackens and the tile is carried (relatively) gently back down to its original position.

The tiled platform, hidden though it may have been at first, dominates the entire room - everyone will need to walk across it in order to get across.

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Quote:
OOC:
Please RP taking a step onto the board. You will start along the bottom at row F and work your way towards the top of the map (row A). You are moving from the very BOTTOM of the grid to the TOP.

With every post, you need to do two things:
1) List your coordinates.
xxx Let's say you're going to start two rows from the left. You would put (( Entering F,2)) in your post to say "Hi! I'm in row F, column 2."
xxx From there, let's say you want to move to row E, column 2. You would then put (( F,2 to E,2 )) in your post.
xxx Made it to the other side? (( Leaving A,2 ))

2) Roll 2d8. Two, 8-sided dice. This will determine what tile erupts, regardless of who is on it.
xxx The first number is the VERTICAL number.
xxxxx 1 = A
xxxxx 2 = B
xxxxx 3 = C
xxxxx 4 = D
xxxxx 5 = E
xxxxx 6 = F
xxxxx 7 = NO ERUPTION
xxxxx 8 = NO ERUPTION
xxx The second number is the HORIZONTAL number.

If you are unfortunate enough to be on a tile that is rolled, you will suffer -1 HP as the tile is propelled up and against the ceiling!

You can only move HORIZONTALLY or VERTICALLY. You may not move diagonally. Why? Magic (in the form of sudden, really foul swamp gas) prevents you from doing so.

Your dice rolls affect EVERYONE on the board. If your roll matches someone who’s on that tile, they will suffer damage. It may be best to go across one at a time for safety, or it might be better if you all rushed it...

How to determine whether or not a tile erupts under you:
1) If the post with the coordinates your post was currently on is BEFORE your post, the tile propels you up and against the ceiling before you have a chance to move.
2) If the post with the coordinates your character is on is AFTER your post, you take no damage.

Thus, if the group goes one at a time there's no risk of players hurting each other... But it takes a long time. That, and you might not uncover grid secrets... If there are any.


You may attempt to interact with the room and puzzle in other ways too! If you do something that you feel may merit a GM response, quote me in your post so I can take a look.


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Sosiqui

Enduring Muse


Sosiqui

Enduring Muse

PostPosted: Fri Oct 07, 2011 12:16 pm


Quote:
When you begin RPing, please include a list of any 'inventory' you have on hand in your first post! I need to take all resources into account for future puzzles. Thank you!
bipolar bee rolled 2 8-sided dice: 1, 7 Total: 8 (2-16)
PostPosted: Sat Oct 08, 2011 10:32 pm


((Herryk is entering, F4. Herryk is not moving at this time. He is waiting for more group members to show up.
Herryk's current inventory:
1 pair of boots.
1 extra loincloth.
1 bottle of generic shampoo.
1 stick of unscented deodorant
Toothbrush & paste.
3 leather scraps (about six inches long, 1/2 inch wide) to be used as tiebacks for his hair.
This is all stuffed inside of one threadbare sachel.))

Herryk felt like he was going to vomit despite having an empty stomach.

The Draugr clutched his head and fought the urge to gag when the stench of the room slammed into his nose. It was the most unholy thing he'd ever had the misfortune of smelling. He peered around the room while clutching his stomach in one hand and his pack in the other, mouth turned down in the most terrifying frown. He appeared to be the only one in the room at the moment, and instead of barging forth and screwing things up for his group, Herryk decided to wait until at least one or two other group members had joined him so that he could see if anyone had ideas on how they should approach this puzzle.

Suddenly Herryk was second-guessing his decision to sign up for this particular field trip.

bipolar bee

Alien Kitten

12,975 Points
  • Team Jacob 100
  • Cool Cat 500
  • Cat Fancier 100
MoonKitsune rolled 2 8-sided dice: 7, 1 Total: 8 (2-16)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Sat Oct 08, 2011 10:37 pm


((Calder is arriving on F-7 but is not moving at this time as he waits for his friends.))

]Calder had expected fog, razor-sharp blades coming down from the ceiling, or strange, abandoned laboratories. What he got made him stand still in shock and then break into a wide smile. "It's beautiful!" He said, stepping into the room and beaming at every detail. The moist, warm air that made the air sticky and worked wonders for Calder's skin. A bit too humid, but not unbearable. And the moisture! The ground was thick with muck and bubbling water and he took a few steps in place to test it out. Hard to move but boil did it look comfortable. He wanted to sink in and sleep. Then there were all the plants in various stages of decay and overgrowth, all fighting for prime real estate in the crowded room and blocking sight of the real walls and ceiling of the place. If only his dorm could be this nice - though he would place in fresher plants. Part of him wondered if he should take a few plants and shove them into his bag for munching on later, but he had gotten away with being allowed the un-sweet foods after passing customs, and adjusted his saddle bag.

Calder's Bag

- Leather bag of granola
- Leather bag of fish jerky
- Hello Unicorn bandaids
- "Essentials" (Brush, Comb, Washcloth, Deodorant, Fragrant hair oil)
- Flashlight (+Batteries)
- Needle and thread
- 1 set of Spare clothes (1 shirt, hair clip, and 1 kilt)
- 1 lucky rock (about the size of your palm)
- 3 pumpkin pills


The only thing that really bothered Calder was the smell. He was used to decomposition, but this was closed in, compacted, rotting matter that was cycling indoors. Not the more fragrant variety that was left to fester out in the open. It made him tired, and he pinched his nose a moment to try and dull his sensitive sense of smell and then he started to suffocate and released. "Could do with a few homey touches....like an open window." He pointed out, looking about.
Nio Love rolled 2 8-sided dice: 3, 3 Total: 6 (2-16)
PostPosted: Sat Oct 08, 2011 10:50 pm


((Freya is entering from F5, not moving as she waits for the group!))


Inventory
Her belt has several little pouches, each have their own filling;

Pouch One:
5 strips of dried beef jerky

Pouch Two:
One small comb
One fluffy pink hairtie
One lipstick
One pocket mirror

Pouch Three:
One travel size deodorant
One travel size toothbrush
One travel size toothpaste

Pouch Four:
Her cell phone
Socks

And her laser pointer hangs off her belt.


Freya had stopped once she entered, and both of her hands were covering her face by the time the two boils had walked in. She looked at them both in horror, more than a little surprised at Calder's response. Still, the best way to deal with a foul smell is to get enough of it until you don't even notice it anymore. So she ripped her hands away, her face cringed in disgust, and she started breathing it in.

"Well, is testings the strength of our stomachs first, ja? Is a good test." She would not fail it.

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Toshihiko Two rolled 2 8-sided dice: 4, 8 Total: 12 (2-16)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Sun Oct 09, 2011 10:46 am


Barth is entering on F-6.

Inventory


The room was...absolutely covered in mud, muck, ooze, mold, and slime. The smell was foul, but Barth was familiar with it. Probably sulfide from rotting vegetation. This would...well honestly be very literally his element, if he had taken after his Mother instead of his Father. She was a Slime Elemental, from a long line of Earth demons in the business of mud, muck, ooze, mold, and slime. He took his last name, Mudd, from her.

He, like Calder, found the room to be sort of homey.

On the whole, he liked ooze. There was something very...slow about it. Gradual. Stagnant. Words that stirred up something incredibly appealing to his slothish inclinations. He waded gradually into into the mud as comfortably as he could do anything that involved walking, enjoying the way everyone was slowed by the cool muck and squelching sound it made as he found his way to the platform.

The geysers suddenly slamming into the ceiling he could probably do without.
PostPosted: Sun Oct 09, 2011 3:34 pm


Christof is Entering on F-2.

Inventory

One leather satchel containing:
Needle and Thread
Box of safety pins
Clean pair of socks
Clean pair of underpants
Change of socks and underpants for Barth DON'T ASK he takes care of his Master.
A bar of soap
Pocket knife - dull but good for prying and scraping
Small emergency leather tool kit containing: Screw driver, small adjustable wrench, needle nose pliers, electrician's dike (bull nose pliers + Wire cutter), Hyde Glue (Get it?)
small collapsible camping shovel
Length of cord
Notebook
2 Pens


The smell of Decay was nothing new to the hunchback. He was a lot more concerned with the way his legs stuck in the sudden mud and the stress it put on his stitches, and more importantly of all, this horrible MESS that seemed to have grown in this building.

His Creator would not have been pleased one bit. It was almost worse than that Bathroom, but at least the percentage of possible excrement in the mud was lower.

Christof kept to the side, eyeing his friends as they drifted towards what seemed to be a shallower area on the indoor bog. Huh! Well that was useful at least! Slippery, but useful! He crawled up, glancing around confidently. This seemed simple enough, especially with the convenient path.

Up until the tiles up ahead began to erupt.

Oh, Hell's Bells.

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
Bilious rolled 2 8-sided dice: 3, 6 Total: 9 (2-16)

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
PostPosted: Sun Oct 09, 2011 3:40 pm


Bilious
vodkaderp
bipolar bee rolled 2 8-sided dice: 6, 8 Total: 14 (2-16)
PostPosted: Sun Oct 09, 2011 4:03 pm


((F4 to E4))

Herryk gave Christof a look ( >8C ) when the hunchback appeared in the room. He was vaguely growing used to the smell that permeated the room, the awful stench no longer stinging his nose and making him want to hurl. That was good, he supposed, and with a sigh he glanced at Freya.

He wasn't sure what everyone else wanted to do, but he figured that he might as well take the first step so that everyone else might be spared at least a little pain and suffering.

Oh, such a martyr.

Shuffling forward, Herryk squeezed his eyes closed as tight as he could as he hesitantly moved forward just a little.

bipolar bee

Alien Kitten

12,975 Points
  • Team Jacob 100
  • Cool Cat 500
  • Cat Fancier 100
MoonKitsune rolled 2 8-sided dice: 8, 7 Total: 15 (2-16)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Sun Oct 09, 2011 4:23 pm


((F7 to E7))

Calder watched as Herryk moved and looked to everyone else. "If you all spot a crawl-fish or a snapper, tell me. Swamps like these get my blood boiling." He shook with excitement, looking about and taking in the sights. The environment settled around and he felt in his element for once. Warm, damp, with the thick muck pressing around his legs and hooves. The heavy smell of still water and rotting much making his head swim and his mind floating a moment. And so many here that weren't suited for the terrain. Even with just a knee's worth of water, it was enough. Just enough. There was no one else here that could master their area as well as he, he was sure, and he looked to them all.

Barth, frail and petite with no energy to fight off anyone. True, he was fresh and there was an allure in something exotic and foreign. There was the ghoul too. Built, healthy, and very firm in muscle. Christof was an option, but sadly on the bottom due to his size and the smell of preservatives that often wafted around him, not to mention that while buff, he was in various parts that made him seem slightly unappealing to tear into. However, if it was the thrill of a challenge, he was up there. Ah, but the other boil was what caught his attention, being the first to move, and boil was he a big one. Massive, strong, and fit. It would take effort to bring a colossus like him down, and there would be a delight and holding such a fit form under.

Calder shook his head, holding his brow a moment. Whoa. Whoa there. He had to keep things in check, but there was no window here or supervision, and everywhere told him that this was the place. He could almost hear ancient drums pounding and exciting the tempo of his heart, urging him on. The smell of the water wafted into his mind like a thick perfume, and he continued to shake his head, and he started to move towards the Draugr.

"Herryk was it? You certainly look..." He swallowed hard. "...very strong."
Nio Love rolled 2 8-sided dice: 7, 2 Total: 9 (2-16)
PostPosted: Sun Oct 09, 2011 4:31 pm


((F5 to E5!))

Both her hands remained on her face, even as she took a step forward. "Is smellings like the bottoms of a poops canal." Freya muffled through her hands. "I almost losings my appetite."

Almost.

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Toshihiko Two rolled 2 8-sided dice: 1, 2 Total: 3 (2-16)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Sun Oct 09, 2011 4:40 pm


F-6 to E-6

"We're going across together?" Barth slowly made his way onto what felt like another tile. Slow and steady. Careful of pressure. Not rushing into anything. He was entirely unaware of Calder's train of thought.

Staying together was probably for the best. That was the thing about low-visibility and swamps. You couldn't always tell what was lurking underneath.

"Sort of similar to brimstone, isn't it?" he asked Freya. He jumped a bit as another geyser went off.
Bilious rolled 2 8-sided dice: 6, 8 Total: 14 (2-16)
PostPosted: Sun Oct 09, 2011 4:56 pm


F-2 to E-2
Stay together? He should get closer to the others, but... well, they had to get to the other side. Just take it easy and hopefully no one would be caught in an.... eruption.

Swallowing, Christof stepped forward.

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
bipolar bee rolled 2 8-sided dice: 1, 2 Total: 3 (2-16)

bipolar bee

Alien Kitten

12,975 Points
  • Team Jacob 100
  • Cool Cat 500
  • Cat Fancier 100
PostPosted: Sun Oct 09, 2011 5:02 pm


((E4 to E5))

Herryk turned to peer at Calder, that frown lifting somewhat as he was paid a compliment. Well, it was a compliment to Herryk, at least. This was probably not the time for flexing and boasting. However, this had been the first sunny spot during this gloomy day, and Herryk took a bold step (vaguely) towards Calder.

Probably not the best idea, but Herryk figured some friendly conversation might help this ordeal along.

"Yes, Herryk." The Draugr offered a friendly enough smile and relaxed a bit. "Is everything okay, Calder? Does Calder need assistance?"

At this point, Herryk wasn't even thinking about the exploding floor.
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