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Posted: Sun Dec 05, 2010 11:21 am
You know the drill. Post 'em.
WE PM ALL PROFILES TO THE ANTI-AUTHORITY FIRST. THEY MUST BE CHECKED OVER AND ACCEPTED BEFORE POSTING HERE. VIOLATOR'S PROFILES WILL BE REMOVED AND INSPECTION PENDING UNTIL THE RULES ARE FOLLOWED.
TDLR PM THEM TO ME.
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Posted: Sun Dec 05, 2010 11:21 am
Character Name: Tear Grants (Mystearica Aura Fende) Character Gender: Female Character Age: 16 Race: Human Occupation: Locrian Sargent of the Oracle Knights Description/Picture: x Fighting Style: She fights with magic and a mace. Weapon(s): Fonic Mace, throwing knives. Skills/Magic:
Strike Artes Pow Hammer Nocturnal Light Severed Fate Banishing Sorrow
Fonic Artes First Aid Healing Circle Resurrection Charge Enhance Cast Eclair de Larmes Holy Lance Invoke Ground Invoke Aqua Invoke Flame Invoke Gale
Fonic Hymns Nightmare Force Feild Holy Song Revitalize Judgment Grand Cross
Personality: Tear is often described as cold and humorless. She strives to be the perfect soldier. However, there are weak spots in her personality that tend to make her act like a regular sixteen year old. Fave Food Type: Apple, Milk Bio: Adopted into the grants family after Hod fell. She spent her early years living in Yulia City. She was personally trained by Legretta. She pretty much got her idea to stop Van from Cantabile. Blah. Tota plot here. Other Notes: It's been roughly a few months since abyss ended, so she's still in heavy grief over loosing Luke. RPs Currently In: Scores of Fate
Quotes(s): Victory - One must fight to live. Low health - I'm not done yet Repeat battle (same enemy) - Let's go~ Dying - I'm sorry Strong enemy - Careful, they look powerful Weak enemy - Don't let your guard down Killing an enemy - Next Fleeing - We're leaving!
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Posted: Sun Dec 05, 2010 11:22 am
Character Name:Jade Curtiss (Dr. Jade Balfour) Character Gender:Male Character Age: 35 Race: Human Occupation: Colonel in the Malkuth Military Description/Picture: x Fighting Style: Spear and Fonic Artes Weapon(s): Fonic Spear Skills/Magic:
Strike Ates Thunder Lance Sonic Spear Impaling Heaven Sovereign Gale
Fonic Artes Drain Magic Energy Blast Stalagmite Ground Dasher Splash Blessed Drops Flame Burst Infernal Prison Turbulence Thunder Blade Absolute Prism Sword Meteor Storm Personality: oh, I'm sure you can figure that out. Fave Food Type: Salmon, Tofu, Wine Bio: - Jade can control all of the first six fonons (darkness, earth, wind, water, fire and light), but interestingly, he does not have any darkness based fonic arte in game - Developed the theory and applied Fonic Sight on his own eyes at the age of eight - Developed the basic for Fomicry at the age of nine (Nerphy's doll) - Created the first human replica at the age of twelve - Gave up Fomicry research at the age of twenty-two [ND 2004] - After the Gelda Nebilim replica incident, he was adopted into the famous military family (Curtiss) - Jade's eyes are red due to the Fonic Sight - His glasses is a device that keeps the Fonic Sight from going out of control; his visual acuity is actually 2.0, which is above average - He was so harsh towards Luke after the Akzeriuth incident because the irresponsible Luke reminded Jade of his younger self - According to Luke, Jade often hides his eyes behind the glasses when he deceives someone Other Notes: Hm. None that I know of. RPs Currently In: Scores of Fate
Quotes(s): Victory - Oh, I'm so sorry. You wanted me to go easy on you?, Well you did your best, Are you done fighting already? Low health - This is not good Repeat battle (same enemy) - Shall we? Dying - I misjudged you Strong enemy - Hahah. This looks like fun. Weak enemy - Oh, so you want to fight? Killing an enemy - Farewell. Fleeing - We should withdraw
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Posted: Sun Dec 05, 2010 12:27 pm
Character Name: Kanji Tatsumi Character Gender: Male Character Age: 16 Race: Human Occupation: Works at his mother's textile shop making dolls Description/Picture:Kanji with his Persona Rokuten Moah (Backround)Fighting Style: Heavy physical attacks and electric spells Weapon(s): Polten Plate- A blue and white round sheild with a spike sticking out of the center. Enhances his electric attacks Skills/Magic:Attacks: (Cost HP to use) Mighty Swing: A large horizontal sword swipe that rips through an enemy Vile assault: A downward slash that crushes downed enemies God's Hand: Crushes the foe with a destructive punch Primal Force: Traps the enemy in a sphere of white light and pierces through them with pure physical energy Spells: (Cost SP to use) Matarukaja: Gathers a orange aura over allies, enhancing their attack strength Marakukaja: Gather a purple aura over allies, enhancing their defense Ziodyne: Blasts a single enemy with multiple bolts of lightning Maziodyne: Brings down lightning on a large group of enemies Thunder Reign: Brings down lightning which turns into a sphere of lightning that destroys a target Kanji's attack: Saving Kick: Kicks an enemy out of the way of an oncoming attack Get up!: Helps a downed ally get back on their feet Snap out of it!: Headbutts a confused ally, bring them back to their senses. Atomic Press: Jumps into the air and smashes his shield into the ground, causing a large shockwave to knock down nearby enemies. Personality: Kanji is rather brash and rude, often letting his emotions take him over. He is a really nice guy though who has a soft spot for cute things. Fave Food Type: Unknown Bio: All the information you need on him =w=Though Kanji is entering the RP from the role of the most canon fanfic I've ever read for Persona 4. After being separated from the main group, Kanji, Yukiko, and Adachi search the abandoned hospital where they wake up. After searching a bit they are found by the True Killer and are chased into the Suite seen in the original game. After realizing they are cornered, they jump into the wide-screen TV and jump through it. Though instead of landing into the TV World, they land somewhere else... Other Notes: Kanji is often said to be gay or bi-sexual because of his interests and hobbies, though he is more than likely straight. He has a huge interest in sewing and making crafts, seen through he Protagonist's Social Link with him when he begins to make dolls for his family's textile shop. Quotes(s): Victory - Out of my sight, punks! Low health - You messed with the wrong guy! Repeat battle (same enemy) - What? Again? Dying - Ugh... s**t... Strong enemy - Heh, say your prayers! Weak enemy - Barely a warm-up! Killing an enemy - (x amount) of enemies to go! Fleeing - Seriously? Fine...
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Posted: Sun Dec 05, 2010 12:44 pm
Character Name: Yukiko Amagi Character Gender: Female Character Age: 17 Race: Human Occupation: Helps her mother at the Amagi Inn Description/Picture: Yukiko with her Persona Amaterasu on the rightFighting Style: Is a good mage type character, focusing on fire and healing magic Weapon(s): Endless Blue- A small blue fan thats fabric seems to fade away as it goes down the fan. Skills/Magic:Magic: (She has no physical skills) Me Patra: Cures an ally of all status ailments Mediarama: Heals a large group of allies Diarahan: Completely heals a single ally Salvation: Completely heals all allies and purges them of status ailments (Last resort spell) Agidyne: Blasts an enemy with an explosion of fire Maragidyne: Creates a large explosion that damages multiple enemies Ragnarok: Creates a towering inferno that burns an enemy to a crisp Yukikos skills: Push: Pushes an ally out of the way of an attack Wake up slap: Slaps an ally, bringing them to their senses Let me help: Helps a downed ally up Fan Assault: Concentrates and throws her fan, hitting an enemy's weak spot Personality: Usually kind and compassionate. Has a tendency to let things go over her head. When something she finds funny happens she will burst out in laughter and it usually takes her a while to stop. Fave Food Type: Fried Tofu Bio: Everything you need to know for YukikoShe is in Auldrant for the same reason Kanji and Adachi are. Other Notes: She is a horrible cook, maybe even being worse than Raine. Quotes(s): Victory - Please come again *giggle* Low health - Ow, let me fall back! Repeat battle (same enemy) - Welcome back, ready to fall again? Dying - I feel... dizzy... Strong enemy - Oh my! Weak enemy - Now's our chance! Killing an enemy - Another one down! Fleeing - Let's leave while we can.
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Posted: Sun Dec 05, 2010 12:46 pm
Character Name: Ayre Stilge (ai-ur, still-geh) Character Gender: Mostly Male Character Age: 21 Race: Were-Monster Occupation: Freelancer Description/Picture: I do what I can. Ayre's human form, a man of green hair and eyes, and casual wear. Ayre carries trinkets around that he uses to help him focus when casting spells. Completely human, Ayre is very slow with his halberd and prefers to use magic, focusing on Fire and Lightning based artes. Ayre changes into were-form alot, due to spells backfiring or enemy attacks, or simple bad luck. /// Augh! Run while you still can! When struck with lightning of any sort, Ayre starts to change into his Were-form. (He makes it look like a dramatic were-wolf change every time.) Ayre's were-form is the result of the fusion error, simply a female Ayre, who can shoot her tongue far distances and jump extraordinarily high. Ayre is capable of communicating with Amphibian-Class Monsters and can swim unnaturally well. Ayne changes back to normal after a good nights sleep. Fighting Style: Can use a halberd but mostly uses magic. When in were-form, uses enhanced abilities with the Merenol. Weapon(s): Merenol Skills/Magic: As a human: Lightning -prone to backfire- Lightning Blade Indignation Fireball Eruption Fire Wall Were-Ayre's Artes. Super Lightning Blade Quasi Seal Spiral Attack Rising Phoenix Personality: Dismal, Self-conscious, Easy to embarrass, Short-tempered, Easy to calm, and Klutzy. Fave Food Type: Beef Stew Bio: Ayre believes himself to have the worst luck, though his own poor decisions led him to the point he was. Rushing blindly into an offer of large amounts of money, Ayre submitted his body to an institute for experimentation. His understanding that he would be paid very well, and that this experiment was to forge a bond between monsters and humans by establishing communication. Ayre failed to realize that the eldest in conducting this experiment was only a child still, the young scientists trying to do a project for their final exams. The project involved modifying Ayre through magic to be able to talk to the monsters of the amphibian class. By splicing genetics from a frog, using samples, the students attempted to fuse the samples into Ayre to give him characteristics of the monster. A clumsy girl accidentally lost a small lock of hair into the fusion samples during the experiment, and Ayre, unconscious and unawares, was awoken to the pain of magic being funneled into his body as lightning. The experiment seemed to fail, and Ayre demanded pay, only to be handed an old weapon, the halberd he carries now. His foul luck is often the cause of him changing into a were-creature. Lightning seems completely drawn to him, and often his own spells will ark in the wrong direction and strike him. Other Notes: Ayre is very strong against lightning-based attacks and very weak against Ice-based attacks. Ayre is dramatically slow as a human due to carrying around a polearm, but quick as a Were. RPs Currently In: Scores of Fate
Quotes(s): Victory - All right! Low health - Leave me alone! Repeat battle (same enemy) - Great. > - > Dying - Damn. Strong enemy - This might be too much. Weak enemy - Not enough! Killing an enemy - Just stay down! Fleeing - Maybe next time!
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Posted: Sun Dec 05, 2010 4:05 pm
Character Name: Adachi Tohru Character Gender: Male Character Age: 27 Race: Human Occupation: Former-dectective / Murderer Description/Picture: Adachi and his Persona Magatsu IzanagiFighting Style: A balanced fighter who focuses on multi-target attacks and spells. Weapon(s): Blessed Pistol: A pistol blessed by the Goddess Izanami. It generates bullets out of energy in the air so it never runs out of ammo. Skills/Magic:Attacks: Vorpal Blade: Multiple target are slashed by invisible blades. Magic: Magarudyne: Blast a group of enemies into the air with a powerful gust of wind Mabufudyne: Encases a group of enemies in a block of ice. Mudoon: Traps an enemy in a dark glyph that destroys the target Dekaja: Cancels all buffs on all enemies Heat Riser: Improves an allies attack, defense, and speed. Evil Smile: Fills all nearby targets with fear Power Charge: Increase the strength of his next physical attack. Ghastly Wail: Automatically kilss any enemy suffer from 'Fear'. Adachi's attacks: Watch it!: Grabs an ally and pulls them out of the way of an attack You alright?: Helps an ally up when they are knocked down Wake up!: Yells into an allies face, snapping them out of confusion. Rapid Fire: Unloads bullet after bullet into an enemy, dealing high damage. Personality: Adachi is known to be cheerful and kind to most people. He may be a bit of a ditz, but he is in fact really smart. He has a bad outlook on the world, but that has since changed after the time he spent in jail. Fave Food Type: Cabbage Bio: Everything you need to know on AdachiAfter learning that a new series of murders is happening in Inaba, Adachi decides to help by escaping through a T.V. and making his way through the Midnight Channel back to Inaba. He later finds the investigation Team, who initially try to recapture him. After showing that he doesn't want to fight, he asks if he can join them to atone for what hes done. He wants to make it up to Dojima, after he trusted Adachi so much. He arrives in Auldrant with Kanji and Yukiko. Other Notes: None Quotes(s): Victory - And that's that! Low health - Ow, you're going down! Repeat battle (same enemy) - You again? Dying - Ugh... Dojima... Strong enemy - Whoa, are we sure about this? Weak enemy - Doesn't look to bad. Killing an enemy - Another one down! Fleeing - Let's get out of here!
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Posted: Sun Dec 05, 2010 5:11 pm
Character Name: Neo Satoshi Character Gender: Male Character Age: 16 Race: Human Occupation: Works as a farmer during the day, and works as a spy during the night. Description/Picture: Fighting Style: With a simple knife, or plain punching. He's very good at sneak attacks. Weapon(s): Knife Skills/Magic: Night's call: The only type of magic that only works at night, Neo can use. The user can call darkness itself for the area to become even darker and harder to see in. Heavenly Push: He can simply put his hand heavily on the opponent, and push him very far away while hurting the enemy. Heavenly Devastation: Neo uses a combination of an upward punch, followed by an upward kick sending the enemy to the air, and slices the enemy with multiple strikes with his knife or with his fists. Wildfire: The user runs right toward the enemy, and quickly sneaks to the back of the enemy, right when you're in front of him, and punch him several times on the back followed by a kick to the head. Black Star: This skill is basically a big shield, which Neo cuts a star shape in front of him, or on front of any allies to momentarily protect them from frontward attacks. Shining Soul: This technique allows Neo's knife shine, and do a very extreme cut, enough to surpass armor. Wolf Fang Fist: Neo sends a barrage of punches to his enemy from any direction he is running to the enemy, and do a very heavy hit at the end of his combination. 100% unleashed: This technique allows Neo to unlock his full strength in battle, but in exchange, it can only be used once a day, and it deals heavy damage on Neo as well. His strength becomes tremendous, as well as his leg strength which increases his speed. This technique only lasts about 10 minutes. Personality: Very humorous, flirty as well, pervy, loves parties, and is very happy. Though sometimes, he enjoys reading books, and is very serious when talking about philosophy. Fave Food Type: White Rice with Pink Beans, along with Ramen at the side. Bio: He didn't really like being at his own home, since his parents always told him, he was useless, since he was always partying. He fled his home, and started another life as a farmer. Though he does not know it yet, but both his parents died. He has always been a very humorous guy, and likes to make people happy. Other Notes: Even though he seems very ignorant, due to his attitudes and personality, he's actually very smart and was always the best student in his school as well as the most popular. He enjoys every aspect of life, and finds love and happiness in anything he can, along with beauty. He appreciates true beauty when he sees it. RPs Currently In: In the NUR (Naruto RP Guild) And in my own guild (Xtreme Skilled Knights) Quotes(s): Victory - Is it party time yet? Low health - Owwie... Repeat battle (same enemy) - Dude chillax! Dying - Oh no... I feel woozie. Strong enemy - This makes everything much more coolio, dude! Weak enemy - Do I really need to fight you? Killing an enemy - I'm as strong as Chuck Norris! Woot! Fleeing - Catch ya later bro!
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Posted: Tue Dec 07, 2010 3:06 pm
Character Name: Abdiel Piros Aka Raudona Vermell (the aka is not short for also known as. It bugs him when people make that mistake and start calling him Raudona or something.) Known as Abdiel the Epic, Abdiel the Awesome, The Cool Crimson Dude, and others... In his mind. His real titles are Red Wizard and the Chaotic Minded Mage. Character Gender: Male Character Age: 23 Race: Human Occupation: Red Mage Description/Picture: Fighting Style: Jack of all trades, master of none. Adept at melee, magic, and psionics. Stats are a bit above average in everything. However, his strength is not as high as a swordsman, int lower than a pure spellcaster, etc. Usually prefers spellcasting and ranged attack over melee, since he is less durable than a warrior person. Weapon(s): Typically uses swords or pistols, an unarmed strike or two. Hidden blade in hat for emergencies and showing off. Pulls out the old one-two or some kicks for nonlethal combat. Usually holds sword in one hand, pistol in the other, crosses them in front of him when casting a spell. Skills/Magic: These are only a few. He learns new ones quickly. He picks up some Auldrantian (?) moves. He says the names of his moves in Tales manner most of the time. Fast casting, but spells are less powerful than a pure caster's, and don't work very well if he is wearing anything heavier than light armor (light armor including guards and robes). He can nonlethalize and/or modify (silent spell, still spell, etc.) spells at the cost of power and expedition of casting. PHYSICAL: Base: Demon Fang, Hadouken (blast of energy. Less damage than Demon Fang, but able to affect airborne targets), Sonic Thrust, Furious Barrage (jump and rain bullets on target area), Leg Shot (shoot the legs of the target, knocking it over), Mind Cannon (fire a psionically-enhanced bullet), Telekinesis (fling small object at foe), Crimson Wonder (increase speed and defenses temporarily). Arcane: Sonic Blast, Dynamic Entry (shoot then rush in and attack), Lightning Blade, Light Spear, Ragnarok (midair combo, then shoot swirling bolts of fire. Fire element.), Sonic Blade (get behind foe with a charging slash, higher chance to stun), Ars Arcanum (flurry of magic-enhanced strikes), Ignition (shoot bullet surrounded in flame), Nimbus Blast (shoot at foe and call down lightning. Lightning element.). MAGIC/PSIONICS: Also some utility, such as limited telekinesis. He can just make up some weaker spells on the spot. Novice: Fire (bolt of fire), Mind Bolt (shoot mental energy in a line), Magic Missile (fire several weak bolts of force), First Aid (actually Cure, but calls it First Aid to avoid confusion with the Auldrantian arte), Blizzard (shoot several bolts of weak frost), Thunder (lightning bolt on target), Wall of Intellect (increase target defenses), Stop (chance to stun foe), Body Adjustment (focus mind to heal self), Gravity (use mind to crush small area under gravity), Aero (conjure winds to increase defense), Silent Image (a silent illusion that does nothing unless directed. Up to humanoid size). Mid: Cura (more powerful than First Aid, basically Heal), Fira (larger and more powerful bolt of fire), Blizzara (shoot several balls of ice, more range and power than Blizzard), Thundara (Thunder, but affects an area and more powerful), Mindrend (lower int of target, deal a little damage), Stopra (stuns foe), Gravira (use mind to crush target area under powerful gravity). Energy Drain (drain foe strength and agility), Shatter Mind (deal damage and lower int), Aerora (more powerful version of Aero), Image (an illusion that can make sounds and act on its own based on "programming". Up to five human size.). High: Curaga (a powerful heal, but not quite as powerful as the Tales version of Cure), Firaga (large, strong blast of flame), Blizzaga (shoots several icicles, very long range and good accuracy), Thundaga (rain lightning on medium/large-sized target area, powerful), Stopga (stun foe for a longer time than Stopra), Gravira (use mind to devastatingly crush target area), Enervation (drain enemy strength and agility, add to own.), Aeroga (as Aerora, but has a chance to damage melee attackers a bit), Neural Breakdown (essentially Thunder Arrow or whatever, but with pure mental energy), Major Image (A very realistic illusion, can act on its own, can be large, can be used in battle to distract, flank, or intimidate foes). MYSTIC ARTE: Jack of All Trades. "I'm a jack of all trades, master of... EVERYTHING!!!" Bombard foe with magic, mind, and bullets while charging. Perform several sword, unarmed, and hatblade strikes. Stop. Look at character sheet. "Oh, would you look at that. I get another attack this round!" Roar and unleash mental and magical power in an area burst of white energy. SECOND MYSTIC ARTE (TotA!~): Natural 20. Take out a glittering red 20-sided die. Launch it. It grows in size, dealing damage to foes. Bombard foes with magic as the die rolls to a stop on the number 20. Charge and perform magic-crackling sword strikes while shouting "CRITICAAAAAAAAAAAAAAAAAALLLLLLL!!!!!!!", then jump and fire earth-shattering shots down on the target. Personality: Thinks that he's awesome and that people are his fans. Jokes around. Not always serious. Proud of being so versatile. Makes odd jokes about quest rewards and experience and such, puzzling his peers and everyone else too. Likes hats. Is actually quite smart, but doesn't always show it. Fave Food Type: Anything he cooks. smile Enjoys mints and fruit punch. Bio: A red mage from the faraway planet of... "The Planet." No one really bothered to give it a name. Raised in an ordinary middle-class family of four. When he came of age, he decided to be a mage. However, unsatisfied with only white or black magic, he began studying both. On the side he trained with weapons. Eventually, his psionic potential was discovered and he was apprenticed to a famous red mage, who taught him to use it and continued his other training, as well as teaching him a bunch of seemingly random skills. After graduating his apprenticeship, he began adventuring. One day, he, his friends Guerre D'Espada, Iglesia Blancus, and a mysterious thief known only as "The Lovable Rogue" were out and about in a dungeon, getting in some "random encounters" to "farm for gold and experience" (in Abdiel's words). Suddenly, a strange portal appeared and swallowed Abdiel, transporting him somewhere else... Other Notes: Name anything, he can probably do it to some basic extent (within reason... He can't create and destroy worlds or anything). He is a decent chef. He is a bit above average at just about everything, but not as good as people dedicated to it. RPs Currently In: Scores of Fate Quotes(s): Victory - "I believe that makes me the winner!" "(Level up) Ding!" "Where's my loot?" "(tough battle) I bet that encounter's challenge rating is, like, 7 higher than our level!" "I'm just too versatile for you to handle!" "Do you like my hat? You don't? Have fun in the afterlife, then." "See you later." "Never mess with the handsome dude in red." Low health - "That's not very nice, you know." "Better use my mad healing skills!" Repeat battle (same enemy) - "Hey, it's you again! Yo!" "Man, what are the odds of rolling this encounter again?" Dying - "Help...?" "Not the face!" "Don't mess with the hat!" Strong enemy - " (large foe) Hey. What's up? You are! Get it?" "Time for a power-off! I'm betting on me." "Yo!" "Do you like my hat?" Weak enemy - "Look, a little fishy!" "Wimp-meister!~" "Never mess with the guy in red!" Killing an enemy - "I TOLD you not to mess with the guy in red!" Fleeing - "Retreating is a valuable skill!" "I select the run option!" "Farewell, my fans! I bid you adieu!" Items: "Even epicosity incarnate requires items!" "I'll use this, if no one objects." Heal/Assist: "You're welcome!" "It's not safe to go alone! Take this!" Overlimit: "I'm not going to take it!" "Overlimit bar full! Unleashing!" Themes- HereGeneral profile, probably more up to date- This page
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Posted: Fri Dec 10, 2010 8:10 pm
Character Name: Eloysio DonovanCharacter Gender: Male Character Age: He looks about 35. Race: Half-Elf Occupation: Sorcerer Appearance: [X] Stands at 6'5". He can will those wings of his to whatever size he wants. So yes, they can actually grow to a size suitable for flight. The smallest they will ever get is as seen in the pic. Personality: Curious, observant, proud (though not to the point where he thinks he's never wrong). A meticulous thinker. Is known to become short-tempered when he isn't being taken seriously. A gentleman; though he can recognize a woman's beauty, he exercises self-control. Fave Food Type: Wine, tea, many dishes akin to Italian cuisine, especially pasta dishes. Does not like overly spicy dishes. Fighting Style: Purely casting from a distance. Rarely one to strike first. Weapon: A glass wand of milky blue color, used for directing his magic. Skills/Magic: Telekinesis - Basically picking up, levitating, shifting aside, any form of movement of objects with his mind. He directs this power mostly with his hands. But if the object is quite far, he would resort to the precision pointing of his wand. In any case, an indication of an object being moved by his will is when it's covered in a light bluish aura. In combat, he'd usually try to disarm a few people, then pick up their weapons and turn them against them. He can and would even go so far as to pick up living beings this way. Bender Aura - Eloysio cannot conjure elements, but he can manipulate what others throw out. For those which forms are not exactly solid (water, lightning, fire, etc.), he points at them with his wand and suddenly, they stop in midair, becoming shrouded in a pocket of silvery, shimmering "fog". From there, he can bend it whichever way he wants it to go, and even reflect it back at the caster. This is essentially also a work of Telekinesis, but for some reason, it's just a little different. Psychic Blade - Keeping his distance from the foe, Eloysio begins to hold his wand differently and make diagonal swipes in the direction of his target. The result is a streak of energy that appears before them at close range, followed by an effect as if a sword were being swung at them. With enough focus, he can make more than one Psychic Blade, each targeting a different foe or different parts of one's body. Force Bolt - Eloysio swivels his wand in a "U" then thrusts it forth. From the tip shoots a lightning-like, orange bolt of energy. Those on the receiving end of this attack will feel like they're being pummeled back by something large and heavy, should they not be able to avoid it. Vicious Hands - Eloysio puts away his wand and envelops both his hands in a flame-like red aura. In seconds, a giant (about the height of an average person, 5 feet) pair of ghastly-looking energy hands of the same color appear before him, and they're clawed, trailing off into black tails where "wrists" would be. With those hands, he can hit foes, slash at them, or pick up something in the surrounding environment he can use to his advantage. Illusion - It's not so much the bending of light, but the trickery of sight by imposing images---any kind of images he can think up---into others' minds. However, to achieve this, his target has to be still and he needs to make eye contact for about a good 3-5 seconds. Copy Chaos - Eloysio first has to achieve the above with a foe, then place a temporary enchantment on an ally. The next time that foe strikes that ally, it appears that a copy splits off from him or her. The more that ally or their copy illusions are struck, the more that are created. Only the foe that Eloysio inflicted can see those copy illusions, so if they attempt to hit them, it only appears that they're striking at air... One way to tell them apart from their original is that the copy illusions will only ever attempt one kind of move---to rush at the foe with a basic physical attack. This illusionary effect lasts for an average of three minutes or until the foe is subdued, whichever comes first. Matter Alteration - This is more sorcery than power of the mind. Writing on them with a special ink, manifesting inscriptions in the form of energy and applying them, or even just murmuring or thinking up the words, he can change the size and shape of an object, or even mend it if it's broken or make duplicates. It's nothing any useful for combat, but it is outside of it, and he can only ever do these sort of things with inanimate objects. Object Enchantment - This falls in line with the above. Using the same methods, Eloysio can imbue objects with the power to invoke certain effects. He can create stat-boosting talismans or unsuspecting charms that produce ill effects. Chiaroscuro Resonance - A mode in which his Chiaro and Oscuro give him a power boost without manifesting (though it is not as powerful as either of those two forms). In this mode, he can only access light and dark techniques that can hit harder than they seem to. Save for variations of Psychic Blade and Vicious Hands, the rest of his standard abilities are shut off from him. He would only ever use this mode when faced with a mildly difficult enemy. >>- Techniques available in this mode: >>>>- White Laser: A beam of light from the right palm. >>>>- Shadow Pulse: Rings of dark energy from the left palm. >>>>- Solar Blade: Light variant of Psychic Blade. >>>>- Black Fang: Dark variant of Psychic Blade. >>>>- Chiaroscuro Claws: Variant of Vicious Hands with the left being dark-aligned and the right being light-aligned. Psychosis - A hidden "Mystic Arte" that can only triggered by great emotional stress. Basically, you touch his last nerve (most likely by seriously hurting or killing somebody he's grown extremely close to), he goes berserk and unleashes the true horrors of his psychic powers. His body becomes surrounded in a black aura, his eyes glow red, and he emanates with an air that instills a strong feeling of nausea-like illness and impending doom in everyone nearby, friend or foe. Everything around him gets wrecked by seemingly invisible forces in an extremely violent fashion, which is him basically tearing things apart with his telekinesis. The area begins to quake, the walls of the part of the building they may be in at the moment start to crack, and people may spontaneously combust. (Though with player-controlled characters, it could just stop at "feeling like something within them is about to explode". They have a good chance to get as far away from him as possible.) It ends when he is able to obliterate the source of his anger or his energy runs out, and he will always pass out from it. When he awakens, he can't ever recall entering the state of Psychosis. This skill is more a plot device than anything that can be triggered in battle. Bio: Eloysio Donovan hails from the world of Aselia. Choosing to deviate from the norm, he developed and trained himself in his own style of magic, centered around psychic abilities---moving and affecting things with the power of his mind. He also looked into the power of sorcery more than most. He had started all this at the age of 10. He is thrown into Auldrant at the point of time in his life several years after he finished crafting his first invention: a collar he calls the Chiaroscuro Soul. It was meant to be simply an amplifier of one's strength, both physical and magical, but it instead produced an effect that was neither intended nor predicted---it made his soul branch off into unique personae of light and darkness. Not only that, but when those personae manifest, his body changes into more powerful forms attributed with those elements. His wings are a symbol of what's within him. Other Notes: - His true age and details about his past are withheld for now, for plot purposes. - With his standard moveset, he rarely states his attacks or recites incantations. The most he does on a regular basis is indiscernible murmuring. - He can hear Chiaro and Oscuro's voices in his head at any given time. He usually contains himself and replies to them with his thoughts, but he does have his moments where he blurts out and seems to talk to someone who isn't there. - In Chiaroscuro Resonance mode, his voice sounds like three in one. At times, each voice might speak individually. - Quite the ballroom dancer. Quotes(s):Victory - "Never underestimate the raw power of the mind."Low health - "You two, shut up! I can't concentrate!" (Referring to Chiaro and Oscuro.) Repeat battle (same enemy) - "Well aren't we a glutton for punishment?"Dying - "A tactical error on my part..."Strong enemy - "Chiaro, Oscuro...resonate."Weak enemy - "Practice makes perfect."Killing an enemy - "Who's next?" -eerie smile- Fleeing - "As the saying goes, 'live to fight another day'!"~ Character Name: ChiaroCharacter Gender: undefined Character Age: undefined Race: Embodiment of Light of Soul Description/Picture: [WIP] Stands at 7'5". Personality: Calm, serious, polite, stoic. Fave Food Type: It hasn't gotten a chance to indulge in food, given that its manifestations are short. Fighting Style: Mostly frontline. Weapon: Polearm Skills/Magic:Familiar spells/techs known: Photon, Ray, Prism Sword , Holy Lance Solar Edge - A light version of Double Demon Fang. Starburst Stab - A Sonic Thrust into an enemy finished with a burst of light energy. Shining Falcon - Light-attributed version of Rising Falcon. Sunburst - Spins its polearm overhead, gathering light energy around itself in the form of a sphere. Once it slams her its on the ground, the energy is explosively released in all directions. Radiant Shear - Chiaro grabs its halo and throws it like a chakram. After the throw, duplicates split off from it. They home in on either one target or multiple. Corona Surge - Should something threaten to envelop Chiaro, it makes its body glow with an intense light that burns. Prisma Laser - Having its halo float parallel to its palm, Chiaro concentrates light energy into the center and unleashes a thick, powerful beam. Catena Luce - Chiaro materializes glowing chains of light it can use to wrap around foes and throw them around. When it does this, it cannot have its polearm weapon out. Memento Vivere - A spell of mass revival. A ray of guiding light enters the hearts of allies, rekindling the flame of life. The counterpart of Oscuro's Memento Mori. Bio: Its true form when the Chiaroscuro Soul collar isn't attached to anyone is simply a bright white flame-like wisp of light element, stored in the diamond of the collar. The enchantment imbued upon it causes it to adhere to the bearer's soul and derive its personality from the trait that can be attributed to light, such as loyalty, a sense of morals, and courteousness. Thus why it is considered an "Embodiment of Light of Soul", as well as why its gender and race are undefined. Once the collar is bound to someone, Chiaro molds its appearance based on the physical traits of the collar-bearer, in this case, Eloysio Donovan. It is generally obedient to Eloysio, manifesting only when he so requests it, but draws immense amounts of energy from him in exchange for intense power (it's the strongest of the three), hence why Eloysio calls upon it sparingly. Eloysio is often rendered unconscious when transforming back from Chiaro, if it has been quite active in a battle. Keeping manifested for too long is potentially lethal to Eloysio, as it can drain right down to the energy that sustains his life. Other Notes: Technically "it" but for as long as it bears a male appearance, it can be referred to as "he" for convenience. Quotes(s):Victory - "The light of justice always prevails."Low health - "I cannot let Master Eloysio down..."Repeat battle (same enemy) - "One defeat was not enough? Very well."Dying - "I'm sorry, Master Eloysio..."Strong enemy - "Have I perhaps found an equal?" Killing an enemy - "That's one down."Fleeing - "If this is the wiser decision..."~ Character Name: OscuroCharacter Gender: undefined Character Age: undefined Race: Embodiment of Darkness of Soul Description/Picture: [WIP] Stands at 8' even; 9' if you count the horns. Fighting Style: Balance between frontline and distance attacks. Weapon: Scythe Personality: Mischievous, blunt, cocky, comes off as rude. Surprisingly keeps Eloysio's gentlemanly composure with beautiful women, but when it comes to a woman he's beginning to show genuine interest in...hell, it won't hide it. It'll flirt with and touch her in nearly suggestive ways that make her blush. Fave Food Type: It does not indulge in normal food, but in the souls of the irredeemably evil. Skills/Magic:Familiar Spells known: Bloody Lance, Dark Sphere Grief Blade - A Dark version of Prism Sword, has a chance of poisoning. Dark Whirlwind - Four consecutive spins toward foes, the blade fuming with a dark fog. Shadowfire Rift - Heavily stabs the scythe into the ground, unleashing a fissure that extends forward, issuing large tongues of black flame. Black Wave - A horizontal sweep of its scythe sends out crescent-shaped blades of dark energy toward foes. Vicious Render - It makes a quick, sharp horizontal swipe that knocks foes backward, then leaps at them, performing a vertical downward swipe. Chaotic Outburst - Spins its scythe overhead, accumulating dark energy around her in the form of a sphere. Once she's collected enough, it slams its scythe flat on the ground to explosively unleash it in all directions. Shadow Grenades - It raises a hand overhead, forming several orbs of darkness around it. Then it flings its hand forward, throwing them at enemies. In addition to dealing some damage upon impact, they release a black fog that obstructs their view for a while. Blackthorn Rain - Small orbs of dark energy form around it, which then form into fine needle-like projectiles that shoot toward the enemy. Thorns of Death - Its favorite move to perform when someone has the gall to to grab her in a bear hug or similar manner. It makes long spines of dark energy extend from its torso in all directions, impaling the offender. Shadow Treachery - Enables it to take control of the foes' shadows and turn them against them. Manananggal - A mode in which Oscuro detatches its upper body from its lower body, which are then able to fight separately. 0_o Memento Mori - If Chiaro's Memento Vivere brings life, Oscuro's Memento Mori takes it away. A fixated gaze that grips the enemy's soul and draws it out of their heart. Once drawn out, she severs the connection between soul and body with her scythe, then draws the soul to herself for consumption. Bio: ts true form when the Chiaroscuro Soul collar isn't attached to anyone is simply a flame-like wisp of pure darkness element, sealed in the onyx of the collar. The enchantment imbued upon it causes it to adhere to the bearer's soul and derive its personality from the trait that can be attributed to darkness, such as mischievousness, spite, and arrogance. Thus why it is considered an "Embodiment of Darkness of Soul", as well as why its gender and age are undefined. Once the collar is bound to someone, Chiaro molds its appearance based on the physical traits of the collar-bearer, in this case, Eloysio Donovan. Despite its appearance, Oscuro is by no means truly evil. In fact, it hurts its feelings to be labeled as such. It's just plain naughty and will generally fight on the side of good. It also manifests only at the command of Eloysio, but once it's out, it has a tendency to disobey his pleas in the name of fun. Especially with situations that can potentially snowball into a huge lump of embarrassment. Other Notes: Technically "it" but for as long as it bears a male appearance, it can be referred to as "he" for convenience. Quotes(s):Victory - "My darkness triumphs because it is just. Heheheh..."Low health - "I suppose I actually have to kick it up a notch!"Repeat battle (same enemy) - "Back for more? How amusing." -sinister grin- Dying - "I'll have your soul for this..." Strong enemy - "Tch... I'll surely find a way around this."Weak enemy - "Waste of my time!"Killing an enemy - "Prepare for the pit of limbo that is my stomach!"Fleeing - "Eh? I was just getting started!"
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Posted: Fri Dec 10, 2010 8:14 pm
Character Name: Blaze the CatCharacter Gender: Female Character Age: 14 Race: [Anthropomorphic] Cat Occupation: Princess, Guardian of the Sol EmeraldsDescription/Picture: [X]Fighting Style: Rushing at her foes to land quick strikes. Mostly while enveloping her body in flame. With her abilities of super speed, she could very well land hits in rapid succession. Weapon(s): None---she is only armed with her pyrokinesis. Skills/Magic:Fireball - Blaze creates one between her hands, then throws it forth hadoken-style. Flamethrower - Emits a stream of flame from her palm. Fire Punch - Jabs at the foe with a flaming fist. Blaze Kick - Any kind of kick (roundhouse, jump-kick) with a flaming foot. Axel Jump - Blaze has a habit of spinning sideways after a jump while covered in fire. She can jump at her foes this way, landing fiery spin-kicks. Burst Tornado - Blaze hovers just slightly above the ground with a forward incline, charging a jet-like flame beneath her feet. Unleashing the buildup results in her spinning rapidly forward enveloped in flame, like a fiery top. Boost Uppercut - An attack she performs on airborne enemies, and can also use as part of a combo. She uses a burst of flame to propel herself upward, then thrusts a fiery fist upward while spinning. Blaze Rush - She first achieves a great distance between herself and her foes, then rushes at great speed toward them surrounded in flame, like a fireball speeding across the land. With the aid of the momentum, the impact hits HARD. Flame Teleportation - Blaze disappears and reappears wherever she wills in a burst of flames. However, that makes it easy to predict where she spawns next. Still, if someone is close enough to her spawn point, the blast can hurt them. Generally, she uses this more for travel than in battle. Flame Pillars - Her "Mystic Arte" when she does not yet have all her Sol Emeralds. She hovers fairly high above the ground to get a wider view of the field of battle. Her hands take on a flaming aura and her eyes glow yellow. With strong summoning gestures, she makes multiple columns of fire burst from the ground high into the air all over the battlefield, each with the strength of Explosion. Burning Blaze - What could be considered a secondary "Mystic Arte", which could only be unleashed when she gets all of her Sol Emeralds back in her possession. Using their power, she ascends to a Super Form of that name. Her fur turns pink with tinges of red at the ends of her tail and hairstyle. Her robe also turns red, and she is constantly surrounded in a flaming aura. In this form, she has greater strength, the ability to fly, and is virtually indestructible. It doesn't last long, however, and she would pass out once it expends all her energy. Personality: Blaze shows mostly a calm, serious, and quiet front. Perceived as tomboyish. Once people can achieve some sort of closeness with her, she can appear to be more friendly, gentle, and polite. But when something begins to annoy her, she will meet it with up-front honesty and bluntness. However, when on a mission to reclaim the Sol Emeralds, she can be rough, impatient, and easily irritable to anyone who gets in her way. She becomes suspicious of anyone who so much looks at the Sol Emeralds the wrong way. She takes her duty to guard them perhaps too seriously, but with good reason---the Sol Emeralds contain great power that can potentially be harnessed in the wrong ways. Fave Food Type: Fish, bird meat, tea. Bio: Blaze the Cat is a Princess hailing from a dimension of unknown name, parallel to Sonic the Hedgehog's. Her duties as Princess and Guardian of the Sol Emeralds, as well as her pyrokinesis, isolated her from the companionship of others. As a result, she is a tad shy and withdrawn when meeting strangers. She finds it hard to open up and talk to people, and she builds her trust in people quite slowly. But ever since her chance encounters with Sonic and company, she is learning to improve upon that. It had been just a short while after second time she defeated Dr. Eggman and Eggman Nega, in her dimension with the help of Sonic. With the Jeweled Scepter safely hidden away and the Sol Emeralds back in her possession, she had a time of peace at her home. But unbeknownst to her, the entity that sides with existence chose her to fight in its cause. This is marked by Blaze sensing something strange within her Sol Emeralds. After she drew them out to examine them, they circled around her wildly, conjuring a tear in the time-space continuum through which she is hurled toward Auldrant. The entity had hoped to place her there with all her Sol Emeralds intact, but the opponent's forces made them scatter throughout Auldrant upon her landing. Blaze awakens with only the green Sol Emerald in hand. You can learn more about her on this page. Just disregard the information under the "Saving the Future" and "Woman Knight" sections under History, as those are most likely alternate continuities. Other Notes: Has a fear of immense heights and issues with being called "flat". Quotes(s): Victory - "Never get on my bad side!"Low health - "No...I can't lose now!"Repeat battle (same enemy) - "Let's do this."Dying - "I still have much to learn..."Strong enemy - "Power of the flame, strengthen me..."Weak enemy - "Is that all you've got?"Killing an enemy - "My enemies always fall before me."Fleeing - "I'll defeat you another time."
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Posted: Fri Dec 10, 2010 10:19 pm
Character Name: Estat Zellis Character Gender: Male Character Age: Presumably in 20's. Race: Chimera /1 Part Stone Golem/ 1 Part Demon / 1 Wraith Occupation: Treasure Hunter Description/Picture: Estat Fighting Style: Uses trinkets at his disposal to fight. Weapon(s): Shivardo, a mystic goo that forms weapons of his choice to fight with. The slime is capable of changing into any form of Estat's will. He can manipulate it as long as it remains close to him. He also carries a wand, which he uses to enchant and curse with. Skills/Magic: Basic Curse: Usually a temporary curse that has an effect that will last up to one day. May or may not work. Delay: Slows casting time for targets. Basic Enchant: A temporary enchantment that has positive effects. Like curses they work only for a maximum of a day, and only work at times. Fire Wall Freeze Lancer Personality: Eccentric. Fave Food Type: Things most people would not eat. He would love Raine's cooking. Bio: A self-proclaimed king of treasure, Estat seeks rare and strange objects in order to use. He has gathered a number of strange things he uses daily, and things he hoards away. Other Notes: Estat keeps his belongings in a rare bag that seems to hold an infinite amount of objects. The bag is recognizable by its teeth and the fact that it seems to be alive. RPs Currently In:Scores of Fate
Quotes(s): Victory - Hah! Low health - Better pull up! Repeat battle (same enemy) - Round 2! Dying - This can't end yet... Strong enemy - Whoa! Weak enemy - No goodies here. Killing an enemy - Lets see what you got! Fleeing - Maybe next time!
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Posted: Tue Dec 14, 2010 5:31 pm
Character Name: Yuri Lowell Character Gender: Male Character Age: Twenty-Two Race: Human Occupation: Vice-Captain of Brave Vesperia Description/Picture: x Fighting Style: Slashing and punching Weapon(s): Swords and Axes Skills/Magic:Base ArtesAzure Edge Cerberus Strike Fang Strike Wolfe Strike Destruction Field Shining Fang Ghost Wolf Tiger Blade Ryuujinshou Arcane ArtesAzure Wolf Strike Crushing Eagle Dragon Swarm Severing Fang Shining Dragon Swarm Raging Blast Brutal Fang Wailing Havoc Lone Wolf Charge Wailing Blast Rending Wolf Charge Shining Eagle Final Gale Shanha Altered ArtesAzure Storm Azure Blast Cerberus Blast Shining Fang Drop Guardian Field Pyre Havoc Lone Wolf Storm Frigid Blast Dhaos Blast Repparanshou Marian Burst ArtesDivine Wolf – Blaze/Storm/Flood/Crush Mystic ArtesSavage Wolf Fury Tenshou Kouyokuken Bushin Soutenha (With Flynn) Personality: He’s fairly sarcastic and somewhat cynical, though he keeps his darker side to himself. He comes across as a major tease with a good sense of humour. Favourite Food Type: Sweets, but he will eat absolutely anything (except Flynn’s cooking). Bio: Not a lot is known about Yuri’s past. He grew up in the Lower Quarter of Zaphias, alongside his lifelong best friend, Flynn. He lived on the streets for awhile, until he and Flynn were taken in the by the Lower Quarter’s innkeeper. She took care of them until the two joined the Imperial Knights at seventeen. That did not last, however, and Yuri quit three short months later. Four years later, Yuri was back to living in the inn and acting as a general troublemaker to the knights while protecting the citizens. It was at this time that a thief came to the city and he ended up leaving to track down a stolen item. While he was gone, he started up a guild with some friends and has been with them ever since. Other Notes: Yuri is ambidextrous, and typically wields one-handed swords or axes in his left hand and uses his right for punching. However, he is not above using a weapon in his right hand. He also tends to be overly showy when fighting. Various Battle Quotes (nowhere near all of them):Battle Start – Get ready; I’m taking you down! - I don’t care what rock you crawled out from! Bring it! - We’ll crush them all! (Encounter Link) - Man could you be any weaker? (Low-level) - Get ready for anything. (High-level) - This is awesome! (Surprise encounter) Victory - Man, I want some more. - There's no way we're gonna lose. - You picked the wrong people to fight with. - There was no way we were gonna lose! - I'm just gettin' started! - Yeah! Easy win! - You want revenge? Bring it! - (With low health) That was close... - (Winning with Mystic Arte) Now that’s skill!/So, I bloodied my blade again.../We’re done here./I’ll cut down any enemy that gets in our way. Low health – This isn’t good.... Dying – Augh, I screwed up... Strong enemy – This one looks pretty tough Weak enemy – Man, could you be any weaker? Killing an enemy –Alright, who’s next? Fleeing - We’re out! Overlimit - I'll blow you away! Fatal Strikes - You're dead/You're gone/You're done. Taunting - Don't just stand there! - C’mon, bring it! Effective - That's it, that's it! Ineffective - That didn't work. Ally Overusing Items - Go easy on the items. Getting up - Alright! Recovering - No good. Overusing Items - Guess I overdid it. Using Item on Ally – Don’t be a pain! Healed – Sorry, thanks! Ally Death – b*****d!
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Posted: Wed Dec 15, 2010 9:45 pm
Character Name: RiefCharacter Gender: Male Character Age: 14 Race: Human (Mercury Adept) Occupation: Scholar Description/Picture: [X]Fighting Style: He would mostly keep to the background and cast spells, but rush in to score hits when he sees fit. Weapon: Lachesis' Rule (staff) Skills/Magic: Attack PsynergyDouse - "Strike with a surge of water." A small array of watery spheres bombard foes in a small area. Also a Utility Psynergy that can be used to put out fires or fill containers with water. Drench - "Strike with a torrent of water." Covers a wider area than Douse. Deluge - "Strike with a deadly flood." Covers a wider area than Drench. Ice - "Strike with spikes of ice." Hits only one foe. Ice Horn - "Strike with blades of ice." Covers a larger area than Ice, able to hit more than one foe. Ice Missile - "Strike with a massive ice projectile." Covers a larger area than Ice Horn, able to hit most foes on the battlefield. Cold Snap - "Strike with cold that pierces skin." Small spikes of ice rise from a small area beneath foes. Also a Utility Psynergy that turns puddles into pillars of ice. Coldforge - "Strike with a bitter chill that reaches bone." Tall spikes of ice emerge in the same area range as Cold Snap. Frostbite - "Strike with cold that freezes life." Even taller spikes of ice emerge in the same range, but also burst into shards near the spell's end. Break - Deals no damage, but eliminates enemies' bonuses with a magical acid that eats away the effects of buffing spells. Healing PsynergyPly - Restores a small amount of health and mends minor injuries (shallow cuts) with the power of faith. Ply Well - Restores a moderate amount of health and mends injuries that are a bit more serious, like broken bones and moderately deep cuts. Pure Ply - Restores a large amount of health and mends the most serious of injuries. Wish - Restores a small amount of health to the entire party at once. Because the healing Psynergy has to be distributed, the Wish series heals in amounts lower than the Ply series. Wish Well - Restores a moderate amount of health to the entire party at once. Pure Wish - Restores a large amount of health to the entire party at once. Cure Poison - Produces a shimmering teal mist that, when breathed in, purges the lingering effects of poison. Restore - Lifts other kinds of status effect (stun, sleep, delusion, silence) from the entire party. Mercury Djinn Chill - Shatters a foe's defenses with numbing cold. Sleet - Slashes a foe with ice to reduce its attack strength. Coral - Restores party health with the life-giving seas. Dewdrop - Cures party status effects with fresh dew. (Even the kind that can't be cured with Restore, such as Haunt and Curse status.) -- The below are Djinn that have been separated from him, which he will reclaim as he travels through Auldrant.-- Pincer - Pinch enemy to drop its Resistance. Foam - Reduce foes' agility with tidal disturbance. Spout - Spray the foe with painful, blinding mists. Teardrop - Revives a downed ally with grieving. Shell - Shields allies with a protective aura that lessens the damage dealt to the party. Summon: Mercury - When one of his Djinn have been used and thus is on Standby status, he can summon a representative of all Mercury Djinn that blasts powerful beams of water at his enemies. Mystic Arte-level thingsWeapon Unleash: Apocalypse - The chances of this happening are very low and random. Rief's Lachesis' Rule begins to glow, and a howling wind could be heard. Behind him appears a deity of fate, who rushes at his chosen target and whips at them with a thick ribbon. It deals great damage and may inflict a curse on the foe, which downs ("drains their spirit") them after a certain amount of time. The additional effect has an even slimmer chance of happening. Summon: Nereid - When two Djinn on Standby, he can summon a Princess of Sea Spirits. An illusion is imposed over the battlefield (which is how all summons from here up would go), where Rief and her allies are nowhere to be seen and the enemies seem to be hovering over a vast ocean. Nereid then rises from the depths on a hippocampus, brandishing her trident and calling forth a massive wave to crash into the enemy team. Summon: Neptune - When three Djinn on Standby, he can summon an Incarnation of a Sea King. Ocean scenery appears, and a monstrous whale rises from the depths and fires a blue beam from its frontal snout, which manifests into waterfalls crashing upon the enemy team. Summon: Boreas - When four Djinn are on Standby, he can summon a God of the North Wind. Snowy land scenery appears, and a giant mechanical unicorn plows through a mountain. It rears back and slams down its front hooves to send a massive wave of freezing energies at the enemy team. Personality: Curious and eager to learn. His curiosity may lead him into trouble. Slightly timid. But if you seriously wrong him or his allies, he has a tendency to hold a grudge driven on his anger. Fave Food Type: Hot meals like soups and stews of the meaty and seafood variety. He did grow up in a snowy town, after all. Bio: Holy endgame spoilers, Batman! Read at your own risk... >_> The son of Mia, one of the known Warriors of Vale, and a student of the Alchemy Sage, Kraden. After helping in vanquishing the Grave Eclipse that shadowed most of the world and brought great peril in the form of demonic creatures, he returned to his own home of the snowy town of Imil to record his experiences in great detail, as well as share them with his mother.
Shortly after, he received alarming word from his friend Matthew about the Psynergy Vortex (a dangerous phenomenon that drains elemental Psynergy from both the environment and Adepts) that appeared near his home on the Goma Plateau. With this, he and Kraden resolved to stick around Imil, on the lookout for one. Soon, something appeared...it certainly was a vortex, but both he and Kraden were able to determine that it wasn't a Psynergy Vortex. However, foolishly thinking it wasn't that much of a threat since it wouldn't suck the Psynergy out of him, Rief came too close to it and got pulled in...<_< Other Notes:- The point of time he is from is about a few months after the events of Golden Sun: Dark Dawn. - Click for summon visuals. Mercury - 0:08, Nereid - 0:55, Neptune - 2:26, Boreas - 5:20 - Summons are pulled sparingly, as putting Djinn on Standby decreases the power of his spells. Not to mention, the setup to pull off a Summon would take a while. If he has less than four Djinn on Set status, he loses access to the Wish series of healing spells. - He has about three vials of Hermes' Water on his person. Quotes(s):Victory - "We did it!"Low health - "Augh...but I must reserve my healing waters for others..."Repeat battle (same enemy) - "Huh? Back for more?"Dying - "I'm sorry, everyone..."Strong enemy - "We must work together."Weak enemy - "...Your spunk is admirable." sweatdrop Killing an enemy - "And that's that."Fleeing - "We must get to safety right now!"
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