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tsubaka inoue
Crew

PostPosted: Sun Aug 15, 2010 12:29 pm


Clans

The countries and villages of the world of Naruto are only as strong as the clans which inhabit it. Throughout the world unique jutsu abilities are passed down from generation to generation. These are skills and abilities only known to those in the clan.
 
PostPosted: Thu Aug 19, 2010 9:56 am


Aburame
Bugs of Destruction


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The Aburame clan (Aburame Ichizoku) is a clan characterized by their use of insects as weapons. The insects live in symbiosis within the body of the shinobi. At birth, members of this clan are offered to a special breed of insects as a nest, residing just under their host's skin. The insects can leave and enter through various pores, apparently by eating their way through the skin. The insects are called destruction bugs. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion.
A female bug can be left on a target, which then can be tracked by smell by the male bug, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage; they can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat. In addition to utilizing insects in battle, the Aburame clan also studies insects. They were rivals of the Kamizuru clan, the bee users, until they defeated them in battle. A major defining trait of the Aburame clan is that all of its known members wear dark sunglasses that hide their eyes as well as jackets that cover part of their face.

Rules

1. Bugs are easily burned
2. No godmoding with bugs saying they can follow anyone forever. Bugs die every 6 hours meaning that if you're going to spy on someone, you need to be constantly placing bugs there
3. Bugs can easily attach themsevelves to someone, meaning no godmodding saying that you spot the bug coming at you, they make no noise or sound and have very very little chakra.



Head of Clan:
2.
3.
4.
5.


Kikaichuu no Jutsu - Destruction Bug Technique -
Rank: -
Range: -
Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin.

Mushi Bunshin no Jutsu - Insect Clone Technique -
Rank: -
Range: -
Type: Supplementary
Mushi Bunshin no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themself to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Mushi Dama - Insect Sphere -
Rank: -
Range: -
Type: Supplementary
Mushi Dama is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.

Mushi Kabe no Jutsu - Insect Wall Technique -
Rank: -
Range: Close (0m ~ 5m)
Type: Defense
Mushi Kabe no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.

Mushi Yose no Jutsu - Insect Gathering Technique -
Rank: -
Range: Close (0m ~ 5m)
Type: Supplementary
Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source

tsubaka inoue
Crew


tsubaka inoue
Crew

PostPosted: Thu Aug 19, 2010 9:57 am


Akimichi clan
Size does matter

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The Akimichi clan is one of the four noble clans of Konoha. They are able to convert calories into chakra, which they then use in their hidden technique, Multi-Size Technique and its various related jutsu.

The Akimichi clan seems to have a special relationship with the Nara clan and Yamanaka clan. For at least two generations, members of these three families have formed an "Ino-Shika-Cho trio", named after the first part of the names of the members. The Akimichi members are the Cho in the trio. "Ino", "Shika" and "Cho" are the names of three cards needed for a highly prized trick of "Inoshikacho" in the Hanafuda.

The name "Akimichi" means "the road in the season of autumn". "Aki" means "autumn", which is a time of harvest. "Michi" means street, which is where vendors sell food.

Rules
1. Use green spinach pill, must wait atleast 4 posts after battle to recover
2. Must see doctor/Medical nin of Jounin or higher after yellow curry pill
3. Dead after red chilly pill

Clan Techniques

Green Spinach Pill
Support

After consuming this pill the Strength, Chakra and Agility of the members is increased by +20.

Yellow Curry Pill
Support
After consuming this pill the Strength, Chakra and Agility of the members is increased by +40.

Red Chilly Pill
Support

After consuming this pill the Strength, Chakra and Agility of the members is increased by +80.


Nikudan Sensha - Human Bullet Tank
Rank: High Gennin, Low Chunnin
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Clan: Akimichi

Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using the Baika no Jutsu technique to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching himself at the target, the fast spinning prevents most incoming projectile attacks from landing, instead they bounce off with little effect. Any direct attack the opponent uses with their body would result in the crushing of their attackers bones.

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Nikudan Hari Sensha - Spiked Human Bullet Tank
Rank: Chunnin+
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Clan: Akimichi

Nikudan Hari Sensha is a Taijutsu technique used by the Akimichi clan. A modification of the normal Nikudan Sensha, the clan member will use sharp edges to deal greater damage to their target. This has been seen in two ways. One way is to surround their body with a loose chain of kunai or edged weapons. When their body is enlarged, the chain becomes taught which allows them to increasing the rotation speed and destruction when they roll. The other style takes advantage of clan member's long hair. By using their chakra to harden their hair, they become a rotating ball of spikes, which will slice into anyone or anything which gets close.

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Chou Harite - Super Open Hand Slap
Rank: Gennin+, Low Chunnin
Range: Close (0m ~ 5m)
Clan: Akimichi

Chou Harite is a taijutsu technique which is used in conjunction with the Akimichi clan's Baika no Jutsu. After increasing their body size, the clan member will focus a special chakra to their palms. They will then slam their palms directly into their opponent below, smashing them into the ground.

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Baika no Jutsu - Multi-Size Technique
Rank: Gennin- Kage
Note: Secret Clan Technique
Range: -
Type: Supplementary

Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. When the clan member changes the size of their body, it uses up body calories. Because of that the clan members will usually be seen eating high calorie diets. -May olny keep form for 3 posts then must wait another 3 posts to use jutsu again

Gennin- Double thier Size

Chunnin- Triple in size

Jounin- 4X Size

Kage/Sannin- 5X size


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Name: Mini-size technique
Rank: Chunnin
Range: Self
Jutsu Type: Ninjutsu
Clan: Akimichi

Description: The opposite of the Multi-size technique, this technique is a secret even among the Akimichi, leading to only very few of them knowing it. This allows the Akimichi to reduce his size down to one third of his original height and weight. This technique allows for many great combinations, such as a shrunken Akimichi flinging himself into the air with great speed, and then returning to normal and immediately performing Baiku no Jutsu, to increase their size and crush their opponents under them.-Jutsu lasts 3 posts then must wait 1 post to use jutsu agian


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Bubun Baika no Jutsu - Partial Multi-Size Technique
Rank: Gennin
Range: -
Clan: Akimichi

Bubun Baika no Jutsu is a Taijutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Houren (Spinach) pills. Taking the second pill allows them to accomplish the partial multi-size skill if they could not normally attain it. With this skill the clan member will enlarge one of their limbs. This allows them to stretch and cause a more powerful impact against their targets.- enlarged limbs will last 2 posts then must wait one post to use jutsu again Member's of this Clan.


Head of Clan:Akimichi Chouki (duckmasta)
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5.
PostPosted: Thu Aug 19, 2010 9:58 am


Hoshigaki Clan
Demon Sharks

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A clan that resemble sharks, due to their pale blue skin and gilled faces. Much about this clan is mysterious at the moment. However, I do presume that they have a tactical advantage within the water, are skilled at using water jutsus.

Rules:

1. Must have pale blue skin and gilled faces

Abilities:
- Able to learn water jutsu 2 post less
- Water jutsu is stronger then others by 1 rank
- Able to breath underwater

Head of the Clan:
2-
3-
4-
5-

tsubaka inoue
Crew


tsubaka inoue
Crew

PostPosted: Thu Aug 19, 2010 10:00 am


Inuzuka clan
A Shinobi's Best Friend


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The Inuzuka clan ( Inuzuka ke?, "Inuzuka family") is known for their use of dogs as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the shinobi and his/her dog(s) are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth.

The name "Inuzuka", meaning "house of dogs", belongs to a clan which was one of the most powerful in the Chiba Prefecture in Japan during the Edo period. They were known as "dog warriors" and worshipped Inu ("Dog"), a deity representing the zodiac sign of the dog. The name "Inuzuka" also originates from Hakkenden, a novel about a dog samurai.

The (known) Inuzuka members are all named after a part of the body of a dog (nose, claw, fang), while their dogs are named after colors (red, gray, black).

Rules
1. Must train companion in all jutsus it will use. As your character must read or learn them. Then must practice it, then must practice it to your companion, then with your companion. It can't learn a jutsu you haven't mastered, and you can't work perfect in tandem if you both haven't mastered it.
2. The pet is a ninja tool, meaning that it can be used during exams.



Abilities
- Enhanced Smelling
- Enhanced Hearing

Clan Techniques:

Bakuretsu Koinu - Exploding Puppy:
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack
Bakuretsu Koinu is a Ninjutsu technique utilized by the Inuzuka familiar Akamaru( in in your case, any dog). Resembling himself, the Akamaru replacement is actually a booby trap. Once an enemy is lured in thinking Akamaru is injured, the replacement dog will explode and launch a hail of kunai in every direction.

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Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou - Inuzuka Style Rare Beast Transformation: Double-Headed Wolf:
Rank: B
Range: -
Type: Supplementary
Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou is a Ninjutsu technique utilized by the Inuzuka Clan. This unique Konbi Henge is used by the clan member and their familiar, transforming them into a large mystical double headed-wolf. In this form the clan members can utilize the Garouga taijutsu technique.

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Juujin Bunshin - Beast-Man Clone:
Rank: D
Range: -
Type: Supplementary
Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.

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Shikyaku no Jutsu - Four-Legged Technique:
Rank: D
Range: -
Type: Supplementary
Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.

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Name: Piercing Fang (Tsuuga)
Rank: D-rank
Type: Offensive
Range: Short to mid-range (0-10m)
Effect: The user spins at a ferocious speed and delivers many powerful beastlike attacks when contact is made with the target. This attack can be done with a partner, making it more effective.

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Name: Double Piercing Fang (Gatsūga)
Rank: C-rank,
Type: Offensive
Range: Short range (0-5m)
The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective.

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Name: Dynamic Marking
Rank: No rank
Type: Supplementary
Range: Short to mid-range (0-10m)
Users: Partner
Effect: This jutsu involves the dog urinating on a target, allowing both him/her and his/her owner to track it by scent. This is a prerequisite for using Double Wolf Fang, since the speed of the technique makes it impossible for the user to see while using it. The urine can also be used as a weak acid.

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Name: Double Wolf Fang (Garuga)
Rank: Unknown
Type: Offensive
Range: Unknown
Users: Owner and Partner together
After your dog uses Dynamic Marking to mark a target, both him/her and the owner use Man Beast Combination Transformation: Double-Headed Wolf to become a large, two-headed wolf. The two then perform a much more powerful Double Piercing Fang attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dynamic Marking. This move is powerful enough to sever a person in two and even if you miss, the speed is so great that the air around them can actually cut their opponents.

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Name:Transmission Fang (Tensouga)
Rank: Unkown
Type: Offensive
Range: Short range (0-5m)
Users: User and Partner
User and their Partner jump into the air where they come into contact while performing Double Piercing Fang, forming a giant Piercing Fang that is aimed at the opponent.

Clan House Located in Mist Village-Compound- Inuzuka Clan Compound (Home of the Inuzuka Clan)

Head of the Clan:
2-
3-
4-
5-
PostPosted: Thu Aug 19, 2010 10:03 am


Kumo Clan
Webs of Steel

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Kidomaru possessed four extra arms for a total of eight limbs, a third eye to improve his aim, and had the ability to make webs through a special type of liquid that was created by infusing spit or sweat with chakra. He could make this into webs of chakra, that only Neji and his gentle fist were able to cut, or create a thicker gold liquid that hardened into a chakra-blocking metal. This hardened material could be fabricated into body armor that could completely defend him from physical attacks and impacts, kunais and other throwing weapons, or his especially deadly bow and arrows that refined its attack potential with every use. In keeping with his spider-theme, he could summon the Kyodaigumo, a giant spider that could use the Rain of Spiders technique.

Rules
1. Webs may be cut by Chuunin jutus and anything as sharp as a kunai.
2. To strengthen webbing, one must actively apply chakra to it. As soon as the chakra flowing through it is gone, it can be cut again. Chakra protects the webbing from the user's rank jutsu and weapons and bellow.

Clan Jutsus

• Spider Sticky Gold
This technique allows Kidomaru to release a form of golden liquid from his mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel depending on how much chakra he adds to it. Kidomaru can use this technique to form deadly spikes, powerful arrows, kunai, or other projectile weapons.

• Armor of Sticky Gold
By excreting his Sticky Gold from his pores, Kidomaru can quickly create a temporary armor that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuga clan's special taijutsu style, the Gentle Fist.

• Spider Cocoon
This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidomaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.

• Spider Sticking Spit
Emitting a stream of spider web from his mouth, Kidomaru will grab onto a nearby opponent.

• Spider War Bow: Terrible Split
When in his level two cursed seal form, Kidomaru expels Spider Sticky Gold from his mouth and gathers it to form a large warbow. He will then open his third eye on his forehead to increase the pin-point accuracy of his shot. Kidomaru is known for not making any wasteful attacks since each attack is used to further refine ways to kill his target. With his bow firings taking several forms, each time he refines the attack, the power and accuracy will further increase by adding a drill to the arrowhead or the use of chakra control to the arrow through a string attached, respectively. The impact of each arrow is strong enough to create craters in the ground, and with the drill added, pile drive through forests.

• Spider Web Area
If Kidomaru is in enemy territory and needs to rest while still remaining on guard, he can lay spider thread throughout all of a surrounding area. Most ninja will recognize the thread as common spider web, however; this thread will run all the way back to a finger on Kidomaru's hand. Slight movement against a webbing thread will pull it all the way back to Kidomaru's finger and alert him to the nearby presence.

• Spider Web Flower
After gathering his spider thread into his mouth, Kidomaru will spit net-like cobwebs of the thread at his target. These nets will fly through the air, and upon hitting an opponent, will stick and bind the ninja to any nearby surface.

• Spiral Spider Web
Kidomaru fires a net of webbing to trap approaching opponents

Head of the Clan:
2-
3-
4-
5-

tsubaka inoue
Crew


tsubaka inoue
Crew

PostPosted: Thu Aug 19, 2010 10:06 am


Nara clan
Dweller of Shadows

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The Nara clan ( Nara Ichizoku?, "Nara clan") is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations. Among the medicine described in this book are the secret pills used by the Akimichi clan. The men from this family are very lazy and tend to be attracted to overbearing women. The Nara members are the Shika in the "Ino-Shika-Cho" trio.

The name "Nara" is from the real city of Nara, Japan, and is a famous place for the number of deer ("Shika") that live there. The deer there are said to bow whenever they are given treats yet also said to be very aggressive.

Rules:

1. If someone gets you with their shadow, deal with it. You ain't getting out until a jutsu is used or a strike is made.

2. Use of a shadow jutsu results in -1 Charka Point per post.

Clan Jutsus

Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
Character Use: Nara Shikamaru, Nara Shikaku
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Note: Secret Clan Technique
Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
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Kage Mane no Jutsu - Shadow Imitation Technique
Also Known As: Kage Shibari no Jutsu
Character Use: Nara Shikamaru
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Note: Secret Clan Technique
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
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Kage Nui - Shadow Sewing
Character Use: Nara Shikamaru
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Note: Secret Clan Technique
Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.
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Name of Jutsu: Shadow Hands

Description: This jutsu allows you to take the control of the shadows casted off your arms, and use them as a second set of arms. Although the shadow arms can't create handsigns for jutsu, these arms can be used offensively/defensively as fists for fighting and blocking taijutsu's and objects thrown (like Shuriken and Kunai). The shadow arms last for only 3 posts so its kind of a last line of defense on a close range attack.
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Shadow Release - Shadow Blade (Kageton - Kage no Yaiba)
- A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect.
Rank - C
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Shadow Release - Shadow Needle Barrage (Kageton - Kage Senbon Rendan)
- A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination.
Rank - B
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Shadow Release - Shadow Strand Binding (Kageton - Kage Oriito Soutei)
- A skill that is used after the Shadow Needle Barrage Jutsu. The shadow needles that are stuck within the opponent, quickly stretch out towards the ground and stab into the ground. Becoming stiffened to make sure the opponent cannot move from that particular spot. Giving an opening for attack.
Rank - B
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Shadow Release - Crescent Moon Blade (Kageton - Wangetsu Getsuei no Yaiba)
- A skill where the user swings there hand and upon the ground create a crescent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent.
Rank - C
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Shadow Release - Shadow Dragon Attack (Kageton - Kageryuudan no Jutsu)
- A skill where the user utilizes their entire shadow, converting it to a large incarnation of shadow. The shadow itself takes the form of a dragon, which in turn flies off and attacks the opponent. The downside of this jutsu is the user is connected to the dragon and must travel with it.
Rank - A
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Shadow Release - Shadow Armor (Kageton - Kage Yoroi)
- A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm.
Rank - B
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Shadow Release - Extending Shadow Hands (Kageton - Hari Kage Te)
- A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks.
Rank - D
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Shadow Release - Shadow Pool (Kageton - Kage Gouben)
- A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground.
Rank - C
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Shadow Release - Shadow Passage (Kageton - Kage no Keika)
- A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent.
Rank - A
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Shadow Release - Evil Shadow Spirit Summoning (Kageton - Ashi Kage Cha Kuchiyose)
- A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils.
Rank - A+
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Show/Manga Jutsu

Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
Kage Kubi Shibari no Jutsu Character Use: Nara Shikamaru, Nara Shikaku
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Note: Secret Clan Technique
Kage Kubi Shibari no Jutsu
Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from
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Kage Mane no Jutsu - Shadow Imitation Technique
Kage Mane no Jutsu Also Known As: Kage Shibari no Jutsu
Character Use: Nara Shikamaru
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Note: Secret Clan Technique
Kage Mane no Jutsu
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage
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Kage Mane Shuriken no Jutsu - Shadow Imitation Shuriken Technique
Kage Mane Shuriken no Jutsu Character Use: Nara Shikamaru
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m
Type: Supplementary
Note: Secret Clan Technique
Kage Mane Shuriken no Jutsu
Kage Mane Shuriken no Jutsu is a Ninjutsu technique developed by the Nara Shikamaru. Using Asuma's knives, Shikamaru can imbue his shadow chakra to create "pins" to stick his opponent in place. These knives absorb the chakra nature of the user and give off the nature's effect. In this case, the knives take on the Nara clan's shadow binding properties. By implanting the shadow chakra enhanced blade into the shadow of his target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings.
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Kage Nui - Shadow Sewing
Kage Nui Character Use: Nara Shikamaru
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Supplementary
Note: Secret Clan Technique
Kage Nui
Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.
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Kage Yose no Jutsu - Shadow Gathering Technique
Kage Yose no Jutsu Character Use: Nara Shikamaru
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Note: Secret Clan Technique
Special Note: "Yose" is also the final endgame move in Shougi
Kage Yose no Jutsu
Kage Yose no Jutsu is a Ninjutsu technique developed by the Nara clan. This technique uses the Kage Nui threads to extend from a Kage Kubi Shibari bound on the body. These threads can then pull an object back towards the one bound. In this case, the shadow thread was used to pull in wire and explosive tags which were surrounding the target. The Kage Nui then sewed the wire into the target, binding them with the wire and lacing them with explosive tags.
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Head of Clan:
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PostPosted: Thu Aug 19, 2010 10:08 am


Yamanaka clan
Exchanging of Mind and Body

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The Yamanaka clan (山䞭家 Yamanaka ke?, "Yamanaka family") runs a flower shop and specializes in manipulating the minds of their opponents. This clan from Konoha Village is known for its ability to transmit their chakra through the air to a neaby target. This allows them to control their target's mind and body. By taking possession they can also inhabit the target's body and utilize their sensory information. The Yamanaka members are the Ino in the "Ino-Shika-Cho" trio. The name "Yamanaka" means "in the middle of the mountain".


Strengths:
- Good Chakra Control
- Higher Level of perception, are only slightly telepathic,(CAN NOT READ MINDS) but can only sense character of a person, and sometime react before actions take place.
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Weaknesses:
- MUST have medical as one of their elements or must be a Medical-nin as type.
- MUST have clan name as last name.
- Others are pending?

Clan Jutsus

Name: Yamanaka Clan Telepathy (Unnamed)
Type: No-rank, Supplementary, Short to mid-range (0-25m)
Users: Yamanaka Clan
Debut (Manga): Chapter 422
This unnamed technique is a speculated Yamanaka Clan hidden jutsu. This jutsu allows the user to telepathically communicate with other people. The user must control their chakra in order to keep the telepathic link with the designated communicator. If they are startled or attacked when they are concentrating the link breaks. Inoichi used this technique to talk to Ino.


Name: Yamanaka Mind Reading
Type: No-rank, Supplementary, Short (0-1m)
Users: Yamanaka Clan
Debut (Anime): Chapter 157
By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it himself or has had it blocked. The Yamanaka clan has to use special machines and the assistance of other ninja to enter the person's mind, while Pain was able to do so by simply grabbing the top of their head. Memories that have mental blocks on them will require longer periods of time to probe through and obtain.



Shinranshin no Jutsu - Mind Derangement Technique
Character Use: Yamanaka Inoichi, Yamanaka Ino
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Note: Secret Clan Technique [Per Manga]
Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack.


Name of Jutsu: Mind Body Shadow
Rank of Jutsu: C
Jutsu's Element: Yamanaka Clan
Requirements Shintenshin no Jutsu - Mind Body Change
Technique
Description: Almost identical to the mind body technique, but the user doesn't assume any control. They simply sit in the back of the persons mind experiencing everything the affected does. Designed for spying, because unlike the mind body exchange, the affected will not likely notice the intrusion. Takes 2 chakra per turn.

Name of Jutsu: Final image
Rank of Jutsu: D
Jutsu's Element: Yamanaka Clan
Description: The yamanaka clan member transfers their mind temporarilly into a corpses head. They are shown the last thing that they saw before their death. This jutsu can be used on humans or animals, that are dead or in a coma. Note that it only shows the final image (like a photo not a video), which may be unusable if the affected was blinded, or unable to see clearly at the time.


Name of Jutsu: Mental Shout
Rank of Jutsu: D
Jutsu's Element: yamanaka clan
Description: Using their extraordinary telepathic abilities, the Yamanaka forces a loud mental boom, that can easilly disorient and startle those affected.

Name of Jutsu: Yamanaka remedy
Rank of Jutsu: C
Jutsu's Element: Yamanaka Clan
Description: The Yamanaka are well established Medical nin, and have created special jutsu for that purpose. This jutsu, takes use of their soul swapping abilities, to allow the affected to be able to ignore all but the worst pains. This jutsu was developed for use when drugging a patient is unsafe or impossible. The Yamanaka is unable to move during the duration of this jutsu, but can see, hear and talk etc. as usual.

Name of Jutsu: Yamanaka Diagnosis
Rank of Jutsu: D
Jutsu's Element: yamanaka clan
Description: The Yamanaka are well established Medical nin, and have created special jutsu for that purpose. This jutsu, allows the Yamanaka member to put a part of him/herself into the affected's mind. this allows them to gain a higher understanding of what is wrong and where. This jutsu can also allow simple telepathic communication with the affected if they are willing. Which is useful if verbal communication is impossible

Name of Jutsu: Yamanaka Mind Ease
Rank of Jutsu: D
Jutsu's Element: yamanaka clan
Description: The Yamanaka are well established Medical nin, and have created special jutsu for that purpose. This jutsu, allows the Yamanaka member to put a part of him/herself into the affected's mind. Very similar to the Yamanaka Diagnosis jutsu. Unlike the other jutsu this jutsu is used to calm the individual. They can ease most mental stresses, and help them keep their mind off of the operation, as well as the events leading up to it.

Shintenshin no Jutsu - Mind Body Change Technique
Character Use: Yamanaka Ino
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Note: Secret Clan Technique [Per Manga]
Shintenshin no Jutsu is a Ninjutsu technique originally used for spying. The ninja forms the needed handseals and then projects their spirit out of their body into their target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the ninjas body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases.
While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Also while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well.



Mind Puppet Switch Cursed Seal Technique
Character Use: Yamanaka FÅ«
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Debut (Manga): Chapter 469
Note: Secret Clan Technique [Per Manga]
FÅ« switches his spirit with a puppet he laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; FÅ« will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.
FÅ«'s body is left defenseless while the jutsu is in effect, similar to the Mind Body Switch Technique. Any damage done to the victim's body that FÅ« has taken over is transferred to his true body as well, but this can be rectified if FÅ« cancels the jutsu before the victim's body receives the damage.

Clan House Located: ?

Head of Clan:
2-
3-
4-
5-

tsubaka inoue
Crew


tsubaka inoue
Crew

PostPosted: Thu Aug 19, 2010 10:18 am


Sarutobi Clan
Jutsu Masters
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The Sarutobi clan (猿飛䞀族, Sarutobi Ichizoku) is an influential clan from Konohagakure. It has produced several notable members who have held positions of high authority, such as Hokage, or membership in the Twelve Guardian Ninja. All known members have been observed devotees of the Will of Fire.
The members of this clan seem to be able to easily master high-level jutsu, as Hiruzen Sarutobi was revered as the "God of Shinobi", and Konohamaru Sarutobi managed to learn A-Rank techniques, such as the Shadow Clone Technique and the Rasengan, at a young age.

Rules
~ Can learn A-Rank jutsus at Chunnin or higher.
~ Must be a Konoha ninja
~ Must have Summoning Specialist or Teaching Master as shinobi type.
~ Can have 3 ninjutsu elements at jounin, even if not in ninjutsu tier
~ Can have two ninjutsu elements at genin
~ learn jutsu 2 posts quicker
Head of the Clan:
2.
3.
4.
5.
PostPosted: Thu Aug 19, 2010 10:50 am


Shirogane Clan
Puppet Masters
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The Shirogane clan (癜銀䞀族, Shirogane Ichizoku) is the puppet clan from Sunagakure. The Shirogane clan managed to live in the border of the Land of Wind. They were a small clan and have no skilled ninja. Trying to find a source of power to compensate that, they created puppet walkers. Wielding an army, they survived the ShinobiWars. But a dark secret was exposed: to develop the puppet walkers, they abducted humans and made experimentation with them. The puppet walkers were outlawed, causing the clan start a rebellion against the Five Great Nations and being annihilated. They were the developers of the Master Puppet, the ultimate puppet walker who have power to destroy nations. But an unexpected event happened: he had his own will, and was sealed away on the Spirit Orbs. He was about to be revived during the rebellion, but the clan was squashed before that. The last survivors hid the Spirit Orbs on the Five Great Nations swearing revenge, and disappeared.


Rules
~Max amount of puppets is 10.
~Chakra Strings decrease chakra at a rate of 0.5 chakra times the number of puppets.
[-0.5 X [number of puppets out and fighting]]

Jutsus
Name: Charka Strings
Rank: C
Description: Chakra strings is a technique usually used by puppet users to allow them to control their puppets in battle. Apart from being used to control puppets, the chakra strings can be attached to other objects, allowing the user to control, or at the very least disrupt, other things. In one instance, Kankurō uses chakra strings to trip Naruto Uzumaki when they first meet. In another, Chiyo uses chakra strings to control a person like a puppet. The strings can be made invisible, as Chiyo did with the Manipulating Attack Blades to sneak a string to bind Hiruko's iron tail. This technique is limited to one string per finger, but Sasori's modified heart was able to emit enough strings to control over one hundred puppets.

Name: Puppet Techinque
Rank: C
Description: The Puppet Technique is a unique ninjutsu fighting style; this jutsu uses strings of chakra to control puppets like marionettes. Any number of chakra strings can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one string. While most puppeteers would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time.

Head of Clan:
2.
3.
4.
5.

tsubaka inoue
Crew


tsubaka inoue
Crew

PostPosted: Thu Aug 19, 2010 11:03 am


Uzumaki Clan
Sealing Masters
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The Uzumaki clan (うずたき䞀族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant relatives of the Senju clan and thus were on good terms with the clan and its own village of Konohagakure. Up to this day, the symbol of Uzushio is integrated in the Konoha shinobi uniform.
The Uzumaki clan members were feared for their knowledge of sealing techniques.
Members of this clan were very knowledgeable of fūinjutsu. This reputation earned them renown and fear worldwide, which eventually led to the destruction of Uzushio, and the rest of the Land of Whirlpools during the era of Shinobi World Wars.
The members of this clan possess incredible vitality, one case living from before the founding of Konoha well into the term of the Third Hokage. This vitality was the reason Kushina Uzumaki survived the extraction of her Tailed Beast, though she was greatly weakened.


Rules
~ Must have last name Uzumaki
~ Must be a Summoning Specialist or a Sealing Master
~ Can easily learn Fūinjutsu (-3 posts)
~ Sealing jutsu become +1 rank stronger
~ Summoning jutsu become +1 rank stronger
~ Enhanced durability (+15 endurance)

Head of Clan:
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3.
4.
5.
PostPosted: Sat Aug 21, 2010 6:37 am


Kurosaki
Speed, Swordmaster, Kido

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Story: The Kurosaki clan was and is a clan of swordsman that changed and used there own jutsus to combat the world. They strived to become the best that there was but a fateful turn of events happened. Being in fear the Kage’s of every village banished them some 10,000 years ago. But now the Kurosaki clan is welcomed in but is always under surveillance.

Requirements: Must be a Speed Ninja or a Summoner Archetype.

Rules
• Must have last name
• Cannot perform Bankai no jutsu until Jounin
• Cannont perform Shikai no jutsus until Chunin
• Must have custom weapon and have it approved
• Weapon usage takes up chakra when using Shikai and Bankai jutsus
• Bakudo's are considered genjutsus and Hado's are ninjutsu.
• When submitting an RP sample for this clan use 5 Bakudo and Hado. One from each "Level."

Head of Clan: [Reserved for tsubaka inoue]
2.
3.
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5.

Jutsus


Rank: Academy Student [E]
Jutsu: Kido Training I
Description: Must train to learn Kido 1-10 (Hado and Bakudo)
Rule: Can only learn Kido 1-10

Rank: Genin [D]
Jutsu: Kido Training II
Description: Must train to learn Kido 11-30 (Hado and Bakudo)
Rule: Can only learn Kido 11-30

Rank: Genin [D]
Jutsu: Kanmon tame za Seirei Seken (Gateway to the Spirit World)
Description: The user temporaily gains invisibility. This jutsu is used to hide from doujutsus. The user can not move when this jutsu is activated.
Rule: Can not last more than 5 posts.

Rank: Chunin [C]
Jutsu: Kido Training III
Description: Must train to learn Kido 31-60 (Hado and Bakudo)
Rule: Can only learn Kido 31-60

Rank: Chunin [C]
Jutsu: Shikai no Jutsu
Description: The user temporarily has his/her charka increased by x1.5. The sword can now use its abilities.

Rank: Chunin [C]
Jutsu: Shunpo
Description: An adapted version of the transportation jutsus except you can not be tracked.
Depending on the amount of Agility you can do:
Can "teleport" (based on your agility x 10) yards away from your original position.
Rule: Only the Sharingan of 3 tomoes or higher, and Mind's Eye of the Kagura can see you.

Rank: Special Jounin
Jutsu: Shunko no Jutsu
Description: A burst of Charkra is given to the user (+5 chakra points) the user can deflect taijutsus and weapon attacks.
Requriment: Must have completed Kido Training III. Must also be a Special Jounin to have learned this.

Rank: Jounin [A]
Jutsu: Kido Training IV
Description: Must train to learn Kido 61-80 (Hado and Bakudo)
Rule: Can only learn Kido 61-80

Rank: Jounin [A]
Jutsu: Bankai no Jutsu
Description: Similar to the Shikai no jutsu expcept attack power of the sword’s abilites is increased by x2 and chakara is increased x2.
Requirements: Completed Kido Training IV and Shikai no jutsu.
Rule: Must have used Shikai no Jutsu first. Wears off in 10 posts.

Rank: Kage/Sanin
Jutsu: Kido Training V
Description: Must train to learn Kido 81-90 (Hado and Bakudo)
Rule: Can only learn Kido 81-90

Rank: Kage/Sanin
Jutsu: Kanmon tame za Sumizome Seken (Gateway to the Dark World)
Description: Brings and eviler more violent side to you. The user becomes temporaily “insane” and will keep fighting until the jutsu wears off or he/she becomes dead. Makes everything about you go inverted.
Rule: Can not control evil side. Lasts for 10 posts (8 minutes). Can train harder to make it last longer (5 minutes of training = 1 more post). Can not use any other technique with this jutsu.

Rank: Kage/Sanin
Jutsu: Kanmon tame Goshujin Seken (Gateway to Your World)
Description: Summons a spirit manifestation of your custom weapon.
Rule: This is not considered a summoning technique. Your weapon’s spirit manifestation can only use the swords techniques. Must train to use this technique with your weapon’s spirit manifestation in your world.

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List of Bakudo
1-10
1. Sai (塞, Restrain) Locks a target's arms in place behind their back.

4.Hainawa (這羄, Crawling Rope) An energy rope entangles the target's arms.

8.Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

9.Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them.

10.Hōrin (Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

Bakudo 11-31
12. Fushibi (䌏火, Ambush Flare) Momo Hinamori uses this spell in conjunction with Shakkahō and a Kidō net that has entangled her opponents resulting in a large explosion around them all. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell although from the name and effect, it is highly likely to be a Binding spell.

15. Hakufuku (癜䌏, White Crawl) This technique muddles the consciousness of its target, causing them to black out. It is classified as a Binding spell.

20. Kyōmon (鏡門, Mirror Door) Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.

21.Sekienton (赀煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb.

26. Kyokko (曲光, Curved Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and chakra of the user or specified object.

30. Shitotsu Sansen (嘎突䞉閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

Bakudo 31-60
37. Tsuriboshi (吊星, Suspending Star) Creates a star-shaped cushion, which anchors it to nearby objects with "ropes". It can stop falling objects, acting like a safety net.

39. Enkosen (円閘扇, Arc Shield) Summons a shield of condensed chakra to block opponents' attacks.

58. Kakushitsuijaku (摑趟远雀, Summoning of the Tracking Sparrows) Tracks and locates any force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." ("南の心臓 北の瞳 西の指先 東の螵 颚持ちお 集い雚払いお散れ")

Bakudo 61-80
61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

62. Hyapporankan (癟歩欄干, Hundred Steps Fence) A rod formed of chakra is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Sajo Sabaku (鎖条鎖瞛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

73.Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster.

75.Gochūtekkan (五柱鉄貫, Quintet of Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

77. TenteikÅ«ra (倩挺空矅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

79. Kuyō Shibari (九曜瞛, Nine Sunlight Traps) Creates eight black holes that emit chakra in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.

81. Danku (斷空, Splitting Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.

82. Hachigyō Sōgai (八爻双厖, Eight Joined Twin Cliffs) A barrier developed by the Vizard Hachigen Ushōda. The barrier is a double dislocation barrier, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is so powerful and unique in composition that it cannot be undone by jounin or lower.

83. Ryubi no Jōmon (竜尟の城門, The Gate of Dragon Tail) Hachigen Ushōda used this barrier technique to block Barragan Luisenbarn's aging ability. The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. Together with Koko no Jomon, Kigai no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

84. Koko no Jōmon (虎咬の城門, The Gate of Tiger Fang) This technique is another one of Hachigen Ushōda new Kidō barrier techniques developed after he became a Vizard. This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier.[64] Together with Ryubi no Jomon, Kikai no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

85. Kikai no Jōmon (亀鎧の城門, The Gate of Turtle Shell) This technique is another one of Hachigen Ushōda new Kidō barrier techniques developed after he became a Vizard. This barrier is created by many small hexagons combining to form a honeycomb-like structure. Together with Ryubi no Jomon, Koko no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

86. Hoyoku no Jōmon (鳳翌の城門, The Gate of Phoenix Wings) This technique is another one of Hachigen Ushōda new Kidō barrier techniques developed after he became a Vizard. This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body. Together with Ryubi no Jomon, Koko no Jomon and Kikai no Jomon, it forms Shiji no Saimon.

87. Shiji no Saimon (四獣の塞門, The Gate of Four Beasts) This technique is another one of Hachigen Ushōda new Kidō barrier techniques developed after he became a Vizard. This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent.

89. Shisō Kekkai (四葬結界, Quad Burial Barrier) This technique was used by Genryūsai Shigekuni Yamamoto, and is the seal used to lock away Kōga Kuchiki. Four spears are used to trap the target by their hands and legs. The target rises up into sky and is then sealed in a black coffin-like box with chains wrapping around it. The four spears then pierce the box all at once.

95. Jikanteishi (時間停止, Temporal Stasis) A forbidden spell used by Tessai along with Spatial Displacement. It is a spell that halts time in a specific area. [FORBIDDEN!!!!]

96. KÅ«kanten'i (空間転䜍, Spatial Displacement) A forbidden spell used by Tessai with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells. [FORBIDDEN!!!!]

99, Part 1. Kin (犁, Seal) Ties the target's arms on the back in addition to wrapping the fabric around the entire body, and continues to pin the target with fabric stacked to the ground around the target with several iron shafts in an "X" shape. This technique can be used to a lesser degree, as Tessai used it on Ichigo to not pin him down on the ground, but simply bind his arms to his back with the fabric and iron shafts.

99, Part 2. Bankin (卍犁, Great Seal) This spell covers the target from head to toe with fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).. The full power of the seal is still unknown as Ichigo broke the first two seals before the metal cube landed on him during his Shattered Shaft training.
Incantation: First Song: Halting Fabric (初曲・止繃, Shokyoku: ShiryÅ«). Second Song: Hundred Linked Bolts (匐曲・癟連閂, Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings (終曲・卍犁倪封, ShÅ«kyoku: Bankin Taihō).

List of Hado
List of Hado 1-10
1. Shō (衝, Thrust) Pushes the target away from the caster.

4. Byakurai (癜雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from their finger.

[Will finish later]
Revised: September 8, 2010 at 9:06pm EST
Revised: September 9, 2010 at 1:24 am

tsubaka inoue
Crew


iMistah-kun
Captain

PostPosted: Sat Aug 21, 2010 11:46 am


Katana Clan
Unlimited Blade Works

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This clan is one that is widely known for their weapon creation skills. Members of this clan come from a long line of blacksmiths that have crafted the most famous of all weapons. These craftsmen specialize in making the most powerful of all blades and are most known for their skills with them. The clan originated in Kumogakure and rumors have spread about them living in other villages as well. The members of this clan have hazel eyes and once they activate their skills their pupils become slim like a cat's eye.

Rules:
1. Must have last name Katana
2. Must have hazel eyes
3. Must have weapon specialist ninja type

Abilities:
- Able to learn weapon styles with -4 less posts
- Has amazing accuracy
- Can perform two clan jutsus per post

Clan Jutsu:

Name of Jutsu:
Armory Tech- Basic Creation
Rank of Jutsu:
D Rank
Jutsu's Element
N/A
Description
Ukiyo creates a modified weapon, that is without any special abilities but is slightly stronger then most weapons. If the weapon is a duo-wielded weapon like twin blades then it counts as one weapon. If the weapon is small like a shuriken then he can make six.

Name of Jutsu:
Armory Tech- Advanced Creation
Rank of Jutsu:
C Rank
Jutsu's Element
N/A
Description
A Katana Clan member creates stronger weapons that can deal more damage and aren't as easily breakable. When this jutsu is activate, Ukiyo can create five melee weapons at the same time and they will be able to levitate on command (the weapon can float and move freely in the air as if it was still being held by an invisible force. They can attack and defend.

Name of Jutsu:
Armory Tech- Master Creation
Rank of Jutsu:
B Rank
Jutsu's Element
N/A
Description
A Katana Clan Member creates even stronger weapons (nearly unbreakable unless by someone of higher rank then they are able to be broken with a strong enough jutsu) that can deal more damage and aren't as easily breakable. When this jutsu is activated, they can create ten melee weapons at the same time and they will be able to levitate as the previous weapons could and also return on command (The created weapon can appear in the user's hand at any time.) By spending one chakra point they can make one of the weapons explode per post.


Name of Jutsu:
Armory Tech- Kunai Wave
Rank of Jutsu:
A Rank
Jutsu's Element
N/A
Description
Katana Clan members can create and manipulate a wave of a hundred kunai. They can control them with their chakra and they follow the direction their hands go. They can make them travel in waves, split them up, and even make some explode. Only ten may explode at one time and it costs one chakra point to make it explode. The speed of the wave is moderate. It travels just as fast as a chuunin ranked ninja. This jutsu has a weakness against Fuuton techniques and things with enough force to knock them out of the sky. The duration of this attack is 4 posts.

Name of Jutsu:
Armory Tech- Great Kunai Wave
Rank of Jutsu:
S Rank
Jutsu's Element
N/A
Description
Katana clan members can create and manipulate a wave of a thousand kunai. They can control them with their chakra and they follow the direction their hands go. They can make them travel in waves, split them up, and even make some explode. Only thirty may explode at one time and it costs one chakra point to make it explode. The speed of the wave is accelerated. It travels just as fast as a jounin ranked ninja. This jutsu has a weakness against powerful Fuuton techniques and things with enough force to knock them out of the sky. The duration of this attack is 6 posts.

Name of Jutsu:
Armory Tech- Unlimited Blade Works
Rank of Jutsu:
B Rank
Jutsu's Element
N/A
Description
This jutsu makes it so that twenty blades appear on the floor around the user. The user can then use any of the blade to fight with and as soon as one is used another one comes to take its place. When anyone besides the user of the jutsu touches one of the blades on the floor then it will explode.

Name of Jutsu:
Armory Tech- Weapon Genetics Duplication
Rank of Jutsu:
A Rank
Jutsu's Element
N/A
Description
This jutsu requires no handsigns. When the user grabs hold of a weapon, they can copy the genetics of the weapon so that they can create it later. In order to successfully copying the weapon though, the user has to roll a six-sided die. If it lands on a even number then they can copy the weapon if not then they will never be able to copy the weapon. The ninja has to be the only one holding the weapon in order for this jutsu to work.

Head of the Clan:
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PostPosted: Mon Oct 04, 2010 4:48 pm



Saishuu Clan
User Image
Description:
The members of the Saishuu Clan often made bloody messes when they fought, mostly to their opponents though sometimes to themselves. They were very renowned fighters because of their bloody massacres. Upon realizing this, they began to think, why couldn't they use this blood to help further their own jutsu's. So they began fighting each other, making bloody messes and fusing water with the blood to make it expand and become controllable. This took a long time to perfect, and because so many had to fight to secure this technique, most of the ninja's of the clan died from their own brethren's hands. To this day, after perfecting this technique, barely any of the clan exist, But they live on, strong and controlling of their blood techniques. They often have red hair, uncommon among ninja. Their eyes are often slitted and have small specks of red in the pupils and irises. The clan members usually have elaborate tattoos put on them after birth, which cover their entire body. Each tattoo means something different to the clan depending on the design.

Strengths+Weaknesses:
The members often have high blood count in their own body, and always have water jutsu on hand (meaning Suiton must be their main element). They have a physically high tolerance to pain as well. If the user uses a water jutsu and changes it to blood (like using water prison jutsu and changing it to blood prison jutsu), it makes it 1 rank stronger for blood being denser than water. If hit with Raiton, it becomes dried out as if a fire jutsu had hit it because of the heat. If it's hit with another suiton jutsu then it increases in size, and sound can't travel well through it. They also can only control the blood at a certain length away from themselves, often high ranking ninjas being up to a mile. The blood also dries by the heat of Katon, but can re-liquefy by the touch of suiton jutsu. The strong smell of blood can easily throw off people with extensive sense of smells like the inuzuka clan as well as summons with extensive sense of smells. [Except sharks]

Ability:
The Saishuu clan is known for it's ability to create and use blood technique jutsus similar to their water jutsus. By putting a small amount of water that's filled with chakra into the foe or the user's blood that has spilled out over the battlefield, the user can expand and control the blood that the water has been put in to. The blood from the chakra has traces of the user's chakra, making sensor's able to locate their blood chakra's as easily as they would the user. The user must be careful if they use their own blood...

Bloodline/Clan Jutsus:
Name of Jutsu: Blood Manipulation
Rank of Jutsu: Gennin
Amount of Blood needed: From a small amount to large amount, depending on what's wanted
Description: The user at this level begins to learn how to manipulate very small amounts of blood. Of course the high rank the user is the more they can control. At Gennin, they can control very small amounts, but by Kage or S rank, they can learn to control very large amounts.

Name of Jutsu: Blood Shape
Rank of Jutsu: Chunin
Amount of Blood needed: Same as Blood manipulation
Description: At this level, the user will begin to learn to mold the blood into different shapes and sizes to help them, after learning the manipulation. At Chunnin they can make small birds of blood, and at higher ranks, even larger things.

Name of Jutsu: Blood Track
Rank of Jutsu: Chunin
Amount of Blood needed: Small
Description: The user at this level of control will start to learn how to track their blood, and know where it is by feeling around for it. This can become incredibly good for tracking assignments.

Name of Jutsu: Blood Steal
Rank of Jutsu: Chunin
Amount of Blood needed: However much the user needs
Description: The user uses small portions of water jutsu to take the blood that has left the opponents body to use for themselves. They cannot take blood that hasn't left the oppontnets body.

Name of Jutsu: Blood Cannon
Rank of Jutsu: Jounin
Amount of Blood needed: medium
Description: By getting a medium amount of blood, they begin to highly condense it into a small sphere in which they shoot out at the foe at a very great speed. The user can also make them ricochet from physical objects.

Name of Jutsu: Blood Blade
Rank of Jutsu: Jounin
Amount of Blood needed: Medium
Description: By focusing a certain amount of blood around the user's hand, the user forces and extends the blood to make fang like blades of blood come from the back of their hands. This can be used from the opponent's own blood as well, if they make cuts on their hands. Numerous blades can be made as well, if needed.

Name of Jutsu: Blood Clone
Rank of Jutsu: Jounin
Amount of Blood needed: Large
Description: By controlling the blood, they can make a clone of themselves from it, that has a very dense property, and can have the same amount of power the user has. Pretty much a water clone but more dense.

Name of Jutsu: Blood Shield
Rank of Jutsu: Jounin
Amount of Blood needed: Dependent on user's need
Description: The user gets the amount of blood needed to quickly spiral around one point, and then compacts it and things it out, making it dense but still thin. This quickly makes a shield in the point the user wishes, or possibly all around them in a sphere if wanted.

Name of Jutsu: Blood Typhoon
Rank of Jutsu: S rank/Kage
Amount of Blood needed: Very Large
Description: The user begins by getting a very large amount of blood and surging it all into one point. Then with force, they push it forward to begin to make a spiral made of blood that will be thrown like a small typhoon at the foe.


Clan Head: Vercingetorix Saishuu
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A City Of Fools
Vice Captain

Hygienic Sex Symbol


DemonDays2

PostPosted: Thu Oct 14, 2010 7:27 pm


Pic: The specialty of the clan...

Name: Doku Clan

Description: The origins of the Doku (Poison) clan lie far, far back in the history of Konohagakure no Sato, around the time of its founding. A young shinobi there found he preferred to enjoy the beauty of the nature around the village than attend his classes, and because of that, he learned more about the plants that grew around Konoha than anyone else did at the time. The shinobi grew to be the village's number one expert on all things botanical.

This information was first put to use when a few young kids, out playing in the forest, came across a flower. The botanist had been working nearby, collecting medicinal herbs for the hospital, when he saw the kids about to touch the flower. He stopped them, thus saving them from being poisoned...and he taught these kids. This was the origin of the clan.

From that point on, the Doku clan has specialized almost entirely in poisons...how to create them, manipulate them, use them...and, after a long time of ingesting minute amounts, nearly all users of the clan become immune to all natural poisons...synthetic ones, however, they can still be affected by, albeit with a higher resistance than most people would have.

Strengths:
- Can deliver glancing blows that can kill an opponent minutes, hours, days, even weeks later.
- Can survive nearly all poisonings, except by well made synthetic poisons.
- Some poisons can be used to control people, cause distractions, or other effects.
- Can deliver poison from a decent range.

Weaknesses:
- Usually physically weak
- Vulnerable to fire based jutsu
- Their blood and chakara contains poison, thus they must be careful to not contaminate things.
- Poison will dissipate after a while, meaning weapons cannot be pre-coated with poison, and contact poisons will disappear after about two hours.
- Poisons that aren't listed in the techniques (such as Doku's Feel-Good Cocktails) can be cured by trained medical ninja. This is because the poisons listed below act too quickly and finish too quickly to be healed.

Ability: Immunity to all natural poisons (taken from plants or created using plants as the main ingredients), synthetic poisons (poisons created using chemicals and other non-natural ingredients) react much slower, an additional 3 posts more than it would normally take for the poison's symptoms to show, and another 3 before the effects start to take hold.

Bloodline/Clan Jutsus:

Poison Immunity
Rank: E
Description: A passive jutsu, the first thing a new Doku clan member learns. This passive jutsu, more of a training actually, is what gives the clan members their famed immunity and high resistance to poisons. This jutsu is absolutely essential to use any Doku clan techniques.

Poison Knowledge: Ingestion
Rank: E
Description: Another passive jutsu, this is typically the second Doku jutsu learned by a new student. This gives them their first taste (no pun intended, of course) into the world of poisons...the ingestion based poisons. The young student will learn to create poisons that affect the digestive system and bloodstream of the target.

Typically, the poisons created at this level are harmless. At worst, they'll cause cramping and a bit of nausea, possibly vomiting for the weaker targets. However, as their rank increases, the poison's strength increases. A Jounin creating an ingestion poison can easily create something fatal.

Poison Dart Frog's Skin
Rank: E
Range: None
Description: The student finally learns something. This is the first "offensive" technique a Doku student will learn. After learning to create poisons, and of course, how to be immune to them, the student will keep vials of poison on him at all times. When needed, a few handseals are all that's required to access them.

When the handseals are completed, chakara will flow from the Doku member's body to the vial of poison of his choice. This poison will travel through the chakara stream (without affecting the user) to the hands, where the poison will then coat the user's hands. This technique can also be used to transfer poison directly onto an object (bypassing the hands and flowing from the hand to the object directly), such as a weapon. The subject can use their hands to deliver the poison directly (slathering it over an object, a weapon, food, even placing their hand against an opponent's open wound) as well as through a weapon. (Lasts 1 post)

Poison Bullet
Rank: D
Range: Approximately 7 feet, but it drops quickly.
Description: The first method of ranged delivery the Doku member will learn. This technique involves using the handseals of the Poison Dart Frog's Skin technique as above, then using additional seals to compress the poison that has seeped out of the pores of the user's hand. The poison is compressed into a round ball, approximately the size of an olive seed.

This "bullet" is then "shot" using the user's chakara to a distance of about seven feet or so. However, because there's nothing to stabilize the bullet, along with no additional propulsion and the relatively heavy weight of the projectile, it will start to arc downwards very quickly, and most shinobi will have to aim higher than their target to hit it properly.

Concealed Delivery System
Rank: D
Range: Melee
Description: A variant on the Henge no Jutsu technique, this technique is used by aspiring Genin of the Doku clan to conceal the method of delivery for their poison. For example, a vial of poison could become, for example, a pencil. With this technique the pencil is, for all intents and purposes, a real pencil. It can write, erase, etc. However, if broken, so is the technique, and the vial returns to normal...albeit broken.

To use the disguised poison, one would have to put it down, use a few handseals, and then place their hands on the object to transform it back, and then deliver it as normal (for example, uncorking the vial and pouring it into a drink). This technique is used more for assassinations than anything else, as it takes too long for use in combat. (Lasts for 4 posts before automatically turning back into the original form)

Poison Knowledge: Contact
Rank: C
Description: Ah...the student is finally getting to the good stuff. This passive technique allows the Doku user to create contact poisons, poisons that will kill or infect by touching a surface, or say, touching the blade of a weapon to an opponent's skin.

At this level, poisons created will be much more effective than a Genin or Student's. The poisons are still not fatal on their own, however, they will cause the target to become violently ill, no matter their rank or physical strength. If a target is weak or already sick, the result of this sickness could be potentially fatal.

Antidote Technique
Rank: C
Range: Melee
Type: Medical Jutsu
Description: One of the only Doku techniques meant to heal, instead of killing. The user concentrates his chakara into his palms, and places them on the intended target. The user then neutralizes the poison, curing the target. There are, however, limitations.

The technique takes time to use, as the user must locate the poison in the target's system, identify its components, and neutralize it. Most natural poisons are easily identified by a trained Doku member, however, synthetic poisons could take a lot longer to remove. Also, this technique does not reverse the effects of poisoning. If the target's system was ravaged by the poison already, and the poison was removed, they still need proper medical treatment for the effects, however, they can rest assured that they will no longer be affected by the poison.

Poison Dart
Rank: C
Range: 9-12 feet.
Description: An improved version of the Poison Bullet technique. It works on the same general principle of the Poison Bullet, however, the poison is concentrated into a senbon needle-esque projectile. The projectile is then hurled with the user's chakara up to about 9 feet in a straight line, before it begins to be affected by gravity (the increased range is a combination of a more aerodynamic design combined with more chakara for a Chunin). However, a skilled user can aim higher to use the arc to his advantage, and gain an additional 3 feet of range.

Doku's Feel-Good Cocktails
Rank: C
Description: A special contact poison (the exception being the Blue one), the recipe of which is taught at Chunin level. Unlike the other poisons up to this point that would make one ill, this poison has an altogether different effect. Depending on the ingredients, it can do the following:
Doku's Blue Cocktail: A hallucinogenic poison. Causes the target to see strange colours and things that aren't actually there. Perfect for slipping past guards, or having a great night on the town. The only poison that can also be an ingested one.
Doku's Red Cocktail: A mild muscle relaxant-esque poison. Contact with this poison will cause numbness in the area (typically the hand), followed by loss of control of the limb that touched the poison. Doesn't last long, but the fear that most people have of a greater effect causes them to be distracted long enough.
Doku's Yellow Cocktail: A mild relaxant, this poison will make the target feel like just wanting to rest. If the target was already tired, it may cause them to fall asleep for a short time.
(All of them last for one post)

Poison Knowledge: Gas
Rank: A
Description: The near pinnacle of poison techniques. These poisons are typically non-fatal, however, a handful are. These poisons are a lot harder to deal with than the others, because they are airborne. Poisons created at this level (contact and ingestion, as well as gases) are now able to be fatal on infection.

Homare's Horrible Breath
Rank: A
Range: 2 feet at most
Description: The user inhales a quantity of gas based poison, or places a capsule in his mouth that contains the poison, to be released by biting on it before use. The user must keep their mouth closed at all times during this. The user then gets close enough to their target (about two feet usually) and then exhales through their mouth, causing the poison to get their target directly in the face. Not used often for assassinations, as no assassin needs to be that close to their target.

Homare's Gas Pellet
Rank: A
Range: The pellet: as far as the shinobi can throw. The gas cloud, about 3 feet.
Description: A simple breakable ball, about the size of a walnut, filled with gas of the user's choice. One of the best ways of spreading gas poisons. As soon as the ball breaks against a solid surface (it does not bounce, even once) it will expand a cloud of gas about 3 feet around.

Sleeping Gas
Rank: A
Description: A poison to be used with Homare's Horrible Breath, this gas is a lot stronger than Doku's Yellow Cocktail. Inhalation of this gas will cause the target to fall asleep, no exceptions. (Lasts 2 posts)

Laughing Gas
Rank: A
Description: Does this poison even need a description? Another kind of distraction poison, causes anyone who inhales it to break down laughing uncontrollably. (lasts 2 post)

Tear Gas
Rank: A
Description: Another distraction gas poison, causes the target's vision to blur as their eyes start to water uncontrollably. (Lasts 2 post)

Poison Knowledge: Nerve
Rank: S
Description: These poisons are not to be trifled with. These poisons affect the nerves of the target. They can cause paralysis, loss of control, loss of memory, and death.

Mind Control Poison
Rank: S
Description: A poison that's incredibly potent. It's not a total mind control poison, per se. What happens is, when the target is hit by this poison (It's ingestion or contact only), they lose control of their body. Any command given to them that's not suicidal or self harming will be obeyed, but only one command. Once completed, or if the target is of a high rank as well (and breaks free of the poison's control), the poison stops working.

Paralysis Poison
Rank: S
Description: A very frightening poison indeed. Once hit by the poison, the target's body stops obeying and just stops. The organs still work, including the brain, meaning the target is fully conscious of the fact they cannot move a single part of their body. It does wear off after a few minutes, but those few minutes seem agonizingly long. (Lasts 2 posts)

Gas Clone Technique
Rank: S
Description: A very annoying technique. The user creates a single clone of themselves made out of their non-fatal poison gas of choice. The clone cannot attack or take any damage, as a single strike will reduce it to a cloud of the poison its made of.


Clan Members
Head: Hatsuo Doku
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