|
|
gonna join? |
mebbe |
|
42% |
[ 14 ] |
of course! |
|
9% |
[ 3 ] |
sure.. |
|
3% |
[ 1 ] |
nope |
|
45% |
[ 15 ] |
|
Total Votes : 33 |
|
|
|
|
|
Posted: Mon Aug 03, 2009 4:16 pm
Qu'ellar Tor'afin Mistresses of the Web
Fourth House of Ulorbbath
At First Glance....

When visitors first view the House, all they see is a cluster of stalagmites clouded by a black mist that's continuously flowing in between the rock formations as if its a magical current; an energetic flow.
When they approach the front gate, they see that the House is guarded by Violet Mushrooms, Shriekers, soldiers on subterranean lizards at every dark ledge, and guards that daily patrol around the House. When you look through the mist up at the stalagmites you notice that some of them have paned glass that glows with faerie fire. The stalagmites also have well built bridges connecting them. So guards are also often patrolling these as well. However what visitors don't know, is that the guards inside the stalagmites that often pace by the windows are actually doppelganger slaves. In case there be an outsider archer attack. The real House archers are inside the stalagmites but have small slits they peek through and shoot from. Inside the stalagmites are also portals which the archers use to get from one stalagmite to the other.
Another security breach is the Wisp Lichen which clings to the cavern ceiling above the House. It is mostly hidden by the stalactites and its growth creates a camouflage. Because its natural, it cannot be detected by magical means. This plant was placed here to protect the House from overhead attacks including levitating and flying enemies, soldiers on subterranean lizards, and even teleportation inside the House. If an enemy tries to do any of these attacks, the Wisp Lichen will act like a spider's web. This white lichen native to the Underdark is dangerous. It thrives in moist areas on the ceiling above. It secretes an adhesive from its dangling strands that can hold large creatures and paralyze them. It then slowly, painfully digests them. This plant along with the Shriekers and the Violet Mushrooms are controlled by the House's mages and by the Matron, herself.
When visitors approach the gate, they see that above the main entrance is a great spider weaved from many wires, its eyes and body glow with purple faerie fire. The 18" high fence and gate extends completely around the House, with the mushrooms and rock formations circling with it ensuring security completely around the entire premises. This gate acts like an anti magical barrier. Giving the House a cone of anti magic that completely surrounds it thus preventing any spell casters from casting spells onto the House and the soldiers behind it. The consequences if a spell caster should cast a spell, the spell will reflect off of the gate and back fire either on the spell caster or on its allies. Spells include range spells, scrying, and spider climb.
When visitors finally enter the grounds, a long walkway leads through the stalagmites and black mist which clears away and then takes you on top of a hill where a little guest house resides. As you're walking to this house you see fungal groves, herds of Deep Rothe, and farmer/shepherd slaves everywhere scattered about. Its actually a very serene walk; very naturalistic and peaceful.
Visitors only get to see the inside of the Guest House. The Guest House resembles a little more then a hut on the outside. The top holds a couple more archers that peer down at you as you enter into the House. Inside its very dark with a soft blue-ish green glow that seems to emit from four braziers that are placed at each corner. Deep navy blue, satin couches with black lace are set in the center for the guests along with a table that is often set with food for the visitors. Guards stand like statues around the room at all times. The Matron and/or Nobles are escorted through one of the portal walls with guards flanked on either side.
Sometimes the Guest House will be redecorated to host dinner parties for important individuals such as other Matrons or Nobles. The room becomes stretched, the coffee table and couches are replaced by a long crystal dining table with matching crystal chairs which are carved comfortably. The food magically appears on the pre-set table once everyone is seated. The food typically contains lots of lightly seasoned mushroom broth soups, grilled Deep Rothe meat and fish platters that are nicely garnished, gravy saucers filled with spicy lichen sauces, spicy liquors, water, and on occasion there will be surface dishes and delights.
When a new member is accepted into the House, they are then lead out of the Guest House and down another pathway through more stalagmites with hidden archers from above. They're led to another House. Upon entering this house its made up like a maze that constantly changes like a mechanical labyrinth. The walls look clockwork-like and glow with various forms of faerie fire. A guard has to be present to lead the new members through else they will get lost. The only members who know the maze like the back of their hand are the matron and the Nobles. If you are not a Noble, you need an NPC guard to help you through it.
The guard then stands next to a hole in the wall which the new house member must then crawl through. When they come out on the other side they are greeted by a mage which takes them up to a platform and summons a portal to lead them to the lower levels which is the actual layout of the House.
.....Under the Underdark
Underneath the House property is the actual House. Because its underground it seems to be much roomier. Every part of the House is broken up with its own compound. So it almost looks like its own city. There's emergency passages that leads up to hidden caves in various places of Ulorbbath to help escort people to safety if there should be an attack. Plus there are traps on the ceiling. Battle tactics taken from the duegar and surface dwarves who live in mountains. The dwarves are known for collapsing half of their mountain just to ward off trespassers. And so the same designs can be found here. There's about seven miles layer of rock between the House's surface and its low levels. The top portion of the ceiling is collapsible and triggers if needs be.
(Family Emblem)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 03, 2009 4:18 pm

Courtyard
Basically the Courtyard is located in the middle of the House. The House is made up and built into a clutter of stalagmites. In the middle of the House there is a crevice, like a valley. In that valley is where all of the outside activities are held. So the garden, herds of Deep Rothe, gladiator, stables, lizard mounts, and grazing grounds can be located here.
Deeper Description: The Fungal Garden takes up the most of the Courtyard. Farmers are out here regularly tending to the crops. Most of the fungus that are tended are used for potions, poisons, defense mechanisms for the House, and food. The grazing grounds for the herds of Deep Rothe can be found here as well. The Deep Rothe often migrate around the Courtyard freely. Eating the bountiful fungi in the garden. Bathing and drinking from a small pond that can be located towards the front entrance of the House. Occasionally the slave farmers will tend and herd the cattle about the property.
Plant Index
The stables are located inside a cave, in a bowl-like crevice that's further back from the entrance of the House; past the Fungal Garden in a Northwestern direction.
Inside the cave are three levels. On each level are rows and rows of carved rock that are divided into small individual stalls for each of the lizard mounts that reside there.
When you first walk inside, you notice a dramatic temperature change. Its a little warmer to help sustain the lizard's needs. The heat comes from bed rocks in each of the stalls which illuminates the stable with a soft red light.
There's often a bunch of slaves about tending to the stalls and maintaining the lizards.
Outside of the stables is a gladiator structure where the lizards go to be exercised, mount training for the inexperienced soldiers, and once a week the beasts will be fed with a good handful of live prisoners and slaves. The members of the House often get together and sit perched upon stalagmites that are carved into seats that help the drow see down inside the Gladiator. Its one of the many events the House members often enjoy and participate in watching on their spare time.

Melee Quarter
The Melee Quarter is located in the East in its own compound in the lower levels of the House. This is where all of the fighters, soldiers, assassins, warriors, and trainees can be found.
Here you will find a Sparring Room that can take the shape of any environment to train the soldiers.
The Forge and Stock Room where tons upon tons of metal are scrapped and welded into weapons and armor and stacked and hung on the walls.
Deeper Description: The Sparring Room is where you will find the Weapons Master and his students more than half of the time. This room is typically long and wide. Giving both opponents equal space. But when the Weapons Master decides to throw in a test, he will manipulate the room by pressing his finger on certain grooves on the walls. Making the walls move, shape, and flip into different environments.
In the middle of the Forge room is a large, heated, blackened red anvil. On one side of the room is a stack of scrap metal. Some of it taken from the surface, some of it stolen right here in the Underdark, and some of it found and purified by the House's miners. Drow and duegar are constantly at work in this heated room. The duegar are skilled in making metals, but the drow are very good with details. Though the unlikely pair can have their differences, forging is their silent agreement between one another. That, and the duegar know its what their life depends on.
In a cooler room next door, the Storage, is the finished pieces of their craftsmanship. Shields and crossbows hang on the walls, swords and axes lean inside barrels.
Surprisingly enough, some people actually spend their time in here. Some people prefer to craft their own weapons and sometimes teach others how to.
Some of the weapons and armor found in this room are displayed as historical artifacts. Belonging to great drow warriors, past weapons masters, etc. Lots of lore and storytelling can be found in this room. A great place where trainees can learn their history. The written as well as the blade.

Arcane Wing
The Arcane Wing is located in its own compound underground, in the West. This is where all of the spell casters spend their time. The library, the apothecary, and a dueling room which trains young wizards and mages can be found here as well.
Deeper Description: When you first enter the Arcane Wing, you enter the Library. The room is circular and looks like it is made inside a tower. You look up and see the many levels with shelves upon shelves of books spiraling up and lost in the darkness above. The walls are covered in ancient runes and the floor is covered by hieroglyphics.
In the middle of the room are several long tables stacked with books, scrolls, and papers. Around the room can be seen large crystals that protrude out of the floor. These crystals pulse and emit a soft pinkish glow.
The books hold the lore of Undergaia, the history of drow, the manuscripts of the deities, and magical scrolls passed down by the Ancients. These books are bounded to the Library. So if you happen to take a few out, they might end up missing the next morning. Some of the books are alive, filled with memories and deamonic scriptures. And even though most of them are golden from age, their leather covers tattered, the books live on to tell their tale.
Many spell casters are found here. They study the lore, or magic spells, and study to remember it all. Even some of the commoners and soldiers can be found here. Those who search for answers, truths, and even just to enjoy a story or two. Its a serene study full of knowledge. What better place to go after a long day of duties just to relax?
The Apothecary is a wide dark room at the back of the library. When you first enter the room, you are greeted by dangling bones in the doorway. You see that the only source of light are the green cooking fires and glimmering vials that line the walls. Occasionally you might find a glowing cauldron or two. And maybe a cage in a corner containing some sort of squawking animal.
After studying in the Library, this is where the spell casters go to test their knowledge. Some soldiers may come here to receive an antidote or some form of poison or potion.
The Apothecary is a storage room. Anything that might have some sort of magical property, or some form of herb are stocked here along with vials containing every kind of alchemy item imaginable.
The Apothecary is also used as a hospital to treat the soldiers on occasion. Its a dark calming place with herbs and potions at the ready to expect whatever injury the soldier may have.
The Dueling and Summoning Room is located on the lowest level of the Arcane Wing. The ceiling and walls are lost in darkness. The only thing that glows is a platform the wizards step up to. The platform has many spells and runes engraved by magenta faerie fire on it. This helps young and inexperienced spell casters learn and remember magic while practicing amongst each other.
This room can also be used to summon deamons from the other planes of existence.

Mid Class Dorms
The cookie-cutter adobe homes are located underground in the Southern direction. These are the general dorms. For everyone else that wouldn't be considered a Noble. Mages, wizards, warriors, assassins, commoners, etc. all reside here at the end of each day.
There is also a small Inn called Elg'cahl Keeshe Inn that serves as a kitchen, a bar, and a hangout.
The dungeon can be found here as well.
Deeper Description: The Poison Dagger Inn is located in a cave West from the adobe homes. Its a place where the commoners go to eat, drink, party, meet, hangout, and occasionally get in a fight or two. The fights usually do not last too long hence the name of the Inn.
When you first enter the Inn, you're greeted by a cold, damp temperature with a low lighting. The light coming from glowing fungus that grows all over the walls. The menu usually consists of spicy lichen over grilled rothe meat, mushroom broth soups, and bitter spiced liquors.
The dungeons are located East of the Mid Class Dorms. Its a single stalagmite with a complete estate built into it.
Driders stalk the halls as wardens. Bearing pikes and spears in their hands. Always on their guard. If a prisoner crosses them in any way, they may just eat that prisoner unless forbidden to do so by order of the Matron or a Noble.
A drafty wind catches you. Mist lingers between your lips. Every now and then you're woken in your sleep by a cry of extreme pain echoing throughout the prison and then, dead silence. Rats fight you for your food. If you're lucky to get food. A smell of musk, decay, and feces overwhelms your nostrils. The doorways of the dungeon have great spiders carved around them. In the light-less prisoner cells however have screaming statues protruding out of the walls. Forever in horror and torment as they feast their eyes on the prisoners at all times. Some say that the statues look almost living. Some swear that they move just slightly throughout the day. And some statues have real bones replacing their stone body structure in some places.
The dungeon shapes within the stalagmite and is built like a tower. Levels upon levels of cells can be seen going up into the darkness above. Stone walkways and stairs placed in front of the cells and spirals up with them. In the center of the dungeon however is the Torture Center. Scaffolds, chains, restraints, whips, knives, vials, etc. lay in the middle of the floor. That way when whomever comes to torture a prisoner, they have all that they need right there. And when the braziers suddenly burst to life, the moment the crack of the whip is heard, everyone in their cells can watch and listen to the screams of agony whether they want to or not.
 Royal Sanctum
The Royal Sanctum is located North from the Mid Class Dorms. And it is the most grandest of the establishments. Stretching as far as seven miles in length and five in width. The silhouette of a large spider, resting inside a huge purple orb levitates above the House 24/7.
The House rests on an island with a purple mote around it. The mote is actually made of magical entities that seem to drip off of the House itself. Inside the mote is a indistinguishable creature never before seen anywhere in the Underdark or on the Surface. This creature was created by the Matron to guard the House. People have named the creature Leviathan. Many stories have been told about this creature. Some say that it is comprised of the many souls and bodies that were taken from humanoids during the House's surface raids. And each time a raid group comes back, they bring the it more souls to sustain itself. Yet others believe that the creature is just another magic entity, just foreign to the ones that make up the mote. Many of the commoners say they have seen this Leviathan at sporadic times. And there are many interpretations describing what it actually looks like. One thing is known, the Leviathan can smell danger within the lower levels of the House. And its mind interlinks with the Matron's. So the Matron sees, knows, and hears all.
So when you cross this bridge, keep your mind serene and clear. Else a dark shadow may appear right up next to the bridge. And what you may see next will be the last thing you will see.
You must first pass through an open gate guarded by two torches of flaming faerie fire and two drider guards stand at the ready for any threatened intrusions. When you get past this obstacle you then cross the bridge and reach the front entrance of the House. The second set of guards then question your business and allow your entrance only by the approval of a Noble or the Matron.
When you first enter the Sanctum you're greeted by a grand entrance hall. A large staircase greets you. When you look around you see that the walls are carved and glowing with Ancient prayers to Lolth. Statues and portraits of the spider queen are everywhere when you turn your head. There's an especially elegant drow female in long robes standing on a platform in the middle of the staircase poised as the end of the rail. It looks down with a sharp gaze; its eyes glowing. Stone statues of spiders walk the steps in a straight line on the outer rails. Cobweb chandeliers that glow with faerie fire hang above. The slaves here are all young female humans dressed in fine linens with as little linen as possible covering their bodies. They look like little gypsies that dart around the halls and disappear around corners. The female slaves are suppose to represent that humans, as well as all surface races, are weak because their societies are not run by females. So enslaving a surface female is in fact a mockery and a humiliated position in drow society. Humans are the worst and represent the exact example of weak will and humiliation. Elves are sacrificed right away to Lolth in the Temple. And every other race is considered savage and uncivilized just because they LOOK ugly in the Matron's own reasoning. However there may be a few exceptions for drow and deamon hybrids depending on how useful they can prove themselves.
In the Royal Sanctum you will find Lolth's Temple, the Throne Room, the Matron's Sanctuary, the Patron's room, the priestesses own private chambers, and the community ballroom.
Deeper Description: When you walk straight up the stairs in the entrance hall, you come upon a pair of doors guarded by two guards. The guards must then question you and send a slave to get permission from a Noble or the Matron to allow your admittance.
Once you are admitted, you then enter the doors to another hallway. On either side of you, you see two more sets of stairs. You then climb up on one of them and reach four more doors. A double door in the middle, and two doors on either side, probably leading to other corridors that will take you to other Noble rooms of the House. Upon entering through the double doors, you reach the Throne Room. You first notice that there seems to be columns standing around the room with spiders crawling up on them on occasion. When you look up you see the domes of cobwebs covering the ceiling. Around the room, on the walls, you see large windows. The windows have an enchantment on them that allows the Matron to see what's happening in the city of Ulorbbath.
The room is long and narrow and there's a acid green carpet that leads up to the Matron's throne. The throne is surrounded by the same purple mote that appears around the House outside.
People typically come to the Throne room by order of the Matron or come to give a report. The weapons master will come on occasion to give forth some battle tactics for raids that the Matron may consider. The archmage will come to say the progression of her daughters' prowess. The archmage, weapons master, priestesses, and patron are normally here often then most. Any decision the Matron considers, is talked amongst these people.
In a hidden room behind the Throne, can be found the Matron's Sanctuary. Overall appearance:
There's a medieval style feel to the room. The floors are a burnt wood, taken from wooden houses found on the surface after raids. The walls are stone but have the same ancient prayers found in the entrance hall. A great spider is etched on the ceiling above. There is one enchanted window like the ones found in the Throne Room where the Matron often sits to read and relax on the carpeted stone stairs that lead up to it. Braziers are found on the walls that glow a mysterious dim blue fire. Incense lingers around the room.
Furniture:
A huge square stoned bath A screen for changing A huge stone open wardrobe A huge clawed foot, four post bed with red satin sheets and red linen hanging around like a canopy A private altar for Lolth A desk A high backed chair A portal that will take the Matron anywhere in the House
~ No one is permitted to bother the Matron in her room. If it is an emergency, the Patron or preferably, the Eldest Daughter are permitted inside this room.
On the left side of the grand stair, you reach an open door way which leads you to another staircase which takes you down into the temple. From the doorway you can see the huge two story statue of Lolth on the opposite wall. Her spider legs stretched and filling up the entire four mile length of the House. Before the statue is a long sacrificial table, bloodied from over time. Before the table is the Podium where the Matron or Eldest Daughter stands to voice out and give praise to the Spider Queen.
Below the platform that holds the table and the podium are three compounds of seats. One of them for the Nobles, the second for the females, and the third for the males.
Spiders constantly crawl over the walls, the smell of incense sits heavily in the air, and the only time the Temple is lightened, is when the Spider Queen decides to pay her most reliable children a visit.
"Mass" to Lolth typically happens once a day. The whole House, including the commoners, are permitted to go to the Temple at the appropriate time and pray to Lolth else they will be sought out and die a humiliated death.
On the right side of the stair is a room with an entrance built much like the Temple's. However, this room, also known as the "Community Ballroom", is used whenever a new house member is accepted into the House, whenever a coronation is initiated, whenever Lolth came to grant a blessing, whenever there's some kind of victory or holiday, the Matron likes to host a dance in her Ballroom for everyone to attend to; Nobles and Commoners alike. It helps to create a closer family in her opinion.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 03, 2009 4:21 pm
House Hierarchy1. Matron Mother Name: Lariexith "Lari" Tor'afin User: Moonlite_SyrenNobles:2. First daughter Name: Briza "Bri" Tor'afin User: Moonlite__Syren3. Priestesses 4. Weapons Master
 Name: Flamgra User: X.Dan.X5. Head Assassin Name: Shruxena User: Antique Whisper6. Archmage User: NPC (Currently looking for replacement) 7. Elder Boy 8. Patron 9. Other Sons ~~~~~~~~~~ Commoners:10. Spell casters:Name: Aunae User: Antique Whisper11. Guard Captain Name: Vic'tyrr Tor'afin User: Moonlite__Syren12. Melee Fighters:13. Scouts (minor assassins): 13. Pawns and slaves:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 03, 2009 4:22 pm
Rules
wahmbulance No one liners! Three sentences or more!
wahmbulance Keep it PG13!
wahmbulance Inform me if you are to be absent for awhile!
wahmbulance I require my house members to post at LEAST once a week!
wahmbulance I require my members to sign the Commitment Form!
wahmbulance Send me a PM for any questions or suggestions!
wahmbulance Follow Gaian TOS, Lolth's laws, and Guild Rules!
wahmbulance Keep the OOC at a minimum!
wahmbulance Check the front page often for new updates!
wahmbulance Most importantly, have fun!
~~~~~
Updates!
10.17.10 - New Head Assassin! Shruxena played by Antique Whisper!
9.22.10 - Added a new rank in the Hierarchy and made the Spellcasters higher in the ranking system.
9.11.10 - Tor'afin officially has no allies!
3.30.10 - We have a new House member! Aunae played by Alykacha! Antique Whisper!
3.16.10 - M is no longer part of the House due to inactivity!
12.1.09 - Nobody post until the posting glitch is resolved! Your post may erase other people's posts and we do not want to lose our precious storyline!
11.17.09 - Allied with Alaenduis Taken by Hun'afin!
10.30.09 - New Guard Captain!
10.30.09 - New Weapons Master!
10.28.09 - Allied with Gaundroth Gaundroth archived
10.3.09 - Made the Front Page More Informative! Yay!
8.13.09 - New Archmage!
8.9.09 - Made a Commitment Form for everyone that posts in my thread! Check out the link in the Rules!
8.4.09 - Looking for Banner Artists!
8.3.09 - Looking for new members! (always)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 08, 2009 1:18 pm
"Wouldn't you say the slaves did a fair job creating our home, Briza?"
"Yes, mother."
"Always so bland. Show a little excitement, dear! This is OUR home now! No more running about in the dark!"
"I suppose."
Lariexith looked at her daughter from her throne. Analyzing her unenthusiastic posture.
"I have big plans, my love. We're going to start over. Some wandering drow should show up any day now looking for work. And that will just be the start! Once we have a few new acquainted members then we can start branching out to the other houses. I want to know my neighbors rather well... For alliances to start, there has to be a certain layer of respect and friendship... How about a dinner party?"
"A dinner party?"
"Yes, we can invite the whole city of Ulorbbath! Every matron and her guard is invited. We'll set up the guest house all nice and tidy. We can have music..."
"Mother, do you think it wise to invite high power into our lowly constructed home so soon?"
"LOWLY CONSTRUCTED HOME???!!!!" at this outbreak, Lariexith swung her mace back hitting a gnome slave right in the face breaking its nose and causing a huge bloody mess. Not the faintest realization, Lariexith slid down from her throne and confronted her daughter, her eyes blazed, the bloody mace dripping on the floor beside her as she held it at a grip to her side.
"WHAT makes you THINK this is a LOWLY CONSTRUCTED HOME!" she snapped through gritted teeth.
"I'm sorry, Mother. I did not mean to speak out of turn. I was merely showing my concern. Bringing attention to one self might be a danger to us."
At this statement, Lariexith's anger vanished immediately into a smirk, "That's the point, my dear! They'll never expect it! They need some excitement in this dreary town! Lolth is dieing of boredom from what I hear! Let us rise up from everyone else! Let's not follow their league. Let's make our OWN legacy!"
Briza's expression did not change in the least, instead she said, "I trust you will do whatever is best for the House, Mother."
Forming her smirk into a pout, she looked at her daughter, "Go study! I'm bored of you already! And you better freshen up those mage skills! You will be attending to the nearest Arcane Academy and I will not have my daughter the lowest in the class! You need to show those young in's what Tor'afin has brung!"
"Yes, Mother," with a simple nod of the head, Briza then left the throne room.
Lariexith turned back around to her throne and sat down, "Get this mess cleaned up!" she pointed vaguely in the general direction where she had hit the gnome in the face who now laid unconscious or dead on the ground beside her throne.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 09, 2009 2:26 am
Before heading out further into the cluster of stalagmites surrounded by a dark mist, A dark robed figure paused, leaning heavily on his strange staff. His silver eyes sparkled with an inner flame of curiosity as he studied from afar the strange structure before him. From what he could see, Drow warriors heavily armed rode upon giant lizards moved about in a somewhat rhythmical pattern. Giving a lopsided smirk, the strange young-looking Drow reached within his cloak to remove a small mirror.
Looking into the mirror, the Sorcerer muttered a few unheard words and watched as a mystical cloud washed beneath the surface of the mirror. In a few moments, images of the structure magnified and up close appeared. The lopsided smile grew as he continued scrying the compound for any special surprises that the average eye might miss.
"Ooooooh, Hidden archers. Decoys. What other toys might these folks have surrounding this new Qu'ellar?" Hiding away the mirror and focusing his attention back to the foreboding palace before him, the dark robed figure began his trek towards the building.
As he walked along the pathway towards the gate, the silver haired elf muttered a few words of a strange tongue. In a few moments, the male Drow's body seemed to wink off, vanishing for a few minutes before reappearing as itself, but grayer than its former self. In a matter of minutes, the figure would blink out of existence once more, only to reappear a few yards away from where it once was.
As he continued to "blink" between the Material world and the Ethereal, the strange spellcaster stopped and glanced at where he thought the front gate of the large compound was. Raising his odd staff forward some, the displaced figure mentally activated the artifact, causing his body to suddenly slip away. In an instant, the dark robed man was teleported before the great gate that was the main entrance, passing by the patrols and decoys set up. Now before the main entrance, the strange man raised his staff and turn to where he srcyed for the extra defenses set up.
"Talinth twice p'los letting dosst b'luth'olen alu. Usstan orn elrie dos jal p'los dosst b'luth'olen orn zotreth. F'sarn ghil whol employment. Jous uns'aa ulu dosst Ilharess." His voice was calm, but carried out to all those who saw the strange shifting figure, as though mystically amplified for all to hear. "L'kaas zhah M. Ka ol selg'tarnen." The Drow gave a smug grunt as he readied another set of offensive spells should things do go sour. Either way, his Blink spell still had a few more minutes before going out on him. Till then, hitting him with anything physical such as arrows was going to be near impossible.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 09, 2009 4:24 am
A solider on a subterranean lizard appeared on the side of a stalagmite and with agile, rider and mount made their way to the front gate. The solider swung his leg and leaped off of the beast to approach the front entrance to glare down upon the stranger through the gate.
"Whol natha delmah mzuld ilythiiri dos zhaunus ph' expectant nindel udos orn'la plynn natha nika vel'uss uriu threatened udossa wund udossta Qu'ellar. Usstan orn'la suggest ulu kyorl nindel ooble' d' dossta whol udossta Ilharess 'udtila naut plynn valyrine ulu insults, assumptions, harassment, lu' threats. Nin ka dos ssinssrin ulu thrityh t'yin tlu ussta quivved. Gaer ph' mzild enchantments ghil t'yin vel'bol thalran l' sol. Alu tu'jol nindol videnn xuil hostile intentions, t'yin dos zhal thalra dosst elghinn, nika."
The drow soldier then whistled for a slave which appeared further down the pathway by the guest house and came running up to him to answer his call. The drow took the slave by the hair and shoved her to the entrance of the gate. The slave whined in pain and stumbled to unlock the gate and stand outside it. Looking frightened at the stranger.
"Rah jal dosst sarolen ulu l' rothe. Lu' udos zhal morfeth xan'ss d' dosst llanath ulu l' Ilharess!" the drow sneered at the stranger.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 10, 2009 12:26 am
A smirk grew even larger upon the appearance from a hidden guard from the stalagmite, as what was expected from the Spell caster. Thought what amused the stranger was not the hidden guard, but the fact that upon reaching the front gate with a threat, he was not struck down immediately. In the mind of the young Drow, this hinted to him that this place is surly a young House. Fertile soil. Readjusting his grip on his black wooden staff, the dark robed sorcerer took steps forward and gave a brief nod, especially after the Drow fighter gave his little speech.
In silence, the smiling silver eyed Drow watched as a small slave came forth from its calling and witness its abuse. "Usstan carry nau sarol byr taga ussta kuk." The sorcerer remarked as he reached into his large robe sleeves to remove a small blue gem. Pressing it against the wood of his staff, the mage muttered a few words before releasing it, watching in satisfaction as the sparkling blue gem remained in place. "Usstan orn'la hull'phir dos plynn ussta kuk. Natha tonaik aterruce saph nindol rothe xal ragar misfortune handling ussta walking jihard xuil olt tonaik rahi." His voice had a tone of repressed amusement as he stepped even closer to the guard, handing his staff out to him.
"Mziln, vel'uss said Usstan zhahus xuileb natha Qu'ellar, kyorl? Usstan z'reninth Usstan doerrus whol chaon xuil dosst Ilharess, naut ulu chat idly xuil kyorlen." His smile never faded, but his silver eyes glistened with maleficence. "Plynn l' kuk lu' lar dosst Ilharess." With that, M, the Dark Sorcerer, mentally ended his Blink spell and awaited for the warrior to take his staff so that he could fold his arms.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 10, 2009 1:30 am
The solider nodded his head to another guard who appeared on the side of the path from behind another stalagmite. The guard then took the staff and gently slid it through the gate.
Once that was done, the soldier who had been talking to the stranger for the last few seconds then, in turn, opened the gate to allow him passage.
"Flohlu uns'aa ulu l' Quivved Qu'ellar. Dos orn kyorl gaer goros dos ph' keffal a l' Ilharess," the soldier replied to the sorcerer as he swung his leg up on his mount once again and began to lead the beast at a steady trot up the path to a Guest House.
As the two passed stalagmite after stalagmite, the black mist began to clear away and reveal the House's Courtyard. Which was made up as a Fungal Garden. Deep Rothe and cave swines were herded around the property by the farmer/shepherd slaves. The Guest House could be seen in the distance resting on top of a hill and built up into something a little more then a hut.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 10, 2009 1:46 am
Still keeping his wicked smile on his face, the Drow spell caster gave a nod of understanding as he quietly walked along the path that lead to the Guest House the guard commented on. As he walked deeper into the compound, M's eyes feed in his surroundings as his mind mentally followed the placement of his staff. Though he really didn't need the staff, M despised the idea of having to remake the special magical device.
It wasn't long for the young Drow to make it to the sanctuary. Nodding his head to the guard to acknowledge his presence, the smirking sorcerer walked into the building. Mentally, M already had several spells in mind to cast should this all be a trap.
"Such a...quaint place this is." The dark robed Drow uttered in a quiet voice, studying the inside some while he tucked his hands into his robed sleeves. The four braziers seemed to cause the shadows to dance around him as they glowed a gentle blue/green light. Using his Darkvision though, the young Drow looked beyond the shadows for any extra surprises that may lurk somewhere within the place.
Once satisfied with what he saw, M took a seat on a large satin couch at the center of the room. Though he saw no one in the immediate room, the feeling of being watched never left. The sorcerer continued to smile at the thought of being watched. Nothing was more satisfying than feeling like you had to be watched.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 10, 2009 2:11 am
The soldier lead the stranger right up the hill to the Guest House. The soldier watched cautiously as the stranger walked into the Guest House with no word. The archers hiding in the rafters above kept close eye on him. Along with the guard that never left the place who stood like a statue beside one wall.
Once the stranger was inside and seated, the soldier whistled for another slave and had her report to the Matron. The soldier then rode his mount back to the gate. His job was now done.~~~ The tiny human slave ran to the other house that seemed larger and better built and was about a mile away from the Guest House. She ran through the mechanical labyrinth, climbed through the hole, approached the mage, stood on the platform, and was casted down to the lower levels of the House. There, the slave headed directly North to the Royal Sanctum. Because she was a slave, she had right of passage to almost everything. Only one set of guards asked her purpose. After hearing that, they allowed her through to the Throne Room. "Yes?" a hiss sounded throughout the dark room.Feeling her heart skip a beat from terror, the slave girl ran up to the throne and assumed a humble position with her knees and head on the floor, "A visitor has come, M'lady! He waits for you in the Guest House! The guards say he is a sorcerer!""Very well..."
The dark figure then lazily slid down from her throne.
"I have no more use of you..."
The Matron then snapped her fingers. The slave girl looked up sharply, her face pale and her eyes in horror! The next moment, the spiders that constantly creep on the columns of the room suddenly slithered down from them and started swarming and feasting away on the slave girl's flesh, blood, and bone. The slave girl cried and screamed in vain but in a few minutes, there was nothing left and the spiders swept back up the columns. The Matron then triggered a wedge in her throne which caused the throne and the wall to swing open into her private sanctuary. As the Matron entered into this room the wall then closed shut automatically. The Matron then went over to a glowing portal in her room. But before doing so, she took out a gem in her top and placed it near her mouth, "Briza! Report to the Guest House! We have a visitor, darling."
Then replacing the gem back into her top, the Matron then stepped into the portal and appeared out of a wall in the Guest House to see her guest.
"Why, hello there! Welcome to House Tor'afin! My name is Lariexith! But you can just refer to me as Matron Lari. What business brings you here?" she asked with a child-like grin. The Matron looked extremely young for her age.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 10, 2009 11:47 pm
Though her voice seemed friendly enough and held a child-like tone, the dark clothed sorcerer knew better than to trust any woman belonging to the Spider Queen. Though he has no preference to deities, M was well aware of how many conduct themselves due to their allegiances. Rising from his feet swiftly and giving a bow of respect to the young and attractive female, the sorcerer straightened himself out some.
"Greetings, Jabbress. I've been watching this place be built from afar. Watching and waiting..." The strange man's voice carried a whimsical tone in it as he spoke, his nearly pupil-less eyes never wavering from the Matron's own. "I've come from a far far away place. Looking for someone who would be willing to fund a project of mine. A project that would be beneficial to more than just me..." With that, a sinister smile began to grew upon the young male's face.
"My name is M. As I'm sure you've been told, I'm a sorcerer." His voice continued to carry a nonchalant attitude in it as he continued to talk, this time moving away from where he originated, his fingers brushing along the satin surface of the couch he sat. "Not one of great power, but enough to know his ways around the Arts." His smile continued to grow as he stopped.
"I've come with a proposition for you. Seeing how you are obviously a new Qu'ellar in this..." He paused as he motioned with a twist of his wrist in the air. "...lovely city, I wish to extend my skills in magic in exchange for funding for my little project. Of course, I will work the duty for the better of the Qu'ellar first then work on my project." His shoulders rose in a shrug. "My fee will be minimal. All I need is a proper workplace, perhaps a study, and some privacy. As for the completion of this little project...well, when it is done, I guarantee you that you will be the first to know and that you will reap all the rewards from it."
His unusually quiet steps once more lead him back to his original spot before the couch as he kept his eyes on the young looking Matron, studying ever fiber of her being, inside and out. His wolf-like smirk never faded from his face as he stood there.
"This city is a very unforgiving city, Jabbress. Many of powerful Qu'ellar have fallen. I'm here to offer my skills to insure that this great House will not be another forgotten name." With that, the smiling dark robed Drow gave a small bow of his head to her. His eyes never letting go of her own.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 11, 2009 5:02 am
Lariexith watched the drow's movements and listened to his speech carefully. Observing every detail and his mannerisms. She watched him, listened to him, smiled and nodded her head all the way up to the point where he stopped and resumed back to the place on the couch.
Giving him a faint smile, the Matron moved further into the room. Allowing the dim light from the braziers illuminate herself. The light grazed against her shimmery ebony skin and revealed the blood red ensemble she had put on that day. A short, flare, flirtatious skirt, a black and red, cobweb corset. With matching combat boots and fingerless gloves. Lariexith did not dress the way normal Matrons did. She did not wear fancy dresses nor jewelry. She dressed combative status twenty-four-seven.
Once she stepped further into the light and allowed every aspect of her reveal to the sorcerer. She then started to analyze the drow. Walking around and looking at his build.
"You are too true to say that this city is unforgiving. After living in drow society, you become use to that factor," she gave him a mocking smirk at this comment.
"However, your introduction brings lots of curiosities to me. First I must question how far was this place that you originated from that allowed you to see my establishment in the process of building? Secondly, you require a fee? My darling, do not get me wrong, but the only people we pay here are networks outside of the House. I provide SO much for my people in my House. I provide shelter, food, weapons and armor. I'm sure whatever you might need for this project of yours, the supplies can be provided here. And thirdly I must ask, what is this project? Certainly I deserve the right to know what's going on in my House?" she asked him innocently as she walked to sit on a high backed chair beside him. She leaned in close and gave him a seductive grin.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Aug 11, 2009 10:09 am
Quickly his smile faded off his face upon hearing the woman's request as his eyes followed her own motion. "My lady, Do you really think I would leave my employer out of the loop of what I'm doing?" And once more, his smile grew back on his face as he gave a small chuckle and shook his head. "Of course you'll know what I'm doing."
The dark robed sorcerer continued to smile as the woman leaned in close behind him, grinning like that of the Chester Cat from the surface dweller's story books. Turned completely around to face the woman while she perched herself on the back of the chair, the Drow shrugged his shoulder.
"As to your first two questions: I was on the Starless Sea when your Qu'ellar was being built. Coming here. As for my fee, well, food, shelter, weapons, and armor is fine and dandy for those who need it. I on the other hand don't. Just a study and workspace." M's voice still continued to carry an amusing tone as he answered the first two questions. "As for the most important question...what is it that I'm working on?"
Then all of a sudden, the strange mageling broke into a laugh as though a sudden thought popped into his mind. Shaking his head as he slowly began to collect himself, the man let out a loud sigh. "I'm sorry, dear, it's just a thought of how long it has been since I've told another soul of my project..." Letting out another sigh, M collected himself and tilted his head to his shoulder.
"Tell me, my Jabbress. What do you think of living forever? Not like us Drows or those silly fairies on the surface. Yes, we can live for a very very long time, but we are still vulnerable to the usual. If an assassin were to come in here..." Balling his hands into a fist, M threw it into his palm. "You can make the best security with all your guards and wards and bells and whistles, but Death will come for you...for me. My project is to find a way around that."
He paused as he glanced up as though pulling out some arcane memory lost in him. "I've stumbled upon a few of works of many spell caster's attempt for immortality. Each and every one of them have failed though. Upon studying this, I've come across a wonderful discovery for immortality." Now it was his turn to carry a child-like glee. His face seemed to glow with a sinister cheer.
But then it quickly faded as he collected himself. "But I've come across a problem: Funding. Thus why I've traveled here to Undergaia, far from my place of origin. With your generous assistance, I will grant you the powers of a Goddess. Nothing will stop you. You talk about how powerful you are now and such, just like the other Qu'ellars with their heavy armored soldiers and haughty fortresses, but what use are they all when it comes to Death? Even the strongest metal turns to dust due to time."
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|