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Fairy Tail: Tales from Fiore

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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Fri Jun 09, 2017 7:57 am


Kio no Tenshi
Approved
PostPosted: Fri Jun 09, 2017 8:17 am



Character's Name: Nebula Seth
Spell's Magic Type: Demon Magic
Spell's Name: Lucifer
Description: Through the use of 3 demon coins, the user is able of summoning Lucifer: The Demon of Pride. This being possesses a purple aura of vanity, with large bat-like wings and a long mane. When activated, Lucifer will produce a menacing darkness within the nearest 100ft, instilling fear into others by the twisted and surreal specters that seep into the darkness. This darkness cannot be broken with light, unless this light is of equal strength.
Rank of Spell: Basic



Character's Name: Nebula Seth
Spell's Magic Type: Demon Magic
Spell's Name: Satan
Description: Through the use of 2 demon coins, the user summons Satan: The Demon of Wrath. This disfigured, broad, creature stands at 20ft high, fitted with what appears to be a black toga to contrast its bulging, red, flesh. This creature is equipped with two large double-sided axes, held in two of its four arms.
Rank of Spell: Advanced



Character's Name: Nebula Seth
Spell's Magic Type: Demon Magic
Spell's Name: Leviathan
Description: Through the use of 4 demon coins, the user summons Leviathan: The Demon of Envy. The appearance of this demon is unknown, as it presents itself as a mass of shadows and corruption. This demon seeps into a singular victim, or a group. It causes the victim or victims to have a nagging suspicion about their teammates, and will inevitably turn against their partners in fear of betrayal, or envy of the person.
Rank of Spell: Advanced



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Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Fri Jun 09, 2017 10:03 am



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PostPosted: Fri Jun 09, 2017 12:31 pm


Kio no Tenshi

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Tripudio (Dance)
Description: The target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Somnus (Sleep)
Description: A lulaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, Guild Masters and Counsel Members are not effected. (Two posts from the user and character can start waking up)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Audientia (Entrance)
Description: A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their sences and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Fenestra Mens (Window to the Mind)
Description: This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Tempus Damnum (Time Lost)
Description: This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Celo (Hidden)
Description: This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Acer Crustalli (Piercing Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Imber Crustalli (Rain Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Clavi Crustalli (Spike Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Labyrinthus (Crystal Maze)
Description: This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Crustalli Armaturae (Crystal Armor)
Description: This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Crustalli Spaera (Crystal Orb)
Description: This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Gladius (Flame Sword)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Hasta (Flame Lance)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Verber (Flame Whip)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Defigo (Crystal Focus)
Description: This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Ales (Crystal Wings)
Description: This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Aureola (Crystal Halo)
Description: This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Lux Cavea (Light Cage)
Description: This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Lux Lamna (Light Plate)
Description: This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Crustalli Cauda (Crystal Trail)
Description: This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Phantasma (Ghosting)
Description: This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Cresco (Arise)
Description: The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Anima Possessio (Spirit Possession)
Description: The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission) The spirit can not possess the character casting the spell.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Vita Liber (Life Book)
Spell's Name: Restituere (Resurrect)
Description: This spell allowed the user to bring someone back from the dead, this spell only works if the person has been dead for less than 5 hours and it also takes away life from the caster. The first time this spell is used 1 minute is taken away from the user's life and every time after that the time gets multiplied by 2.
Rank of Spell: Ultimate



Haraaaa


Approved! <3

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25


Hirio of the Hoh


PostPosted: Fri Jun 09, 2017 9:01 pm


Flock

Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Free Bird
Description: The most basic of basic spells within Flock, this spell allows the user to summon a white bird of variable size. With this bird, the user is capable of controlling it as a extension of their body, allowing various tasks to be performed. Often the ivory bird is used as a controlled projectile, its beak, talons, and even its wings after being enhanced, all being utilized to cause damage to the target. Out of combat this bird can be used as a messenger, reconnaissance, or even something as simple as tricks. However it is relatively weak, being defeated after a single hit, yet the average speed of a single bird matches that of a peregrine falcon.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Feather
Description: A spell of Flock that costs less magic, the user is able to generate countless white feathers made from their magic power which they can freely manipulate. While one may assume this is a rather weak spell made only for show, they would be wrong. Due to the feathers themselves being made up from the user's eternano, they are capable of hardening and even sharpening the feathers, however one can tell when they have been enhanced. Feathers that have not been changed are usually curved and are soft to the touch, acting more like their real life equivalents; but it is when the feathers become as straight as arrows that one should be careful as they are now as hard as steel and sharp as actual swords, a single one capable of cutting and piercing through flesh and most magic barriers with apparent ease as though the user was wielding countless swords. When not fired, they simply float idly around the user or their target, only firing and on the user's command. These feathers are very fast and can be controlled by the user individually. This makes this very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. They can increase the power of each feather individually to cause more damage to places where the foe is expecting it to be minimal. The feathers can move to any location within a 80 foot radius, allowing a great deal of range to be covered. The feathers can be used for defensive purposes, as they can protect the user from incoming attacks if hardened, or if there is a big enough mass of "soft" feathers to absorb the impact. In order to protect the user from their own attacks, Feather possesses a Harmless Zone where it does not cut anything within 85 cm of the user unless they themselves allows the feathers to enter the area. This spell is even capable of creating constructs much like molding magic, creating such things garments, weapons, and most notably wings, all of which the user can freely manipulate. There are of course weaknesses to this spell, such as the user cannot force a "iron feather" to look like a "soft" one, soft feathers are more susceptible to attacks, only really being able to be used as a defense if a mass of them are formed, and if someone is able to enter the Harmless Zone, then they will not be attacked by the feathers unless the user allows the feathers to enter the zone but this will put the user at risk of being harmed.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Wing
Description: A spell which the user makes a mass of feathers form on their body, forming a pair, or multiple, of wings. These wings allow the user to fly at high speeds and displayed high maneuverability, as well as the ability to hover. It also enables the user to shoot feathers or launch one of the wings towards enemies, both easily capable of piercing through flesh and if they are Iron Feathers.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Roc
Description: A spell which the user creates a mass of Ivory Birds, adding more and more to the large flock until the right amount of birds has been manifested. Once done so, the user will have all of Ivory Birds come together, forming into a massive shape. As this shape becomes more and more clear, it will soon be obvious that they have combined into a massive 8 meter tall bird with a wingspan of 48 feet. This bird has lustrous white-colored feathers with a long, sharp black beak, thin black legs with black and deep white eyes with black sclera. Its ivory feathers have a blue sheen, its tail feathers are uniform, and its head sports a jay-like crest. Unlike its smaller brethren, this Roc is very powerful, its feathers, talons, and beak being as hard as iron and as sharp as blades, being capable of matching a Iron Dragon's metal effortlessly. The speed at which it soars completely defies its weight, being capable of flying at great speed and with great agility, being capable of flying from one destination to another very quickly as well as avoid attacks from giant enemies.
Rank of Spell: Advanced



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Ivory Mantle
Description: A spell which acts as clothing; the user gathers a mass of feathers before forming them into a hooded duster coat with the rims of the hood, ends of the sleeves, and the bottom of the coat being heavily feathered. With this spell, the user is always wearing a malleable coat, one that can transform as freely as liquid. Due to the feathers being malleable, the user can make these Feathers hard, increasing his durability and attack power.
Rank of Spell: Advanced



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Phoenix Festival
Description: A spell that involves the wielder of Flock creating a myriad of glowing human sized Phoenix which then chase the enemy down before either ramming into them or exploding upon contact. Using mental commands alongside skill, the wielder of Flock sends these myriad of bird-shaped entities towards their opponent, thus flying towards the caster's opponent, blowing almost anything that it comes into contact with; creating a cyclone of wind that circles the bird which rushes across the skies and cuts even the air itself. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel most elemental spells. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Phoenix Festival, it is not uncommon to see a flurry of birds composed of raw eternano materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a —causing dozens of other Phoenixes to perforate or explode upon contact with them in a matter of moments. This attack embodies the idea that quantity has a quality all its own; the Phoenixes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, either piercing or bringing about a massive explosion upon the target and damaging them enormously. These Phoenixes carve a violent trail of destruction wherever they move, destroying everything in a straight line as destruction trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through most defenses or erupting into a massive explosion.
Rank of Spell: Ultimate


Haraaaa
PostPosted: Fri Jun 09, 2017 10:18 pm


Holy Hakaishin Hiroto
Flock

Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Free Bird
Description: The most basic of basic spells within Flock, this spell allows the user to summon a white bird of variable size. With this bird, the user is capable of controlling it as a extension of their body, allowing various tasks to be performed. Often the ivory bird is used as a controlled projectile, its beak, talons, and even its wings after being enhanced, all being utilized to cause damage to the target. Out of combat this bird can be used as a messenger, reconnaissance, or even something as simple as tricks. However it is relatively weak, being defeated after a single hit, yet the average speed of a single bird matches that of a peregrine falcon.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Feather
Description: A spell of Flock that costs less magic, the user is able to generate countless white feathers made from their magic power which they can freely manipulate. While one may assume this is a rather weak spell made only for show, they would be wrong. Due to the feathers themselves being made up from the user's eternano, they are capable of hardening and even sharpening the feathers, however one can tell when they have been enhanced. Feathers that have not been changed are usually curved and are soft to the touch, acting more like their real life equivalents; but it is when the feathers become as straight as arrows that one should be careful as they are now as hard as steel and sharp as actual swords, a single one capable of cutting and piercing through flesh and most magic barriers with apparent ease as though the user was wielding countless swords. When not fired, they simply float idly around the user or their target, only firing and on the user's command. These feathers are very fast and can be controlled by the user individually. This makes this very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. They can increase the power of each feather individually to cause more damage to places where the foe is expecting it to be minimal. The feathers can move to any location within a 80 foot radius, allowing a great deal of range to be covered. The feathers can be used for defensive purposes, as they can protect the user from incoming attacks if hardened, or if there is a big enough mass of "soft" feathers to absorb the impact. In order to protect the user from their own attacks, Feather possesses a Harmless Zone where it does not cut anything within 85 cm of the user unless they themselves allows the feathers to enter the area. This spell is even capable of creating constructs much like molding magic, creating such things garments, weapons, and most notably wings, all of which the user can freely manipulate. There are of course weaknesses to this spell, such as the user cannot force a "iron feather" to look like a "soft" one, soft feathers are more susceptible to attacks, only really being able to be used as a defense if a mass of them are formed, and if someone is able to enter the Harmless Zone, then they will not be attacked by the feathers unless the user allows the feathers to enter the zone but this will put the user at risk of being harmed.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Wing
Description: A spell which the user makes a mass of feathers form on their body, forming a pair, or multiple, of wings. These wings allow the user to fly at high speeds and displayed high maneuverability, as well as the ability to hover. It also enables the user to shoot feathers or launch one of the wings towards enemies, both easily capable of piercing through flesh and if they are Iron Feathers.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Roc
Description: A spell which the user creates a mass of Ivory Birds, adding more and more to the large flock until the right amount of birds has been manifested. Once done so, the user will have all of Ivory Birds come together, forming into a massive shape. As this shape becomes more and more clear, it will soon be obvious that they have combined into a massive 8 meter tall bird with a wingspan of 48 feet. This bird has lustrous white-colored feathers with a long, sharp black beak, thin black legs with black and deep white eyes with black sclera. Its ivory feathers have a blue sheen, its tail feathers are uniform, and its head sports a jay-like crest. Unlike its smaller brethren, this Roc is very powerful, its feathers, talons, and beak being as hard as iron and as sharp as blades, being capable of matching a Iron Dragon's metal effortlessly. The speed at which it soars completely defies its weight, being capable of flying at great speed and with great agility, being capable of flying from one destination to another very quickly as well as avoid attacks from giant enemies.
Rank of Spell: Advanced



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Ivory Mantle
Description: A spell which acts as clothing; the user gathers a mass of feathers before forming them into a hooded duster coat with the rims of the hood, ends of the sleeves, and the bottom of the coat being heavily feathered. With this spell, the user is always wearing a malleable coat, one that can transform as freely as liquid. Due to the feathers being malleable, the user can make these Feathers hard, increasing his durability and attack power.
Rank of Spell: Advanced



Character's Name: Krim Tucmel
Spell's Magic Type: Caster
Spell's Name: Phoenix Festival
Description: A spell that involves the wielder of Flock creating a myriad of glowing human sized Phoenix which then chase the enemy down before either ramming into them or exploding upon contact. Using mental commands alongside skill, the wielder of Flock sends these myriad of bird-shaped entities towards their opponent, thus flying towards the caster's opponent, blowing almost anything that it comes into contact with; creating a cyclone of wind that circles the bird which rushes across the skies and cuts even the air itself. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel most elemental spells. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Phoenix Festival, it is not uncommon to see a flurry of birds composed of raw eternano materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a —causing dozens of other Phoenixes to perforate or explode upon contact with them in a matter of moments. This attack embodies the idea that quantity has a quality all its own; the Phoenixes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, either piercing or bringing about a massive explosion upon the target and damaging them enormously. These Phoenixes carve a violent trail of destruction wherever they move, destroying everything in a straight line as destruction trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through most defenses or erupting into a massive explosion.
Rank of Spell: Ultimate


Haraaaa


These are really good, what the FLOCK wink
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PostPosted: Sun Jun 11, 2017 10:24 pm



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Cell Binding
Description: Stretching forth her arms, Kaya is able to cast this spell on anyone within her eyesight. The technique targets the water inside of the bodies of targets on the molecular level. Cells are manipulated to the point where they become static, affecting the muscles and ultimately causing temporary paralysis. The opponent must be within her line of sight, at no greater distance than 1.5 miles, for her to cast the spell on them. Additionally, the length of time for the paralysis varies based on the amount of magic used. At C-rank, the paralysis lasts for roughly 2 posts; B-rank lasts for 4 posts; and A-rank lasts for 6 posts. Range: Within eyesight (roughly 0-7,920 ft.). Duration: 2-8+ posts. Rank: C-A
Rank of Spell: Advanced



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Twin Mirrors
Description: Kaya summons forth a mirror made of water in front of herself during an offensive attack from her opponent. The mirror absorbs the attack and stores it for a short time. A secondary mirror is then created on the battlefield, appearing next to, above, or below the intended target, from which the attack is released back on them. These mirrors are capable of absorbing and releasing all types of magical attacks of equal or lesser strength, but are only able to deflect physical attacks. Range: Absorption and reflection up to 1200 ft away and 0 ft for physical attacks. Duration: 1 post. Rank: A
Rank of Spell: Basic



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Secret Art: Boiling Point
Description: By exciting the water molecules in the air, Kaya can make any chosen area superheated. The extent of the damage done depends on the level of magic applied to the attack. In terms of inanimate objects, it can cause less stable metals to become too hot to the touch or even liquefy and melt while wood becomes vastly dry and extremely brittle. The effect on living things can vary depending on size and natural resilience. Boiling point can kill plants and minuscule animals outright, while simply causing 2nd to 3rd degree burns on humans and larger animals. Due to the potential for accidental injury, Kaya tends to localize the attack to an area equal to 1 square foot around the target. Range: 2200 feet in distance from the target, with spell itself being concentrated to 1 square foot around the opponent. Duration: 2 posts. Rank: S
Rank of Spell: Advanced



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King’s Searing Blades
Description: Kaya unleashes a large amount of magic power which encompasses the entire battlefield. The magic takes the form of sharp blades of water which burst forth from the ground. These blades are immensely dense, possessing the ability to impale anyone or anything in their way, while also being superheated. Such a combination can cause severe damage to the opponent including things such as 3rd degree burns and broken bones. Range: 3000 ft in all directions with the blades reaching 6 ft in height and 2 ft in diameter. Duration: 1 post. Rank: S
Rank of Spell: Ultimate



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King's Roar
Description: Kaya focuses water in her mouth before spewing it outwards. The unleashed tsunami encompasses a large-scale area and can utterly destroy any object it comes into contact with, utilizing sheer force and power to do so. Range: 3 miles. Duration: 1 post for use, 2 posts to subside. Rank: S+
Rank of Spell: Ultimate



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King’s Sea of Devastation
Description: Gathering a large mass of water, Kaya points her hands forward to release a massive burst of water. The water explodes from the ground, generating a giant tsunami that covers the entire area. She can also make the target more localized by releasing the spell as a spiraling torrent from her palm. Range: 2 square miles. Duration: 1 post to cast, 2 additional posts to subside. Rank: S+
Rank of Spell: Ultimate


Kio no Tenshi
PostPosted: Mon Jun 12, 2017 7:38 pm


Kaya Wolf Moon

Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Cell Binding
Description: Stretching forth her arms, Kaya is able to cast this spell on anyone within her eyesight. The technique targets the water inside of the bodies of targets on the molecular level. Cells are manipulated to the point where they become static, affecting the muscles and ultimately causing temporary paralysis. The opponent must be within her line of sight, at no greater distance than 1.5 miles, for her to cast the spell on them. Additionally, the length of time for the paralysis varies based on the amount of magic used. At C-rank, the paralysis lasts for roughly 2 posts; B-rank lasts for 4 posts; and A-rank lasts for 6 posts. Range: Within eyesight (roughly 0-7,920 ft.). Duration: 2-8+ posts. Rank: C-A
Rank of Spell: Advanced



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Twin Mirrors
Description: Kaya summons forth a mirror made of water in front of herself during an offensive attack from her opponent. The mirror absorbs the attack and stores it for a short time. A secondary mirror is then created on the battlefield, appearing next to, above, or below the intended target, from which the attack is released back on them. These mirrors are capable of absorbing and releasing all types of magical attacks of equal or lesser strength, but are only able to deflect physical attacks. Range: Absorption and reflection up to 1200 ft away and 0 ft for physical attacks. Duration: 1 post. Rank: A
Rank of Spell: Basic



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon’s Secret Art: Boiling Point
Description: By exciting the water molecules in the air, Kaya can make any chosen area superheated. The extent of the damage done depends on the level of magic applied to the attack. In terms of inanimate objects, it can cause less stable metals to become too hot to the touch or even liquefy and melt while wood becomes vastly dry and extremely brittle. The effect on living things can vary depending on size and natural resilience. Boiling point can kill plants and minuscule animals outright, while simply causing 2nd to 3rd degree burns on humans and larger animals. Due to the potential for accidental injury, Kaya tends to localize the attack to an area equal to 1 square foot around the target. Range: 2200 feet in distance from the target, with spell itself being concentrated to 1 square foot around the opponent. Duration: 2 posts. Rank: S
Rank of Spell: Advanced



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King’s Searing Blades
Description: Kaya unleashes a large amount of magic power which encompasses the entire battlefield. The magic takes the form of sharp blades of water which burst forth from the ground. These blades are immensely dense, possessing the ability to impale anyone or anything in their way, while also being superheated. Such a combination can cause severe damage to the opponent including things such as 3rd degree burns and broken bones. Range: 3000 ft in all directions with the blades reaching 6 ft in height and 2 ft in diameter. Duration: 1 post. Rank: S
Rank of Spell: Ultimate



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King's Roar
Description: Kaya focuses water in her mouth before spewing it outwards. The unleashed tsunami encompasses a large-scale area and can utterly destroy any object it comes into contact with, utilizing sheer force and power to do so. Range: 3 miles. Duration: 1 post for use, 2 posts to subside. Rank: S+
Rank of Spell: Ultimate



Character's Name: Kaya Hisakata
Spell's Magic Type: Lost/Caster
Spell's Name: Water Dragon King’s Sea of Devastation
Description: Gathering a large mass of water, Kaya points her hands forward to release a massive burst of water. The water explodes from the ground, generating a giant tsunami that covers the entire area. She can also make the target more localized by releasing the spell as a spiraling torrent from her palm. Range: 2 square miles. Duration: 1 post to cast, 2 additional posts to subside. Rank: S+
Rank of Spell: Ultimate


Kio no Tenshi


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PostPosted: Fri Jun 16, 2017 4:02 am



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Little Horse: Equuleus
Description: Summons a huge speedy Fire horse, as he is capable moving faster than the eye can see. The horse shoots flames, poisonous miasma, a charged beam powerful attack capable of destroying mountains, and a powerful kick from his hooves. He tends to only fight worthy opponents, and ignores his own masters requests considering how lazy and dumb she is. At the same time, he will help if she ever requires the assistance.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Dragon: Draco
Description: Summons a large midnight dragon, that fires black intense flames and is able to claw at there opponents or squish them. The dragon has high defense, capable of taking a ton of blows and delivering a heavy amount of powerful fire as well. He can also shoot out poisonous miasma from his mouth and cause darkness to surround the area and blind the enemy.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the FireBird; Phoenix
Description: Summons a bird that can encase it's body in fire and set fire to other things or mages. It can also eat the magical power of other mages. The spell creates about 10 small birds to attack there enemies.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Clock: Horologium
Description: Horologium is a tall brown grandfather clock with long, black arms, a glass case, a Roman-numerical clock at the center and a small face at the top with slit eyes and a thin, twirly, mustache-like mouth. The glass case serves as protection for the one who is inside from attacks or even the weather. This case prevents anyone outside from hearing what the person inside is saying, so Horologium repeats everything the person inside says and then follows with a "...he/she/they say/s." In the case of multiple people inside he will make specific details on whoever is currently talking.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Fox: Volpecula
Description: Summons a tiny white fox, with a strange set of blue markings around her head. The fox contains the ability to curse those who mistreat her. Such curses would be made up of bad luck, where everything is going against the one placed on to. She can also use telekinesis, to pick up any nearby objects to throw at her enemies. However, she can only lift animals or people of her own size, anyone bigger she will lack the power too and therefore, cannot.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Hunting Dogs: Canes Venatcic
Description: Summons two hunting dogs, which is capable of firing off intense amounts of flames and fireballs from each of there mouths. They have the most powerful sense of smell and hearing, able to smell from miles away and pick up any scent, as well as hear miles away. There teeth is as sharp as that of a swords own.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Lynx: Lynx
Description: Summons a rather smart intellectual. The feline seems to know everything there is to know about anything, and can easily search information on places or people. However, if it's something too personal on another mage, it usually is unable to obtain all of the information, but can likely find a few on any topics depending on what it is.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Snake Charmer: Ophiuchus
Description: Ophiuchus' appearance is that of a humongous snake-like creature, which, curiously enough, appears to be part organic and part mechanical in nature. The upper part of its body is covered in a series of massive dark scales, which possess prominent holes on their sides, starting as larger, with squared outer edges, getting more narrow near their centers and then enlarging again, something which makes every single hole look like a pair of rhombus joined together; the upper part of the head and the corresponding jaw are similarly colored, with the reptile possessing light pupil-less eyes, a pair of massive fangs sprouting from the jaw, thin nostrils located on the front part of its nose and a series of dark motifs adorning its forehead, above the eyes.
The lower part of Ophiuchus' body, on the other hand, is visibly technological and inorganic: its upper scales, instead of meat, appear to house a vast number of metal panels lined up one near the other, something which makes them resemble closed blinds; its lower jaw, while seemingly topped by an organic tongue (which, unlike that of normal snakes, isn't forked, as well as being notably larger in comparison to the jaw itself than normal snakes') is entirely composed of metal, with the plates composing it, replicating the form of a real jaw, having their edges covered in lines of bolts. Such artificial-looking lower jaw is connected to the upper one by six piston-like objects, three sitting at each side of the creature's mouth, while a semicircular metal section covering the lower part of its neck, almost extending up to the top, sports two round openings on each side, with a single metallic bar outlining the diameter of each hole. The lower part of Ophiuchus' metal jaw sports a massive blade with jagged edges (which, however, is relatively small in comparison to the beast itself) curving toward the creature's body, secured to the front by a protrusion, and the attached for most of its length after an hollow space.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Dolphin: Delphinus
Description: Summons a dolphin that can only be used in large body of water, or any form of water. However the smaller the area, the less room the Dolphin has to move about, unable to actually move around on ground. She has the ability to heal wounds, and create powerful waves of water to wash over her enemies. She can also produce her own water from her mouth, to send piercing through her opponents.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Machine Gun: Leprechaun
Description: The user waves their arms, releasing a torrent of energy needles composed from concentrated dust. The user can continuously produce the needles, even while he/she is mobile. The user can double the speed and number of needles at will, if necessary.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Petals
Description: The user creates a flurry of pink twirling petals of flowers around the opponent, trapping them and causing temporary blindness as the flowers surround them and they can only see the flowers for a few minutes, allowing time for the user to make there move on them while they cannot see anything else. The petals can also stop time to the enemy for a few minutes, making it seem the user is faster than they appear to be.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Dance
Description: The user twirls around as they dance, an ocean of petals of sakura flowers swirling around them and once the user stops and points towards her opponent, the flowers flow towards the enemy in large numbers, shooting forward at high speeds and ultimately slicing them to a pulp.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Momentum Reversal
Description: By blocking an incoming object or spell, the user chants a spell, enveloping the projectile or magic into fairy dust. The object or spell is then sent ricocheting back into there opponent.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Tornado
Description: The user lifts one hand over there head, causing the wind to go crazy and rush around in circles over the field. This causes a massive tornado to form, drawing in all around it, and cutting them up inside as if blades were striking. The more magical energy placed, the bigger the tornado forms.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Illusion
Description: The user creates multiple versions of them self, disorienting there opponents. She can create bursts and swirls of wind to draw them into the illusion faster. Using punches and kicks with the speed of fairy power they can harm there opponent with all versions of them. The spell was disappear when the user sends an attack to the real version.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Crescent Dust
Description: The user creates two large blades out of Fairy Dust, attacking the opponent with both. They are capable of cutting through stones or even Dragon's scales. They can send out shock waves of Fairy Dust to there opponents as well.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Bomb: Gremlin
Description: The user surrounds the enemy with dust particles which are then ignited to create a powerful explosion, able to move it into a larger area and the blast reaching as far as there magic powers allows.
Rank of Spell: Advanced



Character's Name: Chloe Fiore
Spell's Magic Type: Fairy Magic
Spell's Name: Fairy Law
Description: When activated, a bright light envelops the area and inflicts massive damage on whoever the caster perceives from their heart as an enemy, leaving friends and bystanders completely unharmed. The choice between friend or foe is decided by the user's heart, and they cannot lie to this Magic. It is considered one of the most powerful Magics and is one of the rare legendary spells, and also one of the three great Fairy Magics.
Fairy Law is a deterrent Magic, meant to discourage further action from enemies, and is not something that should be used lightly.
Setting Law as its basis, the skill was soon modified and improved so that users wouldn't suffer from its side effect, but it has been noted that this Magic is meant to not only be used on a singular target and the more targets the caster uses it on the more lethal it would be to their lifespan, and in the worst cases can cause death to the caster.
Rank of Spell: Ultimate



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Purification Charge
Description: Purifies any dark energy and turns into light. It is designed to do more harm to those with evil intentions than good.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Hitting the Mark
Description: Firing an arrow from the bow will follow the path you chose, detecting the nearest target and following its path until it hits its mark or manages to hit into something else.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Magical Power Arrow
Description: Rejuvenates one target using an arrow to poke on and return much of there lost magic power. However, its takes up a couple of the users own magic power.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Paralyze Shot
Description: Firing this arrow will paralyze any person that becomes even grazed by it, as fairly close contact is just enough for the paralyzation to take proper effect.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Explosion Arrow
Description: Shooting this arrow will cause a fairly large explosion with any types of contact it makes. Depending on the size of what it hits, the larger the target, the bigger the boom becomes.
Rank of Spell: Basic



Character's Name: Chloe Fiore
Spell's Magic Type: Arrow Magic
Spell's Name: Draining Kiss
Description: Once the arrow hits its target, it will begin to drain magic power until after 5 posts, when it falls off completely. It cannot be removed until its time is up, even when you attempt in pulling it out.
Rank of Spell: Basic


Character's Name: Chloe Fiore
Weapon/Armor Name: Heavenly Bow of Hope
Weapon/Armor Appearance: Has a set of angel wings for the sides of the bow.
Weapon/Armor Type: Bow and Arrow
Weapon/Armor Ability: A Bow and Arrow that can revive the dead but only once on the same person, as well as harm those with only an evil aura.
Rank of Weapon/Armor: Advanced
PostPosted: Fri Jun 16, 2017 4:42 am



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon Roar
Description: The user first inhales, gathering fire in their mouth, and then releases such fire in the direction of their opponent, creating a large, exploding fireball which damages and burns the opponent. This spell can be performed two ways: the first, and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the fire, prompting it to be expelled between their fingers. The flames produced by this version start out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a much larger burst of fire.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Claw
Description: The user ignites their feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. They can also create flames from the feet, greatly enhancing speed and allowing the user to jet-propel in any direction they desire. This makes it easier for the user to get close to opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of this spell for use with other techniques.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Iron Fist
Description: The user engulfs their fist in flames and then punches their opponent, causing, aside from sheer blunt damage, damage from the flames as well. This attack can also be performed with both hands at once.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Wing Attack
Description: The user rushes forward against two opponents. While doing so, the user produces a large stream of fire from each of their arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. Such flames take the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the targets' heads and then producing the fire to strike them.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Sword Horn
Description: The user engulfs their entire body in flames and then propels themselves against the opponent at high speed, hitting them with a powerful headbutt. The user then proceeds to send the enemy flying up in the air with a pillar of fire produced from their body.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Brilliant Flame
Description: The user generates fire on both of their hands and then joins them, creating a unique, larger flame as a result. When such flame collides with the enemy, it creates a very massive and destructive explosion.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Flame Elbow
Description: The user creates intense, bursting flames from their elbow, boosting the striking power of the corresponding bare punch, which they then use to strike the target, who is then sent flying (at least) several meters away from the user.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Crushing Flame
Description: The user ignites one of their hands and then swings it in an arc, striking the target with their fingertips, leaving a flurry of flames in their wake.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Grip Strike
Description: The user rushes towards the target and grabs them with their hand. Whilst giving the attacking arm support with the other, the user releases a vast amount of explosive flames at point-blank range, burning the target.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Roasting Bath
Description: The user engulfs their entire body in flames to heat up the surrounding area. This is powerful enough to make water reach scalding temperatures.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon's Haze Net
Description: The user makes the same moves as with casting there Crushing Fang Spell, but on this time they shoot out a stream of flames from there fingers or the palm in some cases, with which they are able to not only attack there targets, but also stopping them from future chasing them. Not only creating a kind of disguise, the user is able to cover a selected area with there fire, eventually creating a fire circle, in which they prevent anyone from entering or leaving the chosen territory. As the user is the only one, who harness the control over the size of the circle, it is possible for them to change the actual form of Haze Net, as they easily can cast an actual flame net on the selected area, in order to not only catch there opponents in a trap-like zone but to damage them heavily with arson. While the opponent would be restrained, it is only the desire of the user, which decides if they either would be burnt or not.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Flame Dragon's Firefly
Description: A spell, which can be called as extension of Brilliant Bullets Spell. The user creates many small, glowing fireballs that float around the target like fireflies. As this spell can be used for a disguise, as people usually think about these small fireballs as nothing than a pitiful thing, rather a real threat to their lives, the user sends them all flying into there target(s) all at once, burning them in an instant, like creating a fiery doll from the target. This spell is very helpful, as the user can catch there opponents off guard if they will track down the disguise and arson sides of this spell. Also, the user can use there own Magic Seal in order to generate a very large number of these fireflies, which they rapidly send flying at there opponents in consecutive reprises, a feature which helps them to replicate Scales Spell from there previous poison elemental Dragon-slaying magic and other Dragon Slayers with this spell.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Flame Dragon's Scythe
Description: A specific spell, which utilizes the material and structure sides of Dragon Slayer's flames. The user ignites there fists with fire, after what begins to concentrate them. After that, they form a giant scythe from condensed flames, with which they attack there targets like with a real weapon. Usually, after scythe creation, they makes there attacks in spin-like motion, causing not only burning damage but also swiping there enemy away in the air. Such spell was proved to be able to deflect and totally parry very powerful spells.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Crimson Lotus: Fire Dragon's Fist
Description: The user ignites their fists with large, light spheres and then charges at the opponent, hitting them with a continuous barrage of punches enhanced with Fire Dragon Slayer Magic. Each punch produces a powerful explosion, with the resulting complete attack being strong enough to break even through Iron, which are noted for their resilience.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Crimson Lotus: Exploding Flame Blade
Description: The user ignites their arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike generates a powerful, burning explosion. This spell has been described as the ultimate Dragon Slayer technique.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Crimson Lotus: Phoenix Blade
Description: While in Dragon Force, the user surrounds their entire body with fire and then propels themselves toward the target, leaving behind a long wake of flames, and hitting them with a devastating headbutt.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon King's Demolition Fist
Description: The user charges their fist for a brief moment, releasing a large quantity of flames in the process. Afterwards, the user punches their target, dealing massive damage to them; so massive, in fact, that it even breaks their victim into pieces, regardless of their size.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Fire Dragon King's Roar
Description: The user produces a searing hot flame in their mouth before spewing it out in the direction they are facing. The unleashed flames engulf a large-scale area and, with their incredible heat, can not only scorch the earth beneath it but utterly vaporize it, leaving a U-shaped valley in its wake and taking out an entire battalion's worth of as much as exactly 973 soldiers, or even capable of defeating a extremely powerful mage in one shot.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Fire Dragon Slayer
Spell's Name: Hidden Fire Form: Crimson Lotus: Phoenix Blade
Description: Hidden Fire Form: Crimson Lotus: Phoenix Blade is an advanced Fire Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest spells of a Dragon Slayer – in the case of Hidden Fire Form: Crimson Lotus: Phoenix Blade, it can be considered the absolute strongest of the Secret Arts of Fire Dragon Slayer Magic, equivalent to an Ultimate Art and only available when the likes of Dragon Force or Drive has been invoked, being an almighty single strike in which the wielder of Fire Dragon Slayer Magic surrounds their entire body with fire and then propels themselves toward the target, leaving behind a long wake of flames, and hitting them with a devastating headbutt. In any case, when performing Hidden Fire Form: Crimson Lotus: Phoenix Blade, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously; once this has been completed, the caster focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds as they center the fire produced by the activation sequence around their body, enshrouding their entire frame in blazing flames; they release long trails of hellish flames in the wake of their propulsion forward, the flames released from the caster's body cause the fiery aura to resemble a phoenix, hence the name of the spell. While moving, the user's velocity increases as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds and impacting head-first with a powerful headbutt in a manner not dissimilar to the basic Fire Dragon Slayer Magic spell known as Fire Dragon's Sword Horn. This headbutt imparts the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move of the caster's sudden explosive movement upon their adversary while engulfing the user's opponent in the high-intensity flames, resulting in an immense penetrative force that perforates any and all defenses that have been futilely erected to protect their target, devastating anything and everything the caster's body comes into contact with. The Hidden Fire Form: Crimson Lotus: Phoenix Blade is considered to be the absolute strongest Fire Dragon Slayer Magic spell available at standard levels of utilization, capable of slaying an Etherious equal to the Guild Master of Tartaros in one strike while burning straight through powerful Darkness Magic spells such as Genesis Zero and Black Arts upon contact.
Rank of Spell: Ultimate



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Blumenblatt
Description: The user reequips a fair amount of spears, and then charges at the target, slicing them with the two in hand. As they rush past, the requipped spears will follow, acting as a secondary strike.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Circle Spear
Description: The user requips spears and has them circle around them by utilizing the command, "Dance, My Spears". The spears then begin spinning rapidly around the user and then the user sends them flying towards their opponent(s) in a disc formation. Upon impact, the swords separate and fly in different directions dealing great damage.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Trinity Spear
Description: The user slashes the opponent in a delta formation, forming a bright light in the shape of an arrow pointing, slashing right through an opponent who finds themselves within contact of the attack.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Photon Slicer
Description: The user brings their two spears together lengthwise and points the tips at the target. They then fire an energy blast at said target large enough to blast a mountain to dust.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Broken Burst
Description: The user charges one spear with a large quantity of Magic Power and attacks the target with a powerful piercing attack. This attack was strong enough to break even the Knightwalker's strongest spear, Ravelt, and shatter an entire island.
Rank of Spell: Advanced



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Pentagon Flash
Description: The user rushes past their target, slashing them in a cross pattern, making a second attack in the shape of a pentagram at the target.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Sonic Claw
Description: The user dashes towards the target and slashes them from every direction at high speed, even reappearing by there side and sending more slashes the targets way.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Empty Flash
Description: The user dashes towards the target and slashes them from every direction at high speed, even reappearing by there side and sending more slashes the targets way.
Rank of Spell: Basic



Character's Name: Kimura Tenma
Spell's Magic Type: Weapon Magic
Spell's Name: Garuda Flame
Description: A technique that creates fire from a blade and attacks the opponent. It has the same properties as Empty Flash, and it is powerful enough to destroy even the Flame Empress Armor.
Rank of Spell: Advanced


Kio no Tenshi

Haraaaa

KiIala

Nine-tailed Cat

12,440 Points
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Shrek-Seme

Garbage Fatcat

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PostPosted: Fri Jun 16, 2017 11:44 am


KiIala

It's swaggy up in these streets! Approved!  
PostPosted: Sat Jun 17, 2017 8:04 pm



Character's Name: Mizuki Kagehoshi
Weapon/Armor Name: Gate of the Sun: Amaterasu
Weapon/Armor Appearance: Amaterasu (right)
Weapon/Armor Type: Celestial Spirit Key
Weapon/Armor Ability: Mizuki can use this golden key to summon the Celestial Spirit known as Amaterasu. A vast majority of her abilities are as yet unknown to her since she has only recently received her key. However, she has hinted that her powers are mixed. She is the sister spirit to the silver key Tsukuyomi. Amaterasu possesses solar magic, and so is able to utilize the rays of the sun to replenish and strengthen her magic. Her contract with Mizuki dictates that she can only be summoned on weekdays (Monday-Friday) and cannot be summoned during a solar eclipse.
Rank of Weapon/Armor: Basic



Character's Name: Mizuki Kagehoshi
Weapon/Armor Name: Gate of the Moon: Tsukuyomi
Weapon/Armor Appearance: Tsukuyomi (left)
Weapon/Armor Type: Celestial Spirit Key
Weapon/Armor Ability: Mizuki can use this silver key to summon the Celestial Spirit known as Tsukuyomi. A vast majority of his abilities are as yet unknown to her since she has only recently received his key. However, he has hinted that his powers are mixed. He is the brother spirit to the golden key Amaterasu. Tsukuyomi possesses lunar magic, and so is able to utilize the beams of the moon to replenish and strengthen his magic. Additionally, he can use a variation of gravity magic to aid his summoner. His contract with Mizuki dictates that cannot be summoned during a lunar eclipse.
Rank of Weapon/Armor: Basic



Character's Name: Mizuki Kagehoshi
Spell's Magic Type: Holder
Spell's Name: Akatsuki
Description: Casting his arms above his head, Tsukuyomi summons forth a large red orb resembling the moon. This orb is roughly 20 feet high by 18 feet in circumference. The fully formed orb is then launched at the target. Upon contact, the orb begins to draw in nearby debris and non-secured objects which bombard the opponent to cause damage. Additionally, this technique can cause further, more severe damage by condensing the debris into a compact ball and launching it at the ground. Increased gravitational pull makes it difficult for the target to escape this attack, though not impossible. The downside to this technique is that it takes a significant amount of energy to utilize. Tsukuyomi cannot use it if either he or his summoner are low on magic. Range= 50 to 325 feet.
Rank of Spell: Advanced



Character's Name: Mizuki Kagehoshi
Spell's Magic Type: Holder
Spell's Name: Mikadzuki
Description: Similar in form to Akatsuki, Tsukuyomi summons forth a blue orb in the palm of his hand. This orb is roughly 2 feet high by 2 feet in circumference. He then launches the orb high into the air where it begins to expand and take on the appearance of a full moon, reaching a height of 220 feet and a circumference of 200 feet. Once fully formed, the orb causes an increase in gravitational pull which sucks the opponent into the air where it becomes more difficult for the target to dodge attacks and avoid damage. Range= 50 to 350 feet.
Rank of Spell: Basic



Character's Name: Mizuki Kagehoshi
Spell's Magic Type: Holder
Spell's Name: Tokinomikado
Description: Tsukuyomi closes his eyes as he thrusts out his right hand in front of him. A golden yellow light, similar to starlight, engulfs his hand before shooting out in several directions to create a barrier around the targeted area. Time is this area is altered in the sense that an opponent's spells are slowed in order to make dodging or avoiding the attacks easier. Conversely, this technique will increase the speed of an ally's spell. The range of this technique can vary based on the amount of magic his summoner possesses, as well as his own personal desire. Additionally, Tsukuyomi can choose to negate the effects on any item or individual he wishes, which is usually his summoner. Range= 0 to 500 feet.
Rank of Spell: Basic


Kio no Tenshi

Haraaaa

Kaya Wolf Moon
Crew

Mystical Wolf

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Garbage Fatcat

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PostPosted: Sat Jun 17, 2017 8:24 pm


Kaya Wolf Moon
I see what you did with those Naruto references B)

APPROVED!
PostPosted: Sun Jun 18, 2017 11:40 am


KiIala
Hey it just occurred to me: Your keys are not actual constellations or zodiacs. I feel so bad for making you do those keys over, but could you maybe edit the names so they are something in correlation to the theme of celestial keys? Such as zodiacs of a certain culture or something?

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

KiIala

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
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  • Tundra Brawler 100
PostPosted: Sun Jun 18, 2017 12:25 pm


Haraaaa
KiIala
Hey it just occurred to me: Your keys are not actual constellations or zodiacs. I feel so bad for making you do those keys over, but could you maybe edit the names so they are something in correlation to the theme of celestial keys? Such as zodiacs of a certain culture or something?


Hi! c: Ohh that would be my bad, I didn't even think to use constellations and Zodiacs for it, even though thats what they are supposed to be! I had a dumb moment. xD I apologize! Anyways, I used all Zodiacs and I made sure to google just to be sure it existed. I had to remove the doctor, I doubt there was one in existence, so I used the tiger instead. : 3 Under horse on google, it says there's a fire version of the zodiac. Same for the dragon. As for the bird, I changed the name to Wren because the bird looked closest to the pic.
I didn't think there was a wolf for the zodiac, but google says so, so possibly there is. xD Changed feline to cat. And that's all I edited. Are they correctly named now? Not certain if I did it right. o :


I looked up Entei, and found out that it's the name of a Pokemon. Want some suggestions for possible names so you don't have to change the spell completely? : )
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