Spell's Magic Type: Divine Manifestation Spell's Name: Manifest Description: The very basis of this magic that all other abilities are used through, the user manifests their soul as a double of their body. Chiara's has increased strength, stamina, and speed compared to her, but is bound to a certain range around her body. It cannot be dispelled by anti magic means, as it is her an aspect of her soul, and not simply a spell.
Only she or her Manifestation can use the same limb at any given time (within the same post). Other than that, it can attack, defend, move, etc. in any way that she could. Notably, her Manifestation's left arm is not impaired like hers.
It cannot move more than ten feet from her. If it is damaged, so is her body, and vice versa. It is damaged very easily by God Slaying Magic. She can maintain this ability for five posts at a time, with a two post cooldown before it can be used again. Rank of Spell: Advanced
Spell's Magic Type: Divine Manifestation Spell's Name: Shine Description: At will, Chiara can cause her Manifest Spell to produce a bright light that only she or people she chooses can see. It makes everything around her for sixty feet as bright as an average day.
It can pierce spells that limit vision with darkness, but the effect is reduced the stronger the spell in question. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation Spell's Name: Partial Manifestation Description: Chiara can manifest a single limb of her Manifest ability at will, allowing her to deliver quick sneak attacks or last minute defenses if she needs to. She can only use this ability once per post. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation Spell's Name: Devoted Drive Description: Chiara produces an aura that helps ward off mental or emotional control/tampering. Everyone within fifteen feet of her is 25% more resistant to the effects of those forms of magic. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation Spell's Name: Stone-Souled Defense Description: By striking a material, Chiara's Manifestation becomes as sturdy and difficult to damage as that material until the Manifestation ends. Rank of Spell: Advanced
Spell's Magic Type: Divine Manifestation Spell's Name: Divine Form Description: Chiara has learned how to draw energy from divine sources into her Manifest ability, using it to restore any damage done to the Manifestation, and therefore herself. It takes time to do this, however.
Small scrapes and bruises heal within a post of being inflicted. Cuts and deeper bruises take three posts. Stabs, gashes, partially severed muscles, and other serious flesh wounds can heal within six posts, given she remains conscious. Broken bones, the most serious of flesh wounds, and other injuries of the caliber can heal within ten posts, if she can remain conscious. Rank of Spell: Basic-Advanced
Spell's Magic Type: Divine Manifestation Spell's Name: Heavenly Rebuke Description: When fighting someone who has harmed the innocent, someone who is doing evil things, or when fighting a Devil or Demon, Chiara can use this spell to visit their wrongs back upon them as pain.
The more vile their wrongs, the more pain they suffer (up to the discretion of the person playing whoever/whatever she is fighting.)
This only works within ten feet of her. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation and Fuoco de Anima Spell's Name: Clerical Duty Description: A mixture of her Divine Manifestation and Fuoco de Anima magic, Chiara can heal others using some of her own soul and her Divine Form spell. She cannot use her Manifestation Spell while using this, and they must be within ten feet of her for the spell to take effect.
Small Cuts, bruises, and Scrapes heal immediately. This takes 1% of her soul per post to use. Large cuts, cracked bones, and Deep bruises heal in four posts. This takes 5% of her soul per post to use. More serious injuries heal in seven posts. This takes 10% of her soul per post to use. Nearly fatal injuries are healed to the point that the person is stabilized. Depending on the severity of the injury, Chi needs to use at least 1/2 of her soul to heal them, if not more. Rank of Spell: Advanced
Spell's Magic Type: Divine Manifestation Spell's Name: Heartfelt Rejection Description: When someone injures someone that is defenseless, or someone she deeply cares about, Chiara can reflect the damage dealt to the person who was injured back onto their attacker. Both individuals need to be within ten feet of her when the damage is done for this to work. It does not prevent the damage to the person she is trying to protect, just applies it to the attacker as well. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation Spell's Name: Chastisement Description: Chiara's Manifestation creates shining chains and tries to bind the wrists and ankles of a single target. They can be broken like any other spell, and are significantly stronger than steel. This ability can only be activated if the target is within ten feet of her. Rank of Spell: Basic
Spell's Magic Type: Divine Manifestation+Requip Spell's Name: Divine Ax Dance Description: Using her Requip spell, Chiara can summon two ax heads, melding them to the shins of her Manifestation. It then fights using a very kick oriented style, freeing her to use her arms(arm) for her own means. Rank of Spell: Basic
Magic Type Associated: The Sacred Nails Requip Armor Name: Esperacchius Armor Appearance: The armor in Chiara's picture. Armor Type: Light Chestplate, Cuisse on both legs, sabatons, knee high steel greaves, and a pauldron on her left shoulder. Armor Ability: Chiara's armor is infused with the nail Esperacchius. It makes her admittedly sparse armor all but immune to darkness, demonic, and evil magics, along with a 50% resistance to curses.
She herself is immensely resistant to those types of abilities while wearing the armor. (50% resistance to darkness, demonic and evil magics, and 25% resistance to Curses.) The armor can be broken, but the nail itself is impervious to damage.
The Nail Esperacchius is buried in the plate of her armor, just below her left breast. It is the source of the protection this armor offers. Rank of Weapon/Armor: Advanced
Spell's Magic Type: Requip Spell's Name: Esperacchius: Sanctuary Description: Esperacchius can be used to create an impenetrable barrier for five seconds. In this time frame, Chiara and others inside the barrier cannot attack, and those outside cannot break it without using God Slayer Magic of moderate strength, or a very strong spell of a different type. This spell can only be used once before needing a 20 post cooldown. Rank of Spell: Advanced
Associated Magic Type: Three Sacred Nails Requip Armor Name: Fidelacchius Armor Appearance: A Simple steel wrist guard/brace on Chiara's left wrist. Armor Type: Wrist Guard Weapon/Armor Ability: It does not provide her any further resistances over Esperacchius, but it does make her bracelet immune to Darkness, demonic, and evil magics, and 50% resistant to Curses. The nail is impervious to damage, though the bracelet is not. The actual effects are produced by the Iron Nail in the wrist guard. Rank of Weapon/Armor: Basic
Spell's Magic Type: Requip Spell's Name: Fidelacchius: Puppet Description: By pouring her magic into the bracelet, Chiara can manipulate her arm in order to fight with. She avoids using this because the amount of extra focus it takes to maintain accurate movement prevents her from properly focusing on other spells. Rank of Spell: Basic
Spell's Magic Type: Requip Spell's Name: Fidelacchius: Rise Description: Twice per day, Chiara can manifest wings made of pure energy. Whether this energy comes from her, or some other source, even she is not sure. The wings only last seven posts, but allow her maneuverability and control as if they were her own wings. Rank of Spell: Basic
Magic Type Associated: Three Sacred Nails Requip Weapon Name: Amoracchius Weapon Appearance: As pictured in Chiara's picture Weapon Type: Poleaxe/Shortstaff Weapon Ability: The nail Amoracchius is driven into the handle of the shortstaff Chiara wields. Upon casting of a requip spell, Chiara can summon an axe head into existence on the end of her staff. The axe head is always the same, no matter how many times it seems to be destroyed, or how many times she summons it.
The axe head and staff are both capable of batting aside or cutting through darkness, evil, and demonic/devil magics with impunity. It can damage curses quite handily, as well.
If the staff is destroyed, Chiara can replace it with a different one. The Nail is, like its counterparts, impervious to damage. It is also the source of the abilities the axe/staff have. Rank of Weapon: Advanced
Spell's Magic Type: Fuoco de Anima Spell's Name: Enhance Description: By using up a certain amount of her own soul over a short period of time, Chiara can enhance her speed, strength, durability, flexibility, and agility at the cost of stamina. She needs to constantly monitor how much she is using, or she runs the very real risk of destroying herself with this ability.
2.5% of her soul per post gives her a 25% boost in her physical attributes while causing a 50% additional drain on her Stamina. 5% of her soul per post gives her a 50% boost in her physical attributes, with a 75% drain on her Stamina. 10% of her soul per post doubles her physical attributes, but also doubles the drain on her physical stamina, and begins to put her body into a state of agony.
She can only change the amount of her soul she is using up per post once every other post. Once she ends the technique, she cannot use it again for the rest of the day, (or 20 posts). Depending on how much she uses up, her body will go numb, she will feel pain, or possibly even risk going into shock.
Once the technique ends, Chiara runs a serious risk of falling unconscious for a protracted period of time. Rank of Spell: Basic~Advanced
Spell's Magic Type: Fuoco de Anima Spell's Name: Veil Description: Chiara can hide her magical, spiritual, mental, and or emotional presence. It does not hide her physical presence, scent, the sounds she makes, or any other physical indicator of her being there. Rank of Spell: Basic
Spell's Magic Type: Anima de Fuoc Spell's Name: Deny Description: If Chiara understands the structure of a spell, either by using her Sight spell, or if she has seen it used at least three times (or more, depending on the complexity of the spell), she can cancel the spell out, causing it to fizzle. Rank of Spell: Basic
Spell's Magic Type: Anima de Fuoco Spell's Name: Disallow Description: Through use of the Deny spell, Chiara can slowly learn to cancel any spell of the same element or type. It takes a long time, and many uses of Deny, but eventually she can nullify an element completely. Fire: 50% progress Water: 8% progress Ice: 9% progress Wind: 1% progress Earth: 12% progress Rank of Spell: Basic
Spell's Magic Type: Fuoco de Anima Spell's Name: Soulgaze Description: Less a spell and more of a facet of Chiara's magic itself: When she and a being with a soul look each other in the eyes, it begins what is known as a soulgaze. It gives the other a window into their soul, which can't be faked. It doesn’t relay specific information (you can’t use it to interrogate someone), but it does give one a vague impression on whether they’re trustworthy or not, or if they've been psychically harmed, etc. Just like if she were to use her Sight, the memory of the gaze doesn’t fade with time, being as sharp years later as when it happened. The person in question gets a look into Chiara's soul, and she into theirs, like a two-way mirror.
She is far less willing to use this than her mother was, and has only ever seen into her own mother's soul, and Koji's. Rank of Spell: Advanced
» Soulgaze:.
Spell's Magic Type: Fuoco de Anima Spell's Name: Sight Description: Use of the Sight, sometimes also referred to as "third eye", allows Chiara to gaze upon the world and see its spiritual side, allowing the perception of things hidden to the normal eye. What has been seen through the use of the Sight will remain a lasting memory forever, and will neither fade nor be forgotten. Despite this, Chiara uses it often, but cautiously.
It is capable of allowing Chiara to see through any illusion, and even into the structure and nature of another mage's spells. Unlike her mother, Chiara is very good at using this. Rank of Spell: Basic
Spell's Magic Type: Requip+Divine Manifestation Spell's Name: Vero Amoracchius Description: By building up magical and divine energy and storing it in her staff, Chi can create an ax head out of sheer magical, divine, and spiritual energy. It can't be blocked by non magical armor, weapons, or shields. But it can be interacted with by anything magical in nature. The ax head it creates is capable of dispelling any Curse, darkness based magic, or devil's magics. It deals increased damage to devils, Etherious, and Half-Etherious. It deals reduced damage against Gods, and immensely reduced damage against God Slaying Magics, aside from Darkness God Slayers, which it behaves normally against.
Additionally, when it is created, all emotional control/influence magic within ten feet of the ax is broken, returning people's wills to their own control.
This ax head only lasts ten posts, and takes twenty posts to build up energy for. Rank of Spell: Ultimate
Spell's Magic Type: Fuoco De Anima Spell's Name: Volontà Finale Description: By sacrificing her own life, Chi can revive one person who has died within the last five minutes.
There are aspects of this spell that she does not know about. First is that if a person were to offer their life instead, it would only take half of her life energy and half of theirs, leaving them both unconscious for a noteworthy chunk of time.
Secondly, the person being revived would have her consciousness and soul within them from then on. They would be able to see, hear, feel, and smell her, but depending on the person, the effects could be confusing and heartbreaking enough to drive them insane. Rank of Spell: Ultimate
Kio no Tenshi
Haraaaa
Posted: Sat Mar 03, 2018 1:32 pm
Spell's Magic Type: Takeover: God Soul [Nut] Spell's Name: Nut, Mother of the Gods Description: By entering her [Nut] form, Chiara can enhance her Manifestation spell with the power of her divine matron. Doing so triples the range it can move relative to her, enhances the ranges of all of it's abilities to match how far it can move from her, and allows it to use all of it's limbs at the same time as her.
It also causes every shadow on, under, near, or within range of Chiara's Manifestation spell (30 feet when under the effects of this magic), to fall under the effects and remit of her God Soul Magic. The abilities it grants are thus:
Mistress of All: The stronger Chiara's positive emotions are, the denser her shadows become, and the more animated the starfield in it becomes. The stronger her negative emotions, the blacker and emptier it becomes. She needs to maintain positive emotions to maintain her God Soul transformation, or to make use of its abilities.
She Who Protects: When her shadow is brightly lit by a number of stars, Chiara can use her shadow as a powerful barrier around her allies. It can block most advanced level spells, but is weak to God Slaying Magic. The less star filled her shadow is, the weaker the barrier, and vice versa. This ability can be used once every other post.
She Who Holds A Thousand Souls: When her starfield is completely filled, Chiara can use it as fuel for her Anima de Fuoco magic, allowing her to use abilities that require use of her soul (Up to one of her entire soul's worth) without actually draining her of any of it. This can only be used once per transformation. It can be used with anything but Volontà Finale.
Aesthetically, the whites of Chi's eyes, the underside of her hair, and even her blood take on the starfield effect, as does the entire skin of her Manifestation spell. All of her normal spells gain portions of this visual effect. Around her wrists, ankles, waist, and head are halos made from rings of stars, tightly bound into shape, and giving off bright, silver light.
This ability is extremely taking on her body, and can only last up to ten posts before it ends. In this state, she and her magic are both extremely weak to God Slaying magic, but are very resistant to and effective against Devils, and magic or curses that rely on their type of energy.
She is cut off from any and all of her magic for the entirety of three days after using this, except for her being able to summon one axe head per day until she recovers fully. Rank of Spell: Ultimate
Character's Name: Kennosuke Kayaba Spell's Magic Type: Gravity Spell's Name: Rise Description: The caster spreads both arms with the index and middle finger together. This causes the area's gravity to actually rise instead of fall like its counterpart. Rank of Spell: Advanced
Character's Name: Kennosuke Kayaba Spell's Magic Type: Gravity Spell's Name: Gravity Trap Description: The user creates a zone of intense gravity that looks completely normal. The only view of this particular spell is when you see the spell circle appear in front of the user when summoned. However, the area can be completely random and up to 10 feet in diameter (Zones can only be created within 20 feet of the user). A total of 5 of these zones at a time can be created and randomly placed. [Duration: 5 Post. Gravity is also amplified by 5 times the normal weight of gravity.] Rank of Spell: Advanced
U/C
Posted: Fri Mar 23, 2018 2:58 pm
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Sphaera Flamma Description: When in this form the caster can create a ball of flames surounding them and anyone they keep close too. These flames are white hot and will burn to a crisp just about anything or anyone that tries to enter the sphere. The flames move quickly in the sphere, rotating and mending any damage done to its flaming walls. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Alas Autem Irae Description: This spell coveres her wings in flames, when the caster flaps their wings the air in a cone shaped vasinity becomes burning hot, setting things and people on fire. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Solis Gladio Description: A sword summoned only under this form its blade is always covered in blazing hot flames. The sweord stands 6 feet tall from the bottom of the hilt to the tip of the blade, it's slim and light wegiht; making it easy to swing it quickly. When the sweord is swong a fan of flames spread out in line with the blades movement. These flames fan out away from the caster of the soul and towards the enemy. Althose these flames are red they are hotter than normal flmaes, turning to blue and white flames as they hit the target. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Caestus Description: This spell creates a claw of flames over both of the caster's hands. These claws are increadabbly hot and allow the caster to burn and scratch their target while they are in physical combat. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Praesidium Description: This spell creats blazing armor that involops the caster. Physical attacks done by the body causing 3rd degree burns when the attacker touchs the blazing armor. Weapons attacks cut through the armor, however if the attack is not quick enough the weapons will become super heated and melt. Spell attacks, minuts earth, water, and ice, have no effect on the armor and can be deflected. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Ignis Flammae Pinnarum Description: While the caster is flapping their wings durring this spell needle sharp feathers are shot out in an area the size of the caster's wing span. These feathers become engulfed in flames only after leaving the wings. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Captionem Description: This spell creates a red hot semi-transparent dome over the targe. This Dome is burning hot but it's what happens inside the dome that causes damage. Inside the dome the air becomes super heated, first becoming uncomfortable before becoming painful. If the target can not find a way out of the dome flames erupt inside the dome before exploding inside. After the explostion the dome vanishis leaving the area trapped in the dome blazing. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Nathaniel Spell's Name: Sanctus Flammae Description: Attached to her side is a holy book, when the caster uses this book the spells that the caster uses turns all her flames into holy flames. For anyone lower in rank than the spell it will greatly drain their magic stamina, causing the caster to becoming more tired. Rank of Spell: Advanced
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Parvus Alas Description: This spell creates a pair of mini wings that circle around the caster. These mini wings act as a homing device for those who are injured or are in need of help. When the caster gets close to the injured target the mini wings will leave the side of caster and circle around the target until the caster is able to help them. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Lux Plate Description: This spell takes light and refracts it into a rainbow of color. This rainbow forms itself into a thin disk that the caster can then throw at their target. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Tange Description: In order to activate this spell the caster first must place a hand on her target. Once her hand in on the target the spell begins, this spell takes her magical energy and tranfers in to her target; refilling their magical stamina and allowing the target to continue using spells. If she drains to much of her own magic the spell will automaticly stop and the caster will faint from exahustion. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Aspectu Description: This spell creates a aura of light around the target, this aura allows the caster to find any internal damage done to the target. Allowing her to know if she can heal the person or not. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Sanitatem Description: This spell creates a dome of light around a single person or a group of people that are close together. this spell radiat a soft light that sparkles down onto anyone inside the dome. those who are physically injured will begin to have their wounds healed. Minor injuries heal much faster than major injuries. however, the spell can not save anyone if they are about to die. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Iter Description: This spell allows the caster to remove her wings to create a bed like structure that floats off the ground. This bed like struckture allows the caster to lead any injured people away from drager and/or take people to a person near by that can save someone from dying. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Reflectunt Description: This spell activates when the caster touches one fingure to the palm of her hand. A briliant ball of light is then formed over the head of the caster. The ball quickly grows to the size of a large watermellon and being to intensifies in brightness. When the caster thorws this ball down it fans out to create a dome of light to protect those inside the dome from physical or magical attacks that are weaker than the caster. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raphael Spell's Name: Sanctus Pluma Description: This spell creates a raining effect of holy feathers, these feathers are made from light and take all light spells from the caster and turns them holy. Rank of Spell: Advanced
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Fuga Description: From the small wings on her back black shadow like wings from from this spell, allowing the caster to fly faster and farther than before in this form. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Confige Description: This spell creates three dimond shaped spikes that circle around the target. These spikes gradually move up until a dark circle is shown to connect all three by their point. When the circle shows it only take a second before the spikes fling down into the target in order to impail them where they stand. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Aeternum Sanguinem Description: This spell creates a blade made from shadows, when the blade strikes the target the wound will continue to bleed until the target in properfly healed by someone with healing magic. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Ave Description: Five circles appears over one small area, each cirlce slightly angled differently from the next but all facing the same direction. From these circles a barrage of shadowy spikes get fired down into thise one select area. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Praesidium Description: This spell creates an invisable armor around the caster that reflects any spells back to their source. In addition any magical projectile that is sent towards the caster is reflected off and away from the caster. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Contundito Description: this spell creates a shadowy dome over a small area, those inside the dome will beging to experiance increased pressure on their bodies. The pressure will continue to increase until the bones of the target are broken. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Exhaurire Description: This spell creats a large ring around the ground that is invisable to anyone but the caster. This circle creates the illusion of the enemies inside the circle hearing their own voice and derailing their confidaence making their attacks weaker. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Raziel Spell's Name: Subtrahe Description: This spell activates only when the caster toughts her target, once her hand is laid on the target the spell activates allowing the target to slowly drain the magical energy of her target. Any magical energy taken from the target goes to fill the caster's own magic stamian. Rank of Spell: Advanced
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Augendae Description: This spell creates a ring of symbols around an area, within the area a calming scent is released in order to relax and fog over any negative emotions or thoguhts. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Dicere Description: Holy words are spoken from the mouth of the caster, these holy words is the spell which boosts the caster's speed and grace. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Tollis Description: This spell activates through touch, if the caster is able to lay her holy hands onto a person that is wounded then the person's wounds get transfered to the caster and the person is healed. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Custos Description: this spell greates a holy guardian which targets those who are attacking innoccent people. The guardian is made out of holy light and those who are not good at heart my experiance some burning if touched by the guardian. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Spiritus Description: This spell lets the caster release their soul into a full holy angelic form that is made of brilliant burning light. Those that the caster is helping or protecting get a boots to theri physical strength and stamina. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Sanctus Estuans Description: This spell creats a ball of holy light, when the ball crashes down into the ground the ball flatens out into a disk. Those who do not have good hearts will fear a burning sting on the inside of the body. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Vincula Description: This spell shines holy light down onto a targeted area, this spell reaches inside the mind and heart of the target; braking any mental dark chain that could hold them back from realizing their full potential. Rank of Spell: Basic
Character's Name: Alessandra Poe Spell's Magic Type: Micah Spell's Name: Benedictus Lignum Unum Description: his spell summons a holy staff that enhances any of the caster's holy spells. Rank of Spell: Advanced
Character's Name: Alessandra Poe Spell's Magic Type: Ariel Spell's Name: Miscere Description: In one hand rests holy light while in the other lightening, this spell combines the two elements together to create a holy thunderstorm. Blessed lightning strikes down where the targets stands dealing both holy burning damage and electro shock damage. Rank of Spell: Ultimate
Character's Name: Alessandra Poe Spell's Magic Type: Ariel Spell's Name: Inpulsa Description: When the caster claps their hands together a spray of holy light and lightning comes from her hands in solid holy spikes that have been electrofied. Rank of Spell: Ultimate
Character's Name: Alessandra Poe Spell's Magic Type: Ariel Spell's Name: Devorat Description: Lowering both her hands with her palms faced outward her two elements engulf her entire being in Holy light and elecrisity, including her wings. As she attacks holy light and electricity springs off of the caster and towards the target. Rank of Spell: Ultimate
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Crawl Description: Disappearing into the floors, the user can fade into the ground beneath as a shadow, and move at even faster speeds. They can come up wherever they desire and strike almost instantly. They can appear from the ceiling, side of walls, wherever a shadow is lurking. He can stay in the shadow for as long as the shadow is there. (If the sun comes out and brightens it, he is forced out) Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Raining Shadow Spikes Description: Casting an arm toward the sky, the user can create an onslaught of shadow rain drops that feel like spikes hitting the skin. It can be blocked by light based attacks or metal. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Underworld Description: A spell used to create the souls of the dead to pull any victim into the underworld. If the user has very pure intentions, they can easily come back out. The opponent will be cut repeatedly once in the underworld, and will not end unless either die or are pulled out. It is a premade world, created by the user. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Souls of the Deceased Description: Revives any dead soldiers from years ago or any body to reanimate them to life and use them as a sort of doll. Rank of Spell: Advanced [S-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Devour Description: Shadows underneath slip under the enemies feet and glow a dark black light, surrounding there entire body and slowly draining them of magic power, a little will be stolen from them and thus returned to the user to restore there self with. Light would extinguish the shadow, as would the light off of fire. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Overdrive Description: The shadows take over the user, casting a higher defense as a way to form a protective shield, and do minimal damage when attacked. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Blindness Description: Shadows surround the victims vision, blinding them until they can only see darkness. The spell lasts for 2 posts, and can be dispelled with a light attack. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Paralyzation Description: The shadow reaches out from the user, stopping at the enemy and if it touches there feet, it clings onto them with a hand and for 2 posts paralyzes them in place. The shadows disperse against fire and light. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Barrier Description: Casts a light dark shadowy barrier, protecting the user for a few minutes before being cast away from any kind of attacks, though it may not hold well against ultimate attacks. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Pull Description: Casting this spell will cause the target to fall to the ground as shadows pin them down, unable to move from where they are at. They will be trapped into the ground, until the spell is lifted or if they have a will enough to break out. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Miasma Description: Casting a Miasma of poisonous Shadows, any who breathes it in will feint or perish if too much is breathed in. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Swords Description: The user creates an onslaught of swords, dipped in poison from any direction they cast onto. They are the size of regular swords but can form into larger ones, and will push into any contact it makes, creating large holes and forcing poison into the system. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Form Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Cloned Shadow Description: The user creates up to three shadows of them self at a time, this is an easy means of entering more than one area to spy at a time. It can also be used to attack and gang up on the opponent, all of them moving like shadows and punching and kicking at the target, able to multiply in carrying the same weapons as the user as well. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Twister Description: A black tornado forms, engulfing all in its path in a dizzying and destructive attack as it cuts the opponent like a bow, until they are able to escape on there own, the tornado disappears, or the user is forced to cancel it. It can be stopped by light based attacks or attacking full out the user while he is using this. Rank of Spell: Advanced [S or Ultimate]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Emissary Description: Forming two large assault rifles, the user is able to shoot down at any targets, an aim is not even required as it will automatically target anyone within radius, sensing the magic. (However aim will be needed for those non magic) Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Eyes to the Shadow Description: A shadow will form in the users eyes, casting a blurry vision for those who look into his eyes, before falling unconscious and feeling a sense of impending doom, forcing fear to hit them. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Regeneration Description: A shadow formulates all around him, slowly regenerating health or injuries, using quite a bit of magic depending on the severity of the injury. He can also heal others, should he feel the desire to. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Curse Magic Spell's Name: Bomb Curse Description: Bomb Curse lies completely in the use of explosions, which can be triggered remotely or upon direct contact, and are usually on a very grand scale. The user can also create bombs, which can be done by either trapping people in explosive spheres or by creating an intricate seal on the ground, which acts as a motion-sensing explosive. In addition, anyone that makes physical contact with the user becomes "cursed", with odd symbols appearing on the attacker's body in reference to how many times the user was directly struck. These symbols turn the attacker into a living bomb and detonate without any prompt from the user. Also, as per their ability to turn whatever they desire into a bomb, the user's own body is not excluded from this, and by sacrificing their own life, they can create an explosion that can decimate a large town. Above all, however, the user's explosions involve heat and are almost completely useless against those who can consume it, such as Fire Dragon Slayers, though depending on the severity of the explosion, damage can still be taken. Rank of Spell: Advanced [S-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Destructive Wave of Shadows Description: A large shadow wave forms in front of the user, washing over a large vast area as it floods everything in its path. It has poisonous properties hidden among the shadows, poisoning those it harms fully, if only a small amount touches any it will not poison. It is able to move through walls or other terrain as well. Rank of Spell: Ultimate [Ultimate]
Weapon/Armor Type: Sword Weapon/Armor Ability: At its very name, the world trembles. The scars this blade inflicts yield to no potion or healing touch. To escape the ceaseless torment, there is but one hope: death. However, time heals all wounds and this is also the case with this sword. The scar will heal on its own in due time, but healing properties such as magic fail to work. Rank of Weapon/Armor: Advanced [S-Rank]
Weapon/Armor Type: Gun Weapon/Armor Ability: The bullets created from a Phantom, the seeing eyes unable to see what lies within the gun. These bullets, they come not seen within the naked eye, but instead lie dormant invisible. Shooting out the bullets, they are unseeable to all, the noise of the gun remaining silent. Some may call it the silent killer, where it's invisibility is known as the Phantom. Rank of Weapon/Armor: Advanced [S-Rank]
Haraaaa
Ahh my bad, D; I deleted the ethorious and I removed all the curse but 1, I just leave the one if okay, unless I come up with more at a later time. xD I think that one would work fine though. I tried my best to rank the rest, hope it okay now! <3
Posted: Sat Mar 24, 2018 11:26 am
KiIala
Hiya! I just need them ranked C-Ult to check them properly! <3
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Greensprout [Hanagami] Description: This can restore dead plants or make buds open into flowers. Ink-dots placed on the ground can sprout into trees (only about ten feet, disappear either after or during the same post) to stop or trap an opponent. This does not work on some surfaces such as sand, bare stone, or ice. Scribbles on the ground will bloom into wildflowers (average flower size), but these will quickly fade away. Verzweiflung can create a lily pad on the water which he can stand on (roughly six feet in diameter, strong enough to hold his weight). The lily pad can be placed in open water for him to jump up onto, or it can be created directly underneath him to buoy himself up. Verzweiflung can also create a vine. This vine can be used to pull two enemies into each other, or let him attach himself to pull himself towards an item or area (vines are sturdy enough to hold up to 300 lbs). Rank of Spell: B-Rank
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Waterspout [Nuregami] Description: Waterspout is one of the source-required Celestial Brush techniques, needing a source of water in order to use. When near a body of water, Verzweiflung must simply place the Celestial Brush over the water and draw a line to the desired target. The water will be channeled to the target, creating a stream. This can be used to douse objects that are on fire. It can also be used to fill various objects with water. Rank of Spell: C-Rank
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Inferno [Moegami] Description: True to its name, Inferno is a Celestial Brush technique that harnesses the element of fire. Verzweiflung can use fire from an existing fire source to burn NPCs, melt ice, and incinerate enemies. With ice, this frozen substance will obviously be melted, partly evaporating into steam, while the rest diminishes into water. With enemies, they will be damaged considerably (unless having a resistance to it). Inferno can also be used to light torches. Rank of Spell: B-Rank
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Gaelstorm [Kazegami] Description: Galestorm is a useful technique, and can be used on a variety of things. It has ability to temporarily extinguish fires, when there is no source of water, and to make small windmills spin. It can blow away piles of leaves, and steer lily pads. In combat, Galestorm can help bring down airborne foes. It also helps in redirecting fire or poison attacks from enemies away from Verzweiflung. It can also stop wind attacks. Galestorm also has a more defensive technique, known as Whirlwind. This technique causes a whirlwind to appear around Verzweiflung, after drawing three horizontal lines, which either brings in and traps enemies or repels them. The length of the lines affects Whirlwind, with short lines making small, but prolonged whirlwinds, whereas long lines making big, but brief whirlwinds. To use Gaelstorm, draw a swirling loop or spiral. Rank of Spell: B-Rank
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Thunderstorm [Kabegami] Description: Utilizing lightning sources, Verzweiflung can electrify his desired targets, whether it is enemies or puzzle-solving elements. In combat, Thunderstorm can deal heavy damage to most opponents and paralyze them for a while, making them vulnerable for further attacks. Paralyzation lasts for roughly five posts, unless healed earlier. In puzzle solving, Thunderstorm is used to activate mechanism, open doors, etc. To use thunderstorm, draw a line from an electric source with yellow holy smoke. Or just a lightning symbol to create your own strike of lightning onto your target. Rank of Spell: S-Rank
Character's Name: Verzweiflung Melankoli Spell's Magic Type: The Celestial Brush Spell's Name: Blizzard [Itegami] Description: Blizzard allows Verzweiflung to create a trail of ice from an ice source to freeze either single or multiple desired targets at once. When a target is frozen, it will stay put for a few seconds before breaking free from the ice. While frozen, a target can also be used as another ice source to freeze other targets or refreeze itself. Blizzard also has another unique use. At large chasms with sparkling ice crystal floating within, Verzweiflung can draw an ice trail over these crystal to coalesce them into large, floating ice blocks that line into a makeshift bridge across the chasm. However, like glass and ice passageway, this bridge is also slippery, and it will shatter after two posts, making moving across them quickly an unpleasant task. To use Blizzard, draw a path or fill a chasm in with dark blue holy smoke. Rank of Spell: S-Rank
Haraaaa
Posted: Sat Mar 24, 2018 12:09 pm
God of Hollowness
◢A P P R O V A LXXP R O C E S S WANNA CAUSE SOME HELL?!
◢A P P R O V A LXXP R O C E S S WANNA CAUSE SOME HELL?!
▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰
Hiya D A D!
Not as many issues as before, but there are still some:
1. Shadow Crawl: I just need to know how long he stays in his shadow form for.
2. Raining Shadow Spikes: Since it has the sensation of 'spikes' hitting against victims, I'm going to have to ask you to boost it to an A Rank. Also, what is the distance for the area of effect?
3. Underworld: That sounds a lot like an S-Rank to an Ultimate. What is the 'underworld' exactly? A universe the user has created? Or something premade?
4. Souls of the Deceased: Shadow magic doesn't really deal with necromancy, I'm afraid I'm going to have to ask you to scrap it.
5. Shadow Devour: Is it possible for the shadows to be weak to light or fire? Also, I think it would be a clever idea for the shadows to take some power, return to the user, and give them that ethernano. It's kind of like leeching off of someone's ethernano supply.
6. Shadow Overdrive: I'm not too certain what heightened defense has to do with shadows, unless you mean that a shadow-like cloak of protection is over the user's body as some sort of armor?
7. Shadow Blindness: I think you mean 'the victim?' Also, please bump that up to a B Rank spell.
8. Shadow Paralyzation: It's safe to say that the shadows are weak to fire and light, yeah? Also, please bump it up to a B Rank spell.
9. Shadow Barrier: Does it protect the user from magical projectiles? Melee attacks? Etc?
10. Gravitational Pull: Feels more like a gravity spell. I would say that maybe shadows simply suck the victim in.
11. Each Etherious has a specific curse. For example... Evelyn's curses are more vampire-based: she can manipulate blood and bats akin to a vampire. Skal is based around lycanthrophy, as he can transform into a wolf, gaining the benefits of a lycan. Nebula's is based around Apophis, gaining the philosophy of a serpent that can manipulate, consume and turn things into gold. Every etherious in the anime also had a curse based around a single thing, not different things like you had listen. So come up with a particular curse, with sub-curses underneath them.
I'm going to stop there for now since after reading the rest of your spells, they seem to have the same issue of being severely underrated depending on the amount of damage they do. Please look over all of your spells and make sure that their power makes sense with the rank; I'll give you a laydown of it:
C Rank: Small-scale teleportation/telekenesis, trivial wounds, etc. B Rank: Wounds that can provoke minor bleeding, can lift at most a good 50lbs. of teleknesis. Teleportation is slightly farther. A Rank: Can wound others pretty well, not yet capable of breaking bones. Some oddities (Information gathering, etc.) teleportation is substantial. S Rank: Capable of murdering a single person if it goes well-enough in a fair way. Ultimate: All hell breaks loose.
Hope this helps!
Please quote me when you are done <3 -Hara
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FAIRY TAIL ▶ Tales from Fiore
Posted: Sat Mar 24, 2018 6:41 pm
Character's Name: Mizuki Kagehoshi Spell's Magic Type: Holder Spell's Name: Gate of the Sun- Amaterasu: Taiyou Danpen Description: Amaterasu summons forth an orange orb in the palm of her hand. This orb is roughly 2 feet high by 2 feet in circumference. She then launches the orb high into the air where it begins to expand and take on the appearance of the sun, reaching a height of 200 feet and a circumference of 180 feet. Once fully formed, the orb splits into multiple energy blasts and fragments which can cause damage and injure any target present in the affected area. Range= 70 to 370 feet. Rank of Spell: A
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Crawl Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please, as they fade into the ground beneath as a shadow, and move at even faster speeds. They can come up wherever they desire and strike almost instantly. They can appear from the ceiling, side of walls, wherever a shadow is lurking. He can stay in the shadow for as long as the shadow is there. (If the sun comes out and brightens it, he is forced out) Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Raining Shadow Spikes Description: Casting an arm toward the sky, the user can create an onslaught of shadow rain drops that feel like spikes hitting the skin. It can be blocked by light based attacks or metal. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Underworld Description: A spell used to create the souls of the dead to pull any victim into the underworld. If the user has very pure intentions, they can easily come back out. The opponent will be cut repeatedly once in the underworld, and will not end unless either die or are pulled out. It is a premade world, created by the user. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Souls of the Deceased Description: Revives any dead soldiers from years ago or any body to reanimate them to life and use them as a sort of doll. Rank of Spell: Advanced [S-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Devour Description: Shadows underneath slip under the enemies feet and glow a dark black light, surrounding there entire body and slowly draining them of magic power, a little will be stolen from them and thus returned to the user to restore there self with. Light would extinguish the shadow, as would the light off of fire. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Overdrive Description: The shadows take over the user, casting a higher defense as a way to form a protective shield, and do minimal damage when attacked. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Blindness Description: Shadows surround the victims vision, blinding them until they can only see darkness. The spell lasts for 2 posts, and can be dispelled with a light attack. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Paralyzation Description: The shadow reaches out from the user, stopping at the enemy and if it touches there feet, it clings onto them with a hand and for 2 posts paralyzes them in place. The shadows disperse against fire and light. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Barrier Description: Casts a light dark shadowy barrier, protecting the user for a few minutes before being cast away from any kind of attacks, though it may not hold well against ultimate attacks. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Pull Description: Casting this spell will cause the target to fall to the ground as shadows pin them down, unable to move from where they are at. They will be trapped into the ground, until the spell is lifted or if they have a will enough to break out. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Miasma Description: Casting a Miasma of poisonous Shadows, any who breathes it in will feint or perish if too much is breathed in. It will take an excessive amount to fully kick in poisoning properties, of at least up to ten minutes inhaling the smoke. Depending on how strong the target's immune system is, the fainting spell can come sooner of later. Typically, to faint it takes about up to 30 minutes. For one to die, it'd be an hour and a half of breathing in the poison with no cures. The poison can spread for about 100 meters. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Swords Description: The user creates an onslaught of ten shadow swords in any direction they cast onto. They are the size of regular swords but can form into larger ones, and will push into any contact it makes, creating large holes and decapitating if too much damage is dealt. They are able to cut through strong tree's, but will not break metals. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Cloned Shadow Description: The user creates up to five shadows of them self at a time, this is an easy means of entering more than one area to spy at a time. It can also be used to attack and gang up on the opponent, all of them moving like shadows and punching and kicking at the target, able to multiply in carrying the same weapons as the user as well. With light, the shadows swerve into the walls and disappear, however it must be a bright light, similar to a sun or any burning lights. Typically, they take about three hits before disappearing if they're minor strikes. Powerful hits would cast them away quickly. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Twister Description: A black tornado forms, engulfing all in its path in a dizzying and destructive attack as it cuts the opponent like a bow, until they are able to escape on there own, the tornado disappears, or the user is forced to cancel it. It can be stopped by light based attacks or attacking full out the user while he is using this. It is about the size of a normal tornado, however about a bit smaller in size. Rank of Spell: Advanced [S or Ultimate]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Eyes to the Shadow Description: A shadow will form in the users eyes, casting a blurry vision for those who look into his eyes, before falling unconscious and feeling a sense of impending doom, forcing fear to hit them. The blurry vision will happen straight away once they look into the eyes, and they fall unconscious a couple minutes after that mostly from shock, if they aren't shock it will be five minutes from the attack. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Regeneration Description: A shadow formulates all around him, slowly regenerating health or injuries, using quite a bit of magic depending on the severity of the injury. He can also heal others, should he feel the desire to. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Destructive Wave of Shadows Description: A large shadow wave forms in front of the user, washing over a large vast area as it floods everything in its path. It is able to move through walls or other terrain as well. Rank of Spell: Ultimate [Ultimate]
Character's Name: Kumori Toorima Spell's Magic Type: Ethorious Spell's Name: Hallucinate Description: The user transforms into a phantom ghost, using his ghost features to even remain invisible or hide from sight. Using his power, he can drive hallucinations into his target, causing them to recall any hidden past they had lived, and will relive it. He can induce it to be recalled as even worst, should he put some more magic juice into that. With this, he can toy with his opponents emotions, causing them to break down should they fall into the trick. It will last depending on if the person is under a lot of stress, if they aren't being affected it will end. The spell will continue to effect until either the user ends it, or the spell is broken. The distance must be somewhat close, at least close enough to look into his red eyes. Rank of Spell: Ultimate [Ultimate]
Weapon/Armor Type: Sword Weapon/Armor Ability: At its very name, the world trembles. The scars this blade inflicts yield to no potion or healing touch. To escape the ceaseless torment, there is but one hope: death. However, time heals all wounds and this is also the case with this sword. The scar will heal on its own in due time, but healing properties such as magic fail to work. Rank of Weapon/Armor: Advanced [Ultimate]
Posted: Sat Mar 24, 2018 8:37 pm
Kaya Wolf Moon
◢A P P R O V A LXXP R O C E S S WANNA CAUSE SOME HELL?!
◢A P P R O V A LXXP R O C E S S WANNA CAUSE SOME HELL?!
▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰
Hiya!
Sorry I called you d a d, I admit to laziness and forgot to change the top part of my previous critiques LOL.! Also, the bottom didn't relate to your profile at all; again, that was for someone else. So sorry xD
1. Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Miasma Description: Casting a Miasma of poisonous Shadows, any who breathes it in will feint or perish if too much is breathed in. Rank of Spell: Basic [C-Rank] That's a touch too powerful for a C Rank spell; I would bump it to an A Rank. Also, I would like a post duration for when the poison will kick in (How long it will take for the poison to cause fainting as well as how long it will takes for the poison to kill). Also, I would like an area of effect for the spell, how far does the poison spread? I'm not too certain with is the connection between shadows and poison, but I will allow this since poisonous shadows would be kinda cool.
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Swords Description: The user creates an onslaught of swords, dipped in poison from any direction they cast onto. They are the size of regular swords but can form into larger ones, and will push into any contact it makes, creating large holes and forcing poison into the system. Rank of Spell: Advanced [A-Rank] I'm not sure that's the connection to poison and shadows; the reason I allowed the previous spell was because it had something to do with shadows. Could you make it more related to shadows? Also, how sharp are the blades? By that, I mean: What is the thickest that they can cut through? Maybe have the blades be solely made out of shadows that can cut. I also would like an amount of how many blades the user can summon. At an A Rank, I want to say a good ten.
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Form Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please. Rank of Spell: Basic [B-Rank] This sounds a lot like shadow crawl; possibly have the two morph into one spell.
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Cloned Shadow Description: The user creates up to three shadows of them self at a time, this is an easy means of entering more than one area to spy at a time. It can also be used to attack and gang up on the opponent, all of them moving like shadows and punching and kicking at the target, able to multiply in carrying the same weapons as the user as well. Rank of Spell: Advanced [A-Rank] Nice Naruto reference to shadow clones lol! Also, boost the amount to five shadows since this is an A Rank spell and it would only be fair. Also, how long does this spell last for? I recommend that the clones are given a weakness to light magic as well as some sort of durability. By that, I mean: How many hits can they take before they poof away?
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Twister Description: A black tornado forms, engulfing all in its path in a dizzying and destructive attack as it cuts the opponent like a bow, until they are able to escape on there own, the tornado disappears, or the user is forced to cancel it. It can be stopped by light based attacks or attacking full out the user while he is using this. Rank of Spell: Advanced [S or Ultimate] Assuming it follows by the name and is a shadow tornado, then this should be fine; I just need the size of the tornado.
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Emissary Description: Forming two large assault rifles, the user is able to shoot down at any targets, an aim is not even required as it will automatically target anyone within radius, sensing the magic. (However aim will be needed for those non magic) Rank of Spell: Basic [C-Rank] I'm not sure the connection to this and shadow magic...
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Eyes to the Shadow Description: A shadow will form in the users eyes, casting a blurry vision for those who look into his eyes, before falling unconscious and feeling a sense of impending doom, forcing fear to hit them. Rank of Spell: Basic [C-Rank] I need a duration on when each effect takes place.
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Regeneration Description: A shadow formulates all around him, slowly regenerating health or injuries, using quite a bit of magic depending on the severity of the injury. He can also heal others, should he feel the desire to. Rank of Spell: Basic [B-Rank] This is fine! ^-^
Character's Name: Kumori Toorima Spell's Magic Type: Curse Magic Spell's Name: Bomb Curse Description: Bomb Curse lies completely in the use of explosions, which can be triggered remotely or upon direct contact, and are usually on a very grand scale. The user can also create bombs, which can be done by either trapping people in explosive spheres or by creating an intricate seal on the ground, which acts as a motion-sensing explosive. In addition, anyone that makes physical contact with the user becomes "cursed", with odd symbols appearing on the attacker's body in reference to how many times the user was directly struck. These symbols turn the attacker into a living bomb and detonate without any prompt from the user. Also, as per their ability to turn whatever they desire into a bomb, the user's own body is not excluded from this, and by sacrificing their own life, they can create an explosion that can decimate a large town. Above all, however, the user's explosions involve heat and are almost completely useless against those who can consume it, such as Fire Dragon Slayers, though depending on the severity of the explosion, damage can still be taken. Rank of Spell: Advanced [S-Rank] I'm confused; it says you have a bomb curse, but he's a phantom-type etherious
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Destructive Wave of Shadows Description: A large shadow wave forms in front of the user, washing over a large vast area as it floods everything in its path. It has poisonous properties hidden among the shadows, poisoning those it harms fully, if only a small amount touches any it will not poison. It is able to move through walls or other terrain as well. Rank of Spell: Ultimate [Ultimate] Again, not too sure what the connection is between poison and shadows. Since you seem to like poisons, how about some sort of poison-based etherious? Heck, you could even be a poison slayer instead ^-^
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Hallucinate Description: The user transforms into a phantom ghost, using his ghost features to even remain invisible or hide from sight. Using his power, he can drive hallucinations into his target, causing them to recall any hidden past they had lived, and will relive it. He can induce it to be recalled as even worst, should he put some more magic juice into that. With this, he can toy with his opponents emotions, causing them to break down should they fall into the trick. Rank of Spell: Ultimate [Ultimate] Is this a part of his curse magic as a phantom, or...? I also need durations and distances of this spell and its effects.
Character's Name: Kumori Toorima Weapon/Armor Name: Phantom Blade Weapon/Armor Ability: At its very name, the world trembles. The scars this blade inflicts yield to no potion or healing touch. To escape the ceaseless torment, there is but one hope: death. However, time heals all wounds and this is also the case with this sword. The scar will heal on its own in due time, but healing properties such as magic fail to work. Rank of Weapon/Armor: Advanced [S-Rank] Assuming that not even S Rank healing magics could not heal wounds from this blade, it should be bumped up to an Ultimate spell. However, if you wish to keep it at an S Rank level, I would have to ask you to make it immune to healing magics under S Rank.
Character's Name: Kumori Toorima Weapon/Armor Name: Phantom Gun Weapon/Armor Ability: The bullets created from a Phantom, the seeing eyes unable to see what lies within the gun. These bullets, they come not seen within the naked eye, but instead lie dormant invisible. Shooting out the bullets, they are unseeable to all, the noise of the gun remaining silent. Some may call it the silent killer, where it's invisibility is known as the Phantom. Rank of Weapon/Armor: Advanced [S-Rank] Considering you can do the same thing with stealth magic, I don't think this needs to be a weapon if you instead just take stealth magic.
Hope this helps!
Please quote me when you are done <3 -Hara
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FAIRY TAIL ▶ Tales from Fiore
Posted: Fri Mar 30, 2018 4:45 pm
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Crawl Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please, as they fade into the ground beneath as a shadow, and move at even faster speeds. They can come up wherever they desire and strike almost instantly. They can appear from the ceiling, side of walls, wherever a shadow is lurking. He can stay in the shadow for as long as the shadow is there. (If the sun comes out and brightens it, he is forced out) Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Raining Shadow Spikes Description: Casting an arm toward the sky, the user can create an onslaught of shadow rain drops that feel like spikes hitting the skin. It can be blocked by light based attacks or metal. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Underworld Description: A spell used to create the souls of the dead to pull any victim into the underworld. If the user has very pure intentions, they can easily come back out. The opponent will be cut repeatedly once in the underworld, and will not end unless either die or are pulled out. It is a premade world, created by the user. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Souls of the Deceased Description: Revives any dead soldiers from years ago or any body to reanimate them to life and use them as a sort of doll. Rank of Spell: Advanced [S-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Devour Description: Shadows underneath slip under the enemies feet and glow a dark black light, surrounding there entire body and slowly draining them of magic power, a little will be stolen from them and thus returned to the user to restore there self with. Light would extinguish the shadow, as would the light off of fire. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Overdrive Description: The shadows take over the user, casting a higher defense as a way to form a protective shield, and do minimal damage when attacked. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Blindness Description: Shadows surround the victims vision, blinding them until they can only see darkness. The spell lasts for 2 posts, and can be dispelled with a light attack. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Paralyzation Description: The shadow reaches out from the user, stopping at the enemy and if it touches there feet, it clings onto them with a hand and for 2 posts paralyzes them in place. The shadows disperse against fire and light. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Barrier Description: Casts a light dark shadowy barrier, protecting the user for a few minutes before being cast away from any kind of attacks, though it may not hold well against ultimate attacks. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Pull Description: Casting this spell will cause the target to fall to the ground as shadows pin them down, unable to move from where they are at. They will be trapped into the ground, until the spell is lifted or if they have a will enough to break out. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Miasma Description: Casting a Miasma of poisonous Shadows, any who breathes it in will feint or perish if too much is breathed in. It will take an excessive amount to fully kick in poisoning properties, of at least up to ten minutes inhaling the smoke. Depending on how strong the target's immune system is, the fainting spell can come sooner of later. Typically, to faint it takes about up to 30 minutes. For one to die, it'd be an hour and a half of breathing in the poison with no cures. The poison can spread for about 100 meters. Rank of Spell: Basic [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Swords Description: The user creates an onslaught of ten shadow swords in any direction they cast onto. They are the size of regular swords but can form into larger ones, and will push into any contact it makes, creating large holes and decapitating if too much damage is dealt. They are able to cut through strong tree's, but will not break metals. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Cloned Shadow Description: The user creates up to five shadows of them self at a time, this is an easy means of entering more than one area to spy at a time. It can also be used to attack and gang up on the opponent, all of them moving like shadows and punching and kicking at the target, able to multiply in carrying the same weapons as the user as well. With light, the shadows swerve into the walls and disappear, however it must be a bright light, similar to a sun or any burning lights. Typically, they take about three hits before disappearing if they're minor strikes. Powerful hits would cast them away quickly. Rank of Spell: Advanced [A-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow Twister Description: A black tornado forms, engulfing all in its path in a dizzying and destructive attack as it cuts the opponent like a bow, until they are able to escape on there own, the tornado disappears, or the user is forced to cancel it. It can be stopped by light based attacks or attacking full out the user while he is using this. It is about the size of a normal tornado, however about a bit smaller in size. Rank of Spell: Advanced [S or Ultimate]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Eyes to the Shadow Description: A shadow will form in the users eyes, casting a blurry vision for those who look into his eyes, before falling unconscious and feeling a sense of impending doom, forcing fear to hit them. The blurry vision will happen straight away once they look into the eyes, and they fall unconscious a couple minutes after that mostly from shock, if they aren't shock it will be five minutes from the attack. Rank of Spell: Basic [C-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Shadow of Regeneration Description: A shadow formulates all around him, slowly regenerating health or injuries, using quite a bit of magic depending on the severity of the injury. He can also heal others, should he feel the desire to. Rank of Spell: Basic [B-Rank]
Character's Name: Kumori Toorima Spell's Magic Type: Shadow Magic Spell's Name: Destructive Wave of Shadows Description: A large shadow wave forms in front of the user, washing over a large vast area as it floods everything in its path. It is able to move through walls or other terrain as well. Rank of Spell: Ultimate [Ultimate]
Character's Name: Kumori Toorima Spell's Magic Type: Ethorious Spell's Name: Hallucinate Description: The user transforms into a phantom ghost, using his ghost features to even remain invisible or hide from sight. Using his power, he can drive hallucinations into his target, causing them to recall any hidden past they had lived, and will relive it. He can induce it to be recalled as even worst, should he put some more magic juice into that. With this, he can toy with his opponents emotions, causing them to break down should they fall into the trick. It will last depending on if the person is under a lot of stress, if they aren't being affected it will end. The spell will continue to effect until either the user ends it, or the spell is broken. The distance must be somewhat close, at least close enough to look into his red eyes. Rank of Spell: Ultimate [Ultimate]
Weapon/Armor Type: Sword Weapon/Armor Ability: At its very name, the world trembles. The scars this blade inflicts yield to no potion or healing touch. To escape the ceaseless torment, there is but one hope: death. However, time heals all wounds and this is also the case with this sword. The scar will heal on its own in due time, but healing properties such as magic fail to work. Rank of Weapon/Armor: Advanced [Ultimate]
Haraaaa
Hello! biggrin No worries there, I figured that wasn't meant for me, I understand. ^-^ XDD Ohh my bad than, don;t worry, you fine. <3 I think everything is edited now. c: I removed the gun, I'll probably try to come up with the Stealth later, I'm not very creative with spells. xD Hope it's all good now. ~ : ) Edit: Oh sorry forgot to say! The Hallucinate is apart of his Ethorious special yes, I wasn't sure how to add it like that. xD