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Posted: Sun Jun 16, 2024 9:27 am
Sailor CernunnosHP: 4 - 12 = a very big 0 Action: overwhelmed by the visions DamageDone: - Lost in his misery, Cernunnos hardly noticed when the smog faded. It didn't matter, none of this did. He was going to die here, and there was nothing he could do about it. Why even try?
His mind flickered between fleeting visions of the struggling people around him and longer stretched of... his old room. Huge, opulent, filled with everything he could ever have wanted or had ever asked for. A sanctuary from duty and demands. Bron, sitting beside his bed in that old chair, telling him stories.
Once, our world was held in an iron grip. Our lord controlled all, and the counsel beside him spread fear of the worlds outside our own, of people that aren't ours. They taught a rigid dogma of adherence to rules, to a puritanical view of how life should be lived. No creativity, no whimsy, no trust... those were seen as weaknesses and folly that would destroy us all.
But the spirit is not made to live in such smothering restriction... The light and the color faded from our people, making them hard, and mean, and desperate. The gods saw our suffering and decided in their magnanimous wisdom that this could not go on. They reached down their hands, took one of their own number, and merged his spirit with a small child. They gave his child the power to break all chains... to set all free.
And so that child did so. By bringing Freedom to the minds of the people, he showed them the invisible restraints they wore and woke them from their dark nightmares. The people saw the evil in their midst and they rose up against it, throwing over the tyrants that had ruled they so cruely. Light and color finally returned, bringing with them music, art, joy... love.
Cernunnos was a small child, crouched in his bed with eyes shining as Bron leaned closer.
That is why you are so important, Wisteria. You are that child, many times reborn into our world to carry the precious gift our gods bestowed upon us. To remind us, always, to never allow the chains to settle about our necks again. That is the magic you wield, the power to bring Freedom to the people.
The memory... was it a memory? Was so sweet... he wanted to sink into it, return to a time when he had been safe and happy... and abandon the world where a tentacle had wrapped about his slender frame and squeeze drawing a cry of pain from him that seemed... very far away.
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Meighei rolled 3 6-sided dice:
6, 6, 6
Total: 18 (3-18)
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Posted: Sun Jun 16, 2024 2:47 pm
Character Name and journal link UraniaHP: Calculating… Action: Direct Damage Damage/Healing/Buff Done: 10+18=28 Boss HP: 213/2500 Urania looks at the enemy… no… not at… through. She calls out: “Urania’s Heavenly Guardian!”Suddenly, her transcendence marks flare — part starlight, part will, yet all rage. And a dragon made of constellations and spacedust and eyes like blazing suns roars and charges forth as stellar winds guide its wings — with claws of meteorite like those that have been forged in the heart of a star aimed right at the enemy! You ain’t seen me angry yet.Quote: An ethereal astronomy chart manifests before Urania and she points to a constellation on it that represents a constellation viewable from the Uranian sky. For the next forty-five seconds, a spectral, starry creature representing the constellation she picked will appear within twelve feet of her and begin attacking one target. Regardless of which form the creature takes, it will always be the size of a large dog. If the creature makes contact with the target, it feels searing and hot like the surface of a star. For the duration of her magic, the injury will continue to burn painfully, but will fade when the magic ends unless the player chooses to take lasting damage. One use. Quote: A Transcended Senshi following the path to power uses the open source of energy with their homeworld to assist them in battle. Transcended senshi may receive one extra use of either their Super or Eternal attacks, or an extended time limit of up to 15 seconds for the duration of all Super and Eternal rank attacks. As always, any attack that restricts or completely binds a character's movement must be shorter in time than any attack that simply does damage. Which option a player prefers will be discussed on a case by case basis when they send in an a plot request!
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Bishoujo-senshi Mahou-shoujo
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SSBrosB rolled 3 6-sided dice:
5, 2, 1
Total: 8 (3-18)
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Posted: Sun Jun 16, 2024 5:30 pm
Character Name and journal link Caliban HP: 47/100 Action: Magic Attack Damage/Healing/Buff Done: 18 Magic Damage Boss HP: 195/3500
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SSBrosB rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sun Jun 16, 2024 5:33 pm
Character Name and journal link Voyager HP: 26/75 Action: Direct Attack Damage/Healing/Buff Done: 10 Damage Boss HP: 185/3500
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SSBrosB rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Sun Jun 16, 2024 5:34 pm
Character Name and journal link Alphubel HP: 52/100 Action: Attack Damage/Healing/Buff Done: 6 Damage done Boss HP: 179/3500
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staripop rolled 4 6-sided dice:
2, 4, 5, 6
Total: 17 (4-24)
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Posted: Sun Jun 16, 2024 5:44 pm
Princess CybeleHP: 77 Action: Using her Princess magic Direct Damage: 27 Boss HP: 152 The thing was weakening. The smog cleared. The voices of the false Siegfried and Albireo went silent behind her, even as a tentacle of filthy water slammed across Cybele's torso, leaving a stinging welt that made her gasp for air. It wasn't gone yet, though. It still loomed over her, over all of them. The kind, antlered senshi who had spoken to her earlier she saw alone, curled up on the ground, unmoving. Some were trying to walk into the Chaos, fighting those who tried to stop them. Maybe the monster was weakening, but it wasn't gone, and there were still so many people around her in states of despair, of exhaustion, of danger. Without the other voices she could hear Daedalus saying, clearly, Give it all you've got.All right, she thought. So far, she'd been holding back, saving her strongest magic for those moments when something went terribly wrong. If there was a time to use it, though, if there was a time to finish this, it was now. Cybele summoned her crystal and held it in front of her. Her basic magic had faded, but she tried to keep her focus as steady as she could all the same as she channeled the Princess magic that she had only used once before. "I'll try, Daedalus," she called out to him over the rest of the battle. Cybele shouted wordlessly as the crystal began to shine silver. That was when the arrows began to rain from the sky, sharp-pointed, dangerous. The Chaos, however, was the only thing that they would harm. Quote: When Cybele channels the power of her crystal, ethereal arrows begin to rain from the sky, targeting all Chaos-aligned individuals within a 100 foot area. The ethereal arrow gives the sensation of being hit with a real arrow. It hurts. On top of that, on a hit, the target will feel the sensation of strikes from secondary arrows, and being ripped at by the teeth of hounds. The magic lasts 45 seconds but can leave lasting damage at player discretion.
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Kyuseisha no Hikari rolled 2 6-sided dice:
2, 1
Total: 3 (2-12)
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Posted: Sun Jun 16, 2024 6:12 pm
Eternal Sailor Alastor HP: 31/100 Action: Holding Lucien to his chest, mentally talking to Michael with his earrings, using his magic on the monster as a tentacle tugs his arm; near Selinur Damage Done: Direct Super Magic (10 + 2d6) = 13 Boss HP: 139
Michael was sick. Feverish, just like Atticus. He was certain he picked it up from school, but was worried about it being more than the flu. It was bad enough that Atticus was sick, but he wasn’t sure how well Devyn’s (or Lucien’s) immune systems would hold up against illnesses they weren’t accustomed to.
While he didn’t want to stay home, he knew going to Daedalus could end up exposing others and could end up getting them sick as well.
Reluctantly, he stayed home. But he wore the earring shared between him and Alastor. He did his best to rest, but could feel the uncertainty, the disgust, the heaviness of Alastor’s heart. He did his best to keep his mind clear. He didn’t want to distract Alastor and make him regret letting him wear the earring while they were separated.
Until he heard Alastor’s voice, almost pleading in his head.
‘I’m here,’ Michael thought. He was already up. He was supposed to be sleeping, or at least resting, but how could he when he didn’t know what was going on beyond the bits that Alastor was letting slip through, be it by accident or on purpose.
‘You’re not allowed to rest. You have to keep moving,’ he repeated as requested. ‘If you want to rest, you have to finish getting rid of all that Chaos. Sorry, but we’ve got too much to do for you to rest. I’m already making more coffee.’
Some of it was lighter hearted than the rest. He took Alastor’s request seriously, but he didn’t want him falling into a heaviness he couldn’t escape from. They could rest when they were done, but if Devyn was asking…? Of course Michael would encourage him to keep going. He always would.
Alastor clung to Michael’s voice, his real voice.
He heard the screams from the fog, and even as the haze began to fade and the form of the monster was clear, he still focused on Michael’s words.
He only had so much despair to give, and he was running out of magic. His mind felt heavy. He’d been keeping track of what magic he’d spent but he felt more drained than usual. It was the Chaos, undoubtedly. A trick of the mind. He’d been willing to push himself beyond his limits but Michael said he wasn’t allowed to rest and he had to keep moving.
Despite the disaster around them, Alastor felt comfort.
Even as a tentacle lashed out, first slapping against his side and then coiling around his arm, he felt calm.
The monster had a good grip on him but he dug his heels into the ground and resisted its pull. Lucien was more at risk and Alastor was not letting him go. The tentacle had nearly yanked him from under the Mauvian, so while Lucien was trying to regain his footing, Alastor grabbed him with his free arm and held him to his chest. He was a large cat but Alastor found relief in knowing that nothing would tear Lucien from him. He didn’t know what–if anything–the Mauvian might have seen in the smog.
He didn’t have Michael in his mind to keep him tethered to reality.
‘Okay,’ he said at first, which was underwhelming considering how much Alastor liked to talk.
He had at least a little more magic in him. With the creature as frantic and riled as it was now, Alastor was not going to get closer. He twisted and yanked against the tentacle but he didn’t budge.
One more attack. He still had some ranged defense in him. Now, he could actually see the effect they were having on it.
Using his magic seemed to clear up some of the fog in his mind and he suddenly said, ‘No–wait. No coffee. You’ll be up all night. I won’t be gone for that much longer. Daedalus says it’s faltering.’
That was him, right? Not a voice conjured by Chaos’ frantic retaliation?
It was too soon to celebrate, in any case. Alastor would fight until he knew the Chaos was gone. But, Michael wasn’t here to see the state of things. He’d worry more than he needed to.
‘It doesn't look like it’s got much left in it. You don’t have to worry. But I want to hear your voice. I’m still tired.’
Quote: Super Sailor Scout Attack: Rot (Enhancement) Super Sailor Scout Attack: Rot As Alastor casts his magic, all enemies within a twelve foot radius will suddenly feel flushed with heat, as though they are at the peak of sickness. They may feel winded, feverish, fatigued, or disoriented, and an itchy, sometimes painful black rash will spread across them, starting at their appendages and working towards their heart. The sickness seems to turn blood black, creating frightening sights as the skin discolors. This sudden surge of sickness may cause panic or alarm, as their bodies may feel as though they are rapidly shutting down. Despair consumes them, as if there is no hope for recovery or any means to ease their symptoms. The magic lasts for thirty five seconds and has two uses. The magic will only affect those in the area when it was cast. Players may choose the severity of their symptoms or if there are any lasting effects.
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tefla rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Jun 16, 2024 8:53 pm
Character Name and journal link Illyria, Mauvian SenshiHP: 23-12 = 11hp Action: Using Mauvian Laser on the big bad and wearily trying to rouse Cernunnos Damage: 10 + 3= 13dmgBoss HP: 126/2500 The idea that she simply give up and run away had Illyria's fur bristling. Her tail lashed against the back of her thighs before she gave in to all the frustration that was welling up inside. Her voice hardened even as she felt a tentacle strike against her and scramble to wrap around her left wrist. Flinching at the feeling of such an alien sensation Illyria shied away before simply staring at the point where she believed that the creature was before concentrating all of her emotions into one large ball of rage. The star on her forehead, which marked her of the Mauvian race, began to glow steadily before releasing a beam of light that would have stopped the simplest of youma in their tracks. On something this large, Illyria could only pray for the same effect. Deep down though she figured the best her laser could do was damage it just a little.
It was just as the beam was fired that her gaze landed on the form of a senshi lying down on the ground. It almost looked like Procyon at first and it was with that thought in mind that she began to make her way to the prone form.
Each step seemed to weigh the Mauvian down and even as she held onto the GPS unit string did Illyria contemplate dropping the extra power now that she had no offensive power left. Surely though, even as she knelt at the senshi's side, being bigger meant that she could at least sacrifice more of her body to shield another. The senshi though was not Procyon and even as there was a wave of relief that washed over her concern soon followed. Reaching out, Illyria was mindful of her claws before she began to gently push at the senshi's side, trying to coax any sort of response from them.
"Hey, I know it's hard, but you have to get back on your feet. Ignore the voices, they aren't real. Can you even hear me?"
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Daekie rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sun Jun 16, 2024 11:28 pm
Super DSS Róka of the UndertowHP: 13/75 Action: Getting caught by a tentacle and dragged around, help :/ Damage/Healing/Buff Done: 10 + 1d4 = 11 Boss HP: 115/3000 There was barely a second of downtime between their magic fading away and them calling up its weaker incarnation. Their vision was still blurry, they still felt like they couldn't any clean air in their lungs -- but these things were going to pass. And what use would Róka be if they couldn't fight through inconveniences like these, besides? Please. They hadn't been so lowbrow a mercenary to be brought low by moderate physical harm.
(The voices were gone. There was still the semblance of them at the outside of hearing, but they were -- easier to dismiss as less-than-ghosts. Not even enough to be misremembered. It didn't matter if there was any specific circumstance in which Alessa or or the Kuroganes had told them these things -- in a memory they couldn't look at anymore, blurred with the fog of time, melted half-away -- because those people were so long-dead that. They were dead and dead and dead and gone. Whatever celestial property allowed for Knightly ancestors to stay embodied at their Wonders instead of passing on hadn't applied to any of the Nameless, because why ******** would it, they were all made to die short, bright, violent deaths and not linger on like this. Haha. Haha. Ha.)
"It's faltering! Give it everything you have!" Spoken like someone who -- didn't care about the fact the first strike was the most important, maybe. Or maybe their ears were ringing. They heard Daedalus, they comprehended him, but Róka made no move to change course. They were already doing that. They were already killing it. Aiding in killing it. Something along those lines. (It was a shame that this one was far less of a creature than the one Fang's world had been stalked by. But then again, maybe that was a good thing. Trying to eat something like this would likely make them ill, at least briefly, and as much as some people might have implied given their preference for mithridatism, they didn't actually enjoy throwing up.) It was the time for more violence, which was also most of the time, really, but it was very specifically and empathetically the time for continuing previous violence upon the thing.
Which, of course, was when a tentacle grabbed them, because they had approximately the staying power of a soaking-wet medium-sized dog. Maybe a borzoi. One of those unfortunately-proportioned long, skinny dog breeds; it'd been a while since they'd ended up on one of those research trails. It grabbed their forearm and dragged them closer; Róka hissed and tried to snatch their arm back, but their magic was misbehaving again, and whatever feeling it evoked in the beast wasn't enough to make the thing let go of them.
Fine. Here they were. Blurry-eyed, gills and fins flared, collar ajar, and splattered with muddy water and their own blood. It was a good thing Senshi uniforms repaired themselves, because the pants they were wearing would've needed more than a quick sewing fix.
It was charming, really. Almost like old times. One very rarely got a chance to throw themself at ridiculously enormous monsters who wanted them very, very dead these days, which was yet another problem with the modern year.Quote: Róka's Current Róka's lower arms and legs are covered in thin veils of water that manifest out of thin air. Anyone who touches the water generated by this attack will temporarily experience the feeling of being trapped in a rip current and dragged under; this may include feeling as if they're tumbling head over heels, being dragged down and away, being unable to breathe, drowning, etc. This magic is primarily an agility boost -- the debilitating effect only lasts as long as an enemy makes contact with Róka, although at player discretion they may be affected for longer. While this magic is active, Róka's agility and speed are increased considerably, including acceleration. This attack lasts for 30 seconds, and Róka can use it three times a battle. They have two uses remaining (not that they'll use them, but, you know).
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tefla rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon Jun 17, 2024 11:49 am
Character Name and journal link Squire Irkalla of CosmosHP: 34-12 = 22hp Action: Attacking Damage Done: 9dmgBoss HP: 106/2500 The smog was clearing. That was great. The voices that had been telling her to rest, to give in disappeared as well which was even better. Irkalla grimaced as she gave one last dry heave before coughing. Oh, when this was over there was the idea to go just go home and soak for ages in a bath. Even as she straightened up did the Squire of Cosmos hear the shouted encouragement from the one that brought them to his world before she felt something twist around her leg before yanking. Ripped off her feet the Squire grimaced as pain shot up the left side of her body. That was going to leave a mark. Scrambling to sit up the squire noted the large tentacle that was trying to wrap ever so tightly around her calf area before she picked up a medium sized rock and began hammering on the creature's appendage. There would be more bruises to explain away if anyone saw them as more often than not she ended up striking spots that weren't the target area but soon she'd managed to detach the appendage's grip. Limping Irkalla glanced at the rock and then at the creature before lobbing the stone with all the pent up frustration, anger and pain she was feeling at the moment before she fell back down to the ground, her leg protesting the weight needed to keep her upright.
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Aurelius0815 rolled 3 6-sided dice:
6, 3, 6
Total: 15 (3-18)
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Posted: Mon Jun 17, 2024 3:59 pm
Character Name and journal link Hyperborea, Transcended Knight of the CosmosHP: 42/100 (-1 from attacks, Article of Resilience) Action: Using her magic to attack the monster Damage/Healing/Buff Done: 10 + 3d6 (15) + 1 (Article of Strength) = 26Boss HP: 80/2500 rolling Knight Spell She holds up her staff as the head glows silver. It creates a bright explosion of silver starlight with Hyperborea at the center. It blinds and disorientates everyone else caught in the blast with their eyes open. It causes a great burning pain in her enemies and can at player discretion leave a sunburn like wound on people. Channeling time: 25 secs. AOE: 10 ft
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Posted: Mon Jun 17, 2024 4:02 pm
Character Name and journal link Sailor Koeia, Deep Space Senshi of MiraclesHP: 39/50 (no damage taken due to her magic) Action: Using her magic to protect herself and reflect 1/2 of the damage back on the monster Damage/Healing/Buff Done: 12/2 = 6 Boss HP: 74/2500 Place Holder Koeia Spirited Shield Koeia calls out her attack name as she claps her hands together. She is blessed with a protective miracle as a star appears behind her head. All damage done to her is reflected back onto whoever hurt her, so she can't hurt herself to do damage to someone else but anything they do to her is directly done to them instead. She can only perfectly reflect all first stage attacks, she splits the damage of a second stage attack (she takes half, they take half), take 75% of a third stage attack while they take 25%,and she cannot block a fourth stage attack at all. This damage vanishes when the attack ends unless the other player wants it to persist. Duration: 25 seconds Radius of effect: 5 feet Uses: 1
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Fiction1119 rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon Jun 17, 2024 4:04 pm
Botein of AmuletsHP: 24-12= 12/75HP Used second sailor attack: 1/2 Action: Physical Attack - Still throwing rocks, angry, angry throwing Damage/Healing/Buff Done: 1d10 damage = 9Botein was nearly at her limit. She was this close to listening to her parents begging her to stop. They were really cajoling her and telling her it was ok. She could rest. It was fine. But rather than listen to their murmured lullabies and whispered words of caring, the senshi bit the inside of her mouth and shook off the building lethargy. Being smacked about by an oily tentacle didn’t help any… or rather it did help since it assisted in aiming her ire directly at the chaos monster incarnate in front of her. With more of a grunt of anger then a guttural scream of rage the senshi hurled a rock at the inky darkness with as much strength and frustration as she could muster.
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Aurelius0815 rolled 2 6-sided dice:
1, 3
Total: 4 (2-12)
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Posted: Mon Jun 17, 2024 4:09 pm
Character Name and journal link Yomi-no-kuni, Squire of SaturnHP: 12/75 Action: Attacking the monster with his forgotten spell Damage/Healing/Buff Done: 10 + 2d6 (4) = 14Boss HP: 51/2500 Rolling Squire Magic He holds up his katana and a miasma seems to seep out from it covering the area, anyone who inhales the miasma feels and imagines their body decaying right before their eyes. Channeling Time: 30 secs. AOE: 8 ft
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Posted: Mon Jun 17, 2024 4:09 pm
Sigiriya of IdaHP: 23-0= 23/75HP Action: Shielding himself and anyone around him that needs/wants it (no damage taken this round) Damage/Healing/Buff Done: N/A (its a shield so nothing added or taken away) With a shout, both to mentally scare away the shadows of lethargy that were tugging at him but also to get others around him to use his shield, Sigiriya dug one end of his staff into the dirt and started to channel his magic. Soon a translucent green bubble-like shield formed in front of him, ghostly vines making up the structure of the magic. He was able to watch as tentacles of oil and sludge whipped around, bouncing off the shield. It wasn’t much but it gave him breathing space. A moment of calm in the chaotic swirl of this fight. It allowed him to center himself even as he mentally prepared to continue to fight while trying to shake off the shades and ghosts of sleep and sloth. Quote: When Sigiriya thumps his staff on the ground and channels his magic through it, a roughly 12 foot wide, 6 foot radius, translucent green ivy spherical barrier is formed around him for a total of 45 seconds maximum. It is large enough that if he were to swing the staff around from its end the edge of the staff would not break the barrier and grants sanctuary to everyone who finds themselves inside it. The barrier becomes progressively thinner the higher it reaches at the top, and bottom, of the bubble, the two points it is easiest to break. The barrier is mostly impervious to magic and weapons of equal or lesser powers but it can fail at the two ‘poles’ where the ‘vines’ of magic are not as tightly woven. Sigiriya also can not move his feet NOR the staff. It must remain in contact with the ground in order for the barrier to remain intact. If either of these are disrupted the magic will be broken. Multiple magical attacks from equal or greater powers will disrupt the magic.
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