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Posted: Sun Apr 05, 2009 10:03 pm
The year is 2020. The world is less than stable, to say the least. The warring factions have solidified into four major alliances, each intent on nothing less than the annihilation of their foes.
The Outlander Confederation dominates the seas and Crossover; the Tyrgani Alliance has settled into the world's most hostile regions, seizing Leylines at the poles and in Australia. The Cabal Coalition controls China, the Middle East, South Africa, and South America, as well as the Iberian Peninsula and a small area of Canada. The Hunters' Coven has settled into Europe and North America, with a foothold in the Middle East from their control of Israel and the Leyline through Jerusalem.
Interfaction sabotage is the only real reliable constant in day-to-day life. The fact that the general populace remains ignorant is shocking but relieving to all of those involved.
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The year is 2032. It's been over two decades since the resurrection of Legion's Cabal.
Outright war has broken out between the members of the Council of 27 for the first time in centuries. The populace has become aware of the supernatural forces at work around them; they are either protected or subjugated by their faction's military. Things have settled into a routine again - a stupid, violent routine, but a routine no less.
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The year is 2034. Word has spread through the intelligence and counter-intelligence groups that each Faction has begun to assemble a diverse crew of operatives to send on special missions, teams with a wide range of skills and a high degree of combat proficiency. It's uncertain which faction devised the idea first, but each has begun selecting its recruits. They're expected to go active in the late summer or early fall.You are a member of one such team. You will fight to secure advantages for your faction; every Leyline you seize, every magic artifact or devilish technology you find, every arcane secret you unlock, will strengthen your faction. Your actions have very definite consequences for the world around you.
Who will win?
That's for you to decide.The Prequel, Resurrection of the Cabal: http://www.gaiaonline.com/guilds/viewtopic.php?t=10218325RotC, summarized: http://editthis.info/27_universe/Resurrection_of_the_CabalEverything else you need to know, ever: http://editthis.info/27_universe/Main_PageWe're going to be starting before the wiki is finished, so if you'd like something added, just let me know.
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Posted: Wed Jun 10, 2009 7:13 pm
The World You Know and Love
Few free nations, if any, continue to exist. Only those too insignificant to be brought under the control of a Faction remain independent. Widespread magic has made starvation insignificant. Homelessness has also been eliminated, though the poor are often relegated to underground ghettos (or, for the Hunters' Coven, surface-level ghettos). The world experienced a mass economic collapse with the use of magic to create at will; each faction addressed the problem differently.
The Hunters' Coven has applied its Time-Credit economic system to all of its territories and made mandatory IDs the only way to give or receive payments. The Cabal Coalition strictly rations all resources and magic learning, creating an artificial scarcity to divide the military and mage patrician-equivalents from the oppressed mundane population; civilians receive enough food to be healthy and to work and little more. Human "blood pigs," humans who volunteer to be blood sources for vampires, do a little better, but not much. In the Tyrgani Alliance, capitalism is king and the economy resembles what it always has. The Outlander Confederation, existing mostly in Crossover, was affected minimally, but the demons provide for their human collaborators in the Spheres.
Magic, of course, has its limits. Mundane factories and farms with minimal magical assistance provide most goods; the primary change is that power plants are mana-based rather than oil-based. Life, essentially, goes on; most of the fighting is purely between the military forces of each faction. Only the Outlander Confederation gains anything from civilian casualties - the others try to avoid them to avoid strengthening the Confederation. Dissent is kept very quiet in the Coven and Confederation territories; it's rumored that the Coven may even take more political prisoners than the Cabal Coalition. Other than those facts and the constant assassinations and counter-assassinations, everyday happenings are surprisingly unchanged.
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