XXQuest Item - EXP Share: 17 / 40 (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 253 / -- XXTrainer Encounters: 676 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian smiled and listened as Huey explained how nice having a big family was for get together and holidays. Yeah, he could picture those kinds of situations being the best suited for such. It sounded rather nice; his own family was well… small. But the gatherings were fun all the same. He could tell by Huey’s expression that the memories certainly brought back good feels, which was good.
"Heh, thanks! They are though I really need to start putting them to work…," His bag was getting heavy with all the junk he was carrying at this point. He smiled a bit at the remark of Jay being a good friend, giving an affirmative nod.
Sebastian eyed Pichu and set him down once it was clear that he was okay, checking on Naps as well and checking on Huey. He’d caught Dianna reacting to something flying in their direction, and frowned a bit in concern. It didn’t look like anything had hit the boy which was good, but soon the young man was asking him about something. "Huh?" He blinked and squinted to focus on the incense that Huey had in hand, shaking his head. "Oh? Did he? No… I’ve never seen something like that before." He straightened up, starting to reach for his pokeballs to start returning his team for the time being. "You can keep it if you like. He probably just found it on the ground or something, I’ve got enough stuff." He smiled.
Sebastian returned a few of his pokemon, glancing back at Huey and giving a nod. "Sure! Sounds good, if you don’t mind it." Sebastian remarked as he returned a few of his team, retrieving his communicator as well from his bag. He let Igglybuff stay out as well as Naps and Spade, Pichu rushing off out of sight briefly before he could return him. Well… that was troublesome.
"Ah… yeah, we probably should to be honest." Sebastian chuckled, rubbing the back of his neck. He got to his feet, waltzing over, and tapping the top of Jay’s hat to try and get his attention. "Hey Jay, we’re looking to move out. You coming or you going to stay sleeping in this cave?" Sebastian mused, stepping away to give the man a chance to get himself up while continuing on with info exchanging with Huey. "Oh yeah? How long would you say? We’d get there before night fall right?"
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((OoC: ))
KipsterHipster
Loonamist
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ACTIVE POKEMON
Lvl: 63, Napoleon "Naps" the Typhlosion♂ | Exp: 50/50 | HP: 630/630
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
[Next Move: ]
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 2 (Down from 3: Ludicolo boss battle)
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite (Held by Igglybuff) Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 (-1 To Pichu for Iron Tail)
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Sheen Spritz x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
"I'm sure you will!" Huey chirped, ever the optimist. He needed to do the same for himself, and he most definitely would... eventually. Though it didn't take up too much time, it did take quite a bit of work to figure out who should get what and which move should be replaced; maybe he was a bit of a procrastinator...
Taking another look at the incense, he realized that he'd seen it before. Though it reminded him of the few type-based incenses he'd used, this particular one's distinct color and scent reminded him of the one he'd found all those months back. It was highly likely that this was the same kind. "I can? Thank you, Sebastian!" With the man's permission Huey unzipped his bookbag to place the incense inside, rifling through its contents first to try and locate the other one he could've sworn he'd picked up earlier. He didn't find it -- more proof that he needed to do another inventory check soon -- he placed the item away with the silent promise that he'd give it a better look once he left the cave and finished his battle.
Done with that, Huey followed Sebastian's lead and returned both Yuki and Beep to their pokeballs before he stood to his feet. The young blonde dusted his pants off and retrieved his communicator and stepped over to Sebastian to give him his number, observing his Pichu as it ran off somewhere. "Your Pichu is really active," he laughed, giving the man his number before he waited for him to input his own number into his communicator.
Huey nodded silently, turning around when he heard a sound behind him to find Dianna had joined him. Giving his starter a smile he watched, amused, as Sebastian tried to wake Jay, giggling at the idea of the man being left behind to sleep in the cave. "Uhm, not very long," he answered, only somewhat uncertain. "I didn't get very far into the cave, but it probably won't take us that long to get through it. As for getting to it, it definitely won't take us more than five minutes." He sure hoped they'd get to the next city before night, he didn't like the idea of being on the road in the dark.
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 51 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Focus Blast - 120: 1/2 chance of lowering target's special defense one stage Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
510/510 HP | Status: None | 14/16 EXP | Next Move;
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: N/A ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
310/310 HP | Status: None | 31/42 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 44 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: High Jump Kick - 130: 2/10 chance to miss. If It Misses, user loses half max HP Crunch - 80: 7/10 chance to lower target's physical defense one stage Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
440/440 HP | Status: None | 33/44 EXP | Next Move; Level 38 - Crunch; Heart Scale - Iron Tail
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 28 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
280/280 HP | Status: None | 31/39 EXP | 25/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 60 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to lower target's special defense one Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
600/600 HP | Status: None | 05/50 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 60 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Fire Punch - 75: 4/10 Chance of Burn Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Zap Cannon - 120: Paralyze opponent
600/600 HP | Status: None | 28/37 EXP | Next Move;
Inactive Party:
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 54 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Moonblast - 95: 8/10 chance to lower target's special attack one stage Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
540/540 HP | Status: None | 03/30 EXP | Next Move; TM - Psychic
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 45 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: - 130: Lowers special attack two stages Dark Pulse - 80: 3/10 Chance to flinch target Earthquake - 100: Deals double damage to pokemon using Dig or Dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
450/450 HP | Status: N/A | 06/26 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 53 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
530/530 HP | Status: None | 19/42 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Ancient Power - 60: 3/10 Chance of raising all of user's stats one stage Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
360/360 HP | Status: None | 02/17 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
Item questing: Exp Share 9/40 [reduced from 50 by Quena's Pickup Ability] posts Area Specific Item: Big Mushroom 11/20 [reduced from 30 by Quena's Pickup Ability] posts
Jay had been surprisingly comfortable, especially considering the grounds he'd been sleeping on. In fact, he'd fallen into a fairly deep sleep, dreams and all, and when he was stirred from it, it took a bit for him to properly wake up. A frown crossed his face, and his brow furrowed, and due to habit, he didn't bother opening his eyes, making it even harder to tell whether he was conscious or not. After a moment, though, he groaned, shifting a bit and turning his head to listen a bit. "Mm... y'all go on ahead without me," he offered, before rolling back over. He stifled a yawn. "Think ahma get a bit more sleep..." Right, because.... he hadn't slept enough over the past... several days.
Mimey looked at him and shook her head, before looking back to Sebastian and Huey. "You guys really can go on ahead," she assured them, giving a playful sort of salute, "Me and the others will promise to keep him safe."
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share x1 Big Mushroom
Scy, the Scizor ♂, lvl 59. Exp: 13/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 4/10 HP: 450/590 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
• Mime Jr, "Mimey" ♀, [ XP Ball ] lvl 55. Exp: 27/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 165/550 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 57. Exp: 38/50 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 560/570 FP: 2/5 9/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
• "Quena" the Dedenne ♀, lvl 48. Exp: 8/50 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 6/10 HP: 440/440 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: )
Jade the Meleeon ♀, lvl 57. Exp: 16/50 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 1/5 1/10 HP: 250/560 Attacks: ç• Dig: 120 (80 + 40): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target • ~Bulldoze: 100 (60 + 40): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
Mary Lee, the Numel ♀, lvl 62. Exp: 11/16 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 4/10 HP: 175/610 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 110 (60 + 50): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 130 (80 + 50): 7/10 Chance of Burn • ~Earthquake: 150 (100 + 50): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Out of Party Pokemon
• Odysseus 'Tod', the Dewott ♂, lvl 61. Exp: 3/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 600/600 Attacks: • Fly: 140 (90 + 50); User flies up on first turn, strikes on second turn ç•Aqua Tail: 140 (90 + 50) •Razor Shell - 125 (75 + 50), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 150 (100 + 50), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
• Heracross ♂, lvl 59. Exp: 44/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 8/10 HP: 590/590 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
• Koda the Wispard [GS Ball] lvl 71. Exp: 5/28 Ability: Snow Warning When this Pokémon is brought into battle, the weather is changed to Hail for five turns Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 680/700 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) ~ Note: Koda has Jay's "Starter Obedience", obtained in April Fools' event ~
Golett, lvl 38. Exp: 8/37 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
XXQuest Item - EXP Share: 18 / 40 (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 254 / -- XXTrainer Encounters: 677 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian gave a grin to Huey and his optimistic chiming. It was always a morale booster to have someone having faith in you getting things done. He gave a secondary nod at Huey’s thanks for letting him take the incense. "Of course! Not a problem." He hardly needed more things in his bag after all and it was probably something Huey would make better use of than he would, right? Hopefully Snaps hadn’t stolen it from someone nearby. That’d be problematic.
As numbers were exchanged, Sebastian quirked an eyebrow. "Yeah, he really is. I need to put that energy to use at some point," probably with a battle or something. That was something to look forward to in the coming places. With all that handled and Huey confirming it wouldn’t take too long to get to the next city, he went about trying to wake Jay to get a move along.
Sebastian tilted his head and gave a slight frown at Jay’s response when he attempted to wake him. He couldn’t imagine that a cave floor was all that comfortable and yet someone how, in what was clearly cowboy fashion, the red-head had gone and found a way to make it so. Well, this was certainly new. Sebastian glanced at Mimey as she spoke up that they go on ahead and that they’d watch out for Jay in the meantime.
"Mm… alright Mimey, I trust you on that. Don’t let him get hit by a Geodude or something." Sebastian jokingly remarked, returning the playful salute to the Mime Jr. before turning his focus to his own pokemon. He scooped up Igglybuff who was practically underfoot at this point and the baby pokemon cooed in delight. Naps was already yawning again as well and so he opted to return him for the time being, leaving Snaps and Spade out to walk with him. That wasn’t too bad and so he made his way over towards Huey, smiling at the boy and extending an arm in gesture with a slight of bow.
"Alright Huey, all set? I’ll let you lead the way, since you know where you’re going."
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((OoC: ))
KipsterHipster
Loonamist
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ACTIVE POKEMON
Lvl: 64, Napoleon "Naps" the Typhlosion♂ | Exp: 1/50 | HP: 630/630
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
[Next Move: ]
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 2 (Down from 3: Ludicolo boss battle)
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite (Held by Igglybuff) Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 (-1 To Pichu for Iron Tail)
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Sheen Spritz x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Huey laughed, his gaze eventually trailing away from Snaps and to his trainer. "Maybe you could go to another region, and then use him for your gym battles there?" he suggested. "He looks pretty strong, I bet he could take on the first few with ease!" And then Sebastian could increase his badge collection even more! The very idea left Huey impressed.
Waiting patiently for Sebastian to wake his friend, Huey couldn't help but to scrunch up his face in confusion when the man insisted they leave him to nap. Was the floor really that comfortable? Seeing the cowboy peacefully napping away, it almost made him want to test that out. Almost, he did have a gym battle to participate in after all. So, maybe next time?
"Mm, okay, Mimey. If you're sure." While he was still a bit unsure about leaving the man alone, if both Mimey and Sebastian were okay with it he wouldn't argue. "It was nice meeting you! Maybe we can meet again later?" He hadn't actually had a chance to talk to Jay, most of his time had been spent with Sebastian, and he hoped that he could change that, one of these days. Huey looked up at Sebastian once the man re-approached him, then grinned when he gave a bow -- he felt a bit official with that.
"Oh, okay!" Huey turned to Dianna, his hand easily covered by his partner's larger one, then started walking slowly towards what he hoped was the exit. He knew where they were going once they were out of the cave, but... well he was confident that Dianna knew the way. Pokémon... never got lost, right?
[Exit to Driftveil City]
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 51 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Focus Blast - 120: 1/2 chance of lowering target's special defense one stage Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
510/510 HP | Status: None | 15/16 EXP | Next Move;
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: N/A ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
310/310 HP | Status: None | 32/42 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 44 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: High Jump Kick - 130: 2/10 chance to miss. If It Misses, user loses half max HP Crunch - 80: 7/10 chance to lower target's physical defense one stage Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
440/440 HP | Status: None | 34/44 EXP | Next Move; Level 38 - Crunch; Heart Scale - Iron Tail
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 28 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
280/280 HP | Status: None | 32/39 EXP | 25/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 60 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to lower target's special defense one Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
600/600 HP | Status: None | 06/50 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 60 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Fire Punch - 75: 4/10 Chance of Burn Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Zap Cannon - 120: Paralyze opponent
600/600 HP | Status: None | 29/37 EXP | Next Move;
Inactive Party:
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 54 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Moonblast - 95: 8/10 chance to lower target's special attack one stage Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
540/540 HP | Status: None | 03/30 EXP | Next Move; TM - Psychic
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 45 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: - 130: Lowers special attack two stages Dark Pulse - 80: 3/10 Chance to flinch target Earthquake - 100: Deals double damage to pokemon using Dig or Dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
450/450 HP | Status: N/A | 06/26 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 53 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
530/530 HP | Status: None | 19/42 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Ancient Power - 60: 3/10 Chance of raising all of user's stats one stage Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
360/360 HP | Status: None | 02/17 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
XXQuest Item - EXP Share: 19 / 40 (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 255 / -- XXTrainer Encounters: 678 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: Driftveil City ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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"Mm…," Sebastian murmured thoughtfully, smiling a little as he considered the suggestion made by Huey. "That certainly might be something we have to do… I could use a few more badges," he laughed, allowing Snaps to climb up and take up temporary residence on his shoulder. With everyone settled and ready to head out he turned and nodded, making to follow Huey out and in the proper direction of the next gym.
"See ya later, Jay." He gave as a final farewell to his friend, turning and moving and following after the young man. Bluff cooed and wiggled happily in his hold, seeming to care very little for the situation and more focused on the fact that she was getting her trainer’s attention as she was. It was a relief when they finally found the cave entrance, Sebastian noticing the familiar city lining of Driftveil.
"So Huey, are you thinking about taking on the whole Unova region?" Sebastian inquired curiously as they walked, trying to keep up some conversation. All the talk of badges, he was semi-curious what the boy’s plan was in the long run.
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((OoC: ))
KipsterHipster
Loonamist
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ACTIVE POKEMON
Lvl: 64, Napoleon "Naps" the Typhlosion♂ | Exp: 2/50 | HP: 630/630
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item Eviolite:If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
[Next Move: ]
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 2 (Down from 3: Ludicolo boss battle)
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite (Held by Igglybuff) Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 (-1 To Pichu for Iron Tail)
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Sheen Spritz x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Item questing: Exp Share 10/40 [reduced from 50 by Quena's Pickup Ability] posts Area Specific Item: Big Mushroom 12/20 [reduced from 30 by Quena's Pickup Ability] posts
Mimey and the others let Jay sleep a while. It may have seemed a little creepy, but Mimey spent the time mostly just sort of... watching Jay. She was usually either sleeping, or running around, whenever he took naps, but she was curious whether he dreamed, or whether he moved around in his sleep, given his condition. Evidently, the answer to the latter, at least, was yes, he did, as he rolled onto his side at some point, and she winced. That couldn't be comfortable.... After a while, she got up, walking over to give him a shake. Jaaay! Jaaaayyyy!! It's time to get up! she urged. Really, he was going to have such a sore back if he didn't get up soon...
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share x1 Big Mushroom
Scy, the Scizor ♂, lvl 59. Exp: 14/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 4/10 HP: 450/590 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
• Mime Jr, "Mimey" ♀, [ XP Ball ] lvl 55. Exp: 29/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 165/550 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 57. Exp: 39/50 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 560/570 FP: 2/5 9/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
• "Quena" the Dedenne ♀, lvl 48. Exp: 9/50 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 6/10 HP: 440/440 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: )
Jade the Meleeon ♀, lvl 57. Exp: 17/50 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 1/5 1/10 HP: 250/560 Attacks: ç• Dig: 120 (80 + 40): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target • ~Bulldoze: 100 (60 + 40): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
Mary Lee, the Numel ♀, lvl 62. Exp: 12/16 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 4/10 HP: 175/610 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 110 (60 + 50): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 130 (80 + 50): 7/10 Chance of Burn • ~Earthquake: 150 (100 + 50): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Out of Party Pokemon
• Odysseus 'Tod', the Dewott ♂, lvl 61. Exp: 3/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 600/600 Attacks: • Fly: 140 (90 + 50); User flies up on first turn, strikes on second turn ç•Aqua Tail: 140 (90 + 50) •Razor Shell - 125 (75 + 50), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 150 (100 + 50), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
• Heracross ♂, lvl 59. Exp: 44/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 8/10 HP: 590/590 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
• Koda the Wispard [GS Ball] lvl 71. Exp: 5/28 Ability: Snow Warning When this Pokémon is brought into battle, the weather is changed to Hail for five turns Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 680/700 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) ~ Note: Koda has Jay's "Starter Obedience", obtained in April Fools' event ~
Golett, lvl 38. Exp: 8/37 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
Item questing: Exp Share 11/40 [reduced from 50 by Quena's Pickup Ability] posts Area Specific Item: Big Mushroom 13/20 [reduced from 30 by Quena's Pickup Ability] posts
Jay grumbled at Mimey's urgings, but sighed, finally pushing himself up, and arching his back some. He could feel the bones crack and twisted this way and that, before stifling a yawn, and standing up. "Mm... Good nap," he remarked, ruffling a hand through his hair. Mimey gave him quite the look. Jay, she huffed, looking at him disapprovingly. He smiled, reaching down to grab his bag. Mimey blinked as she noticed something... small scurry into it. Um, Jay-- she started. "C'mon Mimey. Didn' yew say it was time t'get up? We oughta keep movin'. Sebs' prolly long gone by now," he remarked casually, already starting forward. Mimey blinked a few times, frowning as she looked at his bag. She was..... pretty sure she saw a pokemon crawl in there....
[ Larverra claimed with Spec's permission ]
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share x1 Big Mushroom
Scy, the Scizor ♂, lvl 59. Exp: 15/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 4/10 HP: 450/590 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
• Mime Jr, "Mimey" ♀, [ XP Ball ] lvl 55. Exp: 31/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 165/550 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 57. Exp: 40/50 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 560/570 FP: 2/5 9/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
• "Quena" the Dedenne ♀, lvl 48. Exp: 10/50 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 6/10 HP: 440/440 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: )
Jade the Meleeon ♀, lvl 57. Exp: 18/50 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 1/5 1/10 HP: 250/560 Attacks: ç• Dig: 120 (80 + 40): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target • ~Bulldoze: 100 (60 + 40): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
Mary Lee, the Numel ♀, lvl 62. Exp: 13/16 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 4/10 HP: 175/610 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 110 (60 + 50): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 130 (80 + 50): 7/10 Chance of Burn • ~Earthquake: 150 (100 + 50): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Out of Party Pokemon
• Odysseus 'Tod', the Dewott ♂, lvl 61. Exp: 3/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 600/600 Attacks: • Fly: 140 (90 + 50); User flies up on first turn, strikes on second turn ç•Aqua Tail: 140 (90 + 50) •Razor Shell - 125 (75 + 50), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 150 (100 + 50), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
• Heracross ♂, lvl 59. Exp: 44/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 8/10 HP: 590/590 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
• Koda the Wispard [GS Ball] lvl 71. Exp: 5/28 Ability: Snow Warning When this Pokémon is brought into battle, the weather is changed to Hail for five turns Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 680/700 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) ~ Note: Koda has Jay's "Starter Obedience", obtained in April Fools' event ~
Golett, lvl 38. Exp: 8/37 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )