
███████████████ B a s i c s
Name: Janah Doe
.xScreen Name: Nightengale
Statistics:
.xx► 19
.xx► June 21st
.xx► Female
.xx► Pansexual
.xx► Shade
.xx► Ranger
███████████████ A p p e a r a n c e
Height: 5'5"
Weight: 140lbs
Hair Color: Platinum
Eye Color: Hazel
Distinguishing Features: Minor face tattoos around the eyes and on the forehead, almost always wears a cloak
███████████████ P e r s o n a l
Personality: Janah is borderline mute; soft spoken and hermit-like the female will often try to work by herself. She is notorious for just ignoring people when they talk to her, and she's one to just give grunts and small noises to people to respond to their questions. Janah is also horribly paranoid, often thinking most people are out to get her. This is one of the reasons why she stays away from most people, even her other guildmembers. When you finally do get her to speak, Janah can be very cold and satire; a generally not welcoming person. You do something stupid and she'll let you know, and she'll never let you live it down. Janah only respects one thing, nature and the animals that live there. She thinks humans are a plague to the earth, and often talks about them with great distain.
Likes:
.xx► Midnight; it's a time when she often feels at rest, when most people have gone to bed and she can clear her mind
.xx► Cherries; one of, if not her most favorite, foods. Cherry soda, cherry candy, fresh cherries, candied cherries, you name it and she'll eat it.
.xx► Earthy Colors; Brown, dark green, tan, beige, etc. If it's earthy and calm, she's all for it.
.xx► Shadows; Being a shade, the shadows are her playground. Being in the dark and shadowy places gives her a sense of security.
Dislikes:
.xx► Direct Sunlight; Being in the sunlight, or any direct light in general makes her feel uncomfortable to a degree in which she begins to panic.
.xx► Chocolate; In short, she's allergic to it in real life. The substance feels sticky and too sweet for her, so she'll avoid that stuff like the plague.
.xx► Loud/ Sudden Noises; Being one of the shadows and highly paranoid, loud and sudden noises put her on guard. Thunder, Clapping, or anything of the sort is to be avoided.
.xx► People; Normal People in general, she believes that all humans are heathens and idiots.
Strengths: In the real world, Janah's good at artistic things like drawing and also bio-chemistry. In fact, in the real world Janah is a junior in college for that exact reason. In game, Janah is a good huntress, able to track down and take down her target with startling accuracy. Janah also has a good idea when it comes to pricing and figuring out the worth of an item or weapon. You give her an item, she can almost immediately tell you how much it's worth or how good of an item it is.
Weaknesses: Having always been a real big wreck ever since she was a smile child due to a head injury, loud noises or jumpscares are Janah's biggest weakness.Not only do they knock her off focus but they also scramble her thoughts for a moment and cause her to go in to panic mode. Janah's other weakness comes from her lack of trust and aversion to working with other players. She will NOT ask for help in till the last moment, which puts her in more sticky situations then she'd care to admit.
History: Janah was born in june on a very hot day to two amazing parents. Janah's childhood was a story-book perfect life in till the day she had her incident when she was just five. She had been playing in the driveway while her father was fixing their family car. The car slipped off the supports and rolled down the driveway, striking young Janah and splitting open her head. Her parents rushed her the hospital and the young girl was in a coma for four months while the doctors fixed her up. Once out of the coma, Janah suffered a small bout of amnesia due to some brain trauma she had. When the young girl had learned how to walk and talk again, something more frightening was discovered; more damage had been done than they had thought.
Janah suffered from severe paranoia and anxiety from that point on and was put on a multitude of medication so she could function. Over the years the anxiety got much better while the paranoia barely improved at all. When Janah found virtual reality, she became quickly addicted. It was a world where she wasn't a wreck anymore and where she could be a hero, something better. Her parents tried their best to discourage her from using VRG so much but nothing they did worked, so they just let her have her fun. Janah eventually had to give the game a break for a little after being accepted in to her dream college for her degree in bio-chemistry and is now just getting back in to it.
Goals: To become the best stealth ranger there has ever been
Theme: General: The Wolves of Paris ( Act II ) - Crown the Empire / Fight Theme: Rise of the Runaways - Crown the Empire / Sad: Farewell - Apocalyptica
Voice: Karen Gillan
Quote: "The shadows are my lifeblood"
███████████████ I n - g a m e
Occupation: Hunter
Relationships:
.xx► None yet
Guild: Jules Guild
Party: Sylvia LaCroix - Siren
Abilities:
Cloak
The user equips shadows as a cloak of sorts, dissolving into them or draping the dark over their figure. Cloaking allows the user to go incognito in the day and muffles their footsteps, but should the user speak above a whisper the cloak will shatter quietly. Should another player touch or run into a cloak, they will break the spell.
⊲ Cloaking oneself is simple and considered the passive side to this ability. Typically used to travel in the day.
↳ Costs 20 mana to cloak.
⊲ The user may also cloak other players, but it does not mean the user cannot continue cloaking them-self. The max number of players the user may cloak depends on the users stamina and mana.
↳ Costs 20 mana and 10 stamina per person cloaked.
⊲ Casting a cloak on a non-organic matter is the most advanced option to this ability as the target could either be an entire structure or a weapon.
↳ Costs 40 mana to cast and 20 stamina per post Cloak is used.
Phantasm
Phantasm is an ability the user must prep to use. An illusion must be weaved together to cast on a foe or area. The illusion can tamper with sight, hearing, and smell, but taste and touch are beyond its capabilities. Phantasm can take on the form of a sweet daydream, or twist into a waking nightmare, all depending on the user's intentions.
⊲ Cast on another player, Phantasm will only interfere with their senses. Typically used during the heat of battle as a distraction, but can also find other purposes, like reminding a person of a past memory.
↳ Costs 40 mana to cast.
⊲ When used on an area, the user may create a mirage that any who encounter will see. The mirage acts like one in a desert, there but always just enough out of reach that the target is never satisfied. The illusion can be broken by the target should they attempt to eat or touch anything, which is why casting Phantasm on an area is tricky.
↳ Costs 80 mana to cast and 20 stamina per post Phantasm is used.