▰ Character: Shinji Ketsueki ▰ Link to Profile:x ▰ Tamashī no Senjō [魂の戦場 Battlefield of the Soul] | Rank B | Bukijutsu Expert Keystone | Spiritual By applying his knowledge and mastery of the Reiken no Michi style to the Infinite One Sword Style, Shinji has formulated a variant of the Fields of War that is unique to him. The technique he created is the true manifestation of his Spirit Weapon, though he can still form a single blade as a partial application of his Spirit Weapon. The Battlefield of the Soul technique is similar in function to the normal Bloody Fields of War technique of the Infinite One Sword style, in that he has great accuracy in the placement of the blades that rain down from the sky, and the caution tape that circles around its confines. However, these blades are extensions of the Reiken no Michi style, and as such each blade is ethereal in nature, and do not require a sword case to perform this variant. After the swords have been set, Shinji is able to rematerialize a single sword per post in a different spot for no additional action or cost. He can do so at any angle or height up to 20 meters above ground, so long as the new location is within the bounds of this technique. Itemized Effect List: - Basically, the IOS technique's are performed with Reiken weapons while this technique is active. This technique IS his true spirit weapon, though he can still manifest a single blade if he wishes. - Field will dissipate if Shinji is taken beyond the caution tape - Field will also dissipate if Shinji's Chakra/Stamina pool fall below 10% each. - Rules and Limitations for Reiken no Michi apply to any technique performed with swords from this Battlefield - Shinji can treat a single sword within this technique as a single spirit weapon, allowing him to re-materialize it once per post in a new location, following rules stated above, also following Reiken's guidelines on spirit weapons.
▰ Attōtekina Dageki [圧倒的な打撃 A Crushing Blow] | Rank S | Bukijutsu | Spiritual An augmented version of the Riot Carousel technique. After the blades are orbiting his body through Disorderly Line, instead of sending them outward as a circular rotating force, Shinji can instead direct them towards an opponent, causing them to all fly forth at once with the intent of overwhelming the foe. This technique is treated as multiple separate S-Rank techniques for a single cost and activation, and triggers the multiple action system.
▰ Kami no Ryōiki [神の領域 God's Realm] | Rank S+ | Bukijutsu | Spiritual A powerful, yet simple, technique. God's Realm is a technique that functions similarly to the Flying Thunder God technique, but is restricted only to Spirit Weapons. Shinji can use this technique to instantly warp to a new location on the battlefield so long as the location he is travelling to is within [2] feet of his Reiken weapon. This technique has a [5] post cooldown while in combat.
Brooy
pyrategross
Posted: Wed Nov 24, 2021 2:00 pm
Adjusted escape mechanic of Skillful Achievement with Magnetized Body. Clarified that te cost is paid per target.
▰ Skillful Achievement with a Magnetized Body | Rank X | Kugutsu [ Jiton ] | Spiritual | [ -2 Custom Slots ] This technique can only be used on a target that is currently under the effects of the Magnet Release: Magnetizing Technique. It allows the user to apply additional jiton chakra to an actively magnetized target within the puppeteer's magnetic field to manipulate their body as if using the Puppet Performance: Skillful Achievement with a Human Body. The cost of this technique equals the body rank of the target (per target); can be applied to up to 3 targets for one activation, but each of the targets must be magnetized at the time. A target affected by this technique can pay their body rank in chakra to be freed from this technique but the user can reactivate this technique on a previously affected target for one rank lower cost if they are still magnetized by the Magnetizing Technique.
pyrategross
Brooy
Hurrak
Regenki
Versatile Tactician
Offline
Regenki
Versatile Tactician
Offline
Posted: Wed Nov 24, 2021 6:33 pm
Hurrak
Kotori
▰ Herald of Kurama - Kotori can retain 640 additional corrupted natural energy for use through her Forbidden Seal. *We cannot grant this additional energy bonus to this amount.
▰ Crimson Annihilation *We feel that T4 Corrosion isn't suitable for this technique. Corrosion is a bloodline specific status and granting it at that tier is currently not acceptable.
Cursed Brand of Kurama
* You need to select what element or maruton is what gets Overwhelming. * The stats needs to be 10 , 10 , 10 in First stage. * Unleashed stage you select two stats that go to 12 * You need to specifcy that if, for example, Fire gets overwhelming then they can only apply to fire techniques from the Fire ninjutsu roster or Fire customs.
▰ Herald of Kurama | Rank S+ | Taijutsu (Hachimon) | Training [Brawler Keystone] Kotori, while utilizing any degree of the Hachimon Tonko no Jin and either the Awakened or Unleashed stages of her Mark of Kurama, compounds her superior might by synergizing her physical prowess with the Forbidden Seal's fiery powers. Kotori can expend total S+ rank amount of natural energy and stamina (Complex cost) to allow herself to open more than one of the gates at once and greatly reduce the drawbacks of their active usage and aftereffects; all bonuses from opening the Gates apply and stack as normal. Completing the Hachimon Tonko no Jin will absolutely still result in death. While utilizing the Hachimon in this manner, Kotori's Forbidden Seal instead strains her chakra networks as it actively converts her chakra into natural energy which is immediately burned as additional fuel to keep the Mark of Kurama active. The Forbidden Seal drains user of a B-rank amount of chakra and stamina (each) every other post (plus the Forbidden Seal's standard upkeep cost); if Kotori would run out of chakra first, the Forbidden Seal's Natural energy reserves can sustain her instead. The Hachimon's durational limits are changed to allow their use for as long as the Mark of Kurama is active. This allows Kotori to fight without restraint, but exhausts her body more quickly. As this effect is passive and automatic while using Hachimon and her Forbidden Seal, Kotori must pay these costs while both transformed states are simultaneously active. To compensate for the physical and spiritual strain necessary to achieve this feat, the Mark of Kurama supports its host by offering a deeper reserve of corrupted natural energy (+320 Corrupted Natural Energy). With the natural energies being used to fuel this form, only Genjutsu that is also empowered with natural energy (Sage Arts, etc.) can affect her in this state. This incredible focus is generally portrayed as horrifying bloodlust while her mind becomes completely engulfed by the Mark of Kurama's desire to fight and destroy any opponent she might encounter while the Forbidden Seal is actively in use.
▰ Crimson Annihilation | Rank S+ | Taijutsu | Spiritual [Brawler Custom | 2/2 Custom Slots] Kotori can only utilize this technique while the Unleashed stage of her Mark of Kurama Forbidden Seal is active. Kotori infuses half of her current corrupted natural energy reserves into a fiery aura and draws every last aspect of fire in range (whole topic) into itself over the course of one [1] preparation post; she must pay half the cost of each fire-based technique being affecting by this effect that she did not create. This technique's power is proportionately reinforced by half the total power of the fire techniques absorbed by this effect. The aura is immediately enhanced by any fire in the same topic in the post of activation, and finishes drawing flames from the surrounding topics in the subforum by the end of the second post. Once fully charged, Kotori wears these intense flames for up to 5 posts or until she lands a strike with a simple attack or taijutsu technique. Doing so unleashes all of the gathered power from the point of contact into a flame that completely consumes the target and clings to their body (inflicts Tier 4 Burning/Burned). They suffer the Burning for up to 5 posts, and are left with the Burned status until healed; must utilize a technique(s) equivalent to the total strength of this attack to extinguish the flames early.
▰▰▰ Mark of Kurama
Kotori acquired this cursed seal was in the Southern Forests of the newly established Konohagakure. It remained dormant for some time while it acclimated itself to Kotori Hyuuga's fiery fighting spirit and competitively violent tendencies. While actively in use, her mind becomes obsessed with combat and she is compelled to engage against anyone who seems like they would be a challenge- no matter how small.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 natural energy per post, or 25 per post in combat situations. Training: • Requires the user to write out five posts of the user training to activate the Mark.
Awoken Stage Kotori's hair changes color to a bright red and the smallest of flames flicker atop of various markings that grow from her left shoulder. Occasionally, flares of dark red-orange katon chakra give visages of long, flickering fox-like ears and/or a fluffy flaming tail. • Increases Strength, Endurance, Speed, and Agility to [10] automatically. • Overwhelming Katon Ninjutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage At the Unleashed stage of Kurama's curse Kotori becomes feral in an appearance which very resembles a demonic fox. She becomes wreathed in dense flames during this transformation. When the fire (mostly) disperses she is seen wearing a different outfit; her equipment remains on her person, but her clothes were burned away into this form. The markings spread across her entire body, while her physical anatomy shifts in a few areas. Kotori's hair becomes/remains a bright red color which can also be seen in patches of fur along her limbs, body and face. She grows about a foot in height, her human ears become fox-like and generally stand at attention toward the top of her head, her teeth become sharper (the canines become more pronounced in her mouth), and her fingernails grow into two inch long claws. Lastly, four fox tails with similar markings to her Awoken state form at her hind side. This whole transformation process is completely reversed in another fiery cocoon upon returning to the Awoken or Dormant stages. • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically. • Overwhelming Katon Ninjutsu • Costs 50 Natural Chakra per post used to maintain.
• "Ferocity of Kurama" PA: Uniquely born from being exposed to the Nine-Tailed Bijuu, the Mark of Kurama bolsters the efficacy of its innate ability to gather and corrupt natural energy around its host (+25 Corrupted Natural Energy per post, in or out of combat). If the Mark of Kurama's reserves of corrupted natural energy is completely expended it will forcibly drain 200 its host's chakra and stamina to replenish 100 natural energy to itself; if either either of the host's Chakra or Stamina reserves fall to 0 as a result of this effect, the host will fall into a catatonic state for twice as many posts as the cursed seal was in use.
pyrategross
Brooy
Posted: Mon Dec 06, 2021 4:54 pm
Well, this was my best attempt at creating something for the spider. The reason why I'm wanting to use the spider silk in place of wire for techniques (mostly bukijutsu techniques) is that I think it might be fun to create a custom bukijutsu style using her webs that works similarly to Rui from Demon Slayer but I want to make it so she can still teach it to other people if they use wire instead.
▰ Character: Salem Asano ▰ Link to profile: [x] ▰ Spider webs | Rank X | Bloodline [ Kemono Shinzo ] | Spritual Just like any other spider, Salem is able to create spider webs and frequently uses them during battle. In her spider form these webs are created from her abdomen the same way that a spider normally would, but in her human form she is able to produce either strings of silk from her fingertips or greater quantities of webs from the palms of her hands. Despite how fragile the silk may appear it is extremely resistant to cutting, being many times stronger than steel, so bladed techniques are considered to be a rank weaker in power when interacting with her webs. The amount of silk Salem may produce with one action as well as the strength of that silk is determined by the rank of the technique used. The number of ways her spider silk can be used is nearly endless, but Salem typically uses it to create web traps for her opponents. Opponents that get caught up in Salem's webs are considered to be [ Grappled ] as if two hands were restraining them, along with following the rules for said status. A rank of stamina greater than what created the webs may be used to break out of the grapple. Her silk may additionally be used to launch kunai or other weapons from hidden places (think Kidomaru in his fight with Neji). Finally, Salem may use her silk in place of wire for techniques that utilize it, causing such techniques to be considered as Spiritual Kemono Shinzo techniques when used in this way.
pyrategross
Brooy
BlackJack1995
Offline
Regenki
Versatile Tactician
Offline
Posted: Mon Dec 06, 2021 9:26 pm
▰ Character: Nabuya Ichiyomida ▰ Link to profile: [x]
▰ Il Palazzo's Champion | Legendary | Fuuinjutsu | Spiritual | [Legendary Enchantment; 2/2] Bestowed upon Nabuya Ichiyomida by his clan's true deity to fulfill his destiny. __• Evergreen's Bane: +200 Corrupt Natural Energy reserves to Blessing of O-Inari curse seal. May not have more than one enchantment of this type. __• Violent Revolution: Can spend one [1] defensive action to convert an amount of Natural Energy equal to Nabuya's body rank into Corrupted Natural Energy. __• Bad Luck Charm: Nabuya can sense the current location and within 5ft of anywhere he has created a Flying Thunder God rite.
pyrategross
Brooy
Hurrak
Posted: Thu Dec 09, 2021 9:35 pm
A custom Genjutsu for Mina
▰Character: [ Minashiba Takatsuki ] ▰ Link to profile: [x] ▰ Hex: Starstruck ▰Category: [ Illusory ] ▰Rank: [ B-S+ ] ▰Primary Sense: [ Sight ] ▰Additional Senses: [ Touch, Chakra ] ▰Base Duration: 6-12Posts ▰Upkeep: 20-80 Chakra ▰Trigger: Minas Taijutsu ▰Source: Sensory Phantasm ▰Status Effect: Mental Stress ▰Description: A rather subtle Genjutsu cast by Mina. When cast, it slows the target’s perception of movement, meaning that it creates a visual lag of [0.5] seconds per rank (Max: 2 seconds at S+). The movements, sounds, and any other sensory information comes to the target that amount of time later, cloaking the movements that Mina makes while this Genjutsu is active and negating their Agility stat for the duration, and defensive techniques against Mina take an extra amount of resource that is one rank lower than the rank this Genjutsu was cast at.
A custom for Musica
▰ Character: Musica Knote ▰ Link to profile: [x] ▰ Storm Release: Five Dragon Destruction [ Ranton: Goryūtenmetsu ] | Rank S | Bloodline [ Storm ]| [ Spritual ] After a string of handseals, Musica will unleash Ranton chakra into the ground. This creates five serpentine dragons made of plasma from the ground. These dragons can have one action each, and can use this action to either defend or attack with an A rank blast of Ranton plasma (these are considered bloodline for system purposes) or basic combat action that gets paid for from Musica's resource pools. Contact with these dragons or their plasma blast inflicts Tier 2 Paralysis and Tier 2 Burns/Burning for [4] posts. If the target is already afflicted with those effects, the severity of those effects is increased by [1] Tier (Max: 4)
▰▰▰ Son Yi Rank D | Chakra: 700 | Stamina: 400 Str: 0 | Spd: 0 | Agi: 2 | End: 0 Sun Yi is a much smaller monkey that works as Tanabe's personal summon. She is dwarfed by the sizes of other monkey summons, as she only stands at 3 feet tall. Sun Yi is a friendly money, usually quick to jump on someone that she meets. Sun Yi is a curious type, tending to investigate things she's unfamiliar with. Her abilities are mainly support, buffing allies while debuffing enemies.
Ability:Blessing of Sun Wukong, Son Yi learned the art of mysticism Sun Shui. Because of this, she can summon little motes of flame. These motes of flame, depending on the technique Sun Yi uses, create a passive effect within a radius. Once every [3] posts, Sun Yi can place a mote of flame and a Boon in a single action. Additionally, Sun Yi or Tanabe can cast ninjutsu through these motes once every two posts.
▰ Boon: Ring of Fire | Rank: D | Cost: Chakra Sun Yi will create a mote of flame that will extend to a ring that is [20] feet in radius. Due to the chakra nature of this ring, it actually form a complete dome barrier. This barrier can withstand up to its rank in damage, but applies elemental strengths and weaknesses of the Fire Element. Additionally, any ally within the radius can apply an additional Tier of Burns/Burning (Min: Tier 1 Max: Tier 4)
▰ Boon: Shadowstep | Rank: D | Cost: Chakra Another boon created from a mote that Sun Yi can create. Within a [20] foot radius enemies are affected with Tier 1 Jamming. If already at Tier 1, Shadowstep increases it to Tier 2. In addition, allies within the radius no longer make noise (aside from talking), call no longer be smelled, and have a slight camouflage to them. Affect lasts for [2] posts once mote is destroyed (by expending a D rank amount of chakra, once the mote is found) or someone affected leaves the radius.
▰ Boon: Bo Staff | Rank: C | Cost: Chakra Like the rest of the monkey summons, Sun Yi has the ability to transform into a bo staff. About six feet long, but only a few inches thick, Sun Yi's staff form is smaller than the rest. Costs a D Rank amount of chakra from either her own chakra pool or summoner's chakra pool. While equipped, Sun Yi gives the wielder a [+1] Speed and [+1] Strength. Additionally, the wielder of this staff is able to apply an additional Tier of Hex to their Bukijutsu.
Hurrak
Brooy
gucci-shinigami
Offline
gucci-shinigami
Offline
Posted: Tue Dec 14, 2021 2:37 pm
Haffon
Approved
Evil Toaster Yokai
Approved
Regalina Kaicho
Il Palazzo's Champion: So everything is good on this except for the ability to convert Corrupted Natural Energy. I believe [320] is how much he would be getting due to being at S+, and his pool for Corrupt Nature Chakra is 700 I think? I don't think I can approve this ability because of the ratio and that it feels like a way to circumvent the rule of not being able to use other sources of Natural Chakra (the rule of "No Sage Mode or other CMs" in a fight). However, I would suggest looking at the Yozen technique listing one more time
Herald of Kurama: I can allow a temporary Genjutsu Immunity (no more than [3] posts once the conditions are met once per fight) but that's all, not overall immunity. Additionally, we can't do increases of Corrupt Nature Energy through this custom
Crimson Annihilation: This technique's power/damage cannot exceed S+ Overwhelming. It also shouldn't work on unique flame times (like those from Bloodlines) The rest is fine I think
Ferocity of Kurama: I will allow this PA on a few conditions. 1.) The extra regeneration of Corrupt Nature Chakra can only happen while not in either Curse Mark stage (cause that's a limit in the Curse Mark system) 2.) The ability to drain chakra and stamina for Nature Chakra can only be done [2] times per fight. 3.) On the second activation of this effect, the drain increases to 400 chakra and stamina instead of 200
BlackJack1995
Approved
pyrategross
Bun said these were approved, I'm just putting a mod stamp on them since I'm here
Posted: Tue Dec 14, 2021 2:50 pm
pyrategross
pyrategross
Bun said these were approved, I'm just putting a mod stamp on them since I'm here
Requote. I hadn't fully seen Musica's custom yet. I'm not sure how I feel about the stacking feature. Let's.... give that a test run to see how that works out or until Brooy says no. lol
▰ Character: Xochitl ▰ Link to profile: [x] ▰ Molten Lava squid | Rank X | Bloodline [ Lava]| Cost [ Spiritual ] Xochitl is a combination of both Hojo and the lava clan, which has pushed her body to adapt both abilities together. When activated Xochitl will start to amplify her own bodies temperature to generate molten level heat from her own body. The act of doing this protects her body primarily from Tai/buki up to the techniques cost in value, treating her body as an active lava technique and as such generating the melting point ability, severely burning those who make physical contact. This technique makes her near unapproachable for its duration of one post per rank cast, for no action when defeated this technique can be recast to continue the original techniques duration.
▰ Character: {Xochitl ▰ Link to profile: [x] ▰ Molten Ash blizzard | Rank B Variable to S+ | Bloodline [ Lava ]| Cost [ Spiritual ] After the required hand signs Xochitl will summon up a swirling mass of Ultra heated ash with molten sparks lighting it up its darkened area. These powerful storm of ashes, smoke and molten sparks swirls around her like a storm that covers a 40 - 200 ft area of space dependant on rank that can be moved around at will. This ash storm causes tiered blindness to those within it or interacting with others within it, this blindness afflicts Doujutsu users and other forms of chakra sight cannot separate specific chakra signature due to this storm this storm, chakra sensory also becomes ineffective within said area. This technique is classified as lava state release in every sense besides the ability to change state, though melting point only works within its area of affect and is treated as a rank lower to a minimum of E. Last 2 posts at E + 1 post per additional rank. costs two ranks beneath casting cost to maintain per post.
▰ Character: Xochitl ▰ Link to profile: [x] ▰ Volcanic Lighting | Rank X | Bloodline/Ninjutsu [ Lightning ]| Cost [ Spiritual ] Xochitl produces powerful red hued lightning that is especially efficient at conducting through flames and heat like they were present water as well as through metals and liquids. This technique can be used offensively or defensively by either generating the lighting across her body or projecting it up to 200 feet at S+. This lightnings most devastating aspect is that wherever it strikes or passes through is treated as an active Lava technique for the sake of melting point and burns, turning the ground around and areas is passed through and impacts molten, these objects and areas remain actively molten for 1 post every two ranks unless affected areas are doused with same rank water jutsu.
▰Character: Kaze (Nabi’s animal partner) ▰ Link to profile: [x] ▰ Cats eye curse: ▰Category: Enchantment ▰Rank: B - S ▰Primary Sense: [ Chakra ] ▰Additional Senses: [ Sight, touch ] ▰Base Duration: 6 post ▰Upkeep: 30 + 10 per rank Chakra ▰Trigger: Eye contact ▰Source: Sensory phantasm ▰Status Effect: Mental Stress ▰Description: Through eye contact Kaze will affect an opponents senses in an intricate way that creates a slightly shift in the speed and way some of the opponents senses are delivered, causing them to perceive information slightly slower and affect the perception of objects, peoples etc, in a minor but effective enough manner to make an opponent get the impression that THEY themselves are slightly off their game or suffering bad luck. I’ll effects like from mental stress status come off as the person misjudging chakra control or required effort in performing techniques and dodging. The chakra control of this technique is so subtle that it requires sensory of one rank above its casting to actually detect its presence on a chakra network. The techniques ideal is to cause people to question and blame their own abilities or judgement to avoid people from realizing they are caught in a subtle Gen-Jutsu.
▰ Character: Nabi ▰ Link to profile: [x] ▰ Nine Lives clone | Rank X(based on original techniques rank) | Passive/Augment [ Element ]| Cost [ Spiritual ] This technique is used to augment clones and other chakra entities, granting them a link to the users chakra reserves that allows them to survive destruction. At this point an augmented clone will offer identical sensory information to the user and can if the user wishes display/gain physical injuries based on being struck, allowing them to be intensely convincing. Any destruction effect that a clone has, is made to delay until actual destruction. When a clone is destroyed the user may one time per rank of the original technique immediately repay its value to allow the clone to survive the attack and continue on. (this does not allow her to use the clone to block the entirety of higher rank techniques and any remaining power continues on unless it is a technique that does massive/intensely lethal damage to explicitly a single target, in which case this technique cannot trigger.). This technique is cast with the original clone technique for no additional action at the originals rank as an augment, this grant the clone the identical sensory as the user and the ability to survive one strike, from said point the user pays every time it’s strikes until the limit of one use per rank is reached.
Posted: Wed Dec 15, 2021 3:09 pm
pyrategross
Il Palazzo's Champion: So everything is good on this except for the ability to convert Corrupted Natural Energy. I believe [320] is how much he would be getting due to being at S+, and his pool for Corrupt Nature Chakra is 700 I think? I don't think I can approve this ability because of the ratio and that it feels like a way to circumvent the rule of not being able to use other sources of Natural Chakra (the rule of "No Sage Mode or other CMs" in a fight). However, I would suggest looking at the Yozen technique listing one more time
Herald of Kurama: I can allow a temporary Genjutsu Immunity (no more than [3] posts once the conditions are met once per fight) but that's all, not overall immunity. Additionally, we can't do increases of Corrupt Nature Energy through this custom
Crimson Annihilation: This technique's power/damage cannot exceed S+ Overwhelming. It also shouldn't work on unique flame times (like those from Bloodlines) The rest is fine I think
Ferocity of Kurama: I will allow this PA on a few conditions. 1.) The extra regeneration of Corrupt Nature Chakra can only happen while not in either Curse Mark stage (cause that's a limit in the Curse Mark system) 2.) The ability to drain chakra and stamina for Nature Chakra can only be done [2] times per fight. 3.) On the second activation of this effect, the drain increases to 400 chakra and stamina instead of 200
Replaced the effect of Violent Revolution with consideration toward the concern for the guild systems. Thank you for bringing that to my attention.
▰ Character: Nabuya Ichiyomida ▰ Link to profile: [x]
▰ Il Palazzo's Champion | Legendary | Fuuinjutsu | Spiritual | [Legendary Enchantment; 2/2] Bestowed upon Nabuya Ichiyomida by his clan's true deity to fulfill his destiny. __• Evergreen's Bane: +200 Corrupt Natural Energy reserves to Blessing of O-Inari curse seal. May not have more than one enchantment of this type. __• Violent Revolution: Nabuya can spend one [1] defensive action to control his Yozen tattoos to consume any foreign chakra affecting his senses (only if they affect touch, hearing or chakra sense) and make himself exempt from the effects of genjutsu that affect the same senses that were relieved by this affect for two [2] posts. Must pay the same ranked cost(s) as paid for each genjutsu affected by this ability, but cost reductions toward fuinjutsu may be applied for each. __• Bad Luck Charm: Nabuya can sense the current location and within 5ft of anywhere he has created a Flying Thunder God rite.
▰ Breath of Nihilism | Rank X | Bloodline (Senjutsu) | Spiritual [-2 Custom Slots] Through intricate understanding and mastery of senjutsu, as well as the corrupted natural energies of his Blessing of O-Inari, Nabuya developed a technique to rapidly corrupt any natural energy (or Celestial Chakra) that comes within range of his Reiatsu chakra manifestation while utilizing his Blessing of O-Inari curse seal or any form of Sage Mode. By paying the same ranked amount of chakra as natural energy that is enhancing an abilty/technique in range (15ft), Nabuya can corrupt and therefore negate the natural energy present. Any affected ability/technique will be weakened in clashes as if they had proportionately less power; affected complex/spiritual bukijutsu/taijutsu are treated as simple in clashes and lose any non-physical status effects. This technique cannot target abilities/techniques enhanced by a Curse Seal or Bijuu (unless the bijuu has been purified). This technique can only be used once every three [3] posts.
Removed curse seal reserve boost from and replaced genjutsu resistance effect in Herald of Kurama.
Crimson Annihilation functions simplified. Dunno why I made that so excessively flashy in the first place. Flame on > punch > fire everywhere. That's all I wanted. Lol
Furiosity of Kurama PA effect replaced in Mark of Kurama curse seal.
▰ Herald of Kurama | Rank S+ | Taijutsu (Hachimon) | Training [Brawler Keystone] Kotori, while utilizing any degree of the Hachimon Tonko no Jin and either the Awakened or Unleashed stages of her Mark of Kurama, compounds her superior might by synergizing her physical prowess with the Forbidden Seal's fiery powers. Kotori can expend total S+ rank amount of natural energy and stamina (Complex cost) to allow herself to open more than one of the gates at once and greatly reduce the drawbacks of their active usage and aftereffects; all bonuses from opening the Gates apply and stack as normal. Completing the Hachimon Tonko no Jin will absolutely still result in death. While utilizing the Hachimon in this manner, Kotori's Forbidden Seal instead strains her chakra network as it actively converts her chakra into natural energy which is immediately burned as additional fuel to keep the Mark of Kurama active. The Forbidden Seal drains user of a B-rank amount of chakra and stamina (each) every other post (plus the Forbidden Seal's standard upkeep cost); if Kotori would run out of chakra first, the Forbidden Seal's Natural energy reserves can sustain her instead. The Hachimon's durational limits are changed to allow their use for as long as the Mark of Kurama is active. This allows Kotori to fight without restraint, but exhausts her body more quickly. As this effect is passive and automatic while using Hachimon and her Forbidden Seal, Kotori must pay these costs while both transformed states are simultaneously active. With the natural energies being used to fuel this form, Kotori gains a hyperawareness of the movements, reactions and even natural weaknesses of her opponent. This allows her to bypass all statistic increases to agility and endurance that an opponent has while Herald of Kurama is active. This only effects the natural stats and stat cap of the opponent(s). When abilities increase the stat cap, the difference between the opponent's natural cap and their enhanced cap are accessible to them during this new state.
▰ Crimson Annihilation | Rank S+ | Taijutsu | Spiritual [Brawler Custom | 2/2 Custom Slots] Kotori can only utilize this technique while the Unleashed stage of her Mark of Kurama Forbidden Seal is active. Kotori infuses half of her current corrupted natural energy reserves into a temporary, protective fiery aura and draws every last aspect of fire in range (whole topic) into itself over the course of one [1] preparation post; she must pay half the cost of each fire-based technique being affecting by this effect that she did not create (cannot affect clan fire abilites/techniques). The fire aura can endure up to its total power in clashes before being negated. Once fully charged, Kotori wears these intense flames for up to 5 posts or until she lands a strike with a simple attack or taijutsu technique. Doing so unleashes all of the gathered power from the point of contact into a flame that completely consumes the target, setting them on fire (inflicts Tier 4 Burning/Burned and Trauma), and immolating a 200ft area in dense, destructive flames for five [5] posts. Everyone within the area suffers the Burning status for up to five [5] posts, and are left with the Burned and Trauma status until healed; must utilize a technique(s) equivalent to the total strength of this attack to extinguish the flames early.
▰▰▰ Mark of Kurama
Kotori acquired this cursed seal was in the Southern Forests of the newly established Konohagakure. It remained dormant for some time while it acclimated itself to Kotori Hyuuga's fiery fighting spirit and competitively violent tendencies. While actively in use, her mind becomes obsessed with combat and she is compelled to engage against anyone who seems like they would be a challenge- no matter how small.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 natural energy per post, or 25 per post in combat situations. Training: • Requires the user to write out five posts of the user training to activate the Mark.
Awoken Stage Kotori's hair changes color to a bright red and the smallest of flames flicker atop of various markings that grow from her left shoulder. Occasionally, flares of dark red-orange katon chakra give visages of long, flickering fox-like ears and/or a fluffy flaming tail. • Increases Strength, Endurance, Speed, and Agility to [10] automatically. • Overwhelming Katon Ninjutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage At the Unleashed stage of Kurama's curse Kotori becomes feral in an appearance which very resembles a demonic fox. She becomes wreathed in dense flames during this transformation. When the fire (mostly) disperses she is seen wearing a different outfit; her equipment remains on her person, but her clothes were burned away into this form. The markings spread across her entire body, while her physical anatomy shifts in a few areas. Kotori's hair becomes/remains a bright red color which can also be seen in patches of fur along her limbs, body and face. She grows about a foot in height, her human ears become fox-like and generally stand at attention toward the top of her head, her teeth become sharper (the canines become more pronounced in her mouth), and her fingernails grow into two inch long claws. Lastly, four fox tails with similar markings to her Awoken state form at her hind side. This whole transformation process is completely reversed in another fiery cocoon upon returning to the Awoken or Dormant stages. • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically. • Overwhelming Katon Ninjutsu • Costs 50 Natural Chakra per post used to maintain.
• "Ferocity of Kurama" PA: While Herald of Kurama is active and her Speed is at least twice the value of her opponent's Agility, Kotori can chain an additional taijutsu technique to an action for no activation, but must pay 1.5 times the cost of the bonus technique without affecting its potency. Can be used up to twice per post.
pyrategross
Brooy
Regenki
Versatile Tactician
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gucci-shinigami
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Posted: Tue Dec 28, 2021 4:36 pm
▰ Character: Arashikara Nara ▰ Link to profile: [x] ▰ Dawn After Dusk [ Yūgure no Akatsuki ] | Rank S [Passive] | Bloodline [Keystone] | [ Spiritual ] By spending [10] chakra per rank of a Nara jutsu, Arashikara can use light in the place of shadows for Nara techniques. This makes the actual casting of the Shadow jutsu invisible to all but the caster, negating Agility of the target(s), as well as being undetectable by sight based Sensory or Doujutsu. When combined with a Nara technique that restricts movement, the amount of posts before the target(s) can break free is extended by [1]. This technique takes no activation, requiring only the activation of the parent Nara technique but can only be used on Nara techniques up to A rank
▰ Character: {Who uses the technique} ▰ Link to profile: [x] ▰ Light Release: Slithering Rope [ Hikaraiton: Hainawa ] | Rank B | Bloodline [ Light ] | [ Spiritual ] After a few handseals, Arashikara can make a rope made entirely of light. Unlike other Light Release techniques, this light is flexible and able to wrap around a target. This allows Arashikara to inflict Grapple Status at Tier 2, and Burns at Tier 1 should contact be made. Additionally, Arashikara can use this rope in place of a weapon for Ja Ryu and Shinto Muso Ryu, allowing those techniques to apply Tiered Burns.
▰ Character: {Who uses the technique} ▰ Link to profile: [x] ▰ Light Release: Six Pillars Binding [ Hikaraiton: Rikujōkōrō ] | Rank B | Bloodline [ Light ]| [ Spiritual ] Arashikara will form a sign and then point at a target, creating six pillars of light that surround the target. These pillars will fire into the target, holding them at the waist and keeping them from moving even body parts not making contact with the light pillars. This technique inflicts Tiered Paralysis to a target while also removing their ability to form handsigns or mold chakra. However, Stamina can be used to break these pillars and no action for [1] rank above the jutsu rank. If not broken, lasts for [5] posts.
▰ Character: {Who uses the technique} ▰ Link to profile: [x] ▰ Light Release: Bent Light [ Japanese Technique Name ] | Rank A | Bloodline [ Light ] | [ Spiritual ] By bending the light around an object, Arashikara is able to make that object entirely invisible even to Doujutsu users. This technique also blocks Sensory Jutsu up to it's rank, inflicting Blindness to anyone that tries to use a Sensory jutsu that would normally discover the disguised object. Arashikara can cast this on multiple people for one activation by spending a C rank amount of chakra for each person.
▰ Character: {Who uses the technique} ▰ Link to profile: [x] ▰ Shadow Binding: Forbid [ Kage Shibari: Kin ] | Rank X | Bloodline [ Nara ]| Cost [ Spritual ] Arashikara uses the shadows in an area to create a web that wraps around a target(s). It pulls them down by their limbs and holds them to the ground, before using more shadows to create a "weight" on these straps, essentially holding down their victims. This technique counts, for system purposes, as a Shadow Possession without locking Arashikara into the same movements. Instead, she is unable to perform other jutsu while maintaining this one. Instead Arashikara is able to catch up to [3] people within this jutsu without weakening the jutsus potency. Range for the jutsu is as follows: E: 10 feet D: 20 feet C: 30 feet B: 40 feet A: 50 feet S: 100 feet S+: Topic
Brooy
Hurrak
Posted: Thu Dec 30, 2021 4:09 pm
▰ Character: Ryuji Daikon ▰ Link to profile: [x] ▰ Iron Sharpens Iron [ Tetsu wa Tetsu o Togu ] | Rank X | Bukijutsu Keystone | Simple A stance of intense focus designed by Ryuji to maximize his culinary prowess with knife work, both in the kitchen and on the battle field. Having spent years honing his skills, while wielding a knife in one or both hands, Ryuji is able to move with both haste and efficiency, boosting Speed and Agility by [+1] at E-C Rank, and by [+2] when at B-S+. Additionally, the added precision he exhibits while in this stance allows him to expertly handle the ingredients he handles to draw out their full potential. This increases the bonuses received by those who consume his meals by +/- 25 Chakra/Stamina and gives said meals the additional bonus as if Ryuji were also of the Nutritionist branch.
pyrategross
Brooy
Stumpleton
Mega Waffles
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BigHunnn
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Posted: Fri Jan 21, 2022 12:04 am
▰ Character: Shiyo Shita ▰ Link to profile: [x] ▰ Thread Chimera | Rank X | Bloodline | Complex The user uses his threads to take organs and muscles from animals and memorizes the way they are formed. The user is able to get abilities that only from animals such as a snakes heat sense, eagles eyes, bats echolocation,dogs smell, among others. At higher ranks, the user can even take the muscles from animals such as an gorillas strength, pumas leg power, among others. The muscle boost they can only boost 2 stats by 1, or 1 stat by 2. The boost last for only 3 post before having to reapply it. The senses are permanent unless the user discards them, which the user would have to reapply to gain the abilities again. This has its drawbacks as new smells, hearings, and sight can be overwhelming if the user is not used of it.
pyrategross
Brooy
Posted: Fri Jan 21, 2022 8:50 pm
BigHunnn
First custom out of the gate? Cool beans. I will approve this technique as is.
This is just a suggestion; maybe features from animals can be explored upon more later when you have a good hold on our systems. You could really define the details with certain, common animals. Later, maybe? As is it's just a great wide array of possibilities.
Regenki
You're not being skipped, I promise! Your content is just a lot to take in and I'm not fully able to give you a yes or no on my own.
pyrategross
Approved. Much delayed.
Stumpleton
Approved. Minor delayed.
Prince_yureil
▰ Molten Lava squid | Rank X | Bloodline [ Lava]| Cost [ Spiritual ] Give me a 3 post cooldown and we're bueno. I'll let you keep the "no activation on second use if used in the same, single fight" feature.
▰ Nine Lives clone | Rank X Only chakra cost, yeah? Just checking. Approved. Much delayed.
▰[Variable Reward] Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank X The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of S-Rank and under. Last for three posts before the user must pay two ranks below activation as an upkeep.
▰[Variable Reward] Fire Needle [ Kabari ] | Rank X | Bloodline [ Shakuton ] 2017k Christmas This technique infuses the user's fists, feet, or weapons with dehydration chakra. This technique lasts for five posts before needing to be repaid and inflicts a tier of dehydration upon contact based on rank.
▰[Variable Reward] Ten Fiery Eyes Technique [Hijuugan no Jutsu ] | Rank X| Christmas 2021 This technique creates ten shuriken-sized balls of dehydration chakra. These float around the user but can be expended at will. They inflict a tiered rank of dehydration and do not stack, but each ball can be detonated at will. Range of detonation vary base on the user's choice. But all explosions are the same size per activation. Minimally, the range of detonation may have a 10 feet radial coverage. Up to 70 feet radial coverage available. The higher rank used, the more flexibility the size a ball can be (E-rank can only be 10 feet. B-rank, however, can detonate 10, 20, 30, or 40 feet radial explosions).
Quote:
*5 meters is 16 feet ; Bun doesn't like meters. Meters is listed in the orignal technique. Gave the spheres some flexibility with detonation size. Eh. If that change isn't passible, that's no biggie. S+ Shuriken shakuton balls just don't have the overwhelming factor if they're tiny explosions.
▰ (update) She Bleeds the Sun | Rank B-S+ | Bloodline [ Shakuton ]| Keystone A coat of scorch chakra envelops Unki's person as a bright yellow, purely manipulable bodysuit of heat that may stack with Desert Armor in the Shakuton jutsu roster. The appearance of this technique may be adjusted: simple overflow, fanciful clouds, or an illusion of armor. 1. In all forms, this coat wafts off the body to stimulate an aura that serves offensive and defensive purposes against liquid and organic-based creations. It can burn up creations that are already lesser in rank within 10 feet (per rank, maximum of 60 feet at S+ rank) of Unki's person. Completely desiccating or evaporating creations at lower ranks ( E - B ranks) while stimulating a dry climate that inflicts [tiered Dehydration] and [Tier 2 Burning]. 2. This armor augments Unki's Tai/Buki while active, treating Simple techniques as Complex (cost & effect) and allowing all Buki/Tai to apply Tiered Dehydration 3. This custom further grants a temporary +2 Agility boost and a +2 Speed boost.
▰ Distorted Light-waves, Unki sized | Rank E-B | Bloodline [ Shakuton ] This technique is a dodge that leaves a solid after-image in Unki's place. This image spawns quickly with a shimmering quality in its appearance. It buys a brief instance of believability. The shimmering Unki radiates up to tier 2 dehydration up to 20 feet. The shimmering feature may act as a genjutsu trigger in accordance with the Shimmering Visions bloodline attribute.