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Posted: Tue Oct 11, 2011 5:35 pm
Calder felt that Herryk looked very fitting in a kilt and that there might be some kelpie in him, distantly, or at least a bit of a Wild bloodlines twisting in him. He certainly had the spirit! As it was, he felt most everyone looked good in a kilt and sighed that Barth hadn't ruined his pants in order to see him in one. Jack-it-all! Why didn't he bring two spares??!! And he was a mess in turn. He should probably doll up a bit. HIs glasses were a mess and after wiping them several times on his mucky sweater, he managed to see through the smudges better this time.
While that had happened, he managed to barely see what the ghoul had been fighting, and even then, he wasn't sure what it was. He just hoped more didn't show up.
Taking Barth's advice and delighting in seeing him go, Calder followed after. "Yeah. What he said." And left the room.
Chasing TailExiting to Group 3 Hub
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Posted: Tue Oct 11, 2011 5:45 pm
Herryk was glad that everyone was listening to reason.
Cradling Freya in his arms, Herryk followed the others.
Exiting to Group 3 Hub.
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Posted: Tue Oct 11, 2011 5:51 pm
Freya, being about as limp as a noodle and twice as conscious, was carried off into the Hub for a nice nap.
((EXITING TO HUB))
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Posted: Tue Oct 11, 2011 6:16 pm
Christof was feeling soggy, soft, and brain dead. It was just like the sauna. Pushing himself up in the muck it wasn't until he caught sight of Calder's tail whisking through th edoor that he even noticed they were ready to move on. FINALLY. THANKFULLY. Hopefully there would be some nice cold water to rinse off and wake up whatever lay beyond...
EXITING TO THE HUB WITH GROUP 3
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Posted: Wed Oct 12, 2011 3:54 pm
A weird strain of music seems to call you to a particular door leading out of the hub... that door leads to a hallway, which slopes gently downward to yet another closed door.
You may depart the Hub at any time. It seems the next room proper will only open after all group members have arrived - in the meantime, enjoy the music?
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Posted: Wed Oct 12, 2011 5:44 pm
((Entering to the sound of the music))
Herryk wasn't exactly sure what was going on anymore. It was kind of a weird feeling, knowing that Freya wasn't as ... experienced in certain things as he'd thought. He also knew that slapping her a** probably wasn't going to score him any brownie points, but he hadn't been able to help himself. Maybe he'd done it to reinforce the "ME BOIL YOU GHOUL" part of him that was threatened, or perhaps he was really feeling threatened by the fact that Hel had mentioned that Freya was friendly with the boils.
Herryk had let the wave of possessiveness wash over him. Screw the consequences.
Upon arrival at the end of the hallway, Herryk deposited Freya on her feet (trying really hard to ignore the ..friction), crossed his arms over his chest, and scowled.
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Posted: Wed Oct 12, 2011 5:56 pm
((ENTERING FROM HUB sup Beegees))
As soon as Freya's feet touched the ground, she was knocked out of her stunned silence, and stared up at Herryk. She was already red in the face from her anger at her sister, but the expression she gave Herryk was not necessarily anger. More of a .. 'what just happened' expression. She didn't even need to ask, she just stared at him. Waiting. Just waiting.
That scowl of his went ignored for the moment, because he had spanked her a**.
She was ready for an explanation.
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Posted: Wed Oct 12, 2011 6:07 pm
"What does Freya have to say for herself?"
Probably the entirely wrong thing for him to say at the moment. He didn't mean for it to come across that way. A more-than-slightly-hurt expression settled in on his face, one that he was unaware of. He didn't like feeling threatened by this friendliness that Freya apparently had with other boils.
He didn't like it at all.
Moving his arms from their position over his chest, he placed his hands on his hips and just waited for her to speak.
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Posted: Wed Oct 12, 2011 6:13 pm
Christof glanced around, prepared for anything, any attack- what he found though was.... intermediate elevator music. Huh. Gingerly, he slid Barth off of his hunched shoulder to take inventory. Master Barth, check. Two unnerving first years, check. One unnerving Kelpie...
"Hrnn?" Where was Calder? He didn't get left behind to the tantruming boos did he? Hell's Bells....
((Entering from the Hub))
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Posted: Wed Oct 12, 2011 6:16 pm
Barth would have brushed himself off, or stood by looking undusted until Christof did it, but at the moment it was a lost cause. ...Not really an unpleasant one. He thought the slime suited everyone very nicely. ...The glitter, maybe less.
Entering from hub.
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Posted: Wed Oct 12, 2011 6:24 pm
Calder walked in with a very flat, rather upset expression that was retrained pissed but not doing a very good job of it. As he walked in, he passed the first years and went up to Barth and Chrsitof. "Here. You forgot this." Calder said in a flat tone, offering Christof his rope back. It was full of knots now.
Entering From Hub.
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Posted: Wed Oct 12, 2011 6:35 pm
- ROOM 2 -The door swings open, inviting you in to a sudden cacophony. There is a constant mechanical clicking, clacking, and ticking in this chamber, loud enough to require raised voices. The sound reverberates through the room, making the floor vibrate underfoot - though the fact that the floor is carpeted in luxuriously thick white shag somewhat mitigates the effect. A few brightly-colored beanbag chairs are also laying around at random, perfect for a good hard flop. Still, the source of the noise is clear: a massive array of gears stands before you like a wall, cutting the room in half. The gears seem to fill up every inch of vertical space. Weirdly enough, the gears are painted in violently bright, neon colors. They bear strange sigils on them. Flowers, some kind of weird crows-foot thingie, garish yellow smiling faces... what the hell do they mean, anyway? They're kind of disorienting to look at if you stare too long. As you approach, a bit of floor clicks under someone's foot. The gears at the center of the wall shift down and reconfigure with a sharp metallic grinding sound - and there is a gap visible between them, one any student could fit through without difficulty. Unfortunately, due to the spinning gears, the gap is only open for a few seconds every cycle... The teeth of the gears grind together within easy reach. They look unpleasant, and stained at the edges with the blood of the unfortunate. Said blood has also stained the shag carpet nearest the gearwall. Lovely! Quote: OOC: You must pass the gearwall to reach the second stage of this room! The students could walk single-file through the gap in the gears if the gears weren't moving... hm... you might try fiddling with things and seeing what happens? To try a more creative solution, be sure to quote me in your post so I can provide an appropriate response! Alternatively, students may attempt to dart through the gap as-is. To do so, roll 1d20... ---- Roll 1 - Yoinks! You completely fumble your attempt, and are thrown back with some serious pain. Take -5 HP damage from the sharp edges of the gears! ---- Roll 2-11 - You try to time your movements properly, but you still can't quite make it through the gears. You withdraw with -1 HP damage. ---- Roll 12-18 - You attempt to pass but can't quite make it. Fortunately, you avoided getting munched by the sharp gear teeth and take no damage! ---- Roll 19-20 - Groovy! You make it through to the other side! You may attempt to cross the wall via this method 3 times every hour. Obviously, creative problem-solving is encouraged, but the brute force method exists as well. It's up to you which you want to try! The other side of the gearwall looks basically the same: there is another array of gearteeth accessible from that side as well. You may not proceed to the next part of the puzzle until your entire group has crossed through the gearwall. The other half of the room contains the same soft, fluffy shag carpet and brightly-colored beanbag chairs. The other wall is dominated by a pair of doors standing side-by-side. At least, you think they might be doors? They're covered by long strands of beads that sway in a faint breeze. It looks like there's two guys standing by each door. They have long, shaggy hair and are wearing bright tye-dye shirts - but, on second thought, you realize their heads are actually literal clock faces, though there are no numbers on the dials. Underneath the colorful clothing, they seem to have otherwise humanoid bodies constructed of clockwork. The gears of their bodies interlock into still more gears that line the doorways - it seems the statues are part of the door-opening mechanism. Upon seeing the complete group (as they are far too chill to be bothered by incomplete gatherings), the statues speak in unison, their voices chiming like bells: “We are the guardians of the way onward, dudes.” They fall silent, and the clock-hands on their faces whir expectantly. Then the one on the left speaks, “Both of these doors lead somewhere.” “But it all depends on what you’re looking for,” the statue on the right chimes in, “If it is the way forward -” “Oh! I know that one!” The one on the left interrupts. “It’s behind my door!” The one on the right twitches one arm in a disapproving gesture. “No, it isn’t. You just want them to go through your door for your own amusement.” “I am not!” The left statue retorts, “I’m only trying to help! You’re the one who is insisting on confusing them!” The statue turns towards the group. “Whoa, dudes! Why don’t you guys pick?” “It is your decision, after all,” the right statue adds with a bright, bell-like chime. “Though you may wish to discuss it amongst yourselves; you must agree on one door, and must go through that door and only that door.” “And we can’t tell you what’s behind the doors, either,” the statue on the left adds. “So don’t get any ideas, dudes! Just let us know which door you pick. And you can’t ask us any questions, either.” The right statue says nothing, and observes the group expectantly... inasmuch as a thing with a clock for a head can observe, at least. Quote: OOC: When the entire group has made a decision in-character, please state which door you’re going through in bold orange and quote me!
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Posted: Wed Oct 12, 2011 6:35 pm
Freya's expression furrowed in confusion, before darkening in a mixture of embarrassment and pain. She was quick to recover, but her expression remained dark. She took a step forward, leaned up on her toes, and whispered harshly to Herryk.
"I never claimed to be good enoughs for yeh, Herryk." She hissed. "I never claimed to be anything. If yeh has a problem with me, that's fine. Yeh don't has to like me. But don't yeh looks at me with those eyes as if I sat there and lied to yeh about something. Because I didn't. And I wouldn't. But that's fine. Yeh just stand there and judge all yeh want. I should've known better."
She brushed past him, walking away without a second glance. "S'alright, crumpet." She bitterly mumbled to herself privately, as though speaking to Hel. "Yeh did me a favor."
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Posted: Wed Oct 12, 2011 6:50 pm
Herryk was utterly furious. Ghouls were so confusing, utterly confusing. He wasn't sure what she meant by not being good enough for him, he wasn't sure what she meant by judging. Herryk had never said any of these things. The fact that she was as familiar with sex and intimates as he was (okay, maybe a little more) kind of made him... glad. Happy.
Her words though, her words really irked him. Not liking her?
He turned his back on her. With a furious bellow Herryk launched himself at the nearest beanbag, clutched it between two beefy fists, and ripped the hapless inanimate object into two pieces. Tiny foam dots went flying and Herryk frantically looked around for another one to destroy. It would take the destruction of at least four more beanbag chairs to calm him down.
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Nio Love rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Wed Oct 12, 2011 6:56 pm
She didn't look back, but who could miss the sound of Herryk destroying things behind her? Freya paused when she heard the first rip, but didn't turn to look back.
Instead, she just kept walking through to the gears. Might as well get this over with.. one way or another.
The gears took up all of her attention, as soon as she'd entered the fray. A few quick steps, and she had to pull her wings in, but as soon as she thought she had it, one gear slammed down in front of her, and the force of it sent her back to the start.
Still, she was unhurt, and determined to get as far away as possible right now. She wasn't going to stop now.
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