Puppet Description: Elizabeth being part of the uhv had to study the gear of her faction as part of her basic training. She knew how it functioned for detecting chakra adepts and decided that she would need a way to counter this in the future. Working hard and with many headaches and smashed fingers she eventually figured out two complex mechanisms that would allow her to engage in guerrilla warfare with both adepts and soldiers at her desecration. Hence this deployable immobile puppet. The unit houses a homemade battery based on the uhv's own batterys that needs to be recharged after every use regardless of how long the unit is actually deployed.
Mechanism Summary: • Chakra based countermeasure: The device pulses a single wide area pulse to map its surroundings taking up one turn of its deployment before blanketing the area in false chakra signals equal to that of the shinobi that built the device. The system calibrates this false chakra reading through its initial scan when the user touches the device, completing a minor circuit. These readings are visible to dojutsu users as ghosts of the person the reading is showing, the false signals hiding behind various bits of cover and occasionally moving this way and that based on a random algorithm. This is designed to entirely fool sensors and the few eye techniques used for tracking. • Electronic countermeasure: The second of the countermeasures, this particular setting was designed to fool uhv thermals and various sensor gear. It mimics the chakra countermeasure but specifically targets the helmets of the uhv in general, giving false readings in a large area to any uhv soldier attempting to track her down. This mode also has the benefit of scrambling any communication gear to the point of indescribable static and squelching. Every three turns the various filters on uhv gear will wash over with static with this device setting active. • Scorched Earth: The final failsafe of this device. If tampered with; without being deactivated by liz specificly, the device will cook off with the force of an A ranked blast. This should be considered non-elemental and players will have to deal with the actual effects of an explosion. The charge is based on a demolition charge in use currently by the UHV shock troopers. This blast encompasses a primary 18 meter radius, with a 36 meter secondary radius.
Rules: • Once activated the device lasts 10 posts before the battery is completely drained and will need to be charged. • Only one device may be on the field at a time. • If the devices modes are switched it must be done through manually activating a switch and will take an additional post of calibration before the effects are active. • The range of the effected zone for the device is in a 150 meter radius.
Puppet Name: Ichi Puppet Appearance:It actually looks like a fully wooden copy of Kay
Puppet Description: Kay made this puppet's schematics as part of a scheme to incorporate his own mokuton abilities with his puppets while remaining relatively safe from harm. As it is a direct copy of him, minus the skin being made of wood, he often channels his mokuton through the wood on the puppet's body. The wood is made of actual wood created by Kay himself for this purpose.
Mechanism Summary: •Within each arm are cannons that can release a gas derived from certain pollen samples taken from the country. The gas has three uses per arm, and spreads out 25 feet. Upon inhaling the gas, it has effects that last for five posts. At post one, vision blurs, leaving even dojutsu off it's game. At post two, on top of this, the eyes begin to water profusely and rapid sneezing begins, which can be very distracting. At post three, sinus pressure rises to an annoying level, causing breathing through the nose to be near impossible and for both nostrils to run profusely. At post four, a terrible headache sets in, making all previous symptoms that much worse. The next post, all of the symptoms are at their worst at the beginning, but fall to more manageable levels later on. • Inside of the mouth, which can open in a segmented manner, reveals a senbon cannon which can fire poison senbon up to 100ft away. It has three charges and fires 25 senbon per charge. • As it's entire body is made of Kay's mokuton, it can be used as a catalyst for his Mokuton, for example allowing any technique that would be able to be fired from Kay's arms to be fired from the puppets body instead. • The torso of this puppet hides a lager cannon that can extend and shoot jets of flames up to fifty feet out. This fire has three charges.
Puppet or Schematic?: Schematic Puppet Rank: C Puppet Name: Arachno Mk 1, The Web Puppet Appearance:
Puppet Description: The first of the Arachno series of puppets created by Inara, Arachno Mk1, or "The Web" as she has dubbed the project's name is a spider puppet made out of Water Maple, a type of tree found due north in the Water Country, unlike most spiders, it has four legs, not eight, which are made of wood up to what could be considered the knee, bellow the knee, it is made of particularly sharp Iron, allowing the puppet to dig its feet on hard surfaces, to walk on walls, and such. On its back it has two, one and a half foot long iron barbs. On its face, it has two three inch long, two inch thick 'teeth' that conceal a launcher. On its abdomen, it has a second launcher that is able to rotate and launch from any point within the spider's abdomen. The Arachno Mk 1, "The Web" is four feet long, two feet tall, weights 155 pounds when fully loaded, 20 when empty, its walking speed, when not being pulled by Inara, is 5 MPH while full, 25 MPH while empty meaning it is a slow puppet.
Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with a net that can be fired up to ten yards away [30 feet]. These nets have tree metal balls that spread out as soon as the net is launched and weight 45 pounds in total. Archno Mk.1, "The Web" can only hold 3 nets under its current specs.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
Puppet Name: Arachno Mk 2, The Poison
Puppet Description: Arachno Mk 2, The Poison, is basically the same puppet as Arachno Mk 1, The Web, in the physical composition, only differing in the launchers, as well as some other operational differences. As the project name suggests, 'The Poison' works by poisoning enemies; it has the same mouth and abdomen launchers as 'The Web', but has two additional launchers, one in each front leg, but one of the largest differences is that the puppet's jaws, the iron section of the legs, and the metal slabs on the back are all drenched in Marsh Marigold, making these metallic sections of the puppet to look bright yellow. Arachno Mk 2, The Poison, has the same dimensions as Arachno Mk 1, The Web, being two feet tall and four feet long, but weights only 40 pounds moves at 30 MPH while not being pulled by Inara.
Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to three inches out of the puppet's mouth. From this launcher, it can fire rounds of up to three senbon per burst. These senbon are drenched in a Marsh Marigold mulch, a poisonous flower found in the north of the country. If the poison enters the bloodstream it causes irritation on the first two posts after being infected [rashes in the infected area upon being infected, spreading rashes causing itchiness in the first post, moderate pain in the afflicted area in the second] followed by abdominal pain and tightness, causing loss of breath and the loss of 20 Chakra and Stamina for the following three posts. After the third post of chakra and stamina depletion, the chest pain lessens, but remains until the afflicted individual is treated by a medical ninja. The Launcher holds 60 Senbon and can fire up to twenty feet away with almost pinpoint accuracy; the senbon fly at 30 MPH for the first twenty feet.
• Front Leg Launcher: Arachno Mk 2, The Poison, has two short range launchers in its front legs. These launchers release two smoke bomb canisters but instead of releasing the normal black smoke the smoke bombs release, it releases a white smoke which has been infused with Water Hemlock. Breathing in the poison causes the target to have severe irritation on the nose, followed by severe stomach ache on the first post, then, on the second post, the poisoned individual has a slow heart beat and tremors, which lasts from the second to the sixth post. At the seventh post, the poisoned individual begins to experience violent convulsions which can lead to death if the poisoned individual is not treated. These smoke bombs can be launched up to two feet away; the poison cloud covers a three feet radius and is highly flammable. Each launcher holds 10 Hemlock Poison grenades.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
Puppet Name: Arachno Mk 3, 'The Shocker' Puppet Appearance: Puppet Description: Arachno Mk 3, 'The Shocker' takes many of its cues from the other two Arachno puppets in terms of physical build, it sports four legs, but unlike the other two, only the base of the legs is made of metal, a three inch metal spike. On its back, unlike the other two Arachno specimens, this one does not have metal spikes on its back, instead it has two ten inch tall electricity generators. These generators are connected to all the launchers, the one at the abdomen that all puppets of this series share, as well as one at the mouth that launches Kunai. 'The Shocker' is three feet tall, without including the generators, and four feet long, it weighs 45 pounds and moves at 20 MPH while not being pulled by Inara. Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with 60 Kunai which are fired in a three shot burst. These kunai reach up to 35 feet and fly at 30 MPH.
• Electricity Generators: These two generators take 1 C Rank Chakra burst to power up and get them to generate electricity. This process is followed by a low hum and the sound of electricity crackling. These generators can be used to launch up to four [4] shocks of electricity that can reach up to 20 feet away. This electricity can also be applied to the kunai launcher, powering the kunai with electricity, doubling its range and speed and giving them increased penetration. All electric attacks are equivalent to be C Rank in power.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
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Its important for me to note that these are schematics, not actual puppets, meaning that these do not count toward her Customs as her PAs Point out. These are meant to be sold to other RPCs and NPCs alike.
Puppet or Schematic?: Schematic Puppet Rank: C Puppet Name: Arachno Mk 1, The Web Puppet Appearance:
Puppet Description: The first of the Arachno series of puppets created by Inara, Arachno Mk1, or "The Web" as she has dubbed the project's name is a spider puppet made out of Water Maple, a type of tree found due north in the Water Country, unlike most spiders, it has four legs, not eight, which are made of wood up to what could be considered the knee, bellow the knee, it is made of particularly sharp Iron, allowing the puppet to dig its feet on hard surfaces, to walk on walls, and such. On its back it has two, one and a half foot long iron barbs. On its face, it has two three inch long, two inch thick 'teeth' that conceal a launcher. On its abdomen, it has a second launcher that is able to rotate and launch from any point within the spider's abdomen. The Arachno Mk 1, "The Web" is four feet long, two feet tall, weights 155 pounds when fully loaded, 20 when empty, its walking speed, when not being pulled by Inara, is 5 MPH while full, 25 MPH while empty meaning it is a slow puppet.
Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with a net that can be fired up to ten yards away [30 feet]. These nets have tree metal balls that spread out as soon as the net is launched and weight 45 pounds in total. Archno Mk.1, "The Web" can only hold 3 nets under its current specs.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
Puppet Name: Arachno Mk 2, The Poison
Puppet Description: Arachno Mk 2, The Poison, is basically the same puppet as Arachno Mk 1, The Web, in the physical composition, only differing in the launchers, as well as some other operational differences. As the project name suggests, 'The Poison' works by poisoning enemies; it has the same mouth and abdomen launchers as 'The Web', but has two additional launchers, one in each front leg, but one of the largest differences is that the puppet's jaws, the iron section of the legs, and the metal slabs on the back are all drenched in Marsh Marigold, making these metallic sections of the puppet to look bright yellow. Arachno Mk 2, The Poison, has the same dimensions as Arachno Mk 1, The Web, being two feet tall and four feet long, but weights only 40 pounds moves at 30 MPH while not being pulled by Inara.
Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to three inches out of the puppet's mouth. From this launcher, it can fire rounds of up to three senbon per burst. These senbon are drenched in a Marsh Marigold mulch, a poisonous flower found in the north of the country. If the poison enters the bloodstream it causes irritation on the first two posts after being infected [rashes in the infected area upon being infected, spreading rashes causing itchiness in the first post, moderate pain in the afflicted area in the second] followed by abdominal pain and tightness, causing loss of breath and the loss of 20 Chakra and Stamina for the following three posts. After the third post of chakra and stamina depletion, the chest pain lessens, but remains until the afflicted individual is treated by a medical ninja. The Launcher holds 60 Senbon and can fire up to twenty feet away with almost pinpoint accuracy; the senbon fly at 30 MPH for the first twenty feet.
• Front Leg Launcher: Arachno Mk 2, The Poison, has two short range launchers in its front legs. These launchers release two smoke bomb canisters but instead of releasing the normal black smoke the smoke bombs release, it releases a white smoke which has been infused with Water Hemlock. Breathing in the poison causes the target to have severe irritation on the nose, followed by severe stomach ache on the first post, then, on the second post, the poisoned individual has a slow heart beat and tremors, which lasts from the second to the sixth post. At the seventh post, the poisoned individual begins to experience violent convulsions which can lead to death if the poisoned individual is not treated. These smoke bombs can be launched up to two feet away; the poison cloud covers a three feet radius and is highly flammable. Each launcher holds 10 Hemlock Poison grenades.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
Puppet Name: Arachno Mk 3, 'The Shocker' Puppet Appearance: Puppet Description: Arachno Mk 3, 'The Shocker' takes many of its cues from the other two Arachno puppets in terms of physical build, it sports four legs, but unlike the other two, only the base of the legs is made of metal, a three inch metal spike. On its back, unlike the other two Arachno specimens, this one does not have metal spikes on its back, instead it has two ten inch tall electricity generators. These generators are connected to all the launchers, the one at the abdomen that all puppets of this series share, as well as one at the mouth that launches Kunai. 'The Shocker' is three feet tall, without including the generators, and four feet long, it weighs 45 pounds and moves at 20 MPH while not being pulled by Inara. Mechanism Summary: • Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with 60 Kunai which are fired in a three shot burst. These kunai reach up to 35 feet and fly at 30 MPH.
• Electricity Generators: These two generators take 1 C Rank Chakra burst to power up and get them to generate electricity. This process is followed by a low hum and the sound of electricity crackling. These generators can be used to launch up to four [4] shocks of electricity that can reach up to 20 feet away. This electricity can also be applied to the kunai launcher, powering the kunai with electricity, doubling its range and speed and giving them increased penetration. All electric attacks are equivalent to be C Rank in power.
• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.
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Its important for me to note that these are schematics, not actual puppets, meaning that these do not count toward her Customs as her PAs Point out. These are meant to be sold to other RPCs and NPCs alike.
Puppet or Schematic?: Schematic Puppet Name: Human Tracker Series [HTS] Mk 1, 'The Punisher' Puppet Appearance: Puppet Description: HTS Mk 1 is the first of Inara’s Hunter series of puppets, dubbed as ‘The Punisher’ for the puppet’s capabilities to dish out intense amount of damage at very long range. The puppet is made of an orange tree wood frame, covered in a thin layer of black steel. It is six feet tall, humanoid, wearing heat resistant clothing that would protect the average man from a fire, as well as a trench coat for aesthetic purposes, it has no eyes or mouth, and instead it has a skull painted in silver. ‘The Punisher has different ways to punish its victims, inside of both of its arms rest flamethrowers, from its knees the puppet can fire different types of grenades, and all four of its limbs, plus the head, can detach from the puppet, revealing blades that are a foot long each. When ‘The Punisher’ has its gallons full, it weighs 200 pounds, when all four cylinders are empty, the puppet weighs 150 pounds. Mechanism Summary: • Flamethrowers: ‘The Punisher’’s flamethrowers are revealed by forcing the puppet’s hands to come apart, making a single match light up. The powerful part of the flamethrower isn’t the match itself, but the liquid that the match lights up. Within the puppet there are two cylinders that hold up to two gallons of the substance that Inara has concocted [made up of various gels, oils, plastics, all laced with her chakra to ramp up the power of the actual flame]. The flame can reach twenty five feet from the puppet, and has similar effects to napalm, being a fire that is very ‘liquid’ so to speak, that spreads easily and is hard to put out. The strength of the flame is as strong as the chakra used to lace it, but this lacing can only go up to a certain rank [C Rank at Genin, B Rank at Chunin and a Max of A Rank at Jonin]. Unlike elemental fire, who is weak to water, the flames from ‘The Punisher’’s flamethrowers require water techniques to be one rank above the rank of the fire, but succumb to earth techniques a rank bellow it. • Grenade Launcher: ‘The Punisher’ has two sets of grenade launchers, one in each of the puppet’s knees. The launcher in the right is fed with pods that are four inches long and wide. Inside, the pods are laced with explosive tags as well as Makabishi spikes, these tags are primed to go off as soon as the pod comes into contact with something. The concussive force extends for the initial blast radius, three feet, and the shrapnel can extend up to six feet outside the initial blast radius. ‘The Punisher comes equipped with ten of these explosive pods inside the launcher and another twenty that are strapped around its chest which can be manually inserted into the launcher and fired. The launcher on the left is fed with normal flash grenades, there are ten of them already within the launcher. These grenades can be changed at any time, but the puppet must be stationary for it to be able to use the launcher, it cannot be used to fire anywhere closer than ten feet of the puppet, and the launcher’s max range is forty feet.
Puppet Name: HTS Mk 2, 'The Devil' Puppet Appearance: Puppet Description: HTS Mk 2, AKA ‘The Devil’ is a puppet made of a wooden frame and a thick steel layer meant for close quarter combat. It is a 6 foot tall puppet, armed with two Chinese broadswords [3 ½ feet each] that are slung on its hip. The puppet has about a thousand strands of ninja wire in its head, all of them laced with puffer fish venom that begin to take effect once the venom enters the bloodstream. At the end of all of these strands of ninja wire, which are about seven feet long, there are hooks, similar to fishing hooks, which are six inches long, also laced with pufferfish venom. In its pelvic region, the puppet has a small pistol that fires eel blood, in its mouth, it has a small flamethrower, similar in function to the one ‘The Punisher’ has, but with a different chemical composition, and finally, it has three tails, all of which are four feet long, and at the end they have a six-inch-long barb laced with the venom of a bearded lizard, a creature endemic to the swamps of the land of waves. ‘The Devil’ is six feet tall, weighs 100 pounds, and has a cruising speed of 25 mph. Poisons •Puffer Fish Venom: Puffer Fish Venom is commonly found in the puffer fish, a sea dwelling fish. For the poison to get into effect, it has to find its way into the body of the person affected, usually through a gash, wound, or even eaten. Inara makes this blend of poison by first extracting it from five puffer fish, and then laces it with her chakra, not to keep the bacteria that powers her venom alive, but so that the chakra maintains the bacteria’s attributes long after they have died.The first post after being affected by the poison, the target feels a tingly sensation in their hands, feet and lips. On the second post, those areas first affected feel weak, causing difficulty speaking, throwing punches, holding on to things, and even walking (Moderate decrease in strength, speed and dexterity). On the third post, the infected target suffers more weakness in their extremities (Moderate Decrease in strength, speed and dexterity). On the fourth post, the affected individual loses the ability to control his extremities in general. From the fifth to seventh post, the affected individual begins to have trouble breathing. Upon reaching the eighth post, the affected individual begins to have hallucinations as a result of lack of oxygen, these hallucinations last until the 12th post, where the infected individual now has severe brain damage due to lack of oxygen. On the 14th post, the infected individual dies. To counteract the venom, an anti-venom must be created and applied to the person, another way to neutralize the poison is to have Inara neutralize it herself by applying 30 CP to the infected individual. •Eel Blood: Eel blood can prove toxic, but not fatal, when ingested or when it entered the bloodstream. Upon capturing an eel, Inara drains some of its blood and then laces it with her water chakra, diluting the blood, making the poison’s effects not as powerful, but significantly extending the longevity of its effects, as well as the time it remains within the target. The poison takes a post after it enters the bloodstream to find its way into the nervous system, once it does, it amplifies the pain felt by the afflicted target for five posts. If the poison comes into contact with skin it causes burns, discomfort, enough to prove to be a distraction for every post the blood is making contact with the skin, and for two posts after it is removed. •Bearded Lizard Venom: Bearded Lizard Venom is this small animal’s main hunting tool, the bearded lizard bites or strikes its prey with its spines, shooting it with a dose of the venom. Inara harvests this venom and adds her chakra to it to turn it into a blend between the two, making her chakra be the venomous component long after the bacteria that create it have died. On the post this venom enters the bloodstream, the user feels intense pain, this pain persists for two posts. On the third post after being poisoned, the area around the injection site begins to turn purple, the pain seems to increase. On the fifth post, the injection site turns from purple to black and begins to grow. On the seventh post, the black area stops growing upon reaching the size of an orange (or one’s knee). This black area is basically dead flesh, depending on the area where the poison is applied, this poison could prove fatal, as it could permanently damage internal organs, or lead to the loss of a limb. The damage done after the fifth post is very hard to be reversed, as it will not go away with a simple anti venom, but before this point, Inara can apply the same amount of chakra she used to lace her chakra with the venom, 30CP, to reverse the damage. Mechanism Summary: •Mouth Flamethrower: ‘The Devil’ has a small flamethrower in its mouth that when activated extends out three inches. The flamethrower is fed by a chemical mix inside of ‘The Devil’, that is made up of ground up kernite, fermented rice [Sake] and oil. Because of the ground up kernite, the fire can’t be thrown as a stream, but instead as a fireball that’s a foot in radius and can travel up to fifteen feet away from the ‘The Devil’. The puppet has enough fuel inside to fire up to fifteen fireballs per tank. If someone happens to be hit by these fireballs, they produce chemical burns, they are similar to normal burns, but the skin affected becomes black instead of simply charred, it is prone to become infected, and suffer from other complications. •Pelvic Pistol: ‘The Devil’ has a small pistol that comes out of its pelvic area, just like a d**k, that extends out six inches. From this pistol, it can fire eel blood up to fifteen feet away. The puppet comes outfitted with a single tank that can hold up to two gallons of the blood inside of it, meaning it can continuously pump out blood for up to three posts without stopping.
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*Creator's Note: In these plans that are to be sold of these puppets, there is nothing about chemical fire or the explanation on how to make these poisons last.
Its important for me to note that these are schematics, not actual puppets, meaning that these do not count toward her Customs as her PAs Point out. These are meant to be sold to other RPCs and NPCs alike.
Puppet or Schematic?: Schematic Puppet Name: Human Tracker Series [HTS] Mk 1, 'The Punisher' Puppet Appearance: Puppet Description: HTS Mk 1 is the first of Inara’s Hunter series of puppets, dubbed as ‘The Punisher’ for the puppet’s capabilities to dish out intense amount of damage at very long range. The puppet is made of an orange tree wood frame, covered in a thin layer of black steel. It is six feet tall, humanoid, wearing heat resistant clothing that would protect the average man from a fire, as well as a trench coat for aesthetic purposes, it has no eyes or mouth, and instead it has a skull painted in silver. ‘The Punisher has different ways to punish its victims, inside of both of its arms rest flamethrowers, from its knees the puppet can fire different types of grenades, and all four of its limbs, plus the head, can detach from the puppet, revealing blades that are a foot long each. When ‘The Punisher’ has its gallons full, it weighs 200 pounds, when all four cylinders are empty, the puppet weighs 150 pounds. Mechanism Summary: • Flamethrowers: ‘The Punisher’’s flamethrowers are revealed by forcing the puppet’s hands to come apart, making a single match light up. The powerful part of the flamethrower isn’t the match itself, but the liquid that the match lights up. Within the puppet there are two cylinders that hold up to two gallons of the substance that Inara has concocted [made up of various gels, oils, plastics, all laced with her chakra to ramp up the power of the actual flame]. The flame can reach twenty five feet from the puppet, and has similar effects to napalm, being a fire that is very ‘liquid’ so to speak, that spreads easily and is hard to put out. The strength of the flame is as strong as the chakra used to lace it, but this lacing can only go up to a certain rank [C Rank at Genin, B Rank at Chunin and a Max of A Rank at Jonin]. Unlike elemental fire, who is weak to water, the flames from ‘The Punisher’’s flamethrowers require water techniques to be one rank above the rank of the fire, but succumb to earth techniques a rank bellow it. • Grenade Launcher: ‘The Punisher’ has two sets of grenade launchers, one in each of the puppet’s knees. The launcher in the right is fed with pods that are four inches long and wide. Inside, the pods are laced with explosive tags as well as Makabishi spikes, these tags are primed to go off as soon as the pod comes into contact with something. The concussive force extends for the initial blast radius, three feet, and the shrapnel can extend up to six feet outside the initial blast radius. ‘The Punisher comes equipped with ten of these explosive pods inside the launcher and another twenty that are strapped around its chest which can be manually inserted into the launcher and fired. The launcher on the left is fed with normal flash grenades, there are ten of them already within the launcher. These grenades can be changed at any time, but the puppet must be stationary for it to be able to use the launcher, it cannot be used to fire anywhere closer than ten feet of the puppet, and the launcher’s max range is forty feet.
Puppet Name: HTS Mk 2, 'The Devil' Puppet Appearance: Puppet Description: HTS Mk 2, AKA ‘The Devil’ is a puppet made of a wooden frame and a thick steel layer meant for close quarter combat. It is a 6 foot tall puppet, armed with two Chinese broadswords [3 ½ feet each] that are slung on its hip. The puppet has about a thousand strands of ninja wire in its head, all of them laced with puffer fish venom that begin to take effect once the venom enters the bloodstream. At the end of all of these strands of ninja wire, which are about seven feet long, there are hooks, similar to fishing hooks, which are six inches long, also laced with pufferfish venom. In its pelvic region, the puppet has a small pistol that fires eel blood, in its mouth, it has a small flamethrower, similar in function to the one ‘The Punisher’ has, but with a different chemical composition, and finally, it has three tails, all of which are four feet long, and at the end they have a six-inch-long barb laced with the venom of a bearded lizard, a creature endemic to the swamps of the land of waves. ‘The Devil’ is six feet tall, weighs 100 pounds, and has a cruising speed of 25 mph. Poisons •Puffer Fish Venom: Puffer Fish Venom is commonly found in the puffer fish, a sea dwelling fish. For the poison to get into effect, it has to find its way into the body of the person affected, usually through a gash, wound, or even eaten. Inara makes this blend of poison by first extracting it from five puffer fish, and then laces it with her chakra, not to keep the bacteria that powers her venom alive, but so that the chakra maintains the bacteria’s attributes long after they have died.The first post after being affected by the poison, the target feels a tingly sensation in their hands, feet and lips. On the second post, those areas first affected feel weak, causing difficulty speaking, throwing punches, holding on to things, and even walking (Moderate decrease in strength, speed and dexterity). On the third post, the infected target suffers more weakness in their extremities (Moderate Decrease in strength, speed and dexterity). On the fourth post, the affected individual loses the ability to control his extremities in general. From the fifth to seventh post, the affected individual begins to have trouble breathing. Upon reaching the eighth post, the affected individual begins to have hallucinations as a result of lack of oxygen, these hallucinations last until the 12th post, where the infected individual now has severe brain damage due to lack of oxygen. On the 14th post, the infected individual dies. To counteract the venom, an anti-venom must be created and applied to the person, another way to neutralize the poison is to have Inara neutralize it herself by applying 30 CP to the infected individual. •Eel Blood: Eel blood can prove toxic, but not fatal, when ingested or when it entered the bloodstream. Upon capturing an eel, Inara drains some of its blood and then laces it with her water chakra, diluting the blood, making the poison’s effects not as powerful, but significantly extending the longevity of its effects, as well as the time it remains within the target. The poison takes a post after it enters the bloodstream to find its way into the nervous system, once it does, it amplifies the pain felt by the afflicted target for five posts. If the poison comes into contact with skin it causes burns, discomfort, enough to prove to be a distraction for every post the blood is making contact with the skin, and for two posts after it is removed. •Bearded Lizard Venom: Bearded Lizard Venom is this small animal’s main hunting tool, the bearded lizard bites or strikes its prey with its spines, shooting it with a dose of the venom. Inara harvests this venom and adds her chakra to it to turn it into a blend between the two, making her chakra be the venomous component long after the bacteria that create it have died. On the post this venom enters the bloodstream, the user feels intense pain, this pain persists for two posts. On the third post after being poisoned, the area around the injection site begins to turn purple, the pain seems to increase. On the fifth post, the injection site turns from purple to black and begins to grow. On the seventh post, the black area stops growing upon reaching the size of an orange (or one’s knee). This black area is basically dead flesh, depending on the area where the poison is applied, this poison could prove fatal, as it could permanently damage internal organs, or lead to the loss of a limb. The damage done after the fifth post is very hard to be reversed, as it will not go away with a simple anti venom, but before this point, Inara can apply the same amount of chakra she used to lace her chakra with the venom, 30CP, to reverse the damage. Mechanism Summary: •Mouth Flamethrower: ‘The Devil’ has a small flamethrower in its mouth that when activated extends out three inches. The flamethrower is fed by a chemical mix inside of ‘The Devil’, that is made up of ground up kernite, fermented rice [Sake] and oil. Because of the ground up kernite, the fire can’t be thrown as a stream, but instead as a fireball that’s a foot in radius and can travel up to fifteen feet away from the ‘The Devil’. The puppet has enough fuel inside to fire up to fifteen fireballs per tank. If someone happens to be hit by these fireballs, they produce chemical burns, they are similar to normal burns, but the skin affected becomes black instead of simply charred, it is prone to become infected, and suffer from other complications. •Pelvic Pistol: ‘The Devil’ has a small pistol that comes out of its pelvic area, just like a d**k, that extends out six inches. From this pistol, it can fire eel blood up to fifteen feet away. The puppet comes outfitted with a single tank that can hold up to two gallons of the blood inside of it, meaning it can continuously pump out blood for up to three posts without stopping.
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*Creator's Note: In these plans that are to be sold of these puppets, there is nothing about chemical fire or the explanation on how to make these poisons last.
Its important for me to note that these are schematics, not actual puppets, meaning that these do not count toward her Customs as her PAs Point out. These are meant to be sold to other RPCs and NPCs alike.
As Schematics Whether The Puppets Themselves Become available in the actual shops I don't know of. What I do know is the production of the flame throwers and the grenades launchers without Gearsmithing or the According Manuals will not make it possible to make the puppet in it's entirety. But since these are still here despite both me and I believe Lan referring the mods in the past several times I'll approve these schematics.
Puppet or Schematic?: Schematic Puppet Name: Human Tracker Series [HTS] Mk 1, 'The Punisher' Puppet Appearance: Puppet Description: HTS Mk 1 is the first of Inara’s Hunter series of puppets, dubbed as ‘The Punisher’ for the puppet’s capabilities to dish out intense amount of damage at very long range. The puppet is made of an orange tree wood frame, covered in a thin layer of black steel. It is six feet tall, humanoid, wearing heat resistant clothing that would protect the average man from a fire, as well as a trench coat for aesthetic purposes, it has no eyes or mouth, and instead it has a skull painted in silver. ‘The Punisher has different ways to punish its victims, inside of both of its arms rest flamethrowers, from its knees the puppet can fire different types of grenades, and all four of its limbs, plus the head, can detach from the puppet, revealing blades that are a foot long each. When ‘The Punisher’ has its gallons full, it weighs 200 pounds, when all four cylinders are empty, the puppet weighs 150 pounds. Mechanism Summary: • Flamethrowers: ‘The Punisher’’s flamethrowers are revealed by forcing the puppet’s hands to come apart, making a single match light up. The powerful part of the flamethrower isn’t the match itself, but the liquid that the match lights up. Within the puppet there are two cylinders that hold up to two gallons of the substance that Inara has concocted [made up of various gels, oils, plastics, all laced with her chakra to ramp up the power of the actual flame]. The flame can reach twenty five feet from the puppet, and has similar effects to napalm, being a fire that is very ‘liquid’ so to speak, that spreads easily and is hard to put out. The strength of the flame is as strong as the chakra used to lace it, but this lacing can only go up to a certain rank [C Rank at Genin, B Rank at Chunin and a Max of A Rank at Jonin]. Unlike elemental fire, who is weak to water, the flames from ‘The Punisher’’s flamethrowers require water techniques to be one rank above the rank of the fire, but succumb to earth techniques a rank bellow it. • Grenade Launcher: ‘The Punisher’ has two sets of grenade launchers, one in each of the puppet’s knees. The launcher in the right is fed with pods that are four inches long and wide. Inside, the pods are laced with explosive tags as well as Makabishi spikes, these tags are primed to go off as soon as the pod comes into contact with something. The concussive force extends for the initial blast radius, three feet, and the shrapnel can extend up to six feet outside the initial blast radius. ‘The Punisher comes equipped with ten of these explosive pods inside the launcher and another twenty that are strapped around its chest which can be manually inserted into the launcher and fired. The launcher on the left is fed with normal flash grenades, there are ten of them already within the launcher. These grenades can be changed at any time, but the puppet must be stationary for it to be able to use the launcher, it cannot be used to fire anywhere closer than ten feet of the puppet, and the launcher’s max range is forty feet.
Puppet Name: HTS Mk 2, 'The Devil' Puppet Appearance: Puppet Description: HTS Mk 2, AKA ‘The Devil’ is a puppet made of a wooden frame and a thick steel layer meant for close quarter combat. It is a 6 foot tall puppet, armed with two Chinese broadswords [3 ½ feet each] that are slung on its hip. The puppet has about a thousand strands of ninja wire in its head, all of them laced with puffer fish venom that begin to take effect once the venom enters the bloodstream. At the end of all of these strands of ninja wire, which are about seven feet long, there are hooks, similar to fishing hooks, which are six inches long, also laced with pufferfish venom. In its pelvic region, the puppet has a small pistol that fires eel blood, in its mouth, it has a small flamethrower, similar in function to the one ‘The Punisher’ has, but with a different chemical composition, and finally, it has three tails, all of which are four feet long, and at the end they have a six-inch-long barb laced with the venom of a bearded lizard, a creature endemic to the swamps of the land of waves. ‘The Devil’ is six feet tall, weighs 100 pounds, and has a cruising speed of 25 mph. Poisons •Puffer Fish Venom: Puffer Fish Venom is commonly found in the puffer fish, a sea dwelling fish. For the poison to get into effect, it has to find its way into the body of the person affected, usually through a gash, wound, or even eaten. Inara makes this blend of poison by first extracting it from five puffer fish, and then laces it with her chakra, not to keep the bacteria that powers her venom alive, but so that the chakra maintains the bacteria’s attributes long after they have died.The first post after being affected by the poison, the target feels a tingly sensation in their hands, feet and lips. On the second post, those areas first affected feel weak, causing difficulty speaking, throwing punches, holding on to things, and even walking (Moderate decrease in strength, speed and dexterity). On the third post, the infected target suffers more weakness in their extremities (Moderate Decrease in strength, speed and dexterity). On the fourth post, the affected individual loses the ability to control his extremities in general. From the fifth to seventh post, the affected individual begins to have trouble breathing. Upon reaching the eighth post, the affected individual begins to have hallucinations as a result of lack of oxygen, these hallucinations last until the 12th post, where the infected individual now has severe brain damage due to lack of oxygen. On the 14th post, the infected individual dies. To counteract the venom, an anti-venom must be created and applied to the person, another way to neutralize the poison is to have Inara neutralize it herself by applying 30 CP to the infected individual. •Eel Blood: Eel blood can prove toxic, but not fatal, when ingested or when it entered the bloodstream. Upon capturing an eel, Inara drains some of its blood and then laces it with her water chakra, diluting the blood, making the poison’s effects not as powerful, but significantly extending the longevity of its effects, as well as the time it remains within the target. The poison takes a post after it enters the bloodstream to find its way into the nervous system, once it does, it amplifies the pain felt by the afflicted target for five posts. If the poison comes into contact with skin it causes burns, discomfort, enough to prove to be a distraction for every post the blood is making contact with the skin, and for two posts after it is removed. •Bearded Lizard Venom: Bearded Lizard Venom is this small animal’s main hunting tool, the bearded lizard bites or strikes its prey with its spines, shooting it with a dose of the venom. Inara harvests this venom and adds her chakra to it to turn it into a blend between the two, making her chakra be the venomous component long after the bacteria that create it have died. On the post this venom enters the bloodstream, the user feels intense pain, this pain persists for two posts. On the third post after being poisoned, the area around the injection site begins to turn purple, the pain seems to increase. On the fifth post, the injection site turns from purple to black and begins to grow. On the seventh post, the black area stops growing upon reaching the size of an orange (or one’s knee). This black area is basically dead flesh, depending on the area where the poison is applied, this poison could prove fatal, as it could permanently damage internal organs, or lead to the loss of a limb. The damage done after the fifth post is very hard to be reversed, as it will not go away with a simple anti venom, but before this point, Inara can apply the same amount of chakra she used to lace her chakra with the venom, 30CP, to reverse the damage. Mechanism Summary: •Mouth Flamethrower: ‘The Devil’ has a small flamethrower in its mouth that when activated extends out three inches. The flamethrower is fed by a chemical mix inside of ‘The Devil’, that is made up of ground up kernite, fermented rice [Sake] and oil. Because of the ground up kernite, the fire can’t be thrown as a stream, but instead as a fireball that’s a foot in radius and can travel up to fifteen feet away from the ‘The Devil’. The puppet has enough fuel inside to fire up to fifteen fireballs per tank. If someone happens to be hit by these fireballs, they produce chemical burns, they are similar to normal burns, but the skin affected becomes black instead of simply charred, it is prone to become infected, and suffer from other complications. •Pelvic Pistol: ‘The Devil’ has a small pistol that comes out of its pelvic area, just like a d**k, that extends out six inches. From this pistol, it can fire eel blood up to fifteen feet away. The puppet comes outfitted with a single tank that can hold up to two gallons of the blood inside of it, meaning it can continuously pump out blood for up to three posts without stopping.
Quote:
*Creator's Note: In these plans that are to be sold of these puppets, there is nothing about chemical fire or the explanation on how to make these poisons last.
Its important for me to note that these are schematics, not actual puppets, meaning that these do not count toward her Customs as her PAs Point out. These are meant to be sold to other RPCs and NPCs alike.
As Schematics Whether The Puppets Themselves Become available in the actual shops I don't know of. What I do know is the production of the flame throwers and the grenades launchers without Gearsmithing or the According Manuals will not make it possible to make the puppet in it's entirety. But since these are still here despite both me and I believe Lan referring the mods in the past several times I'll approve these schematics.
Regarding to the skematics, part of her PA is that she can sell them in NPC shops and that NPC should be able to make them and have them be sold from there, that said she could probably buy the flamethrowers, all she's really have to do is make the flamethrower mix and actually build the launcher; any idea what would the crafting I'd need? Gearsmothing?
Puppet Name: Hidemi Puppet Appearance: Top half of a woman with the bottom half of a spider (specifically a camel spider because it is Tatsuya's favorite animal). The woman has long black hair and there is no attempt to make her look realistic, adding to the overall unsettling appearance of the puppet. Stands at a staggering seven feet tall.
Puppet Description: The first of Tatsuya's pets that is modeled after his deceased mother. In his head this puppet takes on a motherly and comforting personality, regularly chasing away the demon that is his father's voice. Because of that this is his favorite puppet and the one he uses most often, but also the one he takes most care with.
We begin with the top half that resembles his mother. This half contains joints at the elbows, wrists, neck, and the waist where it connects to the spider half. The placement of these joints allow the top half to spin 360 degrees regardless of the position of the bottom half, allowing Tatsuya to take people by surprise should they foolishly believe that simply getting behind the puppet would solve their problems.
Within the center of the spider half of the puppet's body is spool of razor wire that is approximately twenty meters in length. This wire has several hundred specially shaped makibishi spikes looped and coiled along it. The wire sits within a small container that can be filled with a hazard of Tatsuya's choice, making any cuts or injuries caused by it it far more lethal. The container is necessary so that the spiked wire can be coated in poison without damaging the rest of the puppet’s framework. When a cavity in the stomach of the woman half of the puppet is opened masses of the wire can be shot out with the intent of wrapping around and ensnaring an opponent, completely trapping him or her. That's not the only way the wire can be used though, since the wire is also channeled through the arms, which are detachable. If the detachable arms, well, detach then the wire can be channeled through so that once the arms break apart they can reattach immediately. Not only that but there are wire launchers also placed in the palms of each hand that allow a single thread of the wire to be launched. At the end of these threads is a kunai. Alternatively, the kunai can protrude out as a hidden blade instead of being launched.
The next area of interest in the puppet is the head. It consists of eight eyes and a large mouth lined with razor sharp teeth. A flamethrower in the mouth once activated extends three inches out of the mouth. The fuel canister is contained in the chest cavity of the puppet, allowing for up to fifteen bursts of the fire (or being used for fifteen consecutive posts). The fire has a maximum range of fifteen meters and spreads out to cover a wider area the further it extends away from the puppet all the way up to being ten feet wide. In the eyes is yet another mechanism, however this one is much simpler. Inside the puppet’s eight eyes are contained flash bombs which are activated in a blink of its eyes. The activation of these flash bombs is signified by a ‘click’ before an extremely large flash of light is released. All these flash bombs can be activated at once for an extremely powerful flash, or one at a time for a normal flash.
Hidden inside the spider body of the puppet is, surprisingly, a metallic, extendable tail much like a scorpion. This razor sharp tail, which can extend to be up to six feet long, is almost exactly like the tail in the Hiruko puppet but with some key differences. Just like the metal wire in the puppet, the tail can also be poisoned. In the tip of the tail is a small hole. This small hole is let another launcher that can shoot any bomb-like projectile. It can shoot smoke bombs, poison smoke bombs, or even gas bombs. Tatsuya's favorite type of bomb to use however are explosive bombs. The tail can hold up to ten bombs.
The six spider-like legs of the puppets contain no mechanisms, however each leg has a joint in the middle to allow easier movement. Hidden in these joints and various other joints are variable marbles that gives this puppet more advantages above other puppets. These legs are also tipped by powerful metal spikes that allows for cuts and digging into the sides of trees and buildings.
Mechanism Summary: • Variable Marbles, activated by chakra pumped through chakra strings [ not a mechanism, but I thought I'd put it here for the clarification of the marbles ] xx- E-rank x4 xxxxIwa Tounyuu no Jutsu [ Rock Throw Technique ] xxxxTsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] xxxx Shinkūken [ Vacuum Sword ] xxxxTsuchi Tou Tou [ Swift Earth ] xx- Chakra, Combo Elemental xxxxDoton / Fuuton xx- Amplification • Razor Wire Launcher in the chest • Razor Wire Launcher in left palm • Razor Wire Launcher in right palm • Flamethrower in mouth • Metallic, extendable razor sharp tail • Bomb launcher in tail • Flash bombs in eyes
Quick, arbitrary note: Camel Spiders aren't actually spiders, although they are arachnids. =)
I'm assuming you have the Army of One discipline, right?
Anyway, what exactly is your intention with the variable marbles? I'd like a bit more information there because, depending on how it works, it might be considered a mechanism, as a mechanism is described as something that is 'activated'. Also with the vague explanation of how marbles actually work in this guild (working on fixing that), I need more there.
As for the rest, you should be fine, although the mechanisms are a bit on the simple side. Nothing wrong with that though. You will be able to resubmit the puppet once I get a chance to finish the new system.
That aside, clarify what I mentioned above and quote me. I'll get back to it faster this time. =)
Posted: Sun Apr 09, 2017 5:46 pm
(I do have a Personal attribute which would apply to combat with these puppets; • Conductive by Nature: Metal components on puppets, within close to mid-range, are susceptible to conducting Sadayo's electrical ninjutsu during actions.)Unless otherwise stated...
Character: Sadayo Soga Link to profile:Profile Puppet Name: Yūutsu 憂鬱 Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.
Puppet Description: Yūutsu is made from wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat. Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. The front of the torso, there are a set of four, 28 inch steel curved blades which are not hidden, but rather in plain sight and slightly masked by a section of its clothing; a split dark cloth, part of which hangs front and center. The puppet’s mouth functions as a vise grip with gritted surfaces and a 6-inch retractable short blade behind.
Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary: • Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly grab or begin the process of crushing, bending, and overall inflicting some moderate degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater.
• Wrist Reels : thick copper cables run between the puppet's hands and forearms. The cables have a mid-range reach to a maximum of [45] feet.
• Senbon Shooter: Based in the body located above the hip; Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds : Creates lethargy after 2 doses, last 3 posts)
• 10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece.
• Tear Spray; Requires: Suiton and Shizen no Kuchiyose [ Nature Summoning ] A seal attuned to Suiton chakra storing a maximum of 40 chakra ( Rank B ). Combat cool-down of 3 posts. Location of the seal would be within the torso piece with a guided dispersal system maneuvered by the user’s chakra through Hisomi’s eyes to mimic tears (with excessive force). In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Hisomi’s body.
•4 Rib Blades:Four, 28 inch steel curved blades scaling the front of the torso (poison-able).
• 6 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy.
Character: Sadayo Soga Link to profile:Profile Puppet Name: Nirami 睨み Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It carries an odachi by its hip and a long, thin, heavy, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Don’t be surprised when she starts calling it “he”.
Puppet Description: Nirami's frame is widely made from black walnut and sports thick, fully functioning, red-colored, iron armor which is a beefed up a folding mechanism. The puppet is widely for defense. A "last line of defense" that may fight, block, and capture immediate enemies (which it may honorably destroy them from the inside). Only its arms and head are removable from the torso. The head also features a retractable, folded, blade with a two foot reach. Key spots about the front of Nirami’s frame are marked by pyramid chakra-infused metal pieces which cannot conduct freely passing electricity. The chakra pyramids together form an electric shield that, unlike the unhinging armor pieces, is a more mobile shield mechanism. Nirami’s legs both have their own function: the shin of the left leg contains a launcher designed for throwing bola at opponent’s ankles at close to mid-range. The right foot would house an assortment of variable marbles to send an electrical shock from Nirami’s foot through the ground. Within Nirami’s left arm is a refillable chakra battery designed to create a coating of chakra around a wielded weapon. A chakra marble present in the puppet could determine the nature of chakra.
Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary: • Detachable head featuring a hidden retractable 2-foot long blade in the neck piece which may reach into the chest cavity below. Poison applicable.
• Chakra Battery: [contains 100 chakra; refillable outside of combat] located within the left arm creates a chakra coating around Nirami’s wielded weapon. Rank of chakra coating is determined by the amount of chakra. Should the user choose, the nature of said chakra could be influenced by the Chakra;Elemental variable marble. Duration of [5] posts.
• Bola Launcher : the left leg contains a launcher within the shin which fires bola in an attempt snare opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [3] post cooldown.
• The Right Leg will contain a variable marble
- E - RANK Marble Attuned to Jibashiri [ Earth Flash ] - Chakra; Elemental - Raiton - Amplification Marble
• Chest cavity for capture.: A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies
• Lightning Rod Shield: The shield is maintained by 6, 4-inch pyramid chakra-infused metal pieces located at: the top of his head disguised as a hair accessory, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The pyramid pieces are not capable of picking up stray or pre-existing Raiton based ninjutsu for transfer, but instead will only spark when Sadayo’s nature chakra is pumped direction onto one of the six pyramid pieces.[Up to B-Rank; with cost of 40] Combined, the pyramid pieces will create an electric netting in front of the puppet with a [4] foot reach outward that may move slightly with Nirami’s limbs. 2 Posts required to reach all 6 pyramids [3 top half, 3 lower half] and gain full electrical shield effect.
- D-Rank : The electrical shield is strong enough to deliver a slight shock. - C-Rank : Shield is capable of moderate shock and slight numbness in contacted area [1 post duration] - B-Rank : Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns. * If contact is made during half shield phase, the effect duration are halved at B-rank level: Duration of numbness last [1] post
Full Shield duration would last 3 posts. For an upkeep of half the original cost, the technique can be continued past the third post. Cannot stack in Full Iron-Wall state*
• Hinged Iron-Armor Wall and Sections: Thick armor pieces on the puppet’s arms, legs, hips, and shoulders may un-hinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. The pieces may be maneuvered and unfold individually (i.e armor on an arm, a leg, or its torso may un-hinge) half (one side un-hinges for defense, while the other half remains combat ready), or all pieces to form an iron wall with (In a full iron-wall state, Nirami may not move its limbs and should remain stationary). Armor plates extend and serve as an iron wall-like shield with the ability to withstand up to [C] rank physical (Tai, Buki, simple, and complex) attacks on its own. Nirami’s shield may be reinforced with chakra to withstand up to B-rank physical and ninjutsu strikes, however, once applied the reinforced shield may endure up to [25 hits] before the shield reverts back to only enduring C-rank physical attacks. After the 15 strike count, the user must reapply another [20] chakra to once more reinforce the iron shield.
Character: Sadayo Soga Link to profile:Profile Puppet Name: Hohoemi | ほほえみ Puppet Appearance: Hohoemi is 5’8 in height. Short, fluffy white hair with a cynical laughing smile with whitish colored upward crescent-shaped eyes and embedded streaks which represent tears spanning to the corner of its mouth, stopping at a small orange knobs on each side. The puppet also has a button-like earring at its ‘ears’ which currently serve no combat function. Its frame is wood and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract opponents. Arms feature a pair of thick, solid metal barrels ( 5 inches in width by about 9 inches in length )at the wrist and forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands are also plated with a thin layer of metal, while the inside are suited for gripping the handles of a weapon. Its abdomen features a transparent-plate that disguises the location where chakra-nature'd attacked would come from. Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.
Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms) Mechanism Summary: • Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is twenty [20] cubic feet. Gases linger two [2] posts after initial post before dissipating.
• Chakra Battery:(100 chakra, refillable outside of battle) within torso, between shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. 3 Post Cooldown
• Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting, and houses a few marbles to generate its own ninjutsu: - Rank E - Raikyuu [ Lightning Ball ] - 1 Amplification marble to attain B-rank
• Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.
•Smile for the Scheme A plate in the center of the puppet’s abdomen, which resembles his smile, would be the exit point where ninjutsu would pass through. Activation required per-use. Plate also lights up orange in color when active.
- Chakra, Combo Elemental (Water and Lightning) - Rank E Marbles : >Mizuame Nabara [ Starch Syrup Capture Field ] Rank: C >Mizu no Muchi [ Whip of Water ] Rank: C
•Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach, after chakra application to extend the sword, would total to a 109 inches (9 feet) of reach.
• Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened.
Puppet Description: Mr. Teddy is an animal based puppet with a human-esque body type. He has a bear like head with vicious, grotesque predatory teeth. Sharp dotted eyes to cause discomfort considering there is more whites of the eyes than pupils.
And a rounded body type to match that of a obese human. Plump in both the abdominal, arm, and leg area decorated by twelve buttons and a bow-tie. Sometimes seen with a top hat. 9ft in height.
Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms) • The Bite: Mr. Teddy has a rather devious contraption within the jaw section of his mouth. Instead one row of teeth, Mr. Teddy has a viscous 3 rows of teeth with a high powered compression jaw that operates like a mouse trap. Considering the rows of teeth and the snapping force of the mouth, the teeth have more than enough power to crush bone while the teeth tear muscle. • Hugs - Four two-inch claws on each paw, running along four tracks that move along the forearm region down to the elbow. Once activated, the buzzsaws will slide up and down the inner arm lengths, cutting into the opponent with an inch and a half of of consecutively rotating talon damage, which will rip and pluck flesh and meat out. • Top Hat - Acts more like a grenade than anything. Be it either launched or set down as a trap, the top-hat once removed has the pressure trigger lifted off. This will cause an explosive gas that is aligning four inches of the top hat to explode; allowing the gas to reach up to a 50 yard radius. The gas itself is a non-lethal venom created by Zin that causes uncontrollable laughter.
The trigger operates along the similar lines of a remote explosive tag. That with a seal form and release of D-Ranked chakra, the hat will explode.
1st Post: Venom becomes recessive and infects the user but doesn't cause immediate alarm. 2nd Post: Infected begins to see things in a humorous light causing slight amusement regardless of situation. 3rd Post: Infected begins to have short fits of laughter, making it slightly difficult to cast the incantation of jutsus. 4th Post: Infected begins to have continuous, longer fits of laughter that makes it moderately difficult to perform the incantation of jutsus. Additionally at this point, they are beginning to feel difficulty in breathing. 5th Post: Infected has laughter unending. Making near to impossible to perform jutsu's and significant difficulty in moving due to inadequate air flow. 6th Post: Unconsciousness without brain damage. 7th Post: Unless given oxygen by this time, after violently being made to release the oxygen of the body and left in an unconscious state to further not being able to breathe, it is possible they may have some form of brain damage. Infected loses a permanent 15% of their total class jutsu. ( i.e. Ninjutsu user, that has a max ability to learn 30 ninjutsu, is reduced to 25. )
• Compressed Air Gun - Requires D-Chakra to activate. Does not do damage, as much as it fires a compressed amount of air that once released after some distance can push gaseous materials to a further distance or more concentrated direction. Works in tandem with Zin's "unnamed" venom. • Fog: Using C-ranked chakra and the large cavities in Mr. Teddy's abdominal area, Zin can create a large amount of "Fog" by utilizing the stomach as something of a mixing chamber. A steam nozzle in the mixing chamber injects high pressure steam into the chamber. The injected steam mixes into the ambient air, pulling it through an air opening into the mixing chamber. The steam and air mix to form humid air. Cryogenic fluid, preferably liquid nitrogen, is injected through a nozzle, which is positioned in the path of the humid air. The cryogenic fluid rapidly cools the warm, humid air which generates large quantities of fog being pushed through the lower six buttons of Mr. Teddy. Creating a chilled, dense fog at the distance of at most 25 yard radius. *Takes D-rank chakra to up keep every 2 posts * Holds 5 canisters before needing to refill, in total for 50 ryo. • 'Poons - Top six buttons, which are located in the upper chest cavity of Mr. Teddy, are actually four inched harpoons that once hit their target, utilize the first inch an a half blades, to become serrated blades. So that, if the opponent wishes to pull them out, it will create an excessive amount of flesh and meat to be ripped out. The cables may throw off an opponent, particularly if it stabs into leg or arm flesh, but does not have the strength to actually pull a human body,
The bolts fire, currently, at the speed of 225 fps (feet per second). They are attached to reinforced chain steal coated in black rubber for protection. The chains can only go along a linear path of at a max range of 20 feet. Takes D-Rank chakra to activate. Should the 'poons miss their mark and hit nothing but air, they can be retracted back to Mr. Teddy with E-rank chakra taking 1 post to do so. • Eyes - They are created from a dense rock found in Konoha painted and carved into a spherical shape. The eyes get pulled back for post, and are primed for firing in the second. Launching a softball sized sphere at the opponent at a 105.1 mph. Enough damage to equate to a B rank amount of damage. Takes C-chakra to prime and E-chakra to launch.
The weight of the orbs are 9.1 ounces and 19.25 in circumference. Replace after use. 15 ryo.
Lanfaer
XAyame_HatakeX
Panthers7
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Posted: Sat Apr 29, 2017 6:11 am
Panthers7
『 ♔ 』 "The Half-Blood Prince"
• Hugs - I would only allow either the claws inside the arm or the buzz saws, not both. If you want to keep the three saws, I would not allow the blades to cause anything more than a half-inch worth of cutting depth.
• Top Hat - the 'trigger' is not described. How does it 'trigger?' Gas will incur a Ryo cost for replacement cannisters. Even if Zen makes the gas, the materials will still cost money.
• Fog - Is this fog made via chakra or is it just the system that churns out the fog that consumes the chakra?
• 'Poons - exact location of the harpoons, the speed they travel, how long is the chain, does the chain retract back into the puppet, returning the harpoons to their original slots?
• Eyes - how large and heavy are the stone eyes?
Posted: Sun Apr 30, 2017 6:21 am
BlackFruity
Panthers7
『 ♔ 』 ]spoiler]"The Half-Blood Prince"
• Hugs - I would only allow either the claws inside the arm or the buzz saws, not both. If you want to keep the three saws, I would not allow the blades to cause anything more than a half-inch worth of cutting depth.
• Top Hat - the 'trigger' is not described. How does it 'trigger?' Gas will incur a Ryo cost for replacement cannisters. Even if Zen makes the gas, the materials will still cost money.
• Fog - Is this fog made via chakra or is it just the system that churns out the fog that consumes the chakra?
• 'Poons - exact location of the harpoons, the speed they travel, how long is the chain, does the chain retract back into the puppet, returning the harpoons to their original slots?
• Eyes - how large and heavy are the stone eyes?
* Hugs - Hmm...What is instead it was one contraption? Where the claws are reduced to two inches, and they can move along the tracks of the inner arms?
* Top Hat - Edited in bold.
* It is... I guess both ( Trying to understand the puppet system. ) Essentially, it ( the system ) is activated "turned-on" after initial chakra is made. The fog is maintained, by additional chakra being added after select posts, as described at the bottom of the description of the mechanism.
* 'Poons - Edited with fps ( Feet per second ) and maximum distance.
* Eyes - Edited
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Posted: Wed May 03, 2017 2:32 am
Panthers7
BlackFruity
Panthers7
『 ♔ 』 "The Half-Blood Prince"
• Hugs - I would only allow either the claws inside the arm or the buzz saws, not both. If you want to keep the three saws, I would not allow the blades to cause anything more than a half-inch worth of cutting depth.
• Top Hat - the 'trigger' is not described. How does it 'trigger?' Gas will incur a Ryo cost for replacement cannisters. Even if Zen makes the gas, the materials will still cost money.
• Fog - Is this fog made via chakra or is it just the system that churns out the fog that consumes the chakra?
• 'Poons - exact location of the harpoons, the speed they travel, how long is the chain, does the chain retract back into the puppet, returning the harpoons to their original slots?
• Eyes - how large and heavy are the stone eyes?
* Hugs - Hmm...What is instead it was one contraption? Where the claws are reduced to two inches, and they can move along the tracks of the inner arms?
* Top Hat - Edited in bold.
* It is... I guess both ( Trying to understand the puppet system. ) Essentially, it ( the system ) is activated "turned-on" after initial chakra is made. The fog is maintained, by additional chakra being added after select posts, as described at the bottom of the description of the mechanism.
* 'Poons - Edited with fps ( Feet per second ) and maximum distance.
* Eyes - Edited
『 ♔ 』 "The Half-Blood Prince"
Edit in your idea on the size of saws/claws, how deeply they cut into flesh, and how close together they are for the 'Hugs' contraption and I'll look at it again.
So the Top Hat needs to be remade each time? As in detonating the contraption destroys the hat? If so, you need material and time costs added for it to be remade. Same with refilling it with the gas. Also, I forgot to mention this before, but I would also add in that a single dose exposure of the gas will not be allowed to cause brain damage. Either add in something along the lines of "if continuously exposed to 6 posts worth of gas" and even then, I would allow them to fall unconscious, but 'brain damage' on the 7th post if still exposed. And only with Captain approval.
So the gas is man-made. Activating the 'Fog' contraption means chakra is used to churn out the fog, and extra chakra is used to keep the fog in the area, yes? I would suggest including how many 'canisters' or such of the fog you have stored in the puppet and, after each use, the canisters would have to be refilled. There would also be a Ryo cost to refilling them.
As for the harpoons, if they do hit their target, is the reeling in mechanism too weak to pull a person in with them?
The Eyes would be almost completely disintegrated upon impact and would also need a replacement price.