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Reply ☆[4} List of Jutsu :: Techniques
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codejunky

PostPosted: Mon Jun 20, 2011 11:18 pm
Character: Rufio Shokakoharu
Technique Name: Yakushin no Karasu - Onslaught of the Crow
Rank: B
Type: Taijutsu
Description: As it begins with the training and tightening of muscles to produce massive damage one is also trained effectively to strike in uniform with the muscles in the body, generally from close range in-fighting with a charging step (as common to Ba Ji Quan) with the discharging of physical momentum precisely at the point of impact, each strike is dealt with devastating results with nearly crushing energy behind the strike. In addition, as a side effect to the training, the body is incredibly resistant to physical assaults.

In the result not only one is granted massive strength, able to crush stone walls-let alone bones, with ease, but Rufio is able to produce that power at extremely close range without the common pull back or windup to gather energy as common to many other forms of martial arts, making this style surprising as it is deadly.

This punch summons immense and explosive strength from the channeling of inner energies through the techniques of flowing body posture and inhale/exhale breathing methods. As prior to the strike or the utilization of strength one directs the entire form of the body during the inhale stage, centering power from the chest the gut. Explosive power is then released during the “heng” or the roaring exhale during which temporary but devastating power is rushed through the body and directed at the endpoint of the striking limb.

Despite its more or less religious and somewhat threatening name, the moveme has no offensive attacks whatsoever. Instead it is an attack that teaches such body posture and movements that produce powerful blocks into the attacks of opponents. Thus when blocking attacks, the assailant is done greater harm from the damage dealt to the thrown body part. Should the defense be calculated precisely and with mastery, one could defeat an opponent without even launching an offensive of their own.

In terms of movement, the punch focuses a lot on push and hard-short blows such as elbow strikes and quick jabs, usually aimed at the hip, collar bone, or exposed limb to disable the target quickly. Grabs and holds are occasionally utilized to meld into more punishing blows, or if the user chooses to be merciful in combat situations. Blocks tend to be done into the opponent’s strike, usually doing even greater damage to the opponent then intended should the strike landed initially. Combined with Piqua’s method of subtle power collection and the massive momentum behind strikes common to Baji, the end result is a physical powerhouse of graceful and then suddenly violent attacks delivered without a moments of notice.

All punches are executed with a very distinctive form of short power, developed through rigorous training and very violent and fast movements. Strategically, focusing on in-fighting, entering from a longer range with his distinctive charging step and issuing power up close. The essence of his punches lie in on specific power-issuing methods also labeled fajin (explosive power). The bulk of the damage is dealt through the momentary acceleration that travels up from the waist to the limb and can further be magnified by a vacuum sounding charging step.

It requires intuitive timings and analytical skills of the user to be wielded effectively. In practice one align themselves with the actual combat rhythm and habits of their opponent based from a gradual study that entails from the directions they throw attacks, breathing pattern, word choice, body posture, an estimate of speed, strength, and emotion. With all this Rufio can accurately predict the annex of when one will use an attack and position them selves to invade that space, thus constantly opening up avenues for a single powerful blow to dispatch the target.

In terms of actual movements consists of singular, straight forward blows like kicks and punches. It is based on the idea that the first strike should be the only strike, thus all attacks are intended to disable with one blow by requiring all the collective strength and force behind it as one could muster.

A personal style and principles created by Rukio who’s learned the basics of this and have a natural awareness in the martial arts. For Rukio, after studying a form in combat he can anticipate the methods and principles of the style of fighting, eventually mirroring the root movements while using his own intuitive nature to fill in the gaps. Thus, essentially turning the opponent’s method of strength in their Taijutsu form into their own.

It’s a both defensive and offensive form that demands one to have precision reflexes and high coordination to wield effectively. From a near immediate and instinctive judge of an oncoming physical attack one will counter attack with an identical attack to collide head on to not only defend but to overpower the enemy blow. In short a fist will connect with fist, ankle with ankle and so on. If one skill exceeds to such a point, Rukio can strike precisely with equal force nullifying the energy delivered from an oncoming attack and then channel power fluidly to deal damage.

A defensive move that like similar forms works on methods that allow one to use the momentum of their opponent to ones one advantage. The distinctive practice of this move however that rather than intercepting and directing momentum away from the defender, It positions the body to allow an attack to connect and channel the energy from the blow into a driving force to deliver and even greater, immediate counter attack via a spinning or rotating fueled strike.

Or it can switch up to a hard form of Taijutsu that relays on quick grapples and trips to lead an opponent into the momentum of a close range knee, elbow, etc. At all times the user stays within exceedingly close range to utilize holds effectively and to keep the opponent on the defensive. Attacks are intercepted with a quick grapple and attacks tend to follow up with powerful blows delivered to the limbs or body.

It’s inspired from the ritual and ceremonial dances of shrine priestesses. Mimicking the same grace and fluidity of their festival dances, this move becomes fundamental defensive, constantly turning out of the way of the attack from opponent to position themselves within the blind spot; thus requiring smooth footwork and hip movements to mislead the opponents of the style’s intentions. It emphasizes on versatility and flexibility. To understand many principles of Taijutsu as to adapt to an ever changing battle environment,
Requirements: 10post to learn
 
PostPosted: Tue Jun 21, 2011 4:47 am

Character: Shiki Narumi
Technique Name: Utsuro Fuuin - [Blank Seal]
Rank: B
Type: Fuuinjutsu
Description: Created by Shiki. He will form a blank seal. No set amount is truly used to create it. Rather, Shiki will form it with any amount he wishes and then use his Edit techniques to have to do a variety of actions, taking it's chakra from the seal. This can vary from creating explosions, forming into a barrier, storing a jutsu and any other edit technique the Shiki has.

-Other stuff.-
A maximum of three edits can be used on the seal at once.
The seal will disappear once it has performed all the programmed actions.
The actions programmed into it cannot be changed once set.
The action programmed will use the Utsuro Fuuin's chakra.
The actions don't have to happen right away, but rather activate whenever the sealer wishes.


Character: Shiki Narumi
Technique Name: Shukuchi - Reduced Earth
Rank: C
Type: Taijutsu/Passive
Description: Shukuchi is the power of teleportation attributed to some sennin. Those possessing this ability were believed to be capable of moving vast distances in a single step, in reality, one has just trained him/herself to move their entire bodies at amazingly high speeds, rivaling that of the Shunshin. Once one has trained themselves intensely enough, they too will have this ability.


--------------------------------------
Edit Techniques ((Take up 1/2 a slot each))

Character: Shiki Narumi
Technique Name: Explosion -[Bakuhatsu]
Rank to learn: B
Type: Fuuinjutsu
Element: Maruton
Description: An edit technique created by Shiki for the Utsuro Fuuin. This forms the chakra charged into the seal to explode on command, the more chakra it takes from the Utsuro Fuuin, the higher the rank of the blasts released.
Note : Edit techniques take their chakra from the Utsuro Fuuin.
D : Normal explosion, equal to one exploding tag.
C : Explosion is 2x stronger.
B : Explosion is 3x stronger.
A : Explosion is 4x stronger.
S : Explosion is 4x stronger. explodes twice.


Character: Shiki Narumi
Technique Name: Shouheki - [Barrier]
Rank to learn: B
Type: Fuuinjutsu
Element: Maruton
Description: An edit technique created by [Character] for Utsuro Fuuin. Once this has been activated, it will form into a flat, solid chakra barrier able to stretch much to amazing lengths. The higher the rank of chakra used, the more it can stretch and the stronger the techniques it can block before breaking. Can take [3] attacks of the same rank or [1] attack of a higher rank before breaking.
D : up to 6ft tall/wide, D rank and below cannot penetrate it.
C : up to 10ft tall/wide, C rank and below cannot penetrate it.
B : up to 12ft tall/wide, B rank and below cannot penetrate it.
A : up to 15ft tall/wide, A rank and below cannot penetrate it.
S : up to 30ft tall/wide, S rank and below cannot penetrate it.



Character: Shiki Narumi
Technique Name: Empower - [Kyouka]
Rank to learn: B
Type: Fuuinjutsu
Element: Maruton
Description: An edit technique made by Shiki for the Utsuro Fuuin. When this edit takes place in a seal, it manipulates the chakra to strengthen the physical abilities(strength, speed, defense, reaction time) of the one the seal is used on. Rather then taking [40] chakra, it will instead take [10] chakra from the Blank Seal every post until deactivated. Lasts 10 posts.
 

Desin Slight


Kamote Chronicles

PostPosted: Mon Jun 27, 2011 5:26 pm

Character: Shinsetsu Aburame
Technique Name: Yudoku Kikkaichu (Poisonous Destruction Bugs)
Rank: B (Passive Ability)
Type: Bloodline
Element: Null
Description: Due to Mutation, the destruction bugs that inhabits Shinsetsu’s body developed a unique poisonous characteristics that allows them to release deadly poison from their fangs when they bite their target. Though the amount of poison from a single bite isn’t that much big of a threat, being bitten by a large swarm of these Kikkaichus proves to kill an enemy almost instantly.
When a target is bitten by these Kikkaichus they would experience.

Stage 1 = Blurred Vision - when the poison begins to enter the victim's blood stream (After 2 posts)

Stage 2 = Dizziness - when the poison reaches and begins to infect certain nerves inside the body (After 4 posts)

Stage 3 = Cramping of the Muscles - when the poison spreads itself more inside the target’s body due to being carried by the target's blood stream (After 6 posts)

Stage 4 = Paralization of the entire body - occurs when the poison finally destroys the nerves the infected nerves. ( After 8 posts)

Stage 5 = Death - when the poison finally reach the victim’s heart. (10 posts)

If the infected target get's bitten once more by the Kikkaichu bugs, they would skip one stage as more poison enters the blood stream.
(Ex)
Victim is in stage 1 and gets bitten again, he/she would skip stage 2 and proceed to stage 3

In addition, by taking the Kikkaichu's poison and mixing it with the host's chakra, Shinsetsu could easily make an Antidote for it to give to allies or a spared adversary. (costs rank E of chakra to create one antidote)
Because the Kikkaichu bugs inhabited their host’s body for a long period of time, Shinsetsu gained Immunity against their poison and abled his body to have a high tolerance against other type of poison.





Character: Shinsetsu Aburame
Technique Name: Konchū gisei chiyu (Insect sacrificial healing)
Rank: C
Type: Bloodline
Element: Null
Description: Utilizing the Aburame’s use of insects, Shinsetsu will send his chakra throughout his body that would kill half of the population of Kikkaichu bugs inside him. These dead insects would then provide large amount of protein and other nutrients inside the host’s body that would be evenly sent into injuries, rapidly repairing damaged muscles, tissues and broken bones which fully restores the user’s body to its usual shape.
Since the user loses half of the insects inside him, it would lower the effects of insect type techniques by [1] one rank.





Character: Shin Aburame
Technique Name: Hijutsu: Mushi Chokkan (Insect Instinct)
Rank: B (Passive)
Type: Hijutsu
Element: Bloodline
Description: Mushi Chokkan Is an ability developed by Shin Aburame after a close observation and study about several species of insects. Shin utilizes the unique sensing abilities of the insects that reside inside his body by training to be able to link their highly perceptive qualities into his own. It virtually enables Shin to be aware about anything that the insects inside him perceive, granting the user a higher visual ability and a stronger hearing capability that can detect vibrations and all sorts of other frequencies in the area not sensible to regular human ears which allows him to accurately classify the source of different kinds of noises or sounds emanating around the area.

Note: Like the Byakugan this ability can be turned on and off by the user’s will though it doesn’t cost any chakra since the insects simply provides information they perceive to their host when activated.


 
PostPosted: Wed Jun 29, 2011 7:57 pm

Character: Aki
Technique Name: Growth
Rank: C for learning and the first stage.the B,A,S
Type: (Ninjutsu,
Description: Aki increases his size with every rank of the jutsu he uses. at C rank he doubles to 14 feet. at B it triples to 21 feet. at A it is 28 feet.at S it is 34 feet.his strength increases with it and his hearts stay the same size to better hide from attacks. this jutsu only floods his tendrils with chakra so it dosent require hand signs to do.

five posts in the C rank state and each state increases the max posts by one. example B would be seven posts.and so on. each state can be used twice in battle.

 

lazyactor


Zero_ryukai

Aged Gekko

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PostPosted: Fri Aug 12, 2011 10:24 am

Character: Ooshiro Imatokai/any in ukyo who wants to use/learn it
Technique Name: Sumitou (Ink sword)
Rank: D
Type: Ninjutsu
Element: ink
Description: Sometimes the length of the ukyo mizu can be troubling despite being strong, this technique is one used to change that. By using the Ink stored inside the Ukyo Mizo and controlling it over the blade of it, the ink will extend the reach of the Ukyo Mizo to a length of a sword. How strong the chakra in the blade is determines how effective the sword will be. Meaning the sword can break from a high rank jutsu if the used doesn’t enough chakra. Ink is in a constant movement in the front of the sword to the back into the blade again, however this has no real battle use to but collect blood and ink for the ukyo user despite the ukyo mizo being covered in ink.
 
PostPosted: Mon Aug 15, 2011 1:04 am

Character: Uinsean Nara.
Technique Name: Lightning Rake.
Rank: D.
Type: Ninjutsu.
Element: Lightning.
Description: The specific sword, Greased Lightning, is swung horizontally, emitting bolts of lightning that drag across the area, slicing and shocking most things in its path. Causes minor cuts, and minor muscle seizing. [5 meter range.]

Character: Uinsean Nara.
Technique Name: Lighting Pulse.
Rank: C.
Type: Ninjutsu.
Element: Lightning.
Description: The specific sword, Greased Lightning, is swung in a circle, in front of the wielder, sending out a large electric pulse straight ahead of him, temporarily paralyzing anyone hit. [1 Post.] [8 meter range/Sword length radius.]

Character: Uinsean Nara.
Technique Name: Lightning Wave.
Rank: B.
Type: Ninjutsu.
Element: Lightning.
Description: The specific sword, Greased Lightning, is swung downward, sending a thin lightning bolt forward, cutting through many types of things. [Cuts through steel objects up to a 3 inches thick. 10 meter range, straight line.]
A contesting jutsu of the same rank will halt it's movement, still cutting through thin objects, and a higher ranked will dissipate the technique entirely.

 

Shinigami Abarai


GorthaurVonCarstein

Dedicated Vampire

PostPosted: Mon Aug 15, 2011 7:33 am
Technique Name: Bladed Ravens
Rank: B
Type: Ninjutsu
Description: After performing handseals, the user creates twenty ravens with bladed feathers. The Bladed Ravens swoop past, attempting to slash the users opponents. These ravens were based off of Kage Bushin, and are equally easily to destroy as a clone.
 
PostPosted: Mon Aug 15, 2011 7:50 am
Character: Aki
Technique Name: critical mass
Rank: A
Type: Ninjutsubloodline
Element: maruton or bloodline
Description: a tendril threader can only extend there reach 3 times there height so this jutsu is limited a bit. by surging chakra thorough out his tendrils Aki selects many and then leaps into the air a bit. the chakra will surround each tendril selected and that tendril will become something close to steal. the tendrils will lash out like a bull whip in all directions making something close to a ball. the tendrils will either depending on how they were set up pierce all around them and then vibrate at a high frequency to the cut through most things or if the user wills it so the tendrils will stay soft and wrap the object he desire for other purposes. the tendrils are space out so there isnt any dodging room between them. the only hope is to jump back at of there range really fast. if to close not even a substitution jutsu would save the person targeted. even the sharingan users would be pressured to deflect this attack and not take any damage. typically the tendrils will stab flesh and hold them that way. its the vibration that does the most damage. while vibrating they become significantly sharper and rend flesh from bone. steel armor would save a victim from a lot of damage but the impact would still be damaging. not to mention there are always areas of the body uncovered. to sum up the attack is mainly for flesh soft flesh at that so anything covered by steel would be safe and maybe a hard leather armor to.  

lazyactor


Ryusei_Senketsu

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PostPosted: Mon Aug 15, 2011 12:08 pm
Character: Tetsuya no Satetsu, Or any satetsu user
Technique Name: Satetsu Sakusei (Iron Sand Creation)
Rank: Null Rank
Type: Bloodline
Element: Iron Sand
Description: Using their manipulation over the iron sand the user is able to create creatures mad of the iron sand. Since this technique can have various sizes it requires various amounts of sand and thus various levels of chakra.

Sho Seibetsu [Small Creatures]
Rank: D
Description: This is the least chakra consuming technique out of the three this one allows the user to form small creatures (i.e. Eagles, Hawks, Mice, Lizards and pretty much anything smaller then a human) These creations are the swiftest of the three groups simply because they are the smallest in size, thus they weight less. The downside is that, while swifter then the other groups they aren't as fast as their living counterparts since they are, in fact, made of iron. But these creatures are capable of turning at sharp angles and are quite capable of giving chase through a heavily wooded area. You can only make [5] creatures of this size at a time

Naka Seibetsu [Medium Creatures]
Rank: B
Description: This is the second level of the Satetsu Sakusei this, as the name suggests, allows the user to make medium sized creatures (i.e. Wild Cats, Bears, Bulls, Elk and anything else human sized) These creations are exceptionally slower then their smaller companions since they are bigger and made of even more iron but because of this they are more durable and can deal out more damage while receiving more. These creatures are capable of turns in sharp arcs not as fast as their smaller companions but quick enough to be a threat. You can only make [2] of this sized creature at a time.

Tairyo Seibetsu [Large Creatures]
Rank: S
Description: This is the third level of the Satetsu Sakusei. This technique allows you to create giant creatures (i.e. Elephants, Rhinos, Moose, Hippos and generally any creatures larger then a human) This level is the second most chakra consuming simply for the amount of sand needed and the amount of chakra required. These creatures also place second in speed. They are large lumbering beasts with no grace, all they can do is smash, batter, and ram since the amount of iron is immense. This size of creature can turn but it takes awhile as you either have to stop them and turn them or have them run a very wide arc. You can make only [1] of these creatures per battle.

Kyodaina Seibetsu [Gargantuan Creatures]
Rank: S+
Description: This is considered the ultimate level of the Satetsu Sakusei. This creature creation is the MOST chakra consuming out of the four stages because of the immense amount of sand needed. This is the ultimate stage for a reason. In this stage you can create dragons and anything that size (as long as it's within reason remember we don't want god modders running around). This level of creature is even worse then the large creatures in terms of grace. These creatures are literally made to be invasion tools. They cannot turn at all once in motion and it takes awhile for them to come to a full stop once they begin to charge. You may only make [1] of these creatures per battle.

Character: Tetsuya no Satetsu or any satetsu user
Technique Name: Seibetsu Tosha (Creature Projectile)
Rank: Null Rank
Type: Bloodline
Element: Iron Sand
Description: This jutsu is an addition to the Satetsu Sakusei. Every level of creature can turn themselves into projectiles. The range and speed all depend on the size of the creature and the range of the enemy.

Sho Tosha [Small Projectile]
Rank: E-C
Description: This level of the Satetsu Tosha allows the user to change his small projectiles into bullet sized projectiles or fist sized depending on the creature. Each range requires more chakra which makes the jutsu upgrade a rank. So short range is E-rank, Medium D-rank, Long C-rank
Range: Close [3 Yards], Mid [6 Yards], Long [11 yards]

Naka Tosha [Medium Projectiles]
Rank: C-A
Description: The second level of the Satetsu Tosha. This allows the user to turn their medium creations into even larger and heavier projectiles. The size of these projectiles are within the range of a fist to a basket ball. As with the small projectiles each rank uses more chakra but because of the size of the projectile the amount increases even more. Close C-rank, Medium B-rank, Long A-rank.
Range: Close [3 Yards], Mid [6 Yards], Long [11 yards]
 
PostPosted: Tue Aug 16, 2011 8:10 pm

Character:Sebastian Crane
Technique Name: Hypnotic eyes
Rank: B
Type: Genjutsu (4 posts)
Description: A small but powerful genjutsu, one that many would find interesting as it affects every individual a little differently. The surroundings become psycodelic, and the user begins to see their own fears come to life before their eyes. It may cause a change in location, change in personage, as well as cause other interesting effects like a team mate gets turned into a friend, or another friend entirely. The general basis of the technique is to cause fear and uncertainty in the enemy



Character:Sebastian crane
Technique Name: Ghost in the Fog
Rank: C
Type: Medical/maruton
Description: Synthesizing the poison sack in his body, Sebastian is able to make a dense fog appear and poof out of his body, much like the hidden mist technique. The difference is, however, that this mist when breathed in causes immediate effects, having those caught in the jutsu’s fears appear and pop out of nowhere, as well as other psychedelic and hallucinogenic effects. Even if the persons mouth is covered and breathing restricted, prolonged exposure (3 posts) to the mist causes the same effects, as the toxins will seep through the pores on the skin. Sebastian cannot choose who is affected. The fog sticks around for 7 posts.




Character:Sebastian Crane
Technique Name: Personal Managment
Rank: B
Type: Medical
Description:
With his extensive understanding in medical knowledge, as well as brain archetecture, Sebastian is able to use his chakra to redirect brain signals in his brain to eliminate a sense, using that space left in the brain to heighten another dramatically or the remaining ones equally.

.



Character:Sebastian Crane
Technique Name: Predatory Instincts
Rank: D
Type: Medical
Element: Maruton
Description: Due to his Jiungo bloodline, as well as medical knowledge, Sebastian found a way to add extra sensory nerves in his threads to heighten subconscious processing of information. With this one time chakra cost, This will allow him to "feel" a chakra source around him for a good distance. He is unable to gather much intel from this technique, such as strength, bloodline, gender, species, but more so just able to tell that something is there at all. Good out to 25 yards




Character: Sebastian Crane
Technique Name: Experiment seal
Rank: A
Type: Fuuinjutsu
Description: Sebastian, in an effort to maintain the integrity of his experiments, developed a seal to aid in multiple aspects of his work. The seal, once placed on the person, would cease all chakra flow for 5 posts. Although useful, this was not the most useful part of it. Adding 10 chakra to the seal, the chakra signature of the person sealed would make it appear that they were dead, allowing Sebastian to walk "dead bodies" or people right into the village, even insert actual living people into other villages by making it appear that they were dead. All in all, it was a useful seal to aid in his experiments.



Character: Sebastian crane
Technique Name: Hardcore thread style
Rank: null. Each rank must be trained seperatly.
Type: Bloodline
Description: The user focuses chakra into their tendrils and make them harden, causing the tendrils to harden like steel. This gives the user added striking damage/defense for [x]turns. The Iron like Tendrils are as strong meaning that they cannot be cut by a simple blade, yet are flexible as wire. It requires a buki/ninjutsu rank equal to the rank of this technique to cut the threads. The threads act like an armor, and the tips are needle like and sharp.
e=1 post duration, d=2, c=4, b=8, a=16, S=20 S+=25




Character: Sebastian crane
Technique Name: Doctor Jeckel and Mr Hyde no jutsu
Rank: B for learning
Type: medical
Description: Sebastion's Jiongu body normally allows for extra hearts, but by physically sealing one away to make it unusable, he can replace it with a new organ. Such organs can be harvested to make aerial poison glands, a hawk's eye for distance vision, et cetera. While sealed away, the heart's elemental properties cannot be accessed. Cannot switch hearts & organs out in the middle of battle.



Character: Sebastian Crane
Technique Name: Jellyfish Style
Rank: C
Type: Bloodline
Description: Usually in conjunction with hardcore thread style and thread extension, Sebastian will sacrifice the number of threads for the effect of the threads. By wrapping and forming threads together, the hardened threads get razor sharp barbs that were meant to wrap around and cause extensive damage on the wrapped area, making them difficult to get rid of.




Character: Sebastian Crane
Technique Name: Heart of the Ancestors
Rank: S
Type: Bloodline/medical
Description: After extracting a heart from a fallen foe or victim, sebastian can go in and isolate a certain set of cells in this heart for a rich and powerful purpose. Although destroying the elemental affinity associated with the cells, the user will instead be able to isolate the kenki genkai cells, and alter them to make them compatible with his body allowing the user access to the victims bloodline. This technique is rather similar to the human puppetry technique, but instead requires extensive medical knowledge as well as the ability for a body to mold and adapt to having outside organs join the main body making the Jiongu body perfect for this. This heart costs 2 heart slots and Sebastian can only have a maximum of 2 in him at any time. Only elemental bloodlines, and only B rank and below



Character: Sebasitan Crane
Technique Name: Medical Enlightenment
Rank: S training
Type: Medical
Description: It is no secret that Sebastian Crane is a predator, and fits on just he bare outside of what is acceptable for a societal ninja. Obsessed with understanding the medical field, its correlation with chakra, as well as the ninja's mind and body. Through his continued and vigilant research, Sebastian developed his ace in the hole, an overall medical tool that was as versatile as he was. Utilizing neurogenesis, by inhibiting NGIF (Neurogenesis inhibiting factor), as well as giving them a DNA style blue print, Sebastian found a way to not only improve his nerves system, but also fundamentally change it. By utilizing chakra, Sebastian would be capapble of making this growth take hours, not years. His standard 5 senses would be improved, range excluded, and filtered to be more aware of the conditions of the surrounding people around him, such as the ability to hear heartbeats, detect pheromones and chemicals, observe and scan the several systems of the body, detect blood chemistry, as well as observe and scan the different levels of organization just to name a few, all through his sight, taste, touch, smell, and hearing. after the operation, 5 posts of recovery is needed.



Character: Sebastian Crane
Technique Name: Consume
Rank: S
Type: Bloodline
Element: Jiongu
Description: Taking a similar idea from the Jiongu skill "Extract," Sebastian utilizes his threads to extract DNA from his victim, allowing him to assimilate an attribute that the victim had, either a class attribute or a custom one. This technique allows for Sebastian to acquire 2 additional custom attribute slots that can only be acquired by taking them from a victim, to a maximum of 2 additional slots. If another one is assimilated, than it replaces one of the ones Sebastian already has, and he loses all benefits associated with it.





Character: Sebastian Crane
Link to profile: http://www.gaiaonline.com/guilds/viewtopic.php?t=22089565

Weapon Name: Basilisk
Weapon Type: Chinese straight sword

Weapon Height: one meter
Weapon Weight: 3 lbs

Description: Sebastian, in his utilizing his knowledge and research of venomous animals and their toxins, combined his knowledge of swordsmanship and medicine to create "his" prefect weapon. Utilizing his research into indigenous jellyfish, snakes, and other poisonous creatures of the water country, Sebastian formulated a sword edge similar to that of a fang, able to utilize the cutting edge of a sword to act as the penitration, and then a series of flexible, high pressure tubes to secrete the venom or toxin to the blades edge that when the blade cuts, will quickly inject the toxin into the victim. These tubes connect to a chamber in the hilt that will act as a magazine for kunai launching weapons, allowing Sebastian to switch out poisons depending on the needed situation.

Ability Summary:
• the sword acts as a fang on the entirity of the cutting blade that is cutting the target.
• Requires one post for the chosen toxin to reach the blades edge and be utilized.
• chosen toxin must be in a vial, and be inserted into the hilt.
• Hilt has space for 2 vials to be active.
 

Yo-ko

Hallowed Prophet



BlackFruity

Crew

Lucky Loiterer

PostPosted: Sat Aug 20, 2011 5:24 pm
『 ♔ 』
"The Half-Blood Prince"


Character: Inka Hizara



Technique Name: Bakushinchi [ Centre of the Explosion ]
Rank: C
Type: Ninjutsu
Element: Wind & Fire
Description: The user must have both elements for this technique to work and hand signs are used in order to keep the elements focused. The user calls up their chakra into their lungs, breathing out wind to encircle them in a small sphere, though it offers no protection from projectiles and would only feel like a hot scrapping of sandpaper to anyone who crosses its boundary. Inside the user's lungs, while still breathing out, the chakra suddenly shifts and becomes fire orientated. The fire bursts out into the sphere of wind and the two violently react. The direction of the wind keeps the resulting explosion away from the user.

The explosion, if the target is within 3m/10', will knock out the opponent for a single post. The target will also be covered in second-degree burns and heavy bruising on the side of the body that was facing the explosion. Between 4m/13' and 6m/20', the victims will be blasted off their feet, and be lightly burned and bruised, but only enough that they'd be discomforted until they are healed. The entirety of the jutsu, from summon to explosion, can take place in a single post, or be extended, and thus hold off the explosion if outside forces permit, for two posts.



Technique Name: Kihatsusei [ Volatile ]
Rank: E
Type: Ninjutsu
Element: Wind & Fire
Description: A training jutsu to help ninja get used to the various ways and results of combining the two elements of fire and wind. Essentially a very simplistic jutsu that requires only two hand signs, Kihatsuseu is performed by the user by breathing wind chakra into one closed fist and fire chakra into another. The user than combines these two balls of energy by various means; dropping one on the other, slamming the two together, throwing them up into the air. However, the result this jutsu causes is minimal, enough energy to light a candle wick, or blind someone [ 1 post ] if done directly in front of the victim's face. Minor burns and scrapped skin occurs if done the two elements are combined on someone's skin. The after burn of the technique can also keep a dark area lit for a short time [ 1 post ].




Technique Name: Kyokkyuu [ Curve Ball ]
Rank: D
Type: Ninjutsu
Element: Wind & Fire
Description: A stable ball of chakra, comprised of both wind and fire chakra, is summoned into the hand of the user after the hand signs are made and chakra is injected. The ball is the size of a softball. Once thrown, this ball can curve, once, in any direction to follow its target. After impacting a solid surface the ball will become unstable and explode instantly. The damage from the explosion is strong enough to knock someone off their feet, leaving tender skin, dark bruises, and a small burn, none bigger than the size of the ball itself. The ball can only travel as far as 12m/40' before falling to the ground and exploding.




Past and following Jutsu reapplied and accepted.


Technique Name: Hebi no Rendoreiku [ Snake's Rend ]
Rank: B
Type: Ninjutsu
Element: Katon [ Fire ]
Description: Snake's Rend is executed in two steps. Fire is breathed out by the user into a long stream, reaching 7m/22ft in length. The flame itself is only hot enough to cause first degree burns and lights flamable materials instantly. However, at anytime, the user can instil a pulse of deliberately unstable chakra. This second step causes an explosion along the entire flame's length. The force of the explosion is as follows; when an individual is next to or closer than 4m/13ft to the blast they are blown clear off their feet, with the organs vitally damaged by the blast force alone, causing a painful, slow death. They would also suffer third degree burns and numerous, deep gashes. When standing at a distance of 4m/13ft to 6m/19ft the individual is still blown down, suffers minor burns and the organs are injured enough to severly impact performance then on, with minor internal bleeding and tearing occuring. Healing recomended but not fatal. After 6m/19ft the individual will be buffeted by the explosive force but may retain enough stability to not be knocked down completely. No burns will occur.

Technique Name: Burasutou~ōru [ Blast Wall ]
Rank: C
Type: Ninjutsu
Element: Fuuton [ Wind ]
Description: With one hand as the base of this jutsu's chakra source, a flat circle of Fuuton [ Wind ] chakra is summoned, it's face dictated by the direction of the user's palm. It's diameter is .5m/1ft across. Almost completely useless, this thin shield of chakra is visibly swirling at a rapid pace, giving it a deadly appearence. In actuality, if disturbed, the Fuuton [ Wind ] chakra would disperse outward, causing minor cuts in any soft material, including skin of the user's hand. The purpose of this jutsu is to wait until an opponent or object, such as a thrown projectile, get close enough that, when infused with further chakra by the user, will explode with enough force to knock the object flying at ferocious speeds and an individual knocked down with fatal injuries, including second degree burns and torn organs from the concussive force. However, this shield is almost completely ineffectual without the target being directly in front of the shield. Two steps back and the small blast will barely stop a thrown projectile and barely push against a human with no injury caused at all.

Technique Name: Róngyán shé [ Lava Tongue ]
Rank: B
Type: Ninjutsu
Element: Katon [ Fire ]
Description: Requiring a single hand sign and large amounts of concentrated chakra, this explosive jutsu's range is the user's palm. The best method of attack is for the user to grab hold of a vital junction in the opponent's body, such as the wrist or elbow, with one hand, and craft the hand sign in the other. The power summoned is a compacted explosive force able to rend through flesh, break bone, and tear arteries and cartilige alike while inflicting third degree burns around the area of the blast. The user will also feel this heat, burning their skin as well. As such, the user's hand will be rendered slightly burned from the techniques' first use and in need of treatment from burns and broken skin after the second. To use the jutsu a third time will render the hand useless except for basic movements from second degree burns and many open wounds. Itwill only regain its previous mobility after intensive healing. Grabbing the shoulder will make the attached arm almost useless, elbow to stop the target from using their hand, and wrist to cut through flesh and put the opponent at risk of death from bloodloss in ten minutes. The same is for hip, knee and ankle respectively. Note the inside of the elbow/knee also has the same effect as wrist/ankle due to placement of arteries.

Technique Name: Hōgeki [ Cannon Fire ]
Rank: A
Type: Ninjutsu
Element: Katon [ Fire ]
Description: After performing the handsigns the user summons a large sphere of Katon [ Fire ] chakra .5m/1.7ft wide in their hands. The swirling mass is hurled via chakra, at a speed of 32km/20mi for a distance of 3km/2mi. The ball will continue travelling until it reaches its max distance or when it comes into contact with an object. The explosive force will level a radius of 60m/196ft - nearly a full neighborhood block. Everything beyond that will be seriously damaged for up to another 40m/131ft to the point that the buildings would be rubble, the concussive force rupturing internal organs, requiring immediate hospitalisation, rubble crushing individuals, or the blast bruising them into another object. Most flammable objects are lit on fire. For 20m/65ft beyond severe structual damage is applied and individuals suffer internal bruises as well as external wind rash and risk of first degree burns. 10m/32ft after this radius some structual damage and risk of falling debris will occur while individuals will be buffetted by winds.

Technique Name: Bakushinchi [ Centre of the Explosion ]
Rank: C
Type: Ninjutsu
Element: Katon [ Fire ]
Description: The user calls up their chakra into their lungs, breathing out fire to encircle them in a small sphere, though it offers no protection from projectiles and would only feel like a hot scrapping of sandpaper to anyone who crosses its boundary. Inside the user's lungs, while still breathing out, the chakra suddenly shifts and becomes unstable. The fire bursts out into the sphere and a violent reaction occurs. The direction of the chakra keeps the resulting explosion away from the user.

The explosion, if the target is within 3m/10', will knock out the opponent for a single post. The target will also be covered in second-degree burns and heavy bruising on the side of the body that was facing the explosion. Between 4m/13' and 6m/20', the victims will be blasted off their feet, and be lightly burned and bruised, but only enough that they'd be discomforted until they are healed. The entirety of the jutsu, from summon to explosion, can take place in a single post, or be extended, and thus hold off the explosion if outside forces permit, for two posts.



Technique Name: Kihatsusei [ Volatile ]
Rank: E
Type: Ninjutsu
Element: Katon [ Fire ]
Description: Essentially a very simplistic jutsu that requires only two hand signs, Kihatsuseu is performed by the user by breathing a small amount of Katon [ Fire ] chakra into each hand, keeping a closed fist. The user than combines these two balls of energy by various means; dropping one on the other, slamming the two together, throwing them up into the air. However, the result this jutsu causes is minimal, enough energy to light a candle wick, or blind someone [ 1 post ] if done directly in front of the victim's face. Minor burns and scrapped skin occurs if done the two elements are combined on someone's skin. The after burn of the technique can also keep a dark area lit for a short time [ 1 post ].

Technique Name: Kyokkyuu [ Curve Ball ]
Rank: D
Type: Ninjutsu
Element: Fuuton [ Wind ]
Description: A stable ball of chakra, comprised of Fuuton [ Wind ] chakra, is summoned into the hand of the user after the hand signs are made and chakra is injected. The ball is the size of a softball. Once thrown, this ball can curve, once, in any direction to follow its target. After impacting a solid surface the ball will become unstable and explode instantly. The damage from the explosion is strong enough to knock someone off their feet, leaving tender skin, dark bruises, and a small burn, none bigger than the size of the ball itself. The ball can only travel as far as 12m/40' before falling to the ground and exploding.



『 ♔ 』
"The Half-Blood Prince"


Character: Honō Hokori of the Hari Clan



Technique Name: Hazubeki Hyōji no Jutsu [ Shameful Display Technique ]
Rank: X [ Learned as E-Rank ]
Type: Ninjutsu
Element: Maruton
Description:
Honō's chakra manifestation is utilised as an actual, physical, limb. It appears as a black, clawed hand, resembling that of a long-decayed corpse's or a stereotypical villain's clawed hand on a spider-leg-like arm. At E-Rank, only one arm may be utilised, with a length of one meter [ 1 ] / three foot [ 3 ]. It can utilise any and all tools and weapons the user knows, but only at the strength of the rank it was summoned at. So a D-Rank arm can swing a sword at D-Rank damage, but a C-Rank attack launched against the limb will 'destroy' the arm.

After initial summoning, the arms will last for three [ 3 ] posts before its initial cost needs to be paid again each post thereafter. There is a cool-down of one [ 1 ] post per rank of its cost before it may be summoned again.

For every rank this technique is used at, the caster gains an extra 'arm' of chakra to manipulate, plus the range is increased by one-and-a-half meters [ 1.5 ] / five feet [ 5 ]. However, an arm may be 'sacrificed' so another instead gains double that length.

Any arm 'destroyed' or 'sacrificed' may be regenerated when the user has to pay to maintain the technique (with any lengths gained from sacrificing being lost).



Technique Name: Wareta Tokkuri [ Cracked Sake Flask ]
Rank: D
Style: Taijutsu - Suiken : Drunken Fist
Type: Passive
Description:
Similar to the Stage Six [ S ] technique 'Keg Party.' The user has a frail body and has previously damaged their chakra pathways, making him not only susceptible to the alcohol when he was consuming it, but now receiving a physical blow can cause an alcoholic aura to burst forth from where the user was damaged. It only has a range of half-a-meter [0.5] / one and-a-half feet [ 1.5 ], meaning only close combatants will be exposed to the alcoholic effects. Three successive hits in a row will have the combatant intoxicated as well. Five will result in them passing out. It takes a D-rank amount of chakra from the user for each hit.



Technique Name: Gomu Choko [ Rubber Drinking Cup ]
Rank: X [ Learned as C-Rank ]
Style: Taijutsu - Suiken : Drunken Fist
Type: Complex
Description:
Being drunk (and most likely disorderly) usually means the ability to catch flying projectiles or attacks is very rarely seen - much less when done so 'on purpose.' This drunken individual isn't much of an exception, but time spent on the booze alongside with numerous things being found to have suddenly been 'sent' their way, they're body has decided that becoming the Choko is an acceptable response. The user's hands cup themselves, catching the thrown fist, leg, or weapon like a catcher's mitt. However, while the chakra being funnelled into the palms may negate incoming jutsu (if weak enough) the chakra of the user's elemental nature could also cause damage (if strong enough).

Suiton [ Water ] and Fuuton [ Wind ] chakra releases an alcoholic aura, Katon [ Fire ] and Raiton [ Electric ] chakra burns, and Doton [ Earth ] and Maruton [ Null Elemental ] chakra bruises. More than one chakra element may be used at a time at a D-Rank extra cost in chakra. No matter the rank this technique is used at, the elemental chakra does not exceed C-Rank in damage.



Technique Name: Jiko Gisei no Jutsu [ Self Sacrifice Technique ]
Rank: X [ Learned as E-Rank ]
Type: Ninjutsu
Element: Maruton
Description:
May be activated without handsigns, but requires double the cost. This is a technique only utilised out of desperation, as activating it will cause damage to the user at the same rank it was summoned. Whether this is from the fact that the chakra being utilised isn't being poured from a proper chakra point but rather scar tissue in his pathways, or it is a subconscious form of self-punishment, remains unclear. The manifestation of his chakra appears from any point on his body. It forms an emaciated, black, clawed hand, able to grasp onto something before violently dispersing. No sound is made, but damage equal to the rank is inflicted - onto both the target and the user.
 
PostPosted: Sat Aug 20, 2011 5:50 pm

Character: Noctis Lucis Shinsetsu
Technique Name: Armor of Snow
Rank: C For Learning purposes
Type: Bloodline Jutsu
Element: Snow
Description: The Shinsetsu clan user releases his snow chakra into the air, and condenses into onto his body and hardens it, making it as hard as Ice that protects him from Kunai and Shuriken, Jutsu protection varies on your own rank. If up against a fire jutsu the armor would be able to protect you as long as the rank isn't above your own rank. Then the armor would be melted and you would receive damage. Lasts 15 posts


Character: Noctis Lucis Shinsetsu
Technique Name:Snow Dragon Blizzard
Rank: B
Type: Bloodline Jutsu
Element: Snow
Description: This technique shapes a large amount of snow chakra into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage.
 

Grand Chevalier Haji

Unbeatable Warlord

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GorthaurVonCarstein

Dedicated Vampire

PostPosted: Mon Aug 22, 2011 7:21 am
Character: Katon
Technique Name: Immortality mirror
Rank: S
Type: Genjutsu
Duration 6 posts (Genjutsu standard)
Description: Katon waves his right hand in the line of sight of his opponent to entrap them in this genjutsu. This genjutsu disables the opponents ability to feel pain, and makes them feel incredibly stronger.
This causes them to push themselves beyond what they normally could, worsening their injuries while exhausting and stunning them when the genjutsu ends, and causing any . If the victim of the genjutsu is injured, then the injury will become much more severe as they fight under the genjutsu.

As they fight under the genjutsu their wounds will worsen. Light cuts will simply result in additional bleeding. Cuts over 3/4ths of an inch deep will tear into moderate wounds. Larger scale injuries(Deep wounds) will worsen into severe injuries. This only works on existing wounds on the persons body, because the genjutsu dampens their awareness of these wounds. The victims of this genjutsu will be aware of any injuries they encur while under it. Wounds will worsen only once. so Light cuts cannot become moderate wounds, cuts 3/4 an inch cannot become severe injuries



Character: Katon Namida
Technique Name: Maruton: Propulsion technique
Rank: C
Type: Ninjutsu
Element: Maruton
Description: The user concentrates their chakra flow in their legs, then manipulating it into a spiral. As the amount of chakra in the legs builds up, it spreads past the body, continuing the spiral formation, causing the person to be propelled forwards. Primary uses for this jutsu are running faster, relative gliding, and swimming very fast. Requires C rank amount of chakra each post it is used. Gliding, the slowest of these movements, allows the user to carry himself in the air, with a slow rate of decent.
 
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☆[4} List of Jutsu :: Techniques

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