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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Shrek-Seme

Garbage Fatcat

13,750 Points
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PostPosted: Tue Jan 24, 2017 5:32 pm


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Character's Name:
Spell's Magic Type:
Spell's Name:
Description:
Rank of Spell: [C Rank-Ultimate]
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FOR WEAPONS/ARMOR
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Character's Name:
Weapon/Armor Name:
Weapon/Armor Appearance:
Weapon/Armor Type:
Weapon/Armor Ability:
Rank of Weapon/Armor: [C Rank-Ultimate]
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Please quote when finished:

[quote="Kio no Tenshi"][/quote]
[quote="Haraaaa"][/quote]
PostPosted: Tue Jan 24, 2017 8:14 pm



Username: Kaya Wolf Moon
Character's Name: Kaya Hisakata

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Poison Strike

Description: A variation of the Death Knell spell. Kaya grabs the target and uses this connection to increase the water inside the body. The result is a potentially fatal disturbance in brain functions that results when the electrolytes in the body are pushed outside normal safe limits by overhydration- known as water intoxication, water poisoning, or dilutional hyponatremia. It takes 3 posts of direct and unbroken contact to kill an opponent, 2 posts to cause sickness and severe pain, and 1 post to cause sudden pain and vomiting of straight water. Range: 0 feet.
Rank of Spell: Ultimate (S+)
Duration in Posts: 3 posts to kill. 2 posts to cause severe pain and sickness. 1 post to cause sudden pain and vomiting of water.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Ripcurrent

Description: Kaya places the base of her palms together and creates a swirling vortex of water. The vortex sucks opponents into its center and utilizes pressure to prevent escape, ultimately leading to unconsciousness. The amount of time it takes for an enemy to be rendered unconscious takes approximately two minutes- which is also the maximum length of time the technique can be used unless otherwise dispelled. Although powerful, an opponent can escape by nullifying the vortex through the use of techniques more powerful than it. Range: 300 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Serpent Dance

Description: Kaya summons forth spinning columns of water which take on the forms of snakes. These snakes have a mind of their own, being capable of twisting and chasing targets around the battlefield. Once an opponent is ensnared, the serpent reverts to a river which sweeps the target away. The concentration of water makes the spell resilient and difficult to destroy by normal means. Additionally, Kaya can summon up to three each time she uses this spell, with the spell itself lasting until the snakes are destroyed or dispersed. Range: 25 to 1000 feet.
Rank of Spell: Advanced (S)
Duration in Posts: Lasts for 3 posts with a 5 post cooldown.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Midnight Palm

Description: Kaya focuses water around her arms and swipes them in a circular fashion. The move generates long torrents of water that are highly destructive and powerful. Range: 300 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Death Knell

Description: Kaya focuses water around her right hand. Thrusting forward, she unleashes the water in the shape of a claw and latches onto her opponent. Once the connection is made it is difficult to break. Kaya is then able to draw water out of her opponent’s body until they are incapacitated…or worse. Although powerful, this spell does have its disadvantages. The most notable of these is the strain placed on her body. It has a tendency to drain her magic at a quicker rate than her other spells due to the need to maintain the connection until completion. Additionally, the spell can be broken if Kaya becomes too distracted or is knocked unconscious. Size is also a factor when initiating this spell since it is specifically tailored to a target's original size. Thus, if an opponent were to shrink or expand, then the connection would be broken. To partially remove water from the body, incapacitating the target, takes 3 posts. To fully remove water, ultimately causing death, takes 5 posts. Cool-down period of 4 posts, and can only be used a max of 3 times in a single battle. Range: 15 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 3 posts for partial effect. 5 posts for full effect.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Replenishing Rain

Description: Kaya summons rain from nearby clouds. She supplements the rain with a set amount of her magic reserves, essentially transferring it to her friends, giving her the ability to renew or boost their magic power. Although the amount of magic put into the technique can vary, individuals affected will only experience an increase in power proportional to the amount input. For example, if Kaya provides magic power equivalent to that of a B-rank maneuver then the other mages’ spells will garner a B-rank increase in power. This technique cannot be used if she is extremely low on magic since it draws from her reserves and can only be used once per battle. Thus, she only uses it as a defensive maneuver and only when absolutely necessary. Range: 20-300 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Serpent Needle

Description: Water in the form of a snake wraps around Kaya’s arms and hands. The attack concentrates water into needle-like projectiles which are released from the snake’s mouth. These needles have the ability to deeply penetrate skin and can be manipulated to contain elevated levels of either Hydrogen or Oxygen that target the central, pulmonary, and sensory systems. Exposure to the Oxygen enriched version can lead to disorientation, breathing problems, vision changes, seizures, severe cell damage, collapsing of the lung(s), and retinal detachment. Side effects of the Hydrogen-rich technique include: severe headaches, ringing in the ears, dizziness, drowsiness, nausea, vomiting, unconsciousness, and depression of all senses. Range: 250 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Purifying Elixir

Description: A mixture of healing and dispel magic. Kaya encases an individual in a thin layer of water that allows her to pinpoint the exact source of the affliction. She then works to remove, dispel, or heal the effects of certain magics by gently forcing water through the skin, essentially pushing/pulling the ailment out of the body. This is attained by imbuing the water with a special property that locates the anomaly/ailment and attaches to it so that it can then be removed. Magics which are counteracted by this technique include poison, possession, and virus. In the case of possession, Purifying Elixir nullifies the effects by driving the physical form of the spell from the afflicted's body. Depending on the severity of the malady, the spell can take anywhere between 1 and 3 posts. It can also be used in conjunction with Water Dragon's Second Sight. Range: 0 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1-3 post(s)

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Poseidon's Wrath

Description: Kaya gathers a large amount of water roughly 80 feet above the battlefield. She then drops the water onto her opponent(s), essentially crushing them. The technique can vary in its size and effects, ranging from a shallow puddle that merely gets the target wet to a deep lake that can crush or suffocate. Range: 0 feet (at its smallest) to 1500 feet in circumference (at its widest).
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cascading Bullet

Description: Kaya forms small vortexes of water around her left and right arms. Clasping her hands together, she uses the water to create a shield in front of her from which she can continuously fire bullet-sized projectiles of water. At C-rank, the water bullets merely keep the weakest of enemies from advancing. At B-rank, the bullets become more dense and start to inflict bodily damage. At A-rank, the technique condenses the magic even more, creating heavy and dense water bullets that can inflict severe tissue damage, inflict wounds, and break bones. Range: 50 feet.
Rank of Spell: Basic - Advanced (C - A)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Raging Drill

Description: Kaya concentrates large amounts of water around her arms and hands. She then angles her body upside down and begins to spin. As she does so, she release the water in a dense, rotating stream towards her target. The more focused the stream, the more damage it can do. At C-rank, the stream can render an opponent or object immovable. At B-rank, Kaya focuses the stream more which increases its power enough to crush medium-sized objects. At A-rank, the technique is able to pierce though extremely thick rock and crush larger materials. At S-rank, the stream is so dense and focused that it can cut through heavy metals or annihilate flesh and bone. Range: 30-250 feet.
Rank of Spell: Basic - Advanced (C - S)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Roar

Description: After gathering a large quantity of water in the mouth, Kaya releases it and shapes it into a powerful wave. Such a wave can inflict blunt damage to the opponent due to 1) sheer force and 2) accumulated projectiles. Range: 100 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Wing Attack

Description: Kaya produces a large stream of a water from each of her arms, launching them at the opponent. The blunt force of the attack sends her opponents flying off. Range: 100 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Acidic Rain

Description: Similar in form to her Pervading Rain, Kaya summons rain over the battlefield. The rain is laced with acid and has the ability to burn through clothing and skin. Range: 300 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pressure Bomb

Description: Kaya condenses water into small spheres which she spreads throughout the battlefield. When an opponent makes contact with one, the change in pressure causes a repercussive blast to be released, setting off a chain reaction. The detonations are powerful enough to blast small craters into the earth or cause blunt force trauma. Additionally, Kaya can combine the spheres into larger bombs to localize the effects. This attack is unique in that its explosive properties increase significantly when used underwater. Range: 60 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Azure Shard

Description: Kaya shoots numerous, extremely large jets of water from her mouth at high speeds. The water appears normal, however, almost anything hit by it will be cut as if a bladed weapon had made impact. Range: 0 to 350 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Second Sight

Description: A rare form of water magic used by Water Dragons. This spell allows Kaya to determine whether a person is real or not by viewing the water flowing in their bodies. The technique itself manifests in her eyes when activated, giving her this ability. If a person is authentic, then their water will appear as a blue hue while an impostor's or possessed person’s water will be black. Range: 10-1000 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Storm Fist

Description: Engulfing her fist in water, Kaya swipes her hand in a claw-like fashion, unleashing an incredible pressurized stream of water at her opponent. Range: 20 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Tail Whip

Description: Kaya jumps high into the air and gathers water around her arms and legs. She begins to rotate, gaining momentum with each turn. Once her desired speed and power are achieved, she unleashes the attack which resembles the tail of a dragon. Range: 50 feet.
Rank of Spell: Basic (B)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Domain

Description: This spell creates a dome of water around Kaya and her friends. The concentrated water is firm and resilient while also maintaining an adaptive nature, as well as allowing for breathing by those it protects. As such, this technique has both offensive and defensive qualities. Defensively, the dome is capable of withstanding a barrage of attacks. Offensively, the orb allows Kaya to produce many sharp whips of water that can be directed towards and impale multiple targets. These whips can also change direction in mid-trajectory, bending to seek out the targets. Range: 1 to 300 feet.
Rank of Spell: Basic (B)
Duration in Posts: 3 posts unless dispelled or destroyed.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pervading Rain

Description: Kaya creates a rainstorm from overhanging clouds. Anyone hit by the rain will be unable to hide from her as she can use it to sense their locations without need of her naturally inherent five senses. Additionally, as long as their clothes remain wet, she can track her target outside of the storm area. Range: 20-300 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Shadow Dance

Description: Kaya has the ability to create multiple clones from water. These clones are capable of moving and speaking on their own, but lack the use of magic. This spell is mainly used in situations where Kaya is in need of a decoy to perform a surprise attack or to obtain information. The downside to this technique is proximity. The further a clone is from Kaya, the less stability it holds. Range: 0 to 1600 feet.
Rank of Spell: Basic (B)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cloak

Description: Kaya covers her body in a layer of water. She uses this as a form of armor during short range combat. The cloak also has tentacle-like arms capable of grabbing, whipping, blasting, or throwing her enemies. Range: 0 to 15 feet.
Rank of Spell: Basic (B)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Piercing Claw

Description: Kaya gathers water around her fingers and focuses it into fine, sharp points. She strikes at her opponents in a slashing maneuver. As contact is made with the opponent, the built up water shoots from her fingertips, piercing or cutting the skin. At B rank, the water can rip skin. At A rank, Kaya has the ability to generate heavy blades of water which can amputate limbs. Range: 20-50 feet.
Rank of Spell: Basic - Advanced (B - A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Siren Wail

Description: After gathering a large quantity of water, Kaya shapes it into the form of a large sphere. She traps her opponents within this sphere and yells into it. The water amplifies the sound exponentially, causing temporary disorientation and deafness. While the technique itself is short-lived, the side effects can last much longer. Range: 20-50 feet.
Rank of Spell: Basic (C)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Typhoon

Description: Grabbing her enemy, Kaya supports her attacking arm with the other and blasts her opponent at point-blank range. The attack releases a vast amount of churning water that can blow the target a great distance away. Range: 0 feet.
Rank of Spell: Basic (C)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Crashing Fury

Description: Kaya unleashes a continuous barrage of punches, her hands covered with water, creating a crushing impact with each subsequent contact. Range: 10 feet.
Rank of Spell: Basic (C)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Dragon Force

Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. According to Zero, Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.
Rank of Spell: Advanced (S+)
Duration in Posts: 1 post to enter, lasts for 5 posts.

Caster | Holder | Lost

BeannieWeenie

Haraaaa
Altered the rankings as requested. ^_^


Kaya Wolf Moon
Crew

Mystical Wolf

10,125 Points
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Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Wed Jan 25, 2017 7:35 am


Kaya Wolf Moon

Username: Kaya Wolf Moon
Character's Name: Kaya Hisakata

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Poison Strike

Description: A variation of the Death Knell spell. Kaya grabs the target and uses this connection to increase the water inside the body. The result is a potentially fatal disturbance in brain functions that results when the electrolytes in the body are pushed outside normal safe limits by overhydration- known as water intoxication, water poisoning, or dilutional hyponatremia. It takes 3 posts of direct and unbroken contact to kill an opponent, 2 posts to cause sickness and severe pain, and 1 post to cause sudden pain and vomiting of straight water. Range: 0 feet.
Rank of Spell: S+
Duration in Posts: 3 posts to kill. 2 posts to cause severe pain and sickness. 1 post to cause sudden pain and vomiting of water.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Ripcurrent

Description: Kaya places the base of her palms together and creates a swirling vortex of water. The vortex sucks opponents into its center and utilizes pressure to prevent escape, ultimately leading to unconsciousness. The amount of time it takes for an enemy to be rendered unconscious takes approximately two minutes- which is also the maximum length of time the technique can be used unless otherwise dispelled. Although powerful, an opponent can escape by nullifying the vortex through the use of techniques more powerful than it. Range: 300 feet.
Rank of Spell: S
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Serpent Dance

Description: Kaya summons forth spinning columns of water which take on the forms of snakes. These snakes have a mind of their own, being capable of twisting and chasing targets around the battlefield. Once an opponent is ensnared, the serpent reverts to a river which sweeps the target away. The concentration of water makes the spell resilient and difficult to destroy by normal means. Additionally, Kaya can summon up to three each time she uses this spell, with the spell itself lasting until the snakes are destroyed or dispersed. Range: 25 to 1000 feet.
Rank of Spell: S
Duration in Posts: Lasts for 3 posts with a 5 post cooldown.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Midnight Palm

Description: Kaya focuses water around her arms and swipes them in a circular fashion. The move generates long torrents of water that are highly destructive and powerful. Range: 300 feet.
Rank of Spell: S
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Death Knell

Description: Kaya focuses water around her right hand. Thrusting forward, she unleashes the water in the shape of a claw and latches onto her opponent. Once the connection is made it is difficult to break. Kaya is then able to draw water out of her opponent’s body until they are incapacitated…or worse. Although powerful, this spell does have its disadvantages. The most notable of these is the strain placed on her body. It has a tendency to drain her magic at a quicker rate than her other spells due to the need to maintain the connection until completion. Additionally, the spell can be broken if Kaya becomes too distracted or is knocked unconscious. Size is also a factor when initiating this spell since it is specifically tailored to a target's original size. Thus, if an opponent were to shrink or expand, then the connection would be broken. To partially remove water from the body, incapacitating the target, takes 3 posts. To fully remove water, ultimately causing death, takes 5 posts. Cool-down period of 4 posts, and can only be used a max of 3 times in a single battle. Range: 15 feet.
Rank of Spell: S
Duration in Posts: 3 posts for partial effect. 5 posts for full effect.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Replenishing Rain

Description: Kaya summons rain from nearby clouds. She supplements the rain with a set amount of her magic reserves, essentially transferring it to her friends, giving her the ability to renew or boost their magic power. Although the amount of magic put into the technique can vary, individuals affected will only experience an increase in power proportional to the amount input. For example, if Kaya provides magic power equivalent to that of a B-rank maneuver then the other mages’ spells will garner a B-rank increase in power. This technique cannot be used if she is extremely low on magic since it draws from her reserves and can only be used once per battle. Thus, she only uses it as a defensive maneuver and only when absolutely necessary. Range: 20-300 feet.
Rank of Spell: A
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Serpent Needle

Description: Water in the form of a snake wraps around Kaya’s arms and hands. The attack concentrates water into needle-like projectiles which are released from the snake’s mouth. These needles have the ability to deeply penetrate skin and can be manipulated to contain elevated levels of either Hydrogen or Oxygen that target the central, pulmonary, and sensory systems. Exposure to the Oxygen enriched version can lead to disorientation, breathing problems, vision changes, seizures, severe cell damage, collapsing of the lung(s), and retinal detachment. Side effects of the Hydrogen-rich technique include: severe headaches, ringing in the ears, dizziness, drowsiness, nausea, vomiting, unconsciousness, and depression of all senses. Range: 250 feet.
Rank of Spell: A
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Purifying Elixir

Description: A mixture of healing and dispel magic. Kaya encases an individual in a thin layer of water that allows her to pinpoint the exact source of the affliction. She then works to remove, dispel, or heal the effects of certain magics by gently forcing water through the skin, essentially pushing/pulling the ailment out of the body. This is attained by imbuing the water with a special property that locates the anomaly/ailment and attaches to it so that it can then be removed. Magics which are counteracted by this technique include poison, possession, and virus. In the case of possession, Purifying Elixir nullifies the effects by driving the physical form of the spell from the afflicted's body. Depending on the severity of the malady, the spell can take anywhere between 1 and 3 posts. It can also be used in conjunction with Water Dragon's Second Sight. Range: 0 feet.
Rank of Spell: A
Duration in Posts: 1-3 post(s)

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Poseidon's Wrath

Description: Kaya gathers a large amount of water roughly 80 feet above the battlefield. She then drops the water onto her opponent(s), essentially crushing them. The technique can vary in its size and effects, ranging from a shallow puddle that merely gets the target wet to a deep lake that can crush or suffocate. Range: 0 feet (at its smallest) to 1500 feet in circumference (at its widest).
Rank of Spell: A
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cascading Bullet

Description: Kaya forms small vortexes of water around her left and right arms. Clasping her hands together, she uses the water to create a shield in front of her from which she can continuously fire bullet-sized projectiles of water. At C-rank, the water bullets merely keep the weakest of enemies from advancing. At B-rank, the bullets become more dense and start to inflict bodily damage. At A-rank, the technique condenses the magic even more, creating heavy and dense water bullets that can inflict severe tissue damage, inflict wounds, and break bones. Range: 50 feet.
Rank of Spell: C - A
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Raging Drill

Description: Kaya concentrates large amounts of water around her arms and hands. She then angles her body upside down and begins to spin. As she does so, she release the water in a dense, rotating stream towards her target. The more focused the stream, the more damage it can do. At C-rank, the stream can render an opponent or object immovable. At B-rank, Kaya focuses the stream more which increases its power enough to crush medium-sized objects. At A-rank, the technique is able to pierce though extremely thick rock and crush larger materials. At S-rank, the stream is so dense and focused that it can cut through heavy metals or annihilate flesh and bone. Range: 30-250 feet.
Rank of Spell: C - S
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Roar

Description: After gathering a large quantity of water in the mouth, Kaya releases it and shapes it into a powerful wave. Such a wave can inflict blunt damage to the opponent due to 1) sheer force and 2) accumulated projectiles. Range: 100 feet.
Rank of Spell: A
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Wing Attack

Description: Kaya produces a large stream of a water from each of her arms, launching them at the opponent. The blunt force of the attack sends her opponents flying off. Range: 100 feet.
Rank of Spell: A
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Acidic Rain

Description: Similar in form to her Pervading Rain, Kaya summons rain over the battlefield. The rain is laced with acid and has the ability to burn through clothing and skin. Range: 300 feet.
Rank of Spell: A
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pressure Bomb

Description: Kaya condenses water into small spheres which she spreads throughout the battlefield. When an opponent makes contact with one, the change in pressure causes a repercussive blast to be released, setting off a chain reaction. The detonations are powerful enough to blast small craters into the earth or cause blunt force trauma. Additionally, Kaya can combine the spheres into larger bombs to localize the effects. This attack is unique in that its explosive properties increase significantly when used underwater. Range: 60 feet.
Rank of Spell: A
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Azure Shard

Description: Kaya shoots numerous, extremely large jets of water from her mouth at high speeds. The water appears normal, however, almost anything hit by it will be cut as if a bladed weapon had made impact. Range: 0 to 350 feet.
Rank of Spell: A
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Second Sight

Description: A rare form of water magic used by Water Dragons. This spell allows Kaya to determine whether a person is real or not by viewing the water flowing in their bodies. The technique itself manifests in her eyes when activated, giving her this ability. If a person is authentic, then their water will appear as a blue hue while an impostor's or possessed person’s water will be black. Range: 10-1000 feet.
Rank of Spell: B
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Storm Fist

Description: Engulfing her fist in water, Kaya swipes her hand in a claw-like fashion, unleashing an incredible pressurized stream of water at her opponent. Range: 20 feet.
Rank of Spell: B
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Tail Whip

Description: Kaya jumps high into the air and gathers water around her arms and legs. She begins to rotate, gaining momentum with each turn. Once her desired speed and power are achieved, she unleashes the attack which resembles the tail of a dragon. Range: 50 feet.
Rank of Spell: B
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Domain

Description: This spell creates a dome of water around Kaya and her friends. The concentrated water is firm and resilient while also maintaining an adaptive nature, as well as allowing for breathing by those it protects. As such, this technique has both offensive and defensive qualities. Defensively, the dome is capable of withstanding a barrage of attacks. Offensively, the orb allows Kaya to produce many sharp whips of water that can be directed towards and impale multiple targets. These whips can also change direction in mid-trajectory, bending to seek out the targets. Range: 1 to 300 feet.
Rank of Spell: B
Duration in Posts: 3 posts unless dispelled or destroyed.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pervading Rain

Description: Kaya creates a rainstorm from overhanging clouds. Anyone hit by the rain will be unable to hide from her as she can use it to sense their locations without need of her naturally inherent five senses. Additionally, as long as their clothes remain wet, she can track her target outside of the storm area. Range: 20-300 feet.
Rank of Spell: B
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Shadow Dance

Description: Kaya has the ability to create multiple clones from water. These clones are capable of moving and speaking on their own, but lack the use of magic. This spell is mainly used in situations where Kaya is in need of a decoy to perform a surprise attack or to obtain information. The downside to this technique is proximity. The further a clone is from Kaya, the less stability it holds. Range: 0 to 1600 feet.
Rank of Spell: B
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cloak

Description: Kaya covers her body in a layer of water. She uses this as a form of armor during short range combat. The cloak also has tentacle-like arms capable of grabbing, whipping, blasting, or throwing her enemies. Range: 0 to 15 feet.
Rank of Spell: B
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Piercing Claw

Description: Kaya gathers water around her fingers and focuses it into fine, sharp points. She strikes at her opponents in a slashing maneuver. As contact is made with the opponent, the built up water shoots from her fingertips, piercing or cutting the skin. At B rank, the water can rip skin. At A rank, Kaya has the ability to generate heavy blades of water which can amputate limbs. Range: 20-50 feet.
Rank of Spell: B - A
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Siren Wail

Description: After gathering a large quantity of water, Kaya shapes it into the form of a large sphere. She traps her opponents within this sphere and yells into it. The water amplifies the sound exponentially, causing temporary disorientation and deafness. While the technique itself is short-lived, the side effects can last much longer. Range: 20-50 feet.
Rank of Spell: C
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Typhoon

Description: Grabbing her enemy, Kaya supports her attacking arm with the other and blasts her opponent at point-blank range. The attack releases a vast amount of churning water that can blow the target a great distance away. Range: 0 feet.
Rank of Spell: C
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Crashing Fury

Description: Kaya unleashes a continuous barrage of punches, her hands covered with water, creating a crushing impact with each subsequent contact. Range: 10 feet.
Rank of Spell: C
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Dragon Force

Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. According to Zero, Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.
Rank of Spell: S+
Duration in Posts: 1 post to enter, lasts for 5 posts.

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Kaya Wolf Moon
Just change the rankings to basic, advanced, ultimate. Other than that spell wise, looking good!

PostPosted: Fri Jan 27, 2017 3:15 pm


White Magic

Username: Holy Hakaishin Hiroto Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine Utochi Sanctine

Spell's Magic Type: White Magic White Magic
Spell's Name: Emundabit

Description: The most basic of White Magic Spells, this spell allows the user to cancel out Black Magic spells such as Seith Magic. However this also means that this spell can be used to purify an object or being from any spirits that might be inhabiting it against the host’s will, effectively exorcising said object or being.
Rank of Spell: Basic
Duration in Posts: 5

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Exsilium

Description: A basic white Magic spell which will send any summoned objects or creatures back to once where they came. As soon as this spell is casted, that same summoned object or being cannot be summoned again for 5 posts. This spell acts on a radius range around the user, the most basic is 5 meters, but if enough eternano is put into the spell, the spell’s range could very well banish every summoned being/object within a 60 foot radius and possibly even higher. The amount of eternano also effects how long the afflicted summoned being/object is banished.
Rank of Spell: Basic
Duration in Posts: 5

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Munda

Description: A powerful counter to spells such as Virus, Poison Magic, and a Demon's Anti-Ethernano Particles. This White Magic spell removes the taint of Black Magic and all kinds of poisons or ailments from the body of the target, even if several types of poison are present at the same time. However, this particular spell is better for breaking curses and other long-lasting spells (as opposed to dispelling an illusion, for example). Note, this will only remove an ongoing spell or effect, it cannot fix the damage that has already been done.
Rank of Spell: Basic
Duration in Posts: 5

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Sanctus Rejectio

Description: The user creates an area protected by pure eternano which can damage, repel, and even in some cases destroy anything of evil, whether it be a spell or a evil being, that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off most powerful of dark entities to formulate a counterattack. However this means that other magics that are not inherently evil or do not fall under the category of Black Magic can easily phase through the protected area as though it was never there.
Rank of Spell: Basic
Duration in Posts: 5

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Bellum Crucis

Description: The user compacts blessed Eternano into a solid form to materialize various constructs that resemble crosses from their hands or even in mid air. These constructs can posses an incredibly sharp edge around the entirety of their exterior, allowing them to cut through a majority of objects or alternatively can be made blunt in order to bash into or through objects much like a battering ram. The user is free to control the length and size of each of the constructed cross, meaning that the crosses can be giant as a two story house, as small as a eraser head, or even extend, seemingly without consequence as it acts as an extension of the user's own body. When not fired, they simply float idly around the user or their target, only firing on the user's command. These crosses are very fast and can be controlled by Aster individually. This makes the spell very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. The user can increase the power of each cross individually to cause more damage to places where the foe is expecting it to be minimal. It should be noted that the user can erupt each cross into a holy explosion.

Rank of Spell: Basic
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Bellum Crucis: Manu Dei

Description: The user gathers a notable amount of blessed eternano around their hand, creating a large bladed cross of magic energy around their hand for slashing at the opponent. By imbuing their arm with the powers of a sword of the highest possible quality, they sharpen the edge of the their hand in order to enhance its cutting power with highly compressed ethernano particles so dangerously saturated in magic energy, the edge of this magic blade is capable of cutting through stone objects, cleaving them in half with but a single swing of their arm. Mainly used to give themselves an edge in battle when confronting an enemy using some type of arms or melee weapon in their possession, this blade is highly resistant to both blunt and piercing damage, easily able to stop most conventional forms of attack by simply clashing with it head-on, stopping it dead on it's track with the sheer force and size backing every swing and slash of this monstrous blade. However, the hand blade form requires a lot of training in this spell to use, even then it must be worked on in order to maintain the blade's form.
Rank of Spell: Basic
Duration in Posts: 3 Posts

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Bellum Crucis: Flebilis Hostia

Description: Using this spell, the user is able to create a set of bladed crosses, similar in appearance to the swords created by Maguilty Sense. These crosses are different from the standard crosses the user creates as they are not used to cut the physical realm, but instead these crosses are made in order to be able to cut an opponent's Magical Energy away from their body. Upon contact with the opponent, the crosses will slice cleanly through them, however, no actual cut will be made, but instead a portion of their Magical Energy will be ripped from their bodies leaving them with a chilled sensation.

Rank of Spell: Basic
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Exorcistis Accipiam

Description: The user imbues their body with White Magic, causing a slight white glow to imminate from their body. While one would assume this is merely something to slightly light up dark places, in actuality it enhances the user's strike to the point of denting wood. Interestingly enough, whatever the user hits leaves a cross symbol on the struck spot. To those who do not partake in the "evil" or "dark" this is merely a glowing tattoo that will fade away after 3 posts. But when those that do indeed partake in "evil" or "dark" actives or magic, or they themselves fall under this classification (i.e. demon or undead), they will feel an intense and painful burning sensation from each cross tattoo left. Should the user strike the same spot multiple times, the pain will intensify by 2 for each cross over layering the other. The user can also use this spell as a long range attacking, firing forth a cross shaped holy blast capable of making perfect cross shaped holes through stone.
Rank of Spell: Basic
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Bellum Crucis: Cimeterium Nocte

Description: The user gathers blessed blessed eternano from under the target’s feet before compacting it and forming a large number of eternano crosses. Once the user reaches the desirable amount, they will swing their arm upwards, causing the eternano crosses to burst from the ground at extreme speeds. The crosses will either impale or causes deep lacerations on the target, or deal heavy blunt damage or send them flying into the air, depending on if the crosses are blades or blunt. After this spell activates, it often looks like a graveyard.
Rank of Spell: Advanced
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Bellum Crucis: Pluviam Caeli

Description: With this spell, the user is able to materialize hundreds of sharpened or blunted crosses that seemingly levitate above a specific predetermined location. These crosses emit a distinctive and intimidating howling sound upon generation, causing those that are targeted by the user to feel disoriented. These crosses are condensed with Eternano and are completely under the user's control. They are capable of slicing or bashing through the majority of materials effortlessly, including most Barrier Magic spells and even bypass enhanced defenses given by a large flux of Magical Power. Alternatively, the user could combine all of the crosses together into one massive cross to crush or overwhelm the user’s opponents.

Rank of Spell: Advanced
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Benedictus

Description: A spell that allows the user to infuse people, places, objects etc. with benevolents to increase the target's holiness to produce a positive effect. Interestingly the spell is performed in a very fashion as Enchantment leading many to believe that Blessing Magic is the White Magic variant of the powerful magic known as Enchantment. When using the the spell the user gathers blessed eternano and fills it with positive emotions. From here, they exert the pure eternano into a medium to dominate its moral and conceptual composition to infuse it with benevolents to create the desired positive effect. These effects can range greatly from bringing good luck to augmenting their own or someone else's positive emotions and much more. Some can even communicate and create a spiritual connection with a deity to give themselves even more abilities although this is quite taxing on the user's psyche. Essentially, just like Enchantment, Benedictus has nearly limitless potential and the only limitation being that it can't produce an evil or malevolent effect.
Rank of Spell: Advanced
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Benedictus: Interiore Pace

Description: A self-blessing spell used to allows the user to regain focus and control. This spell requires a great deal of patience and inner strength. To use the spell the user uses their knowledge of magic to allow them to connect their piece with their magic power to create blessed eternano. Once it is created the user draws it into their soul and drowns it in their pure ideals to increase its Holiness by more than ten divinities to turn it into pure eternano. They then flood their mind with the pure eternano to erase any and all external distractions from their mind. This allows them to augment their ability to focus to the point that they are able to lose themselves in the moment. Not even physical or mental pain can distract them since their ability to focus would have been augmented to the point that they would be oblivious to such things. As a result, the user becomes able to push their body far past its limits as they can ignore the pain that would come from this.
Rank of Spell: Advanced
Duration in Posts:

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Benedictus: Benedictio Virtus

Description: While Inner Tranquility erases external distractions the harder spell known as Blessing of Valor erases all internal distractions like doubt to increase the users resolve and unlike Inner Tranquility this blessing can be used on themselves and their allies. To use the spell the user uses their knowledge of magic to allow them to connect their piece with their magic power to create blessed eternano. Once it is created the user draws it into their soul and drowns it in her pure ideals to increase its holiness by more than ten divinities to turn it into pure eternano. The user focuses this pure eternano to certain areas of their psyche to push to the aside any unneeded or hindering thoughts or other internal distractions. This results in a dramatic increase in their resolve. The accuracy of movements reach nearly godlike levels and their speed receives and even larger boost because of their stronger resolve. On top of increasing their resolve, pushing out all internal distractions will give the user's mental abilities an even larger boost. The white mage's mental abilities are increased so much that they become nearly clairvoyant they seem to become aware of things that should be otherwise impossible. For example, instinctively sense danger, locate hidden beings instantly, or become gain an instant impression of what someone is thinking or feeling.
Rank of Spell: Advanced
Duration in Posts: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Benedictus: Cupiditas Exilio

Description: A blessing which allows the user to remove desires from the target. To use the spell the user uses their knowledge of magic to allow them to connect their piece with their magic power to create blessed eternano. Once it is created the user draws it into their soul and drowns it in her pure ideals to increase its holiness by more than ten divinities to turn it into pure eternano. The user focuses this pure eternano all across their body, which forms a glowing halo to appear above the user’s head that will causes all those who look at this light to feel a sense of warmth and love. With the aura created, the user simply needs to strike them. Upon striking, pure eternano sends a signal to the brain that slowly removes any desires from the person. Desires can range from wanting money to wanting to commit genocide. This ability however requires a build up as only 10% of their desires are removed from the start. This means multiple strikes are needed to reach 100%, 10 to be precise. Upon reaching 100%, this spell greatly calms the target down, pacifying them completely and putting them in a state which they act like robots, but depending on how badly they're desiring something at that moment they'll go into a vegetated state. Hits are boosted depending on how negative the desire is and how strong the target's desire is as well, strikes to the head also shortens the amount of hits needed. However, If hits do not land after 3 posts the user will have to restart, this spell also does not last forever, only lasting about for 10 posts. The user must also hit the target for the spell to have any effect.
Rank of Spell: Advanced
Duration in Posts: 5

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

Spell's Magic Type: White Magic
Spell's Name: Benedictus: Amor Est Salus

Description: A blessing which allows the user to save dying souls from facing damnation. To use the spell the user uses their knowledge of magic to allow them to connect their piece with their magic power to create blessed eternano. Once it is created the user draws it into their soul and drowns it in her pure ideals to increase its holiness by more than ten divinities to turn it into pure eternano. The user focuses this pure eternano to the palm of their hand which forms a glowing bright cross that will causes all those who look at this light to feel a sense of warmth and love. With the cross created, the user simply needs to press their palm against the dying target’s heart, creating a mark upon not only their body, but their soul as well. As soon as this mark is made, it will release a wave of purifying eternano that washes over the target, completely redeeming the soul and removing the target from any evil that might still cloud their minds. Thanks to this spell, the user can save souls from sins and consequences, even saving them any curses or magics that will claim their souls after death. They can redeem souls and release them from condemnation influences, they can also restore damaged souls and spirits. It is often stated that this spell is the ultimate form of love for another’s life.
Rank of Spell: Advanced
Duration in Posts: 3

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Feather Magic

Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Rank of Spell: [Basic, Advanced, Ultimate]
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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Username: Holy Hakaishin Hiroto
Character's Name: Utochi Sanctine

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Hirio of the Hoh



God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Jan 28, 2017 9:04 pm


Lightning Dragon Slayer

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Claw

Description: Antikinis sparks his feet or hands with electricity and proceeds to assault the opponent with a powerful lightning-enhanced kick or swipe, with the sparks greatly augmenting the power of said kick.
Rank of Spell: Basic~Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Jaw

Description: Antikinis locks his hands together in a tight fist and swings them down onto the target, both smashing them into the ground and creating a destructive circular wave.
Rank of Spell: Basic
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Wings

Description: Antikinis rushes forward against two opponents. While doing so, he produces a large stream of lightning from each of their arms, which, when it comes in contact with the foes, releases a high voltage attack and at the same time sends them flying away behind them due to the blunt force of the produced lightning. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.
Rank of Spell: Basic
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Bullets

Description: Antikinis holds out both of his hands, causing them to be covered in lightning which takes the form of small Dragon heads. These heads then open their mouths, and shoot balls of lightning out. These balls move quickly, and are charged with high amounts of lightning, so getting hit by one could hrut quite a bit.
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Wave

Description: This spell allows Antikinis to send out a wave of electricity at his opponent or target. If used to full power, it has the ability to cut even through rock.
Rank of Spell: Basic~Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Thunderwing

Description: Antikinis sends out sparks of electricity throughout the air, which can then causes the surrounding area to violently explode into a thunder clap. This can be used to neutralize non-material attacks.
Rank of Spell: Basic~Advanced
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Crunch

Description: Antikinis covers his mouth and teeth in lightning and bites his target, sending lightning through their body. If it doesn't kill the target, it has a high chance of causing paralysis.
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Flash

Description: A spell which employs Antikinis's lightning in a peculiar way, revolving around the non-offensive properties of electricity: by pointing one of his hands towards the target with the thumb and index fingers partially bent in a claw-like manner and all the other fingers bent completely, Antikinis can produce a large amount of intense light from his body, generating a "flashbang" out of lightning to momentarily blind opponents, granting him the time to leave undisturbed.
Rank of Spell: Advanced
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Explosion

Description: Antikinis gathers a large quantity of lightning in his fist and then punches the ground, engulfing the area in a torrent of lightning and destroying much of the surrounding ground in the process
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Raging Bolt

Description: Antikinis raises his clenched fist in the air and chants the incantation; a large bolt of lightning will then descend upon his target from the air, possibly completely vaporizing them with a strong blast of lightning.
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Storm

Description: By placing his hands before him a few inches away one from the other, his palms open, Antikinis can generate a sphere of electricity in the space between them, which rapidly grows larger in size. Such sphere is shown to send out lightning bolts of various size in an unpredictable pattern, making it hard to avoid them. The generated "storm" appears to remain active even after Antikinis has released the initial sphere, striking his foes as he stands without the need to move.
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon's Lightning Flight

Description: Through the use of Lightning Dragon Slayer Magic, Antikinis is capable of transforming his own body into electricity, turning himself into a lightning bolt, whose size can vary from mere, fast-moving sparks, to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows Antikinis to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real lightning: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting, as well as to electrocute everything crossing his path, with the voltage of his bodily electricity being high enough to wreak havoc throughout a large airship. However Antikinis only seems to be able to maintain this form while in motion.
Rank of Spell: Advanced
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Maelstrom: Thunderhead

Description: Antikinis releases a large amount of electricity from his body into the sky, summoning a large thunderhead. From this, he can gather lightning energy from it, or cause it to rain down bolts of lightning throughout the whole area.
Rank of Spell: Advanced
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Maelstrom: Discharging Electrocution Fist

Description: Antikinis gathers electricity on his fists and his arms, covering both in a thick layer of electricity. Once the lightning is charged enough, he charges his opponent at great speeds, releasing a powerful barrage of lightning-enhanced punches. Each hit discharges a large amount of electricity to the opponent, causing what seems to be miniature explosions. These punches are unable to be seen by normal eyes, at the user's arms and fists seem to turn into actual lighting. Due to the immense strength and speed of the punches, it's possible to release extreme amount of air pressure from the strikes, causing both external and internal damage towards the opponent.
Rank of Spell: Advanced
Duration in Posts: Two

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightnign Maelstrom: Eyes of the Lightning Dragon

Description: Antikinis creates a small, condensed orb of lightning in each of his hands, big enough to fit in his palm. After, he begins to gather more electricity, causing the orbs to get larger, and sparks to start dancing wildly on the orbs. Once the orbs have gathered enough energy, he throws them at their target. Even if it misses, the orbs bounce around, causing immense burn damage to anything they come in contact with. After hitting a human, or bouncing off of objects ten times, they'll explode, and vaporize what they came in contact with, sending out beams of lightning. The lightning beams are about half the power of the orb, and pretty easy to block.
Rank of Spell: Advanced
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightnign Maelstrom: Dragon Head Blasters

Description: Antikinis has the ability summon up the five disembodied Dragon heads, made completely out of lightning. He can control these heads to make them move all around the battlefield, and use lightning breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily electrocute you. Though they can be crushed with earth, or blows away by very strong winds.
Rank of Spell: Advanced
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: The Bolts That Scorch the Earth: Thunderstorm Finale

Description: The ultimate technique of any Lightning Dragon Slayer. To begin this technique, Antikinis must first gather incredibly large amounts of lightning into his arms, causing them to glow with intense and incredible light, able to easily blind those around him. This lightning is then launched into the sky in the form of a large and destructive pillar of raging lightning, obliterating anything weak that happens to come in contact with it. Yet this is only the beginning. When the lightning reaches high enough, black clouds cover the sky, seeming to swirl around the area that the pillar of lightning stopped. Above the clouds, the stopped pillar of lightning begins to form into a large ball, gathering the electricity from the storm clouds. Once the ball gets big enough, then the fun begins. The ball splits into smaller balls, which begin to rain down from the sky. When it comes into contact with someone or something, it releases multiple lightning bolts, the amount of damage depending on the size of the ball. Though they can turn almost anything they come into contact with into nothing more than ash. Though he ball above the clouds is still gathering energy, and once it gets big enough, causes lightning to rain down from the clouds in the area that said clouds cover. These bolts can vaporize anything that they touch, leaving next to nothing behind.
Rank of Spell: Ultimate
Duration in Posts: Ten

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Dragon Force

Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Antikinis goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of lightning. Just being near him in this state causes large amounts static charge among others, even from twenty feet or more away.
Rank of Spell: Ultimate
Duration in Posts: Fifteen

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon Drive

Description: Lightning Dragon Drive is the exclusive Drive of a Lightning Dragon Slayer. This brings out the true capabilities of a Dragon Slayer, but is usable only by Third Generation Dragon Slayers. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances the user's physical prowess, along with their speed, making them almost three times better. When this ability is used, the user will be surrounded by an elemental aura of lightning, making it seem as i they are possessed by a phantom of lightning. This "shield", or aura, emulates very powerful surges of electricity, able to electrocute anyone around said user. In other words, anyone that gets close to the user will be violently electrocuted, making it like a defensive form. The user receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.
Rank of Spell: Ultimate
Duration in Posts: Fifteen

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer
Spell's Name: Lightning Dragon King Mode

Description: Lightning Dragon King Mode is a unique ability granted unto a Lightning Dragon Slayer by Volteer, the Lightning Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within the Dragon Slayer, a draconian tattoo appears on Antikinis's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Antikinis a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible sparks of lightning, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely shock and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns black as large and deadly bolts of lightning strike down around the user, and Antikinis becomes cloaked in lightning that roughly resemble a silhouette of Volteer. The mode is said to be the manifestation of Volteer's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Antikinis's own physical changes seem to make him look almost like a human version of Volteer himself. The edges of his face are covered in dark blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes seem to become heterochromatic, with his left eye being electric blue, and his right eye turning dark blue. His hair turns a dark blue, with electric blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in dark blue scales, and he has silver bracelets seeming to float around his wrists. A pair of horns grow from the sides of his head, and sweep back in a lightning bolt shape. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more dark blue scales underneath, reaching down to his ankles. Silver bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of lightning, revealing blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. The silver rings around his wrists and ankles seem to shoot lightning out every now and then.

((After exiting this form, Antikinis is unable to move for ten posts.))
Rank of Spell: Ultimate
Duration in Posts: Fifteen

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer ~ Lightning Dragon King Mode
Spell's Name: Lightning Dragon King's Roar

Description: Antikinis produces an explosive lightning strike in his mouth before unleashing it in the direction they are facing. The unleashed lightning engulfs a large scale area that is destructive enough to not only blacken the earth beneath it but destroy it, leaving a U-shaped valley in its wake.
Rank of Spell: Ultimate
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer ~ Lightning Dragon King Mode
Spell's Name: Lightning Dragon King's Ashen Fist

Description: Antikinis charges his fist for a brief moment, releasing a large quantity of lightning in the process. Afterwards, he punches his target, dealing massive damage to them; so massive, in fact, that it turns his victim to, regardless of their size.

[[Only to be used on NPC enemies]]
Rank of Spell: Ultimate
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Lightning Dragon Slayer ~ Lightning Dragon King Mode
Spell's Name: Lightning Dragon King's Halberd

Description: Antikinis holds his hands towards the sky, a large halberd forming in between. When it's finished form, its size twice that of Antikinis, he throws it at his opponent or target. When it makes contact, it explodes, sending white lightning from the base target and leaving no more than a lake's size crater where it once was. It could possibly even wipe out a whole town, if Antikinis wanted to do so.
Rank of Spell: Ultimate
Duration in Posts: One

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Dragon Transformation

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Tearing Claws

Description: This spell allows Antikinis to turn one or both of hands hands or feet into those of an actual dragon's. This can be used to enhance punches or kicks, especially accompanied by his respective Dragon's Punch or Kick. Or he can use it to rip his opponent to shreds. It all depends on the him.
Rank of Spell: Basic
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Scaly Arms

Description: This spell allows Antikinis to turn his own arms into that of a Dragon's. When transformed, this enhances his own strength, making him stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible punch. Otherwise, it can be great for ripping open doors that are barred by the enemy.
Rank of Spell: Basic
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Scaly Legs

Description: This spell allows Antikinis to turn his own legs into that of a Dragon's. When transformed, this enhances his own strength, making him stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.
Rank of Spell: Basic
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Dreadful Horns

Description: This spell allows Antikinis to grow his very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. One can grow between one and four horns.
Rank of Spell: Basic
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Rippling Scales

Description: This spell allows Antikinis to cover his body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies they use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.
Rank of Spell: Advanced
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Tremoring Tail

Description: This spell allows Antikinis to grow a Dragon's tail from his backside. The size and shape of the tail depend on Antikinis himself. It's easy to control, and is completely prehensile. So you can easily pick someone up with it or stop someone's hand or foot from hitting you. The possibilities are... somewhat limited.
Rank of Spell: Advanced
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Luxurious Wings

Description: This spell allows Antikinis to grow a pair of Dragon wings from his back. It also gives him the ability to fly, though how high and far depend on his own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.
Rank of Spell: Advanced
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Dragon Transformation
Spell's Name: Dragon's Ravenous Roar

Description: This spell allows Antikinis to change his vocal chords into that of a Dragon's. By doing this, he is able to release a loud roar from his throat. This roar, being very reminiscent of a Dragon's itself, is able to strike fear into most anything that hears it, making them stop fighting or even run away in terror.
Rank of Spell: Advanced
Duration in Posts: One

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Soulweaver

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Phantasmic Blade

Description: Antikinis holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.
Rank of Spell: Basic
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Repentance

Description: Antikinis calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.
Rank of Spell: Basic
Duration in Posts: Two

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Enslavement of Chains

Description: Antikinis holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.
Rank of Spell: Basic
Duration in Posts: Six (unless chains are broken)

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Threads of Destiny

Description: Used mainly as a distraction for a quick getaway. Antikinis can summon threads (yellow-gold) from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.
Rank of Spell: Basic
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Soul Synch

Description: Antikinis has the ability to grab the soul from purgatory (ghosts, wandering souls, etc.) and temporarily make them his ally. The soul will become a phantasmic being (still able to be harmed) imbued with Antikinis's main element (lightning). Due to this, the soul will be able to use strong Lightning magic/spells to attack with. If there are no souls around, Antikinis can create a phantasmic being (above still applies) which is weaker, and unable to last as long as a soul of the dead. They can only use weaker Lightning magic/spells to attack. These beings are not permanent, and will disappear either after their time is up, or Antikinis decides to send them back from where they came.
Rank of Spell: Advanced
Duration in Posts: Ten

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Judgement

Description: Antikinis, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.
Rank of Spell: Advanced
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Shield of Aegis

Description: Antikinis can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.
Rank of Spell: Advanced
Duration in Posts: Seven (unless broken)

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Spears of the Underworld

Description: Antikinis summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Antikinis can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.
Rank of Spell: Advanced
Duration in Posts: Ten

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Soulweaver
Spell's Name: Resonance

Description: A type of boost for Antikinis or his allies. This boost takes the shape of the Antikinis's element (a golden lightning bolt). If used on himself, Antikinis will gain a boost that will only give him a quarter as much power as it would another. If used on an ally, depending on their main element, this can either give them up to twice as much power, or only about a quarter more of their power. It's possible for Antikinis to put what's left of his Magic Power into this, to give an ally what's left and give them a significant boost, regardless of their element.
Rank of Spell: Advanced
Duration in Posts: Ten

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Shinigami Eyes

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Countdown to Death

Description: Antikinis has the ability to see strange timers above the heads of others. These timers seem to count down to their owner's death. It's impossible to mess with these timers, to give someone more or less time. Telling someone these times will, in short, lead to an immediate death for Antikinis. (Cannot be used without permission from the character's owner.)
Rank of Spell: Basic
Duration in Posts: Two

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Strings of Connection

Description: Antikinis has the ability to see "strings" of fate, which connect two people by various emotions. The color of the string depends upon how each person feels about another. These strings can be cut, to remove these feelings until each person feels that way about the other once more. Though doing so can lead to some... unwanted consequences. (Strings cannot be severed without permission from the owners of both characters.)
Rank of Spell: Basic
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Death Perception

Description: Antikinis has the ability to see how a person dies. The person Antikinis is looking at will seem normal, except for [a] grievous wound(s) on their body, referencing how it is the person will die. If they die by natural means, then their body will otherwise look completely normal. (Cannot be used without permission from the character's owner.)
Rank of Spell: Basic
Duration in Posts: One

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Soul Perception

Description: Antikinis has the ability to see a person's soul, and the string attached which gives them life. If Antikinis, or some unnatural force were to cut the string, then the owner of the soul would die on the spot. Though for one to cut the string, they would need either the "Three Fates' Golden Scissors" or "Death's Scythe" (both of which are nonexistent). But it is possible for the user to protect the string and soul of another.
Rank of Spell: Basic
Duration in Posts: Two

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Ethereal Scissors of the Fates

Description: Antikinis has the ability to summon a pair of ethereal scissors. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use them. It would be impossible for anyone else, unless someone copied his powers, to use them. They're much more effective when fighting ethereal creatures, such as ghosts. Antikinis also has the ability to directly sever the strings which connect people to each other (emotion-wise). Though he still cannot mess with someone's soul string. The scissors aren't strong enough for that.
Rank of Spell: Advanced
Duration in Posts: Six

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Ethereal Scythe of the Grim Reaper

Description: Antikinis has the ability to summon an ethereal scythe. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. It's much more effective when fighting ethereal creatures, such as ghosts. Antikinis also has the ability to inflict an aura of "death" upon his ethereal scythe. Doing so causes any living organism it touches (with the exception of characters) to die. And not just plainly die. The organism's body slowly withers before turning to dust.
Rank of Spell: Advanced
Duration in Posts: Six

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Shinigami Eyes
Spell's Name: Ethereal Shield of the Phoenix

Description: Antikinis has the ability to summon an ethereal shield. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. Antikinis also has the ability to inflict an aura of "life" upon his ethereal shield. Doing so will cause any organism that touches it to be healed, or brought back to life (with the exception of characters). It heals the most grievous of wounds, unless the person is right at death's doorstep.
Rank of Spell: Advanced
Duration in Posts: Six

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Yami no Kemono

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Seed of Tartarus

Description: This is a pretty basic and easy to use spell. It involves Antikinis holding out his hand, and gathering his Magic in it. In Yami no Kemono's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. Antikinis can throw this orb, or place it behind his opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of the Magic in every direction. If hit by it, it can drain part of your life force, to fuel the next attack.
Rank of Spell: Basic
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Fangs of Hell

Description: Antikinis holds out both arms and turns his hands, so that his palms are facing each other. He then curves his fingers, to make it look like he's making a jaw of some sort. Then, upon raising his arms, gathers his Magic in front of him, to create giant, shadowy looking jaws, dripping with the strange, purple aura. He then slams his hands down, clasping them together. The disembodied jaw then chomps down on his opponent, draining their life force if they got hit. It has the potential to kill, but only if you get caught in the teeth.
Rank of Spell: Basic
Duration in Posts: Two

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Gauntlet of Hades

Description: Antikinis envelops his hand in his Magic, causing it to appear much like a gauntlet. True to the Magic's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, Antikinis is able to enhance his punch with Yami no Kemono's life force stealing, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.
Rank of Spell: Basic
Duration in Posts: Six

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Claws of the Dark Beast

Description: Much like Gauntlet of Hades, but instead causes Antikinis's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than his own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash his enemy, dig into the ground or possibly through walls, or crush someone or something.
Rank of Spell: Basic
Duration in Posts: Four

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Infernal's Descent

Description: Antikinis jumps into the air, cloaking his body in the darkness of the Magic. He then descends downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes him to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.
Rank of Spell: Basic
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Pillars of Hell

Description: Antikinis places his hands together, as if praying, before pulling them apart, two small orbs within his hands. He then slams his hands into the ground, facing his opponent. As he does this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards his opponent in a triangle formation (imagine the top tip of a triangle facing Antikinis, and spreading out as it heads towards his target).
Rank of Spell: Advanced
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Nightmare Edge

Description: Antikinis holds out his hand, his Magic "leaking" from his hands and onto the ground. But instead of splattering, it seems to form a hilt of sorts. And as more of the Curse leaks, it seems to form the shape of a scythe for Antikinis to wield. Being hit by this scythe will not cause any wounds to the body, but can damage the opponent's soul. But it does not destroy it, just weakens it, so that they're unable to keep up the will to battle.
Rank of Spell: Advanced
Duration in Posts: Five

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Roar of the Abyss

Description: Antikinis throws back his head, and lets out a loud, deep roar. After this, his mouth leaks with his Magic, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness appears. This head dashes towards Antikinis's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it drains much of their life force before spitting them back out and disappearing.
Rank of Spell: Advanced
Duration in Posts: Three

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Darkness Devours

Description: This spell seems to be more for trapping or holding, instead of attack. Antikinis holds his hands out towards the opponent, chains coming from his hands. If the opponent gets wrapped in these chains, the chains begin to grow, forming together in a bubble. This bubble is made from darkness, but still somehow allows the captive to be able to see outside. But it's impossible to see inside (unless you're Antikinis). Interestingly enough, this spell doesn't drain the opponent's life force.
Rank of Spell: Advanced
Duration in Posts: Eight

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Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Yami no Kemono (Beast of the Darkness)
Spell's Name: Devoured by the Abyss

Description: The strongest spell that Yami no Kemono has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns Antikinis into an Etherious Form, much like the Etherious Demons have. Due to the user not truly being an Etherious, he is unable to transform whenever he feels the need. So with this spell, he can attain that form, majorly upgrading his Magic spells. But the downfall is that Antikinis can only use his Yami no Kemono Magic spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing darker, sometimes even black, and their skin a ghostly pale.

In Antikinis's case, one of the first noticeable changes would be his horns. Which, in this form, suddenly grow out of his head. They're slightly curved near the bottom before straightening out, becoming as sharp as the finest sword. They're onyx black in color, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a pure white, and has grown much longer, forming a ponytail behind him so that it doesn't fly around everywhere. His eyes are also affected, his sclera (whites of his eyes) becoming pitch black in color, and his iris becoming pure white, his pupils turning purple. His skin becomes a ghostly pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem to sometimes drip with an eerie purple liquid, which turns to purple smoke when it hits the ground, much like miasma. His fingers become black claws, which are just as sharp as his horns are, his hands becoming like black steel. And his clothing seems to turn fancy, becoming completely black in color, with a fur collar coat which he has draped around his shoulders instead of actually wearing.
Rank of Spell: Ultimate
Duration in Posts: Fifteen

Caster | Holder | Lost





BeannieWeenie

Haraaaa
PostPosted: Sat Jan 28, 2017 9:05 pm


Celeste della Luce

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Purgatory Blade

Description: It's not some kind of exorcism attack. Instead, Antikinis summons sword with his power, making a sword created of the light element. The sword can possibly cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.
Rank of Spell: Basic
Duration in Posts: Five

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Heavenly Will

Description: Using his power, Antikinis summons sword with his power, making a sword created of the light element, making it much larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The light has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.
Rank of Spell: Basic
Duration in Posts: Four

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Cleansing Waves

Description: This attack serves much like the Purgatory Blade, in which Anitkinis summons a blade with his power, giving it a sort of "light" element. Though unlike the Purgatory Blade, he doesn't just attack with it. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three to five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.
Rank of Spell: Basic
Duration in Posts: Five

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Celestial Light

Description: Antikinis summons orbs of light from his hands, which he can send flying at his enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but he's still able to control them.
Rank of Spell: Basic
Duration in Posts: Four

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Pillars of Heaven

Description: Antikinis summons pillars of light around himself, either for protection or to attack nearby enemies. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very bright light, which can either blind those that look too long or get caught within them, or burn them badly. The only way to approach the one who summoned them is to either dim the pillars, or be a user of Light Magic yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.
Rank of Spell: Basic
Duration in Posts: Six

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Luminous Cannon

Description: Sadly Antikinis doesn't summon a cannon to use this attack. Instead, he sends brilliant light from both of his hands, creating a large "beam" at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his hands and gradually grows larger. It sometimes sends balls of light towards the target, which act like homing missiles in a way.
Rank of Spell: Advanced
Duration in Posts: Three

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Radiant Bomb

Description: Antikinis is able to create a large ball of light, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini balls of light out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius. When these explode, they can cause either temporary blindness, or burn the victim.
Rank of Spell: Advanced
Duration in Posts: Four

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Luminous Vortex

Description: Antikinis has the ability to summon up to three different vortexes, each one made of the light element. Due to this, being stuck inside one can cause one to go temporarily blind. And it can also possibly burn the one trapped inside slowly. The vortexes seem to have minds of their own, going off in their own directions after being summoned.
Rank of Spell: Advanced
Duration in Posts: Four

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Fists of Radiance

Description: Antikinis covers both of his fists with radiant light, empowering them with the element. He can then use his fists to punch, slam, grab, or crush his targets. And given the fact that his fists are covered with his element, he can deal extra damage. So it's basically the element of Light plus brute strength.
Rank of Spell: Advanced
Duration in Posts: Five

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Celeste della Luce (Celestial of the Light)
Spell's Name: Waltz of the Eternal Celestial

Description: The strongest spell that Celeste della Luce has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns its user into a Celestial Form, much like the Celestial Spirits have. Due to the user not truly being a Celestial, they are unable to transform whenever they feel the need. So with this spell, they can attain that form, majorly upgrading their Magic spells. But the downfall is that the user can only use their Celeste Della Luce Magic spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing much brighter, usually white or gold, and their skin a snowy pale.

In Antikinis's case, one of the first noticeable changes would be his "horns". Which, in this form, suddenly grow out of the side his head. They start just behind his ears, as fin-like appendages, before curving upward and seeming to slightly split. They're pure golden and sharp, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a spiritual blue, and has grown shorter. His eyes are also affected, his sclera (whites of his eyes) becoming light blue in color, and his iris becoming pure white, his pupils turning into blue diamonds. His skin becomes a snowy pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem shine brighter, and have a slight golden color. White gloves form on his hands, becoming trimmed in a fine golden material. And his clothing seems to turn fancy, making him look like some sort of prince, with a long coat. From his back sprout two wing-like appendages, giving him the appearance of an Angel.
Rank of Spell: Ultimate
Duration in Posts: Fifteen

Caster | Holder | Lost





Authority of Sin

Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Sloth

Description: The user can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on the user. At most, the highest amount one can summon is fifty. The user can use these hands to grab people or objects, and are strong enough that they can uproot a tree from the ground. It is possible to see these hands if one is aware of the Spell.
Rank of Spell: Advanced
Duration in Posts: Can last up to ten posts.

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Gluttony

Description: By biting down on their thumb and drinking the blood from it, the user is able to enhance their physical capabilities. Becoming stronger, quicker, and just overall much more... physically advanced. By eating the flesh of another person (either just skin or their finger) they can enhance themselves by much, much more. Though this causes them to go more and more insane if they go this path, eventually making them much like a wild beast.
Rank of Spell: Advanced
Duration in Posts: Effects last for up to five posts.

Caster | Holder | Lost



Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Greed

Description: The user can stop the time of themselves or anything they're wearing, touched, or even their breath. This stops any interference from outside and only allows the user's interference outwards. This negates any physical (not Magic) attack against the user, and if the user waves their hand, anything in its trajectory is cut no matter the toughness. Atmosphere released from the stillness can cause shockwaves, gravel thrown around can become inevitable shots, and it can enable the user to travel at extremely high speeds. Normally, multiple uses of this ability can be deadly as the user's own heart also stops, however it can be circumvented by eating the heart of another person, or even the heart of an animal.
Rank of Spell: Advanced
Duration in Posts:

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Wrath

Description: The user is able to turn any chains they have into flaming ones, using them much like a whip. Though these aren't regular flaming chains. With each hit from one of these chains, the opponent becomes angrier, and angrier. Even if they're usually calm in battle. Reason being the essence of "wrath" is within these chains and fire, making them powerful weapons if used right (anger part only effects NPCs).
Rank of Spell: Advanced
Duration in Posts:

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Lust

Description: Through the act of groping someone, or feeding off of the sexual thoughts of those around them, the user is able to enhance all currently Spells, making them more powerful for a temporary amount of time. Through this they can also make their aging process slow down or stop for a limited amount of time. It's also possible to unlock new and more powerful abilities this way.
Rank of Spell: Advanced
Duration in Posts:

Caster | Holder | Lost



Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Pride

Description: The user is able to cast an illusion upon the opponent, though a very peculiar one. Instead of being like most strange illusions, this one focuses on bringing out which the opponent most desires, drawing upon their pride to make them see that which they want to. Whether it be winning some sort of award, or beating down the one person they've wanted to for a while, this illusion is powerful enough to make it seem that way. The illusion is more powerful the more prideful the opponent.
Rank of Spell: Advanced
Duration in Posts: Lasts up to ten posts, unless the illusion is shattered

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Antikinis de la Zeitlos Azok

Spell's Magic Type: Authority of Sin
Spell's Name: Authority: Sin of Envy

Description: The user has the ability to absorb Magic that is used on them, allowing them to be able to use the Magic or its attributes temporarily themselves. Attributes meaning if they were hit by a weapon, they could tranform part of their body into the basic form of that weapon (meaning their hand would become a blade if sword, their fingers like guns if ranged). They are unable to do this with any sort of Lost Magics though, since this spell is not powerful enough to deliver the output for them. The ability to use Spells and such depends on the user's own Rank.
Rank of Spell: Advanced
Duration in Posts:

Caster | Holder | Lost

God of Hollowness

Mythical Bachelor

15,950 Points
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Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
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  • Waffles! 25
PostPosted: Sat Jan 28, 2017 9:16 pm


Spell Name: Sharpness Manipulation
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: User can control sharpness in any object they touch, either imbuing or taking the quality of sharpness away: sharp edges cut better, while non-edged surfaces, objects, like hands, can be imbued to cut through nearly anything. They can imbue an item as a trap, such as making a doorknob cut anyone who tries to open it, or remove sharpness from things, turning knives and other edged weapons into awkward bludgeons against the user. This allows the user to make virtually anything into a weapon; or if they wish to do the opposite, make a weapon utterly useless by diminishing its sharpness. The effects of this spell lasts up to 10 posts.
Rank: Advanced


Spell Name: Weapon Adaption
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: The user may transform any of their blades into a bow. The arrows would be made out of the user's own magical aura, which gives the user an unlimited amount of arrows in their disposal. The user may maintain this weapon form for as long as they desire.
Rank: Basic


Spell Name: Weapon Entity Generation: Fire Dragon
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: The user can create weapon with animal/entity/mythical being like characteristics and abilities. Though the weapons may not take on the actual forms, they still possess the powers and abilities the entities have. In this case, in correlation with her 'Weapon Adaption' technique, each arrow the user launches, turns into a smaller fire dragon, capable of acting upon the user's will. The dragons are capable of firing balls of fire up to 50ft, clawing at their victim, as well as lighting anything on fire that comes into contact with their scales.
Rank: Basic


Spell Name: Weapon Transmutation: Offense
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: The user is able to take any nearby object, and transform it into a sword to later on be used in battle. The strength and element of the sword depends on the object that it once was. For example, the user may take a blade of grass and transform it into a nature blade, something that has a nature affinity, though it cuts like steel, and it is weak to fire due to what it was once was- a blade of grass. The user may create many blades out of different elements they may find, and add them to their reequip magic slot for later use. The user may even create blades out of dead beings, dragons, ogres, even other mages.
Rank: Advanced


Spell Name: Weapon Transmutation: Defense
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: The user is able to take any nearby object, and transform it into a shield (3ft x3ft radius) to later on be used in battle. The strength and element of the shield depends on the object that it once was. For example, the user may take a pebble and transform it into a shield made of stone, powerful against water, but is heavier, hence reducing the user's overall speed. The user may create many shields out of different elements they may find, and add them to their reequip magic slot for later use. The user may even create shields out of dead beings, dragons, ogres, even other mages.
Rank: Advanced


Spell Name: Battle Mimicry
Magic Name: Weapon Philosophy Magic
Magic Type: Caster
Description: The user is able to understand the concepts of any fighting style that they see, and can effectively mimic it to perfection. That means that the user is able to literally copy their opponent's movements and patterns of fighting, which can be especially of benefit if the user is fighting someone at close-ranged.
Rank: Advanced


Spell Name: Sword Arsenal
Magic Name: Sword Magic
Magic Type: Holder
Description: Users with this ability are able to keep a hold of many weapons and be prepared to use them at the right situation. Name the weapon, and the user is bound to have something that fits. In this case, the user summons magic circles with 6ft long swords that will shoot out of each circle by command. The user can summon up to fifty of these circles, making escape nearly impossible; especially since each circle can shoot out up to ten of these blades at a time: Making it five hundred blades in total.
Rank: Advanced


Spell Name: Sword Beam Emission
Magic Name: Sword Magic
Magic Type: Holder
Description: The user can use a sword or other such bladed weapon to fire powerful beams/blasts of energy/matter or use the beams to enhanced the slashes and stabbing powers of the swordsman. If their blade has a nature affinity, then the user fires a beam of that nature from said blade. This beam can travel up to 2 miles away with a significant amount of damage.
Rank: Advanced


Spell Name: Sword Bond
Magic Name: Sword Magic
Magic Type: Holder
Description: User is able to move different blades with their mind, categorizing this weapon as telekenetic. The user may move any blade they own; as for blades that do not belong to them, the user must have said blade draw blood from their body, creating a "bond" that cannot be broken until after six posts. The user may manipulate swords to do anything they desire from up to a whopping 80ft away.
Rank: Basic


Spell Name: Fortification Creation
Magic Name: Sword Magic
Magic Type: Holder
Description: User can create powerful fortifications made out of a large quantity of long swords that are all the same height and/or shape. The fortification is an upright cylinder of swords tucked within one another to create a powerful and sharp wall of protection. Since these blades are considered magical, they are also able to deflect advanced spells. The fortification at most can grow to 20ft wide and 40ft high, though it can be smaller.
Rank: Advanced


Name: #1
Weapon Type: Sword
Picture: [x]
Description: A sword handed to Sebastian on her 21st Birthday by one of her many personal trainers.
Abilities: With a hidden ultrasonic generator attached to a bladed weapon, this blade creates such a high frequency vibration, that is is capable of severing most blades and other dense solidified objects with its powerful vibrations. If made contact with flesh, this blade could rip it apart on mere seconds.
Rank: Advanced


Name: #2
Weapon Type: Sword
Picture: [x]
Description: A weapon acquired by the user following her last mission before becoming a Guild Master.
Abilities: The user can slice through the fabrics of the third dimensional space, splitting apart the fabric of reality. Any physical matter or energy caught within the severed spatial area will be cut. The attack can also leave behind a dimensional line, which will cause anything that comes into contact with it to be cut as well. Alternately, the dimensional line can serve as a makeshift portal to alternate locations and dimensions for the user to walk through. The user may only travel to places that they have been. Since this is a spatial attack that distorts the fabrics of reality, there is no physical defense against it. The blades can appear very quickly, with very little to no lag between the attack and damage.
Rank: Ultimate


Name: #3
Weapon Type: Sword
Picture: Refer to above
Description: A blade found in the previous Rune Knight Commander's Office, tightly secured with a dusty blanket and rope.
Abilities: This blade creates a phantom blade effect. One slash releases another slash in succession, as if the slash motion had been repeated, as if a phantom blade were fighting with the user. The catch is that the user only needs to swing their blade once. The user may swing their blade anytime they desire, which will leave multiple phantom slashes afterwards, which makes it harder for the victim to dodge so many attacks all at once.
Rank: Basic


Name: #4
Weapon Type: Sword
Picture: Refer to above.
Description:
Abilities: A blade which possesses very similar capabilities to crash magic; exerting a great deal of force at the point of contact between this blade and what ever it strikes. Each strike is more powerful than the last, depending on the amount of damage that it has caused. This blade feeds off of collateral damage, enhancing each strike to be deadlier than the last.
Rank: Advanced


Name: #5
Weapon Type: Great Sword
Picture: Refer to Above.
Description: A sword that Sebastian had won during a drinking game with a Shade Mage.
Abilities: If someone is struck with this blade, two outcomes are bound to happen. A 10-sided dice is rolled, if the victim is struck and the dice reveals numbers 1-5, they just receive ghastly spiritual burns. If number 6-10 are revealed, the victim's soul is ripped from their body if struck with the blade, which prevents then from attacking unless they are a spirit of sorts from the get-go. The victim is capable of returning back to their body as a soul in order to fight again.
Rank: Advanced


Name: #6
Weapon Type: Great Sword
Picture: Refer to above
Description: A sword granted to Sebastian for a marriage gift, from an enchantress that she had helped during her S Rank days in her old guild. It is made of Etheral Alexandrite, a very rare rock found in the depths of the nether.
Abilities: A blade capable of mimicking the abilities of another blade to store for later use. This is done by simply striking another blade or any other weapon. Whether it is fire affinity, or steel-like strength, this blade is able to store up to three abilities from three different weapons. If the user wishes to attain a new ability, they must 'forget' a current ability to make room for the new one.
- Steel: This blade is just as strong as steel, able to cut through most materials aside from other steel items.
- Wind affinity: This blade cuts harder, as it also possesses wind slicing damage to add an extra slicing effect to each swing. It is also capable of creating tornadoes approx. 35ft tall and 40ft wide at the highest peak of the spinner.
- [N/A]
Rank: Advanced


Name: Letter A
Weapon Type: Shield
Picture: Refer to above
Description: A shield made by the user, and enchanted for the purposes of magical and physical defense. It is a supposed steel shield with a rubber back, a sturdy handle grip to make this tower shield nearly immovable.
Abilities: This shield is capable is ricocheting attacks back to its source, from basic to advanced. For physical weapons, it automatically parries the weapon back.
Rank: Advanced


Spell Name: Susanoo's Gift: Totsuka-no-Tsurugi Decending Upon the Land
Magic Name: Amaterasu Magic [Shigehara] || Fire Dragon Slayer [Sebastian] || Sword Magic [Both]
Magic Type: Unison Raid
Description: Both users preform a series of mudras, any slip-up of focus could disrupt the spell entirely, hence each mudra having to be done again. With each mudra, the sky begins to glow a bright red, and the temperature begins to increase significantly, magical energy begins to swell around both mages. Upon the final mudra, which is both user holding hands, the sky will begin to rip apart, and slowly a blade of fire approx. 1 mile in height, will begin to descend from the sky, burning its way to the ground, engulfing everything and everyone into flames that both users deem to be 'punished,' similar to how Fairy Law could only attack a select few according to the user's belief. The blade comes crashing down towards the two mages, and begins to spread out, cloaking up to a mile and a half of the battlefield in powerful flames that burn differently from a usual flame. It feels as if a seering blade is slicing through your flesh. This can leave severe third degree burns, to the point of death
Rank: Ultimate


Name: #7
Weapon Type: Sword
Picture: Refer to above
Description: A specialized blade originating from the Gapta Empire, imported to the user as per a special request via a plethora of worthy letters begging for a blade from one of the best blacksmiths of the Empire.
Abilities: Not only is this blade capable of extending up to 30ft with its whip affect, but it is able to hold up to 210lbs. in weight, and is highly maneuverable, meaning that is can latch onto objects and be controlled while in its 'whipping' position.
This blade is not just limited to being a whip, but it contains a hook factor, which by a push of a button hidden within the hilt, can shoot out at a victim and pull them in for closer combat. The arrow-head shaped tip digs into the victim's flesh for a secure hook.
Its last ability involves the crystals that are embedded within the blade, which are used in conjunction with the hook factor. The arrow-head tip of the blade contains a narrow hole, which transfers literal magical energy to the user, or whoever is touching the blade's hilt.
Rank: Basic


Name: Letter B
Weapon Type: Shield
Picture: Refer to Above
Description: A shield granted to Sebastian as an anniversary gift from her rune knights. The origins of this shield are unknown, but she chooses to not question it for the sake of her dwindling sanity.
Abilities: Every time the user charges into combat, their shield will begin to illuminate in a red aura, surrounding the user in the shape of a dragon's head. This plays as a more advanced version of crash magic, being able to literally 'crash' other spells regardless of their element, as the aura surrounding the user is not elemental, but of sheer magical energy in its purest form. This results in not only causing massive concussive damage to victims, but completely disintegrating basic to advanced spells in the process.
Rank: Advanced



Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Chain Magic
Spell's Name: Chain Technique #1: Tentacles

Description: The user has or can generate tentacles or tentacle-like appendages with chains, from their own body, and may even have tentacles in place of certain limbs. Each chain tentacle can extend up to 80ft away, coated in magic to prevent being broken too easily by physical or magical force. The user may manipulate each chain, using up to eight chain ropes at a time.
Rank of Spell: Basic
Duration in Posts: Variable, may stay for as long as the user desires, or until each chain is destroyed.

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Chain Magic
Spell's Name: Chain Technique #2: Chain Constructs

Description: Users can change anything into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. Each construct is made out of chains, as the name suggests. User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
- Armors: The user is able to create a full-body suit of armor made entirely out of chains, which adds on to their defense, but at the sake of their speed as this armor is far from light in weight.
- Barriers: The user is able to create a 30ftx30ft dome made of chains, able to shrink the dome at will.
- Platform: User can create platforms, stairs, etc. of varying permanence from various substances/forces that levitate or fly unassisted, made out of chains.
- Cage: The user is able to create a 10ftx10ft cage made of chains braided together.
Rank of Spell: Advanced
Duration in Posts: Variable, may stay for as long as the user desires, or until each chain is destroyed.

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Chain Magic
Spell's Name: Chain Technique #3: Chain Vow
Description: The user strikes their victim's chest, their own magic entering the victim's body and creating a chain which wraps around the victim's heart. The user sets two conditions and if the victim violates either one, the chain crushes their heart, killing them. The user also possesses a chain around their heart as well, but it's permanent. The chain around the user's heart contracts and tightens with each promise that they break within their lifetime. It is estimated that a possible three promises broken can kill the user via a literally crushed heart.
Rank of Spell: Ultimate
Duration in Posts: 5 posts

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Chain Magic
Spell's Name: Chain Technique #4: Chain Healing

Description: Sebastian summons a single chain to wrap around a wound of any severity, the deeper the wound, the longer the healing process. The chain begins to dissolve into the wound, healing it. This can be also used on other people by physical contact.
Rank of Spell: Basic
Duration in Posts: 1 post

Caster
| Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Chain Magic
Spell's Name: Chain Technique #5: Chain Indulgence

Description: The user launches a barrage of up to five chains, each chain 30ft long, which latch onto the victim with their sharp arrow-head hooks. Only one chain needs to be stabbed in successfully in order for this ability to actually be used. The user literally usurps one of the elemental attacks of their opponent, so that they may used said element and its techniques, though not as well as the original holder of said magical element. This does not apply to lost magics, primarily elemental.
Rank of Spell: Advanced
Duration in Posts: 3 posts

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Magulity Sense
Spell's Name: Maguility Memory Link

Description: The user's fingers radiate in a magical aura. Once they place said fingers on their target's forehead, the user and their target's memories will become one, being exposed to all of their past experiences in the form of a montage. The user and their target will feel, hear, see, and smell every aspect of each other's memories. This can be one-sided however, to where either the user may allow their target to see their past life, or vice versa.
Rank of Spell: Basic
Duration in Posts: Variable

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Magulity Sense
Spell's Name: Maguility Sense Swap

Description: A spell that allows its user to swap two different people's senses to themselves by using strong feelings of some sort between the two people that are being linked to the caster's senses. The linked people are distinguished by a seal that looks like a heart on one of their wrists. The two people being connected to the caster do not have to be near each other in order for this spell to work. That means that if the user strikes person A and B, person A will see, hear, smell, taste, and feel everything that person B should be seeing, hearing, smelling, tasting, and feeling. And vice versa.
Rank of Spell: Advanced
Duration in Posts: 5 posts

Caster | Holder | Lost




Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Maguility Sense
Spell's Name: Maguility Heart of Sword

Description: The user is able to pull out a blade of variable elemental capabilities from the heart of their target, usually a close friend of family member. The element of the blade depends on the target's main element, and the strength and size of the blade depends on how strong a bond the user has with their target. The target's chest lights up, a blade emerging from the light, which the user grabs and pulls out. This does his hurt the target in any way, and that they are capable of doing whatever they desire afterwards. [Image Example] The user may use this on one person at a time.
Rank of Spell: Advanced
Duration in Posts: 6 posts

Caster | Holder | Lost



Spell Name: Fire Dragon's Fists
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian engulfs her fists in bright red flames, with each swing, a rocket of flames shoots out in succession, firing eat bolt of flame up to 50ft away. The user may hit up close to their victim; not only granting blunt damage, but a second degree burn to boot. From Wiki.
Rank: Basic


Spell Name: Fire Dragon's Claws
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian ignites herr feet or hands with flames and proceeds to assault the opponent with a powerful fire-enhanced kick or punch, with the flames greatly augmenting the power of said attack. She can also create flames from her feet, greatly enhancing speed and allowing her to jet-propel in any direction she desires. Sebastian can also combine the jet-propulsion capabilities of this spell for use with other techniques. From Wiki.
Rank: Basic


Spell Name: Fire Dragon's Roar
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian first inhales, gathering fire in her mouth, and then releases such fire in the direction of her opponent, creating a large, exploding fireball which damages and burns up to 80ft away, causing massive explosive damage. Second degree burns is also another side effect of being struck by the flames and living to tell the tale. From Wiki.
Rank: Advanced


Spell Name: Fire Dragon's Hot Tub
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: The user engulfs their entire body in flames to heat up the surrounding area. This is powerful enough to make water reach scalding temperatures. From Wiki.
Rank: Basic


Spell Name: Fire Dragon's Glorious Wings
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian rushes forward against two opponents. While doing so, she produces a large stream of fire from each of her arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. From Wiki.
Rank: Basic


Spell Name: Fire Dragon's Drop Bomb
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Generating a large flame with their hands joined together, Sebastian creates a circular orb of flame that can span up to the size of fifty feet. As she begins to slowly pull her hands apart from each other, the orb begins to slowly come down to the ground. Once the orb lands on the ground, everything in the area minus Sebastian, is caught in the massive 50ft explosion, third degree burns is a common side effect of the blast.
Rank: Advanced


Spell Name: Fire Dragon's Dramatic Come Back
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian is able to drawn in any ranking regular fire projectile to her mouth, and any Basic Level God and Devil Slaying fire magic projectile. She then fires back the projectile up to 50ft, using some of her own fire magic to add more to the blast.
Rank: Advanced


Spell Name: Fire Dragon's Magnificent Spiral
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian raises both hands over her head; front the ground up, a cylinder spinner of fire begins to grow longer, encircling Sebastian who is in the center. As her hands move to the side, the cylinder begins to expand to the nearest 80ft of the user, causing a great deal of fire damage.
Rank: Advanced


Spell Name: Fire Dragon's Arrow Onslaught
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian raises her hand, summoning forth a fiery onslaught of arrows within the nearest 40ft.
Rank: Basic


Spell Name: Fire Dragon's Embrace
Magic Name: Fire Dragon Slaying Magic [3rd Gen]
Magic Type: Caster/ Lost
Description: Sebastian's entire body warms up to a comfortable temperature, which can be used for proper insulation of heat in colder areas, as well as keeping others warm with her hug.
Rank: Basic



BeannieWeenie
PostPosted: Sun Jan 29, 2017 9:38 am


Angel of Hollowness
Post #1 Approved you turnip!





Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Sun Jan 29, 2017 11:47 am


Angel of Hollowness
Post #2 Approved
PostPosted: Tue Jan 31, 2017 12:41 pm


Toxic Dragon Slaying Magic

Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Roar

Description: Toxic Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of poison - as such, it obviously works best with Toxic Dragon Slayer Magic and is as such considered a basic Toxic Dragon Slayer Magic spell that involves the wielder of Toxic Dragon Slayer Magic quickly gathering and releasing a vast quantity of poison from their mouth in the form of an extremely vast, powerful stream of poison to attack their opponent. This spell is capable of swallowing up and crushing the enemy with the advancing surge, and the amount of poison released by the spell created is proportional to the amount of magical energy pumped into the attack- when formed with enormous amounts of energy, devouring everything in its path as all is swept up by its pulling power without remorse. The Toxic Dragon's Roar carries minor corrosive properties, slightly corroding whatever the spell comes into contact with. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost



Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Venom Bullet Roar

Description: A variant of the Toxic Dragon's Roar spell – unlike the original version, where the roar is unleashed as a powerful straightforward current, Toxic Dragon's Venom Bullet Roar involves multiple blasts of hyper-condensed poison as sharp as bullets which are launched towards the target from the user's mouth at once, splitting from an enormous wave of poison into countless smaller ones. The speed of bullets launched in this spell is comparable to actual machine gun fire, making them incredibly difficult to dodge. Toxic Dragon's Venom Bullet Roar is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound while also infecting the wound and poisoning the target at the same time. The shockwave that the toxin bullets causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever the user shot with it several feet away. However due to their size, the poison of this spell is not as potent as the original roar. Those hit by this spell constantly receive minimal damage, as well as have their speed and defenses lowered until the spell duration is up. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.

Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Venom Fist

Description: A basic Toxic Dragon Slayer Magic spell, being considered the equivalent of the Fire Dragon's Iron Fist spell of Fire Dragon Slayer Magic, attuned to the might of Toxic Dragon Slayer Magic – with Toxic Dragon's Venom Fist, the wielder of Toxic Dragon Slayer Magic enshrouds one or both of their forearms with a vast quantity of poison which spirals around their fist before lashing outwards with a powerful punch, dealing large amounts of propulsive, poisonous, and corrosive damage. Upon impact, the incredible rotational force and kinetic energy produced by the caster's motion is directly transferred into the poison compressed upon their fist, strengthening it dramatically while granting it armor-piercing properties which allow for the destruction of all kinds of defenses. The incredible speed of Toxic Dragon's Venom Fist both makes the strike much more powerful than standard blow, and harder to dodge, and as such, the amount of time in which these actions transpire make it seem as if the opponent has been punched with the force of a powerful cannon shell, blowing them away instantly. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Venom Talon

Description: A basic Toxic Dragon Slayer Magic spell, being considered the equivalent of the Fire Dragon's Iron Fist spell of Fire Dragon Slayer Magic, attuned to the might of Toxic Dragon Slayer Magic – with Toxic Dragon's Venom Kick, the wielder of Toxic Dragon Slayer Magic enshrouds one or both of their legs with a vast quantity of poison which spirals around their leg before lashing outwards with a powerful kick, dealing large amounts of propulsive, poisonous, and corrosive damage. Because of Toxic Dragon's Venom Kick being a mighty lashing motion, the spell covers a lot of horizontal distance, granting the caster the ability to strike an airborne opponent from several meters away. But in any case, upon impact, the incredible rotational force and kinetic energy produced by the caster's motion is directly transferred into the poison compressed upon their leg, strengthening it dramatically while granting it armor-piercing properties which allow for the destruction of all kinds of defenses. The incredible speed of Toxic Dragon's Venom Kick both makes the strike much more powerful than standard blow, and harder to dodge, and as such, the amount of time in which these actions transpire make it seem as if the opponent has been kicked with the force of a powerful cannon shell, blowing them away instantly. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Venom Fist Barrage

Description: Unlike the original version, Toxic Dragon's Venom Fist Barrage is a single-move combo-type attack which involves the wielder of Toxic Dragon Slayer Magic unleashing a vicious flurry of interlaced punches of all kinds that rend the defenses of the caster's enemy in twain while submerging them in overwhelming amounts of Poison. The caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their Poisonous energies into the attack, more punches may strike, until they reach the speed of thunder crashing. The punches land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the Poisonous energies which are compacted and focused around their legs impact viciously in the form of a serial of poisoning punches. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Viral Talon

Description: This spell involves the wielder of Toxic Dragon Slayer Magic slashing at their opponent with their poison-laced toes, the Poison having undergone a minor form of Shape Transformation as to resemble the talons of a dragon, thus dealing quick, incredible cutting damage through slicing waves of Poison. Once the spell is ready to be unleashed, the caster unleashes a quick, mighty somersaulting kick in a manner that resembles a slash, the sheer speed displayed by this motion causes the caster's leg to resemble a buzzsaw briefly. The hyper-compressed Poison upon their toes acts as the sharp points of the saw. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Poisonous WIngs

Description: A basic Toxic Dragon Slayer Magic spell in which the wielder of Toxic Dragon Slayer Magic engulfs both of their hands in compressed Poison as they rush towards their opponent that resemble the wings of a dragon, slashing into the enemy's frame upon contact as the adversary is launched backwards due to the force of the impact. Once ready, the caster rushes forward at high speeds towards their opponents, reducing the distance between the user and their adversary – while in the process of doing so, the wielder of Toxic Dragon Slayer Magic uses their impressive reflexes and flexibility in order to curl into a perfectly compact ball with their body contorting irregularly, enabling them to spin around at high speeds in a manner that can be likened to a continuous somersault that omits the ending portion of the move, somewhat resembling a buzzsaw. The Poison which has become compressed upon their extremities as a result of the activation sequence of the spell are all of a sudden released from their originating points in the form of a pair of enormous streams of Poison from each of their arms that whirl about at astounding velocities, dealing impressive amounts of damage to the surrounding environment as they expose the enemy to the splashing properties of the Poison while simultaneously sending them hurtling across the landscape due to the immense penetrative power of said produced Poison – these streams somewhat resemble the wings of a dragon, hence the name of the spell. Its overall might being affected by the shallowness and the orientation of the caster's direction as well as the Poison generated, the timing of the tides accelerating to produce a powerful rush of Poison that rushes forth to deliver an impressive blow that can knock opponents straight off of their feet and send them blasting away with relative ease. Additionally, an alternate utilization method of Toxic Dragon's Viral Wings can be invoked by the wielder of Toxic Dragon Slayer Magic grabbing the enemy by their skull and then producing vast quantities of Poison. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Envenomed Palm

Description: A close-range Toxic Dragon Slayer Magic spell which involves the wielder of Toxic Dragon Slayer Magic thrusts their Poison-enshrouded hand forward in a palming motion, unleashing the concentrated Poison in a single blast, striking everything within the caster's range in a narrow burst. Standing in a readying-stance as they lead forward more by their side with a single hand out, their following arm held up high and away while bent, the caster stomps upon the ground with their leading foot, pushing forward with their leading palm as they unleash a mighty palm strike, the caster's hand remaining open as their fingertips are folded against the bottom knuckles, making contact with the bottom part of the palm, where the hand meets the wrist; the compressed Poison being launched outwards towards their opponent. A single burst of quickly decompressed Poison roars out quickly in the form of a vaguely blade-shaped construct. If Toxic Dragon's Venmous Palm contacts the opponent, it causes, aside from incredible slicing damage, damage from the Poison as well as the Poison in this state can be changed to become hyper-compressed, resulting in doubling the damage as the Poison spreads out onto the opponent, swirling around them in a powerful spiral, striking multiple times with the slicing and grinding Poisons smashing upon the opponent in a flurry. Those hit by this spell constantly receive moderate damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon's Toxic Dragon's Venom Tail

Description: This spell is initiated by the simple creation of one or more highly manipulatable serpent headed tendrils of poison created as either an extension of one's limb or, as an additional external construct. Toxic Dragon's Toxic Tail is quite versatile and is capable of being created with varying effects, lengths, and widths which are also manipulatable while it is in use. This spell has three main functions: One is its ability to grip and grab onto opponents, which allows the user to tie up the opponent with the poison or pulling the target towards the caster. The second is as the name suggests, to use the poison as a whip to attack enemies with sheer kinetic force. Lastly, these tentacles can be used as a mobile system, allowing the user to extend them and carry themselves places faster than they could on foot. The user can also use the heads to bite down on their target, allowing poison to go into them much easier. Things touched by these tendrils often leave burn marks as well and constantly receive minimal damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Drive

Description: The Drive spell is exclusive to Third-Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Sabertooth Twin Dragons; whom are actually noted to be rather weak compared to their First-Generation counterparts. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage. However, the uprise of magical energy could easily obliterate the user or severely damage their body, if harnessed for too long. In the case of Toxic Dragon Slaying, the user gains a dark indigo jagged pattern covering their limbs in a spiral pattern, much like a snake would around a branch as well as up their necks and around their eyes and nose, forming a peculiar shape comparable to that of a jagged masquerade mask all the while the user cloaks their body in an aura of poison, that completely cloaks and continuously rises from their body. With this, they are amplifying the powers of their Toxic Dragon Slayer Magic. When regular strikes land, targets will receive constant damage and a decrease in speed and defense for 3 posts.

Rank of Spell: Advanced
Duration in Posts: 4
Start Up Time: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon Slayer's Secret Art: Killing Blight

Description: An "evolved" form of Toxic Dragon's Venom Fist and also serves as a follow-up to Toxic Dragon's Plague Fist in which the wielder engulfs their fist in deadly and potent crimson poison and then, by moving their fist forward, releases the poison which explodes, becoming a colossal sphere of poison fashioned like a dragon's head which poisons the entire area, polluting it and making it somewhere life possibly cannot thrive in. When the caster deems it to be suitable, they are capable of launching the gigantic ball of poison at their opponent by punching forward - something interesting to note is that while charging up, this sphere of potent poison transmogrifies itself into dark energy in the shape of the draconic head of Toxic Dragon King, Venetera. However, at the exact moment of Killing Blight's manifestation, it remains in place for a couple of seconds unless the caster launches it forward - if anyone is unfortunate enough to come into contact with the crimson poisonous sphere while it is stationary, the continuously compressed poison will hit the opponent four times through their constant revolving nature. The caster's action of punching Killing Blight towards their enemy adds two additional hits at point-blank: one for the sphere of poison, and one for their punch. While the Killing Blight moves at a snail's pace for the very first second of its existence, a single layer of the compressed energies release themselves, resulting in the production of a shockwave, a propagating disturbance that adds a little incentive to the Killing Blight's need to hurry up and the resultant sonic boom, the sound associated with the shock waves, generating enormous amounts of sound energy, sounding much like an explosion. This shockwave serves as a kick-off point as the Killing Blight drives forth at the speed of sound, the hellish flames that compose the sphere of poison engulfing everything in their path as the crimson sphere increases in size while poisoning any and all things that are near it. Upon contact with the user's enemy, Killing Blight inflicts massive damage that is more than enough to effortlessly rend even the likes of reinforced, solid titanium walls, a metal that has the highest strength-to-weight ratio of any natural metal known to man and is stronger than standard steel, while being less than half the weight, and can be made into even stronger alloy - the shape of Killing Blight ensures that the spell bites forward and chomps down upon anything that it comes into contact with while its vicious fangs puncture everything with enough force to bust the opponents' defenses to shreds before the moment of connection with the user's opponent. The impact is followed by a massive explosion of poison with different impact upon impact which is capable of causing large-scale damage and destruction; this also releases these potent poisons which explode in the form of a colossal sphere of poison which poisons and pollutes the entire area; effectively blowing the opponent away while unleashing mass devastation to the enemy. Those hit by this spell constantly receive heavy damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Advanced
Duration in Posts: 4
Start Up Time: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon Slayer's Secret Art: Basilisk Festival

Description: A spell that involves the wielder of Toxic Dragon Slayer Magic creating a myriad of serpentine-looking dragons that resemble Basilisks composed completely out of poison which then chase the enemy down and heavily poisons them. Using mental commands alongside their impressive skill in poison manipulation, the wielder of Toxic Dragon Slayer Magic sends these myriad of draconic-shaped poison entities towards their opponent, thus flying towards the caster's opponent, envenoming almost anything that it comes into contact with; creating a wave of poison that circles the dragon which rushes across the skies and poisons even the air itself, dealing extra damage as everything that falls under its effects are rendered poisoned. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel most elemental spells. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Basilisk Festival, it is not uncommon to see a flurry of Toxic Dragons materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a toxic dragon—causing dozens of other Toxic Dragons to perforate them in a matter of moments. The dragons lock-on to the user's opponent, chasing after them, and they can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey. This attack embodies the idea that quantity has a quality all its own; the spears released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. These dragons carve a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of potent poison trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through most defenses. Those hit by this spell constantly receive heavy damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Advanced
Duration in Posts: 4
Start Up Time: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon Slayer's Secret Art: Amphisbaena Storm

Description: A spell that involves the user swiping their arms in a circular fashion, creating a powerful, and highly destructive, twin-sided torrent of poison towards their opponent which explodes before blowing the opponent away in a move that's best suited for the purpose of "terrible destruction". Once the caster deems it to be suitable, they expand the deadly masses of poison that have been compressed upon their hands into the form of vast torrents of heavily potent poison as they swing their arms around wildly in the direction of the opponent, releasing these enormous quantities of poison in the form of a dual-streamed blast of heavily potent toxins that expands vertically in a spiraling formation as they're launched towards whatever the user designates as a target while moving away from the caster. The envenoming torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it and are thus more heavily poisoned. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning and poisoning effect accompanied by a violent release of the compacted energies that compose their existence, resulting in the creation of a myriad of noticeable propagating disturbances known as a shockwave which travels across the ground in a manner that causes it to fan outwards, damaging anything in its path and dealing "splash" damage of a sort as opponents near the user's target will not only also be struck by the sheer volatility of the poisonous explosion which ends the barrage. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of flames; absolutely obliterating the opponent. Those hit by this spell constantly receive heavy damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Advanced
Duration in Posts: 4
Start Up Time: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon Slayer’s Secret Art: Manticore’s Hunt

Description: When inducing Manticore’s hunt, the user gathers and condenses magical energy which they then converts into specks of poison; causing their figure to emit a thick aura of dark violet poisonous energy which float upwards, reducing the air poisonous, creating envenomed air that flows from their body. As the user continues charging poison upon his body, this breeze increases in intensity until it becomes a powerful gale that expels a dark violet miasma, all flowing from the epicenter of their very being; this results in a focusing of power that becomes so intense that the user begins to be slightly enshrouded by the miasma. At this point, the user charges the venomous energies into their hands and feet, beginning the attack by performing numerous martial art stances in order to gather enough kinetic energy, ending with a double-palm strike with the palms held in the gesture of a butterfly's wings outwards that releases enough energy to shroud the vicinity skies in a miasma. The poison energies gathered by the previous moments focus intensely upon the user's frame, flaring up ever-so-slightly and shaping themselves into the form of an aura that takes upon the visage of an ethereal dark violet and black manticore with glowing scarlet eyes. Crouching down, the user assumes the position of standing on all-fours just like an actual manticore, with semi-solid poison flowing off of their hands and feet constantly—transitioning into a mad dash forward, the user darts towards their opponent at speeds untraceable to most, with the aura of the manticore that shrouds his frame emitting a dark violet and black aura that is released into the environment, rendering anything that it lands upon poisoned by envenoming it over near instantly. Running past the enemy back and forth in the blink of an eye, the user slashes them with his claws on both hands and feet rapidly from all directions as the speed of his slashes gradually increases, becoming quicker and more furious with each strike; each strike slowly poisons the opponent by attacking them with claws coated in dangerously potent poison, coating them in a thick layer of poison after eleven strikes as each additional hit is accompanied by a red flash, increasing the overall damage and hit count of the attack itself. Not only this, once the opponent is fully coated after eleven strikes, rather than the targets physical bodies being poisoned, it is their magic supply being poisoned as well, lessening their magic power, speed, and control. To be simpler, it means the user can pick a target among people if they wish to use the attack upon it; it's an oxymoron of a attack as it's beautiful and nightmarish at the same time, as the bodies bound by the targets' poisoned bodies and magic power continue to grow weaker and weaker, becoming possibly weak enough that even a beginner mage could handle them. But once the enemy has finally been immobilized, the user leaps into the air before smashing into the opponent with one final, downward falling reap-claw slash that serves as the finishing blow, causing blood to gush heavily from wherever the user striked. Those hit by this spell constantly receive heavy damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Advanced
Duration in Posts: 4
Start Up Time: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Nyoshu Toxscala

Spell's Magic Type: Toxic Dragon Slaying Magic
Spell's Name: Toxic Dragon Slayer’s Ultimate Art: Orochi’s Feast

Description: One of the few Ultimate spells of Toxic Dragon Slaying, Orochi’s Feast, otherwise known as Rainbow Blight, is a magic made to utterly overwhelm the opponent with 8 different types of Poison. When performing Orochi’s Feast, the caster enters a state of trance while expanding their magical energies outwards, causing the area around themselves to become toxic, followed shortly after by a dark blanket reminiscent of a night sky hangs over the area, gradually polluting the air. These poisons swirl around like a vortex, shrouding the area in their energies which produces a feeling of sickness unlike anything before as the target will begin to feel light headed. Once this has been done, a complex Magic Seals which is mainly dark violet in texture and appears similar to that of a mass of poison, all attached together to resemble a circle with a hole in the middle forms behind the caster- and a larger one manifests in front of them, giving off the appearance of the user being sandwiched between them. Once they feel ready, the caster unleashes positively enormous amounts of poison in the form of a powerful eight-streamed blast of venomous energy, signified by one blast being dark violet, one being blood red, one being dark green, one being dark blue, one being dark yellow, one being dark orange, and another being black, and one being a mixture tempered by infusing fighting spirit into it- these trio of blasts travel towards the enemy, smashing through anything that they come into contact with like it had been exposed to the heat of the sun as they expand vertically while moving away from the caster. The power of the octet of poisoned energies act as a crushing torrent of envenoming power that extends from the heavens and the earth while plaguing both, affecting everything caught in-between these spheres while pulverizing anything unfortunate enough to be in the way of the spell, swallowing and crushing all in its path, releasing a dreadful miasma that does naught but intensify as the spell continues. As the blast moves away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped and poisoned by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. Each blast is capable of hitting about 7.5 times a second, smashing each and every enemy while rendering everything critically poisoned. Those hit by this spell constantly receive Critical damage, as well as have their speed and defenses lowered until the spell duration is up.
Rank of Spell: Ultimate
Duration in Posts: 5
Start Up Time: 3

Caster | Holder | Lost
/spoiler]
BeannieWeenie

Haraaaa


Hirio of the Hoh



BeannieWeenie

Feline Otaku

14,175 Points
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PostPosted: Wed Feb 01, 2017 7:24 pm


Haraaaa

rubs eyes out of exhaustion

TwT approved
PostPosted: Thu Feb 02, 2017 5:58 pm


Sword Magic

Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Rebirth the Sword

Description: This is a technique that's only mastered by those who truly bonded with his sword to an extreme, completely becoming one with it in any given situation. It's a technique versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. First Shigehara first focuses magic power into his blade(s). Then, by imagining one ore more copy of his blade, a actual duplicate of Shigehara's blade(s) will appear before them. Shigehara can create as many blades as they wish and even launch them as projectiles at his target. Shigehara is even capable of teleporting themselves to any sword that has been created by this spell including the original. Each sword is said to carry half the power of the original, though powerful nonetheless.
Rank of Spell: Basic
Duration in Posts: 5 posts
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Rebirth the Sword: Blade Uprising

Description: Shigehara first focuses magic power into his blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, Shigehara activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily causing damage all within its range, making it indiscriminate to both allies and enemies alike. This spell is also known as the "Graveyard of Swords" because the result of this spell creates exactly that, when the swords burst from the ground they go flying like projectiles, stabbing into any surface in the radius.
Rank of Spell: Basic
Duration in Posts: 2 Posts
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Sword Pressure

Description: When performing the Sword Pressure technique, Shigehara swings forward with his sword, swinging the blade so swiftly that it seems that Shigehara is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which Shigehara launches at foes; sending it through the air towards Shigehara's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables Shigehara to assault things which are out of his sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up his body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on his feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Sword Pressure: Blade Concealing Gale

Description: A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Gale Cannon

Description: Gale Cannon is further extension of Sword Pressure: Blade Concealing Gale—when performing Gale Cannon, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Gale Cannon technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Gale Cannon serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Gale Cannon applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Gale Cannon, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Reduced Earth

Description: Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
Rank of Spell: Basic
Duration in Posts: 1
Star Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Afterimage Reduced Earth

Description: A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
Rank of Spell: Basic
Duration in Posts: 2
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Water Walk Reduced Earth

Description: Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Sword Beam

Description: When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the blade of their sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. Once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The Sword Retribution spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction.

Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and capable destroying large buildings. A single swing of it is more than enough to demolish a large radius of the surroundings and leave behind a large crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left.

Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Rising Fang Thrust

Description: A fairly simple yet powerful technique. After forcing his opponent back into a corner and making them vulnerable, Shigehara (with his sword sheathed) executes a powerful single-handed thrust to the target's midsection, capable of knocking the oxygen right out of the opponents lungs. With the addition of magic power, Shigehara is capable of reinforcing this technique to the point that it's powerful enough to crack through thick armor.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Benikenka

Description: This technique, is divided in three, precise movements, that must be performed when the target is in the right range of three steps (First, there's the "Start" (序 Jo), where Shigehara starts dashing towards the opponent, ready to spring, in order to catch his attention. When the enemy tries to attack, the "Crossing" (交 Ko) follows, as Shigehara moves quickly sideways, out of the enemy's sight, apparently disappearing. Then before the enemy can react, Shigehara finally cuts them to the flank (斬 zan) with a powerful slash.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Inabikari

Description: To use,Shigehara falls forward and utilizes the force of gravity to accelerate, greatly exceeding expectations. From there Shigehara can gain extra acceleration, by using all of his physical strength, and achieve super acceleration. After enough acceleration is gathered, Shigehara slashes the opponent at amazing speed.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Shishi Tourouken

Description: Often used as a technique to incapacitate foes he does not wish to kill, Shigehara uses the pummel of Inukari to strike his opponent's limbs in such a way that it dislocates his joints. This spell is also capable of launching someone through a wall.
Rank of Spell: Basic
Duration in Posts: 2
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Hishou Kakusuiken

Description: A technique that allows Shigehara to ride on the pummel of his sword, with the tip of the blade in the ground. This technique is made possible only by Shigehara's powerful tendons and exquisite sense of balance. From this position, Shigehara can use the following techniques:

Rinsenjin
Shigehara jumps in the air with Inukari between his toes, and spins the blade on his descent.
Rinsenpu
Shigehara does a handstand on Inukari and spins around fast enough to make him move around like a spinning top. Should he spin fast enough, he'll cause an actual whirlwind.

Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Yūkan

Description: One of his most reckless sword-based moves. Shigehara performs it by leaping forward into the air, then bringing down his sword towards the enemy. The force of the jump forward, the gravitational pull downwards, and the extra push added by using both hands all contribute to a stronger attack. In all cases, it deals thrice the damage of a regular sword strike, crashing down upon an opponent with exceptional force, akin to that of raging waves which surge violently, enveloping the opponent with his ferocity, crystallized as the sword of Shigehara. This technique is effective against most enemies, but some foes, are able to dodge or counter it if the timing is not right. Moreover, after Shigehara performs Yūkan, he will be unable to move for a short while and thus be vulnerable to enemy attacks. Yūkan, while the startup takes a while, deals thrice the normal damage of a regular sword swing, and for that, it is one of Shigehara's most useful techniques.
Rank of Spell: Basic
Duration in Posts: 2
Start Up Time: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Dance of Phantasmal Sword

Description: As if Shigehara's magic has a will of its own; requiring nary a gesture, nor stance, this spell activates with a mental command. Like a ghost-like phantasm, the spell projects itself out from Shigehara's sword with a speed that has the capacity to push any foe aback great distances, regardless of weight and size. Not serving as a method to invoke immense damage or cut into flesh, this spell's intent is to simply dispatch adversaries. However, with enough force poured into the spell, it could cause a foe to cough blood, and even break one's bones if hit correctly, demonstrated as it instantly upturns a portion of the ground whenever used. Due to the manner in the which energy flows, this spell is deemed to be an invisible force, the only notable sighting of it is a distortion of the air around the spell. Because of its near inability to be seen, it generally perceived as a technique which doesn't require magic. Thus, it thought to be an attack which can be magically absorbed; something which can foil this spell entirely. With mastery, this spell has shown the capacity to invoked in a defensive manner. Through projecting the spell outward in manner not completely release it, but more as to envelop a sword in the spell. With this, Shigehara can shape the invisible spell to deflect opposing spells according to the manner it is shaped.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Phantasm Swordsmen
Description: This ability essentially makes Shigehara a "copycat"; meaning before each strike and behind each attack there is a blue silhouette of him, or rather a "phantom" imitating it. Therefore even if the opponent appears to avoid the visible attack, they will need to avoid the true initial attack and the follow-up attack. This is due to Shigehara's every move being copied and traced by the "phantoms". So the entire space in Shigehara's field of vision becomes affected by this ability, even if he misses one of the other attacks one of the "phantoms" will strike in the Shigehara's place. This essentially allows Shigehara to makes the same attack three times in order to surprise unsuspecting targets. Shigehara also has the option of powering up his own attack by imprinting the "phantoms" attacks into his own, thus making the attack three times stronger and he can even absorb the "phantoms" and give himself an additional three arms. A alternate form of this ability allows Shigehara to have these "phantoms" do different attacks than him, doing so can confuse opponents who have figured out this ability and allowing him to perform fluid combos.
Rank of Spell: Basic
Duration in Posts: 5
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Cubed Cut

Description: Shigehara manifests his magical aura into his blade and quickly performs two diagonal crosses from shoulder to opposite hip on either side of the opponent's body, which forms a small square. The square then expands, leaving behind a square of manifested magical aura for a few seconds. If Cubed Cut hits, the target is hit with three manifested blades of magical aura capable of piercing through not only flesh but armor as well.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Serpent Cut

Description: A Sword Magic spell that is often used to initiate a conflict. Derived from Chaianese Samurai teachings of Iaidō, the technique boasts great speed, making up for its shortcomings in accuracy. Shigehara clutches the hilt of his sword while it is still sheathed and with a bold acceleration forward, draws the sword. The speed of this draw is then placed in tandem with subsequent changes in direction made by Shigehara which leaves a continuous series of sword afterimages by the opponent, disorienting his vision and thus enabling for a swift end to a conflict with a follow-up technique.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Tree Chopping Strike
Description: This spell, utilizing Iaidō principles, involves Shigehara charging towards his enemy at very high speeds. If successful in doing so, Shigehara of the technique slashes them at his abdomen horizontally. The previous magic energy built up on the edge of the blade then fans out from the center of the person, therefore causing further injuries across the body.
Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 1

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Heaven’s Reach

Description: A powerful spell of sword magic created in an attempt to make up for the poor range on weapon based magic, specifically the poor range of sword magic. Like most if not all spells of sword magic the user begins casting this spell by focusing their magical energy into the blade of their sword, feeding this energy into it from their own origin via the connection they have by holding onto the handle. They will store and build this energy into the sword until it can no longer safely contain more which only takes a few seconds to masters of this particular magic. The user will then point the blade at their target before allowing that energy to change the blade entirely. The blade will shoot forward, stretching for over three hundred feet. The speed in which to blade extends is nearly impossible to follow using the human eye, traveling at around two thousand five hundred feet per second meaning that it has already reached its target long before a full second has passed. However, the speed and length in which the blade can lengthen is not what makes this spell so fearsome, no. This spells true power comes from the speed it which it contracts, taking only half the time to retract as it does to extend, making the blade appears as if to be a lightning strike. Luckily for those forced to face users of this particular spell, the cooldown rate for the spell is three minutes. Meaning that you still have a chance so long as you can dodge the first strike.

Rank of Spell: Basic
Duration in Posts: 2
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Blood on the Six Roads

Description: An interesting spell of Sword Magic that allows the caster to swing their sword and cut a target from a total of six different angles. This spell is achieved in a similar manner to sword pressure, the user beginning the casting of this spell by channeling their own magical energy into the blade of their sword, which will begin to glow slightly in the respective color of the mage's magical aura. The exact amount of time it takes for the blade to be filled with the user's magic energy depends greatly on the mage's own adeptness in the art of sword magic. The cast time can range from half a second to five depending on the level of skill the mage possesses. Once the blade has been filled the user can strike any angle, the blade releasing a blast of concentrated ethernano from the edge of the blade to cut the target from several angles at once. The ability to simultaneously strike in several different ways at the same time makes this an incredibly deadly spell that is difficult to defend against without suffering some sort of damage.

Rank of Spell: Basic
Duration in Posts: 2
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Waking the Slumbering Earth

Description: A sword spell of considerable destructive power, as the name suggests, it allows the user to swing their sword with such power that everything within a certain area trembles in its wake. This spell occurs similarly to how other sword spells are cast, the user gathers magical energy into the blade of their sword until it can no longer be contained, leaking out from the sword in a way that it even begins to distort the air around it. The user will then lift this sword and bring it down in a vertical slash toward their opponent or the object they wish to cut through. The moment the sword stops moving a shock wave of both magical kinetic energy is released out into the surrounding area, causing tremors that extend outward to a twenty-foot radius as well as cutting everything within a five-foot radius of the user. This technique may also be referred to as the 360 slash for that same reason, cutting anything within that five-foot radius, even objects behind the user. The shockwaves are also known to create a powerful gust of wind capable of pushing back or knocking opponents off balance, also having the ability to clear away dust or smoke to create a clearer line of sight. While this spell is indeed powerful it requires a large amount of energy to cast, having the possibility of leading to fatigue if used repeatedly in quick succession as well causing large amounts of unwanted collateral damage to the surrounding area,

Rank of Spell: Basic
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Sword Transition

Description: A specialized spell of Sword Magic which is easy to perform for almost any Sword Magic user with any experience; Sword Transition is a powerful hybrid technique combining both sword skills and magic. When initiating this style of combat, Shigehara infuses his raw magical power within his blade, giving it elemental properties, in addition to unrestrained cutting power. It was originally designed as a magic spell which creates an exceedingly thin layer of eternano capable of cutting through most things. The eternano can easily be switched to his spells, ensuring the cutting power remains; but also allowing Shigehara to utilize his own individual style. When Shigehara's blade is infused with his raw magical power, it replaces the hard, metal blade of the sword with a blade of light, similar to a laser. When Sword Transition is in effect, it turns Shigehara's attack into a power on the physical and magical side. This makes it incredibly useful for fighting beings who do not have physical bodies and therefore can only be hurt with magic. It can also be used against foes whose magic bodies are sealed off or missing, and thus are immune to most magic.

It enables Shigehara to break down the basic elements of various spells and then focus them upon his blade; this essentially combines magical energy with his sword in order to cause various effects, in addition to merely strengthening blows. The size and length of the blade appears to correspond with the amount of Shigehara's raw magical power that they poured into it. At its fullest, Sword Transition can result in a long blade of light, while when exhausted from magical energy, Shigehara creates smaller, sometimes flickering blades. Due to the blade now being composed of magical energy, Sword Transition can also be used to channel and amplify spells, increasing his power as they are released from the blade. The sword can also absorb spells to become stronger for short periods of time; and the magic itself can also be controlled and fired at opponents from Shigehara's sword, resulting in powerful explosions of pressurized magic. Especially skilled practitioners can control the influx of magical energy, making even lower-leveled spells potentially fatal when directed through Shigehara's sword.
Rank of Spell: Basic
Duration in Posts: 5
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Thunderfang

Description: The Thunderfang is a powerful Spellblade spell which is born from imbuing lightning into Shigehara’s sword, that leaves Shigehara capable of storing the electrical energy of a lightning strike within his sword, using the power of lightning to his advantage. Thanks to the positive energy of lightning, the element is attracted to the negative energy that is emitted by the metal of the blade; as iron, like most metals, consists in the solid phase of a lattice of atoms that are bound together with a "cloud" of freely moving electrons in what is called the conduction energy band. The free moving electrons conduct electricity. When even the smallest voltage, or energy drop, across copper is applied, the electrons simply pass through the iron with very little resistance. In essence, the lack of electrical resistance is what allows the iron to conduct the lightning; and any conductor of electricity must provide some way for charge to move, thus it requires mobility of an electrical charge, such as an electron. Thunderblade makes Shigehara's sword nearly unblockable as the radiating blade can easily cut through steel. Furthermore, if an opponent is stabbed, his body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. It also has the advantage of being able to be used for surprise attacks and capturing. The high discharges of lightning are capable of paralyzing the opponent instantly and it is nearly unblockable as the radiating blade can easily cut through steel.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Frozen Blade

Description: A spell which has Shigehara imbuing ice into the sword; when performing Frozen Blade, Shigehara gathers stray magical energy upon his swords, which condenses to its utmost limit and shapes itself on the end of his sword, giving it a sharp cutting edge while the temperature is lowered as to transform the blade into ice. The design of the sword when under the influence of Frozen Blade is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent.
Rank of Spell: Basic
Duration in Posts: 3
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Red Edge

Description: A Sword Transition technique which involves Shigehara imbuing fire into the sword; when performing Red Edge, Shigehara gathers the magical energy kneaded inside of his body and transfers it to his sword; then it ignites the magical particles that are revolving around on the weapon, setting it alight with a blade of blazing wildfire tinted emerald, this serves to distract the opponent from his swings. The result is being simultaneously burned and slashed simultaneously, giving this attack great power. Lastly, this technique is nearly unblockable as the blazing blade can easily cut through steel. Furthermore, if an opponent is stabbed, the flames spread to his body, causing them to catch ablaze. Its slashes are capable of trailing large amounts of flames in its wake, which can damage the opponent.

Rank of Spell: Basic
Duration in Posts:3
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Army Slayer: Single Stroke

Description: An extremely powerful sword technique. This technique is reputed to have the power to cut down an entire forest, and a army in a single usage. Most commonly performed by Shigehara using his Aisurumono, a dulled sword that can't normally kill when used. To perform this technique Shigehara will usually start by pulling his sword, scabbard and all, from his waist before stepping into a stance that empowers a single sword drawing attack; this stance is usually accomplished by Shigehara stepping backwards with his left foot and bending at the knees while holding his sword in his left hand and his right hand on the hilt of his blade ready to draw it. After assuming the required stance for this technique, Shigehara, with his sword, still in its sheath, will start to gather his magical power along the blade of his sword, creating a very fine, and nearly invisible, line of magic power which runs the entire length of his swords blade. After layering the very edge of his swords blade, Shigehara will start his drawing slash by stepping forward with his left foot, while drawing his sword and quickly slashing forward, but interestingly enough the point actually isn't to make contact with the enemy upon drawing the blade. After the initial slash, Shigehara will then proceed to sheath his drawn blade, and upon sheathing the entire length of his blade the technique true effect become evident. Upon the blade being completely sheathed, the enemy is usually violently thrown back with no physical cuts being apparent, and anything behind them is severed in half by the release of the highly concentrated magical power that was accumulated upon the blades edge, along with a massive air current with has a lag do the speed at which this technique takes place.

Rank of Spell: Advanced
Duration in Posts: 3
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Wavejet Step

Description: The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding along the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the user's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the user's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after awhile, it becomes instrumental in the user's combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a user's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.

Rank of Spell: Advanced
Duration in Posts: 2
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Boundless Speed-of-Sound Reduced Earth

Description: Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques.

Rank of Spell: Advanced
Duration in Posts: 2
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Heavenward Pillar

Description: An offensive Sword Magic spell that Alanna has picked up during her travels as an independent mage. A powerful Sword Magic spell, Atlas is simple in execution. Focusing their own magical energy at the tip of their blade, the user polarizes their magical signature, in a sense, and attracts large amounts of ambient Eternano from the surrounding area. Acting as an attractive force, the Eternano is pulled towards the tip of the user's blade, converging into one spot and spirals into the shape of a large, vibrant sphere with four sets of rings surrounding them, much like a gas giant planet, spinning furiously and creating a shrill screech-like noise, both during and post-formation of the sphere. Despite appearing as a detached sphere, Atlas is unable to be thrown, and the user must use it as a melee attack. After formation, the user slashes at their target with their sword, and makes contact with Atlas, which reacts like a volatile bomb, exploding in an upward pillar of magical energy, utterly eradicating everything within the radius of the column. Due to the sheer volume of magical energy, this technique charges at its best towards the end of a battle, when magical energy has been expelled by two clashing forces, and as the spell attracts magical energy by using only a small portion of the user's own, it can be used regardless of how much magical energy remains. As such, it serves best as a finishing move.

Rank of Spell: Advanced
Duration in Posts: 2
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Hidden Blade: Thousand-Carved Retribution

Description: If one were to surmise the technique, it would based off of the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. Since it involves the use of the Sword Pressure technique — which serves as the vessel for such a feat, it's imperative for a swordsman to have certain knowledge over the technique in-question. In order for this technique to be properly carried out, the user must empty out their mind and enter a state of Mushin (無心, "No Mind" or "No Heart" — their focus reaching its maximized limit; it's then that they synchronize with their weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature, but represents the swordsman's spirit. With a single swipe, they unleash a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of the user. Whatever happens to be in its flight-path can be severely damaged; this is due to the technique carrying "one-thousand slashes" behind its person — or so it may seem. In fact, the user's eliminating the ability to cut through anything else — focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. The user can also release this spell in a omindiractional path.

Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched aside from a very heavy defense.

Rank of Spell: Advanced
Duration in Posts: 3
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Seikōbakusazan

Description: An extremely powerful technique; when performing it, Shigehara unleashes a powerful upwards slash upon the foe; then, he throws his sword up into the air, which is now spinning after the opponent—this halves any defensive measures that the foe has put up, in addition to halving their own natural defenses. In the apex of Shigehara's sword's trajectory, he leaps up, catches it, and then hurtles towards the ground in a powerful downwards slash that inflicts tremendous damage. This technique throws away defense for a full powered attack, so he only utilizes this 'death-or-glory' attack in life-or-death situations. Interestingly, it also appears to drain him heavily whenever he finishes the attack.

Rank of Spell: Advanced
Duration in Posts: 1
Start Up Time: 2

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Shining Sword Breaker

Description: In order for the special attack to be launched successfully, a few conditions have to be met by Shigehara. The activation of Shining Sword Breaker requires Shigehara to throw his sword at high speeds, using Sun's Aura to enhance his throw and makes it move around the area like a boomerang before touching the floor. This way of releasing the sword can boost it's speed by ten times. Adequate amount of magical power is also required for the attack to be initiated. Once the sword strikes the opponent, it returns to Shigehara who will then jump upwards by using Magic to increase the height of the jump; gaining momentum by indefinitely accelerating in a method similar to Newton's Third Law of Motion. As he moves, magic power and converges upon Inukari increasing the power of the blade exponentially before ramming into the opponent, releasing all of the pent-up light in one almighty downwards slash that inflicts triple damage to the opponent while simultaneously draining a large portion of Shigehara's own magical energy.

Rank of Spell: Advanced
Duration in Posts: 2
Start Up Time: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name: Overblade Mode

Description: When activating the Overblade Mode, the user's willpower causes a surge within their magic origin; the magical energy being constantly pumped into the user's limbs takes hold of their limbs momentarily, and breaks down the stray magical energy within the immediate vicinity. From here, the user's magic origin absorbs the components of the magical energy, and begins to pump it into the user's own body until magical energy is scattering off of their limbs. At this point, the user is capable of controlling their body as if they were in a lucid dream, as the magical energy is directed by their willpower, essentially making the user's body a puppet to their own mind. The transition into Overblade Mode is indicated by their eyes turning a haunting crimson; with red arrow-like markings manifesting underneath and above their eyes.

Because of being controlled by their own thoughts, the user's speed and reflexes are drastically increased, allowing them to make split-second movements on a whim without any prior warning; they become far above any normal magician in these fortes. In this state, the user perceives time much slower than any other magician and the like; as it seems as if the world has slowed down to an eighth of its speed. In any case, Overblade Mode enables the user to aim their blade at their foes more accurately, as it is a given that their strikes will rarely, if ever miss when harnessing this spell.

However, with great advantages come great disadvantages; the might of Overblade Mode is lessened by the fact that since the user is controlling their own body in a similar manner to that of a puppeteer with their puppets, they may throw away any regard to anatomically possible movements and dislocate some of their limbs—even though their limbs are controlled by magical power in Overblade Mode, the body is only human, and as such, it still suffers the same limitations as normal. As such, if the user isn't careful, they could end up being unable to continue battle after Overblade Mode ends. Another weakness is that, of course, Overblade Mode drains an enormous amount of magical power from the user's body; and as such, it is recommended that the user only harnesses it for momentary bursts of power. Amy spells used while this mode is active is boosted up by one rank.

Rank of Spell: Ultimate
Duration in Posts: 3
Start Up Time: 3

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Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Spell's Magic Type: Sword Magic
Spell's Name:Moonglade

Description: A spell that essentially, Moonglade enables the user to catch the enemy's projectile within the cold steel of their blade and absorb it before attacking, which bolsters the power of the strike. is known to be almost insurmountably powerful; in order to harness the spell, the user must be in Overblade Mode; as it's the only source of power that would allow the user to harness the spell to the best of its ability. Once in Overblade Mode, the user grips their blade tightly, gathering and condensing magical energy emitted from their magic origin upon the sword; this causes the sword to glow a light blue. With an enemy's attack heading towards the user, the moment that they raise their blade, the cold steel of the weapon allows the user to absorb the opposing attack through the tip of the blade via the sword's cold steel, converting it into a harmless force via slowing the kinetic energy of the blow and allowing the sword's tip to consume it, focusing it into the tip instantly, bolstering the power of the user's next technique enormously.
That which the user can absorb are nearly any type of magic, and even some naturally made projectiles; as long as it has kinetic energy, the user can use it to boost their next attack. Once the user's sword has absorbed the attack, the blade glows ever-brighter; which strengthens and accelerates the attack faster than it was originally fired, while adding their own attack into the mixture, making it much more difficult for the opponent to dodge. From there, the user swings the sword forward violently, unleashing a god-speed slash of imaginable power which is able to pierce armour and magical defense as if they were made out of wet paper. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained. The motion of the slash causes red rose petals to be released from the sword; these are simply a visual effect; though if Moonglade strikes an object or an unprepared opponent, they will dissolve into rose petals. The power behind this spell alone is able to cleave several mountains in a row in half, a feat Shigehara, the strongest Mage of Fiore and possibly the strongest Swordsman in the world had done in order to kill a demon of epic proportions.


Rank of Spell: Ultimate
Duration in Posts: 2
Start Up Time: 2

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Requip

Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Mikadzukikei no kage

Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Shadow Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Shimo-kō
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Ice Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Inukari
Weapon Appearance: [x]

Weapon Type: Nodachi
Weapon Ability: Fire Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Kuraiyobu
Weapon Appearance: [x]

Weapon Type: Nodachi
Weapon Ability: Darkness Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Mōretsuna Tsume
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Wind Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Shinseina ha
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Light Magic

Rank of Weapon: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Yama o funsai suru
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Earth Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Mizube
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Water Magic

Rank of Weapon/Armor: Basic





Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Kirin
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Lightning Magic

Rank of Weapon/Armor: Basic




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Kūkan
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Nullification Magic

Rank of Weapon: Advanced




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Ryūjikkō
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Dragon Slaying Magic

Rank of Weapon/Armor: Advanced




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Kami ni Taisuru Handan
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: God Slaying Magic

Rank of Weapon/Armor: Advanced




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Akuma no Tate
Weapon Appearance: [x]

Weapon Type: Katana
Weapon Ability: Devil Slaying Magic

Rank of Weapon/Armor: Advanced




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name:
Weapon Appearance: [x]

Weapon Type: Sword
Weapon Ability: Size Enchancement

Rank of Weapon/Armor: Ultimate




Username: Holy Hakaishin Hiroto
Character's Name: Shigehara Togashi

Weapon Name: Ochiru jigoku
Weapon Appearance: [x]

Weapon Type: Great Sword
Weapon Ability: Crash

Rank of Weapon/Armor: Ultimate




Haraaaa


Hirio of the Hoh



Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
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PostPosted: Sat Feb 04, 2017 8:57 am



Username: Haraaaa
Character's Name: Sebastian V.T.

Weapon/Armor Name: Refined Warrior Princess
Weapon/Armor Appearance: Refined Warrior Princess

Weapon/Armor Type: Light
Weapon/Armor Ability: Like the refined and quaint princess, the user becomes exceptionally airy, being able to jump far distances and fall gracefully and safely from far heights. The user's speed is also enhanced by x2, allowing them to leave being after images as they run from location to location. This weapon last but not least, is its ability to manipulate feathers to their will. An endless amount of feathers fall from the user's dress, which they are able to manipulate to harden into sharp blades that could cut through iron, become soft and feasible to be used as a safe fall for team mates, fly with them by either standing or sitting on a cloud of feathers, and create many other objects out of these feathers, the density and sharpness varying. However, these feathers are very sensitive to fire.

Rank of Weapon/Armor: Basic



Username: Haraaaa
Character's Name: Sebastian V.T.

Weapon/Armor Name: Commander's Firing Squad
Weapon/Armor Appearance: Commander's Firing Squad

Weapon/Armor Type: Medium
Weapon/Armor Ability: The user gains a proficiency in manipulating firearms to a mastery level, spawning magically-induced firearms at will. The user is able to summon up to 50 firearms all at once, each bullet firing half of a second in succession. The user also gains an air of leadership and determination, which greatly influences her allies within the nearest 20ft of her, gaining them a boost of strength and endurance. The user also becomes notably smarter and more level-headed

Rank of Weapon/Armor: Advanced



Username: Haraaaa
Character's Name: Sebastian V.T.

Weapon/Armor Name:Sakura Sebastian
Weapon/Armor Appearance: Sakura Sebastian

Weapon/Armor Type: Light
Weapon/Armor Ability: In this form, the user is able to wield up to eight swords at a time, becoming an ultimate swords master. The user is able to summon these eight katanas at will, all magically-enhanced. These automatically come with this certain reequip outfit. Though, the user is able to use her other reequip blades.

Sakura Sebastian gains an extra 4 sword fighting styles
- The Hyoho Niten Ichi-ryu Technique: This technique was created and perfected by the famous Samurai, Miyamoto Musashi, author of, “The Book Of Five Rings.” The name of this technique means, “Two Heavens, One School,” referring to the famous Samurai stance of holding both his katana and wazikashi overhead poised to attack. The swords are coordinated within the technique so that one is always defending while the other is attacking.
- The Ono-ha Itto-ru Technique: The name of this technique means, “One Sword.” The principles of this technique are based on a single, heavy blow to defeat ones opponent. Fighting Arts states that the Ona-ha Itto-ryu has more than 150 individual skills, the majority of which are downward cuts along the center of the body. The modern sport of kendo, or recreational kenjutsu, is based on the style of Itto-ryu.
- Iaijutsu: Iaijutsu is a combative sword-drawing art but not necessarily an aggressive art because iaijutsu is also a counterattack-oriented art. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy. The formulation of iaijutsu as a component system of classical bujutsu was made less for the dynamic situations of the battlefield than for the relatively static applications of the warrior's daily life off the field of battle.
- Proficiency in the use of the ninjatō, the ninja blade.


The user is faster by x2, agile, smart and quick-thinking, a true war machine without any remorse of the fate of her foes- or for her allies. In this form, Sebastian's judgement is clouded, resulting in her being a lone wolf in this form.
Rank of Weapon/Armor: Advanced



Username: Haraaaa
Character's Name: Sebastian V.T.

Weapon/Armor Name: Platinum Guardian
Weapon/Armor Appearance: Platinum Guardian

Weapon/Armor Type: Heavy
Weapon/Armor Ability: While it is a natural reflexive armor capable of literally bouncing back magical projectiles, rending them nearly useless against her. In this armor, Sebastian is x3 stronger than normal, and is able to wield two great swords in this form due to her drastic shift in physical prowess. While she may be strong enough to hold down a bolder or two or three, she is significantly slower, her speed being cut down by half. But her strength and ability to take multiple strikes is astonishing.

Rank of Weapon/Armor: Basic



Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Sword Magic
Spell's Name: The Slice of a Thousand

Description: A sword attack that cannot be seen by the common naked eye, as it is that fast. The user's faith and resolve boosts their magical capabilities. This weapons technique is so fast, that those within the range of this attack most likely won't know when they are being struck until it is too mate. The user draws out their blade only slightly (Which is usually a katana), and suddenly appear on the other side of their opponent, their blade drawn as if they had actually struck someone. When the user sheathes their blade, a series of up to twenty slashes will ravage the victim. They can be blocked, but they are so unpredictable that it is nearly impossible to do so.
Rank of Spell: Advanced
Duration in Posts: 1 post

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Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Maguility Sense
Spell's Name: Strength of a Hundred Seal

Description: The user links the strength of others to themselves, meaning that along with their own strength, the user also possesses the strength of those they link with. If the user links with two people for example, the user will have the victims' strengths added to their own strength, enhancing their endurance, physical strength, speed, and other physical attributes. A seal appears on the victims' hands if they have been linked with the user. The user may link with up to five people at a time.
Rank of Spell: Basic
Duration in Posts: 5 posts

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Username: Haraaaa
Character's Name: Sebastian V.T.

Spell's Magic Type: Magulity Sense
Spell's Name: Sensation Transfer

Description: The user creates a link with their opponent via a maguility blast. The spell is in effect once the victim possesses a pink heart on their wrist. Whatever the user should have felt, their victim feels, pain is even more intense to the victim if they were the one to strike the user.
Rank of Spell: Advanced
Duration in Posts: 4 posts

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Rank of Spell: [Basic, Advanced, Ultimate]
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PostPosted: Sat Feb 04, 2017 4:34 pm


Kaya Wolf Moon

Username: Kaya Wolf Moon
Character's Name: Kaya Hisakata

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Poison Strike

Description: A variation of the Death Knell spell. Kaya grabs the target and uses this connection to increase the water inside the body. The result is a potentially fatal disturbance in brain functions that results when the electrolytes in the body are pushed outside normal safe limits by overhydration- known as water intoxication, water poisoning, or dilutional hyponatremia. It takes 3 posts of direct and unbroken contact to kill an opponent, 2 posts to cause sickness and severe pain, and 1 post to cause sudden pain and vomiting of straight water. Range: 0 feet.
Rank of Spell: Ultimate (S+)
Duration in Posts: 3 posts to kill. 2 posts to cause severe pain and sickness. 1 post to cause sudden pain and vomiting of water.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Ripcurrent

Description: Kaya places the base of her palms together and creates a swirling vortex of water. The vortex sucks opponents into its center and utilizes pressure to prevent escape, ultimately leading to unconsciousness. The amount of time it takes for an enemy to be rendered unconscious takes approximately two minutes- which is also the maximum length of time the technique can be used unless otherwise dispelled. Although powerful, an opponent can escape by nullifying the vortex through the use of techniques more powerful than it. Range: 300 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Serpent Dance

Description: Kaya summons forth spinning columns of water which take on the forms of snakes. These snakes have a mind of their own, being capable of twisting and chasing targets around the battlefield. Once an opponent is ensnared, the serpent reverts to a river which sweeps the target away. The concentration of water makes the spell resilient and difficult to destroy by normal means. Additionally, Kaya can summon up to three each time she uses this spell, with the spell itself lasting until the snakes are destroyed or dispersed. Range: 25 to 1000 feet.
Rank of Spell: Advanced (S)
Duration in Posts: Lasts for 3 posts with a 5 post cooldown.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Midnight Palm

Description: Kaya focuses water around her arms and swipes them in a circular fashion. The move generates long torrents of water that are highly destructive and powerful. Range: 300 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Death Knell

Description: Kaya focuses water around her right hand. Thrusting forward, she unleashes the water in the shape of a claw and latches onto her opponent. Once the connection is made it is difficult to break. Kaya is then able to draw water out of her opponent’s body until they are incapacitated…or worse. Although powerful, this spell does have its disadvantages. The most notable of these is the strain placed on her body. It has a tendency to drain her magic at a quicker rate than her other spells due to the need to maintain the connection until completion. Additionally, the spell can be broken if Kaya becomes too distracted or is knocked unconscious. Size is also a factor when initiating this spell since it is specifically tailored to a target's original size. Thus, if an opponent were to shrink or expand, then the connection would be broken. To partially remove water from the body, incapacitating the target, takes 3 posts. To fully remove water, ultimately causing death, takes 5 posts. Cool-down period of 4 posts, and can only be used a max of 3 times in a single battle. Range: 15 feet.
Rank of Spell: Advanced (S)
Duration in Posts: 3 posts for partial effect. 5 posts for full effect.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Replenishing Rain

Description: Kaya summons rain from nearby clouds. She supplements the rain with a set amount of her magic reserves, essentially transferring it to her friends, giving her the ability to renew or boost their magic power. Although the amount of magic put into the technique can vary, individuals affected will only experience an increase in power proportional to the amount input. For example, if Kaya provides magic power equivalent to that of a B-rank maneuver then the other mages’ spells will garner a B-rank increase in power. This technique cannot be used if she is extremely low on magic since it draws from her reserves and can only be used once per battle. Thus, she only uses it as a defensive maneuver and only when absolutely necessary. Range: 20-300 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Serpent Needle

Description: Water in the form of a snake wraps around Kaya’s arms and hands. The attack concentrates water into needle-like projectiles which are released from the snake’s mouth. These needles have the ability to deeply penetrate skin and can be manipulated to contain elevated levels of either Hydrogen or Oxygen that target the central, pulmonary, and sensory systems. Exposure to the Oxygen enriched version can lead to disorientation, breathing problems, vision changes, seizures, severe cell damage, collapsing of the lung(s), and retinal detachment. Side effects of the Hydrogen-rich technique include: severe headaches, ringing in the ears, dizziness, drowsiness, nausea, vomiting, unconsciousness, and depression of all senses. Range: 250 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Purifying Elixir

Description: A mixture of healing and dispel magic. Kaya encases an individual in a thin layer of water that allows her to pinpoint the exact source of the affliction. She then works to remove, dispel, or heal the effects of certain magics by gently forcing water through the skin, essentially pushing/pulling the ailment out of the body. This is attained by imbuing the water with a special property that locates the anomaly/ailment and attaches to it so that it can then be removed. Magics which are counteracted by this technique include poison, possession, and virus. In the case of possession, Purifying Elixir nullifies the effects by driving the physical form of the spell from the afflicted's body. Depending on the severity of the malady, the spell can take anywhere between 1 and 3 posts. It can also be used in conjunction with Water Dragon's Second Sight. Range: 0 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1-3 post(s)

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Secret Art: Poseidon's Wrath

Description: Kaya gathers a large amount of water roughly 80 feet above the battlefield. She then drops the water onto her opponent(s), essentially crushing them. The technique can vary in its size and effects, ranging from a shallow puddle that merely gets the target wet to a deep lake that can crush or suffocate. Range: 0 feet (at its smallest) to 1500 feet in circumference (at its widest).
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cascading Bullet

Description: Kaya forms small vortexes of water around her left and right arms. Clasping her hands together, she uses the water to create a shield in front of her from which she can continuously fire bullet-sized projectiles of water. At C-rank, the water bullets merely keep the weakest of enemies from advancing. At B-rank, the bullets become more dense and start to inflict bodily damage. At A-rank, the technique condenses the magic even more, creating heavy and dense water bullets that can inflict severe tissue damage, inflict wounds, and break bones. Range: 50 feet.
Rank of Spell: Basic - Advanced (C - A)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Raging Drill

Description: Kaya concentrates large amounts of water around her arms and hands. She then angles her body upside down and begins to spin. As she does so, she release the water in a dense, rotating stream towards her target. The more focused the stream, the more damage it can do. At C-rank, the stream can render an opponent or object immovable. At B-rank, Kaya focuses the stream more which increases its power enough to crush medium-sized objects. At A-rank, the technique is able to pierce though extremely thick rock and crush larger materials. At S-rank, the stream is so dense and focused that it can cut through heavy metals or annihilate flesh and bone. Range: 30-250 feet.
Rank of Spell: Basic - Advanced (C - S)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Roar

Description: After gathering a large quantity of water in the mouth, Kaya releases it and shapes it into a powerful wave. Such a wave can inflict blunt damage to the opponent due to 1) sheer force and 2) accumulated projectiles. Range: 100 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Wing Attack

Description: Kaya produces a large stream of a water from each of her arms, launching them at the opponent. The blunt force of the attack sends her opponents flying off. Range: 100 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Acidic Rain

Description: Similar in form to her Pervading Rain, Kaya summons rain over the battlefield. The rain is laced with acid and has the ability to burn through clothing and skin. Range: 300 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pressure Bomb

Description: Kaya condenses water into small spheres which she spreads throughout the battlefield. When an opponent makes contact with one, the change in pressure causes a repercussive blast to be released, setting off a chain reaction. The detonations are powerful enough to blast small craters into the earth or cause blunt force trauma. Additionally, Kaya can combine the spheres into larger bombs to localize the effects. This attack is unique in that its explosive properties increase significantly when used underwater. Range: 60 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Azure Shard

Description: Kaya shoots numerous, extremely large jets of water from her mouth at high speeds. The water appears normal, however, almost anything hit by it will be cut as if a bladed weapon had made impact. Range: 0 to 350 feet.
Rank of Spell: Advanced (A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Second Sight

Description: A rare form of water magic used by Water Dragons. This spell allows Kaya to determine whether a person is real or not by viewing the water flowing in their bodies. The technique itself manifests in her eyes when activated, giving her this ability. If a person is authentic, then their water will appear as a blue hue while an impostor's or possessed person’s water will be black. Range: 10-1000 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Storm Fist

Description: Engulfing her fist in water, Kaya swipes her hand in a claw-like fashion, unleashing an incredible pressurized stream of water at her opponent. Range: 20 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Tail Whip

Description: Kaya jumps high into the air and gathers water around her arms and legs. She begins to rotate, gaining momentum with each turn. Once her desired speed and power are achieved, she unleashes the attack which resembles the tail of a dragon. Range: 50 feet.
Rank of Spell: Basic (B)
Duration in Posts: 2 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Domain

Description: This spell creates a dome of water around Kaya and her friends. The concentrated water is firm and resilient while also maintaining an adaptive nature, as well as allowing for breathing by those it protects. As such, this technique has both offensive and defensive qualities. Defensively, the dome is capable of withstanding a barrage of attacks. Offensively, the orb allows Kaya to produce many sharp whips of water that can be directed towards and impale multiple targets. These whips can also change direction in mid-trajectory, bending to seek out the targets. Range: 1 to 300 feet.
Rank of Spell: Basic (B)
Duration in Posts: 3 posts unless dispelled or destroyed.

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Pervading Rain

Description: Kaya creates a rainstorm from overhanging clouds. Anyone hit by the rain will be unable to hide from her as she can use it to sense their locations without need of her naturally inherent five senses. Additionally, as long as their clothes remain wet, she can track her target outside of the storm area. Range: 20-300 feet.
Rank of Spell: Basic (B)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Shadow Dance

Description: Kaya has the ability to create multiple clones from water. These clones are capable of moving and speaking on their own, but lack the use of magic. This spell is mainly used in situations where Kaya is in need of a decoy to perform a surprise attack or to obtain information. The downside to this technique is proximity. The further a clone is from Kaya, the less stability it holds. Range: 0 to 1600 feet.
Rank of Spell: Basic (B)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Cloak

Description: Kaya covers her body in a layer of water. She uses this as a form of armor during short range combat. The cloak also has tentacle-like arms capable of grabbing, whipping, blasting, or throwing her enemies. Range: 0 to 15 feet.
Rank of Spell: Basic (B)
Duration in Posts: 4 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Piercing Claw

Description: Kaya gathers water around her fingers and focuses it into fine, sharp points. She strikes at her opponents in a slashing maneuver. As contact is made with the opponent, the built up water shoots from her fingertips, piercing or cutting the skin. At B rank, the water can rip skin. At A rank, Kaya has the ability to generate heavy blades of water which can amputate limbs. Range: 20-50 feet.
Rank of Spell: Basic - Advanced (B - A)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Siren Wail

Description: After gathering a large quantity of water, Kaya shapes it into the form of a large sphere. She traps her opponents within this sphere and yells into it. The water amplifies the sound exponentially, causing temporary disorientation and deafness. While the technique itself is short-lived, the side effects can last much longer. Range: 20-50 feet.
Rank of Spell: Basic (C)
Duration in Posts: 3 posts

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Typhoon

Description: Grabbing her enemy, Kaya supports her attacking arm with the other and blasts her opponent at point-blank range. The attack releases a vast amount of churning water that can blow the target a great distance away. Range: 0 feet.
Rank of Spell: Basic (C)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Water Dragon's Crashing Fury

Description: Kaya unleashes a continuous barrage of punches, her hands covered with water, creating a crushing impact with each subsequent contact. Range: 10 feet.
Rank of Spell: Basic (C)
Duration in Posts: 1 post

Spell's Magic Type: Water Dragon Slaying Magic
Spell's Name: Dragon Force

Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. According to Zero, Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.
Rank of Spell: Advanced (S+)
Duration in Posts: 1 post to enter, lasts for 5 posts.

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Kaya Wolf Moon

Haraaaa
Just wanted to clarify that you are approved : 3
I also got your PM to your question but I have to wait for the captain's answer <3


Shrek-Seme

Garbage Fatcat

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