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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Seussi

Ice-Cold Hunter

PostPosted: Wed Jul 11, 2012 8:57 pm
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Grendel
Nicknames: tbd through RP
Gender: Male
Age: 16

Faction: Undead
Race: Vampire

Natural Ability: Heightened Senses: A Vampire can enjoy a sharper sense of sight, smell, and hearing. Very little can escape a vampire's notice, making them excellent diplomats or socialites.


Personality:
Grendel believes he is completely and utterly bad a**. Never mind that back at home, his mother still lays his clothes out for him every morning and serves him his blood with a swirly straw (something he was delighted with as a scareling and never quite got over). Forget the fact that he still has a tattered, faded red (looks more pink now) 'binkie' that he keeps safely hidden away beneath his bed, pulling it out to cuddle with whenever he's upset about something. Never mind that he's from an extremely well to do, posh, and well known family who's roots they insist extend back to one of the first vampires of Halloween.

Nope, none of that really matters, because he is just so incredibly hardcore (so he thinks) it makes all of those other non-badass things completely moot.

Basically, at some point, Grendel just fell in with 'the wrong crowd'. Perhaps he has broken wing syndrome, where he feels the need to befriend and help out any and all hard cases that he comes across. Whatever the reason, the result is that his friends are more of the...questionable sort. The type that his family do no approve of, nor would they ever willingly leave them alone in a room full of valuables lest said valubables mysteriously disappear. Gradually, Grendel changed from the sweet, promising young boil that he was into a rebellious punk rocker of a teenager, ready to kick some a**, take some names and chew some bubblegum. It might take others by surprise, given his appearance, that he still speaks quite eloquantly, with perfect pronounciation (a habit he can't seem to break free of), with an incredibly haughty air of one who is used to getting what he wants all of the time.

He likes having his followers, likes feeling like he's the leader of the 'pack', so to speak. He doesn't take direction from others very well, and would likely become quite unreasonable and difficult to deal with if somebody he didn't respect told him what to do. There would be times when he would just suck it up and deal with it, especially if it were in a classroom situation, but for the most part he'd just turn into a complete stubborn jerk.

He might be considered fliratatious, and gender doesn't really matter to him. He doesn't hit on everything that moves, but if he likes someone, he lets them know, and will just assume they must like him in return because of just how awesome he is. There's not a chance in the seven hells that anybody would turn him down! Right? Exactly.

He does have a bit of a temper issue, though it often takes a lot to get him to that point. Once he reaches maximum anger levels, however, watch out! He's likely to go a little bit crazy, using viloence to get his point across ie: throwing/breaking things, brawling, flipping tables. Basically he just has a complete meltdown and throws an epic adult sized tantrum instead of trying to work things out reasonably. Once he's calmed down he feels a little silly, but will try to pass the blame of his action on to others, instead of owning up to it himself.


Why are they enrolled in Amityville Academy? His parents want their little boil to have the best education he can possibly get. Despite the controversy surrounding the school, it is still meant to be the best of the best, so that's where they are choosing to send him. They're also secretly hoping that this will 'straighten him back out and put him on the right track'

FEAR Ability: Grendel's nails/claws lengthen and then he uses them to stabby stab at his opponents (swift strikes).


Physical Description:

Eye Colour: red
Hair Colour/Style: Long and red, two black streaks (one on each side) near the front
Skin Colour: very pale with a greyish tinge, quite dark beneath eyes
Clothing Style/Colours: Mostly gonna give artist freedom here (most of the art I do have of him is shirtless), but he likes to stick to black and red themes, punkish-style, something like this X would work for him. He has multiple piercings around the top of his left ear, several necklaces of varying lengths with crosses on them, small tattoo on face beneath right eye of an upside down black cross. Leather wristbands with silver skulls on them would work as well
Extra: He has slightly pointed ears and a small goatee/soul patch. Build wise he's about 5'10", thin but not scrawny, has some muscle to him.
References: Not the best refs, but they give a general idea XD
X - This one gives the best ref for skin tone, hair and eye color, ears, goatee, tatoo under eye, and accessories. Hair should be longer, however, with the black streaks I mentioned before, and obviously no tail or black/red tentacle things.
X -better ref for hair length and tattoo (no tattoo on arm though, please)
X - oddball ref, but character is inspired by him, so basically a better ref for hair XD

Quest thread is here  
PostPosted: Thu Jul 12, 2012 7:26 am
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Emeline User Image
Nicknames: None, as of yet
Gender: Female
Age: Appears to be about 16

Faction: Demon
Race: Avarice Demon--Envy

Natural Ability: Can change the colors of their hair/eye/skin/nails to anything they desire. Patterns are possible, but they usually revert back to their normal colors after 24 hours.


Personality: Emeline is a wanter. She is never really happy with anything she has, and she always wants more. She’s a bundle of jealously and if you have something that she wants to have, she’ll do whatever it takes to get it, maybe not from you, but just in general. She has a very large drive to be better than everyone, not simply to succeed with everything she does, for in her mind, if she just does a little better, then obviously she is the best at whatever it is.

Emeline has a temper when she doesn’t get the things she wants, and often comes across as a spoiled brat. She doesn’t mean to…she just really, really NEEDS that thing that you have.

Once you have become friends with Emeline, however, she normally gets better with her envious urges and tries to not drool over everything that you have…though, sometimes she just can’t help herself. It’s who she is.


Why are they enrolled in Amityville Academy? Emeline wants to be around people. She gets a little unbalanced when she’s alone for too long. Besides, her parents and grandparents went to the Academy, so she figures that it’s her time to go and learn to Master her own FEAR.
…But mostly it’s because there’s so many other people at the Academy. So many things to see and get for herself.

FEAR Ability: Envious Wail: If a battle looks as though it isn’t going so well for Emeline, she will release a cry, and whoever it is she is fighting will suddenly become distracted with something in the area. The distraction won’t last for more than a few seconds, ten or fifteen at most, but in that time, they will want the item more than they ever thought possible, they won’t be able to think of anything but the item in question.


Physical Description:

Eye Colour:Normally Deep red
Hair Colour/Style:Normally Blonde, tied into Pigtails
Skin Colour:Normally Pale
Clothing Style/Colours: Skull ornaments on a red and white priestess looking outfit.
Extra: Black horns with Red tips
References: See top of form!  


Orangeish Sherbert


Noble Unicorn


Kaiki

Distinct Shapeshifter

PostPosted: Thu Jul 12, 2012 11:24 am
User Image AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Anapa Ankhesen ("She lives for Anubis")
Nicknames: Ana, Patches
Gender: Female
Age: 17

Faction: Monster
Race: Judgment Jackal - Fear of judgment weighs heavy on the minds of most humans, and in ancient times, many of these fears surrounded the Demon Anubis. Their fears manifested in the form of the judgment jackals: a race of monsters dedicated to seeking out the truth and fleshing out the line between good and evil. It's typical for these beasts to grow into modern law enforcement, or lawyers.

Natural Ability: Lie Detector - Using a mildly honed sixth sense, Anapa can tell when she is being lied to... Most of the time. If you believe your own lies, she's inclined to believe that, but this could change as she advances through her schooling.


Personality:

Unpredictable - To say that Ana behaves crazily most of the time would be an understatement. Difficult to predict, and even harder to control, this creature plays by her own rules with little regard for the consequences of her actions. She certainly never allows any moment to be dull, though. She's definitely unused to living by any rules of her own, but treading lightly on the rules of others doesn't interest her.

Confident - One of Anapa's more endearing qualities is her confidence. It doesn't matter what she does; this is getting done. She boldly goes where no creature has gone before, and without hesitation. If there was any kind of insecurity or fear buried in her psyche, she hides it very skillfully. If she's going to do a task, she will do it 100% every time, and even with a side of zeal. This could make her appear rather foolish... If she could ever be convinced that she's made a poor choice. Her philosophy is to live life to the fullest, and that means putting your everything into anything you do, leaving no room for doubt.

Brilliant - Though her thoughts often come out jumbled, she never speaks without wisdom woven into her words. It's clear that the lights are on upstairs, but rats may be chewing through the wiring. Outbursts are commonplace, and will contain as much or as little as you seek from them. Some of these statements may seem quite stupid outright, though with the proper consideration, have a certain unique wisdom.

Irreverent - Nothing is sacred to Anapa. This allows her to cut straight to the heart of an issue without some messiness getting in the way, but it also makes her highly offensive to certain people. Don't expect any special positive treatment from her based on your species or race, though she does have a particular distaste for some higher class demons.

Why are they enrolled in Amityville Academy? Ana is a bit unbalanced, which is most definitely a no-no when balance is the key to good judgment. With rules and structures, perhaps she can learn more about the other side of the aisle after living on her own for so long. With any luck, she'll have a real chance to succeed, but when things rub her the wrong way, she can become her own worst enemy. She has enough experience living the chaotic life-- It's time for some rules and boundaries, the other side of the coin.

FEAR Ability: Chill Out - Pain is always worse when accompanied by emotional distress. Ana's ability negates those feelings and causes damage to be less than originally perceived.

The Chill
Year One: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 10


Year Two/Hunter Trainees: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 17


Year Three/Hunters: 10d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add remaining dice. You cannot go over your max HP. Nor can you give excess HP to another character.
Average Amount Healed: 22




User Image - Blocked by "Display Image" Settings. Click to show.
Physical Description:

Humanoid (As seen above by xoxomenai)
Eye Colour: Light Grey/Dark Grey
Hair Colour/Style: Bright white mohawk, almost mare-like in nature
Skin Colour: Light gray
Clothing Style/Colours: Mostly black with hints of white and blue, and always mismatched
Extra: Two tails, one white and one black; black jackal ears; elongated canine teeth and elongated claw-like fingernails


Natural (as drawn by OnionGrump)
Eye Colour: Light Grey/Dark Grey
Hair Colour/Style: Bright white mohawk, almost mare-like in nature
Skin Colour: Black and white patches
Clothing Style/Colours: The sash worn in her human form, but worn as a kind of neckerchief.
Extra: Two tails, one white and one black

Quest link, with more arts  
PostPosted: Thu Jul 12, 2012 1:33 pm
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Bennett
Nicknames: Benny
Gender: Female
Age: 16

Faction: Undead
Race: Western Vampire

Natural Ability: Heightened Senses


Personality:
She’s got a brain in that pretty little undead head.
Bennett takes pride in her intelligence, she always has. From a young age, she’s always had a thirst for knowledge of all sorts, although she found herself more at home at a lab table playing than in a desk studying history. Still, she understands the value of knowing more than just science, so she puts up with the other subjects, soaking in everything as she goes. She’s always willing to tutor a student who may need help, as long as they’re actually worth working with. After all, she’s got to get something out of it, right? Usually that something is getting a foot up in the social world.
Just don’t upset her when she’s working.
When Bennett is extremely focused on something and somebody either is pestering her or surprises her, she seems to come a little unraveled, losing the typical vampire charm. A nervous stutter may slip out and she may seem at a loss for words as she asks to be left alone or for silence. If the intrusion does not stop, she’ll simply repeat herself, becoming more frazzled until she is calmed down either by someone else or by the intrusion stopping.
What a charming little girl!
Or at least she tries to be. Being the top of the undead, Benny tries to live up to being a vampire. She takes pride in the way she looks and what she wears, even if she does cover it with a lab coat half the time. When she’s not in the lab, she does try and socialize and make friends with others, especially those who are more popular than she is. However, her nervous ticks sometimes come out when she is in large groups and she gets flustered and feels the need to leave and return to her room for a while, or at least get away from the others until she is calm.
Everything must be straight as a pin.
Stemming from her knowing that a clean and organized lab is the most efficient, Bennett keeps her whole life organized. She likes structure and hates for plans to be messed up or changed last minute. Her room is always neat and her days are always scheduled, usually down to the minute. Doing things off schedule or changing plans always makes her nervous and her ticks begin to show. She’s trying desperately to change this though, and will often times try and fight through the discomfort in order to spend more time with her friends.


Why are they enrolled in Amityville Academy? Bennett has always had an interest in learning and there came a time that her parents simply could not satisfy her craving for knowledge. That and they didn’t tolerate her more eccentric studies. Benny was notorious for trying to do things far beyond her skill level as a child and would get easily frustrated when told she could not do things. So they sent her off to Amityville Academy, hoping that the school would provide her with the knowledge she was craving as well as some structure in learning.

FEAR Ability: Bennett uses her control over FEAR to produce a dark fog that disorients her opponent. Of course, with her heightened senses, she can move through the fog virtually invisible to her opponent. However, Benny is still new to harnessing FEAR and can usually only keep the fog dense enough for a few seconds, and sometimes she gets no more than a few tendrils of dark mist, which may leave her opponent laughing rather than confused.


Physical Description:

Eye Colour: Dark Red
Hair Colour/Style: Long, wavy pale, almost silvery, blonde hair with full bangs. Reference
Skin Colour: Extremely pale, after all, she is a vampire
Clothing Style/Colours: Typically dresses in shades of black, gray, and blue. She’s still feminine despite being on the nerdy side, and is more likely to wear skirts than jeans or pants any day. Loves stripes and her tall lace up converse. However, she often throws a lab coat on top of it all. Polyvore inspirations here and here. Nothing has be to pulled from these, they’re just inspiration styles.
Extra: Elongated fangs and longer finger nails.
References: None. D=

Quest Thread is Here  

[Estelle]

Questionable Informer


oneironym

Stubborn Strategist

PostPosted: Thu Jul 12, 2012 7:23 pm
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Hira Morifune
Nicknames: Hira, Mori
Gender: Male
Age: 24 when he died, but ghostly amnesia coupled with how long it took him to be reaped has rendered him more like a teenager mentally.

Faction: Ghost
Race: Heikegani

Natural Ability: Crabby Shapeshift - Heikegani can shapeshift into crabs of the same name, with samurai faces on their shells.


Personality: Those who earn his trust will find Mori to be a loyal friend who is generally eager to help, particularly with physical tasks. He fancies himself a bit of a white knight, which, coupled with Mori's great confidence in his abilities, leads to lapses of common sense. Nonetheless, he will try to offer advice to his friends when he can, even when he knows something is out of his realm of expertise. The most powerful lingering memory for Mori of his human life is a feeling of leaving something important unfinished, and having let down people who were counting on him, and covers up this constant insecurity by being helpful to his friends, or occasionally prickly to strangers. Mori has a black and white view of the world, which makes him tend to be judgmental and somewhat quick to anger. In general, though, Mori enjoys being in the company of others, and also likes to keep (meta?)physically busy. True, this means he enjoys exercise and sports, but it also means when he has to sit in class, he tends to fidget, tap, and squirm.

Why are they enrolled in Amityville Academy? Mori spent a long time being spiritually reincarnated as a crab before his soul was reaped and brought to Halloween. He feels like he has been out of the loop for a while, so school seemed like a logical place to start getting back up to speed again. Also maybe a good place to try to figure out what to do about that nagging feeling of unfinished duty, too.

FEAR Ability: O-yoroi Armor - (The Barrier) Morifune can toughen his armor to protect against an attack.


Physical Description:

Eye Colour: Black with bruising around them.
Hair Colour/Style: Black, stringy, and in a loose ponytail. Some strands float around him like he's still underwater.
Skin Colour: Pale with a bluish tinge in places; he drowned.
Clothing Style/Colours: Traditional samurai robes and armor; a cloth hat like in first ref with a metal crab crest at the forehead. The cloth and the rattan armor was once brightly-colored and patterned, but the tide at Shimonoseki doesn't protect colors; Mori's clothes are faded and tattered, and, like his hair, occasionally float as though underwater.
Extra: Ghostly and wispy except for the crab crest on his hat.
References: None for Mori specifically, but here are some pictures for inspiration:warrior ghost | drowned warriors, and heikegani crabs | armored warrior  
PostPosted: Thu Jul 12, 2012 8:42 pm
DEUS EX MACHINA PERSONNEL FORM

The Hunter
Name: Evan Roberts
Nicknames:
Gender: Male
Age: 22


Category: Sun



The Weapon
Name: Gwrgenau
Nicknames:
Type of Weapon: A bardiche with a serrated blade
Former species of weapon: Cwn Annwn

Gender: Male


Personalities:

Evan suffers from PTSD as a result of the events that led to his discharge from the military. The desire to establish the same camaraderie with the other hunters that he had with his fellow Marines exists, but those he was closest to kept him at arm’s length after the incident; he’s wary of letting anyone get too close to him, but will make the effort to at least be friendly. However, even those who get to know him will find him to be soft spoken, respectful and polite with a subtle sense of humor that manifests itself without warning.

Evan learned a different set of standards in the military, a certain level of morality and honor that he maintains even now. He’s more of a follower than a leader and won‘t question an order unless it blatantly falls on the wrong side of the line. Evan retains the Semper Fi mentality and would happily lay his life on the line for any of his fellow hunters, especially the ones in his division, regardless of the situation.

As a part of Evan’s therapy, he took up a number of hobbies before settling on one: cooking. Evan’s PTSD can occasionally make him go through bouts of emotional instability where he can be anxious, irritable, or downright mean. It’s not something he wants other people to see, and he’s not always proud of his actions when his mood takes a turn for the worse. He can usually be found in the kitchen when he’s going through a bad fit. He finds the act to be soothing, and it takes up enough of his attention that it keeps him from dwelling too much on the past.

Gwrgenau is the ray of sunshine to Evan’s rain cloud. Relentlessly cheerful, he takes it upon himself to pull Evan out of the dark places in his mind. Gwrgenau was a pack animal before he became a weapon; he understands the importance of interacting and communicating with your peers, even if Evan no longer does. He acts as both partner and therapist, encouraging Evan to crawl out of the shell he’s hidden himself in and rejoin the world.


Why did your human character choose to become a Hunter?

Evan joined the US Marines straight out of high school. During his second tour of duty in Afghanistan, his convoy was attacked on a routine patrol by insurgents with homemade RPGs. When his squad mates left their jeeps to return fire, several of them were shot down. Evan saw his friends injured and dying around him--and he also saw the shadows hovering over some of them as they drew their last breaths. Outraged and terrified, Evan shot at the specters. While he didn’t hit any of his squad mates, he was later held accountable for firing at them in the first place.

In defense of his actions, Evan told his commanding officers everything--not only what had happened on patrol, but about the shadows he had seen. Evan’s life changed drastically in the months that followed. His superiors thought him crazy, and he was discharged from the military and forced to undergo psychiatric treatment. His family took him in but treated him like a powder keg just waiting to explode. The girlfriend that he had intended to propose to when he got home left him without a word. Worst of all, the shadows were still there, a mocking reminder of everything he had lost.

Evan had nothing left to lose. He knew he wasn’t crazy, even though everyone around him seemed to think otherwise, so when a man came to visit him who believed what he had to say and offered him the opportunity to fight against the creatures that had ruined his life, Evan took it.

Evan sees Deus as the end of the line. Having been effectively kicked out of the military, Evan considers Deus an opportunity to redeem himself, to do something worthwhile with his life. He feels that he has nothing left to lose and will be the first to volunteer for every mission, knowing that it could be his last. He was willing to lay down his life in service country; although that is no longer an option, he is equally willing to die in the fight against Halloween, desperate for some kind of validation--and revenge.


Weapon Ability

Howl of Death: When swung, Gwrgenau emits a chilling howl that may stop an opponent in their tracks. (Headlights)



Physical Description:

Eye Colour: Green
Hair Colour/Style: Dirty blonde, buzzed short
Skin Colour: Lightly tanned
Clothing Style/Colours: A plain colored muscle tee, military-style surplus pants and jacket, and combat boots. Scarf can be worn normally.
Extra: A bulldog tattoo on one bicep, a USMC logo tattoo on the other.
References:  

Inle-roo


Saiyukii

PostPosted: Thu Jul 12, 2012 10:40 pm
User ImageAMITYVILLE ACADEMY ENROLLMENT FORM

Name: Rasetsu (◕‿◕✿)
Nicknames: (if any)
Gender: Female
Age: Early twenties.

Faction: Reaper.

Natural Ability: Cloak her presence, and traverse within the darkness and shadows.

Personality: Around others, she is often seen as a cheerful, and courteous person. She isn't much of a warrior since she does not like to engage in fights often, which may make her seem a little weak at times. She does not believe in force, she would rather convince others through her words. But if it should end up otherwise, she can quickly turn serious when she wants to be. Her strong suit is defense. In terms of work- ethic, she has a strong sense of duty and responsibility, without tolerance for irresponsibility, carelessness, or ignorance. She doesn't like to do physical labor, unless it is necessary. She uses her familiar, or cute shadow puppets to do the menial labor. She is especially fond of sweets, and devour a horrifying large amount at one time.

Why are they enrolled in Amityville Academy? Though her status is that of a servant-to-master, she holds the position of that as a companion in a noble household. She attends school, the excuse is that of a well-rounded education, which mostly means that she needs to be perfect in everything, okay. ):< her mindset is more along of the lines of "a woman without education is not suited to that of this position."

FEAR Ability: Her fear allows her the ability to use and manipulate any shadows within the area to form as a solid object. With contact to her familiar, it will quickly dissipate to take on a new form. She is known to use spear-like shadows to attack, bind her opponents, or simply as a defense.


Physical Description:

Eye Colour: Pink
Hair Colour/Style: Dark Purple
Skin Colour: Peach
Clothing Style/Colours: Kimono-style~
Extra: Look below for reference!
References: References: [x]
Familiar: Large black dog, [x] but it is all black/shadowy without a detailed shape or form. [x] Glowing purple eyes with fangs.  
PostPosted: Thu Jul 12, 2012 10:46 pm
DEUS EX MACHINA PERSONNEL FORM

The Hunter
Name: Megan Crawford
Nicknames:
Gender: Female
Age: 21
Category: Death

Personality:
Optimist: She thinks that things will always turn out for the best, (for her)
Playful: She wants to do what she wants and have fun doing it.
Careful: While being an optomist and playful she isn't a ******** who ignores facts and messes things up. Order is important.
Intentionally cruel: Bitches gonna be bitches. She is one
Emotionally distant: s**t you think she is going to care about you? Hells naw. Girl gonna keep to herself.
Bitter: Don't you ******** cross her. She will cut you. In her mind.



The Weapon
Name: Kyuu
Nicknames:
Type of Weapon: A cat o nine tails, tiny hooks at the end rather than a pole shaft, the body is a chain with a red orb at the end.
Former species of weapon: Wyvern
Gender: Male
Unsummoned form: Small hair clip with nine tiny bells dangling


Personality:
Sadistic: Bitches are weak and they are gonna all be his bitches and being a hunter is suffering. Blood is also cool yo.
Vindictive: Revenge is hot. Making reasons for revenge is also hot.
Hypocritical: Haters gonna hate and they just don't appreciate Kyuu.
Proud: ******** he is awesome. Like he'll give a s**t if you say otherwise.
Charming: His dickery gets masked by flattery and lies. He wants to be your bff. Ǎ̢̗̮ͫ̀n̨̗̜̥̳ͨ̅ͪ͝ḑ̬̙̠͖͉̓͊̿̐̉ͬ̐̑̕ ̨̣̘̥͉̺̺̝ͨ͐̇͘͡t̝̲̤̪̟͕͊͋͌̓̿́ḧ̷̨̩̬͙́̔ͣͯ̏͂̕e̯̯͖̪͈̙̰̹͌̊ͤn̻͚̊ͣ̿̀͜͟ ̻̥̺̳ͭ͊ͮ̍ͫ̉́k̷̢̖͈͈͎͒͛̾̇ͮ͒̌̒̅ĩ̳̙͓͎̺̇ͭ͠͞l̷͚̦ͫ͋ͤ̉́̆͜͠l̨̛̗͉ͨ͑͗̅ ̩͖̮͕̙̺͛ͯͤ̓͌̉̑̓ͪ͟͡y̢̡͍̻̜̘̽̀͗̑o̪̯̝͈̥̮̰ͣͨ̚͜ǘ̵̼̲̻̝̝̟̘̂ͤ͊ͭ̅ͯ̓́ͅ ̟̭̬̇ͧ̅̂ͦ̆̀ș̳̟̯̯̣͆ͭ̎̈́ͨ͘͞l̡̡̫͆ͧͪͬ͞õ̢̥͔̞̮̣̥̬̑̄́̈́̑wͫ͞҉̵̜̺l̦͍͗̍y͌̔̽҉̢͖̩̻̲͖

Why did your human character choose to become a Hunter? She lived the majority of her life thinking it was just a game. The shadows and accidents were enemies and she was to be the knight, the mage, the healer- Taking on the role of hero she fought them back with her mocking laughter and began to lose grip on her own limits. That the reality other people knew and she knew were not the same, so she coped by playing 'pretend'. Going out with others, she and her friends played make believe though for Megan there was not much making up. Her parents never listened to her tales, as wrote her off as 'special needs' though her grades and school were nothing but stellar.
Later in life she found escape in games, in the stories of those heros, and often tried to ignore the reality that the shadows that plagued her didn't have a spell to send them away, that she didn't have a magical lyrium sword to drive them back. By then her parents had at large ignored her in favor of her sisters who were much more 'normal'. A thing Megan envied of them.
She became a bit of a shut in, going out only when prompted and keeping mostly to herself. After high school she went to the state college for criminal justice with the intent to be a lawyer. She did well, though she found a genuine inability to make friends and trust others. She found her biggest advantage was her sex and her lack of emotional investment with others. People underestimated her. Didn't think she could handle what was thrown at her in class and in internships.

At 22 she was a year away from a degree, and she was approached but someone asking if she'd like to slay those demons of her past. At first, she refused, but relented at the second asking when offered a chance to change the way she saw the world. It was a weak offer to her, but she was curious, and ultimately accepted on a whim.


Weapon Ability
Rend-The claws of the nine tails extend and dig into a FEAR sheild, ripping away it on all points. (Swift strikes)

Physical Description:

Eye Colour: Emerald Green
Hair Colour/Style: Light brown, shoulder length ringlets
Skin Colour: lightly tan
Clothing Style/Colours: Coat slightly too big for her arms, and going past her knees.
Scarf is this color because pastel

White lace thigh high stockings, white frilled blouse with gold buttons, green and brown short skirt, gold bangles and a gold pocket watch hanging off her skirt.

(All Hunters wear a standard 'uniform': a white coat trimmed with gold with their class sigil on the back. They also always wear a colorful scarf/sash as part of their uniform. No matter what, these two items of clothing must be included in your Hunter's design!)
Extra: Small, five foot two, she has light freckles and gold bell earrings that hang off a chain.
References:  

iStoleYurVamps
Crew

Trash Husband


Kanth

Fallen Galaxy

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PostPosted: Thu Jul 12, 2012 11:11 pm
User Image - Blocked by "Display Image" Settings. Click to show. AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Marosa Lachlann Tramaine Feyrath
Nicknames: Maro, Rath
Gender: Male
Age: 17

Faction: Demon
Race: Faerie (Gancanagh)

Natural Ability: Gancanagh have an addictive toxin in their skin that makes others addicted to them. This only lasts for an hour or so with a brief touch, and longer depending on the amount of contact.

"The Gancanagh are thought to have an addictive toxin in their skin that make the humans they seduce literally addicted to them. The women seduced by this type of faerie typically die from the withdrawal, pining away for the Ganacanagh's love or fighting to the death for his love.

The faerie is typically depicted carrying a clay pipe, though he does not smoke it because faeries generally detest smoke."

"The Gancanagh seduced young maidens with his enchanting voice and whispered nonsense then would promptly disappear, leaving the maiden to cry away for him. Few of his victims live for very long afterwards dying of despair and a broken heart.

To meet him meant bad luck, and whoever was ruined by ill-judged love was said to have been with the gancanagh."


Personality: In short, Marosa worries about his looks, worries about talking to others and tries to show interest, but doesn't like being touched at all due to his ability. This also plays into why he doesn't like being touched -- if he's touched or bumped in any way, he'll freak out slightly and go to make sure that he's completely covered by his clothing, because he worries constantly about what his ability does to others, due to his skin on skin contact.


Why are they enrolled in Amityville Academy?

■ Marosa doesn't really like the life of a "faerie", and he wants to find another way to live - either that, or find who he really is/come to terms as to who and what he is. Whichever comes first.
■ Father figure wanted him to learn to dirty his hands, to appreciate and respect having others do work for you.
■ To find a soulmate. (Or flirt with ladies.)
■ To learn manners! And respect for adults. Cough, cough.

FEAR Ability: Emotional Manipulation

Marosa's FEAR is the ability to sense and invoke feelings in others, as well as altering them to his will. He can feel how others are really feeling; whether they are sad, happy, angry... but he doesn't know the reason why. In otherwords, he can make other feel a certain feeling if he puts enough concentration into it, but if he loses that concentration, then he'll end up feeling what they are feeling.

This ability can also bypass and/or break through mental shields, as Marosa's FEAR ability physically changes the emotions by manipulating the target's adrenaline, endorphins, and pheromones. (This also ties into his natural ability as a Gancanagh, because if anyone touches him, they are much easier to manipulate.)

(Marosa can also manipulate the intensity of the emotion they are feeling, but I don't forsee that happening until second or third year.)

First year - He can only do this when he's really close to the person he wants to invoke feelings in. He doesn't have much control over this, and can end up feeling his opponent's emotion instead of feeding them the emotion he wants. He can also sense emotions by just being close to them.

Second year - He has quite a bit more experience under his belt, and can actually control this now; though if a pretty face walks by, there is a good chance he can lose control. His range can go a little farther to feel what others are feeling.

Third year - Almost full mastery over it, though he can still lose control. Now that he's had practice at it, he can quickly snap out of it - he knows his own feelings much more than another's.


Physical Description:

Eye Colour: Gold.
Hair Colour/Style: Red and curly, with the ends of his hair a silvery cream color (only on the bottom of his curls). EXACT example can be seen here. )
Skin Colour: Very pale (almost a milky cream-white)
Clothing Style/Colours: Very 'down to earth' clothing, with green tones. (See References.) Also, his skull pun will be on the bottom of his kilt, as a kilt pin. Kilt pins are worn to hold the kilt down, so it's extra heavy when, for example, the wind blows. Reference for kilt pin seen here. The exact place the kilt pins are matters as well.
Extra: Has faerie wings, exactly like the picture above. biggrin
References: Clothing is seen here - the outfit in green.

Quest thread is here.  
PostPosted: Thu Jul 12, 2012 11:42 pm
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Sonata
Nicknames: Sona, Sonia
Gender: Female
Age: 18

Faction: Reaper
Race: Composer
A band of beings born from the fear instilled in humans by the songs or sounds generated from horror movies. Their abilities and weapons are hand in hand with sound or music.

Familiar: Baby Bat named Trill
The size of your hand and big baby eyes.

Natural Ability: Enhanced hearing
-able to share by covering the other's ears
-used to listen in, reveal identity if origin is already known, or give a vague idea of location

Personality: Sonata is a troubled artist who is constantly looking for inspiration in many forms. Either by other students or the different areas of the school. Often times she is fairly easily distracted unless she tries hard. It doesn't help that she can hear almost everything around her. Due to her never ending hunger to observe she will either do it from afar or up close and personal. Not having much of a regard for other people's personal space. Though if you do show a distaste in her was of inspecting she will take the hint and go about her observations another way.

A natural born entertainer, Sonata lives to put on a show. Its how she can express herself best. But when off stage she comes off as truly strange due to the fact that she can't express herself very well. She'll keep quiet if she cant seem to put her words together correctly or slightly change her facial expression to show how she feels. Not good with words but a prodigy of sound and music. Though quiet and often unsure of herself around others, she still enjoys the company. Not quite enjoying being left alone. Its times like those where she feels happy to have her bat.

Why are they enrolled in Amityville Academy? Why does your character want to come to Amityville as a student?
Sonata figured that she could produce amazing songs if surrounded by those other than the Composers. She feeds off of the emotions of others for inspiration in order to make her music more real. But with the emotional quota that come out of the Composers its a wonder how she isn't a dried up corpse by now.


FEAR Ability:
Year One
Sound Blasts
Using the sounds around her, Sonata can make a projectile blast from it. Possibility in disorienting target.

Physical Description: Slender build

Eye Colour: Yellow

Hair Colour/Style: White hair with black highlights and lengthy side burns and decently lengthed bangs. The rest of her hair is tied up in a high spiked messy bun with a long thick strand thats pulled out to make a long braid, with a pen and pencil stabbed into the side of the bun. The pencil having a dangling ornament of a bat and yellow music note.

Skin Colour: slightly pale with a tint of color due to spending long hours inside simply making music or composing songs

Clothing Style/Colours: A mini white dress vest that gives her chest a lift and reveals her mid-drift, with a black bandeau underneath. A separate white collar with a plump medium sized yellow bow tie, in the center of the bow tie is a little black bat pin and quarter note dangling from the bat by a small chain.

She wears black tight slacks and black thigh high platform boots with two golden loose anklets on her right ankle. A yellow thick stripe runs up the length of the outer side of her boots.

Over her outfit she wears an open dress coat that has a split tail in the back and hugs close to her figure. On her wrist she has white cuffs, the pins being a treble clef on her right and a base clef on her left. Her hands are covered with fingerless white gloves. Her nails are the same color as the pattern of piano keys.

Extra: She wears black headphones over her ears with the band against her messy bun instead of wearing it properly up right on her head. Her ears are slightly pointed with an uneven number of piercings on each ear. Does like to wear colored eye shadow.

General Color scheme: Black White Yellow

References: Pattern for nailsone key for one nail  

.The_Angelic_Music.

Beloved Fatcat

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Obsessive Stargazer

PostPosted: Thu Jul 12, 2012 11:59 pm
AMITYVILLE ACADEMY ENROLLMENT FORM
User Image - Blocked by "Display Image" Settings. Click to show.
Name: Phineas Birch
Nicknames: Phin, Phinny
Gender: male
Age: 16

Faction: Reaper (Shadow Mage)

Natural Ability: Elemental Summon: creates an elemental creature that does their bidding. Phineas summons forth little shadow constructs that resemble imps or things made out of shadowy play-dough.

Personality: Phineas is book-smart and a definite introvert. He is friendly, but doesn't usually approach strangers or talk more than he has to, due to a stubborn nervous stutter that really embarrasses him. He envies the eloquence of the heroes in his favorite books, and his attempts to mimic them bleeds through when he does talk. It doesn't sound anywhere near as valiant and charming, however.

Why are they enrolled in Amityville Academy? He loves to learn, and is interested in becoming someone that will have books written about him for a change. He knows that he has a lot of work to do, but we all have to start somewhere!

FEAR Ability: When his FEAR ability is activated, Phineas creates a mass of shadow that breaks off into tinier 'pieces,' which are then sent towards his opponent one after the other. It heavily resembles a dark, shadowy nebula that shoots starry shadow shapes. The mass dissipates immediately after all of its charges are up. Though it is essentially a floating bit of shadow, it doesn't impair the vision of both Phineas and his opponent. It is translucent enough to allow visual contact throughout the attack.

Uses the Swift Strikes offensive ability.

Weapon/Familiar? I can't decide. D: If I go with a weapon, it will be a black staff (roughly the same height as him) with claw-esque coils and fixtures that holds a blueblack gem. The gem looks like it contains space. Basically just dark, cool colors with little specks of lighter blues or other colors flecked around in it.

If I go with familiar (and it is allowed), he will have a boglin. The boglin has a huge affinity for sweets and drawing on walls. He is spunky and generally disobedient, but loves to fight, so he tends to shape up in battle. He can't be expected to be reliable in any sense otherwise.

-or-

a sentient shadow. It would probably be some kind of cute animal with a OuO face but creepy shadow properties. It would be extremely nosey and intrusive, and somewhat flaky in battle. Its favorite hobby would be pretending to be someone else's shadow.

Physical Description: Just the physique of a typical slender teenage boy. He has largeish eyes with a definite depth to them (not desu animu huge, just uh...soulful is the best way I can describe it). His stature would be timid and tentative.

Eye Colour: Cerulean blue
Hair Colour/Style: Darker blue, see refs
Skin Colour: pale blue if possible, just pale if not!
Clothing Style/Colours: Pleeease feel free to take the refs and creepify his style. Warm clothing for sure. He does need to keep the scarf, and I'd like for him to have the crown. If not the full crown, some semblance of it. At the minimum a crown clip in his hair.
Extra:
References: He has a bunch of references of his usual appearance/styles here and here. He can certainly be altered in the aforementioned ways, as long as it keeps the feel of his style and personality.

Quest thread~  
PostPosted: Fri Jul 13, 2012 12:03 am
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Charlotte
Nicknames: Lottie
Gender: Female
Age: 19

Faction: Reaper
Race: Skull Witch

Natural Ability: She summons small floating skulls to do her will, both in battle and in daily life. They're very useful for chores and menial tasks!

Personality: Charlotte, initially tries to be a pleasant and mature young woman. Her act collapses though, once you get to know her just a bit more! She is a bit spoiled. Just a bit. There's no two ways around this, she wants things to go her way, preferably all the time if she could. But she knows (and you know), that isn't possible. She can put up silly antics to try get things to go her way. Imagine her puffing her cheeks out, and going "BOOOO YOU". And setting her skulls to steal your wallet. Or untying your shoelaces. (Which you should totally trip over!) But this is her not-so-serious side, where she just has fun messing with you in the end, really. Sometimes, you might get caught up in her pace.

But she does get serious. Don't get her wrong on this, she knows responsibility just as much as the next person. When it comes to work, she works hard. Which is why she has a bit of a one-track mind and might forget the smaller things she needs to do (like eating or chores!). It's not uncommon for her to collapse in her room because she never got food! She's.. probably lacking a bit in the common sense area, when she gets too focused. And when she's hard at work, she wants to do it her way, and no one else's. Which is why she's a biiiit spoiled. She's usually right but she's can very well be wrong. Just correct her if need be. She doesn't like hearing it, but she'll listen, when you don't think she is. (Secretly. Don't mind if she's mad, she'll get over it!) And she'll probably try whatever it is you said, when your back is turned. That's probably her worst trait, being close-minded, but her best when she swallows her pride and can apologize.

Why are they enrolled in Amityville Academy?

FEAR Ability: She has the unique ability of summoning multiple skulls to attack and defend.

Weapon: She wields a naginata, because she thought that should be the most elegant and lady-like weapon. Well, she found it was pretty dang heavy, and pretty hard to use. But she was stuck with it, and now that's just her go-to weapon.

Physical Description:

Eye Colour: Purple
Hair Colour/Style: Light blue hair, slightly permed, with side swept bangs.
Skin Colour: Pale peach.
Clothing Style/Colours: Up to artist!
Extra: None
References:Reference but the artist can do whatever they want to make her halloween-y!  

Raekah


Zoobey
Artist

Magical Incubator

PostPosted: Fri Jul 13, 2012 11:19 am
CUSTOMS ARE CLOSED WE ARE NOW COMPILING  
Zoobey generated a random number between 1 and 16 ... 6!
PostPosted: Fri Jul 13, 2012 1:00 pm
NEWBIES FIRST! Newbie slot, cheshire!


NEWBIE
1. Saint Sergio
2. Muffinsbaby
3. S-Blacky
4. Katsura Zanshin
5. Seiana_ZI
6. xXxBowDownToChocolatexXx
7 Holy Blasphemy
8. romeo wilco
9 Ryndilee
10. GallusDomesticus
11 Masshiro
12. -KA3D3-
13. [Estelle]
14. Kanth
15 .The_Angelic_Music.
16. Raekah
 

Zoobey
Artist

Magical Incubator

Zoobey generated a random number between 1 and 16 ... 11!

Zoobey
Artist

Magical Incubator

PostPosted: Fri Jul 13, 2012 1:02 pm
NEWBIES FIRST!


NEWBIE
1. Saint Sergio
2. Muffinsbaby
3. S-Blacky
4. Katsura Zanshin
5. Seiana_ZI
6. xXxBowDownToChocolatexXx
7 Holy Blasphemy
8. romeo wilco
9 Ryndilee
10. GallusDomesticus
11 Masshiro
12. -KA3D3-
13. [Estelle]
14. Kanth
15 .The_Angelic_Music.
16. Raekah

1. Newbie slot: cheshire - xXxBowDownToChocolatexXx
2. Newbie slot: Zoobey - Masshiro
 
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