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A Brand New Naruto Roleplay, Tons of Customs. 

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The Nerdbot
Crew

PostPosted: Sat Oct 02, 2010 2:40 pm


oh, lol, i forgot about that sweatdrop

io personally don't mind the battle record, but sosay might. meh, she'll just check the profile, i guess
PostPosted: Sat Oct 02, 2010 2:50 pm


Sosay wont yell...
Sosay never yells unless really ticked off. She'll just say that you can't be invincible and win a crap load of battles and not even lose one. Everyone has a weak point whether you want to admit it or not.

But Ducky (I'm calling you that from now on so I hope you like it! ^^) I love how all the battles lost are because of your RPC's wife. hehe I love it!
And other then that I don't see anything wrong with your win/lose ratio.

Lady Sosay

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duckmasta
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Dapper Businesswoman

PostPosted: Sat Oct 02, 2010 4:41 pm


Sosay Uchiha
Sosay wont yell...
Sosay never yells unless really ticked off. She'll just say that you can't be invincible and win a crap load of battles and not even lose one. Everyone has a weak point whether you want to admit it or not.

But Ducky (I'm calling you that from now on so I hope you like it! ^^) I love how all the battles lost are because of your RPC's wife. hehe I love it!
And other then that I don't see anything wrong with your win/lose ratio.
You can call me that...but only you cause we're PALS!!!! thanks I edited it that way because nerd wanted me to change it to a higher number....although I did plan to have him only lose against his wife from the very beginning.
PostPosted: Fri Oct 08, 2010 5:47 pm


Okay here’s a stupid frickin’ question:
Is the guild open yet?

iShayera

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PostPosted: Thu Oct 14, 2010 2:11 pm



k
ay Aburame


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╫Main Information╫


Full Name: Kay Aburame
Nicknames: The Spider
Age: 15
Birthdate:5/11
Gender:male
Village formerly of the mist
Race: Black, Russian
Rank: Special Jo
Shinobi Profession:Back up the leader, take out other summons.
Ninja Type/Class:
Tier I: Sensory Tier II: Speed Tier III: Two man Team (Team player)

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╫Major Infomation╫



Bloodline/Clan/Demon: Aburame
Current Bloodline Stage: N/A
Chakra Color: Grey
Chakra Level: Medium
no bloodline or demon = low
Chakra Element:Sensory, suiton
Battle Strength:Long range, out lasting enemies
Battle Weakness:Fire, faster enemies


Fights Won:54
Fights Lost: 10

Shinobi Special Skills:

Undetectable to ninja 2 ranks higher than you, unless you make the first move.

+10 Agility, +15 of Agility Parameter Capacity, Can perform two justu in one posts, Able to move and dodge as if they were +1 rank faster

+1 ranks on attacks, 2x the damage from attacks, physically stronger then normal ninja. chakra cost are split in half if using animal partner. must be with another person, animal, puppet etc.....at all times, or the status effects are canceled

-Completed Missions- [This area is not to be filled out unless you are "Auto-Ranked"]
S Rank:
A Rank: 5
B Rank: 15
C Rank: 16
D Rank: a LOT

Organizations:
Akatsuki
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╫Summoning Information╫


Summoning Type: Mushi clan
Boss Summoning:

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╫Character Stats╫



Strength:25 /100
Defense: 25/100
Agility: 50/155 (Speed ninja tierd adds ten)
Dexterity: 40/150
Endurance: 40/100
Chakra: 60/150




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╫Shinobi Equipment Information:╫

Headband Location:
Headband Style: glasses, in the middle
Headband Color: black
Flack Jacket Style: long sleeves, loose
Flak Jacket Color: black

Weapon Class:

Name of Weapon:SEE MY CUSTOMS
Weapon Range:
Special Abilities:
Weapon Location:

Exploding Smoke Grenade=twenty five
Makibishi= 50
Shuriken= 50
Light Bombs=10


Kunai Holster Location: left hip
Kunai Holster Color: black
Shuriken and Bomb Holster Location: right hip
Shuriken and Bomb Holster Color: black
Backpack Style: two strap
Backpack Color: black
Summoning Scroll Holster Location: back under back pack
Summoning Scroll Holster Color: black


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╫Technique List╫

Starting jutsu
*Henge No Jutsu (Transformation Technique)
*Kawarimi No Jutsu (Body Switch Technique)
*Bunshin no jutsu (clone technique)

Ninjutsu
Academy

Zankyou (Echo)
With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.

Fusenmei (Blur)
The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.

Shizumaru (Quiet)
By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.

Otokakimazeru (Sound Scramble)
This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).

Genin

Fukuwajutsu (Ventriloquism)
This technique allows the user to transmit sound to a specific location. Through proper use of this jutsu, one would be able to cause changes in their own voice tone, or allow a message to travel a distance without distortion of the weakening of sound. For example, the user of his jutsu would be able to send a message to a hidden teammate’s ear, or similarly confuse an opponent by relaying an order to him in the voice of his team’s commander.

Jigoku no Mimi (Hell’s Ears)
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, therefore and all users must close their eyes in order for this jutsu to be properly performed. (including Jounin).

Onchou: Boutou (Harmony: Boom)
This jutsu gathers chakra in the vocal cords, and subsequently releases it in a ball of sound. The ball is roughly the size of a baseball, and consequently is also as devastating. However, the ball loses cohesion over distance, and subsequently loses the ability to do harm to a target after twenty feet of travel.

Fukyouwaon: Unari (Dissonance: Howl)
This jutsu concentrates on pushing out as much air as possible from the vocal cords of the user, therefore creating a blast of sound. The sound then spreads out from the mouth of the user in the shape of a cone of roughly 10 feet in length. The jutsu may target the upper or lower body of the foe. If it strikes the upper body, it knocks the wind from the victim, forcing him or her to double over as they attempt to regain their composure. Should it strike the lower body, the victim’s legs are swept out from under him, sending him to the ground.

Fukyouwaon: Wamekigoe (Dissonance: Yell)
Wamekigoe is much higher pitched then Unari, and is also sung in a minor key to give it a sense of discord. All beings within 10 feet of the user are affected by the force of this attack, whether it is friend or foe. The scream that is emitted is just below the human threshold for sound tolerance, and extreme discomfort is felt by all those who fall within the radius of affect. Those who hear this scream often cringe as they are stunned by the magnitude of the sound, and more often than not seek to find a way to block the noise from their ears.

Kaku no Sen’you (Enhance Sense)
By focusing chakra to a certain part of the body, the user may choose one of his five senses to enhance. Enhancing sight allows one to see clearly for around 100 yards further than the norm. Hearing allows one a broader range of detection and an enhanced range of roughly 50 feet. Smell allows one to detect familiar scents at distances 500 yards. Taste gives one a snake-like ability to ‘taste’ the air, giving one the ability to detect the presence, but not location, of a certain object within a radius of 100 yards. Touch gives one’s nerves a heightened sense of awareness, making dodging slightly easier in battle. However, one will also feel a greater degree of pain when enhancing touch. The effects last for up to three posts.

Chuunin

Onsei: Tenshi (Voice: Angel)
Tenshi focuses on using the voice to cause vibrations. The user creates a vibration that is sustained by holding out a long, tremulous note. The voice that comes forth is heavenly, and therefore soothes all that hear it. However, the sound of this jutsu must be directed towards one person, for if it is let out in too wide an area, the power will weaken and it will not have its full effect. The soothing affect of this jutsu lowers the reaction time of the person who hears it, sending them into a mentally relaxed state not dissimilar to being drunk for the duration of one post.

Onchou: Yasurau (Harmony: Relaxation)
This jutsu takes some of the traits from Tenshi and amplifies them with Onchou’s strength of voice. This is a song that is directed to one person instead of many because unless the song is focused, it will not be performed to its proper effect. What this does is soothe the enemy with such a pleasing song that it lulls them to sleep. Closing your ears help dampen the sound but waking the person hit up involves something a little drastic unless the enemy is of higher rank. To wake up genin, closing their nose off so they don’t breathe can work, while chuunin (If the user is a genin) can just get a good punch in the face. Jounin are unaffected unless the user is a Jounin.

Onsei: Atsureki (Voice: Discord)
This is one of the more popular choices for genin who follow this path. Combing the aura of majesty from Onsei: Tenshi with the ear ripping pain from Hebi-Metaru: Unari, Onsei: Atsureki is a potent deterrent against enemies. This releases an odd squeal of sorts. However, the sound that comes forth is simply horrifying to the human ear. As a result of the hearing of this terrifying sound, one is stricken with a sudden fear so powerful they are rendered utterly motionless for as long as they hear the sound. Chuunin are able to resist this with some difficulty unless the user is a Jounin, while jounin remain unaffected.

Onchou: Aijou (Harmony: Sadness)
While this jutsu does not make the victim crawl on the floor in sadness, it does succeed in recreating that motion by emitting a sound that alters the center of gravity on all those who hear it. The sound is very low, and as a result paralyzes everyone within a 10 feet radius. The affects of this just feel as if someone is pulling on your insides in an attempt to drag you to the floor. Jounin have more physical strength then chuunins and are therefore able to escape this unless the user is also of jounin level. The paralysis of this song lasts for a single post, and an additional two posts is needed for the feel affect of this technique to subside.

Fukyouwaon: Kujiku (Dissonance: Crush)
Requirements: Fukyouwaon: Wamekigoe
Chakra control has moved a great deal since the genin levels. Now the user is able to control to a rather decent amount where the sound is traveling too. With this new power comes bold and painful new jutsu at their disposal. This sound is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique.

Gokan no Sen’you (Five Senses Enhancement)
Requirements: Kaku no Sen’you
This jutsu simply gives one the ability to perform all the feats listed in Kaku no Sen’you, although the user is free to pick and choose which abilities he or she wishes to employ.

Fukyouwaon: Doukoku (Dissonance: Wailing)
Requirements: Fukyouwaon: Kujiku
This jutsu creates a blast of sound that is enforced with enough chakra to bring about the minor cutting of flesh. The sound waves of this skill spread out to a cone of 18 feet in length and 10 feet in height. Obviously, the closer one is to the vortex of the sound, the more severe the rending of the flesh.
Basic


Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first. Does not require hand seals.
Genin


Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.


Bloodline
Kikaichuu no Jutsu - Destruction Bug Technique -
Rank: -
Range: -
Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin.

Mushi Bunshin no Jutsu - Insect Clone Technique -
Rank: -
Range: -
Type: Supplementary
Mushi Bunshin no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themself to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Mushi Dama - Insect Sphere -
Rank: -
Range: -
Type: Supplementary
Mushi Dama is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.

Mushi Kabe no Jutsu - Insect Wall Technique -
Rank: -
Range: Close (0m ~ 5m)
Type: Defense
Mushi Kabe no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.

Mushi Yose no Jutsu - Insect Gathering Technique -
Rank: -
Range: Close (0m ~ 5m)
Type: Supplementary
Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source
special jounin
Kikaichu Hailstorm
B
Aburame
Description: This jutsu allows for the user to form a gigantic, 15 meter large ball of insects and descend upon the target. As it does this, smaller, faster moving balls will rain down, about ten at the most, and attempt to crush and confuse the enmy. The meteor like ball won't crush the opponent, rather it will surround and engulf them, doing what the kikaichu insects do best and engulfing him. It is a two part attack and requires no seals, or words. It also leaves you with no bugs for the direction of the attack. Requires Destruction bug technique to be active.

F.E.J. ((Forced evolutioinary jutsu))
C
Aburame clan
This jutsu is a very useful one for infiltration missions. It takes 5 turns, both of which the user will be completely immobile. BY pumping chakra into his insects, any aburame member can cause rapid mutation on their tiny brethren. This evolution can be a lot of things within reason, and was used numerous times by a Chuunin leveled SHino. They can mutate to survive in a blizzard, or become aquatic. Be aware that only a maximum of two traits can be picked up and if you wish for them to keep the chakra draining effect you will have to use one of these mutations for it. An example was when Shino evolved his insects to literally eat away at the steel on the Sky ninja's ships, or to eat through Guren's crystals. Another note, this can be done once per battle and after twenty posts the insects return to normal. Requires no handseals or words.
Hive mind
B
You'll see
Description: The host will allow his insects to nest inside the head, around the brain, which will improve their relationship, and allow the ninja to recieve info from the ninja without them having to return to him.

Scamper
B
Description: ((GUILD WIDE)) THis technique has two main uses. The first scatters the insects out on the ground around you. If any of them ar disturbed than they will swarm to whoever disturbed them and begin an attack. The second sends a team of insects scrambling across the ground at your opponent. If they get close enough they shoot up from the ground and knocks them into the air upper cut style. Note that these techs are just like formations, and require no chakra seals or words.

Kikaichu buzzing disturbance
C
Description: This jutsu can easily cause anxiety and paranoia to rise among enemies. With even a small group of kikaichu, an aburame can make the swarm seem a lot larger than they are by making his beetles buz extremely loud with extremely fast wingbeats. Though it does nothing than confuse, against a paranoid target it is known to cause insanity. As with my otehr custosm, it requires no chakra, seals, or words.

Kikaichu Typhoon
A
Description: At least half of the swarm will begin to fly in a circular motion as the jutsu begins. The insects coelesce into one singular typhoon and move towards the target. Once trapped inside, a target will be attacked relentlessly, their chakra nearly completely drained if they are inside it for more than three posts. This is avoidable, unless the target has a female insect, in which case it is unavoidable. Once inside, a c ranked jutsu can dispell it. No seals or words required.




Genjutsu


Taijutsu
Taijutsu Style(s)
Unstoppable hand and foot Immovible sword and sheath.
Jounin level mastery



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╫Character Description╫


Personality: Much Like shino aburame
Nindo: Let me be, you won’t die very slowly…
Height: 6’2
Weight: 120
Original Eye Color: grey

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╫Background Information╫
Kay is one of the few Aburame members who actually go rogue. He was exiled from his clan for his evil heart at a young age, living alone on the streets of Konoha. After a while, he went to the chuunin exams, the same ones in fact that the future leader of the kage would go to, but he was considered MIA during the rigorous second exam. Later his face would again show up in the bingo book, seeing as how he is a demolitionist and contract killer, as well as a theif and powerful member of his clan…. He would fight the leader of Akatsuki, but inevitably lose and run away. He would challenge him once more, this time the battle ending in a stale mate. But he again escaped. He learned a lot on his journeys, and is often called the spider by his foes. Now he patrols the world, collecting bounties and trying to survive alone.


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PostPosted: Thu Oct 14, 2010 3:28 pm


Sanae Isaye Kettei

User Image
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╫Main Information╫


Full Name: Sanae Isaye Kettei; translates into "rice seedlings blessed with merit"; to be explained below.
Nicknames: Sanna; Isa; Sanae
Age: 19
Birthdate: February 2
Gender: Hopefully female, or else she has some identity issues, anatomical anomalies, and has been buying the wrong underwear...
Village Kumogakure
Race: Caucasian
Rank: Academy Student
Shinobi Profession: Jinchuuriki; ANBU Hopeful; Assassin Trainee
Ninja Type/Class:
Tier I: Taijutsu Tier II: Offensive Tier III: Elemental Control: Raiton

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╫Major Infomation╫



Bloodline/Clan/Demon: Rokubi, the Six-Tailed Bijuu
Current Bloodline Stage: No Bloodline
Chakra Color: Blood Red
Chakra Level: High
Chakra Element: Primary: Raiton; Secondary: Katon

Battle Strength: Taijutsu; Enhanced Speed; Weapons Control; Elemental Control: Raiton
Battle Weakness: Genjutsu; Long-Range Combat; Elemental Control: Fuuton

Fights Won: 0
Fights Lost: 0

Shinobi Special Skills:
1. Taijutsu Specialist: These ninja are masters of hand to hand combat. Unlike the other Tier I types they can perform up to three taijutsu moves in one post. They can also learn taijutsu of one rank higher then the rank that they are currently on. When trying to learn taijutsu style they learn styles two posts quicker.
2. Offensive: These ninja are physically stronger then most ninja. They tend to be more focused one physical body attacks more then everything. (+10 Strength, +15 of Strength Parameter Capacity, Physical attacks do +1 rank more damage)
3. Elemental Control: Raiton: -3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element
4. Master Speed: Boosts Speed to make faster than any (except flying thunder god) but only in a straight line
5. Raiton Mastery: Can use any thunder attack at your level or below from the list

-Completed Missions-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Organizations:
None
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╫Summoning Information╫


Summoning Type: No Summon
Boss Summoning: No Summon

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User Image╫Character Stats╫

Strength: 18/115
Defense: 8/100
Agility: 6/100
Dexterity: 8/100
Endurance: 9/100
Chakra: 11/100




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╫Shinobi Equipment Information:╫

Headband Location: Rather than wearing a regular shinobi headband emblazoned with the symbol of Kumogakure no Sato, Sanae wears a black leather glove on her right hand which has the plate sewn into the back of it. Being as vain as she is, Sanae would rather not wear a regular headband, for fear of it mussing her hair.
Headband Style: Glove
Headband Color: Black Leather
Flack Jacket Style: Sanae Isaye Kettei refuses to wear a flak jacket, because the garment would slow her down due to the drag that it creates during movement.
Flak Jacket Color: See Above.

Weapon Class: Broadsword

Name of Weapon: Kasaku no Yume
Weapon Range: 65 inches
Special Abilities: Kasaku no Yume can be imbued with the user’s elemental chakra, and each element gives it a different effect. (Ex. Suiton: the blade will become extremely cold, Katon: the blade will become so hot that it would cause burns on the skin that it touches, Raiton: the blade would administer a painful shock)
Weapon Location: When sheathed, it is holstered on her back by a long, thin strap that runs crosswise diagonally across her torso

Exploding Smoke Grenade: 10
Makibishi: 15
Shuriken: 10
Light Bombs: 10
Kunai: 15


Kunai Holster Location: Strapped to her left thigh
Kunai Holster Color: Black
Shuriken and Bomb Holster Location: Back right side of her waist
Shuriken and Bomb Holster Color: Black
Backpack Style: Small, durable, aerodynamic to prevent drag
Backpack Color: Black
Summoning Scroll Holster Location: In a small compartment inside of her kunai holster
Summoning Scroll Holster Color: Black


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╫Technique List╫

Starting jutsu
*Henge No Jutsu (Transformation Technique)
*Kawarimi No Jutsu (Body Switch Technique)
*Bunshin no jutsu (clone technique)

Ninjutsu


Genjutsu


Taijutsu


Taijutsu Style(s)



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╫Character Description╫

Personality: To call her sane would be a lie, but to call her crazy would be the understatement of a lifetime. Due to the cataclysmic events that shaped her childhood and early teen years, Sanae is sadistic and bloodthirsty, relishing the thought of killing another, regardless of whom they may be. She was given her name by her parents, who grew rice and farmed for a living, as an astrologer had told her parents that the rice seedlings for the year that she was born would provide surplus crops and increase the family wealth. She has a level, strategic mind, and relies heavily on predetermined attacking rather than impulse. She keeps a clear head, and can think up tactics in the blink of an eye. She never talks, only ever snaps, threatens, and demands, and refuses to show anyone respect who has not earned it. She is angry at the world for reasons that only she knows of, but shows undying loyalty to those who deserve it. Sanae is very determined, concentrated and independent. Sanae has a lone wolf attitude. Despite this, Sanae does show compassion, as she cares deeply for peoples’ safety, but often fails to see how much others cares about her the same way. When she was sixteen, Sanae was raped by an unknown stranger, and had a baby as a result. Her daughter is two and never leaves Sanae's sight. Interestingly, Sanae seems slightly shy towards physical proximity outside of a combat situation. Sanae appears normal around her daughter, and Nike's physical presence calms her normally brutal nature. Sanae would die for Nike, and will go to the end of the earth to protect her daughter. Nike can usually be found adhered to her mother's hip, damn the consequences. Sanae also reacts quite strangely when she sees blood, but the reasons behind this are unknown…
User ImageNindo: "Forget the past, you can't change it so there's no use in thinking about it; live the present, because you could be dead; and dream the future, because it's not set in stone."
Height: Five-foot-Four
Weight: 106 lbs
Original Eye Color: Blue, but has turned crimson

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╫Background Information╫
It was hard to forget the day of her life that turned the rest upside down, the day that molded her to become bloodthirsty and cruel. It was hard to forget the day of her life that changed her forever into a weapon. It was hard to forget the day that only she would remember, being the only one who lived to tell the tale.
When the men came, it was midnight and raining. It always seemed to rain when something dramatic happened, as if Kami was sending the rain to wash away the ensuing tears. Her tears would fall louder than thunder within the same hour that the men came.
The door seemed to explode inward, splinters and fragments showering the stunned Kettei family that sat together in the living area. Nike was seated, asleep, on Sanae's lap as Sanae and Kurai conversed in light, casual voices, the rhythm and cadence of their conversation blending with the nighttime sounds to create a sort of lullaby for the little girl. Nike sat up and cried out in surprise as she was roughly torn from Sanae's arms, her head striking the doorframe with an audible cracking sound. The little girl began to bleed as Sanae was bound, gagged, and tossed roughly into the back of a wagon. Her daughter's cries haunted her through the night as blood caked the toddler's thick reddish hair.
Sanae never learned of her brother’s fate after the family was taken from their home that night. She and Nike were sold like animals to a mystery bidder, who initially intended to make the little girl a mistress or a servant. However, after watching the eighteen-year-old Sanae use the heel of her hand to smash the nose of one of the men who delivered her to her master, his intentions changed, and Sanae future was decided. She was trained in weaponry and learned about swordsmanship, even learned a couple of jutsu from the people who were turning her into something deadly. She merely lacked the motivation to kill, to destroy. So her master, as she was forced to call him, gave her the motivation that she needed.
She was bound and locked in a room for three days, given no food or water, while the same two guards that had taken her from her home that night raped and beat her, then turned on her daughter, who was not yet two. The little girl cried out as one of the men pinched her, and Sanae broke through the ropes that bound her. When Sanae and Nike was finally released, little blue-eyed, sweet Sanae had turned into a bloodthirsty monster, and her eyes were crimson. The two men lay dead on the floor, both of them ensanguined.
From there, she became the worst kind of monster imaginable. Her master changed everything about her, even her name. In time, she forgot who she really and truly was.
Her name was Sanae, and she did terrible things. She swore to serve a dark master. She committed crimes in his name. She killed people at his bidding. She betrayed and attacked everyone who was once her only friends. One by one, she annihilated the only people who could stand in her way. And with no one to stop her reign of terror, she brought entire villages to their knees.

Her name was Sanae, and she did terrible things.

And she had absolutely no regrets.


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iShayera

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The Nerdbot
Crew

PostPosted: Thu Oct 14, 2010 4:06 pm


Six_Paths_God: you get the starting amount of exp when auto ranked. so instead of being 299 points, you get 230. fix that. also, add more limit breaks. at your level, i believe you have 3 limit breaks, and it would be foolish not to use them.

you can't learn Zenchi (Omniscience). its above your rank. at most, you can auto rank techniques one more rank than your rpc rank, but no s-ranks, except if you are kage level.

i'm not sure what you're main element is, but i'll say water, for the purpose of it having more jutsus than sensory. in that case, you have too much auto learned jutsus. i know this doesn't say in the rule book, but special jounin are only supposed to auto learn 15 techniques. you have 17 sensory, plus the 3 water jutsus above your rank. lower it down.

and you got the clan jutsus. unless you are clan head, you do not auto learn the jutsus of your clan without using up your total number. so, unless you are clan head, you'll need to fix that. remember, you only get 15 auto learned jutsus and mastery of a single element up to sp. jounin.

iShayera: you only get two elements unless you are ninjutsu tier.

weapon specialist isn't a tier 2 type anymore. if you want the bonus, i'm guessing you'll be ambidextrous. btw, you get an extra 10 stats in dexterity. and +15 in the parameter. so, assuming you would keep it teh same, it would be 18/115.

your bio is really long and i didn't read it, but i'm pretty sure it follows the guide lines mrgreen

so yea, fix those things and i'll take a look at your profiles again.
PostPosted: Thu Oct 14, 2010 4:28 pm


My main element is sensory so I am fixing that up.


What is a limit break?

___youwillknownihilism


The Nerdbot
Crew

PostPosted: Thu Oct 14, 2010 4:31 pm


a limit break is when you have +50 to a stat parameter. so, for instance, instead of having 50/100 strength, you would have 50/150 strength. you get a limit break every time you rank up (genin to chuunin, chuunin, to sp jounin, etc.)
PostPosted: Thu Oct 14, 2010 4:46 pm


done

___youwillknownihilism



Gielwich


Lonely Phantom

PostPosted: Thu Oct 14, 2010 4:55 pm


Panku Angelo

User Image
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╫Main Information╫


Full Name: Panku E. Angelo
Nicknames: Buru-chan (bull-chan)
Age: 16
Birthdate: September 29
Gender: Female
Village Kumo
Race: irish-scottish
Rank: Academy Student
Shinobi Profession: Medic / missionary / prankster?
Ninja Type/Class:
Tier I: [ Medic ] Tier II: [ Speed ] Tier III: [ Teaching Master ]


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╫Major Infomation╫



Bloodline/Clan/Demon: (pending)
Current Bloodline Stage: (pending)
Chakra Color: medium-sea-green mixed with dark-gray
Chakra Level: Low (pending)

Chakra Element: Medical

Battle Strength: Evasion, speed, close combat
Battle Weakness: Defense, Endurance, Easily distracted by music (personal weakness)
(pending)

[This Area is not to be completed unless you are "Auto-Rank"]
Fights Won: 0
Fights Lost: 0

Shinobi Special Skills:
1.
2.
3.

-Completed Missions- [This area is not to be filled out unless you are "Auto-Ranked"]
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Organizations:

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╫Summoning Information╫


Summoning Type:
Boss Summoning:

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╫Character Stats╫



Strength: 10/100
Defense: 5/100
Agility: 20/115 <-- Speed ninja stats?
Dexterity: 10/100
Endurance: 5/100
Chakra: 10/100

(I'm unsure if this is right)



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╫Shinobi Equipment Information:╫

Headband Location: Leg (right)
Headband Style: Normal
Headband Color: black
Flack Jacket Style: light
Flak Jacket Color: green

Weapon Class: Sword

Name of Weapon: Camido
Weapon Range: 1-6 feet
Special Abilities: None, currently *ninja*
Weapon Location: back

Exploding Smoke Grenade=10
Makibishi=20
Shuriken=10
Light Bombs=10
Kunai=10


Kunai Holster Location: left arm
Kunai Holster Color: green
Shuriken and Bomb Holster Location: right arm
Shuriken and Bomb Holster Color:green
Backpack Style:Army Style
Backpack Color: green
Summoning Scroll Holster Location: Below backpack
Summoning Scroll Holster Color: Tan


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╫Technique List╫

Starting jutsu


Ninjutsu


Genjutsu


Taijutsu


Taijutsu Style(s)



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╫Character Description╫


Personality: Panku, is rather polite and sweet most of the time, but sometimes..rather just out of the blue, she becomes angry and very much like a jerk, and looks as if she requires anger management; for her kindness just...well... disappears.
Nindo: " I choose the path my life leads me.... doesnt mean that I'll be happy with it."
Height: 5'5"
Weight: 125lbs
Original Eye Color: greenish-blue

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╫Background Information╫



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Well, Panku isn't the sharpest tool in the shinobi shed as she wasnt truly from kumo... She was the lord of lighting country's daughter.... She gotten education by private tutoring, with a few chores to do around the house, really. She, at one point, was needed to have protection, as a few ANBU from Iwa had to protect her, and taken her to the village, as more went to get her dad, as they soon found out that he was assassinated. So, Out of a meeting with the higher ranked ninjas, ANBU, and the kage, they decided that it would be best to keep her safe, and teach her how to protect herself... ironcially, she had low endurance, and was rather a medical ninja... so, she would would be more able to protect others than herself.
PostPosted: Thu Oct 14, 2010 4:59 pm


Six_Paths_God: approved. now, i gotta recruit you to join my badass team of akatsuki ninja

[[insert chuck norris approval animation]]

keishi_rin: i would check out your profile, but you have too much information pending to judge accurately, so i'm gonna wait. however, i'll check your auto rank app.

The Nerdbot
Crew


A City Of Fools
Vice Captain

Hygienic Sex Symbol

PostPosted: Thu Oct 14, 2010 6:13 pm


Orca Saishuu

User Image
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╫Main Information╫


Full Name: Vercingetorix “Orca” Saishuu
Nicknames: Crimson King, Bloody Sunday, The immortal king, The mists Shark, Orca.
Age: 24
Birthdate: 12/23
Gender: Male
Village Mist
Race: Caucasian
Rank: Mizukage Shinobi Profession: Lead the village hidden in Mist.
Ninja Type/Class:
Tier I: [Sealing Master] Tier II: [Ambidextrous] Tier III: [Elemental Control]

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╫Major Information╫



Bloodline/Clan/Demon: Saishuu Clan
Chakra Color: A deep shifting blue, reminiscent of the ocean. Chakra Level: Very High
Chakra Element: Suiton, Sound, Fuuinjutsu.

Battle Strength: Sealing, suiton, Sound, Close range combat with swords, blood jutsu, and speed fighting.
Battle Weakness: Katon, Doton, long range combat.


Fights Won: 1088
Fights Lost: 2

-Completed Missions-
S Rank: 100
A Rank: 150
B Rank: 200
C Rank: 250
D Rank: 800

Organizations:
Kirigakure mizukage

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╫Summoning Information╫


Quote:
My Info
Username: Morning Wood
Rpc Name: Vercingetorix “Orca” Saishuu
Rank: MizuKage
Element(s): Water, Sound
Clan: Saishuu Clan
Bloodline: None
Summoning: Water Beast
Demon: None

Requesting
Summons Name: Liam
Type of Summons: Water Beast
Rank: Chunnin
Special abilities: The ability to ride water currents in the air, allowing it to look like it's flying when it's really riding water particles
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: It summons a rather long crossed water beast that are a cross between a frog, a shark, and a water dragon. It can ride water currents and the water particles in the air to help the user to fly if they ride on them
Picture(optional): [x]
Reason:


Quote:

Summons Name: Bones
Type of Summons: Water Beast
Rank: Chuunin
Special abilities: This Dragon may be summoned in softened up earth or mud, and then can travel under and on the land, pretty much eating the dirt. The more dirt it eats, the large it's stomach becomes. Once it gets full enough (Eats dirt for one whole post) It can blast a geyser of sticky mud at the foe that can cause temporary immobilization
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: After softening up the ground with a water type jutsu, the user can summon a ground shark from the mud. The user can also summon them from a source of water, but as long as it's submerged in water or mud then it'll be fine.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Gyarados
Type of Summons: Water Beast
Rank: S
Special abilities: It can shoot extremely large and powerful Geysers of water from it's mouth, as well as it can ride water currents and fly. Incredible strength as well.
Description: Must be near a lake or something to summon. A large Geyser of water bursts from the surface and from that, out forms an extremely large Dragon of water. It's terrifyingly huge, and can swallow someone in one gulp.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Skips
Type of Summons: Water Beast
Rank: Jounin
Special abilities: This summon creates a freezing cold aura around it which makes it harder for the opponent to fight back unless they are used to cold weather. He also has immense strength.
Description: The ice pact of the water beast summon also requires a lake for the summon. A large splash bursts from the water and then freezes over, a form taking shape inside. It then breaks free of the ice, trying to attack the foe(s).
Picture(optional): [x]


Quote:
Requesting
Summons Name: The Shark Sage
Type of Summons: Water Beast
Rank: S
Special abilities: The shark sage is the only summon that can be summoned at the same time as another summon. He is a sage that was born under the ocean with a human body but inhuman features. The sharks raised him and he learned their ways and taught them things they couldn’t think of themselves. Because he can convey knowledge to the sharks like no one else can, he can convey orders and such. This ability grants every summon the same stats as the summoner unless the stat is higher, as well as allowing them to use his knowledge to use his jutsu’s. Unfortunately this makes every summon an S ranked summon.
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: The user performs a simple handsign and the shark sage emerges from any of the other shark summons mouths.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Gengen
Type of Summons: Water Beast
Rank: Jounin
Special abilities: With its immensely great eye sight, smell, and hearing, it can sense out genjutsu and with the star on it's head, once it glows onto the summoner, the summoner is released from any genjutsu that's been afflicted on him, as long as it's the same rank or lower.
Description:The user summons the shark in the water, it looking like a normal summon but staying underwater until sensing a Genjutsu. Once the genjutsu is released by means of the shark, the summon disappears.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Elder Blastoise
Type of Summons: Water Beast
Rank: Kage
Special abilities: The turtle can retract into its shell and release a devastating spinning attack, as well as unleash hydro cannons.
In a war it can serve as an immense fortress against attack as well as acting as a mobile fortress for invasions. It can hold up to a town of people with its immense size, but there are many openings to get inside, unless it sucks in its head and limbs.
Description: The user summons the great water turtle to the land, and every step it takes turns the ground to much (like mud) making anything around where it steps hard to walk on.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Cobradile
Type of Summons: Water Beast
Rank: Jounin
Special abilities: This cobra/crocadile cross crawls onto land from the water and has a very very powerful grip for teeth. It also can spew acidic water from it's maw.
Description: It crawls to land from the water where it's summoned
Picture(optional): [x]


Quote:
Requesting
Summons Name: Aquas Arc Blade
Type of Summons: Water Beast
Rank: Chunnin
Special abilities: It has as high a speed as the person who summoned it, and has razor sharp arm scythes
Description: The user summons the blades monster from the water, a small sphere of water coming from the top of water and slicing out of it.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Jet Shark
Type of Summons: Water Beast
Rank: Chunnin
Special abilities: It has a hyper chakra aura that allows it to burst around like a fast jet to bite the opponent
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: The user presses their hand into a water source and out blasts a hyper shark that bursts like a jet at the foe, being 1.5 times as fast as the user who summoned it.
Picture(optional): [x]


Quote:

Requesting
Summons Name: Moby d**k
Type of Summons: Water Beast
Rank: Kage
Special abilities: Once summons it can release a high pressured water cannon from it's mouth that it spurts into the air. With it's high chakra, it molds a dome of water around the user of this summon and the foe, with the water created from the cannon. This helps in creating many more summons.
It can also act as a transport by floating through the air with the summoner and possibly 2 or 3 others within it.
Description:
Picture(optional): [x]


Quote:
Requesting
Summons Name: Frozen Colossus
Type of Summons: Water Beast
Rank: Kage
Special abilities: Everything it touches and every step it takes makes the ground freeze. It can survive both under water and on land. He is cold blooded and so much so that he has a protective layer of ice over his skin. When he roars bits of the ice in his mouth break off and shoot out like blades. This summon cannot be put back away unless it is resealed by a sealing master. This summon is over 25 feet tall and 50 feet long.
Description: The ice becomes chilled once this summon starts and from the air, a great beast made of ice is created to roam around freely.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Vicious Temptress
Type of Summons: Water Beast
Rank: Jounin
Special abilities: It has the power of human speech and can speak in any language. It can walk upon land with two feet. It has a charm ability, allowing to capture the hearts of men and lesbians. It can be very useful in misguiding opponents away from one's self... Or used for "personal" needs. She does love to please her summoner. The Charm ability disappears when the summons ends, and if a person has been charmed once then they cannot be charmed again. The charm ability can only last three posts at max at S rank and will not work if the opponent is a genjutsu specialist.
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: The summoner pushes their hand to the water and from the surface a small bump on the water forms and rises. Once risen to the top a beautiful temptress comes and immediately cast's her Charm spell on all Men and lesbians in the area.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Acid Dragon
Type of Summons: Water Beast
Rank: Jounin
Special abilities: It can form out of the water and fly around in the air. It's skin is harmful to touch... Causing acidic like burns if done so, including to the user. So it's best if no one touches it... Accept the enemy.
Description: In a spiral of water out forms the dragon of acid that burns to touch and is scarce to look at.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Silent Serenade
Type of Summons: Water Beast
Rank: Chunin
Special abilities: She can sing and play the harp sending out siren like screams to distract the enemy and possibly destroy their hearing. She also controls a vicious ability called Aqua Comet. This comet is composed of highly condensed water that is so pressurized that on impact it will implode, causing everything around it to fly towards the source instead of away from it. Multiple comets can be used at once, but it also affects the user. This summon can’t use any abilities unless it’s completely still.
Description: A beautiful mermaid rises from the sea her harp made from the water itself, she looking shimmering in the light of the sky who plays a deadly sound to those who oppose her.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Frost Lobo
Type of Summons: Water Beast
Rank: jounin
Special abilities: It has super speed and the ground it walks on is turned to ice
Description: using it’s super speed it forms from the air of the ice having keen animal instinct, it may attack and cost frost burns to those who try to touch attack it.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Shark Man
Type of Summons: Water Beast
Rank: Jounin
Special abilities: It can walk and knows a small amount of language... It knows it, it's just not all that smart with it. It also is immensely strong. Its strength is equivalent to a character with 300 base strength. [However if the summoner has 300 strength or more then this summons strength will always be 100 more than the summoners] However its speed is always 50 stat points lower than the summoners.
Description: Like a missile it bursts from the water, landing on the ground with great force enough to crack earth. It's body is massively ripped and it looks rather menacing.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Selkie
Type of Summons: Water Beast
Rank: Chunin
Special abilities: Besides the fact that it has arms, can speak some but not greatly, and can swim, it doesn't have many powers. Though, useful for drowning someone and helping to not drown.
It can also sense genjutsu and dispel it if it’s the same rank or below.
Description: A shark lurks deep in the water, a form taking it's place and seeming to be somewhat human.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Shark
Type of Summons: Water Beast
Rank: Genin
Special abilities: None...
Description: It has razor sharp teeth and can chew you inside and out before you can even rise to the surface.
It can also sense genjutsu and dispel it if it’s the same rank or below.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Leviathan Dragon
Type of Summons: Water Beast
Rank: Kage
Special abilities: It can create torrent of water to surge around it and use the power of an entire lake against someone, by pretty much picking it up and sending it flying at something (though in a geyser form)
Description: The water seems to split apart itself as the sea seems to open, and out forms a giant sea serpent to feast upon those who oppose it's summoner. It does though have a rather nasty temper.
Picture(optional): [x]


Quote:
Requesting
Summons Name: Great Claw Knight
Type of Summons: Water Beast
Rank: Jounin
Special abilities: It can hover over water surfaces as well as swim, and control water with it's lance. Can say basic words but is a rather quiet guy. It also has an extending lance, as long as it fills with water before hand. It also has an extremely powerful claw to keep the opponent still in the vice-like grip, or even crush them to death with it. His claw and lance are made of superheated water, while the rest of his body seems to have a metal like texture; however it is only his shell.
Description: From the water rises a menacing figure that has a grip as powerful as a sharks bite, and a lance that can reach you a mile away. The water will surge around it as it controls it with ease
Picture(optional): [x]

Boss Summoning:

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╫Character Stats╫


811 [100 is for having high chakra reserves and being the clan head][61 from taijutsu style]
Strength: 100/200
Defense: 25/200
Agility: 250/310 [+50 from taijutsu style, as well as a +60 limit from the taijutsu style.][+50 from limit break]
Dexterity: 161/250 [+50 limit break for Mist 7] [+11 dexterity from the whole taijutsu style bonus added together.]
Endurance: 25/200
Chakra: 250/300 [1 limit breaks = 50 extra chakra limit, and plus 50 chakra for having high chakra reserves, then another 50 for being clan head]




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╫Shinobi Equipment Information:╫

Headband Location: He doesn’t actually wear one at all.
Headband Style: None.
Headband Color: None
Flack Jacket Style: No flack jacket
Flak Jacket Color: No flack jacket

Weapon Class: Swords
User Image
Name of weapon: Poseidon’s Fingernail
Who owns the weapon: Vercingetorix “Orca” Saishuu
Where it was found/Who made it: The blade was created through old lost jutsu that have become extinct. The hilt is made from a complex set of sealing jutsu’s that can be unleashed to give the blade extra powers that haven’t been uncovered yet, and the blade is made from the strongest sea creatures tooth.
The Range of the weapon: 50 feet for the senbon
35 feet for the sword itself and 12 feet for the sword to have perfect efficiency as a sword.
Weakness: Katon can dry out the blade making it become completely solid and making it blacken and become dull. Doton can clog the pores on the blade and weigh it down and stopping senbon from coming out. Chakra stored in it dissipates over time. [After a battle all the chakra put into it during battle is gone and when a battle starts it starts on empty to prevent bypassing the chakra stat.]
Description: Poseidon’s Fingernail is one of the legendary blades made in ancient times by unknown means. The blade has extremely small pores on it that allow it to hold water and water chakra inside of the blade. Through the pores water senbon can be shot out at great speeds. The pores on the blade create a cheese grater effect when the sides hit an opponent. The blades weight changes as the size does, however due to the seals on the hilt the user never feels it getting heavier so it always feels almost weightless, but its really getting heavier and heavier. Even if it’s shriveled by katon jutsu it can be brought back to life by being hit with a suiton jutsu of equal power. The more water that the blade absorbs the bigger it will get but the weight stays the same. The amount of water chakra within the blade determines its size. The less chakra the smaller the size, the more chakra the bigger it gets. The user can manipulate the water within the blade to change its shape, meaning that the user could make it extremely long and thin as a wire, or extremely short and so wide it goes off to the sides. The shape can also be changed, meaning that it can have spikes or studs popping out if it is manipulated to do so. You can take out the chakra you have put into the blade as long as you haven't used it for the senbon.
Chakra chart:
Maximum size: 30 chakra points
Minimum: 0 [Obviously since your taking all the chakra out]
Senbon: Handful of senbon: 10 chakra
Massive shower of senbon: 30 [Also depletes all chakra from the blade.]
Weapon Location: On his side or across his back.

Exploding Smoke Grenade= 5
Makibishi= 5
Shuriken= 20
Light Bombs= 20


Kunai Holster Location: Right hip
Kunai Holster Color: Navy blue
Shuriken and Bomb Holster Location: Left hip
Shuriken and Bomb Holster Color: Navy blue
Backpack Style: None
Backpack Color: None
Summoning Scroll Holster Location: Next to the bomb holster on his left hip
Summoning Scroll Holster Color: Navy blue


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╫Technique List╫

Starting jutsu
*Henge No Jutsu (Transformation Technique)
*Kawarimi No Jutsu (Body Switch Technique)
*Bunshin no jutsu (clone technique)

Ninjutsu
Suiton
Sound
Kyuuon no Jutsu (Sound Absorption Technique)
Nihyakuwari Zankuuha (200% Air Cutter)
Jigoku Himei no Jutsu (Hell Shriek)
Kyokuchoutanpa (UHF – Ultra High Frequency Waves)
Koukaon no Jutsu (Sound Effect Technique)
Onpa no Tenohira (Wave Palm)
Fuuinjutsu
All [List is down currently. Most used by me will be custom made for me.]
Saishuu Justu’s


Genjutsu
None

Taijutsu
All learned in Dance of the Thunder God.

Taijutsu Style(s)
Dance of the thunder god


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╫Character Description╫


Personality: Orca is a bit odd. When it is needed he is extremely intelligent and a great leader. However when the mood takes him he can become blood crazed. He will do anything to get into a satisfying fight. He refuses to kill people who can’t give him a decent battle. He also, although you would never guess it, won’t hurt innocents for any reason. He could kill anyone who has committed a crime, but if they are innocent he is practically powerless. He is gentle to children, and the children of Kirigakure are often found walking around town with him like a personal bodyguard or something. His personality fluctuates between kind and gentle and strong as a leader could ever be to a battle crazed man seeking his next thrill. This has plagued him since he was a child.
Nindo: “Everything that is done, is done for my people”
Height: 6’3
Weight: 220 lbs [5000 with armor, because he has to keep waited down for his taijutsu style or he would tear apart. He takes a lot of it off when he isn’t using the style though.]
Original Eye Color: Cyan

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╫Background Information╫
Orca’s past has been hidden in shrouds of secrecy since he showed up in the village hidden in mist. He earned their trust and almost religious love of him through a great many battles he had won for the village. He is thought of as quite odd because he won’t wear the basic ninja gear. He instead wears a few plates of extremely heavy armor and some cloth, but nothing else. He is still far faster than most ninja. He became mizukage and to this day only one man alive knows his true name.


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PostPosted: Thu Oct 14, 2010 6:49 pm


Kensei Uchiha

User Image
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╫Main Information╫


Full Name:Kensei Uchiha
Nicknames:Ken
Age: 23
Birthdate: 11/11
Gender: Male
Village Kumogakure
Race: Mixed (German/Black)
Rank: Sannin
Shinobi Profession: ANBU Captain
Ninja Type/Class:Tier I: Taijutsu Tier II: Offensive Ninja Tier III: Combo User

-----------------------------------------------------------------------------------------


╫Major Infomation╫



Bloodline/Clan/Demon: Uchiha
Current Bloodline Stage: First
Chakra Color: Green
Chakra Level: Medium
Chakra Element: Katon, Raiton

Battle Strength: Taijutsu.
Battle Weakness: Usually takes things to seriously. Rarely does ninjutsu

[This Area is not to be completed unless you are "Auto-Rank"]
Fights Won: 29
Fights Lost: 8

Shinobi Special Skills:
1. When trying to learn taijutsu style they learn styles two posts quicker.
2.+10 Strength, +15 of Strength Parameter Capacity, Physical attacks do +1 rank more damage
3.Can use 4 jutsu or taijutsu in a post, Chakra use VERY quickly

-Completed Missions- [This area is not to be filled out unless you are "Auto-Ranked"]
S Rank:9
A Rank:5
B Rank:32
C Rank:12
D Rank:18

Organizations:

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╫Summoning Information╫


Summoning Type:
Boss Summoning:

-----------------------------------------------------------------------------------------

╫Character Stats╫


560
Strength: 165/165(limit break)
Defense: 75/100
Agility: 60/100
Dexterity: 60/100
Endurance: 100/150(limit break)
Chakra: 100/100




-----------------------------------------------------------------------------------------

╫Shinobi Equipment Information:╫

Headband Location:
Headband Style:Tattoo
Headband Color:None
Flack Jacket Style:Standard
Flak Jacket Color:Green

Weapon Class:None

Name of Weapon:N/A
Weapon Range: N/A
Special Abilities:N/A
Weapon Location: N/A

Exploding Smoke Grenade=
Makibishi=
Shuriken=
Light Bombs=


Kunai Holster Location:Left leg
Kunai Holster Color:black
Shuriken and Bomb Holster Location:lower back
Shuriken and Bomb Holster Color:black
Backpack Style:One strap
Backpack Color:Green
Summoning Scroll Holster Location:
Summoning Scroll Holster Color:


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╫Technique List╫

Starting jutsu
*Henge No Jutsu (Transformation Technique)
*Kawarimi No Jutsu (Body Switch Technique)
*Bunshin no jutsu (clone technique)

Ninjutsu
Katon: Ichi (Fire Release: One)
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Katon: Ni (Fire Release: Two)
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Katon: San (Fire Release: Three)
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Katon: Shi (Fire Release: Four)
Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Katon: Go (Fire Release: Five)
Katon Hidora no Jutsu (Fire Release: Hydra Technique)
Katon: Daitou no Jutsu (Fire Release: Longsword Technique)
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Katon: Neshou Bunshin (Fire Release: Burning Clone)
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Kaseiken (Flame Fist)
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Moushou Kaseiken (Fierce Flame Fist)
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)
Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique)
Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique)
Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)
Katon: Daikonran (Fire Release: Pandemonium)

Teikou no Kuntou (Electricity Resistance Training)
Raikou Bunshin no Jutsu (Lightning Clone Technique)
Heki no Jutsu (Burst Technique)
Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
Dendou Kariyou no Jutsu (Electric Overdose Technique)
Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
Kanri Soushitsu no Jutsu (Control Loss Technique)
Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
Raikou Henge no Jutsu (Lightning Transformation Technique)
Chidori (Thousand Birds)
Chidori Nagashi(One Thousand Birds Current)
Raiton: Ryouken (Lightning Hound)
Kumo Tate no Jutsu (Cloud Shield Technique)
Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
Rensa Raikou no Jutsu (Chain Lightning Technique)
Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)
Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)

Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Suimen Hokou no Gyou (The Art of Water Walking)
Kage Bunshin No Jutsu (Shadow Clone Technique)
Tenkuu Hokou no Gyou (The Art of Walking on Air)
Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)


Genjutsu
Genjutsu Kai (Release)

Taijutsu
Gadouken [Self-Taught Fist]
Koryuken [Dragon Punch]
Dan-ku-Kyaku [Hop Kicks]
Hissho Buraiken
Shisso Buraiken
Legendary Taunt[Super Taunt]
Focus Attack
Hadouken [Surge Fist]
Shou'oken
Midare Zakura
Shunpuu Kyaku [Twirling Gale Kick]
Sakura Otoshi [Jump Smash]
Shinkuu Hadouken [Vacuum Surge Fist]
Shoryuken [Rising Dragon Fist]
Shoryu Reppa [Rising Dragon Rending Destruction]
Shinryuken [Divine Dragon Fist]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]
Shippu Jinraikyaku [Gale Thunderclap Kick]
Guren Senpukyaku [Crimson Whirlwind Kick]
Satsui No Hadou [Surge of Murderous Intent]
Shun Goku Satsu [Instant Hell Kill]
Messatsu Gou Hado [Murderous Strong Surge]
Metsu Hadoken [Destruction Surge Fist]
Shakunetsu Hadoken [Scorching Surge Fist]
Metsu Shoryuken [Destroying Rising Dragon Fist]
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]
Intimidating Stomp
Tatsumaki Gou Rasen
Senkugōshōha
Kongou Kokuretsu Zan
Zanku Hadoken [Air Slashing Surge Fist]
Tenma Go Zanku [Demon's Great Air Slash]
Denjin Hadouken [Lightning Blade Surge Fist]

Taijutsu Style(s)
Ansatsuken (assassination fist)


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╫Character Description╫


Personality:Kensei is usually silent and serious. He has a stern nature, often appearing to others as boring or detached. He also has a bad sense of humor. He also takes his training seriously.
Nindo:"I still don't have what it takes I must train harder."
Height:6'2
Weight:167lb
Original Eye Color: Brown

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╫Background Information╫
Kensei was an orphan during the majority of his childhood not having any memories of his parents. He was found by a man named Genkotsu who raised and trained Kensei in Kumogakure. Genkotsu trained him in the way of Ansatsuken. Trying to balance his masters strict training and doing things around Kumo this caused Kensei to become serious and not wanting to make mistakes. When Kensei turned 20 he mastered everything his master taught him along with becoming Sannin in his village.


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HadoKennie

Friendly Conversationalist


A City Of Fools
Vice Captain

Hygienic Sex Symbol

PostPosted: Thu Oct 14, 2010 6:53 pm


@Inazuma: You can only have 3 elements if you are ninjutsu tier 1. >>
Reply
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