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Posted: Fri Jun 04, 2010 1:55 pm
Requesting Kitsune Summons Description: Kitsune (aka: foxes) are known for their trickery, cunning, and supernatural abilites. Some are known as the messengers of Inari while others appear in stories of wives that turned out to be kitsune in disguise. Even in this world, the nine-tailed demon Kyuubi is a nine-tailed fox. Although none of the regular summons come even close to matching the Kyuubi in either power or strength, they are still strong and useful in their own right, especially with the ability of most of the stronger summon to blend in flawlessly as humans by retracting their ears and tails in their demi-forms. While most kitsune don't excel in physical combat, they are often seen as the genjutsu, medical, and assassins of the summons with their wide variety of skills and talents in other areas. As a result, their trials for new summoners does not involve the head-on fights that other summons have. Instead, new summoners must live with, and survive/endure, an entire week of being surrounded by foxes. Foxes that are known for their cunning and, often painful and/or humiliating, sense of humor. Whether it's through just sheer tolerance or smart come-backs, only those would-be summoners that survive a week-long sleepover (two weeks in real life and at least 10 posts) with hosts as hazardous as the kitsune can have the honor of summoning them. Even after enduring this trial, each summon must be learned separately by gaining their respect in some form or another. To reach their home, which is situated in a place that cannot be reached physically, at least not with known methods, either the head summoner/sage or the scroll for kitsune summons must be found.
Rules: -Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves. -Foxes have half the amount of chakra as shinobis with high chakra and of their rank. -Kitsune have the same level of stealth as a stealth ninja of their rank. -Genjutsu and resistance to genjutsu is as strong as a genjutsu user of their rank. - While creating Kitsune-bi costs chakra, it does not cost chakra to maintain it or move it. When a kitsune summon disappears, all of the fox-fire that he/she used disappears with him/her. -All summons can instinctively sense the location of their fox-fire no matter how far away it is. -Kitsune-bi, while it is referred to as fox-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable, but it can be controlled to make it seem as if it was. -The kitsune-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor (ex: mind's eye of kagura user) is present. - All foxes are able to understand any form of communication related to either humans or foxes, be it morse-code or sign language or just regular speaking. - Unless it says otherwise, all foxes above rank C are able to talk in both human and fox. -All foxes can use Kai (Release), Kawarimi no Jutsu (Body Switch Technique), Henge no Jutsu (Transformation Technique), and Bunshin no Jutsu (Clone Technique). -Foxes have a natural resistance to genjutsu, fire jutsu, and fox-fire but--unless it is stated otherwise--are not physically strong.
__________________________________________________________________________________________________________________________ Related Jutsus: Name: Stealth Rank: - Description: Fox summoners are often prized for their sneakiness and cunning. Even if they aren't an stealth/assassin-type ninja, they can still sneak around as easily as one thanks to all of the time that they spend around the mischievous foxes, especially during their trial period. For tactical shinobi, Stealth is a passive ability of fox summoners that is just as effective as the stealth of a ninja with the stealth/assassin attribute and costs absolutely no chakra to activate. For the others, this skill uses up an E-rank amount of chakra for every other post it's used in. Note that Stealth only allows the user to hide better, it does not give out any other benefits.
Name: Kitsune-bi Rank: D Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Fox summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction.
Name: Kitsune-bi (summon) Rank: D-S Description: By summoning the Kitsune-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to. This summon does not require a blood tribute and can be used with a single hand seal and announcing (or thinking in the case of those shinobi who don't need to say the name of their technique) the name of the fox that the fire belongs to.
Name: Reverse summoning Rank: C Description: Instead of having the summon appear where they are, summoners can instead cause themselves to appear where their summon is by performing a reverse summoning themselves. It is also possible for summons to summon other summons themselves, which drains upon the chakra of the summon rather than the chakra of the summoner. This technique can not be used to escape from a battle.
Name: Kitsune shop Rank: C Description: This jutsu summons up a replica kitsune udon cart of the B-rank kitsune udon shop summon. Anyone who sees the shop or comes close enough to smell the udon from it immediately falls into a genjutsu that makes the cart appear as a completely normal food cart with a completely normal cook and his assistant son. The illusion appears real in every sense, even chakra-wise, and completely hides the user from detection as he/she listens in on the conversation between the genjutsu created servers and the people that fell into the trap.
Name: Fox fur Rank: C Description: Fox fur is what protects foxes from fire jutsus and their own fire in particular. By summoning a cloak or some other form of this fox fur (ex: arm guards, etc.), the summoner gains the same resistance to fire as the fox summons. This technique is often used in preparation for attacks with the offensive version of the summoner's kitsune-bi.
Name: Kitsune-bi (attack) Rank: A Description: By putting more chakra into their fox-fire, summoners can increase the destructive power of the attack. Being a flame of purgatory that is belongs more to the realm of the spirits than to the realm of the physical, aggressive kitsune-bi, which is the only kind that summoners can make themselves, burns at the cellular level. While this fire can easily be shot out from the mouth like any other fire technique with absolutely no harm on the user seeing how the flame is created outside of the mouth, touching it after it is made will cause destruction on the cellular level, even to fox summoners. This becomes a problem to those who prefer to use it as a stationary flame-blade of shorts, and is often fixed by covering whatever part of the body that will touch the flame with fox fur.
Name: Imprisonment Rank: S Description: A sealing technique that can be used to trap and contain any shinobis for later questioning, Imprisonment is more of an extremely forceful reverse summoning than an actual sealing technique, which allows any kitsune summoner to learn the jutsu. After inscribing a complicated but incomplete seal on a scroll, the summoner will then surround his/her target with the scroll in one way or another and perform a series of hand signs. The scroll and hand signs will take one post to prepare, during which the seal that was on the scroll will appear on the ground below the scroll along with the missing center part. During the second post, as the seal gains power, a wall of kitsune-bi and chakra will completely surround the target in a sphere that prevents any underground escape. Only an S-ranked jutsu or technique is capable of breaking these walls and, even then, taking too long will still result in the target successfully being summoned to and restrained completely in the realm of the kitsunes by the third post of the jutsu. Unless the scroll is destroyed before the hand signs are formed--which takes only a second or two for the average jounin--destroying the source of the seal will do nothing to stop Imprisonment. As another element of surprise, the range of the seal is not what it seems either. While it only affects the target, no matter who else happens to be in the range of the seal, the target has to be at least 20 meters away from the center of the seal before he/she is free of the jutsu. After the seal is complete, the target can be brought back to the human realm in a location of the user's choosing, restrained in such a way that they are unable to do anything other than talk, by summoning him/her as if he/she was any other summon. _________________________________________________________________________________________________________________________ Summonings: Name: Fox Rank: D [Training rank: C] Description: The basic summon, these foxes resemble normal foxes in every form except for their ability to understand any form of human- or fox-related communication and their ability to use the basic techniques of fox summons. Regular foxes do not share a certain personality trait and can range from extremely shy to extremely aggressive and everything in between and off to the side. However, most of them are cunning and intelligent and tend to enjoy making pranks, whether or not they actually execute their ideas. Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in fox, and tap out morse code.Related Jutsus
Name: Kitsune-bi (Fox-fire) Rank: D Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction.
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Posted: Fri Jun 04, 2010 1:58 pm
Name: Inari's messengers Rank: C [Training rank: B] Description: Like the regular foxes, there are multiple Inari's messengers. However, these foxes are much stronger and larger than regular foxes. With their white fur, they don't exactly blend in with other foxes either. Inari's messengers are all about as large as a medium-sized horse and can travel by ground, air, and water. Behavior-wise the messengers tend to be extremely loyal and slightly humble, but there are a few that do not act the norm. Special Properties/Abilities: While Inari's messengers are fairly useful in combat and espionage, they are mainly used for transportation and escapes. With their Zone Diving abilities, these foxes are probably one of the fastest and sneakiest ways to travel or hide. In Zone Diving, all a passenger has to do to travel with the summon is to be touching the fox and be chosen by the fox to be their passenger. At any time, Inari's messengers are allowed to get rid of their passenger, effectively tossing them out of whatever material it is that they are zone-diving in. Zone Diving drains an E-rank amount of chakra on every other post it's held after it's activation.
Related Jutsus
Name: Zone Diver (solid) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a solid object, neither the messenger nor passenger can move. However, they can see and hear anything that is going around them as well as talk verbally with each other without being heard. Once the object that is being used for the technique is severely damaged, the technique will end. The technique will also end when the summon and the passenger split up or when Inari's messenger runs out of chakra.
Name: Zone Diver (liquid) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a liquid, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a liquid allows both the passenger and Inari's messenger to hear and see what is going on outside, but they are unable to talk to each other. The technique will end either when Inari's messenger runs out of chakra or if all of the liquid that had been used for the technique is drained away or made inaccessible in some other manner.
Name: Zone Diver (gas) Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a gas, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a gas allows both the passenger and Inari's messenger to move at impossible speeds, but they are unable to communicate with each other in any way or sense anything from the outside world. Unlike with other substances, using Zone Diver doesn't cause the summon and passenger to dissolve into the object seamlessly. Zone Diving into a gas causes the passenger and summon to become a ball of bright, will-o-wisp blue light that shoots off with enormous speed to the general area of a specified location. The location must be a place that the passenger, summoner, or current summon had gone to. During a battle, it can only be used as a means of escape.
Name: Kitsune-bi (Fox-fire) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Like Kitsu's fire, the fox-fire of Inari's messengers have the added option of being seen only by those that the summon wants it to be seen by. The kitsune-bi of Inari's messengers can be used to store items and move them with little effort on the part of the summons. The items stored within the fire of Inari's messengers can also Zone Dive without any additional chakra into any object with the same restrictions as a regular Zone Dive. Only inanimate objects (ex: dead bodies, rocks, scrolls) can be stored in this fire. Name: Aki and Haru Rank: C [Training rank: B] Description: A pair of tricksters, Aki and Haru are extremely identical fraternal twins, with Aki being a girl (back) and Haru (front) being a boy. The younger siblings of Akira, the two of them look very much like her while in their fox form, despite their huge physical difference while in human form. Even more different than their human forms are their personalities. As much as Akira is calm and serious, Aki and Haru are hyperactive and happy-go-lucky. The two are constantly setting up traps on others and would even do it to each other if their telepathic connection wouldn't have given away the prank to the other. However, setting up pranks requires cunning and the ability to analyze a situation quickly, two things that the pair of them have lots of, just like their older sister. While in their human form or demi-human form, Haru and Aki both wield weapons that are immune to fox-fire and regular fire. Aki wields a set of throwing knives and a pair of close-range dagger. Haru wields a long chain with a scythe on each end. Special Properties/Abilities: Aki and Haru are both extremely fast and do extremely well at confusing the enemy all while dodging the attacks that are thrown at them. One of the few combat kitsune summons, they are the only ones that can fight equally well in both human and fox forms--despite their fox forms being fairly small, about a foot tall--and can change forms in an instant without having to break their movements. While they don't have the keen senses that Akira does, they do have the reflexes, agility, dexterity, and other traits that Akira uses to predict and dodge the opponent's moves. Their constant telepathic connection to each other lets the two of them move as if they shared one mind. Like the other summons, Aki and Haru only have half of the chakra of a shinobi of their rank while in the physical world. However, because there are two of them, they end up being able to use just as much chakra as a shinobi of their rank by pooling their chakra together, an ability unique to these two twins. Aki and Haru, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. The two of them are also fairly good at understanding and breaking codes.
Related Jutsus
Name: Kai - Dispell Rank: E Description: Identical to the dispell technique that academy students learn. Thanks to the fact that they are twins who share a telepathic link to each other, Aki and Haru are able to kai themselves out of a genjutsu with much more ease, making their dispell one rank higher than their current rank.
Name: All academy-level genjutsu techniques Rank: E Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.
Name: All genin-level genjutsu techniques Rank: D Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.
Name: Synchronize Rank: D Description: A genjutsu that does not require any more chakra after being activated, Aki's and Haru's synchronize is very different from Kimi's synchronize. Once this illusion has been activated, any damage inflicted to one of the twins will appear on the other twin, as if they too had been hit. However, no physical damage or pain will be felt by the other twin other than what he/she feels through the connection that the two share.
Name: Support Rank: D Description: By using up a D-rank amount of chakra, either one of the twins can support and increase the strength of the other twin's attack, raising the rank of said attack up by one.
Name: Solstice Dance Rank: B Description: By combining their powers, each twin only needs to expend a C-rank amount of chakra to create a B-rank attack. Solstice has two main aspects: genjutsu and ninjutsu. The technique is set up by Aki and Haru circling the opponent in opposite directions, seeming to dance as they dodge the attacks sent at them and attack in retaliation while keeping to their general course. After one post of preparation, during which a genjutsu is cast as the target attempts to follow the confusing and unreadable motions of the twins, the movement finally stops and an invisible seal of chakra has been formed within the area of the circle that Aki and Haru danced out. Due to the genjutsu, only one twin can be seen and this one seemingly starts to charge up power. Meanwhile, the other twin, who is on the other side of the seal, is completely undetectable until the genjutsu is kaied out of. The invisible twin is also focusing energy, but for a different reason. While the visible twin focuses energy for a barrier/blast of fox fire, the invisible twin focuses energy for a chain of fox fire. This stage takes another post to complete. From here, the decisions of the target determine what will happen next. If the opponent does not attack the visible twin, chains will surround the target and a blast of searing hot fox fire (B-rank hot) will be blasted at him/her. If the opponent attacks the visible twin, a shield of fox fire will appear to protect the targeted summon and chains will surround the target, but no fox fire will be used as an attack. Instead, any attacks must be done through some other method such as Aki using her natural fox-fire or a physical attack with weapons. The chains last for a maximum of ten posts and keep the target within the seal that was marked out at the beginning of the dance. This allows them to move and dodge, but only in a limited space. A combination of genjutsu and ninjutsu strengthen the chains. While they are only strong enough, physically, to hold a C-rank Taijutsu user, the genjutsu cast over them makes the chains appear strong enough to hold in a B-rank taijutsu user.
Name: Kitsune-bi (both) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Haru and Aki's kitsune-bi are both extremely distracting with screeching noises, obnoxious smells, the formation of weird shapes, random flashes of bright light, the habit of around extremely fast while causing slight sensations of being burnt whenever it touches the target, and anything else that causes a distraction emanating from it. Luckily, the effects of their fox-fire only affects those that they want it to affect, sparing their allies of the annoyance.
Name: Kitsune-bi (Haru) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Haru's fox-fire creates a soothing sensation in those that he wants to show it to. While it is not enough to cancel a genjutsu like the shop-keeper's fox-fire, it is enough to cause the targets to significantly lower their guard, weakening their resistance to genjutsu by one rank and causing them to focus less on the fight while slowing down their reflexes, making them easier to hit.
Name: Kitsune-bi (Aki) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Aki's fire is aggressive and, to put it shortly, explosive. With the ability to hide her fox-fire from detection until the moment they explode, Aki's dangerous ability is similar to mines, with one big difference: Aki can set her kitsune-bi anywhere she pleases within a 100 meters of herself without making any signs that she is setting up the mines. If she wants to, she can even have it stick to either her weapons or Haru's weapons and have them explode once the weapons come in contact with the target. However, the fox-fire mines are not instantaneous and take one post to set up before they can be detonated at will. After they are set up, though, the time between detonation and explosion is nothing more than a split second. Fox-fire mines can damage anything within a 1 meter radius, a distance that can be extended by fusing mines, but they do not blast away like normal mines. Actually, all they leave after detonation is a severely burned area that abruptly ends at the end up the blast-radius. The cause for this is while the mines do explode, they do not explode with force, it's just a sudden release of highly compressed fire: a purgatory flame that destroys at the cellular level, causing extreme harm at the slightest touch. Because the purgatory flame originates from the spirit world, it does not send out a shockwave of physical force when exploding out so suddenly. Name: Mugetsu- Pipe Fox Rank: C [Training rank: C] Description: A slightly more advanced summoning than a regular fox, the tube fox is actually only the first form of Mugetsu. As the form's name implies, as a tube fox, Mugetsu looks like a long, fuzzy mix between a snake and a fox. He is about the size of a small snake in this form. Mugetsu, in either of his forms, is extremely loyal to his summoner and will do anything to protect him/her. This protectiveness is often translated into clinginess, as the fox is always seen wrapped around his summoner whenever the two are near each other. Mugetsu also has a tendency to get fairly jealous whenever the summoner shows favor to other summons, animals, or even humans. Special Properties/Abilities: Extremely intelligent and understands any form of communication. Cannot speak in human speech or use sign language but can send general ideas to his summoner through telepathy, specific ideas are not possible. Can write and tap out morse code. Does not make any sounds. Moves by levitating.Related Jutsus
Name: Kitsune-bi (Fox-fire) Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. As a tube fox, Mugetsu can use his fox-fire to provide warmth and provide a distraction. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. Tube-fox -fire can also be used to heal minor wounds such as cuts and scratches in one post, heal deeper wounds such as gashes in two posts, and completely burn away any poisons in the body of the target in three posts. Name: Kitsune Udon Shop Rank: B [Training rank: B] Description: A group summoning, the Kitsune Udon Shop summons the owner of the shop, his son, and the cart that he sells kitsune udon from. Both the storekeeper and his son are human-like foxes that stand on two legs and wear traditional Japanese clothes and even sandals. The father of the two seems to be a middle-aged fox who is calm and kind, the perfect shop owner. The son, a young kit, is just as kind as his father but is also extremely shy and can often be seen hiding behind his father's leg whenever there are strangers. He can often be seen helping around his father's store. Special Properties/Abilities: Asides from the fact that he makes incredibly delicious udon, the storekeeper and his son are also fairly knowledgeable in medicine and healing. The two of them are often summoned to help tend to wounds that are too serious for Kitsu to handle in his tube fox form. However, they are not only summoned for their healing abilities. When "summoning" the shop, which operates and stays in the home of the kitsune, a path-like portal from the current location to the location of the shop is opened. The shop remains in it location while the summoner and any others he/she wants to take with him crosses over to it. Only those that the summoner wants to bring can cross over, all others will simply continue to run aimlessly forward as the summoner and the people that he/she chosen slowly fade away. Traveling this path takes three posts. In the first post, the path has yet to be reached and the people going towards it can be stopped by simply being caught up to. In the second post, the path has been reached and the only thing that can be done is to attempt to damage them more with ninjutsu/genjutsu. By the third post, the path has been crossed and the udon shop has been reached. The udon shop can then be exited through the same method, with the destination ending in a place of the summoner's choosing.
Related Jutsus
b]Name: All academy-level medical techniques Rank: E Description: Varies
Name: All genin-level medical techniques Rank: D Description: Varies
Name: Chishio Tensou no Jutsu (Blood Transfusion Skill) Rank: C Description: Identical to the Chuunin-level Blood Transfusion Skill that medical-nin can learn.
Name: Chiyute No Jutsu- Ichidanto (Healing Hands Technique: Minor or Major) Rank: C or B Description: Identical to the Jounin-level and Chuunin-level Healing Hands Technique that medical-nin can learn.
Name: Kitsune-bi Rank: B Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The kitsune-bi of the shop keeper is calm and soothing, able to erase the effects of any genjutsu and relieve stress. The restorative and relaxing effects of this fox fire can even extend the amount of time (by five posts) it takes for things such as poisons and certain illusions to take effect thanks to the mental support it gives to whoever sees it. Name: Akira Rank: B [Training rank: B] Description: A docile and analytical fox, Akira has the gift of always being able to think clearly, no matter what the situation is. This trait of hers makes her an excellent tracker. Like most of the stronger foxes, Akira has both a human form and a fox form, even though the colorations are slightly different. She is just as cunning as any other fox, maybe even more so, it's just that she chooses not to go overboard with the pranks like her younger siblibngs do. Like them, her fox form is fairly small, at about one or two inches larger than either Haru's or Aki's fox form. Like her younger siblings, Akira carries around a weapon that is resistant to both regular fire and fox-fire while in human form: iron knuckles that end in sharp, blade-like spikes that resemble short claws. Special Properties/Abilities: Her specialty lies in tracking, a specialization that stems from a number of unique talents. Out of all of the foxes, Akira is the fastest and sneakiest, with the ability to even hide her physical and spiritual presence along with her chakra. Akira also has the best senses, with her nose and ears being able to pick up and specifically note anything within a 500 meter radius; she can hold on to a specific scent as long as it's within 1500 meters of her position. Her ability to sense chakra and track with that is also a huge help. However, that ability can only locate specific chakra signatures within 250 meter radius, track a chakra signature within 1000 meters of her current position, and sense general masses of chakra within 1500 meters of her current position. Akira, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. She is also extremely adept at understanding and breaking codes.
Related Jutsus
Name: Kai - Dispell Rank: E Description: Akira's dispell is one rank higher than her current rank thanks to her constant focus. She is also able to figure out when she is under a genjutsu 50% of the time (for every post that she is under a genjutsu, use a random number generator to figure out whether or not she has noticed the genjutsu before posting what she does). Akira is also able to use kai on her allies without having to touch them. However, this long-distance kai is only as strong as a normal Kai.
Name: Chakra bullets Rank: D Description: By concentrating her chakra into the tips of the claws on her weapon, Aki is able to shoot out bullets of chakra with deadly accuracy. Every four bullets (there are four claws on each knuckle) takes up as much chakra as a D-rank jutsu. This price cannot be divided (ex: two bullets do not take only half the chakra cost). The bullets are as strong and as fast as the bone bullets used by the Kaguya clan, with the added effect of exploding with half the force of an exploding tag on contact.
Name: Kitsune-bi Rank: C Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Akira's kitsune-bi can only be seen and sensed by those she chooses to see and sense it. Using her fox-fire, she is able to make herself completely invisible, soundless, and scentless--even more so than she naturally is. This aspect of her fox-fire makes it near-impossible to find her when she is simultaneously hiding her chakra and keeping absolutely still. Akira's fox-fire can also be used to follow after and automatically track numerous targets, extending the range at which she is able to keep track of her objectives. If her target were to use a clone jutsu or perform some other trick to evade the fox-fire, then the kitsune-bi would either choose the object that is most likely to be the target or Akira can create more kitsune-bi by using chakra (the same amount that was used to create the original one) to split the one fox-fire that was following the objective into multiple fox-fires that follow all of the diversion along with the real target. This particular characteristic of kitsune-bi can be executed with much more ease and precision by using her iron claws to shoot out the fox-fire at high speeds with her usual deadly accuracy. Name: Hagoromo Kitsune (aka: Kimi) Rank: B [Training rank: A] Description: Usually appearing as a small girl with fox ears and a tail, Kimi rarely appears as her actual self even while at home and never in the real world. Her second-most used form is that of a normal fox, simply because it is the easiest to blend in with. Slightly flirty, Kimi, nevertheless, knows when to change from her usual carefree attitude to a more serious one. However, she isn't exactly the best fighter and often gets injured while fighting, making her more of a support summon, like the majority of fox summons, thean a combat summon. Contrary to this passive position, Kimi sometimes wields a large scythe while in human form. Albeit, she is no expert at wielding it and is probably only half as good with her weapon as Aki, Haru, and Akira are with theirs. However, she does benefit from the small perk that the scythe is surprisingly light despite being able to cause as much damage as any normal scythe. Special Properties/Abilities: Hagoromo Kitsune specializes in disguises and is a flawless actor in every aspect. If she wants to, she can physically morph her body into other forms, be it human, animal, object, or demon. Because the change is physical, it cannot be dispelled by techniques, like kai, and has all the traces of the actual subject that is being copied. However, also because it is simply physical, Kimi cannot copy the jutsus/skills of her target.
Related Jutsus
Name: Henge no Jutsu (Transformation Technique) Rank: C Description: A much more complex transformation technique than that learned by academy students. Kimi's transformation technique involves physically shifting and changing the body, not just covering it in an illusion. The physical change creates the perfect disguise and copies perfectly any physical properties of the target. However, things such as memories, personalities, jutsus, etc. cannot be copied with this jutsu.
Name: Reflect Rank: C Description: While Kimi could use her scythe for attacking, she is bound to hurt herself more than the enemy if she ever tries. Instead, she uses her scythe to block off genjutsu. By twirling it in whatever direction the genjutsu is coming from (if it's from all directions, she'll need to twirl the scythe around her entire body), the fox can reflect any genjutsu that she has the ability to kai out of back at the opponent in a much more condensed form that ups the rank of the illusion by one. The problem her, though, is getting her to react fast enough to perform the move.
Name: Trance Rank: B Description: The second move that Kimi can execute with her scythe, Trance is performed in the same method as Reflect and can even be used while using reflect. However, it creates a genjutsu instead of simply sending it back. As the scythe spins in a circular motion, light is reflected off of it, whether it's from natural light of fox fire or artificial lighting or whatever. When the target catches sight of this light, he/she is caught by a genjutsu. Kimi can choose when to activate the illusion. Trance causes the target to simply go into a momentary trance in which his/her mind drifts off to things completely opposite of what he/she was currently focusing on. This mindless state leaves the opponent defenseless for a few precious seconds, during which an attack can be launched at the distracted target.
Name: Synchronize Rank: B Description: Kimi often uses this technique in conjunction with her Henge no Jutsu. By momentarily possessing the body of her target, she can learn everything that she needs to know about them within three posts. This includes behaviour patterns, memories, and the personality. However, she cannot learn any jutsus from the person. The possession is unnoticeable unless Kimi's spirit is directly seen entering her target; chakra sensing, eyes that are currently using a doujutsu, crystal balls, etc. will not be able to see the fox spirit. However, if her spirit is seen entering the target, the possession can be easily canceled out with a Kai no matter what rank the target is. If Kimi does possess her target successfully and without being noticed, the target will simply feel a slight sense of anxiousness and will roll a six-sided die at the beginning of the possession to determine whether or not his/her rpc will translate the anxiety as a genjutsu and use kai, ending the possession, or if the possession will go uninterrupted: 1 will end the possession immediately; 2, 3, and 4 will cause the user to continue suspecting and something and will lead to another dice roll on the next turn; 5 and 6 will cause the possession to go unnoticed for the entire 3 posts. While Kimi can learn everything she needs to know about her target through possession, she is only allowed to give away one piece of information every time she possesses a person. "Give away" refers to telling or communicating to someone a fact that they didn't know before.
Name: Kitsune-bi Rank: B Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Hagoromo Kitsune's kitsune-bi reflects the thoughts of whoever it surrounds using a method similar to the interrogation technique that ANBU operatives use. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Kimi's fox-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While Kimi's kitsune-bi cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect of the Hagoromo Kitsune's kitsune-bi is often used while the target is restrained.
Name: Mugetsu- demon Rank: A [Training rank: A] Description: The only things that haven't changed about Mugetsu in this stage is his dominant fur color and his absolute adoration and loyalty to his summoner, with the last trait bordering on and over-protectiveness that can leak out into jealousy. However, unlike in his pipe fox form, Mugetsu is now more terrifying than cute when he gets jealous. Unlike most foxes, he still cannot transform into a human or even a demi-human and can only alternate between his demon form and his tube form. However, such a hindrance isn't much of a disadvantage to Mugetsu, seeing how he is the only fox that is oriented around damage-dealing combat. The few other fox summons that are focused on combat all deal with distracting the enemy long enough to get in a good hit. However, Mugetsu goes in directly for the attack and is probably the best guardian out of the regular summmons. Special Properties/Abilities: While Mugetsu is still unable to talk, the telepathic link that he shares with his summoner (and others if he chooses to) is now stronger than ever and can be used to send things as varied as emotions, specific messages, images, and memories to each other. His ability to levitate in the first stage is now gone but he doesn't need it now that his legs can take him faster and farther than any levitation would. Unlike other foxes, Mugetsu is able to hold up to and knock off physical attacks of his rank fairly easily and is, overall, much more suited to direct battle then trickery. As if to prove this point, Mugetsu's demon form is the size of an extremely large wolf, but he is more than able to take down summons of his rank that are much larger than him.
Related Jutsus
Name: Henge no Jutsu (Transformation Technique) Rank: E Description: Mugetsu, when summoned in his demon form, can change back into his pipe fox form to use the abilities of his first stage. The same amount of chakra is required for Mugetsu to change back into his demon form.
Name: Faithful Guardian Rank: C Description: Always the faithful guardian, Mugetsu is able to teleport directly back to his summoner no matter what hindrances are set up.
Name: Tail-scythe Rank: B Description: By concentrating his chakra into each of his nine tails, Mugetsu is able to harden and shape the fur on the tip of each tail into a scythe-like blade. The blades are as strong as diamond in terms of being sliced and as a strong as steel in terms of being crushed. Surrounding these blades with kistune-bi makes Mugetsu even deadlier.
Name: Flame Reincarnation Rank: A Description: Mugetsu has yet another form besides the tube fox form and the demon form. By using up an A-rank amount of chakra, the fox can turn into a variant of his kitsune-bi and vice-versa. With the same aggressive properties of his kitsune-bi, Mugetsu's extreme loyalty manifests in this special variant with the effect that his flame form does absolutely no harm to his user. With this attribute of Flame Reincarnation and the telepathic link that this summon and his summoner share, Mugetsu 's flame form can be used as a controllable armor that can attack any nearby enemies at a moment's notice; of course, there are other ways to utilize this technique.
Name: Kitsune-bi Rank: A Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is usually for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The second-strongest fox-fire in terms of damage done, Mugetsu's kitsune-bi has often been compared to the flame of the sharingan's Amaterasu in terms of its stubbornness. While it definitely can't burn through anything, this fox-fire is extremely persistent and will continue to burn despite the lack of any fuel or base. Possibly the fox with the fastest fox-fire, Mugetsu's kistune-bi is as fast as an assassin of his rank. In addition, Mugetsu has the most control over his fire, being able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to. Name: Kitsu Rank: A [Training rank: A] Description: Kitsu is a fox spirit, a pure-blood kitsune. As a spirit, he can go from being small enough to ride on a kid's shoulder to being as big as a slightly bigger than a fairly large horse. His natural coloration is the pure white fur of Inari's messengers and bright, will-o-wisp blue eyes. In his bigger forms, it looks as if his body is slightly flowing away like smoke. The effect is especially emphasized at his feet where the white fur looks as if it is flowing back even more solidly. Not wanting to stick out, he usually covers himself with an illusion that gives him the coloration of normal Hokkaido foxes, which lets him seem to be a normal fox when small. The only time that he'll dispel the illusion is when he is in the middle of a battle or if it is more practical to appear as a human, in which case he'll choose to appear as a completely normal human. He normally has five tails but, as with his fur coloration, he chooses to hide it as one unless in a battle. His personality is cunning but also slightly secretive in that he often dislikes revealing his true form unless it is absolutely necessary. Special Properties/Abilities: While Kitsu can use his teeth and claws to fight if needed, he specializes in utilizing genjutsu while using his speed to dodge most attacks. While he may not be as strong as other summons of his size, he makes up for this handicap thanks to his ability to quickly shift sizes, change appearances, cast various illusions, and other abilities. The same rules for regular genjutsus applies to Kitsu's genjutsus. Besides kitsune-specific jutsus, Kitsu can also use the basic skills of most spirits: become invisible, go through walls, read minds, and levitate. Being a demon spirit, Kitsu can also sense when bijuu are near. However, he can only locate the demon, not specify which demon it is.
Related Jutsus
Name: Kitsune no yomeiri Rank: B Description: Kitsune no yomeiri (fox wedding) temporarily opens up a portal into the spirit world. It is impossible to go through the portal but the portal does effect a circular area with a ten meter radius around Kitsu, causing sunlight and rain to stream into the area. Because it is partly a different world, the people inside the circle cannot go outside and the people outside cannot come in, creating a barrier of sorts. The move can only be used twice a day and can only last for a maximum of five posts. To mark the boundaries and provide additional defense, the area is often surrounded by a ring of fox fire.
Name: Hoshi no tama Rank: B Description: After some concentration (1 post), Kitsu creates a will-o-wisp that melts away to reveal a small white pearl-like object at its center. The object, known as a Hoshi no tama (star ball) can be used even after Kitsu disappears. Only one Hoshi no tama can be created at a time. While it can be used as a long-distance communication device with Kitsu, the pearl can also be crushed and sprinkled onto someone or something to heal the target of all major injuries save those that are life-threatening.
Name: Kitsunetsuki Rank: A Description: A possession genjutsu, Kitsunetsuki (fox possesion) is activated when a blue ball of fox fire touches the target. When possessing someone, Kitsu becomes unconscious. Unlike the Yamanaka technique, any harm done to the target will not be reflected on the user. However, the possession will break when the target is injured. The target must be in sight when using the jutsu and must remain within five miles of the user's body to maintain possession. It can only be used up to three times in a battle, counting failures. The being that is possessed must be alive. He can possess animals and humans. Name: Kitsune-bi Rank: A Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Kitsu can choose who he wants to see his fire and who is affected with its genjutsu. As soon as the opponent notices the Kitsune-bi in any way with any sense, the illusion activates. The illusion can be anything, affecting any sense(s). Although Kitsune-bi is used to create most illusions, shape-shifting, size-shifting, becoming invisible, and going through walls do not require fox fire. The fox fire is bright blue in color. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. If need be, the fox fire can move at very high speeds and change its form/shape. Because Kitsu is immune to his own fire, he can surround himself with it to give his offense/defense a boost.
Name: Inari Rank: S [Training rank: S] Description: The leader of the foxes, Inari--though she is named after the god--is not a god herself. Yes," herself", Inari is a "her". Despite her appearance as a fairly young girl, or boy, Inari is, in truth, extremely ancient and powerful. If she had wanted to, she could unleash all nine of her tails to cause massive destruction on whatever she chose. However, she chose to seal all but one of those tails away long ago, the only remnant of her massive power being two wings that she decided to form before sealing the tails away. While the wings are not usually visible in her human form or even her demi-form, they can be seen clearly while she is in her fox form. Her fox form, or spirit demon form to be more accurate, is of a majestic, pure-white fox with black-tipped ears, pitch-black wings, and tufts of fur that have contrasting shades of white and black. Inari's fox form can instantly change from a cute little fox pup to a giant fox that is as big as Gamabunta. Of course, for conveniences sake, she tends to use an in-between size for most battles. Benevolent and kind at most times, Inari is definitely fit to be the head of fox summons. However, Inari didn't become the leader with just her personality. She is extremely strong and, as mentioned before, once had nine tails just like the Kyuubi. Actually, some of the older foxes say that she once rivaled even the Kyuubi when she was at her strongest. With great power, though, comes great struggle. Just as the Kyuubi is the personification of human malice, Inari was once the personification of something very similar, human anger. At least, unlike the Kyuubi, she fought against the attraction that such an emotion felt to the full power of her nine tails. However, at one point, the concentration of anger became so great that Inari would have been unable to control it if she had remained as she was for much longer. With that threat looming over her and both the spiritual and physical worlds, she sealed away all nine of her tails, only keeping one entire one and parts of two others, which formed the wings of her fox mode. However, even sealing away her tails into the depths of the abyss did not get rid of the anger she had involuntarily collected within herself. An anger that manifested itself as another darker side of her. Both identities look identical while in their natural form, but the moldable human form reveals which one is which. The usual Inari is her regular self, garbed in the white of the messengers that serve the deity that she was named after. However, Inari's other side takes on a darker and rougher color scheme that portrays the pent-up anger that is kept suppressed. Kai. Kai is the name that the darker side of Inari decided to give to herself. Although she is definitely more aggressive than Inari, Kai is by no means evil, despite common misconceptions by everyone, including Inari and the summoner when they first meet her, just constantly angry. She just has a much more brutal and straightforward way of handling things that many people might not exactly approve of. When Inari is polite and formal, Kai is rude and rough. When Inari hides her emotions and negotiates, Kai lets everyone know what exactly she is thinking and makes demands. When Inari is too modest to show off her wings in human form unless when it is necessary, Kai could care less and feels more comfortable with them out. One interesting fact to note is that while Kai knows about everything that happens when Inari is the dominant conscious, Inari blacks out completely when Kai is the dominant conscious. Special Properties/Abilities: Inari's switches to Kai are seemingly random phenomena that happen only when she is out in the physical world. While in the spiritual world, Inari has 100% control 100% of the time. Strange, but true. In terms of skills, the two personalities have a set of similar skills thanks to the simple fact that they share a body. However, the preferences and even chakra of the two identities also created another set of skills with different variations for the two of them. As the wings seem to explain by themselves, both Inari and Kai have the ability to fly with ease when the appendages are out.
Related Jutsus
Name: Aura (Inari) Rank: B Description: A peaceful aura that takes the physical form of nine pseudo-tails created from chakra, Inari can use these white tails as a solid defense against anything that attempts to attack her. Whether she decides to place the tails together to create a tightly woven shield or to move and extend the tails to try and protect and wider area of space, Inari is capable of using the tails for a wide variety of tactics in any form (ex: fox) that she chooses to be in. The tails can extend up to 10 meters in length.
Name: Aura (Kai) Rank: B Description: An aggressive aura that takes the physical form of nine pseudo-tails created from chakra, Kai can use these white tails as a wrathful offense against anything that dares to get close to her. Whether she decides to place the tails together to create a devastatingly concentrated attack or to move and extend the tails to try and attack anything within range, Kai is capable of using the tails for a wide variety of tactics in any form (ex: human) that she chooses to be in. The tails can extend up to 10 meters in length.
Name: Reflection (Inari) Rank: A Description: For this technique to be successful, the mirror has to be facing the target and Inari must be concentrating her chakra on the target. By creating a mirror out of a chakra, the size can vary, Inari is able to reflect and understand what her target is truly thinking and feeling. Although these characteristics make it a good interrogation technique, Reflection has many more uses than that. Inari, in particular, uses Reflection as a genjutsu attack by reflecting the hidden fears of the target, picking and choosing the worst to make the opponent realize and experience over and over again. This devastating psychological barrage, which lasts only a moment in real time but can seem much longer to the target, has often been compared to the Tsukiyomo and is very much like it in terms of its effects. However, it is neither as strong as nor as costing as the Tsukiyomo. At the very least, the shock presented by Inari's Reflection technique will keep the target from moving for one post (longer for those who have experienced more trauma). Reflection can only be kaied out of when the fears are brought to the surface.
Name: Reflection (Kai) Rank: A Description: For this technique to be successful, the mirror has to be facing the target and Kai must be concentrating her chakra on the target. By creating a mirror out of a chakra, the size can vary, Kai is able to reflect and understand what her target is truly thinking and feeling. Although these characteristics make it a good interrogation technique, Reflection has many more uses than that. Kai's Reflection can be categorized as a ninjutsu attack that materializes the negative emotions of her target into a mass of dark energy. One post is required to form this energy and, after that post, the energy will remain until it is either exploded into oblivion by Kai or Kai disappears (whether its by a personality switch with Inari or she returns back to the spirit world). Until the energy is exploded, an attack that has the force of five explosive tags, Kai can control the dark energy at will as a blade-like weapon that is able to attack from any position, whether its as a weapon in someone's hand or a levitating blade.
Name: Kitsune-bi Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Both Inari and Kai can choose who to reveal their fox-fire to, even when they're using the personality-specific kitsune-bi. This general kitsune-bi for Inari and Kai, which creates an instant portal to anywhere the spirit realm, is mainly used as an escape route. Of course, it can also be used to travel quickly from place to place, seeing how Inari's and Kai's kitsune-bi can create a portal to anywhere in the physical realm.
Name: Kitsune-bi (Inari) Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The sealing fire, Inari's kitsune-bi is what she used to seal her tails and what is keeping her tails sealed to this day. Because most of this power is used to keep her tails sealed, Inari is unable to unleash the full power of her kitsune-bi, but this does not keep her fire from rivaling an S-rank jutsu in terms of results. Inari's kitsune-bi has the ability to instantly seal anything that is B-rank or below and takes only one post to seal anything that is A-rank (this rank includes memories). S-rank techniques/items/etc. require five complete posts to seal completely, but their power goes down for each post of the sealing process during which they're partially sealed. In other words, an S-rank jutsu will automatically lose one-fifth of it's power when Inari's kitsune-bi is used on it and each post will cause it to lose another fifth of its power. Inari uses scrolls to contain the things that she's sealed and always leaves the sealed scrolls in the care of her summoner, being unable to take them to the spirit realm. Inari is unable to seal any living and animate objects (pieces of bones separated from a living body and beings like the bugs of the Aburame clan can be sealed). After something has been sealed, the fox-fire disappears.
Name: Kitsune-bi (Kai) Rank: S Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The releasing fire, Kai's kitsune-bi has been known to break any seal save for the one that is used to seal away her tails. Because most of this power is sealed with the tails, Kai is unable to unleash the full wrath of her kitsune-bi, but this does not keep her fire from attaining the strength of an S-rank jutsu. Kai's seal can instantly release and break through seals and barriers that are B-rank or below. A-rank seals and barriers require one post to break through. S-rank seals and barriers need five posts to break through completely, but weaken bit by bit with each post. The initial attack on the barrier/seal will weaken it by one-fifth and each succeeding post will cause it to lose another fifth of its power until the fox-fire is either eliminated or the barrier/seal is broken through completely. Kai has another function for this seal breaking function that gives her an offensive move. While she cannot completely break the seal containing her tails and most of her power, she is able to create temporary cracks to release large chunks of the energy through her fox-fire in what appears to be huge and uncontrollable blasts of wrath that harms anything and anyone she chooses to harm within a 100 meter radius (note that Kai can choose who the attack effects). If she builds up the attack for two posts, during which the fox-fire must remain still and visible to everyone, Kai is able to create an S-rank attack with a blast radius of 250 meters. Surprisingly, while wrath can bring an enemy to the brink of death, it cannot kill the enemy or give him/her life-threatening wounds. Although, it could knock them unconscious for a very long time. Property of Kagetsukiko No other guilds were used in the making of this summon Ideas from XXXHolic, Tsubasa Chronicles, 07 Ghost, Psyren, and Nurarihyon no Mago
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Posted: Sun Jun 06, 2010 1:23 am
( Made by, and given permission to use by Orchid Moon ) My Info Username: Ravenbloodmoon666 Rpc Name: Sin Acult (is a summoning specialist) Rank: Academy Student Element(s): Suiton Clan: NA Bloodline: Na Summoning: Salamander Demon: NA Requesting Reason: ((At least 2 to 3 paragraphs. three sentences per paragraph)) ______________________________________________________ Salamander Summoning
Universal Jutsu for Salamanders Body Regeneration Technique - Unlike normal Salamanders who can regenerate their tail, the sons and daughters of Satoru and himself have learned to regenerate any part of their body as long as the brain is intact. Of course this takes time, 1 post per limb. In that post the salamander may only move and dodge attacks. Poison Blood - The Salamanders blood has become poisoned over generations. The poison if touched by the skin will make the area numb until treated. Salamander Transport Technique - This jutsu is very similar to the one used by Jiraiya. The summoner can use their space/time transportation ability to "travel" inside a salamander and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere salamander can go where a highly renowned ninja can not. Salamander Skin Binding - This technique transforms the surrounding area into the skin of the salamander summoned. By forming the needed hand seals and then touching the ground, the summoner transforms the surroundings into the skin on the salamander summoned. The skin has all of the properties of the salamander summoned. The summoner can also have arms grow out of the skin and bind the enemy in place. Slime Vial - Not really a jutsu but the summoner gathers slime that every salamander can produce and places it into a vial. The slime can then be applies to a weapon. (all effects of the slimes can be removed with the help of a medical ninja) Universal Sal-Jutsu for Salamanders Sal-Fire - Any fire produced by the salamanders is called Sal-Fire. (Black and purple flames) Sal-Fire is able to burn under water meaning water jutsus will not put it out. Only snuffing out the fire with earth or causing wind to form around it at all angles will put it out. Sal-Fire can be controlled by the Salamander who made it. Meaning it will burn what he/she wants it to burn and only spreads if he/she wants it to. Sal-Fire Sealing - The summoner or salamander is able to seal away Sal-Fire within a scroll instead of putting it out. Sal-Fire can then be summoned once from the scroll before needing to seal it once again or put out. If the Sal-Fire is summoned without a salamander near by the Sal-Fire will spread quickly and will start burning everything just like fire dose but its still immune to water. -------------------------------------------------------------
Summons Name: Montezuma (Monty) Special abilities: Due to him not being able to stand he is the fastest salamander out of all of the salamander summons. He is able to use Doton techniques up to the same rank as the summoner. He dose posses the ability to travel under ground without using the Doton technique. His body is extremely hard and can survive just about any attack as long as his brain remains intact, Because of this he is mainly used as a shield for the summoner. Fissure - Monty while under ground is able to produce Sal-Fire all around his body and shoot it upwards through the ground towards the enemy. Aki can produce a slime that when touching the skin of any human will cause it to become as hard as stone but the human is unable to move that area. Description: Monty is the only Salamander who can not walk up right. His body is brown with black spots, his tail is covered in spikes and his head has a black horn on it. Monty is around the size of a minivan, his tail gives him a extra 5 feet onto that. Summons Name: Nitrus Special abilities:Description: Nitrus is a male bomb specialist. he wears a black robe and can walk up right. His skin in blue with pink spots and because of this he is often mistaken as a girl. He is also proficient at tracking due to his abilities. He stands at about 4 feet tall. Summons Name: Aki Special abilities: Aki can use any medical jutsu up to the rank of the summoner. (up to the same rank as the summoner not the same rank as the summoners medical jutsus) Aki can produce a slime that when touching open wounds will cause them to close within 2 posts but do not heal them. Description: Aki is a female and also considered a medical ninja. Aki is able to walk up right and wears a white robe, her skin is blue with white dots. She carries around tools needed for any medical ninja also. When standing she is 6 feet tall. Summons Name: Daisuke Special abilities:Description: Daisuke is a male samurai who is able to walk up right. He wears black samurai armor and carries a long katana at his side. His skin is purple with green spots. When standing he is around 10 feet tall. ------------------------------------------------------------- Sub-Boss Summon: Hideaki & Ichiro Summons Name: Hideaki & Ichiro Special abilities: They have the ability to create blank scrolls within their body for the summoner to use. They also posses the ability to create element scrolls. To create theses summoning scrolls the summoner must be of Jounin rank or higher or be the original summoner. The person receiving the scrolls must be touching both of them and can only get the scrolls for their elements. Original summoner can only get scrolls up to chunin rank until they reach Jounin rank after that they can get Jounin and Kage. Jounin rank people can only get scrolls up to chunin. All jounin and kage scrolls must be from the original summoner. After 1 scroll is done the Salamanders must rest for 3 full (IRL) days. This prevents from people summoning them over and over to get scrolls. Blank scrolls can be created unlimited times. Description: Theses two are brother and sister, Hideaki being the sister and Ichiro being the brother. Both of them are considerably old and have known to be around for almost ever. They are normally summoned for their vast information they have collected through out their years and to help out the Original summoner when he/she enters Sage Mode. They are also the only Salamanders who do not produce their own slime. Hideaki can walk up right and wears a black robe, her skin is black and covered with red dots. Ichiro can walk up right and wears a red robe, his skin is blue and covered in black spots. They both standing up right are 2 feet tall. ------------------------------------------------------------- Boss Summon: Satoru Summons Name: Satoru Special abilities:Description: Satoru is the largest of all the Salamanders and rivals the size of the largest summons known. When laying down his body is around as tall as Gamabunta and as long as Manda. Because of this he is not very fast and his skin is very fragile to blades but due to his size a simple katana wont do much harm. His skin is Orange with red dots. When he stands up right he is 4 times as tall as Gamabunta. He takes 1 post to stand up, during that time he can not do anything else. Original Summoner: Reserved for Sin Acult (Ravenbloodmoon666) - - - - Being edited by pm, Every time Orchid Edits she sends a new pm.
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Posted: Thu Jun 10, 2010 7:45 am
My Info Username: xXZetsubou-KaesuXx Rpc Name: Ingou Hoshigaki Rank: around Genin Element(s): Suiton Clan: Hoshigaki Bloodline: N/a Summoning: N/a yet... Demon: N/a Requesting Reason: ((At least 2 to 3 paragraphs. three sentances per paragraph)) ~Water Beast Summoning~ Universal Taijutsu for Water BeastsBloody Charge When this summon is hurt, it geos into a frenzy and is capable of moving one rank higher in speed and strength, the downside is that this ability only lasts for 3 posts, and then everything about the summon is one rank downed. (( The summon can choose to invoke this power )) Carnage This skill allows the summon to create smaller clones for the purpose of attacking and frenzying upon the opponent. Clones are 1/10 the size of the sumon, and 1/10 the strength. they cannot use any abilities other than the ones specific to their summon. Frenzy This ability allows the summoner to summon all of his summons at once for one post. it has a cool down of 5 posts where the summons cannot be used, after that the summoner cannot use Frenzy again before 20 posts. Schizophrenia This ablility makes the summon go insane, attackign anything that moves. the summon is raised by one rank in all of it's stats. the downside is that it will attack the summoner if given the chance. ( The summon can choose to invoke this power without the summoner's permision ) YumiSpecial abilities: Water SkinFrom the pores on his body Yumi can ceate vast amounts of water, without using much of the Summoner's chakra it achieves the same effect as water shockwave. after using this ability Yumi has a 3 post cooldown where he is rendered useless, and can't attack, he can only evade. Whirlpool Effectwhen Yumi's cool down is over, he goes to the absolute bottom of the water, and benins to reabsorb it into his body. this creates a whirlpool, and only someone who is skilled at suiton jutsu can evade it. Desription: Yumi is the smallest, and probably the weakest, but without him and his water skin ability, most of the other summons would be rendered useless. he is around academy student level Picture(optional): 
Yomi Special abilities: Into the Abyss Using this skill Yomi can darken the water until it is pitch black, only someone with a ilumination jutsu, or someone who can see in the dark, besides the summons and summoner are unable to see. Dismay When ever Yomi misses, he tends to throw a temper tantrum, and flails his body around and tries to hit someone, this takes up the turn directly after his miss. during this time he grows large spikes on his body that can impale as well as inject poisen. the poison is the same as a sea urchins, and causes slight paralasis of the hit area, in this case it would affect most of your body. this makes it easier to kill you on the return flail. Desription: He is larger than Yumi, but still not the largest by far. his skin is Lighter than anything else of his kind, and he tends to use Into the abyss as soon as summoned to keep from getting hurt by the light. he is around chunnin level Picture(optional): 
Yuki Special abilities: White Water Using this ability Yuki can heal minor injuries, and Yomi's poisen, she is automatically summoned after Yomi is sent into Dismay so The summoner is protected. Yuki Shield She is capable of taking her scales off, which are strong enough to withstand taijutsu and weapon attacks the same rank or stronger than her. Description:She seems to be a twin to Yomi, and tends to smack him around a bit, she is larger than Yomi, and probably the second largest, even though she is only the third strongest. she is around Jonnin level Picture(optional):
Yoni Special abilities: Spawn Using this ability Yoni can spawn his miniature beings. he can make 5 at a time, but it takes 4 turns to cool down.
Resurp Using this ability Yoni can retract a spawn and inject it into Ingou, healing his would, but slightly deforming his body for the time. (( about four posts of tendrils sewing him back together )) this ability can be negated by destroying the tendrils, but this will give Yoni more time to either create more spawn, or heal Ingou again.
Description:He is the largest among all of the Sea monster summons. Although the largest he is not the strongest. his ability is mainly to produce smaller creatures that although very annoying, they arenot that powerful. Picture(optional):
Yoni spawn Special abilities: For the master Using this ability a spawn can stop whatever order it had previously been given, and jump in the way and take a fatal blow for Ingou.
Whiplash Using this ability spawn attach eachother's whip together and swing eachother awround creating a larger spread of effect, and causing more damage per hit.
Description:These are the spawn given off by Yoni. Picture(optional):
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Boss Summon: Yosuke Special abilities: Ravaging sphere Yosuke gathers around an enemy and attacks from all sides, making dodging nearly immpossible.
Blood Mist This ability allows Yosuke to eject blood that has been tainted with a virus, infecting anyone excluding Ingou, with it. This makes the affected slowly become dizzy (( 5 posts )), advancing into cold sweats and partial paralasis. the paralasis only affects the cut area. after that large cysts begin to develop on the affected person rapidly growing until burting, creating another wound for the blood to go into.
Wall of flesh Using this ability Yosuke can create a wall of inpenetrable flesh to protect Ingou. This wall can only be broken by a kage strength taijutsu, or ninjutsu, weapons and genjutsu cannot affect the Yosuke fish.
Whirlpool effect By half of the force of Yosuke fish swimming around in a vicious circle, They can create a whirl pool, the other half of the Yosuke fish summoned chase the enemy into the whirlpool, and spread their fins out, which have the same strengh and sharpness of a katana. They begin to spin rapidly with the whirlpool current, then they begin to swim against the current, staying in the same spot, ans the enemy is dragged over their fins constantly, efectivly ripping the opponent to shreds. If ingou is caught in this whirlpool, the only option is to unsummon the Yosuke fish.
Description: Yosuke unlike his comrades isn't one being, he is many many small fish that are capable of breeding and maturing within a very short time, roughly an hour. this makes them a fearsome opponent because their number is so vast that Ingou could never hope to summon all of them at once. no one on the planet could hope for such a thing. their number doesn't increase however when they are summoned, the ones summoned are the old and infertil, the expendable. only if Ingou gives up a part of him, no matter the size all he will get is the old and infertile. But the old and infertile can still kill almost anyone. Yosuke fish live for a couple undred years, before diing and being eaten. normally the Yosuke fish have a day every decade of eating the injured in their midst, growing in size, and erradicating the ones that can't pull their wieght to help the school anymore. Because of their rapid maturing rate, most infants are eaten to keep the school living. roughly only 500 are allowed to live in a day, and roughly 1,000,000,000 are eaten a day. Yosuke do not disturb the other inhabitants of their home because they do not wish to devour everything, and have nothing. Picture(optional):
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Posted: Fri Jun 11, 2010 10:39 pm
My Info Username: ocean djinn Rpc Name:Rowen Kimura Rank: Academy student Element(s): Water Clan: N/A Bloodline: N/A Summoning: Leopards Demon: N/A Requesting Summons Name: Strata (girl) & Nimbus (boy) Rank: D (This is their ranks, not the summoner's rank) Special abilities: N/A Description: These fraternal twin clouded leopard cubs are the lowest level summons of the Leopards. While that don't have any abilities at their young age, they still cause lots of mischief. http://www.smh.com.au/ffximage/2007/06/25/leopard4_gallery__470x352.jpg------------------------------------------------------------------------------------------ Summons Name: Nira Rank: B Special abilities: Uses lighting element jutsus. >Lighting Style: Red Sprite Jutsu-This creates a strobe light flash of red light and detonating sounds that temporarily blind and deafen anyone with in range. Lasts for 3 posts. >Lighting Style: Blue Jet Jutsu-Creates a cone of blue lightning around the users hand (paw in this case) which increases speed but only in straight lines (This doesn't mean that you can just zip around for the whole fight, the jutsu doesn't last long). On contact, the cone of lightning electrocutes the target and paralyzes them for 2 posts, and an annoying twitch for the next week (last part is just a joke, not actually part of the jutsu's effect.) Description: Nira is the eldest daughter of the Leopard clan. She wears a pair of welder's goggles on her forehead for when she uses lighting so she can still see while using the justus. She's about the size of Akamaru. http://www.pperrywildlifephotos.org.sz/Leopard Makubela 39m IMG_7885 ii.jpg------------------------------------------------------------------------------------------ Summons Name: Squall Rank: A Special abilities: Earth Style, can sense even the slightest vibrations in the ground, making him an excellent hunter >Earth Style: Hunter's Strike Jutsu-Coats his claws in stone and allow him to temporarily not be able to be knocked down. His claws also can now knock down anyone within 5 meters of him when he slams the ground. Knock down lasts for 1 post. Description: He wears fighter's gloves which have been made to fit his paws, but not get in the way of his claws. He is the oldest child of the Leopard clan. He's always competing with his sister to see who is better. It is suggested that you don't summon them both at the same time. He's about the size of a horse. http://www.dotexe.it/blog/wp-content/uploads/2009/08/3095799455_bbf02bfcfb.jpg ------------------------------------------------------------------------------------------ Boss Summon Summons Name: Maia Rank: S Special Abilities: >Ice Style: Frozen Daggers Jutsu-Ice accumulates on her fur in the form of ice shards and then she shakes them all out of her coat in a hail storm of frozen shards of ice in all directions. It takes time to build up the ice, so this is not a quick use jutsu. >Ice Style: Tundra Blizzard Jutsu-Makes a cloaking blizzard of snow with in a set area, like the mist jutsu. Too much exposure to this jutsu can cause severe frostbite. Takes 8 posts to develop frostbite. Description: Maia is the mother of the Leopard clan and as such is the strongest of them all. She is the only one who can make all her children get along and work together. She'd about 9 feet tall at the shoulders. http://beautiful-leopards-screensaver.smartcode.com/images/sshots/beautiful_leopards_screensaver_26829.jpeg
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Posted: Sat Jun 12, 2010 5:40 pm
...........As if profiles wasnt enough. Ok guys, heres how it works: I'm gonna post for one of you at a time, starting with Gaara. then my next post will be for kagesutsiko, and so on.
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Posted: Wed Jun 16, 2010 5:09 pm
My Info Username: Barith Shade Rpc Name: Oveon Wolfsttag Rank: Genin (Summon Spec) Element(s): Wind Clan: N/A Bloodline: N/A Summoning: Tortoise Clan Demon: N/A
Requesting Summons Name: Tortoise Clan summons The Tortoise clan live in the Darenith lands an area reachable only by reverse summons by the tortoises themselves or by wandering the wilds of Lightning and braving the cave of winds. The Tortoises are a very patient and calm group of beings for the most part and because of this they see most humans as bothersome therefore it is hard for them to be summoned. Only if one has the patience and defensive abilities will they accept you as one of them and allow you to summon them once more. Description: A large Tortoise about the size of a elephant with a pair a pure red eyes. His body is a steel gray color and has a number of large metal spikes coming from his shell. Name: Dartith the guardian of the Tortoises he is the one that guards the exit from the cave of the winds should an enemy make it through. He is also the main fighter among the group always fighting with a fierceness not normally seen from his kind. While Dartith is fiercer then the rest of his clan he is still quite smart making sure to take time to watch opponents before he attacks. Special Ability: Lightning blitz: Dartith pulls the electrical charge from the atmosphere around him in order to release several small electrical attacks. (2 post cool down) Or one massive lightning attack. (5 post cool down) This is a ability that takes time to charge before it can be released and depends on his natural protection while prepping it. (1 post charge.)Description: A large Tortoise slightly larger then an elephant with bright blue eyes. This ones has skin of the color of the sea with very large thick shell that is very flat with just a slight curve much like a sheild. Name: Tate is an elder in the clan and in his age has become an incredibly defensive fighter and has the greatest defense against physical attacks among the clan. At one time he had the job of Dartith but now he is preety much the shield of the clan using his skill in defensive combat to protect people from taking physical damage. He sees this as one of the best kind of combat using it to ware out his opponit before using his attacks. Special ability: Grand Armor- Tate gathers up the wind around him and his allies in order to form a great dome of swirling winds in order to form an impenetrable barrier for up to three posts before it fizzles out. (Useable only once per summon.) enhanced Kaze Gyorai no Jutsu (Wind Torpedo) Acts like the normal wind torpedo only the force of the explosion is up to three tags.Description These four all look and are the size of a galapagos tortoise but take one the colors of each of there elements. Blaze(Katon)/ Sprit(Raiton)/ Spring(Suiton)/Gardeth(Doton) are four young tortoises that came from the same egg and have grown to stand for the elements each. They are the youngest of the group and are the ones most commonly used for grunt work and small combat and are usually summoned at once though they can be called one at a time. Special ability: Guard: Each tortoise can stop a moderate powered elemental attack once before they have to leave. Boss Summon Discriptions: A Tortoise of about three stores or so and is completly white from his skin to his shell. He also has a complex pattern of symbols of his skin and shell that glows blue much like the great beings eyes. Darius is a great all white tortoise and like all bosses is very large and intimidating even though Darius is a kind soul. One must not let this kind appearance take you by surprise for he is no trump his natural armor alone is incredibly tough making it hard to get him to falter. He has the best defense of his kind his skin being able to turn into something like steel while this also gives him an edge for if he bites his beak is also like this. Special ability: Steel Skin: Darius’ skin gets as hard as steel while at the same time giving his kicks and bites sharp strikes like a sword blade. enhanced Kaze Gyorai no Jutsu (Wind Torpedo) Acts like the normal wind torpedo only the force of the explosion is up to three tags. Kumo Tate no Jutsu (Cloud Shield Technique) Description: After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield.
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Posted: Thu Jun 17, 2010 10:56 am
Horse Contract About: The horse has always been seen as a way of travel, and of course they are good at getting you from one place to the next but they can be useful in another way. They can also be useful in battle. Found within a darkened forest, you can come upon three spectacular beasts. The three horses all seem to get along as if they were family, making it easy for you to summon more then one at a time. Once you learn to love and care for the four of these horses they will love you and protect you with everything they’ve got. Breeze Info: Breeze is the loving mother of the herd. She tends to the wounded, getting them far away from the danger with her fast speed. She’s a gentle mare that wouldn’t hurt a fly. Her gentle nature tends to melt the hearts of the ones she around. People often call her the peace-keeper. She isn’t really used as a fighting summoning, but more as a way of getting out of places rather quickly. Where Breeze isn’t used for fighting, she doesn’t have any elemental chakra of her own. Just her love that she has to share.
Summoning Rank: C
Shizuka Info: Shizuka is the wild one compared to the other two. She prefers to get right on into battle, not caring whether she’s putting herself in a dangerous situation or not. Around her neck she wears a scroll which contains many weapons. Shuriken, Senbon, Kunai, etc. With all these weapons, she is able to use them on her own, or with the one who summoned her. These weapons can have any element of chakra fused with them, to make them look even deadlier when coming at an opponent. Shizuka also specializes in paper bombs. Sometimes her kunai will have little sacks of paper balls on them and when they hit there target they release tiny paper explosives, making it hard for the enemy to escape without a scratch.
Summoning Rank: C
Technique(s):
Weapon Storm Rank: C Range: Close Type: n/a Description: This attack is used in the midst of battle. Using the scroll located on Shizuka, the user is able to summon a storm of deadly weapons. This attack surrounds the enemy with weapons, that attack the enemy with such force. Boss Horse Masaru The boss horse Masaru. He is the biggest and strongest out of the three. He acts like he owns all, but once you get to know him he’s just a bossy horse who’s looking for someone to acknowledge him more. He dislikes being summoned, the only time he accepts it is if it’s a dangerous, life or death situation. Masaru is surprisingly strong for a horse. His attacks are lightening base so he is able to move at increasing speeds. When he is summoned he makes sure that his time is well spent.
Summoning Rank: A
Kasuikumo no Jutsu (Cloud Spike Technique) Rank: B Range: Long Range Type: Ninjutsu Element: Lightening Description: Through the use of this technique, the user can exhale a thick, condense cloud that travels very fast toward the target. The cloud jet is about as big around as a basketball and can have either a blunt or sharp tip to attack the enemy with. In addition, the cloud jet can be split in several smaller spikes.
Byakukumo no Hayai Shikyo (White Cloud of Swift Death) Rank: A Range: Close Type: Ninjutsu Element: Lightening Description: A powerful jutsu, it is a stronger version of thick cloud trap. The user covers the battlefield with a thick cloud which impedes movement as if it was liquid. However, the user and all allies he can identify when casting the jutsu, are left with normal freedom of movement. (even so, they are still limited by the visiblity, which is about one meter)
------------------------------------------------ My Info Username: SosayUchiha Rpc Name: Sosay Uchiha Rank: Raikage Element(s): Fire and Wind Clan: Uchiha Bloodline: Sharingan Summoning: Horses Demon: N/A
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Posted: Thu Jun 17, 2010 11:17 pm
FOR GAARA'S TURTLES.
Provide the sizes for all turtles/tortises (I'm gonna call them all turtles, for simplicity sake.
Give jutsu ranks for ALL the turtle jutsus.
How does a class B summon use all Class A jutsus?
Give me jutsu ranks for Tadashi
Shadow shell: ........No. It makes no sense, and essentially makes you invincible
Most of Arcane's jutsus seem overpowered, or S rank
How does a class D turtle create a whole bridge?
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Posted: Fri Jun 25, 2010 1:08 pm
My Info Username: The Nerdbot Rpc Name: Sarukin Genkaku Rank: Genin Element: Raiton Clan: NA Bloodline: Ranmaru's Kekkai Genkai Summoning: Monkey Demon: NA
Requesting Summons Name: Katai (B-Rank) Type of Summons: Monkey Special abilities: Can use raiton element ninjutsus up to chuunin rank. Skilled in weaponry. All of his limbs and his tail can carry a weapon and fight using that weapon.
Sarujutsu: Spiked Fur: (B-Rank) Using this jutsu, a monkey's fur becomes spiked. This can be used for offensive and defensive purposes, for the monkey can unleash the spikes out. Kind of like Jiraiya's hair jutsu, but the fur doesn't expand.
Sarujutsu: Monkey Claw (C-Rank) Both a monkey and a monkey summoning may use this jutsu. The user sends chakra to their hands, increaseing the strength of their arms. This can cause over exertion of user, for this uses 3 chakra per post. Can be disabled at any time.
Sarujutsu: Chakra Tail (C-Rank) The user creates a tail out of chakra, growing as log as 3 feet. This "tail" can be used to climb objects, hold weapons, and attack. An advanced version of this move (B-Rank) can make the tail sharp, allowing it to cut objects. 3 chakra per post while it takes 4 chakra per post if the tail is sharpened
Description: A serious Monkey, Katai is a close friend of the Monkey King Enma. Yamazaru is skilled in summoning his own weapons to assist his summoner. He is somewhat skilled in raiton ninjutsus. He believes that being a ninja is serious work and chastises anyone who takes it as a joke. Picture(optional): 
Requesting Summons Name: Ganjou (A-Rank) Type of Summons: Monkey Special abilities: Can use earth element ninjutsus up to jonin rank. Can use some sannin/kage rank earth jutsus.
Sarujutsu: Spiked Fur: (B-Rank) Using this jutsu, a monkey's fur becomes spiked. This can be used for offensive and defensive purposes, for the monkey can unleash the spikes out. Kind of like Jiraiya's hair jutsu, but the fur doesn't expand.
Sarujutsu: Monkey Claw (C-Rank) Both a monkey and a monkey summoning may use this jutsu. The user sends chakra to their hands, increaseing the strength of their arms. This can cause over exertion of user.
Sarujutsu: Chakra Tail (C-Rank) The user creates a tail out of chakra, growing as log as 3 feet. This "tail" can be used to climb objects, hold weapons, and attack. An advanced version of this move (B-Rank) can make the tail sharp, allowing it to cut objects.
Sarujutsu: Tree Traveling Technique (A-Rank) The user marks a set amount of trees he wants, usually being higher the stronger you are. After, the user may "teleport" though the trees, being used for travel. This can also be used for battle, but it takes extreme concentration to use during battle.
Sarujutsu: Solid Fur (B-Rank) This jutsu allows the user's fur to grow solid hard, usually being used for defense. Cannot be used if Spiked fur was used. The stronger you are, the harder your skin becomes.
Description: Dubbed the "Strongest of the Monkeys", Ganjou is a true powerhouse. He is the strongest monkey in terms of strength, being able to pick up or destroy almost every solid object. His skill is amazing, being able to fight one on one with the great monkey King Enma. He is close friends with Enma, the two being best friends ever since they were young.
Reason: Monkeys are one of the most important summonings in the Naruto Universe. due to the inactivity of the Original Summoner, Monkeys have been absent for a few weeks. In order to regain momentum, we must have more monkeys to summon.
There are only 3 monkeys that are able to be summoned. Adding more will give players options of who they choose to summon. Instead of summoning Enma over and over again, they can summon new monkeys to fight alongside them.
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Posted: Fri Jun 25, 2010 1:37 pm
@Raven: You need to include a reason for these summons
I'm gonna have to say not to those jutsus, because they are all carbon copy's of the toad jutsus, and you replaced the word "toad" with "Salamander." While some jutsus can be similar, a few need to be original.
Sal-fire needs a rank (And a high one too, if you want it approved)
Pictures for all the salamanders would be appreciated, but not required,
For Monty, how would he move underground without the jutsu? Also, no describing summons as being able to do jutsus "Up to the users rank." The summon is a creature in itself, and will be able to use the ranks of techniques that it is given.
Nitrus needs a better description
Aki needs her own level, not the summoner's level. Summons do not level up as the summoner levels up, they stay the same.
I dont understand the scroll ability for Hideaki and Ichiro. Is that a summon scroll, or what?
Satoru: As long as manda? No way. As a Snake, manda will naturally be much longer than a salamander. and 4 TIMES as tall as Bunta when he stands?
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Posted: Sat Jun 26, 2010 12:47 am
Greg im the original creator of the salamanders >.> and as you can see they are still being editing >.< with all the guilds and stuff im doing i dont have time to work on them. Please ignore her post till i finish the summons for her.
Also salamanders can get quite large >.> And im making the boss the largest but he's also extremely slow
http://frogsaregreen.com/tag/earths-biggest-amphibian/
just a look at how big they can get int he real world
also
Salamander Transport Technique - This jutsu is very similar to the one used by Jiraiya. The summoner can use their space/time transportation ability to "travel" inside a salamander and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere salamander can go where a highly renowned ninja can not.
Is the only one thats basically a copy
Salamander Skin Binding - This technique transforms the surrounding area into the skin of the salamander summoned. By forming the needed hand seals and then touching the ground, the summoner transforms the surroundings into the skin on the salamander summoned. The skin has all of the properties of the salamander summoned. The summoner can also have arms grow out of the skin and bind the enemy in place.
this one is similar but unique in its own way..
the rest are nothing like toad jutsus
BTW
Sal-Fire - Any fire produced by the salamanders is called Sal-Fire. (Black and purple flames) Sal-Fire is able to burn under water meaning water jutsus will not put it out. Only snuffing out the fire with earth or causing wind to form around it at all angles will put it out. Sal-Fire can be controlled by the Salamander who made it. Meaning it will burn what he/she wants it to burn and only spreads if he/she wants it to.
Sal-fire isnt a jutsu of any kind its a description of the fire the salamanders produce that burns under water and that they are able to control >.< The only produce the flames when used with a justu that states so >.>
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Posted: Fri Jul 02, 2010 9:06 pm
FORGIVE ME IF YOU THINK I AM OVERLOOKING YOUR SUMMON, I'M JUST TRYING TO GET THE SMALLER ONES OUT OF THE WAY FIRST!
@Strata: For Strata and Nimbus, Are you saying it's a D rank cost to summon both, or as a pair?
I need ranks for the Lightning jutsus (Actually, any jutsu mentioned needs a rank). Also, how would the Blue Jet increase speed? It just seems like a weakened Raikiri.
For Squall, how slight is "The slightest vibrations?" Because saying that, for instance, they felt a Kikaichuu bug crawling or a snake slithering across the ground, would be a bit ridonculous.
How much time is needed for the ice daggers postwise?
Also, all of these are a bit small for such high ranks. Take for example Jiraiya's toads. While Gamabunta may be saanin level, A summon like the man size frod during the training with Naruto is a C rank summon. Now dont go Ridonculous with the sizes, but they CAN be bigger. Although the addition of jutsus will deter size somewhat.
@Barith: I need ranks for all summons.
This summon WOULD be allowed Sage Mode (not to say that the others necessarily wont), because the Idea of a turtle sage would bring out so many unique sage characteristics.
I need you to be much more descriptive when it comes to the jutsus, and add ranks.
@Kayavient: As hard as a Kaguya bone, yet faster than a toad summon, and able to create webs? Cmon, thats a BIT much. Also, you never specified which rank he or his jutsus were. If this is the only summon your going for, I suggest resubmitting it in the custom personal summons.
@Nerdbot: Monkey Screech is too much like Sage Art: Screech (Which was designed for the monkey sage)
Pick one element per summon.
You know, being apart of the monkey contract, you CAN summon just a regular monkey to fight, you dont have to limit your self to the listed 3. But yea, I see where your coming from.
@Orchid: Going by the logic on how big salamanders get in the real world, look at a Burmese Python, or even an Anaconda. Going by that, the boss shouldnt even be HALF the size of Manda.
And Sal fire, despite being able to snuff it out, Is so powerful that the only fire stronger than it would be Katon: Pandemonium, or the Amaterasu.
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Posted: Fri Jul 02, 2010 9:23 pm
When standing up they would be taller >.> heavy snakes like that cant stand up to high and even when they do its for a limited time cause they are so heavy.
And it dosnt matter she dosnt want the summon anymore so ima scrap it >.<
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