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Lilium Hallow quests

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Kiareii
Captain

Seeker

PostPosted: Mon Jul 04, 2011 10:02 pm


Quest Format


Here is the quest forum.

    Please only have one active quest thread up at a time. Once your thread is approved, you can create another one after four months.

    You are not allowed to roleplay until your quest has been moved to the approved subforum. (Unless you already have an arted character ofc) We'll try to go through the active quests every 1-2 weeks. You'll be quoted with your approval, so check back often <3

    You are only allowed 2 'artless' characters max. What this means is that once you have two approved characters to roleplay, you are not allowed to create more until you've secured art for at least one of them. You can do this by participating in slot-flats, or events hosted to get these, customs, so on and so forth. Likewise, if you happen to acquire a premade, you are welcome to apply that to one of your quest characters if you think the aesthetics fit it alright. You are allowed to have an unlimited amount of drawn characters, though. c: If you decide you don't want one of your approved quest characters who doesn't have art after some time, it can be retired. <3

    IMPORTANT NOTE: You MAY quest for Warsouls as one of your 2 'artless' characters, however you must have at least 5 Star Tokens in order to create a quest for one, and we shall be quite picky on which ones of these we approve. Remember, Warsouls are rare.

    You can quest for either a stage 1 or stage 2 character, but nothing above! Optional stages cannot be quested for here, as you need to already possess a stage 3 character to get them.


Thread Title: [Race] Character Name || WIP/CM (Work-in-progress or Critique Me

First Post:
[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b]
[b]Nickname(s) :[/b]
[b]Age :[/b]
[b]Gender :[/b]
[b]Sexual Orientation :[/b]
[b]Stage :[/b] (Witch, Blackheart, Dragon Knight, etc)

[b]Faction :[/b] (if applicable)
[b]Race :[/b] (Please view the thread on Races of LH for info!)
[b]Magic Theme :[/b] (If a Witch!)
[b]Abilities :[/b] (Brief description of what sort of magic your Witch will use based off their magic theme)
[b]Occupation :[/b] (What they are/do. This doesn't have to correlate to a job.)
[b]Battle Style/Magic/Alchemy:[/b] (If applicable.)
[b]Favored Weapon/Item:[/b] (If applicable)
[b]Notable Skills:[/b]
[b]Quote:[/b] Something your character might say (Usually used for cert purposes!)[/size]

[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b]
[b]Hair Colour :[/b]
[b]Hair Length and Style :[/b]
[b]Skin Tone :[/b]
[b]Body Build :[/b]
[b]Fashion :[/b] (Reference images are much loved by the artists!)
[b]Extra :[/b] (If your character has wings or symbols or some sort of body markings, etc.)


[b]Personality :[/b]
[b]Strengths :[/b]
[b]Weaknesses :[/b]
[b]Talents/Hobbies :[/b]

[b]References Images :[/b] (Optional) [/size]



Second Post:

History & Plots
[size=11][b]History:[/b] Write your character's history.
[b]Plots:[/b] Anything specific you'd like to have happen or experience with your character. (Optional.)[/size]







RETIRED QUEST LAYOUTS FOR LILIUM HALLOW ::


[align=center][url=QUEST URL][size=18][b][i]Name[/i][/b] --- quest thread[/size][/url][/align]
[quote="First Post"][/quote]
[quote="Second Post"][/quote]
[quote="Third Post"][/quote]
[quote="Tea Ingredients"][/quote]



-----live quest thread formatting-----


[align=center][color=#555555]
[size=24]symbol[/size][size=10]

status :: [b]status[/b]
last edited :: [b]date[/b]
[/size][/color][/align]


[align=center][size=18][b][i]Name[/i][/b][/size]
[size=24]symbol[/size][/align]
[color=#555555][size=10]
[b]Race:[/b]
[b]Position:[/b] [for special character quests]
[b]Stage:[/b]
[b]Gender:[/b]


[b]Visual References:[/b] summary
[i]Skin:[/i]
[i]Hair:[/i]
[i]Eyes:[/i]
[i]Other:[/i]


[b]Biography:[/b]


[b]Inspiration to [one word objective]:[/b]


[b]Personality:[/b] overview

[i]Virtues[/i]
-
-
-

[i]Flaws[/i]
-
-
-

[i]Likes[/i]
-
-
-

[i]Dislikes[/i]
-
-
-

[i]Quirks[/i]
-
-
-


[b]Ability Concentration/Theme:[/b]
[/size][/color]


[align=center][color=#555555]
[size=24]symbol[/size][size=10]

[b]date[/b] :: progress report
[/size][/color][/align]
PostPosted: Mon Jul 04, 2011 10:03 pm



Kiareii
Captain

Seeker


Kiareii
Captain

Seeker

PostPosted: Tue Jul 05, 2011 10:31 am


[TRANSFER] Azra`iel Einar || APPROVED


[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b] Azra'iel Einar
[b]Nickname(s) :[/b] Az... but I wouldn't call him that to his face!
[b]Age :[/b] 26
[b]Gender :[/b] Male
[b]Sexual Orientation :[/b] Heterosexual
[b]Stage :[/b] III

[b]Faction :[/b] Cerberus Knight
[b]Race :[/b] Witch
[b]Magic Theme :[/b] Soul's Truth
[b]Abilities :[/b] Azra'iel can shape and manipulate elemental light energies according to his will; from creating a barrier to concentrating the power into something as focused as a sword. Without the enhancement of extraneous ambient light, his power is contained by the limits of his own mana and abilities. By the nature of light, he is more powerful on a sunny day at high noon than in a dark forest at moon dark. He is certainly not helpless, his power is simply magnified a great deal when there is more ambient light available to him. It should also be noted he animated the 'soul' of his sword as a creature of light; a familiar of sorts, mostly to combat the loneliness of the road. She can speak to no one but Azra'iel and is the light energy that infuses his blade when he fights with it.
[b]Occupation :[/b] Wandering Knight...for now: he travels protecting the realm
[b]Battle Style/Magic/Alchemy:[/b] He takes a mostly offensive approach using his sword enhanced with his magic, but can defend with barriers or bright distractions if necessary.
[b]Favored Weapon/Item:[/b] Broadsword, enhanced with his magic
[b]Notable Skills:[/b] His incredible ability to focus on the moment at hand makes him a dangerous adversary. From his life and occupation, Azra'iel is in excellent physical shape and has very notable close combat abilites.
[b]Quote:[/b] "Do not allow your faith to blind you to the light of the Truth."[/size]

[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b] champagne gold
[b]Hair Colour :[/b] pale ashe blonde
[b]Hair Length and Style :[/b] straight, shoulder length hair with no defined bangs in a constant state of borderline disarray
[b]Skin Tone :[/b] fair, with a lightly golden tan
[b]Body Build :[/b] very tall (around 6'4") and somewhat lean, but his strength is visible
[b]Fashion :[/b] It varies, but I don't think he is getting new art, is he?
[b]Extra :[/b] Azra'iel always has a long scarf of some variant. And maybe he should have a hidden tattoo. I shall have to ponder on this. [And that has nothing to do with anything, lol!]


[b]Personality :[/b]
Azra'iel is somewhat of a loner; unless one addresses him directly, he appears rather unapproachable. He rarely smiles outside of a conversation and more than likely has at least a slight frown of concentration on his face. He maintains a reserved, but courtly manner and has his own private code of chivalry: protect those who need it, seek the truth in everything, and always 'mind your manners'... ...well some parental dogmas never can be shaken off! His protective nature is both a boon and a trial to him: if he could just pull everything he wanted to protect within his own skin, he might relax more often.

While most only ever see him as very solemn and may feel he is trying to act beyond his age, Azra'iel truthfully possesses a ready sense of humor, a love of irony, and appreciation of the ridiculous. One simply has to engage him to get to know him a bit. Some might call him slow; he would quietly inform you he is deliberate. The same some might also call him stubborn, though he prefers the term tenacious. He is comfortable in his skin, with his powers, and with who and what he is.

Tenacious may be the term he prefers, but that tenacity is a trait he steeps himself in. Not a perfectionist precisely, Azra'iel is patient and stubborn enough to not try anything until he is certain he can accomplish it. He also won't give up on a project even when it seems hopeless. His manners, while impeccable, are sometimes a source of ridicule due to his formal, and sometimes antiquated courtesies. Growing up almost exclusively in the company of reserved parents, a near-silent sister, and stern tutors, Azra'iel is not used to being teased and does not take it well. In defense, he generally takes on an even more polite, nearly icy demeanor; though his glare sparks fire even as he spits ice.

[list]serious ---> Whether one considers this good or bad is a matter of perspective; but it does make Azra'iel an excellent listener. However, he isn't always the most fun person to be around.
honest ---> Azra'iel simply does not understand a reason to deal in anything other than the truth. He will always seek the truth of a situation. However, he does tend to get stuck with his foot in his mouth a lot; he can forge the truth isn't always kind and be a bit too blunt for his own good.
sense of humor ---> Considering his serious demeanor, Azra'iel actually has a somewhat sadistic sense of humor. He enjoys seeing how far he can push someone until their temper snaps. But this trait seems to abandon him when he is the one being teased and he gets a bit sulky.
deliberate ---> Azra'iel is precisely that: he uses logic, strategy, and his calm nature to get tasks accomplished. He's not short in the intelligence department, either. Calm strength gets far more accomplished than shouting, in his mind.
tenacious ---> One of Azra'iel's best and worst traits. 'Giving up' is just not part of his vocabulary. Once he has committed to something, it [i]will[/i] be seen through to the end.[/list]

Ultimately, Azra'iel seeks to protect those who he feels cannot protect themselves. The deeper one works their way into his heart, the more fiercely he will seek to protect them. He does not specifically look for these souls, they just somehow find him...or perhaps he's just a big marshmallow.

Rylia, his younger sister, could not speak for some reason and was a painfully shy child. But she was endearing and as endlessly curious as Azra'iel himself. He hated seeing her treated any differently because of her lack of speech. So Azra'iel appointed himself her champion; he went out of his way to talk to her, to specifically draw their parents' attention to her if she had news to share, or a request to make. It was his personal quest to keep the younger girl smiling. Even as she grew and started speaking normally, he still sought ways to brighten her days. To this day, he has her promise that she will write at least once a month and has given her the same promise in return.

[b]Strengths :[/b] Calm, focused, respectful
[b]Weaknesses :[/b] Stubborn, overly serious, manner-bound
[b]Talents/Hobbies :[/b] Reading is a favored hobby. Azra'iel also enjoys and excels at sparring and loves learning new weapons and techniques... though has shown little aptitude for anything other than the sword.


[b]References Images :[/b] previous shop stages: [url=http://i.imgur.com/TqSKOs2.png][x][/url] [url=http://i.imgur.com/6VG5Xfr.png][x][/url] [url=http://i.imgur.com/N1FXSkp.jpg][x][/url] [/size]


[b]History:[/b] The oldest child born of Uriel Einar, a member of the Cerberus Knights and Samar Alizé, a Poena Privus magistrate with blood ties to the nobility; Azra'iel was raised in comfortable splendor on a small estate outside the ancient librarium city. His parents were absent more than present: Uriel was loosely involved in training Knights and commonly had to travel to Lumena. Samar helped to maintain order in Poena Privus and was very active in local politics and society. But they at least made an effort to take part in his, and later his sister's, lives. Family breakfasts were held daily, even if only one parent was present; allowing Uriel and Samar to keep tabs on the progress of their children through their own eyes, as opposed to only the written reports of hired tutors. While they spared no expense for what they deemed necessary for their children, they did not wish to spoil Azra'iel and his sister by granting their every request. If the children wanted something special, they had to earn it; either working for their parents or through scoring excellent marks from their tutors.

Azra'iel was an intense child. He was friendly enough when he was forced to interact with peers and his parent's friends, but he preferred the company of his tutors and books. He was extremely dedicated to his studies and found many topics fascinating. One of his first words was 'why,' and he was rarely satisfied with a brush-off answer. His parents never shied from answering his questions in a logical and thought out manner, so Azra'iel was confused when other adults were so disconcerted by his direct questions and piercing gaze. His appreciation of logic and constant quest for knowledge and truth made him a challenging student, but he and his tutors shared a mutual respect once they got used to him.

Just before he turned nine, Azra'iel got a new tutor who was a younger man than his father usually hired. He arrived with a sword sheathed at his waist, a cocky swagger, and a big grin. He had brought adventure novels along with more classical literature and seemed determined to tease Azra'iel out of being so serious all the time. For Azra'iel, it was like suddenly gaining a really fantastic big brother: and he worshiped him. For the first time ever, Azra'iel spoke up during a family breakfast to ask his father for a sword and lessons in using it. Uriel was secretly thrilled, he had hoped the new teacher would loosen up the very serious Azra'iel; but he still maintained the belief that his son had to earn a sword if he wanted it, because the work would make it would mean that much more to him. Azra'iel had to maintain his high marks in his lessons, work with his father to learn to clean and maintain a variety of weapons, and had to help his mother with simple office duties. But, by his tenth birthday, Azra'iel had, to his father's satisfaction, earned himself a fine practice sword and his first instructor in the weapon.

Magic was never a consistent trait in either family line and distinctive skills had never passed directly between descendants. While most of both families historically tended toward elemental magics, the strength was very inconsistent. Early on, Azra'iel's power did not manifest itself in an overt way. In fact, he was completely indifferent to it's existence until he was twelve years old. An incident involving a loose sword flying toward his little sister prompted a spontaneous summoning of a barrier to protect her from harm. A somewhat confused Azra'iel went immediately to his parents to tell them about this occurrence. Surprised by the strength of the young witch's ability and instinct, Samar immediately began working with her son to explore his abilities, but it was Uriel's idea to begin having him work with sword and magic simultaneously. By the time Azra'iel turned thirteen, his father had taken over his training and had Azra'iel frequently accompanying him to Lumena.

[b]Plots:[/b] I enjoy his reaction when given responsibilities beyond his control; but I have nothing specific in mind at present.






First Post



status || status
last edited || date

Second Post
Azra'iel Einar


Race: human
Position: aspires to join the Cerberus Knights
Stage: witchling
Gender: male


Visual References: He is mostly up to artist interpretation. The requests I have are simple suggestions.
Skin: a healthy tan; he spends a lot of time outside practicing with his sword
Hair: general hair ref; basically, I'd like him to have cream/white, shoulder-length-ish hair with bangs that hang in his eyes. Or, if it looks better with the uniform, his witchling stage can have shorter hair and it can get longer in his additional stages. But it should look perpetually messy and in his eyes~
Eyes: possible eye color; a shade of gold somewhere between champagne and amber is appropriate.
Other: His uniform can be whatever color works best. The only specific request I have once he is out of uniform for his witch stage is that he have a billowy scarf of some sort. Then, for his third tier, I prefer lighter, asymmetrical armor as opposed to full plate mail. For lack of a better example~ shoulder guard

Familiar: I'd like to bring Shad`ya over from Moonlore~ I realize she will never be certed with him, as once he is a Knight, she has released her corporeal form; but I'm linking her in addition to the other references as potential inspiration for future stages.


Biography: As the oldest child born of Uriel Einar, a minor provincial noble and Samar Alizé, the daughter of a Moonfall shipping magnate, Azra'iel was raised in comfortable splendor on a small estate outside the port city. His parents were absent more than present: Uriel was loosely involved in local politics and ran the trade company he had inherited from his father-in-law and Samar oversaw the Alizé family's small, exclusive antique shop when she wasn't absorbed by (or dragging her husband into) the whirl of the Moonfall society scene. But they at least made an effort to take part in his, and later his sister's, lives. Family breakfasts were a daily occurrence, allowing Uriel and Samar to keep tabs on the progress of their children through their own eyes, as opposed to only the written reports of hired tutors. While they spared no expense for what they deemed necessary for their children, they did not wish to spoil Azra'iel and his sister by granting their every request. If the children wanted something special, they had to earn it; either working for their parents or through scoring excellent marks from their tutors.

Azra'iel was an intense child. He was friendly enough when he was forced to interact with peers and his parent's friends, but he preferred the company of his tutors and books. He was extremely dedicated to his studies and found many topics fascinating. One of his first words was 'why,' and he was rarely satisfied with a brush-off answer. His parents never shied from answering his questions in a logical and thought out manner, so Azra'iel was confused when other adults were so disconcerted by his direct questions and piercing gaze. His appreciation of logic and constant quest for knowledge and truth made him a challenging student, but he and his tutors shared a mutual respect once they got used to him.

Just before he turned nine, Azra'iel got a new tutor who was a younger man than his father usually hired. He arrived with a sword sheathed at his waist, a cocky swagger, and a big grin. He had brought adventure novels along with more classical literature and seemed determined to tease Azra'iel out of being so serious all the time. For Azra'iel, it was like suddenly gaining a really fantastic big brother: and he worshiped him. For the first time ever, Azra'iel spoke up during a family breakfast to ask his father for a sword and lessons in using it. Uriel was secretly thrilled, he had hoped the new teacher would loosen up the very serious Azra'iel; but he still maintained the belief that his son had to earn a sword if he wanted it, because the work would make it would mean that much more to him. Azra'iel had to maintain his high marks in his lessons, had to help his mother carry things around the antique shop, and he had to "help" his father with some of the books at their shipyard warehouse. But, by his tenth birthday, Azra'iel had, to his father's satisfaction, earned himself a fine practice sword and his first instructor in the weapon.

Magic was never a consistent trait in either family line and had never passed directly between descendants; it always skipped a generation or two. Azra'iel's power did not manifest itself in an overt way. In fact, he was completely unaware of it's existence until he was twelve years old. An incident involving a loose sword flying toward his little sister prompted a spontaneous summoning of a barrier to protect her from harm. A somewhat shocked Azra'iel went immediately to his father's shipyard to tell him about this occurrence. Having no powers themselves, his parents' immediate solution was to have a magically-inclined friend of the family come visit to assess their son's abilities. She couldn't say for certain what Azra'iel's magic concentration might be, but she was able to guide him through some basic skills shared by all witches over the next few afternoons. She suggested that they might be able to find someone to help Azra'iel focus his powers and learn basics, but recommended he plan to attend the Makai Royal Academy as soon as he was old enough.

The idea of attending a school had never occurred to Azra'iel, he had always had a tutor or two. But, the very idea thrilled him. He would go and learn all they could teach him and he would master his powers and master the sword and then... who knew where that would take him?


Inspiration to Protect: Ultimately, Azra'iel seeks to protect those who he feels cannot protect themselves. The deeper one works their way into his heart, the more fiercely he will seek to protect them. He does not specifically look for these souls, they just somehow find him...or perhaps he's just a big marshmallow.

Rylia, his younger sister, could not speak for some reason and was a painfully shy child. But she was endearing and as endlessly curious as Azra'iel himself. He hated seeing her treated any differently because of her lack of speech. So Azra'iel appointed himself her champion; he went out of his way to talk to her, to draw their parents' attention to her if she had news to share, or a request to make. It was his personal quest to keep the younger girl smiling. Even as she grew and started speaking normally, he still sought ways to brighten her days. He worries what will happen to her while he is away at school, but has her promise that she will write every other week, expecting him to write her on the alternate weeks.


Personality: Azra'iel is somewhat of a loner; unless one addresses him directly, he appears rather unapproachable. He rarely smiles outside of a conversation and more than likely has at least a slight frown of concentration on his face. He maintains a reserved, but courtly manner and has his own private code of chivalry: protect those who need it, seek the truth in everything, and always 'mind your manners'... ...well some parental dogmas never can be shaken off! His protective nature is both a boon and a trial to him: if he could just pull everything he wanted to protect within his own skin, he might relax more often.

While most only ever see him as very solemn and may feel he is trying to act beyond his age, Azra'iel truthfully possesses a ready sense of humor, a love of irony, and appreciation of the ridiculous. One simply has to engage him to get to know him a bit. Some might call him slow; he would quietly inform you he is deliberate. The same some might also call him stubborn, though he prefers the term tenacious. He is comfortable in his skin, with his powers, and with who and what he is.

Tenacious may be the term he prefers, but that tenacity is a trait he steeps himself in. Not a perfectionist precisely, Azra'iel is patient and stubborn enough to not try anything until he is certain he can accomplish it. He also won't give up on a project even when it seems hopeless. His manners, while impeccable, are sometimes a source of ridicule due to his formal, and sometimes antiquated courtesies. Growing up almost exclusively in the company of reserved parents, a near-silent sister, and stern tutors, Azra'iel is not used to being teased and does not take it well. In defense, he generally takes on an even more polite, nearly icy demeanor; though his glare sparks fire even as he spits ice.

Traits
✠ serious ---> Whether one considers this good or bad is a matter of perspective; but it does make Azra'iel an excellent listener. However, he isn't always the most fun person to be around.
✠ honest ---> Azra'iel simply does not understand a reason to deal in anything other than the truth. He will always seek the truth of a situation. However, he does tend to get stuck with his foot in his mouth a lot; he can forge the truth isn't always kind and be a bit too blunt for his own good.
✠ sense of humor ---> Considering his serious demeanor, Azra'iel actually has a somewhat sadistic sense of humor. He enjoys seeing how far he can push someone until their temper snaps. But this trait seems to abandon him when he is the one being teased and he gets a bit sulky.
✠ deliberate ---> Azra'iel is precisely that: he uses logic, strategy, and his calm nature to get tasks accomplished. He's not short in the intelligence department, either. Calm strength gets far more accomplished than shouting, in his mind.
✠ tenacious ---> One of Azra'iel's best and worst traits. 'Giving up' is just not part of his vocabulary. Once he has committed to something, it will be seen through to the end.

Likes
✠ silence ---> The library is an absolute haven from a loud, less-than-intelligent world. Not to mention, there are books there. But really, Azra'iel just needs a bit of silence so he can hear himself think every once in a while now that he isn't living safely at home.
✠ earning trust ---> Azra'iel enjoys feeling that someone is relying on him; but not in a holier-than-thou manner. He genuinely likes to help others and is honored to have people feel they can request his assistance with problems or tasks.
✠ stargazing ---> Though he'd never admit it to anyone, except maybe his sister, Azra'iel has a gentle, romantic heart. Simple things like stargazing are meditative to him; allowing him the peace and beauty he can't quite admit he is looking for.

Dislikes
✠ entitlement ---> Even having been born to a privileged family, Azra'iel was still taught to value hard work and takes pride in the things he himself has worked to accomplish. Those who feel they deserve something without work really irritate him.
✠ disrespect ---> A personal philosophy of his is that there is someone better than he is in any given situation. Azra'iel doesn't degrade himself, but he does acknowledge his youth. Therefore, there is someone who is older and wiser than he is and he respects that. Those that disregard that knowledge and experience will in turn earn Azra'iel's disrespect themselves.
✠ cowardice ---> Azra'iel wouldn't claim himself to be 'brave,' but he always puts his full effort into accomplishing a task set before him. Those who shrink away or avoid uncomfortable situations draw his scorn with their lack of conviction.

Quirks
---> While his hair is generally beyond his control, Azra'iel is absolutely fastidious about his clothing. Wrinkles are the bane of his existence!
---> Books are alternate dimensions to Azra'iel. If he is reading, one might as well walk away and not bother trying for his attention; it's nearly impossible to yank him out of a book he has opened.
---> Azra'iel can be heard to talk to himself with some frequency. He doesn't harbor additional personalities, it is simply a habit. He doesn't even realize when he is doing it. Since he doesn't exactly have hordes of friends willing to debate philosophy with him, he improvises.


Ability Concentration/Theme: His powers are all under the arc of holy magic, though he specializes in barriers. Azra'iel also shows some interest and aptitude for herbology, though just the literal mixing of herbs, no powers.

Azra'iel usually carries a sword from his collection and uses his magic to enhance that weapon. However, in a dire situation, he can summon a sword from the light within his being; it is essentially a manifestation of his will. Once Azra'iel reaches the distinction of Cerberus Knight, Shad'ya will blend her power with his own and he can summon this sword any time rather than only in desperation. Because the weapon is essentially conjured from the soul of his familiar, a being of magic, it can more easily be charged with his own magic and the results are more spectacular.

Third Post



+++++++++++++++++++++++++++++++++++date || progress report

Tea Ingredients

these are from the shop list; if he is customed, some will change to custom ingredients.

✠ Tiger's Blood
A potent, spicy liquid. Not for the weak of heart.
✠ Vintage Pocket Watch
A small, slightly rusted trinket found by a skeleton. Well...he won't be needing it.
✠ Tablet Fragments
It gives a scholarly appeal.
✠ First Snow of the Season
Traditional and purposefully pleasant.
✠ Ornate Hilt
Beautifully engraved hilt of a sword.

(if no rare is earned)

✠ Mountain Stone
It gives a feel of the mysteries and perils of the wild.
✠ Broken Katana
Perhaps it could be mended.

--->

✠ Unicorn's Horn
Horns of choice. They bring about a high efficiency with Holy or Darkness based magic.
PostPosted: Tue Aug 02, 2011 10:14 am


[TRANSFER] Étaín Díomasach || APPROVED

[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b] Étaín Díomasach [eh-TAHN DEM-seh]
[b]Nickname(s) :[/b] she would never accept one
[b]Age :[/b] 22
[b]Gender :[/b] Female
[b]Sexual Orientation :[/b] "No thank you"
[b]Stage :[/b] I
[b]Faction :[/b]
[b]Race :[/b] Majin
[b]Magic Theme :[/b] Frosted Serenade (considering Rimed Serenade as well)
[b]Abilities :[/b] She is an ice elementalist, somewhat unique in that she perceives ice more as liquid than solid. Her use of it is incredibly fluid and graceful. She has a slight affinity with music as well, able to play and weave her ice magic into it to 'slow time' inducing at least drowziness, sometimes sleep. But while the ocarina can be used to manipulate her element, playing it leaves Étaín vulnerable; so she generally prefers to summon her element directly, even though it uses more energy. Her ice powers are also limited by the amount of water around her from which she can draw upon to make ice. This becomes more important if she hasn't fed recently.
[b]Occupation :[/b] Seamstress
[b]Battle Style/Magic/Alchemy :[/b] Honestly, Étaín would prefer to not fight at all. While she is quite capable in combat, she feels a battle is a waste of time when a quick song will get most obstacles out of her way
[b]Favored Weapon/Item :[/b] Étaín creates her weapons from ice, preferring a whip or naginata; but she also has an ocarina her father enhanced with his alchemic abilities. Only she can use the instrument; it will not play for anyone else and because it holds onto some of her residual magic, it can freeze the hands of those who try.
[b]Notable Skills :[/b] Aside from her ability to 'slow' other living creatures down by weaving ice magic into her ocarina's song, Étaín does not just have to make an ice weapon and fight. She can flash freeze the water in the air around her in a radius proportionate to the amount of energy that she wants to expend, making it difficult to move because of the sudden cold. Similarly, she can flash freeze the sapwater in nearby trees, causing them to explode in potentially devastating AoE attacks.
[b]Quote :[/b] "If you continue to waste my time, I will find a way to steal it back from you."[/size]
[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b] brilliant indigo; [url=http://ecx.images-amazon.com/images/I/317u4Issr-L._SL500_AA300_.jpg]some[/url] [url=http://www.shopdi.com/images/products/_zm/3418788_zm.jpg]favored[/url] [url=http://www.gemselect.com/photos/tanzanite-gem-280410a.jpg]shades[/url]
[b]Hair Colour :[/b] black with blue-ish undertones
[b]Hair Length and Style :[/b] long with loose ringlets
[b]Skin Tone :[/b] deep, golden tan
[b]Body Build :[/b] very delicate and fae-looking
[b]Fashion :[/b] flowing, layered but sleeveless robes that are slightly darker and bluer than her eyes, made of soft fabrics, maybe with some sort of fur-lining. She generally prefers elbow-length gloves or vambraces for her arms and has a fondness for wearing jewelery and subtly weaving strands of gems into her hair as well.
some images for inspiration: [url=http://www.amybrownart.com/images_cust/12590/winter_queen.jpg][x][/url] [url=http://www.amybrownart.com/images_cust/12531/dreamkeeper.jpg][x][/url] [url=http://www.amybrownart.com/images_cust/10873/jade.jpg][x][/url]
[b]Extra :[/b] Her ears are slightly elongated and pointed and the shape and placement of her eyes in not quite "human;" they are almond shape and a bit wide-set.
[b]Personality :[/b]
After interaction with this Majin, one might describe her as cold, detached, or remote. Étaín would say that she is disciplined and pragmatic---she would also be quietly thrilled to hear that she is found to be intimidating. She dislikes the company of others, but is entranced by the various make-up of society. She studies them in the way she'd study one of her father's alchemy books; something utterly fascinating but out of the realm of her understanding. She has developed a coldly polite, but oddly pleasant façade for when she needs to deal with social interaction. As she is happiest wielding her strengths, she gracefully accepts that she does not know everything; but being eternally optimistic in regard to her self, she is certain she can learn it all. However, she will not suffer fools and is not afraid to inform someone if she thinks of them in that manner. Étaín is clever, but she will not match wits with anyone unless she is certain she can win. If she is not winning, the one who is quickly finds they are experiencing a slow freeze in the air around them.
[list]
[i]Likes 》[/i]
» music :: Probably Étaín's favorite thing in existence. She is quite musical herself, but would never allow anyone to witness that. She sings once in a while when she knows she is alone and always carries a small ocarina in her pocket.
» colors :: Bright, bold jewel tones fascinate Étaín. She has a very secret, very passionate love affair with brilliantly colored clothes and baubles. Or she thinks it is secret anyways... hard to keep a secret like that!
» knowledge :: Knowledge tends to translate eventually to power. Étaín likes power and knowing how to use it makes having it even sweeter.
[i]Dislikes 》[/i]
» crowds :: A combination of cacophonous noise and the tight press of society is a recipe for a very UNhappy Étaín. Chaos is the antithesis of the discipline and order Étaín prefers, crowds tend to be an embodiment of chaos.
» skepticism :: Questioning the actions of this Majin is most likely not the smartest thing one can do. Étaín does not deal well with feeling in the wrong.
» extreme cold :: Étaín likes to be nice and warm. Unfortunately, she's always warmest right after she has fed.
[i]Quirks 》[/i]
» She had a pet rock as a child; a clear, shiny stone she found in a stream out exploring with her father. It is still kept on her person at all times.
» She absolutely despises it if anyone enters her home without wiping their feet.
» She is terrified of rabbits. Something about blank stares and twitching noses... though, they make excellent trim.
» She does not drink. She cannot handle alcohol well and refuses to let this weakness be known.
[/list]
[b]Strengths :[/b]
» dedicated :: Étaín takes her commitments very seriously. She was taught to always keep her word and is exceedingly careful to only give her word when she is certain she can do so.
» ambitious :: Étaín seeks to better herself, to learn, to gain even more power and control so she does not disappoint her mother..
» confident :: Above all else, Étaín knows she can rely on herself. It gives her strength and she greatly respects similar confidence in others.
[b]Weaknesses :[/b]
» fickle :: While Étaín does always keep her word, you have to get a promise out of her first. If no promise has been made, you can't necessarily trust her.
» poor player :: Or poor loser, if that is clearer... Étaín plays to win and usually only plays if she knows she can win.
» distrustful :: Trust is not something that comes easily to Étaín. There are various reasons for this, none of which she will share with you. The warmest regard you can generally win from her is her respect.
[b]Talents/Hobbies :[/b] singing, playing ocarina, designing her clothing
[b]References Images :[/b] [url=http://i.imgur.com/NkFw1R2.jpg]existing LHv1.0 witchling stage[/url][/size]


[size=11][b]History :[/b] Born to a Spiritus mother and a Nephilim father, Étaín is used to high expectations. After hunters killed her father, her pure-blooded mother took her back through the Riftwood to Makai. There, they lived in the ruins of the Agnhim Swamp, in a small colony of water-based Spiritus where her mother had grown up. The colony used the young Majin as a tool more than anything and never really looked down on her for her 'halfbreed' status; but when she left at the age of 18 it was because she was fed up with being used for her 'humanity.' With no reason to return to Midgard, Étaín now resides alone a few miles outside of Poena Privus enjoying the easy of access to the shopping in a large city, but the quiet of an aged city.
[b]Plots :[/b] I am tempted to say I would like to see her forced into consuming a heart, but I won't make a hard and fast commitment to this train of thought.[/size]






First Post


status 》 status
last edited 》 date

Second Post
Étaín Díomasach


Race: majin
Position: {I'm still waffling, probably n/a though xD}
Stage: witchling ~ Reaper
Gender: female
Visual References: A lot of her is up to artistic interpretation, especially after she grows, but I have a few specifics early on~
Skin: deep, golden tan
Hair: lots of long black hair
Eyes: brilliant indigo some favored shades
School Uniform: I'm not sure exactly how the template is set up for the uniforms, but I'd love if her jacket could be a medium dark grey (65-80%) with dark blue or purple shading to give it a blue-ish tone and I'd like her skirt to match her eyes. Her shoes can be whatever looks best with the above and I'd love for her to have sheer dark grey/black thigh-highs with some sort of lace/detailing at the top with accents that match her eyes.
Some little things that are more up to interpretation on all stages~ she has a fondness for wearing jewelery and weaving gems into her hair as well. I was thinking loose, tumbling curls for the hair, but if something straight or an up-do with jeweled hair sticks would look better with the template, I would trust the discretion of the artist.
Biography: [coming someday]
Inspiration to Fight: When the Reapers took her father, rather than mourn his loss, Étaín was disgusted by his lack of control. The Reapers, to her mind, represented control. Control meant power: and power was what she had always desired.
Personality: After interaction with this majin, one might describe her as cold, detached, or remote. Étaín would say that she is disciplined and pragmatic---she would also be quietly thrilled to hear that she is found to be intimidating. She dislikes the company of others, but is entranced by the various make-up of humanity/majin. She studies them in the way she'd study one of her mother's ice spell books; something utterly fascinating but out of the realm of her understanding. She has developed a coldly polite, but oddly pleasant façade for when she needs to deal with social interaction. As she is happiest wielding her strengths, she gracefully accepts that she must attend school---and revels in being able to show off her abilities. However, she will not suffer fools and is not afraid to inform someone if she thinks of them in that manner. Étaín is clever, but she will not match wits with anyone unless she is certain she can win. If she is not winning, the one who is quickly finds they are experiencing a strange sense of being displaced in time or utter exhaustion.
Virtues 》
» dedicated :: Étaín takes her commitments very seriously. She was taught to always keep her word and is exceedingly careful to only give her word when she is certain she can do so.
» ambitious :: Étaín seeks to better herself, to learn, to gain even more power and control so she doesn't end up like her father.
» confident :: Above all else, Étaín knows she can rely on herself. It gives her strength and she greatly respects confidence in others.
Flaws 》
» fickle :: While Étaín does always keep her word, you have to get a promise out of her first. If no promise has been made, you can't necessarily trust her.
» poor player :: Or poor loser, if that is clearer... Étaín plays to win and usually only plays if she knows she can win.
» distrustful :: Trust is not something that comes easily to Étaín. There are various reasons for this, none of which she will share with you. The warmest regard you can generally win from her is her respect.
Likes 》
» music :: Probably Étaín's favorite thing in existence. She is quite musical herself, but would never allow anyone to witness that. She sings once in a while when she knows she is alone and always carries a small ocarina in her pocket.
» colors :: Bright, bold jewel tones fascinate Étaín. She has a very secret, very passionate love affair with brilliantly colored clothes and baubles. Or she thinks it is secret anyways... hard to keep a secret like that!
» knowledge :: Knowledge tends to translate eventually to power. Étaín likes power and knowing how to use it makes having it even sweeter.
Dislikes 》
» crowds :: A combination of cacophonous noise and the tight press of society is a recipe for a very UNhappy Étaín. Chaos is the antithesis of the discipline and order Étaín prefers, crowds tend to be an embodiment of chaos.
» skepticism :: Questioning the actions of this majin is most likely not the smartest thing one can do. Étaín does not lie about what she is if asked and she does not feed off unknowing 'victims.' She has not seriously harmed or killed anyone... but once she has earned her scythe, watch out.
» extreme cold :: Étaín likes to be nice and warm. Unfortunately, she's always warmest right after she has fed.
Quirks 》
» She had a pet rock as a child; a clear, shiny stone she found in a stream out exploring with her father. It is still kept on her person at all times.
» She absolutely despises it if anyone enters her home without wiping their feet.
» She is terrified of rabbits. Something about blank stares and twitching noses... though, they make excellent trim.
» She does not drink. She cannot handle alcohol well and refuses to let this weakness be known.
Ability Concentration/Theme: Temporal magics, but she isn't terribly powerful. She is very adept however, at using her power over time to manipulate sleep. This comes in handy when she gets a bit peckish.

www.gamebanshee.com/arcanum/spellcolleges/temporal.php
www.dandwiki.com/wiki/Temporal_Reversion_(3.5e_Spell)

Third Post


date 》 progress report

Tea Ingredients

these are from the shop list; if she is customed, some may change to custom ingredients.
» Blue Rose
A rare, blue rose. Eloquent and beautiful, yet mysterious.
» Black Opal
It seems dark and dangerous, as if it might suck you inside its blackness.
» Cracked Mirror
Sometimes beauty brings an icy chill to the heart.
» Siren's Harp
The musical instrument used by those seductive sea-broads!
» Moondrop
A graceful and mysterious gem that at times appears liquid.
(if no rare is earned)
» Diamond Dust
Even the hardest of beauties can crumble to dust.
» Moonstone Runes
A handful of small moonstones with ancient runes carved into them. Someone must have dropped them.

» Eye of the Oracle
Strong divination theme. It gives the power of foresight, or the ability to read the past.




Kiareii
Captain

Seeker


Kiareii
Captain

Seeker

PostPosted: Thu Mar 15, 2012 3:52 pm


Sachael Nazir --- quest thread


[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b]
[b]Nickname(s) :[/b]
[b]Age :[/b]
[b]Gender :[/b]
[b]Sexual Orientation :[/b]
[b]Stage :[/b] (Witch, Blackheart, Dragon Knight, etc)

[b]Faction :[/b] (if applicable)
[b]Race :[/b] (Please view the thread on Races of LH for info!)
[b]Magic Theme :[/b] (If a Witch!)
[b]Abilities :[/b] (Brief description of what sort of magic your Witch will use based off their magic theme)
[b]Occupation :[/b] (What they are/do. This doesn't have to correlate to a job.)
[b]Battle Style/Magic/Alchemy:[/b] (If applicable.)
[b]Favored Weapon/Item:[/b] (If applicable)
[b]Notable Skills:[/b]
[b]Quote:[/b] Something your character might say (Usually used for cert purposes!)[/size]

[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b]
[b]Hair Colour :[/b]
[b]Hair Length and Style :[/b]
[b]Skin Tone :[/b]
[b]Body Build :[/b]
[b]Fashion :[/b] (Reference images are much loved by the artists!)
[b]Extra :[/b] (If your character has wings or symbols or some sort of body markings, etc.)


[b]Personality :[/b]
[b]Strengths :[/b]
[b]Weaknesses :[/b]
[b]Talents/Hobbies :[/b]

[b]References Images :[/b] (Optional) [/size]


[b]History:[/b] Write your character's history.
[b]Plots:[/b] Anything specific you'd like to have happen or experience with your character. (Optional.)






First Post



status :: open
last edited :: March 15, 2012

Second Post
Sachael Nazir


Race: mononoke
Position: Blackheart
Stage: undecided
Gender: male


Visual References: summary
Skin: fair
Hair: black
Eyes: cerulean
Other: grey seal 1 | grey seal 2 | grey seal 3


Biography:


Inspiration to [one word objective]:


Personality: overview

Virtues
-sociable
-
-

Flaws
-vanity
-selfish
-

Likes
-
-
-

Dislikes
-
-
-

Quirks
-
-
-


Ability Concentration/Theme: water elementalist

Third Post



date :: progress report

Tea Ingredients

✤ Mantle of Beasts
A cloak made out of varying skins of beasts. It is said to instill the instinct of the wild in those who wear it.
✤ Sea Glass
A simple piece of glassed honed by the sea to become beautiful and coveted.
✤ Blue Rose
A rare, blue rose. Eloquent and beautiful, yet mysterious.
✤ Apsaras' Anklet
Hypnotic!
✤ Black Opal
It seems dark and dangerous, as if it might suck you inside its blackness.
✤ Plume of Peacock
Classy and flaunting, full of colors and pride.
✤ Passionate Kiss
Flirty and Capricious kissing is....delicious?
✤ Sea Foam
Light, Salty and tart. It brings a sense of serenity and adventure.
✤ Tidal Water
Living things are still in it! It's like the ocean in a bottle.
✤ Dark Chocolate
Fancy and refined chocolates for the more adult taste.
✤ Lemon Rinds
Those who use them are generally spunky and full of self-confidence!
✤ Siren's Harp
The musical instrument used by those seductive sea-broads!
✤ Mysterious Wine
The color seems to keep changing!

--->

✤Undine's Embrace
Strong Water Elemental Theme.


PostPosted: Thu Mar 15, 2012 4:02 pm


Sesheta Nemera --- quest thread


[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b]
[b]Nickname(s) :[/b]
[b]Age :[/b]
[b]Gender :[/b]
[b]Sexual Orientation :[/b]
[b]Stage :[/b] (Witch, Blackheart, Dragon Knight, etc)

[b]Faction :[/b] (if applicable)
[b]Race :[/b] (Please view the thread on Races of LH for info!)
[b]Magic Theme :[/b] (If a Witch!)
[b]Abilities :[/b] (Brief description of what sort of magic your Witch will use based off their magic theme)
[b]Occupation :[/b] (What they are/do. This doesn't have to correlate to a job.)
[b]Battle Style/Magic/Alchemy:[/b] (If applicable.)
[b]Favored Weapon/Item:[/b] (If applicable)
[b]Notable Skills:[/b]
[b]Quote:[/b] Something your character might say (Usually used for cert purposes!)[/size]

[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b]
[b]Hair Colour :[/b]
[b]Hair Length and Style :[/b]
[b]Skin Tone :[/b]
[b]Body Build :[/b]
[b]Fashion :[/b] (Reference images are much loved by the artists!)
[b]Extra :[/b] (If your character has wings or symbols or some sort of body markings, etc.)


[b]Personality :[/b]
[b]Strengths :[/b]
[b]Weaknesses :[/b]
[b]Talents/Hobbies :[/b]

[b]References Images :[/b] (Optional) [/size]


[b]History:[/b] Write your character's history.
[b]Plots:[/b] Anything specific you'd like to have happen or experience with your character. (Optional.)






First Post



status :: status
last edited :: date

Second Post
Sesheta Nemera


Race: Druid
Position: ---
Stage: ---
Gender: female


Visual References: summary
Skin:
Hair:
Eyes:
Other:


Biography:


Inspiration to [one word objective]:


Personality: overview

Virtues
-fierce
-
-

Flaws
-
-
-

Likes
-
-
-

Dislikes
-
-
-

Quirks
-
-
-


Ability Concentration/Theme:

Third Post



date :: progress report

Tea Ingredients
???

Kiareii
Captain

Seeker


Kiareii
Captain

Seeker

PostPosted: Thu Mar 15, 2012 4:21 pm


Zahira Daeva --- quest thread


[size=14][color=#F9B95E]இ [b][u]The Basics[/u]____________________[/b][/color][/size]
[size=11][b]Name :[/b]
[b]Nickname(s) :[/b]
[b]Age :[/b]
[b]Gender :[/b]
[b]Sexual Orientation :[/b]
[b]Stage :[/b] (Witch, Blackheart, Dragon Knight, etc)

[b]Faction :[/b] (if applicable)
[b]Race :[/b] (Please view the thread on Races of LH for info!)
[b]Magic Theme :[/b] (If a Witch!)
[b]Abilities :[/b] (Brief description of what sort of magic your Witch will use based off their magic theme)
[b]Occupation :[/b] (What they are/do. This doesn't have to correlate to a job.)
[b]Battle Style/Magic/Alchemy:[/b] (If applicable.)
[b]Favored Weapon/Item:[/b] (If applicable)
[b]Notable Skills:[/b]
[b]Quote:[/b] Something your character might say (Usually used for cert purposes!)[/size]

[size=14][color=#F9B95E]இ [b][u]Physical Description[/u]_____________[/b][/color][/size]
[size=11][b]Eye Colour :[/b]
[b]Hair Colour :[/b]
[b]Hair Length and Style :[/b]
[b]Skin Tone :[/b]
[b]Body Build :[/b]
[b]Fashion :[/b] (Reference images are much loved by the artists!)
[b]Extra :[/b] (If your character has wings or symbols or some sort of body markings, etc.)


[b]Personality :[/b]
[b]Strengths :[/b]
[b]Weaknesses :[/b]
[b]Talents/Hobbies :[/b]

[b]References Images :[/b] (Optional) [/size]


[b]History:[/b] Write your character's history.
[b]Plots:[/b] Anything specific you'd like to have happen or experience with your character. (Optional.)






First Post



status :: status
last edited :: date

Second Post
Zahira Daeva


Race: Nephilim
Position: ---
Stage: ---
Gender: female


Visual References: summary
Skin:
Hair:
Eyes:
Other:


Biography:


Inspiration to [one word objective]:


Personality: overview

Virtues
-
-
-

Flaws
-
-
-

Likes
-
-
-

Dislikes
-
-
-

Quirks
-
-
-


Ability Concentration/Theme: holy magic

"The stars above us, govern our condition...it is not in the stars to hold our destiny; but in ourselves."


Third Post



date :: progress report
Reply
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