Technique Name: Hemonculus Origin: Kujin/Rogue Duration: 4 posts, or until the clone is destroyed Cost: 40 Mana Description: A passive form of blood weaponization. The user slices their palm and creates an identical clone, which can be directed to perform a single task, like hold up an enemy or lead a pursuer astray. The clone's stats are only ever 1/2 of the user's, so while it may appear to be an exact copy, its stats are dramatically lower. The clone is created with its purpose in mind, and may continue to exist until its durability expires, it's destroyed, or the user is further than 30 meters from the clone. Incantation: "Blood offspring." (lmao offering. offspring. by e)
Technique Name: Hemokinetic Blades Origin: Kujin/Rogue Duration: Sustained until discharged Cost: 25 Mana for a thrown blade, 50 Mana for a sword Description: An offensive form of blood weaponization. The user slices their palm and manipulates it into a blade of choice. Should they slice both palms, utilization of two weapons is possible. The blade of choice can take the form of a sword, dagger, chakram, etc. Blades that can be thrown accelerate at an equal speed to the user's. Using this technique saps 10 health for a thrown blade, which cannot be refunded if a thrown blade misses its target. The technique saps 15 health for a sword. The blade's strength is directly proportional to the user's strength. Incantation: "p***k of the blade."
Posted: Sun Jul 12, 2015 6:41 pm
I am sorry to inform you all but there will be some delay before I can get to your techniques. I recently got back from dinner and what I ate apparently doesn't agree with my body and thus I have become quite sickened. I hope it is not food poisoning because that would be shitty, lel. Alas, I will get to these hopefully later tonight if I feel better, but if not then I will deal with them when I wake up tomorrow. Sorry for the inconvenience.
Technique Name: Healing Light Origin: Class ll Doctor Duration: Once and cannot be used again for another 2 posts, Cost: Description: The user creates a spell with the use of there hands, pointing it at the direction of whom they wish to use it on, a green light appearing on there hand and on the person they're aiming for. The light heals them about half in HP and must not be too far away for it to work. It can work on more than one person at a time, but must be in the same party. Incantation: "Heal!"
Technique Name: Aura Destroyer Origin: Shifter Duration: One post Cost: Description: While in the form as an animal or not, the user creates a large blue ball of energy, hurling it at enemies nearby within a far distance and the speed traveling fast but not too fast. The aura deals damage and has a chance to push back when connected. Incantation: "Feel my Aura!"
Technique Name: Essence Reaver Origin: Rogue || Strigoi Duration: Can stack up to 3 times. A stack lasts for 5 posts and resets if applied again. At max stacks wounding the enemy resets instead of applying another stack. Cost: 20 Mana || 10 Stamina Description: Depending on what stage Gabriel is in, wounding an enemy with one of his weapons removes a portion of the enemies stats and adds on to his. The stats being stolen would match the stage stat increase. +5 is the amount for each stack. Incantation: None
Technique Name: Sated Devourer Origin: Strigoi || Rogue Duration: As long as the max amount of stacks from Essence Reaver are applied. Cost: 50 Mana Description: Gabriel's weapon has filled itself with the essence of an enemy. It hungers for more. Movement towards the max stacked enemy grants Gabriel a +30 speed buff. This is halved when running away from stacked enemy. Incantation:
Technique Name: Dark Passenger Origin: Strigoi Duration: Passive Cost: Perma -50 Stamina Description: Any damage Gabriel inflicts onto an enemy causes them to bleed. This stacks up five times. Each stack dealing 5 dmg per post adding up to 10. Each stack lasts for one post if not reapplied during Gabriel's next post all stacks end.
Attacking enemies with max stacks increases Gabriel's strength by +30. Incantation:
Technique Name: Ghost In The Shell Origin: Rogue Duration: Passive Cost: Perma -75 Mana Description: Information regarding the player malavaes is recorded into the system, but players may not access any of it. His username will always be ??? until he himself gives out the information. If he shows any abilities the players who've seen it will forget about them and Gabriel after 5 posts.
Technique Name: Power Shot Origin: Class Duration: Instant Cost: Description: The user puts a bit more energy than normal in to shooting an arrow; causing it to fly faster, farther, and hit harder. Adds a +10 to damage. Incantation: None
20 Mana, and I got food poisoning lmao.. Oh well, I got a job to do.
Technique Name: Vampiric Drain Origin: Strigoi Duration: However long she has her fangs in them Cost: (leave blank for moderator) Description: Releasing her fangs and impaling them into her target she can steal a portion of the target's stamina and health to replenish her own. (-10 health and 10 stamina per post and is given to her.) Requires her to have a hold on the target and cannot be interrupted during the process otherwise the technique is stopped. Incantation: N/A
30 Mana cost.
Technique Name: Sanguine Berserk Origin: Berserker+Strigoi Duration: 3 posts for either buff Cost: (leave blank for moderator) Description: If a target is bleeding the scent can cause a blood lust to occur which increases the desire to feed. This increases their more primal instincts and rage giving them a temporary buff to their speed of +20. The desire to feed is dependent on how low of health the user is. If they are full they do not become forced into the blood lust. If they are successful in feeding while in this state they will gain a bonus temporary buff of +20 strength Incantation:N/A
If they manage to feed in this state then they lose the Speed buff, add that in. Cost 40 Mana, 20 Stamina
Technique Name: Overwhelming Charge Origin: Berserker Duration: 1 post Cost: (leave blank for moderator) Description: Combining their strength and speed stats they can accelerate and deliver a powerful blow to their opponent. If the opponent blocks the attack a debuff of -10 defense occurs for every blow. If this ability is used repetitively the cost to use doubles. Incantation:N/A
Is this -10 Defense to you or them?
Technique Name: Sanguine Bloodline Origin: Strigoi Duration: Passive Cost: (leave blank for moderator) Description: Being a part of the vampiric race the user gains the ability to walk on any surface regardless of it being a wall or ceiling. If they jump into the air they glide instead of falling so essentially no fall damage is taken, and lastly they can levitate and soar through the air. In the air their speed slightly increases to a +10 unlike the ground where no buff is given. Incantation: N/A
The ruling on this may change as I ask my peers how we wish to deal with passives, but for now if you still want this then the Cost will be a permanent -30 Mana and -20 Stamina.
Technique Name: Healing Light Origin: Class ll Doctor Duration: Once and cannot be used again for another 2 posts, Cost: Description: The user creates a spell with the use of there hands, pointing it at the direction of whom they wish to use it on, a green light appearing on there hand and on the person they're aiming for. The light heals them about half in HP and must not be too far away for it to work. It can work on more than one person at a time, but must be in the same party. Incantation: "Heal!"
For Cost, you pay Mana = to Health healed.
Technique Name: Aura Destroyer Origin: Shifter Duration: One post Cost: Description: While in the form as an animal or not, the user creates a large blue ball of energy, hurling it at enemies nearby within a far distance and the speed traveling fast but not too fast. The aura deals damage and has a chance to push back when connected. Incantation: "Feel my Aura!"
I don't see anything for a Shifter being able to do things like such so thus I'm going to have to deny this, sorry.
Technique Name: Healing Light Origin: Class ll Doctor Duration: Once and cannot be used again for another 2 posts, Cost: The amount healed takes up the same amount of Mana. Description: The user creates a spell with the use of there hands, pointing it at the direction of whom they wish to use it on, a green light appearing on there hand and on the person they're aiming for. The light heals them in as much HP they need to fill the bar back to complete and must not be too far away for it to work. It can work on more than one person at a time, but must be in the same party. If more than one healing is going on, it will give the amount needed to heal the player with the most HP to completion. Incantation: "Heal!"
So is this alright? (: I changed a bit of the description if that's okay. o : Nevermind on the other though. x3 I see what you mean by that, its fine. ^^
Posted: Mon Jul 13, 2015 11:51 am
Sofiable
Let The Fire Consume Me
Technique Name: Healing Light Origin: Class ll Doctor Duration: Once and cannot be used again for another 2 posts, Cost: The amount healed takes up the same amount of Mana. Description: The user creates a spell with the use of there hands, pointing it at the direction of whom they wish to use it on, a green light appearing on there hand and on the person they're aiming for. The light heals them in as much HP they need to fill the bar back to complete and must not be too far away for it to work. It can work on more than one person at a time, but must be in the same party. If more than one healing is going on, it will give the amount needed to heal the player with the most HP to completion. Incantation: "Heal!"
So is this alright? (: I changed a bit of the description if that's okay. o : Nevermind on the other though. x3 I see what you mean by that, its fine. ^^
Yes, that is fine. : D Approved. Edit: I will add it onto the profile once the character has been approved.
Technique Name: Power Shot Origin: Class Duration: Instant Cost: 20 Mana Description: The user puts a bit more energy than normal in to shooting an arrow; causing it to fly faster, farther, and hit harder. Adds a +10 to damage. Incantation: None
20 Mana, and I got food poisoning lmao.. Oh well, I got a job to do.
Technique Name: Power Shot Origin: Class Duration: Instant Cost: 20 Mana Description: The user puts a bit more energy than normal in to shooting an arrow; causing it to fly faster, farther, and hit harder. Adds a +10 to damage. Incantation: None
20 Mana, and I got food poisoning lmao.. Oh well, I got a job to do.
*bops you* Go get rest! D: Changes made~
Finished replying to all of those who made Techs so now I'm just gonna make a few edits to a system I'm working on then I will take a nap, no worries. x3 With the changes made, approved.
Technique Name: Essence Reaver Origin: Rogue || Strigoi Duration: Can stack up to 3 times. A stack lasts for 5 posts and resets if applied again. At max stacks wounding the enemy resets instead of applying another stack. Cost: 20 Mana || 10 Stamina Description: Depending on what stage Gabriel is in, wounding an enemy with one of his weapons removes a portion of the enemies stats and adds on to his. The stats being stolen would match the stage stat increase. +5 is the amount for each stack. Incantation: None
Technique Name: Sated Devourer Origin: Strigoi || Rogue Duration: As long as the max amount of stacks from Essence Reaver are applied. Cost: 50 Mana Description: Gabriel's weapon has filled itself with the essence of an enemy. It hungers for more. Movement towards the max stacked enemy grants Gabriel a +30 speed buff. This is halved when running away from stacked enemy. Incantation:
Technique Name: Dark Passenger Origin: Strigoi Duration: Passive Cost: Perma -50 Stamina Description: Any damage Gabriel inflicts onto an enemy causes them to bleed. This stacks up five times. Each stack dealing 5 dmg per post adding up to 10. Each stack lasts for one post if not reapplied during Gabriel's next post all stacks end.
Attacking enemies with max stacks increases Gabriel's strength by +30. Incantation:
Technique Name: Ghost In The Shell Origin: Rogue Duration: Passive Cost: Perma -75 Mana Description: Information regarding the player malavaes is recorded into the system, but players may not access any of it. His username will always be ??? until he himself gives out the information. If he shows any abilities the players who've seen it will forget about them and Gabriel after 5 posts. Incantation:
Technique Name: Poisoned - Moonseed Origin: Racial - Reaper Duration: 5 posts - Death Cost: 125 Mana and 45 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from Moonseed. A otherworldly name and a plant with often fatal effects. The seeds of this Eastern North American drupe (stone fruit) are extremely toxic to humans, although birds can eat them. Moonseeds first cause paralysis but are fatal if treatment is not sought immediately. At first being hit by the Moonseed coated weapon will cause paralysis for 5 posts. If not treated after, death ensues. Incantation: N/A
Technique Name: Poisoned - Wolfbane Origin: Racial - Reaper Duration: 4 Posts Cost: 75 Mana and 25 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from wolfbane. Wolfbane is a plant that grows in both he real world and FAO. By mixing it with reaper fluids, when coated on a weapon or secreted from the reapers body and touching the orifice of an opponent or entering the blood stream, the enemy becomes blinded and deaf for 4 posts. Afterwards it goes away. Incantation: N/A
Technique Name: Poisoned - Hacker Origin: Racial - Reaper Duration: 5 Posts Cost: 50 Mana and 20 Stamina Description: As reapers are allowed to make poisons, this is a poison being made from lillipseed. When one is inflicted with this poison, they are unable to move very well. For the next 5 posts, their dexterity, strength, and speed are temporarily lowered by 3 points per the level of the reaper using the ability. Incantation: N/A
Technique Name: Classical - Multi-shot Origin: Class - Thief Duration: 1 Post Cost: 5 Mana per additional arrow fired. Description: As a thief, the user is able to throw or shoot an extra 1 object to their additional one per class level they are. Incantation: N/A
Technique Name: HIDE Origin: Class - Thief Duration: 3 posts Cost: 15 Stamina Description: By hiding or stealing, the thief utilizes their abilities to increase, temporarily, their accuracy by 5 points per level. This goes away after 3 posts. Incantation: N/A
Technique Name: Vampiric Drain Origin: Strigoi Duration: However long she has her fangs in them Cost: (leave blank for moderator) Description: Releasing her fangs and impaling them into her target she can steal a portion of the target's stamina and health to replenish her own. (-10 health and 10 stamina per post and is given to her.) Requires her to have a hold on the target and cannot be interrupted during the process otherwise the technique is stopped. Incantation: N/A
30 Mana cost.
Technique Name: Sanguine Berserk Origin: Berserker+Strigoi Duration: 3 posts for either buff Cost: (leave blank for moderator) Description: If a target is bleeding the scent can cause a blood lust to occur which increases the desire to feed. This increases their more primal instincts and rage giving them a temporary buff to their speed of +20. The desire to feed is dependent on how low of health the user is. If they are full they do not become forced into the blood lust. If they are successful in feeding while in this state they will gain a bonus temporary buff of +20 strength Incantation:N/A
If they manage to feed in this state then they lose the Speed buff, add that in. Cost 40 Mana, 20 Stamina
Technique Name: Overwhelming Charge Origin: Berserker Duration: 1 post Cost: (leave blank for moderator) Description: Combining their strength and speed stats they can accelerate and deliver a powerful blow to their opponent. If the opponent blocks the attack a debuff of -10 defense occurs for every blow. If this ability is used repetitively the cost to use doubles. Incantation:N/A
Is this -10 Defense to you or them?
Technique Name: Sanguine Bloodline Origin: Strigoi Duration: Passive Cost: (leave blank for moderator) Description: Being a part of the vampiric race the user gains the ability to walk on any surface regardless of it being a wall or ceiling. If they jump into the air they glide instead of falling so essentially no fall damage is taken, and lastly they can levitate and soar through the air. In the air their speed slightly increases to a +10 unlike the ground where no buff is given. Incantation: N/A
The ruling on this may change as I ask my peers how we wish to deal with passives, but for now if you still want this then the Cost will be a permanent -30 Mana and -20 Stamina.
I fixed it all, and to your question about -10 on defense its to the opponent. It's like a armor breaking attack.