Item questing: Wide Lens 20/30 posts Area Specific Item: Dream Stone 34/40 posts
Huffing, Ajicka moved away from the stand, shoving her three plates into her bag. Criminy. She hadn’t intended to win this much. She wasn’t even sure she’d expected to win at all. She could always use more items, but… could she really always use more items? She was honestly feeling fairly set. Now she had, what… She stopped, went back, snatched a pamphlet with the list of options and winnings, and walked away, flipping through it. She had two specialty pokeballs to pick from, and a hole host of others to pick from for the other three. That wasn’t including the other special items, which ranged from megastones, to the same special pokeballs, to balm mushrooms. Geez. What the hell was she going to do with all this stuff?
Bayron the (Mega) Salamence ♂ [GS Ball] lvl 58. Exp 11/48 + 1.5 x 0 Ability: Aerilate Normal-type moves become Flying-type moves and do x1.3 damage [ Intimidate when not mega evolved] Item: Salamencite: Atk 1.2 Def 1.1 Sp.Atk 1.2 Speed 1.1 HP: 570/570 FP: 1/5 6/10 Attacks: •Outrage- 150 (120 + 30) damage; Inflicts damage for 2-3 turns, user is confused afterwards ç•Fly: 120 (90 + 30): Charges on first turn, strikes on second turn Hydro Pump - 140 (110 + 30) damage Flamethrower: 120 (90 + 30): 4/10 Chance of Burn Next Move: ( )
Elle, the Gardevoir ♀, lvl 44. Exp 11/49 Ability: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability None Mega Ability: Trace Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, generate a number 1-2 Item: Gardevoirite: Sp.Atk 1.3 Sp.Def 1.2 Speed 1.1 HP: 430/430 FP: 4/5 9/10 Attacks: Magical Leaf: 80 (60 + 20): unaffected by changes to accuracy stat and evasion stat. Psychic: 110 (90 + 20): 1/2 chance to lower targets special defense one stage ç•Zen Headbutt: 100 (80 + 20): 3/10 Chance to Flinch target ~Dazzling Gleam: 100 (80 + 20) (Next move: ) ❀ Deino ♂, lvl 17. Exp 18/27 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. Item: HP: 160/160 FP: 0/5 0/10 Attacks: Dragonbreath: 60: 7/10 Chance to Paralyze ç•Ice Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze •Fire Fang - 65, 1/10 Chance To Burn, 1/10 Chance to Flinch •Headbutt- 70 || 4/10 chance of making target flinch (Next Move: Dragonbreath level 17 )
❀ Venusaur ♂, lvl 40. Exp 7/50 Ability: Thick Fat Fire and Ice-type moves deal 1/2 damage Non Mega Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Venusaurite: Def 1.2 Sp.Atk 1.2 Sp.Def 1.2 HP: 380/390 FP: 0/5 7/10 Attacks: ~Gravity: Prevents airborne attacks and negates Ground-type immunity for 5 Turns Sleep Powder - Puts opponent to sleep • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect çPetal Dance: 140 (120 + 20): Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) (Next Move: Petal Blizzard at level 50 ) Houndoom ♂, lvl 45. Exp 9/31 Ability: Early Bird Item: Choice Band Physical attacks will do x1.5 damage, but only allows the use of one move HP: 440/440 FP: 0/5 9/10 Attacks: •Fire Fang - 95 (65 + 30), 4/10 Chance To Burn, 3/10 Chance to Flinch Smog - 60 (30 + 30), 8/10 Chance of Poison •Beat Up - 50 (20 + 30), +10 For Every Party Pokemon That Isn't Fainted, or Has a Status Ailment •Bite - 90 (60 + 30), 4/10 Chance of Flinch (Next move: Foul Play at 45 ) Torchic ♀, lvl 33. Exp 25/43 Ability: Speed Boost The Pokémon’s Speed stat is raised by one stage at the end of every round Item: HP: 320/320 FP: 0/5 0/10 Attacks: ç•Scratch: 60 (40 + 20) ~Growl: Lower targets physical attack one stage ~Heat Wave: 115 (95 + 20): 4/10 Chance of Burn ç•Bounce: 105 (85 + 20): Bounces into the air and is temporarily invincible for first turn, strikes on second turn, 7/10 chance to paralyze target (Next move: Peck at Level 14 )
Out of Party Pokemon
Fearow ♂, lvl 26. Exp: 18/30 Ability: Keen Eye Prevents the Pokémon from losing accuracy Item: HP 260/260 FP: 0/5 7/10 Attacks: •Peck - 45 (35 + 10) •Fly - 100 (90 + 10); User flies up on first turn, strikes on second turn Leer - Lowers defense by one stage •Fury Attack- 15 (2-5 hits) + 10 Next move: ( )
Munchlax ♂, lvl 23. Exp: 22/23 Ability: Pickup Item: FP: 0/5 0/10 HP: 210/210 Attacks: •Lick - 30, 7/10 Chance of Paralyze •Last Resort- 140 damage, can only be used after the user has used every other move in their moveset •Tackle- 50 damage Metronome- 0-250** -- Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250 (Next Move: Chip Away at 17 )
Edge the Pidgey ♂, lvl 20. Exp 16/28 Ability: Big Pecks Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. Item: Exp Share
Jas, the Charizard ♂, lvl 100. Exp: 50/50 Ability: Tough Claws Attacks that make physical contact do 1.3 damage Item: Charizardite X: Atk 1.3 Def 1.2 Sp.Atk 1.1 HP: 1000/1000 FP: 5/5 --/-- Attacks: • Thunder Punch: 165 (75 +90); 4/10 chance of paralysis •~Rock Slide - 165 (75 + 90), 4/10 Chance of Flinch Inferno - 190 (100+90), Burns Opponet •V-Create - 260 (180 + 80), Lowers User's Defense, Sp. Defense, and Speed One Stage (Next Move: )
Deoxys ♂ , lvl 25. Exp 0/15 Ability: Pressure Intimidates the opponent to not use the same move consecutively HP: 250/250 FP: 0/5 0/10 Attacks: Teleport - Allows User to Flee Wild Battles; Also Warps Player to the Last Pokemon Center they visited Night Shade - Inflicts Damage Equal to User's Level •Knock Off - 65, Removes Opponent's Held Item for the Rest of the Battle Leer- Lowers target's defense by one stage Next Move: ( Psychic at 31 )
ZK, the Zoroark ♂, lvl 10. Exp: 0/15 Ability: Illusion Item: HP: 100/100 FP: 0/5 3/10 Attacks: Dark Pulse - (80, 2/10 Chance of Flinching ) Pursuit - (40, Double Damage if the Opponent is Switching Out (Priority +7) ) Hone Claws - (Raises User's Attack and Accuracy One Stage ) Leer - (Lower's Defense by one stage) (Next Move: )
Unlimited Pokeballs Unlimited Potions Good Fishing Rod Super Fishing Rod
TMs TM#15 Hyper Beam - pf in Pewter City - Viridian Forest - Viridian City - Pallet Town - Mt. Moon - Cerulean City [PHL2] TM#18 Rain Dance - Crasher Wake TM#19 Roost - Falkner TM#29 Psychic - Saffron Gym [PHL2] TM#36 Sludge Bomb - 4th trip to fair [PHL2] TM#38 Fire Blast - Blaine TM#55 Scald - First badge TM choice [PHL2] TM#60 Drain Punch - Maylene TM#86 Grass Knot TM#92 Trick Room - Blue
HM01 Cut HM02 Fly HM03 Surf HM04 Strength HM06 Rock Smash HM07 Waterfall HM08 Rock Climb
Perishables x3 Great Ball x0 Honey x3 Lucky Egg x2 Heart Scale x1 Sweet Incense x5 max revives x2 full restores 3x Big Mushroom 2 x Mysterious Incense [Fairy] and [Electric] x1 Balm Mushrooms x3 Rage Candybars x5 Rare Candies
Berries 19 x Lum Berry x2 Chesto Berries x1 Persim
Hold Items x1 Audinite x1 Choice Band x1 Mystic Water x1 Miracle Seed x1 Rocky Helmet x1 Rock Gem Charizardite Y: Sp.Atk 1.3 Attk 1.1 Sp.Def 1.2 Meadow Plate Flame Plate Dread Plate Zap Plate Rock Plate
Items with pokemon Charizardite X - Jas Gardevoirite - Elle Venusaurite - Venusaur Salamencite - Bayron Charcoal - Fritz Eviolite - Smoochum Choice Band - Houndoom Muscle Band - Chimchar
Beau began humming to himself as he and Sylvia continued forward, though initially drowned out by the sounds of the fair he kept at it, filling the inside of his head with, what he thought to be, a pleasant tune. It didn't exactly help him to concentrate or sharpen his skill, considering when he went up to try to the plate game he missed all but one of them, it was just something he decided to do to pass the time. His humming came to an abrupt end, however, when he rejoined Sylvia and noticed just how many more tokens she'd managed to earn than him-- he really needed to start carrying his own weight, at this rate she might as well start playing all six games again.
T Y P E: L E V E L: 38 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
380/380 HP | Status: None | 12/27 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 27 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
270/270 HP | Status: None | 11/37 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Megahorn - 120
180/180 HP | Status: None | 31/31 EXP | Next Move; TM - Blizzard
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
260/260 HP | Status: None | 25/26 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
290/290 HP | 00/05 (07/10) FP | Status: None | 02/29 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 21 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
210/210 HP | Status: None | 13/16 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 14/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
After another set of games Beau and Sylvia came together once more, only for the latter to find that, once again, there was a gap between the amount of coins they'd earned. Beau huffed with dislike before he shook his head, disappointed at himself rather than upset with Sylvia's success, before he took their coins. "Don't beat yourself up," Sylvia advised, the first words she'd spoken since joining up with Beau. The mega gardevoir looked up at the serpent in surprise, though whether it was from the fact that she was trying to cheer him up or the fact that she was actually speaking, even he didn't know. "You just have to get used to it. Play a few more rounds and you'll improve," Sylvia improved, ignoring the slight wide-eyed stare her companion gave her. "Yes..." Beau spoke slowly, composing himself. "Thank you." Sylvia simply nodded her head before she turned her attention back to the fair, eyes settling on the next game they'd inevitably start playing.
T Y P E: L E V E L: 38 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
380/380 HP | Status: None | 13/27 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 27 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
270/270 HP | Status: None | 12/37 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Megahorn - 120
190/190 HP | Status: None | 01/32 EXP | Next Move; TM - Blizzard
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
260/260 HP | Status: None | 26/26 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
290/290 HP | 00/05 (07/10) FP | Status: None | 03/29 EXP | Next Move; N/A
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 21 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
210/210 HP | Status: None | 14/16 EXP | Next Move; Level 23 - Draining Kiss
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 14/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
Thanks to SpectralEternity for allowing me to use this format~!
A new area, at least for Licorice, but the same ole routine. Licorice took only a moment to stretch and hand Olivia her tokens, she trusted her not to steal them, before she scrambled off towards the bean bag toss. Unfortunately for her, during the move she'd apparently lost her determination and ended up only getting two tokens when the game was over, she was too tired to try and get hyped again, and so, in the end, she simply accepted her return to the lower scores and went onto the next game.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 22 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst -Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
220/220 HP | Status: None | 08/27 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
170/170 HP | Status: None | 08/27 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
190/190 HP | Status: None | 14/29 EXP | Next Move; TM - Wild Charge
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 16 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
160/160 HP | Status: None | 21/26 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 16 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
160/160 HP | Status: None | 21/26 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
180/180 HP | Status: None | 21/27 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
When she'd 'accepted' the fact that she'd only receive low scores from this point on, Licorice actually hadn't believed she'd continually only receive the very minimum of tokens. But, alas, it'd started with the plate game: she'd only managed to hit one plate, and even then it'd been just barely, and then continued when she moved off to the crossbow game. the arrows flying to hit only the very first rings of her targets. After she'd fired off all three Licorice set her crossbow down with a soft sigh, taking her tokens before she continued on to the last two games, for now at least. Yeah... this needed to stop.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 22 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst -Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
220/220 HP | Status: None | 09/27 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
170/170 HP | Status: None | 09/27 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
190/190 HP | Status: None | 15/29 EXP | Next Move; TM - Wild Charge
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 16 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
160/160 HP | Status: None | 22/26 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 16 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
160/160 HP | Status: None | 22/26 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
180/180 HP | Status: None | 22/27 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
Even if she'd said that things would change, and her poor skill playing would stop, it seemed that fate had something different in mind. Licorice frowned, her fingers curling tightly around the fence, as she peered through the bars to watch the very end of a jousting match. It was just her luck for her bet to come in fourth place, but, in hindsight, betting games like these didn't involve skill but pure luck, and as Licorice already knew, she had about a puddle's worth of luck. Still, that didn't take away the fact that, when she got to the next game, her skill rose a total of zero percent; her blind grapple inside the water only getting her two berries. This was just bad.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 22 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst -Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
220/220 HP | Status: None | 10/27 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
170/170 HP | Status: None | 10/27 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
190/190 HP | Status: None | 16/29 EXP | Next Move; TM - Wild Charge
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 16 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
160/160 HP | Status: None | 23/26 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 16 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
160/160 HP | Status: None | 23/26 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
180/180 HP | Status: None | 23/27 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
Ohmarow gave a soft smile after returning to Ko's side to find shed given Ohmnensa a more comfortable ball. The Friend Ball was one Kurt was known for making. It was the predecessor of the Luxury ball most trainers where accustomed to using. No less effective then its modern counter part and in fact for some aspects it was better but its difficulty it manifesting prevented it from becoming as popular. Ohmarow gave the fairy type a gentle pat on the head as she cheered playfully in her adoptive human mothers hands. His mouth had just opened and he'd begun to speak when suddenly something flash past them and in the split second Ohmnensa was gone. It happened so fast Ohmarow was left staring at Ko's face that Ohmnensa had just a moment before had blocked. When everything registered again in full only a few seconds had passed for Ohmarow who was now left in a stat of shock as she watched a pokemon zip between people then a second revelation stuck him. Rahvok was gone now too.
Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Lenght: 57.08 ft ] Evolution: N/A Next Move: 43-Dig Sand Force: Strengthens Rock, Ground, and Steel moves, doing x1.3 damage during a sandstorm Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2
FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage
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Rahvok ( Zorua ) [ F ] ❤ [ Disobedient ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target NRL [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. NRL] [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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( Deino ) [ M ] ❤ [ ??? ] Evolution: 50 Next Move: 12-Headbutt Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
DRG [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. NRL [ PH ][ ç• ]►Tackle: 50:
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Yartol ( Wingull ) [ F ] [ Bold & Confident ] Evolution: 25 Next Move: 19-Quick Attack Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round.
Telakona'tuwa ( Eevee ) [ F ] [ confident ] Evolution: Night / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
GRD [ EF ]►Sand Attack: Lower targets accuracy one stage NRL [ PH ][ •ç ]►Tackle: 50 NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage NRL [ EF ][ ~ ]►Growl: Lower targets physical attack one stage
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Plaation, The Last Line ( Metagross ) [ N/A ] ❤ [ Adamant ] Evolution: N/A Next Move: 53-Iron Defense Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves. Metal Coat: Steel type attacks do x1.2 damage
FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage PSY [ SP ]►Psychic: 90: 1/2 chance to lower targets special defense one stage GOS [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage
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Grindda, The Blasting Sands ( Pupitar ) [ M ] ❤ [ Bold ] Evolution: 55 Next Move: 54-Earthquake Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition King's Rock: All physical attacks have a 1/10 change to flinch.
NRL [ PH ][ ç• ]►Thrash: 120: 2-3 turns attacking, then user is confused DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground and Steel types are immune and gain a 1.1x special defense boost for the duration of effect.
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Zengeon, of Deep fangs ( Aklor ) [ F ] [ Adamant ] Evolution: 25-Night Next Move: 21-Rain Dance Strong Jaw: All biting attacks used by this pokemon do x1.3 damage
Tronvoz, The Prince of Waves ( Piplup ) [ M ] [ Brave ] Evolution: Next Move: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage
FLY [ PH ]►Peck: 35: WTR [ SP ]►Surf: 90: Hits All Adjacent Pokemon GRD [ EF ]►Mud Sport: Reduces base power of Electric-type moves by half for five turns NRL [ PH ]►Headbutt: 70: 4/10 Chance to Flinch target
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Volwa'gor ( Ferrothorn ) [ M ] [ Confident ] Evolution: N/A Next Move: 18-Pin Missile Gravity ball: +50% weight & speed is dropped 3 stages. (363.75 Lp) Iron Barbs: Damages attacking Pokémon for 1/8 their max HP when attacks make contact Rocky Helmet: Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item
GOS [ EF ]►Curse: Non-ghosts pokemon raise physical attack & defense one stage, then lower speed one stage. STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage
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Saniim, He who questions the king ( Mightyena ) [ M ] [ Bold ] Evolution: N/A Next Move: 20-Swagger Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon
NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) NRL [ EF ]►Howl: Raise user's physical attack one stage DRK [ SP ][ ~ ]►Snarl: 55: Lower targets special attack one stage DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target
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Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤ [ Affectionate ] Evolution: 23-Black Glasses-Night Next Move: 16-Magical Leaf GS Ball: Pokemon gains +50% Exp from battles. Battle Armor: Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Black Glasses: Dark type attacks do x1.2 damage.
NRL [ EF ]►Screech: Lower targets defense two stages NRL [ PH ][ ç• ]►Tackle: 50 FAY [ SP ]►Disarming Voice: 40: Ignores accuracy & evasiveness NRL [ SP ]►Echoed Voice: 40: power doubles upon each consecutive use up to 200 damage.
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Monegaw, The High Queen ( Totodile ) [ F ] [ Naughty ] Evolution: Next Move: Sheer Force: raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc.
ICE [ PH ]►Ice Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze DRK [ PH ]►Bite: 60: 4/10 Chance to Flinch target WTR [ SP ]►Water Gun: 40: NRL [ PH ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage.
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Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] Evolution: Mega Next Move: 37-Iron Defense Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 )
STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) FGH [ SP ]►Vacuum Wave: 40: (Priority +2) STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets
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Shinlung, The Unbeation ( Slowpoke ) [ M ] [ Mild ] Evolution: Next Move: Regenerator: Heals 1/3 max HP upon switching out or leaving battle Lum Berry: Heals all status conditions
FIR [ EF ]►Flamethrower: 90: 4/10 Chance of Burn NRL [ EF ]►Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. NRL [ EF ]►Recycle: Restore consumed held item during battle. WTR [ SP ]►Surf: 90: Hits All Adjacent Pokemon
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Shina'me, The relentless ( Duranti ) [ F ] ❤ [ Moody ] Evolution: N/A Next Move: 31-Crunch Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Shell Bell: Heals 1/8th of the damage dealt by the holder each round.
DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage FGH [ PH ][ ç• ]►Flying Press: 80: Deals fighting and flying-type damage STL [ EF ]►Iron Defense: Raise user's physical defense two Stages
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Goolm, The Final Strike ( Golurk ) [ N/A ] [ Solemn ] Evolution: Next Move: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types.
FGH [ PH ][ ç ]►Focus Punch: 150: 1st turn charges (Priority -1), 2nd turn attack (Priority +2), If the user is hit before the attack lands, it flinches Instead. GST [ PH ][ ç ]►Phantom Force: 90, 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect GST [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target GRD [ PH ][ ç ]►Mud-slap: 20: Lower targets accuracy one stage
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Ginje, The Unseen ( Frogadier ) [ F ] [ Quite ] Evolution: Next Move: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Bright Powder: Raises evasiveness by one stage at the start of a battle.
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Personal effects / Held & Misc
Items / Living gear Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: he Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down
Pal Pad
Sonoko Azalea town Pokemon Center Cassandra Hailven Alex Hailven ~Unknown ~
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Help Items
x1Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Steel Gem: While holding this gem, a steel type attack does x1.5 damage EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. Note: Trainers may only have one EXP share active at a time. If the EXP share is removed from the holder, it will break. Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. x1Fire Gem: While holding this gem, a fire type attack does x1.5 damage x1Water Gem: While holding this gem, a water type attack does x1.5 damage x1Dark Gem: While holding this gem, a dark type attack does x1.5 damage ╠═══════════════════════════════════════════════╣
Medicine
UnlimitedPotion: Heals up to 50 HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x1Revive: Heal fainted pokemon to 1/2 max HP x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. ╠═══════════════════════════════════════════════╣
Berry's
[ G-25 / 2-5 ] x3Enigma Berry: Restores 1/4 max HP when hit with an attack that does x2 or x4 damage [ G-35 / 2-5 ] x5Lum Berry: Cures any condition [ G-25 / 2-5 ] x2Occa Berry: Decreases damage taken by fire type attack by 30, if over 70 initial damage [ G-25 / 2-5 ] x31Chople Berry: Decreases damage taken by fighting type attack by 30, if over 70 initial damage [ G-25 / 2-5 ] x5Persim Berry: Cures Confusion [ G-40 / 1-3 ] x2Lansat Berry: Restores 50 HP when HP is at or below 1/4 max [ G-40 / 1-3 ] x1Custap Berry: Holder goes first in battle when HP is at or below 1/4 max
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Apricorn's
x1White Apricorn: No effect ╠═══════════════════════════════════════════════╣
Poka'Ball's
UnlimitedPremier-BallEffectiveness: Basic x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 Effectiveness: basic x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs Effectiveness: basic x2Friend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 Effectiveness: basic x3Heal Ball: Fully Heals pokemon upon capture Effectiveness: basic x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. Effectiveness: Basic x1Iron Ball: Effectiveness becomes Ultra if used to capture a Steel type Pokemon.Effectiveness: Basic x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. Effectiveness: basic x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. Effectiveness: Ultra ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-01:Hone Claws: Raises User's Attack and Accuracy One Stagee stage each. TM-04:Calm Mind: Raises user's Sp. Attack and Sp. Defense by on TM-06:Toxic: Badly Poisons Opponent. TM-09:Venoshock: 65, Inflicts Double Damage if Target is Poisoned. TM-45:Attract: Opposing gender opponents become infatuated. TM-61:Will-o-Wisp: Burns Opponent TM-67:Retaliate: 70 (If a teammate has fainted the turn prior to use, attack power is doubled). TM-74:Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50 dmg HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80-dmg HM#6 - Rock Smash: 40 dmg, 1/2 chance of Lowering Opponent's Defense One Stage
Ability Capsule: When used on a Pokémon, this item will change its ability to any other ability it can have. x1Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. TM-44:Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns x1Big Mushroom: These mushrooms are used to teach a single Pokemon one Egg Move. Notes: Moves can be from past generations of games but we refer to the latest games for the basic list.
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Posted: Tue Jul 19, 2016 10:33 am
Nis♀ Helvion & Sin♂ Paridon Nikon ╔══════════════════╗ ║xItem count: = Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. 18/30 ╠══════════════════╣ ║xArea Item count: = x3Blue Shard: 24/30 ╠══════════════════╣ ║xWild Encounter's 85 ╠══════════════════╣ ║xNPC Encounter: 65 ╠══════════════════╣ ║xMoving Location: 3 ╠══════════════════╣ ║xBerry growth 1: ║xBerry growth 2: ║xBerry growth 3: ║xBerry growth 4: ║xBerry growth 5: ╠══════════════════╣Active Party ║xFriendship: 6/10 Hp: 120 Lv: 12 Exp: 13/23 Lotad ║xFriendship: 6/10 Hp: 120 Lv: 12 Exp: 13/23 Seedot ║xFriendship: 3/10 Hp: _90 Lv: _9 Exp: 10/19 Ralts [ M ] +17 8/20 +1Lv ║xFriendship: 3/10 Hp: _90 Lv: _9 Exp: 10/19 Ralts [ F ] ║xFriendship: 0/10 Hp: _80 Lv: _8 Exp: 10/17 Volbeat ║xFriendship: 0/10 Hp: _80 Lv: _8 Exp: 10/17 Illumise ╠══════════════════╣Inactive Party ║xFriendship: 6/10 Hp: 200 Lv: 20 Exp: 19/20 Plusle ║xFriendship: 6/10 Hp: 200 Lv: 20 Exp: 19/20 Minun ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: 8/15 Mime Jr. ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: 8/15 Smoochum ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: _7/15 Eevee [ M ] ║xFriendship: 2/10 Hp: _50 Lv: _5 Exp: _7/15 Eevee [ F ] ╠══════════════════╣ ║xAccompanying pokemon: Minun, Plusle ╠══════════════════╣ Trainer ID / BagPoke'Dex
The twins having finished with any paper work they had to fill out in order to sign up to become pokemon rangers where now wondering the fair once more. Exploring between the tent shops along the front entrance. There where so many interesting things for sell and on display that neither sibling had to look very far to be entranced by something new. They'ed been given the objective that once they left the fair they where to travel to the ranger island to begin their training but in the mean time they should try and lend a hand when ever needed to get a feel for the sort of work Rangers did and it seem like that wasn't going to be to hard of a task today.
Exiting a tent the twins looked up just in time to witness as an Accelgor zipped between two older trainers snatching a Togepi from the girls hands as well as a black canine like pokemon right off the mans shoulder. The male trainer seemed spell bound for a moment before he apparently realized what had happened but by then the Accelgor was almost out of his line of sight. The twins were already in motion by then.
Weaving between the crowds they chased the Accelgor right to its trainer. An odd looking little man in a grey space suit sort of getup. Nis was out of breath as they made to confront the man so Sin took the lead. "Hey whats the big ideal" Turning the man gritted his teeth knowing he'd been caught. At his feet sat a rather large collecting of what the twins assumed to be stolen pokemon. "Get lost kiddys before you get hurt." He warned but the twins weren't backing down. "I dont think so, those aren't your pokemon !" Nis said finding her breath. "Get off of me your freak !" The canine pokemon suddenly slipped free of the Accelgor by blasting it with a powerful dark type attack. The man who had been holding the Togepi dropped it and stumbled back. Sin took the opportunity to strike first or so he thought. "Go, Ralts!"
Rolls Accelgor Lv9 Vs Ralts [ M ] Sticky Hold: This Pokémon's item cannot be taken ç•Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. Acid Spray: 40: Lower targets special defense two stages ç•Quick Attack: 40: (Priority +1) Double Team: Raise evasiveness one stage
Round1 Accelgor = Quick attack 40 Ralts [ M ] HP50/90 Ralts = Confusion 50 Accelgor HP 40/90
Round2 Accelgor = Quick attack 40 Ralts [ M ] HP10/90 Ralts = Confusion 50 Accelgor HP 0/90
Volt ( Plusle ) [ F ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Plus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Minus
ELC] [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL [ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ SP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Amp ( Minun ) [ M ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Minus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Plus.
ELC [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL[ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ PSP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Sun (Eevee ) [ F ] [ Modest ] Evolution: Day / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Moon ( Eevee ) [ M ] [ Adament ] Evolution: Night / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Ralts [ F ] ❤ [ Modest ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Ralts [ M ] ❤ [ Adamant ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Seedot [ M ] ❤ [ Bold ] Evolution: 14 Next Move: 15-Nature Power Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
NRL [ EF ] [ ç ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) NRL [ EF ]►Harden: Raise users physical defense one stage GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Lotad [ M ] ❤ [ Jolly ] Evolution: 14 Next Move: 12-Natural Gift Rain Dish: When the weather is Rain, this pokemon gains 6.25% of its HP every round.
WTR [ EF ] [ ~ ]►Bubble: 40: 1/2 Chance to lowering targets speed one stage GST [ N/A ] [ ç ] ►Astonish: 30: 4/10 Chance to Flinch target GRS [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
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Volbeat [ M ] [ Brave ] Evolution: N/A Next Move: 9-Confuse Ray Illuminate: The number of posts it takes to encounter wild pokemon is reduced by three when this pokemon is in it's trainer's active party. Father's Tie: An item that will give male exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ EF ]►Flash: Lower targets accuracy one stage NRL [ PH ]►ç•Tackle: 50: NRL [ EF ]►Double Team: Raise evasiveness one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Illumise [ F ] [ Loving ] Evolution: N/A Next Move: 9-Charm Prankster: Increases the priority of status moves by +1 Mother's Egg. An item that will give female exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ PH ]►~Sweet Scent: Lower targets evasion two stages NRL [ PH ]►ç•Tackle: 50: NRL [ NA ]►Play Nice: Lower targets physical attack one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Mime Jr. [ M ] ❤ [ Mild ] Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Evolution: Mimic Next Move: 8-Meditate
NRL [ EF ]►Tickle: Lower targets physical attack & defense each one stage PSY [ EF ]►Barrier: Raise physical defense two stages PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ EF ]►Copycat: Copies the last move used
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Smoochum [ F ] ❤ [ Careful ] Forewarn: Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. Evolution: 30 Next Move: 8-Lovely Kiss
NRL [ PH ]►ç•Pound: 35: GST [ PH ]►ç•Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] NRL [ NA ]► NRL [ NA ]►
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Personal effects Violin & Electric Guitar ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items Red Flute: When played, snaps a Pokemon out of infatuation. Yellow Flute: When played, snaps a Pokemon out of confusion. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Leafstone: Evolves = Nuzleaf x1Waterstone: Evolves = Lombre ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's TM-26:Earthquake: [ • ~] 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
x1Dawn Stone: Evolves = Male Kirlia x1Miracle Seed: Grass type attacks do x1.2 damage x4Lave cookies: Removes any and all status conditions x1Magnet: Electric type attacks do x1.2 damage Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. HM#1 - Cut: 50 dmg Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
Sin smirked at how easy the battle was to win even with the speed advantage the Accelgor held. None the less however his Ralts wasn't strong enough to go a second round and Nis recognized that as she stepped in to take over. "Get those pokemon out of the way!"She commanded releasing her Ralts at the same time Sin recalled his. "Right" The canine pokemon had made a brake for it leaving the Togepi behind but not before giving the man a second blast of dark type energy that gave the perfect cover for Sin to run in and grab the infant pokemon whom for her part seemed no less concerned about the chaos then a rock would be about a bird sitting atop it. In fact shes cheered happily as Sin fleed back towards his sister whom had just ended the second round of the battle leaving the man now without any further pokemon to use. "Damn kids, retreat." The man said throwing down a smoke bomb blinding the crowds of own lookers.
Nis and Sin having won the battle retreated back to a safe distance as the smoke dissipated with Zorua and Togepi in hand. The Zorua seemed only slightly less aggravated with the twins holding her then having been snatched up by the lunatic in the space suit. "What was that about i wonder.""No telling, lets get these two back to their trainers." Zorua scoffed at the ides of Ohmarow as her trainer.
Making their way back towards the last place the twins had seen the couple they'ed run into them at about the half way mark. "Hey mister over here." Nis called waving with Rahvok in hand. Sin was taking special care to hold the Togepi carefully so she couldn't wiggle free.as she cheered even more upon spotting her human mother. The twins jogged up to the couple holding out the pokemon they'ed rescued. "We saw what happened." Sin said handing the girl back her Togepi. "We tried to stop him but he got away." Nis continued handing the Zorua back to the male.
Rolls Garbordor Lv9 Vs Ralts [ F ] Stench: Contact with this Pokémon has a 1/10 chance of making the attacker flinch. Stench does not stack with King's Rock or Razor Fang ç•Pound: 35: ~Poison Gas: Poisons Opponent ~Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent Recycle: Restore consumed held item during battle.
Round1 Garbordor = Pound 35 Ralts [ F ] Hp 55/90 Ralts = Confusion 50 x2 =100 GarbordorHP 0/90
Volt ( Plusle ) [ F ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Plus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Minus
ELC] [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL [ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ SP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Amp ( Minun ) [ M ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Minus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Plus.
ELC [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL[ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ PSP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Sun (Eevee ) [ F ] [ Modest ] Evolution: Day / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Moon ( Eevee ) [ M ] [ Adament ] Evolution: Night / Friendship Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Ralts [ F ] ❤ [ Modest ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Ralts [ M ] ❤ [ Adamant ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Seedot [ M ] ❤ [ Bold ] Evolution: 14 Next Move: 15-Nature Power Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
NRL [ EF ] [ ç ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) NRL [ EF ]►Harden: Raise users physical defense one stage GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Lotad [ M ] ❤ [ Jolly ] Evolution: 14 Next Move: 12-Natural Gift Rain Dish: When the weather is Rain, this pokemon gains 6.25% of its HP every round.
WTR [ EF ] [ ~ ]►Bubble: 40: 1/2 Chance to lowering targets speed one stage GST [ N/A ] [ ç ] ►Astonish: 30: 4/10 Chance to Flinch target GRS [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
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Volbeat [ M ] [ Brave ] Evolution: N/A Next Move: 9-Confuse Ray Illuminate: The number of posts it takes to encounter wild pokemon is reduced by three when this pokemon is in it's trainer's active party. Father's Tie: An item that will give male exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ EF ]►Flash: Lower targets accuracy one stage NRL [ PH ]►ç•Tackle: 50: NRL [ EF ]►Double Team: Raise evasiveness one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Illumise [ F ] [ Loving ] Evolution: N/A Next Move: 9-Charm Prankster: Increases the priority of status moves by +1 Mother's Egg. An item that will give female exclusive Pokemon an 2 extra boost for post exp, and an 1.5 for battle earned exp. It lasts for one week of active posting.
NRL [ PH ]►~Sweet Scent: Lower targets evasion two stages NRL [ PH ]►ç•Tackle: 50: NRL [ NA ]►Play Nice: Lower targets physical attack one stage BUG [ SP ]►Silver Wind: 60: 3/10 Chance of raising all of user's stats one stage
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Mime Jr. [ M ] ❤ [ Mild ] Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Evolution: Mimic Next Move: 8-Meditate
NRL [ EF ]►Tickle: Lower targets physical attack & defense each one stage PSY [ EF ]►Barrier: Raise physical defense two stages PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ EF ]►Copycat: Copies the last move used
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Smoochum [ F ] ❤ [ Careful ] Forewarn: Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. Evolution: 30 Next Move: 8-Lovely Kiss
NRL [ PH ]►ç•Pound: 35: GST [ PH ]►ç•Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] NRL [ NA ]► NRL [ NA ]►
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Personal effects Violin & Electric Guitar ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items Red Flute: When played, snaps a Pokemon out of infatuation. Yellow Flute: When played, snaps a Pokemon out of confusion. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Leafstone: Evolves = Nuzleaf x1Waterstone: Evolves = Lombre ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's TM-26:Earthquake: [ • ~] 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
x1Dawn Stone: Evolves = Male Kirlia x1Miracle Seed: Grass type attacks do x1.2 damage x4Lave cookies: Removes any and all status conditions x1Magnet: Electric type attacks do x1.2 damage Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. HM#1 - Cut: 50 dmg Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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Posted: Tue Jul 19, 2016 5:46 pm
╔══════════════════╗ ║xItem count = Heartscale: Heart Scales are used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon 6/10 ╠══════════════════╣ ║xArea specific Item: = Big Mushroom: These mushrooms are used to teach a single Pokemon one Egg Move. 30/40 -10 Pick-up ╠══════════════════╣ ║xBerry Growth 1: ║xBerry Growth 2: ║xBerry Growth 3: ║xBerry Growth 4: ║xBerry Growth 5: ╠══════════════════╣ ║xWild Encounter's 164 ╠══════════════════╣ ║xNPC Encounter: 169 ╠══════════════════╣ ║xMoving Location: 3 ╠═══════════════════════════════╣Active Party ║xFriendship: 8/10 Hp: _50 Lv: 28 Exp: 23/29 Litwick ║xFriendship: 9/10 Hp: 220 Lv: 22 Exp: 27/30 Meowth ║xFriendship: 9/10 Hp: __0 Lv: 21 Exp: _6/31 Ekans ║xFriendship: 1/10 Hp: 100 Lv: 10 Exp: 17/20 Grimer ║xFriendship: 3/10 Hp: 180 Lv: 18 Exp: _9/25 Smeargle ║xFriendship: 7/10 Hp: 170 Lv: 17 Exp: _5/31 Chansey ╠═══════════════════════════════╣Inactive Party ║xFriendship: 3/10 Hp: 170 Lv: 17 Exp: 10/22 Koffing ║xFriendship: 5/10 Hp: _90 Lv: _9 Exp: _1/15 Wooper ║xFriendship: 3/10 Hp: 130 Lv: 13 Exp: 16/18 Murkrow ║xFriendship: 1/10 Hp: 120 Lv: 12 Exp: 20/21 Rattata ║xFriendship: 1/10 Hp: 110 Lv: 11 Exp: 20/24 Spearow ║xFriendship: 0/10 Hp: 100 Lv: 10 Exp: _0/15 Porygon-Z ╠═══════════════════════════════╣ ║xAccompanying pokemon: Murkrow ╠═══════════════════════════════╣ ║xMission log: ║x Collect all Type plates. 4/18 ╠═══════════════════════════════╣ Trainer ID / BagPoke'Dex♂♀
Yukie relaxed a little into Akela's form as the searing pain slowly subsided to a throbbing pain. Easier to deal with mentally but no less bothersome physically. Chewing the seeds helped though. After a short moment Yukie forced himself back up to a sitting position holding the broken arm close to his chest. His anger had long sense boiled out of him leaving an hollow sensation in his chest. What had he gained from all that and was there an easier way to have dealt with that situation? Phantump and Meowth where sat close by gathered around the pilfered bags playing with a bright red orb. Yukie didn't care to much about the rewards they'd gained yet, his focus was on his pokemon for the time being. They jumped to his defense. He'd never thought his pokemon would come to his protecting like that. "Come here guys." Yukie said with a sad note to his voice and as soon as his two pokemon where within reach he pulled them both into a one armed hug cuddling them to his side gingerly. "Thank you both. Feykro you deserve a rest. Im going to send you back home so i can get Chansey alright." Yukie gave the ghost grass type a seof pat on the head then recalled it. Looking back to Akela he wanted to say something to her but nothing came to mind and everything he could thing of simply felt flat so he remained quite for a while longer as he switched his pokemon around for Chansey vie the stolen pokedex. When finished Yukie looking back to Akela again. Head hung low as he struggled for something to say to her. Maybe now wasn't the best time to apologize but he had to didn't he ? Shed stepped in to leand her support as much as his pokemon had after all. "i~ im sorry i punched you." Yukie mumbled refusing to make eye contact. "Ca~ can we go somewhere more private for a moment ?"
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] O Evolution: 41 Next Move: 43-Curse Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Binding Band: All binding attacks will do x1.3 damage when holding this item.
FIR [ SP ]►Fire Spin: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. PSN [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 6.25% its Max HP each turn. Increase by the original total each turn after the first. GST [ SP ]►Hex: 65: Inflicts double damage if target has a status affliction NRL [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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N/A ( Wooper ) [ M ] [ Inquisitive ] Evolution: 20 Next Move: 15-Slam Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves
WTR [ SP ]► Scald: 80: 7/10 Chance of Burn [ 12.5% ] PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages GRD [ SP ][ ~ ]►Mud Shot: 55: Lower targets speed one stage NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
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Olm ( Murkrow ) [ M ] [ Rude ] Evolution: Dusk Stone Next Move: 15-Wing Attack Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle
FLY [ PH ][ ç• ]►Peck: 35 NRL [ EF ] ►Mirror Move: Copies and attacks with the last move that was used against the user DRK [ PH ][ ç• ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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( Grimer ) [ M ] [ Hardy ] Evolution: 38 Next Move: 12-Disable Poison Touch: When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. Black Sludge: When this item is held by a Pokémon, if the holder is of the Poison-type, it restores 1/16th of its maximum HP each turn. If the holder is not a Poison type, it loses 1/16th of its maximum HP each turn.
Verbaasiik ( Smeargle ) [ F ] [ Quirky ] Evolution: N/A Next Move: 21-Sketch Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
NRL [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed N/A [ n/a ]► ??? N/A [ n/a ]► ??? N/A [ n/a ]► ???
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Gel ( Koffing ) [ M ] [ Jolly ] Evolution: 35 Next Move: 18-Sludge Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
DRK [ PH ][ ç• ]►Assurance: 60: Damage doubles if target already took damage in the same turn PSN [ SP ]►Smog: 30: 8/10 Chance to Poison [ 6.25% ] NRL [ EF ]►Smokescreen: Lower targets accuracy one stage NRL [ PH ][ ~• ]► Explosion: 250: Causes user to faint
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Kerf ( Meowth ) [ M ] [ Cunning ] Evolution: 28 Next Move: 25-Taunt Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder
PSN [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ 6.25% ] NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times NRL [ EF ]►Screech: Lower targets defense two stages NRL [ PH ][ ç• ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] [ Jolly ] [ OT: Sakiko-Ito ] Evolution: 20 Next Move: 13-Pursuit Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle
NRL [ EF ]►Tail whip: Lower targets physical defense one stage NRL] [ PH ][ ç• ]►Quick Attack: 40: (Priority +1) NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. NRL [ PH ][ ç•]► Facade: 70: does double damage if user is poisoned, paralyzed, or burned
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Uft ( Spearow ) [ M ] [ courage's ] Evolution: 20 Next Move: 13-Pursuit Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Razor Claw: Attacks have a 1/10 chance of hitting critically.
FLY [ PH ][ ç• ]►Peck: 35: FLY [ PH ][ • ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Leer: Lower targets physical defense one stage FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Prakem ( Ekans ) [ F ] [ Timid ] Evolution: 22 Next Move: 44-Coil Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Barb: Effect: Poison type attacks do x1.2 damage
NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. NRL [ EF ]►Screech: Lower targets defense two stages PSN [ PH ][ ç• ]►Poison Fang: 50: 1/2 Chance to Badly Poison. Deals damage equal to 6.25% its Max HP each turn. Increase by the original total each turn after the first. DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target
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Chancey ( Chansey ) [ F ] ❤ [ Commanding ] Evolution: Next Move: Serene Grace: The chances of a move having an extra effect are increased by 1/10. Lucky Punch: All of Chansey's attacks have a 2/10 chance to hit critically.
GRA[ EF ]►Aromatherapy: Heals all status problems of the user and the user's team NRL [ EF ]►Softboiled: Recovers half max HP. Can be used outside of battle. User give 25% Max Hp to heal half max Hp of target pokemon. Can only be use 5 times in battle NRL [ PH ]►Double Edge: 120: user takes 1/3 damage recoil NRL [ SP ]►Metronome: Roll a 10-sided dice, result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose any attack that deals a corresponding amount of damage. Dmg is Normal Type. Moves cannot be Super Effective
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( Porygon Z ) [ N/A ] [ Logical ] Evolution: N/A Next Move: 23-Magnet Rise Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
ELC [ SP ]►Zap Cannon: 120: Paralyze opponent NRL [ EF ]►Conversion: Changes the user's current type to match the type of the first of the user's moves DRK [ EF ]►Nasty Plot: Raise special attack two stages SPY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4)
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Personal effects / Held & Misc x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum. ( Poison )
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. Normal Gem: While holding this gem, a normal type attack does x1.5 damage
Charcoal: Fire type attacks do x1.2 damage Flame Orb: Holder gets burned after 1 turn.
x2Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x2Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use.
Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairytype is using the attack, it does x1.3 instead. Iron Plate: Steel type attacks do x1.2 damage, but if a steel type is using the attack, it does x1.3 instead. Draco Plate: Dragon type attacks do x1.2 damage, but if a dragon type is using the attack, it does x1.3 instead. Insect Plate: Bug type attacks do x1.2 damage, but if an bug type is using the attack, it does x1.3 instead.
T-Royale-Living Allowance $500 bi weekly ╠═══════════════════════════════════════════════╣ Medicine ∞Potion: Heals up to 50 HP x4Lemonade: Heals up to 400 HP ╠═══════════════════════════════════════════════╣ Berry's [ G-40 / 1-3 ] x5Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. [ G-35 / 2-5 ] x5Sitrus: Restores 150HP [ G-15 / 3-6 ] x5Oran Berry: Heals 50HP ╠═══════════════════════════════════════════════╣ Poka'Ball's ∞Poka'BallEffectiveness: Basic Soul Ball: Effectiveness becomes Ultra if used to capture a Ghost type Pokemon. ╠═══════════════════════════════════════════════╣ HM's / TM's ELC [ EF ]► Thunder Wave: Paralyze opponent [ 1/4 chance to attack ] NRL [ EF ]► Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
Zap Plate: Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. Splash Plate: Water type attacks do x1.2 damage, but if a water type is using the attack, it does x1.3 instead. Mind Plate: Psychic type attacks do x1.2 damage, but if a psychic type is using the attack, it does x1.3 instead
Jaws the Totodile, Mizore the Frosslass, Oliver the Lupup, Stark the Axew (OOB)
-]Akela didn't exactly show it past the gentle smile on her face that had been there while tending to her injured friend, but holding the smaller woman like this was something she was enjoying quite a bit. Yes the cause for it wasn't thrilling, but the result was nice. She held Yukie close until the woman was feeling well enough to sit up. Akela let go, but kept a hand in light contact witht he back of Yukie's shoulder to support the woman should she need it. It was nice to see her friend tending to her pokemon after the fight, caring for them. While Yukie was distracted, Akela rubbed the tender spot on her hip where she was punched. Already she could feel the spot swell a bit, a bruise starting to form. However, by the time her friend had turned back to face her, Akela had collected her spear and was holding Stark in her arms once more, petting the brave little Axew's head. She bit her lip, thinking that the mumbled apology was kind of sweet. "Of course, Miss Yukie," she said, "Whatever you need."[-
……… ………⋟ Jaws (Totodile) [M] ……… Type // ……… Lvl 8 ……… HP 80//80 ……… EXP 15//18 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Sheer Force ………………⋟ Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. ……… Moves // (Next is Bite @ Lv. 13 ) ………………⋟Scratch // 40 || ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Water Gun // 40 || ………………⋟Rage // 20 || if used in succession, each time the user is hit, this move does 10 more damage. ……… Ribbons // None ……… Obtained // Given by Prof. Elm as a Starter Pokemon
……… ………⋟ Mizore (Frosslass) [F] ……… Type // ……… Lvl 8 ……… HP 80//80 ……… EXP 15//18 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // Choice Specs ………………⋟ Special attacks will do x1.5 damage, but only allows the use of one move. ……… Ability // Cursed Body ………………⋟ Has a 3/10 chance of Disabling any physical move that hits the Pokémon ……… Moves // (Next is Ice Shard @ Lv. 10 ) ………………⋟Powder Snow // 40 || 3/10 Chance to Freeze ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Double Team // 0 || Raise evasiveness one stage ………………⋟ --- ……… Ribbons // None ……… Obtained // Met at June Horoscope Giveaway
……… ………⋟ Oliver (Lupup) [M] ……… Type // ……… Lvl 8 ……… HP 80//80 ……… EXP 15//18 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Adaptability ………………⋟ If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage. ……… Moves // (Next is Tackle @ Lv. 9 ) ………………⋟Bite // 60 || 4/10 Chance to Flinch target ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Odor Sleuth // 0 || Raise evasiveness one stage ………………⋟ --- ……… Ribbons // None ……… Obtained // Met by a peculiar twist of fate
……… ………⋟ Stark (Axew) [M] ……… Type // ……… Lvl 06 ……… HP 60//60 ……… EXP 1//16 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Mold Breaker ………………⋟ The Opponent's Ability has no effect ……… Moves // (Next is Assurance @ Lv. 7 ) ………………⋟Dragon Pulse // 85 || ………………⋟Scratch // 40 || ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟ -- ……… Ribbons // None ……… Obtained // Bred by Cerbera Odollam
[66/3] Pokemon Encounter [66/15] Trainer Encounter [7/3] Area Advance [6/10] Item: Pink Apricorn [4/20] Area Item: Revival Herb [13/15] Oran Berry Tree (Yield 3-6) [13/15] Oran Berry Tree (Yield 3-6) [13/15] Oran Berry Tree (Yield 3-6) [13/15] Oran Berry Tree (Yield 3-6) [13/15] Oran Berry Tree (Yield 3-6) [544] Total Tokens [150] Spent Tokens
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Main Entrance XXCompany:N/A XXOut of Ball:
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XXQuest Item - Full Restore: 16 / 60 XXArea Specific Item - Big Mushroom: 1 / 40 XXWild Pokémon Encounters: 196 / -- XXTrainer Encounters: 196 / 15 XXTraveling Post: 1 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Back in armor, Lafayette had the widest grin on his face as he stepped through the main entrance of the fair once more. Even Noah was practically jumping for joy at returning and this time, without any odd conditions of work looming over them. This was their time to enjoy themselves, relax and just earn a bunch of tokens to collect all kinds of goodies.
Speaking of which, it seemed another lotto had occurred while they were out and about collecting data for Juliean and his research. It took a moment of searching, but Lafayette was relieved to find that he still had the tickets in his possession. The first thing he’d do is drop by the prize booth and see if he’d won anything in any of the lottos while he was away. There was a board nearby that listed the winning numbers and he took a moment to try and figure out if any of them matched his tickets. It was honestly a grand surprise to learn that one of them did indeed match up. Two wins so far! That was pretty awesome.
"C’mon Noah, let’s go get the winnin’s." He remarked, receiving a cheer of agreement from the Dewott as he trotted along on his heels. This was a great start honestly…
Eve the Ivysaur♀ LVL: 21 | HP: 210/210 | EXP: 12/31 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
(Next Move: Razor Leaf, Lvl. 20)
Held Item Meadow Plate:Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
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Dova the Noivern♀ LVL: 23 | HP: 230/230 | EXP: 12/33 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FLY | PHY || Fly: 90 DMG; Flies up into air and is temporarily invincible for first turn, strikes on second turn. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks FAY | SPC || Disarming Voice:40 DMG; Ignores accuracy & evasiveness. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Disarming Voice, Lvl. 22)
Held Item Mind Plate:Psychic type attacks do x1.2 damage, but if a psychic type is using the attack, it does x1.3 instead.
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Ori the Shinx♂ LVL: 15 | HP: 150/150 | EXP: 12/20 FP: 0/5 (0/10)
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks NRM | PHY || Tackle:50 DMG. NRM | SPC || Leer: Lower targets physical defense one stage. ELE | SPC || Charge:Raise special defense one stage; Next electric-type attack does x2 damage. ELE | SPC || Shock Wave: 60 DMG; Always hits, does not hit Pokemon using Fly, Dig, or Dive
(Next Move: )
Held Item EXP. Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
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INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Wise Glasses x 1 - Dread Plate - Mind Plate (Equipped to Espurr) - Sky Plate - Splash Plate (Equipped to Dewott) - Meadow Plate (Equipped to Ivysaur)
"Inari is a fairy and dark type now that she's evolved." Leon confirmed with Isis on the typing of the Arusune. Soon after, he remembered that he had Ren to show to Isis, but then things went awry. His feral eevee got out and got tangled in some of his stuff, and Leon got injured while trying to free him. But then it evolved, and well, after having Autumn grab him, he returned the pokemon to it's ball, making sure he had all his things.
Before Leon could get back to what he was doing, Isis went into full mother hen mode, grabbing his arm and exclaiming about his wounds. "Huh? I guess I am." he muttered. She had grabbed really close to the bite and started to pull him by his arm. It stung... kind of good. He stumbled along after Isis, even though she didn't seem to know where she was going. Without noticing, a goofy kind of smile was on Leon's face as Isis continued to talk. "Uh... well, the evolution seems to be a Meleeon... which is a ground/fighting type. I've never heard of it before.." he answered her. "Also, the kitchens appear to be in the center of the fair." Leon added. To be honest, the stinging from Isis holding his arm so close to his wounds was starting to get a bit much for him - there was a light blush on his face. The feeling was disrupted, however. Nova split them up and healed Leon's arm. Though it was a kind gesture, Leon couldn't help but feel a bit disappointed. He managed to not let it show, however. "Heh, yeah. Thank you, Nova. Now Isis can focus on enjoying the fair rather than tending to my arm." he thanked the gardevoir, then offered his arm back to Isis as they left into the next area.
Kai, Inari and Autumn followed along with the group, the fairy fox sticking really close to the gator. Vinny continued to play games.
+ 1 event item of choice (part of halloween battle bonus completion) + 1 tm of choice (5 badge achievement) + 1 event item (lotto win) + (posted for):
Claiming: ]]
Team:
Party Info:
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 73 HP: 730/730 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 34/38
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 32/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 27 HP: 270/270 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 4/37
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 43 HP: 430/430 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 23/43
Pokemon: Meleeon Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 21 HP: 210/210 Ability: Gluttony: Doubles the effects of berries when eaten by this pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Dig - 80 || User digs underground on first turn, strikes the next turn Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 13/29
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 47 HP: 470/470 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 14/40
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 24 HP: 240/240 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 0/30
=====(Badge Case:) Zephyr Badge Hive Badge Plain Badge Fog Badge Storm Badge =====(random things in his water-proof bag) A re-usable bottle (currently holding plain ol' water) A change of clothes Small first aid kit Swim trunks Pokegear (water proof and upgraded; worn on right wrist) goggles dragonair keychain Leather gloves (used to handle the feral Eevee) 1 bag of Premium Pokemon Food
Posted: Tue Jul 19, 2016 10:07 pm
VINCENTBELDUKE
Movement 1/3 || Wild Pokemon: 76/3 || NPC Battle: 95/15 || Item Bump: 6/10 Heart Scale, 3/10 Blue Shard || 18/35 Sitrus Berry Tree (#1), 18/35 Sitrus Berry Tree (#2), 18/35 Sitrus Berry Tree (#3), 18/35 Sitrus Berry Tree (#4), 18/35 Sitrus Berry Tree (#5) || Need to Claim: 10/10 Blue Shard x3, x5 Berries of any type (from 1st badge achievement), 10/10 Heart Scale x4, Big Mushroom x6, Crystal Shard || Wishlist: Heart Scales, Crystal Shards, Big Mushrooms, Expert Belts, Flying Gems, TM Focus Blast, TM Acrobatics, TM Earthquake, Razor Claw
Team OOB:
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: 秀风 (Xiu Feng “Beautiful/Elegant Wind”) - Lupup T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Bold - Speaks her mind, courageous, likes to explore, believes Vince to be her ward. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes contact Leer - Lower targets physical defense one stage, hits Multiple Targets Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: Makes Contact
- 150/150HP | Status: None | 15/25 EXP | Next Move: Lv. 21 - Dragonbreath | Evolve at level 30 while gym battling
⇨xxN A M E: 林花 (Lin Hua “Forest Flower”) - Mega Sceptile T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Calm - Very level headed, acts as the peacekeeper of the team A B I L I T Y: Lightningrod - Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's Special Attack is raised one stage. H O L D I N G: Sceptilite: Mega Evolves Sceptile - Atk x1.2, Sp.Atk x1.3, Speed x1.1 A T T A C K S: Leaf Storm - 130: Lowers user's special attack by two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Rock Slide - 75: 4/10 Chance to Flinch target Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt.
- 140/140HP | Status: None | 19/24 EXP
⇨xxN A M E: 黎玉 (Li Yu: “Black Jade”) - Dratini T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Jolly - Very perky and generally positive A B I L I T Y: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition H O L D I N G: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. A T T A C K S: Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact. Fire Blast - 110: 4/10 Chance of Burn Dragon Rush - 100: 3/10 Chance of Flinching, Makes Contact Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
- 140/140HP | Status: None | 19/24 EXP | Next Move: Heart Scale - Iron Tail | Evolve at level 30
⇨xxN A M E: 太力 (Tai Li: “Great Strength”) - Tyrunt T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Rash - Temperamental and bull headed, thinks he knows better A B I L I T Y: Sturdy - Attacks that would knock out this pokemon in one hit will leave 1 HP instead. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Tail Whip - Lower targets physical defense one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), (Priority -6) Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact
- 120/120HP | Status: None | 1/22 EXP | Next Move: Heart Scale - Outrage, Head Smash (Tyrantrum), Big M. - Ice Fang, TM - Earthquake | Evolve at level 39
⇨xxN A M E: 海兰 (Hai Lan “Sea Orchid”) - Dragalge T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Lonely - Not very social, admires Vince A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Toxic - Badly poisons target Gunk Shot - 120: 7/10 Chance to Poison Dragon Pulse - 85 Aqua Tail - 90: Makes Contact
⇨xxN A M E: 翔 (Xiang: “To Soar”) - Salamence T Y P E: L E V E L: 8 G E N D E R: ♂ N A T U R E: Hardy - Dependable, strong silent type A B I L I T Y: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokémon H O L D I N G: N/A A T T A C K S: Rage -20: if used in succession, each time the user is hit, this move does 10 more damage, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, makes contact Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes contact (Priority -6) Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact
- 80/80HP | Status: None | 17/17 EXP | Next Move: Heart Scale - Iron Tail, Big M - Dragon Rush, Hydro Pump
[Inactive]
⇨xxN A M E: Olivia - Noibat T Y P E: L E V E L: 16 G E N D E R: ♀ N A T U R E: Quirky - Hyper and Easily Excitable, Somewhat Skittish A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Super Fang - Does damage equal to 1/2 target's current HP, Makes Contact Supersonic - Confuses Target Tackle - 50, Makes Contact Leech Life - 20, user regains HP equal to 1/2 damage dealt, Makes Contact
⇨xxN A M E: 煌辰 (Huang Chen “Bright Morning”) - Charmander T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Adamant - Very determined, wants to prove herself A B I L I T Y: Blaze - When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 A T T A C K S: Scratch - 40: Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn, Multi Hit Dragon Rush - 100: 3/10 Chance of Flinching, Makes Contact
⇨xxN A M E: 荫灵 (Yin Ling “Shade Spirit”) - Deino T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Impish - Bites everything, likes to provoke people and cause trouble A B I L I T Y: Hustle - Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Headbutt - 70: 4/10 chance to flinch target, Makes Contact Focus Energy - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. Dragon Rage - 40: Unaffected by weaknesses/resistance, does not ignore type immunity Dark Pulse - 80: 3/10 Chance to Flinch target
⇨xxN A M E: 伟河 (Wei He “Mighty River”) - Kingdra T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Serious - A B I L I T Y: Sniper - Critical Hits by this pokemon do x3 damage instead of x2 H O L D I N G: N/A A T T A C K S: Hydro Pump - 110 Blizzard - 110: 3/10 Chance to Freeze, Multi Hit Dragon Pulse - 85 Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target.
- 200/200HP | Status: None | 0/15 EXP | Next Move: Lv 26 - Focus Energy, Heart Scale - Iron Head
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Cheria Barnes Isis Nikon Olivia Beaumont (Listed as Olive)
It was a good thing Vince won that lotto, it seemed, given that it was probably the only good excuse Vince had to get him and Olivia away from the staging area and all those Plasma grunts before she started confronting any of them. It was clear she was trying to remain calm, congratulating Vince for his win and agreeing to leave after a bit of hesitation, but she was leaving with him. It was just disappointing that he air felt tense again, after they'd just resolved things. At least it was directed towards the presence of Team Plasma this time instead of between them. Stepping into the main entrance area, there were quite a few less grunts, since most were concentrated in the staging area where the speech had been made. Still, there were grunts here too, patrolling the area and giving the evil eye to any trainer who hadn't released their pokemon or for the most part ignored the announcement. Vince made a beeline for the lottery stand just to make the process a little more straightforward, giving a bit of a forced smile to the clerk as he turned his ticket in. "Ah, so you're the lucky winner! Have you thought about what TMs you wanted?" Vince looked slightly puzzled. "Sorry?" He asked, confused. Up until now he'd assumed they would just give him a random pack of TMs. "Oh! Well since your number was drawn, you get this gift pack of items and you can pick any seven TMs to take with you. We have all 100 in stock, do you want a list?" The clerk suggested. "That would be great, yes." Vince nodded appreciatively, taking the laminated slip of paper.
There was some other information about their stock listed as well, but she pointed to the TM section to give Vince a head start, and after a moment, he made his decision. "Alright, I'll take an Earthquake, Thunder, Focus Blast, Toxic, Acrobatics, Flamethrower, and Stone Edge." He said decisively. Earthquake would be useful for Tai Li later when the rex was better trained, Hai Lan was in need of the Toxic technique, Yin Ling could put that Acrobatics TM to good use when he was fully evolved, and then the other TMs Vince just picked because they were just powerful techniques that might be handy to have around in the future. "Great! Here you are, and here is your gift pack of other assorted goodies~" Vince nodded appreciatively, still rather surprised that he was winning all of this, but soon set off with Olivia to look for something else to spend their time doing. "I wonder what is in this pack..." He mused. "Mind if we stop here so I can take a look?" He suggested, gesturing to the table nearby. Taking a seat, Vince opened the box, starting to dig everything out. There were several large mushrooms, heart scales, and a glowing shard that pulsated with a variety of colors.
Vince carefully began to store away the items, but left some of the heart scales out, releasing Li Yu and Hai Lan for a moment so he could give them each a TM and a scale to teach the new abilities before returning them both to their pokeballs. "Okay, I think I'm set for now. Perhaps we should...." Vince trailed off, distracted lightly by two team plasma members harassing a ballsmith at a nearby stand. Crushed and broken pokeballs of various shapes and colors littered the ground nearby, and the boy working the stand looked near terrified. "Please! This is my mentors art; he spent months making these pokeballs for trainers!" The young man begged. "Your mentor has spent months making prison cages for pokemon." The plasma grunt spat, and crushed another pokeball underfoot. Vince stood from his seat. "Excuse me for a moment." He muttered to Olivia, walking over to the group.
A firm hand clasped the shoulder of one of the grunts, making the armored Plasma member jump slightly in surprise. "You have a right to your opinion, but I would suggest going about it in a way that doesn't unlawfully destroy someone's hard work." Vince insisted. "These pokeballs bind pokemon against their will, how can you talk about law and justice when you defend people who promote such cruelty?! You're nothing but a hypocrite!" The grunt insisted, pulling away from Vince's grip. "My watchog will never be forced into one of those contraptions, he can stay or go as he pleases. Have you ever stopped to think about doing your pokemon the same courtesy?" Vince frowned. "If my pokemon wish to leave me, they're free to do so. They need but say the word. That aside, your thought process is flawed. Pokeballs are not cruel cages, quite the opposite in fact, but I see no sense arguing against those with closed minds." Taking the cherish ball from his belt, Vince tossed it into the air, sending out Xiu Feng in preparation for a battle, but upon the lupup's release, Vince froze, staring in horror at the lupup's new coloration.
Now was not the time to panic, but Vince couldn't help but feel the impending doom that her colors sealed for him. Arceus, his parents would give him an earful if they saw her like this. Her once pristine seafoam green coat now tarnished a deep black and crimson red. It looked good on her, sure, but it wasn't natural. When did this happen? She looked totally normal just the other day. Was it the pokeball? Did they have that power? In Vince's momentary lapse of concentration, the Plasma grunt ordered his watchog to bit Xiu Feng, and Vince snapped back to reality. "Return the favor Xiu Feng, bite it back!" Being fairy type, the dark attack hadn't greatly affected her thankfully, but had she flinched, it would have spelled trouble nonetheless. The two pokemon struggled against each other until eventually Xiu Feng came out victorious, sending the two grunts packing, and with a sigh, Vince scooped the lupup up in his arms, spraying her wounds with a few potions. "Māmā and Bàbà are going to kill me when they see your fur Xiu...." Vince mumbled, though the lupup just growled happily and wagged her tail, clearly content with her colors. "Well I'm glad you're happy with them." Vince laughed. "Excuse me...!" The clerk caught Vince's attention. "Thank you so much for stopping those two, I don't know what I would have done going back to Fuchsia with nothing but broken pokeballs... Vince simply nodded. "It was my pleasure. I'm sorry I couldn't have come sooner...." He frowned, looking at the splintered pokeballs at his feet. "Please, it would do my mentor great honor to have a capable trainer like yourself using his work. Would you like a sample?" Vince hesitated, feeling some guilt. He had lost so much stock already, he didn't want to diminish it any further, but the clerk had insisted as thanks for his deed, it would have been rude to say no. "I would. Perhaps that ball over there?" Vince pointed out the shade ball on the nearby shelf. "Take it then, it's yours. Thank you again!" Vince nodded gratefully and accepted the ball, using it to replace Yin Ling's ball.
[Battle Synopsis]
Plasma Grunt sent out Watchog! Level 14 | Male | Keen Eye | Tackle, Bite, Low Kick, Bide Vince sent out Xiu Feng!
Xiu Feng used Disarming Voice! Watchog took 40 damage! Watchog Fainted!
Xiu Feng gained 20 EXP!
[Claiming 10/10 Heart Scale x4, Big Mushroom x6, and Crystal Shard from post counters and various events, used TM Fire Blast and Heart Scale on Li Yu to learn Iron Tail, using TM Toxic and Heart Scale on Hai Lan to learn Aqua Tail ]
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Main Entrance XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Full Restore: 17 / 60 XXArea Specific Item - Big Mushroom: 2 / 40 XXWild Pokémon Encounters: 197 / -- XXTrainer Encounters: 197 / 15 XXTraveling Post: 2 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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While Lafayette mulled over his choices for his lotto wins, Noah decided to give the games a try while he waited. A grin practically erupted across his face as he landed all three of the bean bags in the designated hole in the target board. He had to admit, things were made considerably easy with the added foot to his height. His helmet also fitted his head better too, which meant he was adjusting it consistently out of his sight; something he noticed helped considerably as he did fairly well on the Tympole tossing game.
Eve the Ivysaur♀ LVL: 21 | HP: 210/210 | EXP: 13/31 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
(Next Move: Razor Leaf, Lvl. 20)
Held Item Meadow Plate:Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
- - - - -
Dova the Noivern♀ LVL: 23 | HP: 230/230 | EXP: 13/33 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FLY | PHY || Fly: 90 DMG; Flies up into air and is temporarily invincible for first turn, strikes on second turn. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks FAY | SPC || Disarming Voice:40 DMG; Ignores accuracy & evasiveness. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Disarming Voice, Lvl. 22)
Held Item Mind Plate:Psychic type attacks do x1.2 damage, but if a psychic type is using the attack, it does x1.3 instead.
- - - - -
Ori the Shinx♂ LVL: 15 | HP: 150/150 | EXP: 13/20 FP: 0/5 (0/10)
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks NRM | PHY || Tackle:50 DMG. NRM | SPC || Leer: Lower targets physical defense one stage. ELE | SPC || Charge:Raise special defense one stage; Next electric-type attack does x2 damage. ELE | SPC || Shock Wave: 60 DMG; Always hits, does not hit Pokemon using Fly, Dig, or Dive
(Next Move: )
Held Item EXP. Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
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INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Wise Glasses x 1 - Dread Plate - Mind Plate (Equipped to Espurr) - Sky Plate - Splash Plate (Equipped to Dewott) - Meadow Plate (Equipped to Ivysaur)