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ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250
PostPosted: Sun Jan 16, 2011 9:01 am


Mini update
Sorain

Using my levels 35 and 40 upgrade slots.

Name: Heavenly Paradise Freezing Paradise
---Level: 30 "35" "40"
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 30 "35" "65"
---Range: Touch
---Effect:
Mind Control(5pts), De-Buff-Resistance(Limited: Genjutsu/Wind)(-100)(25pts) Corpse Manipulation(5pts) Accuracy +25(5pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resistance buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resistance buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
---------------------------------
Corpse Manipulation allows the user to mind control dead bodies as if they where alive. When the body suffers damage do normal reduction, the user then makes a contested Stat(x2) + Accuracy + Buffs vs current -health value. This damage stacks up bringing the Corpse further and further into negative amounts making the check harder and harder to resist, once the check is failed the Corpse is destroyed and may not be re-tarted unless resurrected and killed again.

The victim receives a de-buff of -100 to resisting all Genjutsu/Wind techniques.
Sustainable.
---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.

Taking what he learned from a common jutsu, Sorain has put his own spin on it. By using the same principles as the jutsu normal effect, Sorain uses his mouth to create a cloud of ice cold wind that quickly forms into the shape of a wind spirit. This spirit then takes the form of what is most appealing to the target before gently planting a kiss upon there lips or forehead. The simple gesture throws the targeting spiraling into a powerful Genjutsu in which they cant help but to obey the spirits every command in an attempt to please it. This Genjutsu is said to be so powerful that it can even manipulate the body's desires from beyond the grave, making any body rather dead or alive, a possible puppet to Sorains will.


Quote:
Ele: Completed
PostPosted: Sun Jan 16, 2011 10:47 am


Updating my DD items from the xmas event. Taking Scroll of Genesis and Pot Lid

Quote:
Ele: Completed

ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Tue Jan 18, 2011 7:57 pm


Aizen Aburame - Profile

Change Rank: Missin-Nin

No longer within a Party as well, meaning I ditch Koji... >=I

Leveling FROM lvl 16 TO lvl 18.

Current Exp Bar: 17270/19000

Quote:
Level 17 Stats
Resolve: {+5 Toughness}
Taijutsu: {+10 Strength}
Ninjutsu: {+5 Seal Speed}
Genjutsu: {+15 will power}

Level 18 stats
Resolve: {+5 Toughness}
Taijutsu: {+5 Strength}
Ninjutsu: {+5 Seal Speed}{+5 Seal Strength}
Genjutsu: {+15 will power}


Lightning Country: Scouting ahead of Mist Genin
Start: http://www.gaiaonline.com/guilds/viewtopic.php?t=20645667&page=1
Finish: http://www.gaiaonline.com/guilds/viewtopic.php?t=20645667&page=1
Line count: 71

Travel thread: Fire/Lightning Part 1, Meeting Sai
Start: http://www.gaiaonline.com/guilds/viewtopic.php?t=20753731&page=4
Finish: http://www.gaiaonline.com/guilds/viewtopic.php?t=20753731&page=5
Line count: 351

Travel thread: Fire/Lightning Part 2, Battling Kaji Inuzuka
Start: http://www.gaiaonline.com/guilds/viewtopic.php?t=20753731&page=6
Finish: http://www.gaiaonline.com/guilds/viewtopic.php?page=11&t=20753731#293255109
Line Count: 195
Battle Bonus: +4 lines

Quote:
71( 4 ) + 351( 4 ) + 195( 8 ) = 3248 Exp


Quote:
ssA: Completed.
PostPosted: Tue Jan 18, 2011 8:03 pm


gonna cash in now and level up and also make some customs = w=b

Hatsuma

Wind Country 1-2

Wind-Fire travel thread

Fire Country 3-5

Fire-Lightning travel thread 10-11

levels update :
------


1082 x 6 = 6492exp + 3040exp = 9532exp =

Level: 13
9532/10500 EXP
------

What's being buffed by what:


------
8- used
------

Resolve(10):
Chakra +5
Stamina +5

Taijutsu(5):
Strength +5

Ninjutsu(5):
seal strength +5

Genjutsu(15):
intellegence +15

------
9- used
------

Resolve(5):
Stamina +5

Taijutsu(5):
Agility +5

Ninjutsu(10):
seal strength +10

Genjutsu(15):
intellegence +15

------
10- used
------

Resolve(5):
Chakra +5

Taijutsu(5):
agility +5

Ninjutsu(10):
seal speed +10

Genjutsu(15):
intellegence +15

------
11- used
------

Resolve(10):
stamina +5
Chakra +5

Taijutsu(5):
Agility +5

Ninjutsu(5):
Seal speed +5

Genjutsu(15):
intellegence +15

------
12- used
------

Resolve(5):
stamina +5

Taijutsu(5):
Strength +5

Ninjutsu(10):
Seal strength+10

Genjutsu(15):
intellegence +15

------
13- used
------

Resolve(5):
chakra+5

Taijutsu(5):
Agility+5

Ninjutsu(10):
seal speed+10

Genjutsu(15):
intellegence +15

------

Stat adjust:

---Chakra:2500 +5 +5 +5 +5 = 4500

---Stamina:2500 +5 +5 +5 +5 = 4500

---Seal Strength:30 +10 +10 +5 = 55

---Seal Speed:40 +10 +5 +10 = 65

---Intelligence:50 +15 +15 +15 +15 +15 +15 = 140

---Strength: 50 +5 +5 = 60

---Agility: 65 +5 +5 +5 +5 = 85

end resulting stats:

------

Stats

Resolve

---Chakra: 4500
---Stamina: 4500
---Focusing: 20
---Toughness: 20

Taijutsu:

---Strength: 60
---Agility: 85

Ninjutsu:

---Seal Strength: 55
---Seal Speed: 65

Genjutsu:

---Intelligence: 140
---Will Power: 30

------

Code:
[quote]
[align=center][b]Level:[/b] 13
9532/10500 EXP

[b]Stats[/b][/align]

[align=center][b]Resolve:[/b][/align]

---Chakra: 4500
---Stamina: 4500
---Focusing: 20
---Toughness: 20

[align=center][b]Taijutsu:[/b][/align]

---Strength: 60
---Agility: 85

[align=center][b]Ninjutsu:[/b][/align]

---Seal Strength: 55
---Seal Speed: 65

[align=center][b]Genjutsu:[/b][/align]

---Intelligence: 140
---Will Power: 30
[/quote]


My Perk Selection is thus:

Quote:
Step Aside


-Requirments: 50 Agility
-Effect: User gains +20 to dodge rolls.
-Limits: May only be taken once. Combat


Code:


[quote][align=center][b]Step Aside[/b][/align]

-Requirments: 50 Agility
-Effect: User gains +20 to dodge rolls.
-Limits: May only be taken once. Combat[/quote]



next update comes my customs:

Quote:
ssA: Completed.

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

Zagula

PostPosted: Tue Jan 18, 2011 8:16 pm


Doing character reset/change! lol

Old Profile
New Profile

Quote:
ssA: Completed.
PostPosted: Tue Jan 18, 2011 8:18 pm


Hatsuma

using all my free custom slots(20-45):

Quote:
Name: Controlled Thought
---Level: 20
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Range(-1)(+5pts), Buff-Potency(+60)(15pts)(Limit-Wind/genjutsu), Buff-Damage(750)(10pts)(Limit-Wind/Genjutsu)

increases wind based genjutsu's potency by 60 and increases any damage dealt by wind based genjutsu by 750.

Sustainable.

---Description: Hatsuma can use unnatural amounts of concentration when it comes to manipulating genjutsu that use the wind it makes these techniques all the more potent.



Quote:
Name: Chakra Wind Fusion
---Level: 25
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 25
---Range: self
---Effect: Range(-1)(+5pts), Buff-Damage(750)(10pts)(Limit- wind/Ninjutsu), Buff-Accuracy(60)(20)(limit- wind)



---Description: Hatsuma uses Spirit tags to infuse the winds around her enabling her to have a better sense of her surroundings, as a side effect it also increases the potency wind based ninjutsu techniques she uses.



Quote:
Name: Ra Spears
---Level: 30
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Range
---Effect: Range(+1)(5pts), Damage(1000)(10pts), Lock On(10pts), Radius(3)(5pts)
Deals 1000+Seal Strength(x5) Heat Damage. it can target up to three opponants.this Jutsu can attack once more after it's missed on the following turn as long as it is sustained.


Sustainable.

---Description: The spirit tags make a great variety of instant weaponry that can do impressive things. These spears glow like the sands of the desert and can follow an enemy until it reaches it's target. the Spears explode and envelop the target once they hit with an insanely high temperature air which circulates about their entire body.



Quote:
Name: Microfiber Spirit Sand
---Level: 35
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 35
---Range: Self
---Effect:Range(-1)(+5pts), Automatic Defense(10pts), Defend(17pts), Defensive Damage(650)(13pts)
deals 650+seal strength(x2) defensive damage when you counter successfully with it and succeed by at least 10%

If used as a counter it pays it's normal activation cost rather than it's activation cost x2. It also retains it's normal accuracy, rather than 1/2 accuracy as normal counters do.

Sustainable.

---Description: the Spirit tags double as a great defensive barrier become a micro thin layer of sand like particals to deflect damage away from the user.



Quote:
Name: Sol Exaustion
---Level: 40
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Ranged
---Effect: Range(+1)(5pts), Radius(3)(5pts), Soul Absorption(10pts), Damage(1000)(10pts), Tick(500)(10pts)
Deals 1000+Seal Strengthx5 damage to chakra. Additionally it deals 500+Seal Strengthx5 sustained damage to Chakra.

NOTE: ONLY DEALS CHAKRA DAMAGE. if there is no chakra left in the target the effects fizzle.

---Description: The sun can suddenly become ones worst enemy as it bakes the mind slowly drawing them closer to madness in the sands of the desert. Using chakra infused particles the user can cause the target to emulate the energy drawing effects of the sun by confusing the targets mind into expelling chakra as if the body was holding more then it needed, however the entire chakra pool within the target becomes in 'excess'. Common side effects include feelings of extreme heat on the flesh.


Quote:
Name: Arabian Nights- Undead Waltz
---Level: 45
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 75
---Range: Sight
---Effect: Mind Control(5pts), Range(+2)(10pts), Radius(5)(10pts),Corpse Manipulation(5pts), Accuracy+(+30)(15pts)


While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
This must be placed on a Mind control effect, doing so allows the user to mind control dead bodies as if they where alive. When the body suffers damage do normal reduction, the user then makes a contested Stat(x2) + Accuracy + Buffs vs current -health value. This damage stacks up bringing the Corpse further and further into negative amounts making the check harder and harder to resist, once the check is failed the Corpse is destroyed and may not be re-tarted unless resurrected and killed again.


---Description: Even once dead the mind still holds life in it and with ones will the body could continue to move, the chakra infused winds cause the body to think it's still alive and not actually dead allowing the user to control them if they were still a functioning member of shinobi society.



Code for the short hand list at the top:

[align=center][b]Jutsu List[/b]

[b]Basic[/b]
-Underhanded (Level 0)
-Tears of the Qābiḍ (Level 0)
-Desert's Metabolism (Level 0)
-Desert's Embrace (Level 0)
-Flexible Skeleton (Level 0)
-Sun Dance Initiate (Level 0)
-Adhesive Contact (Level 0)
-Desert's Living Breath (Level 0)
-Unflinching [removed](Level 0)
-Silk Craft (Level 0)

[b]Normal[/b]
-Dead Air Palm(Level 40)
-Stance of Destruction(Level 10)
-Heavenly Paradise(Level 30)

[b]Custom[/b]
-Avahitta of the Sun(level 5)
-Sacada of the Sands(level 10)
-Touch of the Sun and Sands(level 15)
-Controlled Thought(level 20)
-Chakra Wind Fusion(level 25)
-Ra Spears(level 30)
-Microfiber Spirit Sand(level 35)
-Sol Exaustion(level 40)
-Arabian Nights- Undead Waltz(level 45)[/align]



New Custom section code:


[quote][size=11][b]Name: Avahitta of the Sun[/b]
---Level: 5
---Style: Taijutsu
---Affinity: Wind
---Accuracy: +5
---Range: Self
---Effect: Range-1(+5pts), Buff- Accuracy(40)(10pts)(limit-wind/taijutsu),defensive trigger(1)(0pts)
Buffs wind based taijutsu accuracy by 40.

---Description: A gentle breeze is said to wash away the pains of the sun, however this technique allows one to accept the sun with open arms. it is one in a series of arm positions to celebrate the cycle of the sun in the desert country of the wind.
[/size][/quote]


[quote][size=11][b]Name: Sacada of the Sands[/b]
---Level: 10
---Style: Taijutsu
---Affinity: Wind
---Accuracy: +10
---Range: Self
---Effect: Range-1(+5pts), Buff- Damage(1125)(15pts)(limit-wind/taijutsu),defensive trigger(1)(0pts)
Buffs wind based taijutsu damage by 1125.

---Description:It's easy to lose your way in the desert if you resist the sands. This footing represents ones desire to follow where the sands take them. it is one in a series of foot positions to celebrate the cycle of the sun in the desert country of the wind.
[/size][/quote]


[quote][size=11][b]Name: Touch of the Sun and Sands[/b]
---Level: 15
---Style: Taijutsu
---Affinity: Wind
---Accuracy: +15
---Range: Touch
---Effect: Required Defensive(Sacada of the Sands, Avahitta of the Sun)(+6pts),Tick(500)(10pts),Damage(1100)(11pts)
deals internal damage of 1100+Strengthx5. sustained internal damage of 500+Strengthx5.

---Description: The dances that the nomads developed are very martial in nature and contain strikes of varying power. This strike represents the suns strength on ones heart in the desert. The strike causes no outward wounds and instead damages ones insides.
[/size][/quote]


[quote][size=11][b]Name: Controlled Thought[/b]
---Level: 20
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Range(-1)(+5pts), Buff-Potency(+60)(15pts)(Limit-Wind/genjutsu), Buff-Damage(750)(10pts)(Limit-Wind/Genjutsu)

increases wind based genjutsu's potency by 60 and increases any damage dealt by wind based genjutsu by 750.

Sustainable.

---Description: Hatsuma can use unnatural amounts of concentration when it comes to manipulating genjutsu that use the wind it makes these techniques all the more potent.
[/size][/quote]


[quote][size=11][b]Name: Chakra Wind Fusion[/b]
---Level: 25
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 25
---Range: self
---Effect: Range(-1)(+5pts), Buff-Damage(750)(10pts)(Limit- wind/Ninjutsu), Buff-Accuracy(60)(20)(limit- wind)



---Description: Hatsuma uses Spirit tags to infuse the winds around her enabling her to have a better sense of her surroundings, as a side effect it also increases the potency wind based ninjutsu techniques she uses.
[/size][/quote]


[quote][size=11][b]Name: Ra Spears[/b]
---Level: 30
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Range
---Effect: Range(+1)(5pts), Damage(1000)(10pts), Lock On(10pts), Radius(3)(5pts)
Deals 1000+Seal Strength(x5) Heat Damage. it can target up to three opponants.this Jutsu can attack once more after it's missed on the following turn as long as it is sustained.


Sustainable.

---Description: The spirit tags make a great variety of instant weaponry that can do impressive things. These spears glow like the sands of the desert and can follow an enemy until it reaches it's target. the Spears explode and envelop the target once they hit with an insanely high temperature air which circulates about their entire body.
[/size][/quote]


[quote][size=11][b]Name: Microfiber Spirit Sand[/b]
---Level: 35
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 35
---Range: Self
---Effect:Range(-1)(+5pts), Automatic Defense(10pts), Defend(17pts), Defensive Damage(650)(13pts)
deals 650+seal strength(x2) defensive damage when you counter successfully with it and succeed by at least 10%

If used as a counter it pays it's normal activation cost rather than it's activation cost x2. It also retains it's normal accuracy, rather than 1/2 accuracy as normal counters do.

Sustainable.

---Description: the Spirit tags double as a great defensive barrier become a micro thin layer of sand like particals to deflect damage away from the user.
[/size][/quote]


[quote][size=11][b]Name: Sol Exaustion[/b]
---Level: 40
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Ranged
---Effect: Range(+1)(5pts), Radius(3)(5pts), Soul Absorption(10pts), Damage(1000)(10pts), Tick(500)(10pts)
Deals 1000+Seal Strengthx5 damage to chakra. Additionally it deals 500+Seal Strengthx5 sustained damage to Chakra.

NOTE: ONLY DEALS CHAKRA DAMAGE. if there is no chakra left in the target the effects fizzle.

---Description: The sun can suddenly become ones worst enemy as it bakes the mind slowly drawing them closer to madness in the sands of the desert. Using chakra infused particles the user can cause the target to emulate the energy drawing effects of the sun by confusing the targets mind into expelling chakra as if the body was holding more then it needed, however the entire chakra pool within the target becomes in 'excess'. Common side effects include feelings of extreme heat on the flesh.
[/size][/quote]

[quote][size=11][b]Name: Arabian Nights- Undead Waltz[/b]
---Level: 45
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 75
---Range: Sight
---Effect: Mind Control(5pts), Range(+2)(10pts), Radius(5)(10pts),Corpse Manipulation(5pts), Accuracy+(+30)(15pts)


While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
This must be placed on a Mind control effect, doing so allows the user to mind control dead bodies as if they where alive. When the body suffers damage do normal reduction, the user then makes a contested Stat(x2) + Accuracy + Buffs vs current -health value. This damage stacks up bringing the Corpse further and further into negative amounts making the check harder and harder to resist, once the check is failed the Corpse is destroyed and may not be re-tarted unless resurrected and killed again.


---Description: Even once dead the mind still holds life in it and with ones will the body could continue to move, the chakra infused winds cause the body to think it's still alive and not actually dead allowing the user to control them if they were still a functioning member of shinobi society.
[/size][/quote]


as usual check for errors = w=;;

Quote:
ssA: Completed.

BTW- Always Add +10 Accuracy each time you apply Radius.

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

darklord_avalon

Sexy Muse

21,650 Points
  • That One Hero 500
  • Happy 13th, Gaia Online! 50
  • Perfect Attendance 400
PostPosted: Tue Jan 18, 2011 8:59 pm


and I'm gonna Hijack Zavits update post seeing as we RP'd together the entire time xD

Oasis

Wind Country 1-2

Wind-Fire travel thread

Fire Country 3-5

Fire-Lightning travel thread 10-11

levels update :
------


1082 x 6 = 6492exp + 3040exp = 9532exp =

Level: 13
9532/10500 EXP
------

6x +15/+10/+5/+5

6x +15/+10/+5/+5

level8 +15(n) +10(g) +5(t) +5(r)
level9 +15(n) +10(g) +5(t) +5(r)
level10 +15(n) +10(t) +5(g) +5(r)
level11 +15(r) +10(n) +5(t) +5(g)
level12 +15(g) +10(n) +5(t) +5(r)
level13 +15(t) +10(n) +5(g) +5(r)

Resolve: (15)(5)(5)(5)(5)(5)

---Chakra: 1500 (5)(5)(5/15)
---Stamina: 1500 (5) (5/15)
---Focusing: 12 (5)(3/5) (5/15)
---Toughness: 18 (2/5)

Taijutsu: (15)(10)(5)(5)(5)(5)

---Strength: 35 (5)(5)(5)
---Agility: 100 (15)(10)(5)

Ninjutsu sad 15)(15)(15) (10) (10)(10)

---Seal Strength: 20 (10)
---Seal Speed: 35 (15)(15)(15) (10)(10)

Genjutsu: (15)(10)(10)(5)(5)(5)

---Intelligence: 65(15)(10)(10)
---Will Power: 50(5)(5)(5)

Post stat addition

Resolve:

---Chakra: 3000
---Stamina: 2500
---Focusing: 25
---Toughness: 20

Taijutsu:

---Strength: 50
---Agility: 130

Ninjutsu:

---Seal Strength: 30
---Seal Speed: 100

Genjutsu:

---Intelligence: 100
---Will Power: 65

--------

Basic
-DROOL?! (Level: 0)
-For the Love of Water (Level: 0)
-Freedom (level: 0)
-The flow (level: 0)
(+16)

Normal
-Sharingan
-Youton Creation (Level: 15)
-Futton Creation (Level: 15)
*/clan jutsu*
Flash Step (Level:10)
Stance of Destruction (Level:10)
Side Step (Level:20)
Swan Dance (Level:30)
Whipping Crane (Level:30)
Calm Mind, Calm Spirit (Level:30)
Tidal Wave (Level:30)
Water Release - Water Formation Wall (Level:30)
Hand of Surgeon (Level:50)
Life's Elixir (Level:50)

Custom
Wet-Willy(level:5)
Spit-Shot(level:10)
Drenched (level:15)
(level:20)
Scintillating sphere(level:25)
Searing Sphere(level:30)

5 upgrades


[custom jutsu]
Searing Sphere
---Level: 30
---Style: Ninjutsu
---Affinity: Fire/Water
---Accuracy: 75
---Range: sight
---Effect: damage(300)(3pts), Boiling(200)(2pts) accuracy(+25)(5pts),Radius(2)(10pts), Range(+2)(10pts)
Deals 300 + seal strengthx5 damage. Hits up to 5 targets.
Places a de-buff on the victim, causing the victim to suffer 200 + seal strengthx5 damage each time it is sustained (though no re-action is given after the initial hit rather it must be removed as a normal de-buff).
This effect automatically makes a Jutsu have the Fire and Water elements.
Sustainable.

---Description:
Oasis has learned that any water she can see she can control. Currently her control is small but it is still rather useful. The searing sphere is a technique which compresses water from he air and any other source around into a single location and then the water violently explodes taking on Oasis will and her interesting water control. The water explodes out scalding hot and burns the flesh as long as it stays in contact as it is touched by her blood line.


scintillating sphere
---Level: 25
---Style: Ninjutsu
---Affinity: water
---Accuracy: 35
---Range: ranged
---Effect: Stat buff(+30)(15pts) Radius(1)(5pts), Range(+1)(5pts)
Hits up to 3 targets. increases seal speed by 30.
Sustainable.

---Description:
While its not obvious unless someone is paying close attention, Oasis is naturally talented and her gift sometimes rubs off onto those she feels she can trust. The scintillating sphere is a clear example of that. With a few hand signs the air around Oasis is filled with an inspiring aura causing a temporary increase in the abilities of herself and those trusted individuals around her. When she uses this ability the markings on her body glow faintly, and her eyes turn blue, the same as when she uses her other gifts.
[/custom]

[normal jutsu]

Flash Step
---Level: 10
---Style: Ninjutsu
---Affinity: None
---Accuracy: 10
---Range: Self
---Effect:
Buff-Stealth(30)(15pts), Range(-1)(+5pts)
+30 to Stealth Checks.
Sustainable.
---Description: A jutsu that at first sight seems to be a taijutsu skill but in truth actually uses certain set of hand seals before causing the user's body to rapidly move from one spot to the next and in turn enable them to hide from their foes.

Stance of Destruction
---Level: 10
---Style: Taijutsu
---Affinity: None
---Accuracy: 10
---Range: Self
---Effect: Buff-Damage(750)(15pts), Range(-1)(+5pts)
+750 Damage Buff to all Taijutsu attacks.
Sustainable.
---Description: Regulating breathing patterns and keeping the body relaxed even in periods of stress and uncertainty allows for one to deliver their strikes with a power unrealized before.

Side Step
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Agility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.

Swan Dance
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 30
---Range: Touch
---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.

Whipping Crane
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Accuracy: 180
---Range: Personal
---Effect: Buff(105)(35pts), Range(-1)(+5pts)
Grants the user +105 Accuracy to Taijutsu attacks.
Sustainable.
---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.

Calm Mind, Calm Spirit
---Level: 30
---Style: Taijutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect: Buff-Awarness(105)(35pts)
+105 buff to all Awareness checks.
Sustainable.
---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.

Tidal Wave
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 60
---Range: Sight
---Effect:
Damage(500)(5pts), Radius(3)(15pts), Range(+2)(10pts)
Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets.
---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.

Water Release - Water Formation Wall
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 30
---Range: Range
---Effect:
Defense(1/2)(15pts), Protection(200)(10pts), Range(+1)(5pts)
---Description: Spraying a powerful blast of water from the mouth, the user can create a wall of water that surrounds them completely.
Sustainable.

Hand of Surgeon
---Level: 50
---Style: Taijutsu
---Affinity: None
---Accuracy: 50
---Range: Self
---Effect: Buff-Medicate(165)(55pts)
+165 to all Medicate Checks.
Sustainable.
---Description: A powerful dedication and capable hand is required for a surgeon to preform his job correctly. These skills are very helpful when preforming other various body repairs whether during the midst of battle or out of it.

Life's Elixir
---Level: 50
---Style: Ninjutsu
---Affinity: None
---Accuracy: 50
---Range: Touch
---Effect:
Heal(+2,500 Stamina)(50pts)
Heals +2,500 damage to stamina.
This can also be used to attempt and heal Critical damage. When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + 50 + Buffs that apply.
---Description: A special type of jutsu that is used by medic nin to release others of any damage on their body.
[/normal]


Okay there it is, and I think its done right.

Quote:
ssA: Completed.
PostPosted: Tue Jan 18, 2011 10:56 pm


Mordecai Hyuuga

Will make Jutsu later.

Quote:
ssA: Completed.

Darknight1921


Shadow Mew2

PostPosted: Tue Jan 18, 2011 11:18 pm


Kuroji Aburame


justu will come later


recruited by Chaoscarrier

Quote:
ssA: Completed.
PostPosted: Wed Jan 19, 2011 5:36 pm


Takera Uchiha

User Image


I want to make this pic the one I use for my character.~

Quote:
ssA: Completed.

Chaoscarrier
Vice Captain

Romantic Conversationalist

8,325 Points
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Darknight1921

PostPosted: Wed Jan 19, 2011 5:45 pm


http://www.gaiaonline.com/guilds/viewtopic.php?t=20923699&_gaia_t_=1272&page=last


User Image


I wish for this picture to be my picture for my character profile picture. Thanks

Quote:
ssA: Completed.
PostPosted: Thu Jan 20, 2011 4:50 pm


http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=20921339#293167715
need my profile approved
and chaoscarrier recruited me

Quote:
ssA: Completed.

Insane Goth

Distinct Hunter

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UltimaMercer

Greedy Genius

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PostPosted: Thu Jan 20, 2011 9:47 pm


Drake Koaki

Looking to make the character official.


Recruited By: Chaoscarrier

Quote:
ssA: Completed.
PostPosted: Fri Jan 21, 2011 4:56 pm


Hatsuma

ok I need an item update here. I never got my graduation pack for combat shinobi, I would like this XD;;

Also I haven't gotten around to it but I would like to add my pendant of supremacy from gen1, I talked to ele about this already XD;; so here is my character from gen1:

Third profile- Tomouchi Mitou

Quote:
DBL: Completed


Quote:
ssA: Completed.
DD Item added.

Zavits W

Omnipresent Waffles

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