Technique Name: Vampiric Drain Origin: Strigoi Duration: However long she has her fangs in them Cost: (leave blank for moderator) Description: Releasing her fangs and impaling them into her target she can steal a portion of the target's stamina and health to replenish her own. (-10 health and 10 stamina per post and is given to her.) Requires her to have a hold on the target and cannot be interrupted during the process otherwise the technique is stopped. Incantation: N/A
30 Mana cost.
Technique Name: Sanguine Berserk Origin: Berserker+Strigoi Duration: 3 posts for either buff Cost: (leave blank for moderator) Description: If a target is bleeding the scent can cause a blood lust to occur which increases the desire to feed. This increases their more primal instincts and rage giving them a temporary buff to their speed of +20. The desire to feed is dependent on how low of health the user is. If they are full they do not become forced into the blood lust. If they are successful in feeding while in this state they will gain a bonus temporary buff of +20 strength Incantation:N/A
If they manage to feed in this state then they lose the Speed buff, add that in. Cost 40 Mana, 20 Stamina
Technique Name: Overwhelming Charge Origin: Berserker Duration: 1 post Cost: (leave blank for moderator) Description: Combining their strength and speed stats they can accelerate and deliver a powerful blow to their opponent. If the opponent blocks the attack a debuff of -10 defense occurs for every blow. If this ability is used repetitively the cost to use doubles. Incantation:N/A
Is this -10 Defense to you or them?
Technique Name: Sanguine Bloodline Origin: Strigoi Duration: Passive Cost: (leave blank for moderator) Description: Being a part of the vampiric race the user gains the ability to walk on any surface regardless of it being a wall or ceiling. If they jump into the air they glide instead of falling so essentially no fall damage is taken, and lastly they can levitate and soar through the air. In the air their speed slightly increases to a +10 unlike the ground where no buff is given. Incantation: N/A
The ruling on this may change as I ask my peers how we wish to deal with passives, but for now if you still want this then the Cost will be a permanent -30 Mana and -20 Stamina.
I fixed it all, and to your question about -10 on defense its to the opponent. It's like a armor breaking attack.
Technique Name: Vampiric Drain Origin: Strigoi Duration: However long she has her fangs in them Cost: (leave blank for moderator) Description: Releasing her fangs and impaling them into her target she can steal a portion of the target's stamina and health to replenish her own. (-10 health and 10 stamina per post and is given to her.) Requires her to have a hold on the target and cannot be interrupted during the process otherwise the technique is stopped. Incantation: N/A
30 Mana cost.
Technique Name: Sanguine Berserk Origin: Berserker+Strigoi Duration: 3 posts for either buff Cost: (leave blank for moderator) Description: If a target is bleeding the scent can cause a blood lust to occur which increases the desire to feed. This increases their more primal instincts and rage giving them a temporary buff to their speed of +20. The desire to feed is dependent on how low of health the user is. If they are full they do not become forced into the blood lust. If they are successful in feeding while in this state they will gain a bonus temporary buff of +20 strength Incantation:N/A
If they manage to feed in this state then they lose the Speed buff, add that in. Cost 40 Mana, 20 Stamina
Technique Name: Overwhelming Charge Origin: Berserker Duration: 1 post Cost: (leave blank for moderator) Description: Combining their strength and speed stats they can accelerate and deliver a powerful blow to their opponent. If the opponent blocks the attack a debuff of -10 defense occurs for every blow. If this ability is used repetitively the cost to use doubles. Incantation:N/A
Is this -10 Defense to you or them?
Technique Name: Sanguine Bloodline Origin: Strigoi Duration: Passive Cost: (leave blank for moderator) Description: Being a part of the vampiric race the user gains the ability to walk on any surface regardless of it being a wall or ceiling. If they jump into the air they glide instead of falling so essentially no fall damage is taken, and lastly they can levitate and soar through the air. In the air their speed slightly increases to a +10 unlike the ground where no buff is given. Incantation: N/A
The ruling on this may change as I ask my peers how we wish to deal with passives, but for now if you still want this then the Cost will be a permanent -30 Mana and -20 Stamina.
I fixed it all, and to your question about -10 on defense its to the opponent. It's like a armor breaking attack.
Technique Name: Vampiric Drain Origin: Strigoi Duration: However long she has her fangs in them Cost: 30 mana Description: Releasing her fangs and impaling them into her target she can steal a portion of the target's stamina and health to replenish her own. (-10 health and 10 stamina per post and is given to her.) Requires her to have a hold on the target and cannot be interrupted during the process otherwise the technique is stopped. Incantation: N/A
Technique Name: Sanguine Berserk Origin: Berserker+Strigoi Duration: 3 posts for either buff Cost: 40 mana, 20 stamina Description: If a target is bleeding the scent can cause a blood lust to occur which increases the desire to feed. This increases their more primal instincts and rage giving them a temporary buff to their speed of +20. The desire to feed is dependent on how low of health the user is. If they are full they do not become forced into the blood lust. If they are successful in feeding while in this state they will gain a bonus temporary buff of +20 strength and lose the stamina buff Incantation:N/A
Technique Name: Overwhelming Charge Origin: Berserker Duration: 1 post Cost: 35 stamina Description: Combining their strength and speed stats they can accelerate and deliver a powerful blow to their opponent. If the opponent blocks the attack a debuff of -10 defense occurs for every blow. If this ability is used repetitively the cost to use doubles. Incantation:N/A
Technique Name: Sanguine Bloodline Origin: Strigoi Duration: Passive Cost: 30 mana, 20 stamina permanently Description: Being a part of the vampiric race the user gains the ability to walk on any surface regardless of it being a wall or ceiling. If they jump into the air they glide instead of falling so essentially no fall damage is taken, and lastly they can levitate and soar through the air. In the air their speed slightly increases to a +10 unlike the ground where no buff is given. Incantation: N/A
Approved.
Posted: Mon Jul 13, 2015 5:10 pm
Let The Fire Consume Me
Thank you, I will let you know when the profile is approved! ^^ I made another one, if that's okay, since the race allows 3 and so far I have 2. : 3
Technique Name: Claw Strike Origin: Shifter Duration: Can be used once every post. Cost: Description: When the user becomes an animal that has claws, they can enlarge there nails and than scratch at an enemy, doing damage. The move has a chance to push back and once the attack is done, the nails go back to there normal size. Incantation: "Rawr!"
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Incantation: "Shadows come to me..."
Posted: Mon Jul 13, 2015 8:30 pm
Sofiable
Let The Fire Consume Me
Thank you, I will let you know when the profile is approved! ^^ I made another one, if that's okay, since the race allows 3 and so far I have 2. : 3
Technique Name: Claw Strike Origin: Shifter Duration: Can be used once every post. Cost: Description: When the user becomes an animal that has claws, they can enlarge there nails and than scratch at an enemy, doing damage. The move has a chance to push back and once the attack is done, the nails go back to there normal size. Incantation: "Rawr!"
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Incantation: "Shadows come to me..."
Add in she cannot attack in this form or use any other ability aside from the one shadow teleport spell which name I have forgotten. ;~; 50 Mana cost.
Technique Name: Hemonculus Origin: Kujin/Rogue Duration: 4 posts, or until the clone is destroyed Cost: 40 Mana Description: A passive form of blood weaponization. The user slices their palm and creates an identical clone, which can be directed to perform a single task, like hold up an enemy or lead a pursuer astray. The clone's stats are only ever 1/2 of the user's, so while it may appear to be an exact copy, its stats are dramatically lower. The clone is created with its purpose in mind, and may continue to exist until its durability expires, it's destroyed, or the user is further than 30 meters from the clone. Incantation: "Blood offspring." (lmao offering. offspring. by e)
Technique Name: Hemokinetic Blades Origin: Kujin/Rogue Duration: Sustained until discharged Cost: 25 Mana for a thrown blade, 50 Mana for a sword Description: An offensive form of blood weaponization. The user slices their palm and manipulates it into a blade of choice. Should they slice both palms, utilization of two weapons is possible. The blade of choice can take the form of a sword, dagger, chakram, etc. Blades that can be thrown accelerate at an equal speed to the user's. Using this technique saps 10 health for a thrown blade, which cannot be refunded if a thrown blade misses its target. The technique saps 15 health for a sword. The blade's strength is directly proportional to the user's strength. Incantation: "p***k of the blade."
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: 50 Mana Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Cannot use any other techniques such as Shadow Stepper. Incantation: "Shadows come to me..."
Add in she cannot attack in this form or use any other ability aside from the one shadow teleport spell which name I have forgotten. ;~; 50 Mana cost.
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: 50 Mana Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Cannot use any other techniques such as Shadow Stepper. Incantation: "Shadows come to me..."
Add in she cannot attack in this form or use any other ability aside from the one shadow teleport spell which name I have forgotten. ;~; 50 Mana cost.
Done and done. :3
Nono, she CAN use Shadow Stepper in that form, just not anything else. ;;
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: 50 Mana Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Cannot use any other techniques other than Shadow Stepper. Incantation: "Shadows come to me..."
Add in she cannot attack in this form or use any other ability aside from the one shadow teleport spell which name I have forgotten. ;~; 50 Mana cost.
Done and done. :3
Nono, she CAN use Shadow Stepper in that form, just not anything else. ;;
Technique Name: Become Ethereal Origin: Race - Shade Duration: 4 posts Cost: 50 Mana Description: Janah takes the shade transformation one step farther, completely turning her body in to a shadow. For four posts she gains an ethereal appearance and becomes completely intangible. This also helps her blend in to shadows an escape nearly unseen. Cannot use any other techniques other than Shadow Stepper. Incantation: "Shadows come to me..."
Add in she cannot attack in this form or use any other ability aside from the one shadow teleport spell which name I have forgotten. ;~; 50 Mana cost.
Done and done. :3
Nono, she CAN use Shadow Stepper in that form, just not anything else. ;;
Technique Name: The Knight's Blitz Origin: Strigoi Duration: One Post Cost: 30 Mana | 10 Stamina Description: The user presses their heel into the ground and pushes off at an increased speed noted to be twice as fast as their base stat. [ Base Speed Stat x 2 ] However, this does only allows them to move this fast for a single charge [ Charge must remain in a linear path from origin ]. If the charge is broken, the speed is lost with it. Yet this doesn't mean if the user breaks into slide or vault they will lose the speed, in actuality they will keep it until coming to a complete halt, landing, or changing direction. Incantation:-
Technique Name: Berserker's Ignorance Origin: Berserker + Strigoi Duration: One Post Cost: Mana and Stamina equal to the difference between the opposing spell's Mana cost and *insert character's name here*'s Defense and Strength combined. Description: Due to the lack of magical abilities, the user combines strength and defense [ Defense + Strength ] to overpower magical attacks. Using any body part, the user will bat away attacks. If done correctly, they may be redirected them at other players. Incantation:-
Technique Name: Touch of the Vampire Origin: Strigoi Duration: Three Posts Cost: 75 Mana Description: When the user strikes the targeted user with their fist or weapon, the user is capable of draining stamina [ 1/3 of the Technique Caster's Base Stamina ] from the affected each post. The drained stamina is then given to the caster, replenishing theirs. This technique will end after three posts or whenever the affected runs out of Stamina. Incantation:-
Technique Name: Poisoned - Moonseed Origin: Racial - Reaper Duration: 5 posts - Death Cost: 125 Mana and 45 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from Moonseed. A otherworldly name and a plant with often fatal effects. The seeds of this Eastern North American drupe (stone fruit) are extremely toxic to humans, although birds can eat them. Moonseeds first cause paralysis but are fatal if treatment is not sought immediately. At first being hit by the Moonseed coated weapon will cause paralysis for 5 posts. If not treated after, death ensues. Incantation: N/A
Technique Name: Poisoned - Wolfbane Origin: Racial - Reaper Duration: 4 Posts Cost: 75 Mana and 25 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from wolfbane. Wolfbane is a plant that grows in both he real world and FAO. By mixing it with reaper fluids, when coated on a weapon or secreted from the reapers body and touching the orifice of an opponent or entering the blood stream, the enemy becomes blinded and deaf for 4 posts. Afterwards it goes away. Incantation: N/A
Technique Name: Poisoned - Hacker Origin: Racial - Reaper Duration: 5 Posts Cost: 50 Mana and 20 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from lillipseed. When one is inflicted with this poison, they are unable to move very well. For the next 5 posts, their dexterity, strength, and speed are temporarily lowered by 3 points per the level of the reaper using the ability. Incantation: N/A
Technique Name: Classical - Multi-shot Origin: Class - Thief Duration: 1 Post Cost: 5 Mana per additional arrow fired. Description: As a thief, the user is able to throw or shoot an extra 1 object to their additional one per class level they are. Incantation: N/A
Technique Name: HIDE Origin: Class - Thief Duration: 3 posts Cost: 15 Stamina Description: By hiding or stealing, the thief utilizes their abilities to increase, temporarily, their accuracy by 5 points per level. This goes away after 3 posts. Incantation: N/A
Technique Name: As above. So below Origin: Faerie Duration: 1 Posts Cost: 125 mana Description: As above. So below is a move that helps J move from one target to another and the target could be a good mile away. Just as long as target is in his party and he knows the distance of it he is able to go to his ally. Once J lands he and his ally gain a small heal that heals 1/4th of the health. Incantation: -
Technique Name: Let's have a looksie~! Origin: Faerie + Doctor Duration: 1 Post Cost: 75 mana Description: J is quick to act whenever he sees his ally injured, with his quick mind he helps his quickly analyze the condition his ally appears to be in. Once he figures that out he can quickly cleanse it with his other skill "Drug's aren't bad!" linking the skills together, the skills do not have to be linked if he doesn't want it to. If the skills are linked then he must wait a post before the actual skill, "Drugs aren't bad!" can be activated on the ally. Incantation: -
Technique Name: Let's go~! Origin: Faerie + Doctor Duration: 1 Posts Cost: 75 mana Description: If his ally is below half hp then J is able to use his wings and take his targeted ally away a good distance away from any battle he or she might be in the middle of. When J lands, He and his ally gain a heal that heals 1/8 hp if the ally is above half health, 1/4 of the target's hp if they are below 1/2 health. Incantation: -
Technique Name: Drugs aren't bad! Origin: Doctor Duration: 1 Post Cost: 125 mana Description: J fixes up a little drug that he creates and it cleanses his ally from any and all debuffs that the targeted ally may be suffering. This skill may be linked with the skill "Let's have a looksie~!". Incantation: -