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Posted: Tue Jul 14, 2015 4:10 am
Let The Fire Consume Me Sofiable Thank you, I will let you know when the profile is approved! ^^ I made another one, if that's okay, since the race allows 3 and so far I have 2. : 3RPC: Litzy Hale
Technique Name: Claw Strike Origin: Shifter Duration: Can be used once every post. Cost: 25 Mana and 10 Stamina Description: When the user becomes an animal that has claws, they can enlarge there nails and than scratch at an enemy, doing damage. The move has a chance to push back and once the attack is done, the nails go back to there normal size. Incantation: "Rawr!" 25 Mana and 10 Stamina for cost. Kk I edited the cost in! ^ . ^
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Posted: Tue Jul 14, 2015 1:07 pm
RPC: Sombra
Technique Name: Two Dagger fighting. Origin: Class Duration: N/A Cost: (leave blank for moderator) Description: This technique is simple in nature. This gives the Rouge class the ability to wield two daggers at once, without a penalty. Incantation: N/A
Technique Name: Shadow Wrap Origin: Racial Duration: Two posts Cost: (leave blank for moderator) Description: This technique allows a Shade to wrap their innate powers around their weapons, giving them an advantage in battle or when they want to be sneaky, or show that they don't have any weapons.This would add an additional 20 mana to the normal cost of the innate ability. Incantation: N/A
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Posted: Tue Jul 14, 2015 2:02 pm
Sofiable Let The Fire Consume Me Sofiable Thank you, I will let you know when the profile is approved! ^^ I made another one, if that's okay, since the race allows 3 and so far I have 2. : 3RPC: Litzy Hale
Technique Name: Claw Strike Origin: Shifter Duration: Can be used once every post. Cost: 25 Mana and 10 Stamina Description: When the user becomes an animal that has claws, they can enlarge there nails and than scratch at an enemy, doing damage. The move has a chance to push back and once the attack is done, the nails go back to there normal size. Incantation: "Rawr!" 25 Mana and 10 Stamina for cost. Kk I edited the cost in! ^ . ^ Approved.
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Posted: Tue Jul 14, 2015 2:30 pm
Youroka Kage RPC: Sombra
Technique Name: Two Dagger fighting. Origin: Class Duration: N/A Cost: (leave blank for moderator) Description: This technique is simple in nature. This gives the Rouge class the ability to wield two daggers at once, without a penalty. Incantation: N/A
Technique Name: Shadow Wrap Origin: Racial Duration: Two posts Cost: (leave blank for moderator) Description: This technique allows a Shade to wrap their innate powers around their weapons, giving them an advantage in battle or when they want to be sneaky, or show that they don't have any weapons.This would add an additional 20 mana to the normal cost of the innate ability. Incantation: N/A Discussed over Skype.
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Posted: Tue Jul 14, 2015 4:28 pm
RPC: Aizawa Yamato
Technique Name: Emergency Supply Origin: Strigoi Duration: 1 Post Cost: Description: Being that of a Vampire, Aizawa wished to find a way to be able to replenish his Mana and Stamina mid battle. Thus, with a little bit of presto magic he concocted a plan. Using empty vials, he is able to collect the blood of slain monsters or players and store it in these vials for later. When he drinks said blood during battle, it restores his Stamina by 50 and Mana by 25. From small creatures like Nargs, Aizawa can only salvage a single vial of blood. From Medium sized creatures and players, two vials. Large creatures grant 3 vials, and bosses create 5 if they can bleed, example being no vials from a skeletal boss or monster. Incantation:
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Posted: Tue Jul 14, 2015 5:43 pm
approved. cost was added on profile.
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Posted: Tue Jul 14, 2015 5:44 pm
RPC: Litzy Hale
Technique Name: Iron Defense Origin: Doctor Duration: Lasts for 5 posts, and cannot be used again for another 3 posts. Cost: (leave blank for moderator) Description: A protective barrier is raised around every member of the party, there defense raising in effect to the barrier surrounding them. The barrier stays on them wherever they go, and keeps the defense up but after five posts, the barrier disappears and there defense returns to normal. Incantation: "Defense up!"
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Posted: Tue Jul 14, 2015 6:24 pm
RPC: Raizen
Technique Name: Beast Soul (Bīsuto Sōru): Origin: Both Duration: (measure by post) Cost: (leave blank for moderator) Description: A partial transformation skill that allows the user to record a monster or a monster's body part they have touched and then either momentarily take said creatures form or momentarily summon it into their own body granting them the creatures abilities. However, the user actually must defeat the beast or obtain the body part before "recording" their form. Incantation: N/A Technique Name: Beast Human Taijutsu (獣人体術, Jūjin Taijutsu, Literally meaning: Beast Human Body Technique) Origin: (Both) Duration: (measure by post) Cost: (leave blank for moderator) Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in nature energy and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Incantation: N/A Technique Name: Beast Soul: Wolf Fang Fist (Bīsuto Sōru Rōgafūfūken) Origin: (Both ) Duration: Until dispelled. Cost: (leave blank for moderator) Description: The user transforms the hands into enlarged claws and feet into wolf feet which gives him substantial boosts in speed, agility, endurance, and strength. In dire situations, the user can fully transform his body into that of a wolf-man , but this often results in a total loss of control, and he is much more likely to attack friends and foes in this state. Incantation: N/A Technique Name:Jūheitei Kusari(Beast Subjugation Chains ) Origin: (Class) Duration: (measure by post) Cost: (leave blank for moderator) Description: Molds the users power into durable chains which can be used for physically restraining targets. The chains move very fast ,and actively seek beast out. Once latched on to the target's body, they will move to constrict their neck and retract;pulling the target toward the user. While useful when used on NPC's or summons it cannot be used on other players unless they turn into beasts. The user also cannot move while pulling Incantation: N/A Technique Name:Juin no Kanzenketsu (Cursed Seal Chains Absolute Binding) Origin: (Both) Duration: (measure by post) Cost: (leave blank for moderator) Description: A technique derived from the Jūheitei Kusari, which manifests multiple wolf-headed chains from a magic glyph to immobilize a target with greater strength. This binding power is far greater than that of Jūheitei Kusari due to a seal which suppresses the abilities of the beast while damaging them over time. Incantation: Your not going anywhere!!
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Posted: Tue Jul 14, 2015 6:58 pm
Trufflezzz RPC: Judgement
Technique Name: As above. So below Origin: Faerie Duration: 1 Posts Cost: 125 mana Description: As above. So below is a move that helps J move from one target to another and the target could be a good mile away. Just as long as target is in his party and he knows the distance of it he is able to go to his ally. Once J lands he and his ally gain a small heal that heals 1/4th of the health. Incantation: - Technique Name: Let's have a looksie~! Origin: Faerie + Doctor Duration: 1 Post Cost: 75 mana Description: J is quick to act whenever he sees his ally injured, with his quick mind he helps his quickly analyze the condition his ally appears to be in. Once he figures that out he can quickly cleanse it with his other skill "Drug's aren't bad!" linking the skills together, the skills do not have to be linked if he doesn't want it to. If the skills are linked then he must wait a post before the actual skill, "Drugs aren't bad!" can be activated on the ally. Incantation: -
Technique Name: Let's go~! Origin: Faerie + Doctor Duration: 1 Posts Cost: 75 mana Description: If his ally is below half hp then J is able to use his wings and take his targeted ally away a good distance away from any battle he or she might be in the middle of. When J lands, He and his ally gain a heal that heals 1/8 hp if the ally is above half health, 1/4 of the target's hp if they are below 1/2 health. Incantation: - Technique Name: Drugs aren't bad! Origin: Doctor Duration: 1 Post Cost: 125 mana Description: J fixes up a little drug that he creates and it cleanses his ally from any and all debuffs that the targeted ally may be suffering. This skill may be linked with the skill "Let's have a looksie~!". Incantation: - Approved.
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Posted: Wed Jul 15, 2015 11:03 am
Sofiable RPC: Litzy Hale
Technique Name: Iron Defense Origin: Doctor Duration: Lasts for 5 posts, and cannot be used again for another 3 posts. Cost: (leave blank for moderator) Description: A protective barrier is raised around every member of the party, there defense raising in effect to the barrier surrounding them. The barrier stays on them wherever they go, and keeps the defense up but after five posts, the barrier disappears and there defense returns to normal. Incantation: "Defense up!" How much defense exactly does the barrier give?
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Posted: Wed Jul 15, 2015 3:06 pm
Jai Bait Sofiable RPC: Litzy Hale
Technique Name: Iron Defense Origin: Doctor Duration: Lasts for 5 posts, and cannot be used again for another 3 posts. Cost: (leave blank for moderator) Description: A protective barrier is raised around every member of the party, there defense raising in effect to the barrier surrounding them. The barrier stays on them wherever they go, and keeps the defense up but after five posts, the barrier disappears and there defense returns to normal. Incantation: "Defense up!" How much defense exactly does the barrier give? Umm, maybe like 20? Or is that too high, too low? Any number is fine with me, whichever is more fair. : 3
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Posted: Wed Jul 15, 2015 3:32 pm
Sofiable Jai Bait Sofiable RPC: Litzy Hale
Technique Name: Iron Defense Origin: Doctor Duration: Lasts for 5 posts, and cannot be used again for another 3 posts. Cost: (leave blank for moderator) Description: A protective barrier is raised around every member of the party, there defense raising in effect to the barrier surrounding them. The barrier stays on them wherever they go, and keeps the defense up but after five posts, the barrier disappears and there defense returns to normal. Incantation: "Defense up!" How much defense exactly does the barrier give? Umm, maybe like 20? Or is that too high, too low? Any number is fine with me, whichever is more fair. : 3
15 is fine. edit that in. the cost will be 30 mana per member.
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Posted: Wed Jul 15, 2015 3:44 pm
Technique Name: Iron Defense Origin: Doctor Duration: Lasts for 5 posts, and cannot be used again for another 3 posts. Cost: 30 mana per member. Description: A protective barrier is raised around every member of the party, there defense raising by 15 in effect to the barrier surrounding them. The barrier stays on them wherever they go, and keeps the defense up but after five posts, the barrier disappears and there defense returns to normal. Incantation: "Defense up!"Okedoke, I edited it! ^^
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Posted: Wed Jul 15, 2015 8:09 pm
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Posted: Wed Jul 15, 2015 8:38 pm
Beast Soul, Denied: If you are going to copy and paste from wikia, please change things up a bit. But anyways, this is denied because this is pretty much what shifters do.
Beast Human Taijutsu, please be exact with exactly how much speed is gained.
Beast Soul: Wolf Fang Fist, once again please be specific in what stats you are boosting and how much.
Juheitei Kusari, please add post measure.
Juin no Kanzenketsu, please add post measure.
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