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Kiareii
Crew

Seeker

PostPosted: Thu Mar 14, 2013 6:36 am


The Basics____________________
Name : Azra'iel Einar
Nickname(s) : Az... but I wouldn't call him that to his face!
Age : 28
Gender : Male
Sexual Orientation : I am not sure Azra'iel is at all even remotely sexual = .=
Stage : II

Faction : Cerberus Knight
Race : Witch
Magic Theme : Soul's Truth
Abilities : Azra'iel can shape and manipulate elemental light energies according to his will; from creating a barrier to concentrating the power into something as focused as a sword. Without the enhancement of extraneous ambient light, his power is contained by the limits of his own mana and abilities. By the nature of light, he is more powerful on a sunny day at high noon than in a dark forest at moon dark. He is certainly not helpless, his power is simply magnified a great deal when there is more ambient light available to him. It should also be noted he animated the 'soul' of his sword as a creature of light; a familiar of sorts, mostly to combat the loneliness of the road. She can speak to no one but Azra'iel and is the light energy that infuses his blade when he fights with it.
Occupation : Wandering Knight...for now: he travels protecting the realm
Battle Style/Magic/Alchemy: He takes a mostly offensive approach using his sword enhanced with his magic, but can defend with barriers or bright distractions if necessary.
Favored Weapon/Item: Broadsword, enhanced with his magic
Notable Skills: His incredible ability to focus on the moment at hand makes him a dangerous adversary. From his life and occupation, Azra'iel is in excellent physical shape and has very notable close combat abilites.
Quote: "Do not allow your faith to blind you to the light of the Truth."


Physical Description_____________
Eye Colour : champagne gold
Hair Colour : pale ashe blonde
Hair Length and Style : straight, shoulder length hair with no defined bangs in a constant state of borderline disarray
Skin Tone : fair, with a lightly golden tan
Body Build : very tall (around 6'4") and somewhat lean, but his strength is visible
Fashion : It varies, but in general he wears pale neutrals that compliment the gold in his coloring and he prefers his clothing have some movement to it
Extra : Azra'iel always has a long scarf of some variant. And maybe he should have a hidden tattoo. I shall have to ponder on this. [And that has nothing to do with anything, lol!]


Personality :
Azra'iel is somewhat of a loner; unless one addresses him directly, he appears rather unapproachable. He rarely smiles outside of a conversation and more than likely has at least a slight frown of concentration on his face. He maintains a reserved, but courtly manner and has his own private code of chivalry: protect those who need it, seek the truth in everything, and always 'mind your manners'... ...well some parental dogmas never can be shaken off! His protective nature is both a boon and a trial to him: if he could just pull everything he wanted to protect within his own skin, he might relax more often.

While most only ever see him as very solemn and may feel he is trying to act beyond his age, Azra'iel truthfully possesses a ready sense of humor, a love of irony, and appreciation of the ridiculous. One simply has to engage him to get to know him a bit. Some might call him slow; he would quietly inform you he is deliberate. The same some might also call him stubborn, though he prefers the term tenacious. He is comfortable in his skin, with his powers, and with who and what he is.

Tenacious may be the term he prefers, but that tenacity is a trait he steeps himself in. Not a perfectionist precisely, Azra'iel is patient and stubborn enough to not try anything until he is certain he can accomplish it. He also won't give up on a project even when it seems hopeless. His manners, while impeccable, are sometimes a source of ridicule due to his formal, and sometimes antiquated courtesies. Growing up almost exclusively in the company of reserved parents, a near-silent sister, and stern tutors, Azra'iel is not used to being teased and does not take it well. In defense, he generally takes on an even more polite, nearly icy demeanor; though his glare sparks fire even as he spits ice.

    serious ---> Whether one considers this good or bad is a matter of perspective; but it does make Azra'iel an excellent listener. However, he isn't always the most fun person to be around.
    honest ---> Azra'iel simply does not understand a reason to deal in anything other than the truth. He will always seek the truth of a situation. However, he does tend to get stuck with his foot in his mouth a lot; he can forge the truth isn't always kind and be a bit too blunt for his own good.
    sense of humor ---> Considering his serious demeanor, Azra'iel actually has a somewhat sadistic sense of humor. He enjoys seeing how far he can push someone until their temper snaps. But this trait seems to abandon him when he is the one being teased and he gets a bit sulky.
    deliberate ---> Azra'iel is precisely that: he uses logic, strategy, and his calm nature to get tasks accomplished. He's not short in the intelligence department, either. Calm strength gets far more accomplished than shouting, in his mind.
    tenacious ---> One of Azra'iel's best and worst traits. 'Giving up' is just not part of his vocabulary. Once he has committed to something, it will be seen through to the end.


Ultimately, Azra'iel seeks to protect those who he feels cannot protect themselves. The deeper one works their way into his heart, the more fiercely he will seek to protect them. He does not specifically look for these souls, they just somehow find him...or perhaps he's just a big marshmallow.

Rylia, his younger sister, could not speak for some reason and was a painfully shy child. But she was endearing and as endlessly curious as Azra'iel himself. He hated seeing her treated any differently because of her lack of speech. So Azra'iel appointed himself her champion; he went out of his way to talk to her, to specifically draw their parents' attention to her if she had news to share, or a request to make. It was his personal quest to keep the younger girl smiling. Even as she grew and started speaking normally, he still sought ways to brighten her days. To this day, he has her promise that she will write at least once a month and has given her the same promise in return.

Strengths : Calm, focused, respectful
Weaknesses : Stubborn, overly serious, manner-bound
Talents/Hobbies : Reading is a favored hobby. Azra'iel also enjoys and excels at sparring and loves learning new weapons and techniques... though has shown little aptitude for anything other than the sword.


References Images : [x] [x] [x]
previous shop stages...cause he's pretty.
PostPosted: Thu Mar 14, 2013 6:38 am


History: The oldest child born of Uriel Einar, a member of the Cerberus Knights and Samar Alizé, a Poena Privus magistrate with blood ties to the nobility; Azra'iel was raised in comfortable splendor on a small estate outside the ancient librarium city. His parents were absent more than present: Uriel was loosely involved in training Knights and commonly had to travel to Lumena. Samar helped to maintain order in Poena Privus and was very active in local politics and society. But they at least made an effort to take part in his, and later his sister's, lives. Family breakfasts were held daily, even if only one parent was present; allowing Uriel and Samar to keep tabs on the progress of their children through their own eyes, as opposed to only the written reports of hired tutors. While they spared no expense for what they deemed necessary for their children, they did not wish to spoil Azra'iel and his sister by granting their every request. If the children wanted something special, they had to earn it; either working for their parents or through scoring excellent marks from their tutors.

Azra'iel was an intense child. He was friendly enough when he was forced to interact with peers and his parent's friends, but he preferred the company of his tutors and books. He was extremely dedicated to his studies and found many topics fascinating. One of his first words was 'why,' and he was rarely satisfied with a brush-off answer. His parents never shied from answering his questions in a logical and thought out manner, so Azra'iel was confused when other adults were so disconcerted by his direct questions and piercing gaze. His appreciation of logic and constant quest for knowledge and truth made him a challenging student, but he and his tutors shared a mutual respect once they got used to him.

Just before he turned nine, Azra'iel got a new tutor who was a younger man than his father usually hired. He arrived with a sword sheathed at his waist, a cocky swagger, and a big grin. He had brought adventure novels along with more classical literature and seemed determined to tease Azra'iel out of being so serious all the time. For Azra'iel, it was like suddenly gaining a really fantastic big brother: and he worshiped him. For the first time ever, Azra'iel spoke up during a family breakfast to ask his father for a sword and lessons in using it. Uriel was secretly thrilled, he had hoped the new teacher would loosen up the very serious Azra'iel; but he still maintained the belief that his son had to earn a sword if he wanted it, because the work would make it would mean that much more to him. Azra'iel had to maintain his high marks in his lessons, work with his father to learn to clean and maintain a variety of weapons, and had to help his mother with simple office duties. But, by his tenth birthday, Azra'iel had, to his father's satisfaction, earned himself a fine practice sword and his first instructor in the weapon.

Magic was never a consistent trait in either family line and distinctive skills had never passed directly between descendants. While most of both families historically tended toward elemental magics, the strength was very inconsistent. Early on, Azra'iel's power did not manifest itself in an overt way. In fact, he was completely indifferent to it's existence until he was twelve years old. An incident involving a loose sword flying toward his little sister prompted a spontaneous summoning of a barrier to protect her from harm. A somewhat confused Azra'iel went immediately to his parents to tell them about this occurrence. Surprised by the strength of the young witch's ability and instinct, Samar immediately began working with her son to explore his abilities, but it was Uriel's idea to begin having him work with sword and magic simultaneously. By the time Azra'iel turned thirteen, his father had taken over his training and had Azra'iel frequently accompanying him to Lumena.

Plots: I enjoy his reaction when given responsibilities beyond his control; but I have nothing specific in mind at present.

Kiareii
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Vanilla Cryptid
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Timid Bloodsucker

PostPosted: Thu Mar 14, 2013 2:56 pm


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Approved with a kiss! <3


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