
Stage: Flurry
Stats
Strength - 21
Agility - 23
Intelligence - 16
Wisdom - 23
Charisma - 28
Speed - 26
Magic - 19
Spells
Air
Delicate Hands - invisible hands created by air, used to manipulate objects.
Flight - Manipulate air around you to lift yourself and items you're wearing off the ground and fly. Skill depends on Agility+Magic.
Shadow Puppet - Condensed air in the general shape of a humanoid or animal that can be used for a variety of tasks like sparring targets or Dinner Theatre actors.
Wind Arrow - When caster holds two fingers on either side of lips and blows, the resultant charge of wind acts as an arrow, damaging target.
Wind Shell - Focussed wind that knocks away missiles on all sides. Size of shell dependent on Magic stat.
Music
Chime Space - Caster can transfigure small objects into small, metal windchimes. Objects can be transfigured back when the windchime plays a particular set of notes.
Dinner Theatre - For a very hefty energy expense, the caster can create a feast complete with song and stories performed by shadow-puppets.
Imbue - Caster can imbue any non-magical object with 1 ability from any single realm of magic he or she can use. Requires roleplay to be effective.
Lullaby - Music that, when sung or played, puts the listener(s) to sleep.
Tabor and Pipe - Music that, when sung or played, grants an additional 20 points to Intelligence, Wisdom, and Charisma. (Effect ends 1 hour after song's end)
Ice
Ice Spirit - Summons a weak spirit of ice who can perform minor ice and snow related activities. Warning! Spirit is mischievous...
Snowfall - creates a useful amount of snow in a square foot area half your Charisma. Great for parties and games.

Stage: Gust
Stats
Strength - 9
Agility - 11
Intelligence - 8
Wisdom - 3
Charisma - 13
Speed - 12
Magic - 12
Spells
Air
Delicate Hands - Invisible hands created by air, used to manipulate objects.
Music
Echo of the Chime - Makes anything you wish sound like a windchime.
Don't know what a Chime Spirit is? Visit the Main Shop.
