Eevee looked away from his, admittedly half-assed, item hunt when the blonde from before rejoined them, his pokemon in tow. Though the two creatures didn't stick around for long, heading off to play a few games as the humans talked. Maybe they could do that! Though he wasn't sure just what kind of games they'd be able to play, it was better than just standing around. And, if he was being honest with himself, he hadn't been trying his hardest to locate an item for them to play with.
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: Meadow Plate: Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead. ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
430/430 HP | Status: None | 02/32 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Heal Pulse - Restores half the max HP of any single target other than the user.
300/300 HP | Status: None | 07/25 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Ceti - Clefairy
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Wake-Up Slap - 70: Inflicts double damage if target is asleep. Wakes the target Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
310/310 HP | Status: None | 12/41 EXP | | 05/05 FP (10/10) | Next Move; TM - Fire Blast
⇨xxN A M E: Pearl - Vaporeon
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Water Pulse - 60: 4/10 Chance to Confuse Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
190/190 HP | Status: None | 14/17 EXP | Next Move; lv. 20 - Aurora Beam
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 12 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
120/120 HP | Status: None | 14/17 EXP | Next Move; Level 11 - Disarming Voice
Inactive Party:
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
300/300 HP | 00/05 (07/10) FP | Status: None | 27/30 EXP | Next Move; N/A
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
360/360 HP | Status: None | 12/36 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
300/300 HP | Status: None | 12/40 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: Lum Berry Heals all status conditions ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Blizzard: 110 - 3/10 Chance to Freeze Megahorn - 120
300/300 HP | Status: None | 41/44 EXP | Next Move; TM - Blizzard
Thanks to SpectralEternity for allowing me to use this format~!
Beep was more than a little wobbly on his feet as the final battle was drawn to a close, but through it all he still managed to strike another heroic pose right before he shot the grunt a look that clearly said 'leave'. The man, without any other pokemon to call, was quick to oblige and split, leaving Beep to swell up with pride at his victory; that is until a wave of nausea hit him and he took an unsteady step backwards.
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 19/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
50/380 HP | Status: None | 33/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 35 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
350/350 HP | Status: None | 37/40 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 25/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 08/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 22/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Despite the damage he'd taken Beep still managed to quickly catch himself before he fell onto his backside, though the world was starting to spin... and he looked as if he was going to fall over soon. Klefki, sensing this, gave a sigh before he quickly darted off, leaving Prim to tend to her teammate; though she was certainly conflicted about not following after Klefki. Where was he going?
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 20/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
50/380 HP | Status: None | 34/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 35 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
350/350 HP | Status: None | 38/40 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 26/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 09/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 23/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Prim wasn't left to ponder her question long, as not soon after Klefki left he returned, with Nurse Joy in tow. Though initially confused, the woman took one look at Beep and immediately understood, crouching down to begin pulling out a few ultra potions from her medical bag; portable for reasons like these. With a look of concern she began to spray the Ampharos, bringing him back to a full state of health in just a few spritzes.
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 21/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
50/380 HP | Status: None | 35/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 35 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
350/350 HP | Status: None | 39/40 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 27/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 10/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 24/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Olivia inclined her head towards Vince, silently regarding him. From what she could tell, he'd heard the whole 'more fish in the sea' spiel before-- but, unfortunately, it was as far as her advice went; since, after all, it was true. What was also true, at least in her opinion, was how fortunate any girl, or guy, would be to date Vince. He was a gentleman, and confident, not to mention attractive. Of course, she didn't state these reasons out loud, she doubted he could handle much more at this point. But still, they were there, and multitudinous. Switching back to their conversation on the upcoming wedding, Olivia listened, and gave the occasional nod, "I bet you'd make a good groomsmen," she offered, only half teasing. The pinkette wasn't surprised when Vince caught onto her grin, after all she had taken any measures to hide it, then laughed at his inquiry. "Oh, it's nothing," she assured him, hiding her grin behind another swig of the bottle.
Since arriving at the bar, Vince had lead their conversations, though only through Olivia's guidance; she was curious about him, and his life, and so up until this point he'd been the one talking about his family. Eventually she offered a bit of information about her family, her younger brother specifically, though because she hadn't said too much about her own parents--or rather, her wording had left her parents' involvement in her life up to interpretation--lead to a bit of confusion and forced Olivia to clarify; her parents were very much alive. "Ah.." She sat back at Vince's question, folding one leg over the other. "Hmm, well there isn't much to say about them. My brother is a bit of a dork, but he's a good kid. Really good. I don't think he's ever gotten into trouble once." He was probably her parents' favorite because of this, the thought of which caused her to chuckle.
"My mom's a nice enough woman, she's kind to everyone: friends, family, strangers; she's got a real knack for making people feel welcome. She's got expectations for us though, and wants us to follow through with them." Like wanting her daughter to follow in her footsteps and become the resident Nurse Joy of their hometown, five years after Olivia had joined the force... she still hadn't given up hope on that. It was a bit worrisome. "My dad's.. huh." Olivia paused, realizing she'd need to collect her thoughts to properly describe her father. "He's kind of a lax guy, compared to my mom at least. He's compassionate, rather reflective too; he listens more than he talks. He's understanding too, just..." she paused once more, though this time accompanied it with a shrug. "A great guy, I guess." Olivia sighed once she'd finished describing her family, then rewarded herself by downing half her bottle. "Hm. I like that you're... you," she remarked, the corners of her mouth lifting into a half-smile. "Wanna play a drinking game?" she asked suddenly, turning her full attention to her companion.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite, Revival Herb, Lucky Punch)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst - Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
280/280 HP | Status: None | 17/33 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 21 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
210/210 HP | Status: None | 07/31 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
230/230 HP | Status: None | 03/33 EXP | Next Move; TM - Wild Charge; lv. 31 - Swift
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
180/180 HP | Status: None | 13/28 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
180/180 HP | Status: None | 13/28 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
200/200 HP | Status: None | 11/29 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
⇨xxN A M E: ??? - Honedge
T Y P E: L E V E L: 10 G E N D E R: Genderless NATURE: N/A ABILITY: No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. HOLDING: N/A ATTACKS: Precipice Blades - 100 Swords Dance - Raises user's physical attack two stages Tackle - 50 Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 13 - Pursuit
Personal Items: Wallet | Gun | Badge | Medicine Kit | Handcuffs | Notepad Pokedex | Satchel of herbs
XTransceiver
Vincent Belduke
SpectralEternity
Posted: Mon Sep 05, 2016 9:52 pm
2/3 Movement | 85/5 Pokemon Encounter | 94/15 Trainer NPC | Item Bumps: 23/40 TM Swagger, 3/10 Red Shard | Sitrus Tree: 1/35 | Need to Claim: 10/10 Red Shard x2, lv 10 Cradily, Level 10 Cybun | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Earthquake
Team OOB:
Scarlett chuckled as the question of a boat came up amongst the children, given that they were pirates now. "There is a boat, but she's all mine. If you little scamps are good swabbies, I might take you to her one day, but we won't be needin' her tonight." Scarlett explained, amused by the idea of sailing around with these three. She could imagine their jaws dropping to the floor when they saw her collections of treasure and artifacts, but that wasn't something she shared with just anyone. The children would have to prove their loyalty first if they really wanted to go through with this, because as far as Scarlett was concerned, their little mission today was all just a game of playing pirates to them. She couldn't be sure if they would seriously consider joining her crew and carrying out far more dangerous missions and explorations, and Scarlett wasn't really sure she would be willing to take them on as true apprentices. The idea was nice, but Scarlett trusted no one, not even children, which was half of the reason she was so annoyed that Zak had openly revealed her real name in front of them. At least all three kids seemed to take the hint that they were to forget that name and call her by one of Scarlett's own suggested aliases.
When they arrived at the Main Entrance, it was clear something had taken place, so Scarlett explained the plan to the children to start figuring things out, essentially offering two options, interrogate grunts, or ask around the trainers remaining in the area. Huey and Riley took to asking the trainers while Scarlett and Berrie started the interrogations. Scarlett's had started off with a pokemon battle, Damien taking care of the grunt's ferrothorn and druddigon fairly quickly. Since Damien had the battle pretty much handled on his own, Scarlett kept an eye out on the other children. Riley and Huey were talking to each other, trying to find someone they could glean information from, but Berrie already had her knife against a grunt's throat. She really was trained to be a ninja. Not bad, Scarlett smirked in thought. Not bad at all. Now, there was still the matter of her own grunt. Now that his druddigon had gone down, the grunt tried to make a break for it, but a gunshot rang out and hit dangerously close to his feet."I wouldn't do that if I were you." Scarlett called out calmly, Roxanne still smoking in her right hand. The grunt had frozen, stopped dead in his tracks with his hands in the air.
The few people around the area had quickly dispersed from the sound of the gunshot, not wanting to get hit by any crossfire, and frankly Scarlett was glad. The last thing she wanted right now was the extra noise and distractions. She stepped closer to the grunt and forcefully nudged him to his knees. "Neu then, what happened around here? Where's Zinzolin?" Scarlett asked casually circling around to the grunt's front. There was no need to really sound threatening, the gunfire had already rattled the grunt enough to fear for his life, so the threat was made. He was a rather handsome looking fellow; it was almost too bad he turned out to be so spineless or Scarlett might have flirted a little. "Z-Zinzolin already left.... I don't know where he is!" The grunt sputtered, and Scarlett pushed the hammer of the gun down, aiming at the grunt's head. "You don't know? Funny, I've been hearin' that from you lot all day today. Trust me, it didn't work out well far the others. So ya wanna revise that statement, or shall I ruin that handsome face of yers?" Scarlett asked. "N-no please! I really don't know where he went! He never tells us anything for this exact reason! All I know is he's not here anymore! He was supposed to be teleported away in the event of any resistance that we couldn't handle. I swear that's all I know!" Scarlett's eyes narrowed, but she backed away and lifted the gun for now.
It was believable, but too bad. She supposed that was where the trail ran cold as far as Zinzolin went, but maybe she could find out a few other answers to questions she had. "You guys are based in Unova right?" She asked, thinking out loud. The grunt nodded fervently. "You have any bases in Castelia City?" She asked curiously. The grunt hesitated, looking to the ground, and Scarlett rolled her eyes. These idiots were too easy to read. "Far the love of---" Scarlett pointed her gun back at the grunt's head. "I can already see on yer face that the answer is yes, so forget your moral dilemma of whether or not to betray yer team and tell me where it is now before I put a bullet in yer kneecap." Scarlett urged him irritably. "R-right sorry! It's the building across from the gym!" Scarlett nodded. That was more like it. Maybe while she and Zak were playing basketball, she could send an investigation group out. "Anythin' else ya'd like to add?" She asked, and the grunt gulped. He'd been hoping to just answer her question singularly, but now that she'd asked for more information, he knew he wasn't going to get away with it. "Th-there's occasionally ships that we own, docked at some of the ports for transferring supplies and members.... I d-don't know the schedule, we're just alerted when we need to move things." Scarlett nodded. "I see, neu was that so hard? Go on, I better not see you around here again, savy?" The grunt nodded rapidly, slowly getting to his feet and running off.
[Sitrus Berry Tree yields 2 berries, replanted one]
Round O1 Druddigon used Dragon Rage! 40 ± 10 (level bonuses) = 40 total damage! Damien at 160/200HP
Damien used Iron Tail! 100 ± 10 (level bonuses) = 100 total damage! Druddigon at 100/200HP
Round O2 Druddigon used Dragon Rage! 40 ± 10 (level bonuses) = 40 total damage! Damien at 120/200HP
Damien used Iron Tail! 100 ± 10 (level bonuses) = 100 total damage! Druddigon fainted!
Damien gained 25 EXP! Damien grew to level 21!
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Vandal - Zoroark / (Human Guise) T Y P E: L E V E L: 7 G E N D E R: ♂ N A T U R E: Lax: Likes to take it easy, still somewhat mischievous A B I L I T Y: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. H O L D I N G: N/A A T T A C K S: Night Daze - 85: Lower targets accuracy one stage U-Turn: 70: Switches with a Pokémon in active party, Makes contact Scratch - 40, Makes contact Pursuit: 40: Double damage if the opponent is switching out (Priority +7), makes contact
70/70 HP | Status: None | 1/17 EXP | Next Move: TM Swagger, Lv 13 Fury Swipes, Heart Scale: Foul Play, Big Mushroom: Extrasensory
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 27 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Dragon Pulse - 85 Blizzard - 110: 3/10 Chance to Freeze, hits multiple targets Water Pulse - 60: 4/10 Chance to Confuse
270/270 HP | Status: None | 5/32 EXP | Next Move; TM (Blastoise) - Earthquake, Balm Mushroom: Origin Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt. Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
220/220 HP | Status: None | 5/32 EXP | Next Move; Level 36 - Dark Pulse (Arusune) | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 23 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
230/230 HP | Status: None | 7/28 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
210/210 HP | Status: None | 16/26 EXP | Evolves at level 24 | Next Move: Big M. - Thunder Fang, Heart Scale Houndoom - Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 16 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Light Screen - Reduces damage from special attacks by 1/2 for 5 Turns
160/160 HP | Status: None | 13/21 EXP | Next Move; Level 25 - Psyshock, TM Focus Blast (Reuniclus)
[Inactive]
Listed fully in Pokedex
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
National Pokedex Lucky Doubloon, Escape Rope, Hunting Knife, Lighter, Loranne and Roxanne. Ebony Violin, Dotty's Research Notes, Mega Earring, -Spear Key
Blue Flute Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Consumables:
Potions x ∞ Lum Berry x 41 Sitrus Berry x11 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1
Keeping an eye on Ajicka, Avikna took in a deep breath. "Kezia. I think that's what Aislin said her name was." Ajicka's follow up question sort of sent Avikna aback some, making her gaze drift slightly. "Well... I haven't entirely used her that much. I picked up a Snivy, but after my 5th badge against Clay I just stopped having her on the team." Was that a half-assed way of saying she'd abandoned the grass starter? Not entirely. There were many Pokemon that Avikna had that she didn't use right now. She blamed her unexpected gathering of Dragon-type Pokemon. Did she plan on picking up Etoile now? Not likely. She had her hands full raising the Pokemon she already had on her... Speaking of raising the Pokemon on her, the egg in her arms, that she'd thus far forgotten about despite it being cradled rather uncomfortably against her chest, was starting to shake, a small crack had formed on one of the sides... It was hatching. "Already?" The red-head motioned, holding out the egg some. She hid it well, but there was some mild panicking going on inside Avikna's head. She didn't expect it to hatch this quickly!
Aislin didn't have to hold on to Kezia for long. After the male spoke, the fox seemed to calm down some. Though, Aislin kept a paw on Kezia's back just encase she needed to act quickly again. 'Gone through this...?' Kezia muttered. 'What is- huh?' Something.. there was something in her mind... she remembered something after he'd mentioned those islands. She was on an island.. at an event kind of like this one... Holding a claw to her head she tried to get the image to focus, but the harder she tried to think on it, the more blurred it got. Finally giving up she looked back up to ZK, somewhat apologetically. Aislin quickly stepped up, looking up at Kezia. 'Hey? Do you know this person?' Aislin asked. Kezia nodded, looking down at the Lucario. 'He's a Zoroark like me. An old friend... or he was... is? I don't know anymore...' Kezia shook her head, turning away from ZK and Aislin raising her other paw up to her head. That headache was only getting worse. Aislin, rather shocked at first turned her gaze over towards the male, who'd she'd thought previously was a human... Not entirely trained much in the use of her aura she didn't catch that he was indeed a Pokemon hidden by a human guise. Knowing now that he could understand them, the canine stepped up. 'You know her? She for whatever reason can't remember how she got here, among other things. Like how she evolved or how she got separated from her family. Do you have any clues?'
╠══════════════════
Astrid the Female Dragonair Lv. 45 || Hp. 45o/45o || Ability :: Marvel Scale HI :: Draco Plate Persona :: Modest || She's young, but strong-willed, and she adores humans for whatever reason. Attacks || +3o added damage Dragon Dance - Raises user’s Attack and Speed by one stage Dragon Pulse - 85 Flamethrower - 9o, 4/1o Chance of Burn Diamond Storm - 8o, 8/1o chance of raising user's Defense
Nirjn the Female Noibat Lv. 42 || Hp. 42o/42o || HI :: N/A Ability :: Telepathy Persona :: Naughty - One to laugh at others for their mistakes. Attack || +3o added damage Shadow Claw - 7o, 1/1o Chance to critically hit Acrobatics - 55; deals double damage if user isn’t holding an item Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Shadow Ball - 8o Damage, 8/1o chance to Lower foe's Spec. Def One Stage
Bahamut the Male Tyrunt Lv. 26 || Hp. 26o/26o || Ability :: Strong Jaw HI :: Persona :: Hardy :: He's a born leader, but sometimes childish. Attacks || No added damage Outrage - 12o damage; Inflicts damage for 2-3 turns, user is confused afterwards Superpower - 12o, Lowers User's Att & Def. One Stage Iron Tail - 1oo, 3/1o Chance of Lowering Foe's Def. by One Stage Earth Power - 9o 5/10 chance to lower target’s Spec. Def.
Ertila the Shiny Female Goomy Lv. 25 || Hp. 25o/25o || HI :: Roseli Berry Ability :: Gooey Persona :: Jolly - She's cheerful and likes to see others cheerful. Attack || +1o added damage Sludge Bomb - 9o, 7/1o Chance of Poison Iron Tail - 1oo, 7/1o Lowering foe's Def. One stage Absorb - 2o damage, Restores HP to the user equal to 1/2 of damage dealt Draco Meteor - 13o damage, Lowers user’s Sp. Atk by two stages
Aislin the female Lucario Lv. 35 || Hp. 35o/35o || Ability ::Justified HI ::Enigma Berry Persona :: Rash :: She loathes Dragons. Is notably self-centered and a bit childish. Attacks || +2o added damage Power-up Punch - 4o, Raises Attack One Stage Bone Rush - 25; Attacks 2-5 times in a row Ice Punch - 75 damage, 3/1o chance of freezing target Dragon Pulse - 85 damage
||||||||||||||| Off hand ||||||
║xxxx౦Mαvε тнε ғεmαlε Mαvεяεттε | o5/26 Mave the Female Maveretta Lv. 65 || Hp. 65o/65o || Ability :: Flash Fire HI :: N/A Persona :: Brave || She's not afraid to speak her mind, or throw a punch. Attacks || +5o added damage Flamethrower - 9o, 1/1o Chance of Burn Rapid Fire - 1oo 1/3 Burn Fly - 9o; User flies up on first turn, strikes on second turn Hyper Beam - 15o Strong, but the user must recharge next turn ║xxxx౦ Tεrrα тнε sнιny ғεmαlε Gαяcнomp | 32/49 ♥Terra the shiny Female Garchomp || Lv. 51 || Hp. 51o/51o Ability :: Sand Veil HI :: Dragon Fang Persona :: Naive - She's very curious; easily drawn in by shiny objects. However, she puts on a tough front Attacks || +3o added damage Slash - 7o damage, 1/1o crit ç•Crunch: 8o: 7/1o chance to Lower targets physical defense one stage Earthquake - 1oo DD to those using dig/ 1/2 damage if Grassy Terrain is active Draco Meteor - 13o, Lowers user’s Sp. Atk by two stages ║xxxx౦Lyvαnтнα тнε ғεmαlε Lαprαs | oo/15 Lyvantha the female Lapras || Lv. 2o || Hp. 2oo/2oo || Ability :: Shell Armour HI :: N/A Persona :: Modest :: Driven by the waves, Lythana doesn't question where her path might take her. Attacks || + 1o added damage ~Surf - 9o, Hits All Adjacent Pokemon Sing - Puts foe asleep; the more it's used the less likely it works Dream Eater: - 1oo Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon Thunder - 11o / 7/1o chance to paralyze foe, hits Pokemon in the air for DD ║xxxx౦Cεlsιus тнε Sнιny mαlε Honεdgε | o4/37 Celsius the male Honedge Lv. 27 || Hp.27o/27o || Ability :: No Guard HI :: Persona :: Bold || Often expressionless. He'll use his cloth to portray the emotion he's feeling if he wants to. Attacks || +1o added damage Iron Head - 8o, 3/1o Chance of Flinch Swords Dance - Raises user's attack by two stages Aerial Ace - 6o; never misses Autotomize - Halves Weight and Raises Speed Two Stages ║xxxx౦Aεr тнε mαlε Aεrodαcтyl | 21/43 Aer the Male Aerodactyl Lv. 37 || Hp. 37o/37o || Ability :: Rock Head HI :: Sitrus Berry Persona :: Brave :: Can take a hit. Always ready to go into dangerous looking places. Attacks || +2o added damage Stone Edge- 1oo || 1/1o chance for critical hit •Iron Head - 8o, 4/1o Chance of Flinch Dragon Pulse- 85 Damage Sky Attack - 14o; 1st turn - charge, 2nd turn - attack - 4/1o chance of flinch, 1/1o to crit Lexera the mega Female Ampharos || Lv.3o || Hp. 3oo/3oo || Ability :: Mold Breaker HI :: Ampharosite Persona :: Lax - Beyond lazy, pretends to be absent minded. Attacks || +2o added damage ç•Return: 1o: +2o per FP. Thunder - 11o 7/1o chance to paralyze foe, hits Pokemon in the air for DD ç•Iron Tail: 1oo 7/1o chance to lower targets physical defense one stage Gunk Shot - 12o 7/1o chance to poison foe ║xxxx౦Alduιn тнε mαlε Dειno | 15/18 Alduin the male Deino Lv. 13 || Hp. 13o/13o || Ability :: Hustle HI :: N/A Persona :: Timid :: He's a bit skiddish around humans, and he doesn't like being attacked. Not one to fight back. Attacks || No added damage Bite - 6o, 4/1o Chance of Flinch Focus Energy - User tightens its focus and has a 1/1o land a critical hit. Usable up to 5 times ( 5/1o ) Dragon Rage - 4o DN apply Weakness/Resistances / DN hit Fairy-types Tackle - 5o ║xxxx౦Aяιεттy тнε sнιny ғεmαlε MεgαCнαяιzαяd X | 15/27 Arietty the Shiny Female Charizard X Lv. 74 || Hp.74o/74o || Ability :: Tough Claws HI :: Charizardite X Persona :: Lonely || Power and looks isn't everything to this dragon. Avikna is the only one that matters to her. Attacks || +6o added damage Fly - 9o; User flies up on first turn, strikes on second turn Dragon Dance - Raises Speed & Attack one stage Outrage - 12o damage; Inflicts damage for 2-3 turns, user is confused afterwards Inferno - 1oo, Burns Opponent ║xxxx౦Ulε'Tяα тнε sнιny mαlε MεgαGαяcнomp | 41/5o ♥Ule'Tra the shiny Male mega Garchomp Lv.61 || Hp. 61o/61o || Ability :: Sand Force HI :: Roseli Berry Persona || Rash - His temper is as thin as a piece of rice paper. Watch it. Attacks || 5o added damage Iron Head - 8o, 4/1o Chance of Flinch Draco Meteor - 13o , Lowers user’s Sp. Atk by two stages Earth Power - 9o; 1/2 chance to lower target’s Sp. Def ~Surf - 9o, Hits All Adjacent Pokemon ║xxxx౦Zεldα тнε Sнιny ғεmαlε Drαgαlgε | 39/5o Zelda the Female Dragalge Lv. 51 || Hp. 51o/51o || Ability :: Poison Touch HI :: Poison Barb Persona :: Timid || Aware of her faults, having faced death she's a bit less afraid of the world. Attacks || +4o added damage Surf - 9o, Hits All Adjacent Pokemon Shadow Ball - 8o, 8/1o chance to lower the foe's Spec. Def one stage Sludge Bomb - 9o, 7/1o chance of Poison Play Rough - 9o, 1/2 chance to lower the foe’s atta. one stage
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Main Entrance XXCompany:Apollo, Cyrus XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heart Scale: 7 / 10 XXArea Specific Item - Big Mushroom: 11 / 40 XXWild Pokémon Encounters: 326 / -- XXTrainer Encounters: 326 / 15 XXTraveling Post: 3 / 3 . XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Lafayette gave a curt nod of understanding as Apollo mentioned not having yet had a chance to see if he’d one anything. That was understandable, especially if he’d gone looking for his friend. And judging a bit by Cyrus’ appearance -he didn’t seem entirely happy to be soaked either, what in the world had happened over here- he did seemed to need a moment of attention too.
"No worries mate." The blonde murmured, watching patiently as Apollo did his checking. Once in a while he’d glimpse at Cyrus as well, still trying to recall why the little fellow seemed so familiar, his face contorting in thought as he tried to rummage through his memories. He was certain he’d seen a type fitting the shorter man’s description once or twice during his time with Plasma, but that was a while ago. He had good memory, but only when it came to constant exposure.
Soon though Apollo announced his winnings, giving a little whistle of impressed surprise. Now that was quite the haul. He certainly was a lucky one, wasn’t help? "I won plates earli’eh mahself." Lafayette remarked, remembering his own earlier wins thoughtfully. He stepped forward as he was gestured, eyeing the discs a moment, his expression changing to a sort of confused focused one. And here came that whole ‘can’t read’ issue once more. There were numbers on the discs sure, but that meant very little to the blonde; he didn’t exactly have that kind of thing memorized.
Luckily, Cheri seemed to miraculously know what was going on, reappearing and giving Lafayette’s leg a tap to catch his attention. The blonde glanced down at the Espurr and after a few seconds of staring gave a nod and hoisted her up onto the counter to have a look, just flashing Apollo and Cyrus a grin as he allowed the Espurr to do the work. Where he might’ve not known what was best, she seemed to have a clue and after a bit of rummaging and consideration, snatched up two discs in particular, holding them in her paws above her head to show to Apollo the names “Sludge Bomb” and “Blizzard”, blankly staring in his direction as though waiting for confirmation that she was free to take them. Lafayette just squinted at the oddly colored discs, still trying to discern what they were.
"I guess these two? If you don’ mind." He remarked, smiling back at Apollo again. At the mention of the other suggested reward he quirked an eyebrow head tilting a bit. "Wha’ can’ have both mate?" Lafayette gave a hearty laugh though, shaking his head and gently slapping a hand on Apollo’s shoulder. "Nah, ya been generous a’nough. Ta fah it mate." He replied kindly, dropping his hand and stepping back. He certainly wasn’t one to take advantage of kindness and well, he still didn’t even deserve the reward he was receiving. The couple of TMs? That was good enough realistically.
Eve the Ivysaur♀ LVL: 29 | HP: 290/290 | EXP: 22/39 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. DRK | PHY || Knock Off:65 DMG; Removes targets held item for the rest of the battle. Increase power by 1.3 if removing an item this way. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. GRS | PHY || Power Whip:120 DMG.
(Next Move: )
Held Item Meadow Plate:Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. FHT | PHY || Close Combat:120 DMG; Lowers users physical & special defense one stage.
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
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Dova the Noivern♀ LVL: 31 | HP: 310/310 | EXP: 17/41 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FLY | PHY || Fly: 90 DMG; Flies up into air and is temporarily invincible for first turn, strikes on second turn. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks FAY | SPC || Disarming Voice:40 DMG; Ignores accuracy & evasiveness. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psyshock, Lvl. 25)
Held Item Mind Plate:Psychic type attacks do x1.2 damage, but if a psychic type is using the attack, it does x1.3 instead.
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Ori the Shinx♂ LVL: 27 | HP: 270/270 | EXP: 19/32 FP: 0/5 (0/10)
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. BUG | SPC || Signal Beam:75 DMG; 4/10 Chance of Confusion. ELE | SPC || Charge:Raise special defense one stage; Next electric-type attack does x2 damage. ELE | SPC || Shock Wave: 60 DMG; Always hits, does not hit Pokemon using Fly, Dig, or Dive
(Next Move: Evolution )
Held Item EXP. Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
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INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 1 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Wise Glasses x 1 - Dread Plate - Mind Plate (Equipped to Espurr) - Sky Plate - Splash Plate (Equipped to Dewott) - Meadow Plate (Equipped to Ivysaur)
Special Items - Heartscales x 2 - Balm Mushroom x 1
XXQuest Item - Heartscale: 9 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Dream Gem: 36 / 40 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 487 / -- XXTrainer Encounters: 699 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian ‘hm’ed as Jay recounted the things his family did. He sounded a bit homesick but Sebastian kept his mouth shut inquiring if that was the case. It certainly sounded though like the cowboy led an interesting home life. It made him sort of miss his home a bit, or at least his family. Lavender Town didn’t really have much going on in it besides silence and hauntings from ghosts. That stuff, the long-haired man did not miss one bit. It was nice to have peace from that.
"Heh, ‘dealing with a lot of babies’. You make it sound like such a casual experience." He mused, adjusting his bag once more as he took a gander at the stand and its offerings. When Jay inquired about how many TMs he actually had –when joked about already having too many- Sebastian chuckled a little. "Quite a few honestly. I mean, gym leaders kind of hand them out like candy and I haven’t quite found a use for a few of them." He replied thoughtfully. As Jay went through what the potential following gyms might be, he nodded. Electric? He had some pokemon for that. Dragon though…? "Huh… what’s good against dragons?" Sebastian didn’t have much experience with dragon types to be honest and he wasn’t entirely sure what the best type was against that. Best to find out now, right?
Lvl: 61, Napoleon "Naps" the Typhlosion♂ | Exp: 10/48 | HP: 610/610
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item EXP Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
[Next Move: ]
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 2 (Down from 3: Ludicolo boss battle)
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite (Held by Igglybuff) Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Tanjoubi the big red Drifblim followed the breeze to the ground. His yellow tassel's unfolded, two of them wrapped around Arezu and Hakuren's (who was now disguised as a human girl) waists. He placed them gently on the ground and then Arezu withdrew him before he could float away.
"Brings back memories, right?" Arezu asked, stretching an arm over her head and leaning to the side. Hakuren clasped his hands behind his back and shrugged. "Sure. I liked the Tanabata better though.""More island, right?" He nodded. Both of them preferred that open-ended festival with plenty of less-traveled areas to explore. Still, a place like this had its charm too.
It had games similar to Tanabata; though they weren't the same, Arezu got into the swing of things quickly. Play games, earn tokens, exchange for prizes. She double-checked the prize booth to make sure they had the rare item she was looking for, and more than one of them. Black flutes lined the walls, needing only 25 tokens each. Perfect.
"Oh hey, there's a lottery too." Hakuren wasn't paying attention because he was busy trying to play the crossbow game. Arezu pulled out some old TMs and exchanged them for tickets. It sucked she hadn't been here sooner, but at least she'd have a shot at some nice prizes.
Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 60/- ¤ NPC encounter: 163/15 ¤ item count: Exp Share: 26/50 || Area Specific: Big Mushroom : 2/40 ___________________________________________
Wearing:red ball gown and a tiara ___________________________________________ Out Of Ball:
Cyrus glanced over to Apollo as he suggested that the dress had brought him some luck. That... didn't really make much sense to him, since he had entered the lotto before he was dressed up. It's also not like he won an amazing amount, either. He shifted closer to Sinbad after his friend nudged him, gaze dropping to the lion's firey mane. "Maybe..." he mumbled in response.
Soon after, there was some kind of exchange going on between Apollo and Lafayette. It seemed his friend had won some lottos, and had offered the aussie some pickings from it. Not only that, but by the sounds of it, Apollo had made a different offer to the other beforehand, which irritated the Egyptian. It was stupid of him to feel this way - Apollo was his own person who could make his own choices. And It's not like he had been around his friend a lot until recently. Unfortunately, it was just a habit that Cyrus figured he'd have to get used to. He still didn't really like it though, clenching his jaw as he focused on petting Sinbad, falling into silence. Cyrus kept his face tilted down in an attempt to conceal his expression. A low rumbling sound of content emanated from Sinbad - the large cat was rather enjoying the attention, even if it was done more out as a distraction from the exchange going on between the other two men.
Pokemon: Blastoise Nickname: Rita Gender: Female Nature: Bold and sassy. Lv. 41 HP: 410/410 Ability: Mega Launcher - Powers up aura and pulse moves by x1.3 damage (inactive)Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Blastoisite [ Atk 1.1 || Def 1.1 || Sp.Atk 1.4 ] Attacks: Dark Pulse - 80 || 3/10 Chance to Flinch target Aura Sphere - 80 || Ignores accuracy & evasiveness Dragon Pulse - 85 Water Pulse - 60 || 4/10 chance to cause confusion Exp: 36/50
Pokemon: Krokorok Nickname: Papyrus Gender: Male Nature: Lv. 30 HP: 310/310 FP: 5/5 (Friend Ball) Ability: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokémon Hold Item: Choice Scarf Attacks: Bite - 60 || 4/10 Chance of Flinch Crunch - 80 || 7/10 chance to lower opponent's defense one stage Earth Power - 90 || 1/2 chance to lower target's special defense Aqua Tail - 90 Exp: 2/21
Pokemon: Braviary Nickname: Judal Gender: Male Nature: Lv. 18 HP: 180/180 FP: 5/5 (friend ball) Ability: Defiant - Raises user's attack by two stages each time any of their stats are lowered by opponents Hold Item: Attacks: Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Thrash - 120 || Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) Brave Bird - 120 || user takes recoil damage equal to 1/3 of the damage dealt. Superpower - 120 || Lowers user's physical attack & defense one stage Exp: 6/18
Pokemon: Rattata Nickname: Stow Gender: Male Nature: Lv. 29 HP: 290/290 Ability: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Crunch - 80 || 7/10 chance to lower opponent's defense one stage Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Blizzard - 110 || 3/10 Chance to Freeze Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 23/34
Pokemon: Pyroar Nickname: Sinbad Gender: Male Nature: Fatherly and alert Lv. 23 HP: 230/230 Ability: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokemon Hold Item: Attacks: Dark Pulse - 80 || 3/10 Chance to Flinch target Fire Blast - 110 || 4/10 Chance of Burn Hyper Beam - 150 || user must recharge next turn Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 24/28
Pokemon: Meowstic Nickname: Persephone (Perse [pronounced Percy] for short) Gender: Female Nature: Observant and dominant. she gets very irritated when Cyrus ditches her. Lv. 26 HP: 260/260 Ability: Competitive - Boosts the Sp. Atk stat when a stat is lowered Hold Item: Attacks: Zen Headbutt - 80 || 3/10 Chance of causing the target to flinch Covet - 60 || Steals target's hold item (Item is returned at the end of the battle) Magical Leaf - 60 || unaffected by changes to accuracy stat and evasion stat Psyshock - 80 || This attack does physical damage. Does damage based upon user's special attack and opponent's physical defense stat Exp: 7/31
Out of Party:
Pokemon: Fletchinder Nickname: Pepper Gender: Female Nature: Lv. 13 HP: 130/130 Ability: Flame Body - The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokemon Hold Item: Exp Share Attacks: Tackle – 50 Growl – Lowers opponent's attack by one stage Heat Wave - 95 || 4/10 Chance of Burn Peck - 35 Exp: 15/23
Pokemon: Omanyte Nickname: Gender: Male Nature: Lv. 10 HP: 100/100 Ability: Shell Armor – Prevents critical hits and reduces damage from physical attacks by 1/10 of total damage Hold Item: Attacks: Constrict - Water Gun - 40 Withdraw - Bite – 60 || 4/10 Chance of Flinch Exp: 0/15
Pokemon: Wingull Nickname: Argo Gender: Male Nature: Mischievous and loyal to Cyrus. Lv. 21 HP: 210/210 Ability: Keen Eye – Prevents pokemon with this ability from losing accuracy. Hold Item: Attacks: Water Gun - 40 Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Supersonic - Inflicts confusion on the opponent Water Pulse - 60 || 4/10 chance to cause confusion Exp: 9/26
Pokemon: Zoroark Nickname: Bandit Gender: Female Nature: quite the troublemaker, likes to taunt. Lv. 49 HP: 490/490 Ability: Illusion – Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Daze - 85 || Lowers Opponent's Accuracy One Stage Night Slash - 70 || 1/10 chance of critical hit Taunt - Leer - Lowers target's defense one stage Exp: 0/15
Pokemon: Porygon2 (shiny) Nickname: Virus ☻ Gender: Genderless Nature: Naughty, sometimes immature about found content on the internet. Lv. 21 HP: 210/210 Ability: Analytic - Attacks do x1.3 damage when moving last Hold Item: Attacks: Zap Cannon - 120 || always causes paralysis when it hits Psybeam - 65 || 4/10 Chance of confusion Signal Beam - 75 || 4/10 Chance of Confusing Target Conversion - Changes the user's current type to match the type of the first of the user's moves. Exp: 15/31
Pokemon: Flaaffy Nickname: Gender: Male Nature: Lv. 16 HP: 160/160 Ability: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Thunder Shock - 40 || 4/10 chance of paralysis Thunder Wave - Causes Paralysis Tackle - 50 Exp: 15/21
Pokemon: Sylveon (Cherish Ball) Nickname: Désiré Gender: Male (homosexual) Nature: Flamboyant and flirty. Lv. 20 HP: 200/200 Ability: Cute Charm – The opponent has a 3/10 chance of becoming Attracted when using an attack that requires physical contact against this pokemon. Hold Item: Attacks: Heart Stamp - 60 || 4/10 chance of flinching Disarming Voice – 40 || Never misses Quick Attack - 40 || (Priority +1) Draining Kiss - 50 || Restores HP to the user equal to 3/4 of damage dealt Exp: 1/20
Items:
Pokedex Pokeball: ∞ Potion: ∞ Ultra Ball: 3 Friend Ball: 2 GS Ball: 1 Inspiration Ball: 3 Ever Ball: 1 Mail Letter: 1 Black Flute: 0 Psychic Gem: 1 Heartscale: 7 Roman Candle: 1 Lucky Egg: 3 Rare Candy: 3 Big Mushroom: 3 Mysterious Incense: 1 ( Dragon type ) Paper Lantern: 1 Crystal Shard: 1 Blastoisite: 1 (held by Rita) Sky Plate: 1 Choice Band: 1 Choice Scarf: 1 (held by Papyrus) Toxic Orb: 1 TM#25 Thunder: 2 TM#29 Psychic: 1 TM#39 Rock Tomb: 1 TM#53 Energy Ball: 1 TM#79 Frost Breath: 1 TM#81 X-Scissor: 1 TM#97 Dark Pulse: 1 HM#01 Cut HM#02 Fly =====(Berries:) Sitrus: 5 Lum: 7 Rawst: 2 =====(Badge Case:) Boulder Badge Cascade Badge Thunder Badge =====(Random Loot in his Bag:) various bits of stolen goods Silky cream shirt and silky, slightly baggy/loose light blue pants holocaster lucky seashell compass lockpicks Good Rod
Though Riley reported, rather regretfully, that Vanyel often kept to himself Huey couldn't help but grin, "Tybalt does that too!" he informed the brunette, rather delighted to hear how much the two had in common; maybe they could be really good friends! The more time he spent talking with Riley, the easier he found to keep the flow of conversation, and the blonde managed to relax. "Hehe, thanks! She's really helped me out ever since I got her. Your, uhm, Gabite, is pretty cool too! I saw that he evolved right after defeating that Golurk." A near permanent grin plastered across his visage, Huey couldn't help but to look at his own pokemon, or at least the ones he had out with him, and couldn't help but wonder what they thought of Riley and her pokemon. He certainly liked them.
Huey waved Berrie off as she immediately went after a grunt, rather impressed by how willing she was to go after known bad guys; he'd done the same thing earlier, but he'd been upset before, and he hadn't needed to interrogate them afterwards. "Get all the info you can out of them!" he called out to the older girl before he turned back to Riley, bobbing his head at her question. "Yeah, it'll be easier-- I think." At least for him, he figured it'd be easier if he was around someone he, sorta, knew when he went around asking strangers questions. Raking his gaze over the crowd, Huey found himself staring at a nearby stand owner and then two teenagers, an equal distance away in the opposite direction. "Who should we start with first?" he inquired, leaving the decision up to Riley.
Tybalt nodded slowly, moving one hand up to cup his chin. "It was quite the experience, especially considering I needed to 'de-evolve' right beforehand," he mused, mind flickering back to the hours before. "It might just be my positive outlook that's given me this feeling, of course," he explained sheepishly. "When I first became a Kirlia, my trainer gave the choice, and time needed, to make a decision-- though by the time I'd decided to become a Gallade, I'd managed.. to evolve into a Gardevoir." And then they'd gotten called into that horrible place, the Distortion World, it'd been a.. dizzying time. Though, careful not to reflect too long, Tybalt returned his full attention to Vanyel and nodded in slow understanding. "I imagine you are, you certainly look it. But, you must keep in mind that there will always be pokemon, allies and enemies, that will always be stronger than you, and to prepare for that you must train yourself, hone and sharpen your abilities, and gain new talents." He... sounded like a teacher now, didn't he? "Have you been with your trainer long? That could explain your.. indifference towards her."
"Hmm." Tybalt hummed to himself, nodding absently when Vanyel admitted to enjoying using a battling style that involved movement; though he didn't know if it qualified, he'd certainly liked dancing when he'd been a Kirlia. He still did, of course, he... just wasn't sure how he'd look, in his new form and all. "Though my time as a Gardevoir was short, I can say that my psychic abilities were increased, greatly so. I could do much more, psychically, than I could in my earlier forms and even in this one, I believe," Tybalt confessed, then looked down at his hands. "If it's movement you're looking for, however, this form may fit you better. I know half my move-set now requires me to get within close range of my opponents." Tybalt breathed out slowly, gathering the lasts of his thoughts. "I told you how I felt more powerful in this form, yes? I.. also feel more.. confident. In myself and around others." He didn't feel as if he could take on the world, per se, but he certainly did feel like he could take participate in even the most casual conversations; and start them, just like he had with Vanyel.
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 22/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
50/380 HP | Status: None | 36/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 35 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
350/350 HP | Status: None | 40/40 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 28/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 11/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 25/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Once he was back in tip-top shape, Beep stood confidently to his feet. He brushed himself off, doing a good job of making sure the fluff on top of his head was back in good condition and had retained its shape, before he bowed towards Nurse Joy and Klefki, thanking them both for their assistance; of course he couldn't forget Prim-- though for a few seconds he had--who had courageously stayed by his side. Ah, such model citizens!
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 23/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
380/380 HP | Status: None | 37/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
360/360 HP | Status: None | 01/41 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 29/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 12/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 26/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Once it was clear that Beep would be okay, Nurse Joy gave a nod to all three pokemon before she bid her farewell and headed back to her medical tent, leaving the trio to themselves. Since there didn't seem to be much danger around, at least for now, Beep was allowed the chance to look around his surroundings and realize, with a start, that they were at a fair of sorts. It looked like fun!
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 24/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 38 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
380/380 HP | Status: None | 38/43 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
360/360 HP | Status: None | 02/41 EXP | Next Move; Evolves @ lv. 30; Heart Scale - Moonblast
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
330/330 HP | Status: None | 30/33 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 13/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
310/310 HP | Status: None | 27/31 EXP | Next Move; Level 31 - High Jump Kick
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Eevee stood to his paws, giving himself another stretch as he did so, then stepped out towards the game, only to immediately stop when he felt himself sink into the mud below. Oh, right.. that was still a problem, wasn't it? With a sigh the pokemon withdrew himself from the spot and retreated to a more dryer area. So.. this was going to be a bit more difficult than he'd originally thought, wasn't it? That was... fine, cool. He'd... figure out a way.
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: Meadow Plate: Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead. ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
430/430 HP | Status: None | 03/32 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Heal Pulse - Restores half the max HP of any single target other than the user.
300/300 HP | Status: None | 08/25 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Ceti - Clefairy
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Wake-Up Slap - 70: Inflicts double damage if target is asleep. Wakes the target Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
310/310 HP | Status: None | 13/41 EXP | | 05/05 FP (10/10) | Next Move; TM - Fire Blast
⇨xxN A M E: Pearl - Vaporeon
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Water Pulse - 60: 4/10 Chance to Confuse Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
190/190 HP | Status: None | 15/17 EXP | Next Move; lv. 20 - Aurora Beam
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 12 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
120/120 HP | Status: None | 15/17 EXP | Next Move; Level 11 - Disarming Voice
Inactive Party:
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
300/300 HP | 00/05 (07/10) FP | Status: None | 27/30 EXP | Next Move; N/A
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
360/360 HP | Status: None | 12/36 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
300/300 HP | Status: None | 12/40 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: Lum Berry Heals all status conditions ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Blizzard: 110 - 3/10 Chance to Freeze Megahorn - 120
300/300 HP | Status: None | 41/44 EXP | Next Move; TM - Blizzard
Thanks to SpectralEternity for allowing me to use this format~!