
███████████████ B a s i c s
Name: {Azazel Homura}
.xScreen Name: Raizen
Statistics:
.xx► {20}
.xx► {03/12}
.xx► {Male}
.xx► {straight}
.xx► {Shaman}
.xx► {Beast Tamer}
.xx► {Nature}
███████████████ A p p e a r a n c e
Height: 6'2
Weight: 160lb
Hair Color: Crimson
Eye Color: Blue
Distinguishing Features: Raizen sports a strange wolf cowl. The cowl has a voluminous mane, primarily red in coloration but with more profound black tips. The back of the mane somewhat resembles a ponytail, as a teal bangle down its length separates a mass of the mane from the lower portion.
███████████████ P e r s o n a l
Personality: At first glance Raizen appears to be a very cold, callous, dispassionate figure, and is rather aloof, brooding, and indifferent. This behavior has led people who have interacted with him to believe that he is stuck up or a elitist. This external description is only exemplified by his heavy training regiment and introvert nature. As far as his personality goes, Raizen is serene and straight forward. His actions speak for themselves and he speaks only when he feels it is necessary. Most of the time, he is the voice of reason. He is also a strong, capable and formidable combatant, not to be taken lightly. Raizen is portrayed as calm, level-headed, and at times emotional. He often acts as a mentor to those around him and will always try to push those who he deems worthy enough to become stronger. Raizen highly perceptive, observant, discerning, analytical, and intelligent, something even the other his opponents and allies acknowledge.
These qualities also make him a dangerous person to contend with, as not even the slightest change to surroundings can escape his vision. This makes him hard to catch off-guard, to the point that most surprise attacks launched at him mainly end in failure. He remains remarkably calm and composed no matter how dire the situation is and has impressively deep insight on various situations and people. Raizen is determined, concentrated and independent,yet known to be a cold and cynical person, to most people. He admits that he can be very short toward people , but that it does not mean he has something against people he's short with.
He remains remarkably calm and composed no matter how dire the situation is and has impressively deep insight on various situations and people. He is often seen noticing important points no one else had thought of. This goes hand-in-hand with his acute sense and judgment, which is well-respected by his peers. All and All he is the archetypical "Strong but Silent type", not commenting on much or becoming involved in situations that don't involve him directly.
Likes:
.xx► Nature:Raizen enjoys all aspects of nature.
.xx► Peace & Quite: Raizen loves to be in quite/calming environments,and despises overly noisy environments.
.xx►Sweets: Raizen has a major sweet tooth.
.xx►Animal: Raizen is an animal lover.
Dislikes:
.xx►
.xx►Bullies: Those who abuse animals or others.
.xx►Aristocracy
.xx►Needless Cruelty
Strengths:
Martial Arts Skills:He is well versed in self-defensive hand-to-hand combat skills. His style is called Resshūken: (Lightning Kickboxing. Although he primarily fights with his legs, his arms are twice as strong, enabling him to use an array of handstands, making him more versatile in certain situations. Raizen typically relies on his martial arts skills to get him through his battles. While he does not have any formal training, he uses a combination of quick thinking, strength, and ingenious ways of using his own abilities to get him out of majority of situations.
Weaknesses:
Lone Wolf: Raizen is naturally unsociable and hates forming relationships with others. He aspires to walk the path of solitude like a lion. He is fiercely independent and wary of others who approach him with ulterior motives. This trait usually keeps him out of most guilds,causing him to over compensate by constantly leveling up.
History:
Azazel was born into a crime family at a very young age along with his sister. The Homura have always been produce remarkably talented children. It is said he is the best sniper his family had produced. Gifted with a natural talent from his mother, he began studying his family teachings devoutly.
Azazel was never accepted by other children around his hometown. This was mostly because after his parents died Azazel lived in poverty. After sending his sister away to school Azazel left his home and became a hermit.He wandered aimlessly without purpose playing music,cooking,and doing odd jobs. His attitude of living in a "dream-like" existence was displayed by his careless behavior and his nonchalant attitude towards dangerous or outright fatal situations. It's unknown how,but he somehow obtained a stable job and a apartment. He used video games to escape his memories of the past. He soon became an urban legend in the real world for holding the top score of over 280 games without having any recorded losses or defeats.
Goals:
To have Fun
To beat the game
Theme: {link song(s) that relate(s) to your character}
Voice: Grimmjow (Bleach)
Quote:
This life is a Game I'm going to Win.
███████████████ I n - g a m e
Occupation: Mercenary
Relationships:
.xx► {list other characters and the relation}
Guild: Paelion
Party: {number of members, who they are}
Abilities:
Type A Transfiguration
The user has the ability to transfigure into an animal at will. Users in their animal form may still access their menu and fight, but speaking is beyond their capabilities. However, if another player with type A transfiguration is in their party, they may speak telepathically to them, no matter if the player is in human form or animal.
⊲ Reptilian based transfigurations have +20 dexterity and +20 health.
↳ Costs 20 mana to transfigure.
⊲ Bird based transfigurations have +20 speed and +20 mana.
↳ Costs 20 mana to transfigure.
⊲ Amphibian based transfigurations have +20 stamina and +20 accuracy.
↳ Costs 20 mana to transfigure.
⊲ Mammal based transfigurations have +20 strength and +20 defense.
↳ Costs 20 mana to transfigure.
Natural Sorcery
Every user of natural sorcery has a connection to nature. They are able to call upon the elements with ease, but no user has a specific affinity to any one element.
⊲ Calling on the wind means the user may take flight or cause foes with a lower strength to levitate. They may also fight long distance by manipulating the wind to follow their hand motions, and in some cases, wind magic has been known to create vacuums of space made to suffocate foes.
↳ Costs 45 mana to call on.
⊲ Calling on fire allows the user to manipulate preexisting flames to either protect or destroy. Walls of fire can be formed around a city, or arsonists running wild can attack a sleeping party.
↳ Costs 40 mana to call on.
⊲ Calling on earth permits the user to manipulate anything from rocks and minerals to trees and plant life. Herbs can be sprung up from the ground for healing or medical treatment. Roots can be coaxed to unearth and topple their trees to create a barrier. The earth can be shaped into a wall for protection or hiding. Sink holes can be formed to trap an enemy.
↳ Costs 40 mana to call on.
⊲ Calling on water means the user may manipulate preexisting bodies of water. Water is also closely aligned with weather, and paired with wind can create massive storms. Mist can be formed to confuse foes.
↳ Costs 35 mana to call on.