Nickname: Jules is acceptable from friends and family. Julie is not acceptable from anyone.
Age: 16
Birthday: December 21st
Sign: Sagittarius
Gemstone: Lapis Lazuli
Blood Type: A+
Fav. Food: Trail mix bars. Actual trail mix gets everywhere and is a pain to eat, but trail mix bars have all of the nutrients and none of the mess. Chewy bars only, please; the crunchy ones fall apart in seconds. Jules is especially fond of ones with dried cranberries and sesame seeds.
Hated Food: Hard-to-eat produce like pomegranates and artichokes. There are plenty of ways to get your daily requirements that don’t require guessing what part of a plant is actually edible.
School: Meadowview High School
Hobbies:
On Top of the World: Nothing quite beats the feeling of being on top. Julian doesn’t just relish this figuratively, with each A+ test score and scholastic accolade, but also literally, as a member- and treasurer- of the Meadowview Climbing Club. Most of the club’s climbs are done on rock walls at a nearby gym, but Julian helps organize trips to nearby climbing routes. Though by no means a professional, Julian’s been practicing for a few years, and often helps newbies learn the ropes at the gym and on simple bouldering climbs.
Those Who Can, Coach: Julian played basketball in middle school, but when it came to the Meadowview tryouts, was relegated to second string. Sitting on the sidelines was totally boring, and wasn’t going to impress anyone on college applications. So instead, Jules volunteers with the Destiny City Kids’ League, serving as an assistant coach for a team in the 9-12 age bracket and helping out with day camps and after-school programs. Not only is it more fun than benchwarming, but volunteering will look great on applications. Better still, it’s really rewarding, and Julian feels a sense of pride and accomplishment every time the team goes out to play.
Grow It, Show It: Some people crochet or knit to relieve stress. Jules does hair. It’s just as relaxing, and the material’s always on hand. From braids and buns to flips and twists, anything goes when it comes to playing around. Most of the time Julian’s hair is pulled back into a neat ponytail, to keep it out of the way, but after a long day, it can usually be found in some strange experimental style. People who time their requests well can get Jules to do their hair for them, just because the work itself is so soothing, and fun to boot. And most of the time, it even comes out looking good! As for the times it doesn’t… well, no one needs to know about the frizz blast incident.
Virtues:
All You Need Is Drive: Simply put, when it comes to what’s important, Julian does not give up. Ever. A rock-solid work ethic combined with an overwhelming fear of losing means taking the initiative, pursuing every opportunity, and being able to go farther than people tend to expect. However, Jules is an honorable competitor, and refuses to stoop to cheating or sabotage in order to succeed. If you have to resort to foul play in order to win, then you’ve already lost the battle. Julian wants to be the best, and has no interest in hollow victories, only solid results.
What’s Done Is Done: Nothing can be gained from dwelling on the past. Both fatal errors and glorious triumphs need to be learned from and then put to rest. To that end, Julian doesn’t waste time and energy moping over defeat or enthused by victory. The former just means you’re likely to make the same mistakes again, and the latter tends to make people overconfident. For Julian, every day is a clean slate, a new chance to do things right, regardless of what happened before. Though repeated failures can make it difficult to keep charging forward, quitters never win, and it takes a lot to make Jules think about giving up for good.
The Quickest Path: Do one thing. Do it well, and do it to completion. Julian doesn’t waste time trying to multitask. After all, studies show that so-called multitaskers get less done than people who focus on what’s in front of them. Jules is excellent on tuning out everything except the task at hand, which tends to help the task at hand finish more quickly than it might otherwise.
Flaws:
Center of the Universe: It’s not that other people aren’t important to Julian. It’s just that looking out for number one takes top priority, and everything and everyone else tends to fall to the wayside. Julian can come off as insensitive when dealing with the concerns of others, but it’s really just a case of being unable to multitask. Which comes off as a flimsy excuse to those who are brushed off as a result of Jules’ laser focus.
Good Isn’t Good Enough: There are no gold stars or A’s for effort in Julian’s book. It’s either win or lose, and silver medals are for losers. Being happy with anything less than a perfect performance is pretty much impossible, so working with Jules can be a nightmare and a half unless you’re guaranteed to win. If not, and it’s an option, surrendering might be the best bet; as far as Julian is concerned, if you can’t be the first or best at something, there’s no point in even trying.
The Game of Life: Everything is a competition- even normal, everyday activities get turned into contests. Who can finish lunch first? Whose test scores are the best? Most of these heated matches take place entirely in Julian’s mind, but this must-win attitude is still quite apparent to any would-be competitors, in the form of misplaced aggression and passive-aggressive behavior, and while this is usually quick to clear up, it's still frustrating to deal with in the moment. Jules is usually a gracious winner, but a terribly sore loser, who has a convenient excuse for any defeat, even the imaginary ones. Minor losses can result in sulking and muttered insults, but getting trounced in a real test of skill will usually make Julian give up entirely, which isn’t particularly helpful to anyone.
PHYSICAL DESCRIPTION
Eyes: Some non-clashy shade of purple.
Hair: Alizarin crimson, and quite long. Jules usually wears it in a high ponytail, with thin braids wrapped around the base, but will often play around with more unusual styles.
Face: A small birthmark by one eye, but otherwise nothing remarkable.
Clothes: School uniform, with a few bits of jewelry, but fairly toned down. Ears pierced with simple studs, cord bracelet or anklet, nothing too sparkly or dangly. Wears thick ribbed tights with the uniform in colder months. Professional and practical, with hints of personality, describes Jules' wardrobe both in school and out.
For reference, the OED defines knowledge as: 1) Facts, information, and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject; 2) Awareness or familiarity gained by experience of a fact or situation.
Challenge: Knowledge is power! (Note: Ain is unlikely to ever actually say this.)
Fuku: See right!
Attacks:
Sailor Scout Attack: Gift of Knowledge After invoking this attack, Ain is able to choose a piece of information to instill in a single target. This “fact” can be true (“I’m not trying to hurt you!”) or not quite (“The moon is made of green cheese!”); regardless, the target will not question its validity, and act on that knowledge, though how they act on it is up to them. Ain is not able to override a target’s self-preservation instinct, so “facts” that would lead them to harm themselves (this includes anything that would induce an identity reveal or a sideswap) will cause the attack to fail. This attack lasts for thirty seconds, and can be used twice per battle.
Super Sailor Scout Attack: Gift of Abundant Knowledge Second verse, same as the first. This attack affects everyone in a ten foot radius, regardless of alignment (though it does not affect Ain), planting the same “fact” in everyone’s mind for thirty seconds. It is governed by the same rules as Gift of Knowledge regarding self-harm, and can be used twice per battle.
Eternal Sailor Attack: Gift of Overflowing Knowledge Knowledge overload! Targets struck by this attack are overwhelmed by an influx of information, making it virtually impossible to analyze a situation or recall anything specific. It doesn’t impede purely physical responses- someone who’s targeted by a punch will still reflexively dodge- but thought processes are slowed to the minimum, and those who try to force it will just end up with a headache for their trouble. This attack affects everyone in a ten foot radius, regardless of alignment (though it does not affect Ain), lasts for thirty seconds, and can be used twice per battle.
School: Winston Beauty School (a specialty school)
Hobbies: ☸ Video Games - Kalla has always loved playing video games. From games that bring back memories like Mortal Kombat, to ones that grew with her like Pokemon, to open world ones like Skyrim. The games that she doesn't like are first person shooters. She seriously sucks at them. There's a destroyed controller to prove it. She does her best to get time in to play everyday. The game she plays will be dependent on her mood because she has too many to keep track of.
☸ Prepping - Ever since sightings of these so-called terrorists or whatever they are supposed to be called, her family has gotten even crazier about prepping. She grew up preparing for a world ending disaster. Her family, as big as it is, has done their best to make sure they would survive in the event of any kind of disaster. They don't know when it'll happen or what it is but they are pretty damn sure it is going to happen. She has embraced this side of her life. Kalla is good at archery, keeps her own bow and arrows, stays in shape, and frequently does emergency test runs with her family.
☸ Hair: Having had to prep her whole life, she hasn't had much time to really be a girl. This is her being a girl. It also helped to learn how to do her hair in all kinds of fancy up-dos as a way to keep it out of her face while doing the training exercises she had to go through. Her family supported her interest in hair by letting her practice on them. Now they won't have to worry about having horrible hair when disaster strikes because she'll keep them all looking beautiful.
Virtues: ☸ Pride - Kalla takes pride in the things she does. This allows her to do things accurately and correctly the first time around. It is a rare thing to see her have to do something over again. If she does something, it will be to the best of her abilities. It is the sense of pride that one gets in work and school or while doing any task in life. She does not want to look back at something with regret because it doesn't reflect the best she can be.
☸ Focused - Kalla has a natural ability to zone in on a task and remain focused without letting other things distract her. It's how she did so great in school. Things like parties or boys could never distract her from her desire to graduate with near perfect grades. While she isn't the smartest brick on the wall, she is the most focused one. This was instilled in her during all the disaster training she had to do. One mistake could mean the death of herself or a loved one. Mistakes are something she does not do if she can help it.
☸ Prepared - As a prepper, she is prepared for anything. She literally carries around a mini hospital in her backpack. So if someone gets hurt, she is prepared to help them. If someone get's sick, she has face masks and gloves to keep herself from getting infected. She even has a mini grooming kit for doing hair on the spot. Girl carries around a big backpack but does not have to worry about being unprepared for something. Since she carries this around a lot and trains with it sometimes, she is also prepared to run with it if she is in danger.
Flaws: ☸ a**l - Her pride and focus also makes her incredibly a**l. She has to do things a certain way. When working with others, it's an absolute nightmare for her. People that do not know how to do things with the same accuracy and care that she does should not go near her. She may just shove them aside and do it herself. When things look a little off, she has to fix it. The same qualities that help her put out amazing work also can be a major annoyance to others.
☸ Sore Loser - That pride of hers can definitely get hurt. Sometimes the disaster prep training includes competitions in her family. Should she lose, she straight up goes crazy. They usually let her storm off so she can cool off by herself. When playing video games, she has been known to destroy controllers after losing. If she can't get past a particular point in a game, she has to go hit something or work out to let out some of that energy. So it's a guarantee that she will do her best to win everything. You don't even want to know what happened at her science fair when she got second place.
☸ Grim - As a prepper, she has a grim outlook on life and people in general. She honestly believes the world will come to an end and it will be the fault of humans. She's not afraid to share this opinion of hers. It is not uncommon to hear her tell people that if they aren't prepared, they will die. When she wakes up in the morning, she sees a giant timer clicking down to the time when the world ends. Talk of the future will usually end up with her painting a horrible ending for everyone. While others dream of getting married, having kids, becoming millionaires, she dreams of surviving whatever disaster happens.
Challenge: "The web that binds us will be your downfall."
Fuku Colour: See art
Fuku: See art
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Weaving Step Sailor Aranea weaves her web in a simple manner and takes one step towards her enemy. A single thread of webbing shoots out from her foot either a) on a horizontal level encasing the enemy's feet in webbing, or b) vertically connecting her enemy to a vertical object nearby, within 3 feet. It can shoot as far as 6 feet away from her. If it is on their feet, it makes them stick to the ground and the webbing is sticky, making it hard to move. If it's vertical, the webbing can be broken but will continue to stick to them and make them stick to anything they touch. The webbing lasts for 15 seconds. She can use this attack three times in a battle.
Super Sailor Scout Attack: Binding Step Connection Sailor Aranea weaves her web in an intricate pattern and takes one step towards her enemy. A single thread of webbing shoots out and hits a part of her enemy. It has a range of 8 feet. Additionally, that single thread is still connected to her. As long as she is connected, she can use the thread as a way of movement to quickly physically attack them, about 3x faster than normal. This makes it harder to dodge or escape. The webbing is stick really sticky and can make them stick to anything they touch. This lasts for 15 seconds. She can use this attack four times in battle.
Eternal Sailor Attack: Community Web Binding Sailor Aranea weaves her web together into a tight, intricate pattern. As she does this, she links herself to 3 allies (at max) within a 10 foot radius of her via an invisible thread of webbing. Through this, all allies in her web are also connected to each other. She can use this interconnecting web to almost instantly reach an ally, at 5x her normal speed. All allies connected may also use the web to travel quickly to each other, though they do not move as fast as her, at 3x their normal speed. This allows them to help each other in battle in a much more effective way as well as escape enemies. This lasts for 20 seconds and can be used three times in battle.
Hated Food: She'll say all seafood, but she really just had one bad experience with some fish and hasn't touched it since.
School: Romano's Constitutional Haven
Hobbies: Baking: sees it as relaxing; there's something inherent in the structure around measuring and mixing that calms her down and helps her think. Delicious, gift-able results are just a bonus. Probably always has a jar of cookies or something close by.
Dancing: more of a release. Will often learn popular dances of the time (current obsession is K/DA) and incorporate them into her workout routines. She's super into choreography and might have pursued that as a career path in some other life.
Exercise: Probably doesn't constitute a hobby, but I'm not sure where else to put it. Works out extensively and finds comfort/pride in keeping physically fit - it's one of the reasons she chose to attend Romano's rather than Dad's suggested Meadowview. Often felt gangly growing up, started the whole shebang as a way to gain a sense of control over her own body; dancing was a natural extension.
What does your character do outside of schoo/workl during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
e.g.
Reading - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
Virtues: Focused, Supportive
These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. All profiles have a minimum of two virtues (and a maximum of four).
e.g.
Outgoing -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organizing parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
Flaws: Self-Effacing: Generally tends to stick to the background, or not speak up unless spoken to. The few friends she has, she places before herself; her father's well-being is also a constant concern over her own safety.
Resentful: A little lingering resentment feeds into this one from above. She's the youngest - why should it fall on her to make sure Dad's okay, just because her other two siblings up and left? Keanna has old emotional wounds and quite a long memory, and even the smallest slights against her tend to result in grudges.
Second verse, same as the first. Things that are not flaws: 'clumsy', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. Your profile must have a minimum of two flaws, and a maximum of four.
e.g.
Selfish -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
PHYSICAL DESCRIPTION
Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use dye or contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is not allowed, sorry!
Eyes: Color, shape.
Hair: Color, style, accessories. Some artists prefer references, others prefer being given style words - you might want to keep this in mind
Face: Shape, features -- tell us if your character has a round or oval or heart-shaped face, freckles or not, big ears or not.
Clothes: If you are getting student art, your character will be drawn in the school uniform. If you are getting a civilian outfit, this will discuss the general style of your character! The artist reserves the right to not draw complicated outfits, and this will generally be your work clothes if you are older.
Hobbies: Horses: She grew up in a house on 10 acres of land and her family had horses. So she took to caring for them and riding them like a duck to swimming. She has her horse, Duke, and tends to spend the weekends (during the day) with him. She likes taking care of Duke, grooming him, getting ready for riding, taking care of the saddle. It's more fun for her than work. She doesn't ride professionally and never plans on it.
Parties: At night, Daisy is a party girl. She lives for the music, the chance to meet people and hang with her friends. Luckily enough for her, school is perfect for that. She thrives in parties, really comes alive and opens up. She has no shame when it comes to dancing, dragging people to dance with her, flirting with the guys. She never misses a chance to party, even if she has to sneak out of the house to do it.
Virtues: Active: Daisy is crazy active. Between school, her horses, helping with chores and farm work, she's always on the go. She's always looking for something to do, always wanting to go out and do something. Sitting around doesn't work for her. She tries new things all the time like painting, rock climbing, jumping off the roof of her house into the pool, just anywhere she can have a fun time. Normally she'll drag someone into this with her, a group of friends, or just a friend or family member down on their luck and needing a smile.
Generous: Coming from a tight knit, down-to-earth family, Daisy has a generous streak. She'd offer you a bed in her home, the money in her pocket, a jacket, her shoes, whatever it is if you're down on your luck. She's giving and doesn't expect things in return. She honestly just treats people the way she wants to be treated.
Honest: Sometimes this is done without thinking. She's never had a filter, but honesty is the best policy, according to her parents. So, she grew up with sever consequences if she lied. Honesty always feels better than lying. She might sugar coat things, but she'll never straight up lie to you, including omissions.
Flaws: Airheaded: She forgets where she left her keys she just put down. She forgets siblings birthdays, she forgets to feed herself. She's not exactly the most reliable person. Often time Daisy is late. Honestly she doesn't mean to forget things like names, places, dates, but it just happens. She gets wrapped up in something else and time goes out the window along with other information. She's forgotten her own birthday before. This is why she's struggling so bad in school. Information isn't retained like it should be. The only thing she seems to remember is her horse, Duke.
Argumentative: When Daisy wants something, she will not take no for an answer. She will argue with anyone to get it. But sometimes she doesn't mean to argue, it just happens. Sometimes it's over the littlest thing like who is going to sit in the front seat, or who's supposed to pass the papers in school. Sometimes it's over where she was going to sit with her friends. It just happens and she doesn't know how to control it. It pushes friends away until she owns up to it and apologizes for acting like a crazed idiot.
Addicted: Daisy is easily addicted to things. The internet for starters. She's always on her phone, a tablet, her laptop at home. She's addicted to shopping for clothes, or buying things she doesn't really need. She gets addicted to music, movies, drinks, cigarettes. Sometimes she gets addicted to people. Wanting all of their spare time to be spent on her. She does get jealous easily when it comes to her people addiction, but she doesn't mean to be that way. She's a very emotional person.
PHYSICAL DESCRIPTION
Eyes: Light red
Hair: Yellow hair, in two braided pig tails
Face: She has a round face with healthy pink skin!
Challenge: "I'll get in your face!" or "Are you itchin' for a battle?"
See her lovely art for her fuku design~
Attacks:
Sailor Scout Attack: Pollen Allergy! In which she pulls a flower out of her crown and blows on it, a cloud of pollen appears around her in a 6ft radius. This pollen makes her targets eyes water, they sniffle, and it's very irritating to their systems. It also provides a smoke screen. This lasts for 25 seconds and an be used three times in battle.
Super Sailor Scout Attack: Hay Fever! Very similar to her first attack. She pulls a flower out of her crown and blows on it The pollen appears around her thicker, in a wider radius, 8ft around her. The symptoms increase, causing sneezing and possible headaches and pressure in the head. This lasts for 30 seconds and can be used two times in battle.
Eternal Sailor Attack: Ragweed Blast! Very similar to her first attack. She pulls a flower out of her crown and blows on it The pollen appears around her thicker, in a wider radius, 10ft around her. The symptoms increase, causing sneezing and definite headaches. There'd be pressure in their head, behind their eyes as long as they're in the fog of pollen. Can be used once in battle, lasts 40 seconds.
Note: Pistol's pollen is magic, and affects everyone equally, regardless of whether they have pollen allergies or not.
The Space Cauldron
Captain
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The Space Cauldron
Captain
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Posted: Fri Jul 19, 2024 1:08 pm
[empty]
Posted: Fri Jul 19, 2024 1:08 pm
Lilabette Wilder / Sailor Mors-Somnus, Deep Space Senshi of Guzheng
Name: Lilabette Wilder* *She will be afforded Regula's name once he meets her and becomes aware of who and what she is.
Nickname: Lily
Gender/Pronoun: Female (She/Her)
Age: 372* *She looks like she's around her late twenties or early thirties.
Birthday: 17th January* *She picked it as it sounded auspicious.
Sign: Capricorn Gemstone: Garnet Blood Type: O+
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Fav. Food: Caesar Salad
Hated Food: Pineapple
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Occupation: Tutor (Music)
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Hobbies:
Music (Guzheng)
As in her powered life, she has a natural disposition and enjoyment for music. The Guzheng in particular is her favourite instrument and though it is difficult to master, several hundred years of practice have ensured she's more suitably talented!
She is happy to perform for those nearby, assured that the dulcet tones may calm or inspire them as they lend their ear. It is safe to say that she is now comfortable in her own company though and will allow herself to be lost in the melody under her fingers.
Meditation
In the most chaotic of times when all hope was lost, it was vital that she found her centre. She has now found value in this method of relaxation and despite finding herself on a world that can only be described as a Wellspring of life, she still finds it necessary and calming to continue with her routine.
It is a time for her to reflect, to find peace and on occasions...to imagine.
Volunteering (Rehoming Centre)
Having been without company for so long, in a world devoid of life, Mors-Somus struggled to understand how the living beings of this world could be so callous and cruel. They had cultivated animals that relied almost entirely on them for survival, and yet they threw them aside. Where they could not find love from these humans, she sought to provide it herself and now offers her time at the local animal shelter.
Unsurprisingly she tends to side-eye any prospective 'parent to be' and regards them warily. She would sooner the animals remained with her, than go with those that have already demonstrated they care nothing for them and would happily cast the creature to the side if it suited them.
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Virtues:
Calm
What else can one do in a world that can be described as nothing except a 'void'? If one were to give in to despair, panic and hatred would soon fester to the point that insanity would soon follow. Years of isolation have given Mors-Somnus perspective and rather than succumb to what she really should have, she went the opposite way.
Very little now unsettles her, when faced with the distressed or a crisis, she will always be that rock that others can cling to. She will not be riled, her face set and unperturbed by those who would choose to provoke her, and instead will respond in a most measured way.
On occasions this calmness can be eerie as she never shows distress even with faced with a personal tragedy.
Unwavering
Mors-Somnus is particularly difficult to dissuade and will rarely deviate from her chosen path. She is just, set in her ways, and once the decision has been made she will not be told otherwise. This means that even when challenged, even when the odds might seem insurmountable, she will rail against it with resilience and determination because it is vital that this challenge be overcome.
If you have her loyalty, or the very least she sees value in your goals, then you can be assured that she will be there upon receiving your call and she will not leave your side until the deed is done.
Empathetic
Though Mors-Somnus is not particularly reliable at revealing her own emotions, she is acutely aware of those expressed by present company. She might not be persuaded by their feelings, but she will understand their grievances, their distress and their woes. She will offer comfort where it is necessary and seek to meet their needs where possible, but if it conflicts with her own aims then it is likely she will do nought more than concede that she understands the pain but that she must continue with her current action.
She is much more favourable to positive emotions and outbursts, and will often feel energised when she encounters someone who is experiencing utter joy; but by no means does this imply that she will turn her back on those who require a more delicate and loving caress until they are ready to express joy of their own.
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Flaws:
Secretive
Mors-Somnus does not like to share how she feels, some might argue that she doesn't really remember how to. In times of old her kind would never have needed words to express how they felt, at least not verbally, and thus in times of distress she speaks little of her needs. Quite frankly, she speaks little of anything to do with herself and would go so far as to refrain from conversing openly about her homeworld, whatever challenges it might have, or even some of the things she might well love.
This can make it difficult to get to know her, but spend enough time with her and one will quickly recognise some quirks, routines, and various oddities that bely the warmth (and hurt) that lies beneath the calm visage.
Wounded
Mors-Somnus has been through a lot, arguably far too much, and this has left her somewhat dysfunctional. There are elements of society that she doesn't understand and regards with a critical eye. Similarly, she has experienced so much in isolation that despite her previous exposure to a cacophany of noise within the Hive Mind, she no longer possesses the ability to truly feel and feel safe in doing so.
Positive expressions of emotion, of happiness and joy within her own psyche are regarded with extreme suspicion and an abundance of caution. She may have found a wellspring of life but to cast her Homeworld aside and the memory of her kin is an absolute aberration that will not be afforded a second thought.
She does express happiness, she can't help herself, but in dark corners of her mind she will admonish herself and remind her lighter side that she should know better.
Machiavellian
When all seems utterly hopeless and lost, idealism takes a backseat. Years of solitude and empty wasteland have honed Mors-Somnus's understanding of what it is to survive and as such, she will do whatever is necessary to ensure she lives and succeeds. If this means that she must withhold information from her companions, or that she must be duplicitous, coy and cunning, then that is exactly what she will do.
Given that she is not easily dissuaded, this can lead to her coming to blows. It would not be entirely unsurprising for her to have serious disagreements with those who care about her and vice versa, if only because it is absolutely necessary that they do not lose.
The end justifies the means and she will make the hard decision if no one else wants to...even if it pits her against her allies for a time. In the end, she's doing it all for them, they'll understand in time.
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PHYSICAL DESCRIPTION
Eyes: Blue! See ref. Hair: Brown, long and never accessorised while in civilian form. (Though she does enjoy ornate hair styles). Face: Heart-shaped face, though very few defining features of note. Skin Tone: Fairly pale, see ref. Body Type: Tall, thin and "mostly legs". She has very subtle curves.
Clothes: Variable, but she appears to enjoy blocked colours, layers and fitted attire with appropriate matching accessories.
Direct Link (In case Hyper breaks) = https://en.wikipedia.org/wiki/341520_Mors-Somnus
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Uniform Color: Please see reference for details, base of outfit is predominantly white with three main colours for the detailing.
Main Color: Black Secondary Color: Green Tertiary Color: Orange
Uniform: Please see reference for clearer details.
Tiara
Tiara, though across the top of her head like a hair band. To represent her more musical theme, she has two bells (one on either side of her head), and small ribbons from each.
Collar
High collar that appears to close in the front via a pair of tiny pink clips.
Bodice
Bust bodice, starts just above her belly button and covers the entire region of her bust. Has a black frontal cloth that splits in two, bound against the bodice using a green and white belt just below the bust.
Chest Bow
If I'm allowed, is it possible to keep the thin, ribbon like necklace and brooch combo that's curved around her neck and drapes down over her bust? If not that's ok, I'll think of how best to integrate a full bow if necessary.
Brooch
Simple pink brooch encased in silver and positioned in the middle of her 'bow' between two pink tassels.
Sleeves
Yep, but I'm woeful at putting those gorgeous things in to words so please see her ref!
Gloves
Yep, but same as above haha.
Buttbow
I am 99% sure that the green bows on either side of the front of her outfit won't count, but I intend to incorporate something similar as a butt-bow that will show either side of her hips. It will still be reasonable thing, or about as thin as those though.
Bottoms
Shorts, the aim is to gain additional lines on them per rank, though she already has one in the former of the embroidery, she'll get more.
Shoes
Marvel at her gorgeous stockings and shoes. ;-; *Points at ref*
Accessories
Most of her design is literally sewn to her clothes but if she's allowed to keep the silver wiring that comes from her shoulders let me know. Otherwise she doesn't really have much in the way of accessories.
Misc Notes
Original plan is for her to start flat coloured, in short she won't have the ornate patterns at basic, or the sparkling cross stitching/jewels. The panelled cloth on the front will also not be present at basic so she'll just have her upper bust/bodice portion and shorts.
At Super, she'll gain the white flame like patterns on her stockings and the frontal panels of her outfit. (Obviously extra lines for rank included)
At Eternal she'll gain all her sparkles i.e. the beaded jewellery and the cross stitching across her panelling. At this point this is also where she'll get the silver/wavey accessory hooked to her back if she's permitted to do so. If you would prefer this is a quested personal item then let me know, I'm happy to weave it in. n_n
(I put this progression in as I was told senshi must have room for progression beyond getting more lines on their collars, even if you're comfortable with them not progressing on a personal level).
******
Attacks:
Sailor Scout Attack: Ode to Mors
Mors-Somnus raises her hand to the sky, and with a snap of her finger an ethereal Guzheng materialises. In a practiced motion she sweeps her fingertips across the strings and sends a rippling soundwave towards her foes.
This soundwave ripples out to a radius of ten feet and those struggle by them will experience something akin to a gut punch. Though this is a 'feeling' and will inflict moderate pain, it isn't permanent. However, all players are welcome to imply that it has done more lasting damage if they would like.
This attack lasts for 30 seconds and has three uses.
Super Sailor Scout Attack: Discordance of Mors
Mors-Somnus raises her hand to the sky, and with a snap of her finger an ethereal Guzheng materialises. In her fury she slams her hands upon the strings and sends a mighty wave of sound towards her opponents. However, rather than a single ripple, the soundwave will pulse across the battlefield and hit all those within range repeatedly. The impact of these waves will feel akin to punches and will cause considerable pain, particularly if you choose to stand inside the blast radius.
This can effect anyone within 12 feet of her and she can cast this spell up to two times.
Eternal Sailor Attack: Lullaby of Somnus
Mors-Somnus raises her hand to the sky, and with a snap of her finger an ethereal Guzheng materialises. As it settles in front of her she reaches out to lightly strum at the ethereal strings, sending out a melodic soundwave akin to a warm and gentle breeze.
As this wave hits her allies they will feel calmed and revitalised - allies with a 15ft radius will find that all minor injuries are healer, nearly all moderate injuries are healed, and those with major injuries are stabilized until they can find treatment.
This attack may only be used once in battle and may also affect her as well as her allies.
*Music can both be comforting or distressing depending on what's being played and the tastes of the user. It's tends to be a form of expression, so I tried to play on this particular element of it!
******
Deep Space Senshi:
Physical Features:
Mors-Somnus possesses a very distinct marking on her head that seems to have a satin sheen up close. However, this is born of all her kind and while particularly ornate on her forehead, there are also small, indented markings on her cheeks.
These markings do little on earth, but on her Homeworld they allow her listen to the planet's 'vibrations' and permit her to 'hear' incoming dangers e.g. if the weather is about to shift then the 'song' or 'hymn' of the planet will sound different and she will know to move to safety.
While this may have served a greater purpose a thousand years ago, it no longer seems to be capable of the same things it may have been able to achieve previously.
She also appears to have subtly pointed ears, but these generally aren't easy to see given her love for ornate hairstyles that have a habit of covering them!
******
Backstory/History:
Mors-Somnus had long served as one of the priestesses upon her planet. As part of a Hive based species, she was deeply embedded within the community and greatly respected for her abilities. While all priestesses possessed the ability to 'commune' with their Homeworld in the sense that they could here the different 'songs' of the planet, there were none who had quite the same affinity as she did.
It was of the believe of the former ruler of the world that she had been chosen, a rather bemusing concept to be sure, but she and she alone possessed the ability to understand the needs of the planet and in times of strife...the ability to summon powers one of her rank should never have possessed.
Nevertheless as the Moon Kingdom crumbled and the universe grew silent, her kind remained oblivious to the threat that lay beyond their sight.
At first, it went unnoticed...a seeping corruption, an entropic force that began to sap at the strength of the planet. Yet over time the land became less fertile, the crops began to fail, and the land began to resonate at a frequency so violent it shook. Cities crumbled under the fury of this 'song' and despite their greatest efforts, no Priestess, not even Mors-Somnus, found the means to placate it.
In time the world descended into a wasteland and Mors-Somnus could do nothing as she watched her own kin suffer. For while she was sustained by a power they didn't entirely understand, a planet determined to survive, it did not afford the same courtesy to her kin. Plague and despair came, and while it didn't erupt into violence, a slow and painful death was inevitable...until the priestess once familiar with a bustling paradise and the hum of idle thoughts of her kin in her mind, was left with nothing but her own company and the agonised 'cries' of a dying planet.
It would have been easy for her to give in to that very despair, allow herself to kneel and have it take her, to give herself to it by force if necessary, but in the end if she were to be extinguished then all that she was, all that they had been, might well be forgotten for all eternity... and so she did what was necessary to endure and to survive.
Years passed.
Decades.
Then centuries.
She lost track of time with little to anchor her to the days - but on one fateful day as she meditated within the depths of the ruined city that had once been her home, she felt an inexplicable and overwhelming tug. One of urgency, one that demanded her attention, and thus she answered; only to find herself deposited in a world very much not her own when she next opened her eyes...
Fav. Food: Those little patriotic rocket popsicles
Hated Food: Peas
School: None - Civ working for a theatre company.
Hobbies:
Sewing - Mads is a costume designer for the theatre company she works for. Thus, she spends a lot of time with her sewing machine and various fabrics. When she has time she also modifies her own clothes, as she really enjoys the feeling of wearing something she helped make. She learned her craft from her mom and wishes they had more time to work together again.
Games - Mostly Mads is into handheld games. Things she can take with her and lose herself in on the bus to work or curl up under a heavy quilt at night and play for hours. Her favorite types of games are puzzles and simulator-type games with repetitive actions, because they're soothing.
Virtues:
Hard-working - No matter what you think of Mads, it is undeniable that she is a hardworking individual. She puts her all into her job and gladly works extra hours to get things done. She'll go above and beyond to make sure everything she does is the best quality it can possibly be, every time.
Genuine - She strives to be sincere and honest in everything she does. She doesn't ever want someone to think that she was holding something back, or just putting on a face for them. Growing up openly gay meant that she encountered people who appeared to be friends, but were malicious behind her back. Mads never wants to do this to someone, she wants her thoughts and feelings to be upfront and clear.
Flaws:
Easily-stressed - Because she puts a lot of pressure on herself to always do the best she can do, Mads stresses out easily. When she feels like she's not succeeding in a task or taking it as far as it can go, she starts to stress about how to can improve or what she's doing wrong. This stress makes her into a bit of a chaotic tornado, and when she gets to this stage in her work it's best to step back and let her work it out herself.
Loner - It was mostly Mads and her mom growing up, with no other family to speak of, so she's used to being alone. She greatly values her privacy and quiet time, and that can make it difficult for her to let people into her life and keep them there. She's particularly bad at keeping in contact with people, especially if the other person isn't making much of an effort either. In order for someone to truly become a part of her life they have to make an active effort to remind her that they're there and they want her attention.
PHYSICAL DESCRIPTION
Eyes: Brown
Hair: Caramel-colored, side-shave
Face: Thin face. Tanned skin.
Clothes:Something like this? Feel free to turn the black bow into something else or leave it out completely. Also if the teal doesn't look nice with her hair color feel free to change it to yellows or pinks.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Rasalas Mighty Roar Rasalas calls out her attack and the image of a golden lion projects from her tiara. The lion roars loudly and stuns her target for a short period. Effect: Stuns target, makes it harder for them to move and attack. It's quite like being dizzy - you can still move, but it's harder to do so and more difficult to coordinate. Duration: 25 seconds, up to 2 times per battle Range: Target must be within 7 feet, only affects a single target Weakness: Greatly reduced duration for anyone of a higher level than her. Can be avoided with good enough sound blocking.
Super Sailor Scout Attack: Rasalas Ferocious Roar Rasalas calls out her attack and the image of a golden lion projects from her tiara. The lion roars loudly and stuns her target for a short period. Effect: Stuns target, makes it harder for them to move and attack. Duration: 35 seconds, up to 3 times per battle Range: Target must be within 10 feet, only affects a single target Weakness: Greatly reduced duration for anyone of a higher level than her. Can be avoided with good enough sound blocking.
Eternal Sailor Attack: Rasalas Gleaming Claws Rasalas calls out her attack and summons a golden ethereal lion that lunges at her opponents with its claws and gives the sensation of being scratched. Effect: Physical damage consistent with claws - NONLETHAL damage only. Duration: 30 seconds , up to 2 times per battle Range: Must be able to make physical contact with target. Weakness: Can be blocked/avoided by dodging.
The Space Cauldron
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Posted: Fri Jul 19, 2024 1:08 pm
Nicholas Fox / Sailor Odysseus, Senshi of Strategy
Video Games: If Nick could get away with just playing video games all day, he would love that. RPG, 1st person shooter, fighting...it doesn’t matter. He has nearly every system and is willing to try any game once. The people at the local gaming store know him by name and expect that he will be there upon the release of any big title game.
Military Fiction: Yes, fiction. It isn’t that non-fiction bores him but Nick wants a story to go along with all those facts, dates, and explosions. Over all though, he’s truly interested in the stories that focus on the strategies of war and the people behind said plans. While there is no way in the world Nick would run off to join the army (too many rules), he still enjoys the history behind it.
Building Models: When stuck on a boss that just won’t go down, Nick takes a break by working on his models. Tanks, buildings, planes, even animals. He enjoys them all and finds the closer they are to the real thing, the more effort he puts into them. However, if they require painting, that part never gets done. He tried it once and it ruined the beautiful metal that he had struggled so hard to line up perfectly. So while some may see them as unfinished, to Nick, they are perfect.
Virtues: Trustworthy: Nick is the type of guy anyone could trust. As the person who seems to melt into the shadows, he is able to keep many secrets and is the one friend who will show up when someone calls. His few friends are the ones who he wants to see happy so he tries to ensure they can count on him...unless it comes to blows. Good luck then!
Quick-Thinking: Nick’s brain goes a mile-a-minute when it comes to solving problems and contemplating situations which require a quick decision. He is very good on his feet and can navigate most high stress, high pace situations with very little loss of his cool. Useful in both video games and finishing homework that’s due in an hour.
Patient: Patience is something Nick has in multiple spades. It’s imperative to have to get through some of these video games, but really, it comes out most when he’s working on his models. You can’t rush the delicate work that is required in sanding and assembling each piece so that it fits exactly right with each other. Still, his ability to be patient runs over into his normal day-to-day life as well, as he’s willing to wait a bit longer than most if people are running behind.
Flaws: Non-confrontational: Nick believes that discretion is the better part of valor. That means that if something were to come to blows, he would rather run away to live and fight another day. It’s not that he’s a complete pushover, he’ll stand up for himself if that’s what it takes to get out of a situation alive. But really, that’s a last resort as he when he is faced with a choice that traps him in a place that he cannot talk his way out of or gets so hostile there is no reasoning with the person.
Wallflower: Nick tends to chose to fade into the background at social gatherings. As such as possible, Nick tends to avoid most social gatherings, even those of close friends, since he knows people are just going to look right through him and walk right by him like he’s not even there. Makes playing video games in the corner easier.
Lazy: A staple of the young, teenage male, Nick has has very, very bad habit of putting things off until they are absolutely necessary. Homework? The day it’s due is fine! Cleaning his room? Ehhhhh, he’ll get to it just after he beats this next boss.. Just give him a minute to save and… Oh oops, instant action scene! Guess that mess will have wait!
PHYSICAL DESCRIPTION - Hot Nerd
Eyes and Face:Reference A bit of a baby face with light green eyes. He wears glasses that pull the old ‘is he hot or not?’ question from ladies. They are black rimmed.
Hair:Reference. Dark brown and bouncy. No products. It naturally has that much body.
Clothes: Comfort is key. Jeans, hoodies, t-shirts. Anything that he can pick up out of the mound of clean clothes and wear.
Bodytype: Thin, small-framed, built like a sprinter. He has abs and a V
Sailor Scout Attack: Strategic Site Strategic Sight What it Looks Like: Bringing his left hand in front of his face, Odysseus holds up his pointer finger and middle in line with the bridge of his nose (his hand almost makes a sign language ‘U’). His eyes flash white and a pulse wave of energy spreads out around him at a 10ft radius (20ft diameter) around him. When the energy wave leaves his body, it has enough to force to ruffle people’s clothes and hair but won’t knock anyone off balance unless they were already slipping. What it Does: Once cast, Strategic Sight gives Odysseus insight on the area around him-- layout of the land, along with a strong sense of where someone might be hiding, granting him a strategic advantage. The magic can only be used up to 10 seconds max, with each second he spends in focus relaying more about the lay of the land.Odysseus is vulnerable while focusing on his attack Can be cast 3 times per battle. (All hidden items he finds would be discussed prior and given approval)
Super Sailor Scout Attack:Strategic Force What it Looks Like: Bringing his left hand in front of his face, Odysseus holds up his pointer finger and middle in line with the bridge of his nose (his hand almost makes a sign language ‘U’). His eyes flash white and a pulse wave of energy spreads out around him at a 20ft radius (40ft diameter) around him. What it Does: Once cast, Strategic Sight gives Odysseus insight on the area around him-- layout of the land, along with a strong sense of where someone is hiding, granting him a strategic advantage. The magic can only be used up to 30 seconds max, with each second he spends in focus relaying more about the lay of the land. At this stage, the force of the energy wave is enough to knock those who are unprepared off balance, giving him him time to properly focus.Odysseus is vulnerable while focusing on his attack
Can be cast 2 times per battle. (All hidden items he finds would be discussed prior and given approval)
Eternal Sailor Attack:Total War What it Looks Like:Odysseus holds his hands out to the side in tense claw like movements. The area around his hands begins to glow bright blue before it pulses to life and covers his body in a wave of blue energy. Odysseus then launches himself at his target in a no holds, full frontal attack. What it Does:His physical attacks become twice as strong, and he is able to move twice as fast. In this state, Odysseus is in an all out frenzy with the sole focus on beating his enemy. He will take beatings and keep going until the magic wears out 40 seconds after it is cast. Once the magic is over, he will still have to deal with any damage he took while in this state.
Odysseus can only use this 1 time per battle as it does leave him drained of energy. Anyone have a red bull?
Posted: Fri Jul 19, 2024 1:08 pm
Roxanne Johnson / Sailor Delvaux, Senshi of Sweetpeas
Hobbies: Rhythmic Gymnastics: All children are forced into lessons and classes outside of normal school activities, and at first Roxy was enrolled in a Gymnastics class, complete with all the bells and whistles, balance beams and bars and all that good stuff…but then she wanted to dance as well, and one day during a dance lesson, the teacher let them use a ribbon dancer, and all bets were off. She has been doing rhythmic gymnastics since she was seven, and loves it just as much now as the day she started, though now she is in the competitive circuit, with a goal of eventually making it to the Olympics, though that is a dream that is still quite far off.
Sewing: This hobby really stemmed from her rhythmic gymnastics. She was so tired of having to buy the leotards that went with the competitions, so she decided to start buying the much cheaper plain leotards and sew the sequins and beads on herself, and after that she decided to start trying to make doll clothes, and she now makes several things in her own wardrobe, just for fun. Everyone wants that one friend who is a seamstress, and she just happens to be that friend, so…go her!
Tabletop Gaming: Roll for initiative! Roxanne finds table top gaming to be one of the most amusing and enjoyable ways to spend an afternoon…or evening…or even an entire day. She loves the laughs and the feelings that it provides her, from the heavy sighs as her group healer makes stupid decisions, to the heart-pounding fear that she feels when the DM or the equivalent is being a particular d**k that campaign. Besides all that, it is a great way to hang out with her friends, and she just likes it. Enough said.
Virtues:
Diligent: Details matter. It doesn’t matter how long it takes to finish things, it doesn’t matter how long things take to finish, Roxy makes sure she finishes everything she starts, no matter what, and when the things are finished, they are to the very, very best of her ability. If there’s one thing you can rely on, it’s the fact that Roxy cares about what she does, and does what she does very well. She does the things she needs to do as quickly as she can as well, you'll find that the world procrastination is not in her vocabulary, except for that one time it was required to be for her spelling test.
Dependable: You can depend on Roxy to finish her tasks as well as she can, but you can also depend on her to be there, and you can depend on her to help you, and you can just…depend on her. She gives a s**t…which is something that she really feels that the rest of the world is lacking. If you need something, anything, Roxy has your back. If you need someone to tell mom that you were at her dorm, sure, of course you were…if you need a spotter for some kind of illegal activity, well, gosh darn it, she’s not going to let you get in trouble all by yourself. She’ll be there for you, no matter what.
Flaws:
Perfectionist: Things have to be perfect, or Roxy will not accept them. She doesn’t like when anything is wrong with anything. If it is a sewing project she is doing, she will scrap everything if one hem is out of place, perfection isn’t something that is optional, it is required, and it doesn’t matter how much time or energy she spends in getting there. If something is out of place in her life or anything that she has close contact with, her mood drops to that of an angry polar bear, she gets grumpy and hostile until the situation is perfect again. Accept nothing less.
Fearless: The thought of being afraid is one of the only things that Roxy is truly…well. Afraid of. She insists that nothing fazes her, not heights, not bugs…not venomous snakes…some people call her reckless because she just has no regard for her own safety when she does things…it just doesn’t matter that much. When she wants to do something, she’s gonna do it. Even if she ends up falling from a tree and breaking her arm. Whoops. No big deal. Yolo, right?
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Senshi: Sailor Delvaux of Sweetpeas
Challenge: "Like the delicate blossoms that leave all too soon, it's time for you to say adieu!"
Collar -- CC Bow -- CC Bodice -- CC Sleeves -- CC Brooch -- CC Bottoms -- CC Tiara -- CC Choker -- CC Shoes -- CC Gloves -- CC Accessories -- CC
Attacks:
Sailor Scout Attack: Sweet Symphony Haze While shouting the name of her attack, Sailor Delvaux conjures up a pink orb with sweetpea flowers floating inside of it between her hands, a pink haze full of petals erupts from the orb in a cone-shaped pattern. This attack overwhelms the senses with a very strong sweet scent and creates a pink hazy smoke screen. The attack can only strike an enemy within a 10-foot range, and the pink smoke screen only lasts 30 seconds, although the dampening of the senses like smell and taste, a player may choose to have the effects linger for up to three minutes after her magic ends. It can only be used twice a day.
Super Sailor Scout Attack: Sticky Petal Contusion Shouting the name out of the attack, she summons a small sweetpea flower that glows and blows on it, sending a vortex of pink petals that overwhelms the senses with a very strong sweet scent and creates a pink hazy smoke screen. The petals also stick to the enemy and hinder movement. All speed and movements are temporarily decreased by 25% and it lasts for thirty seconds. A player may choose to have the effects linger for up to three minutes after her magic ends. This attack can be used twice a day.
Eternal Sailor Attack: Sweet Petal Cannon Upon shouting the name of the attack, petals spin around the senshi and she points at her target, sending a vortex of petals and pink haze. It affects every opponent within 15 feet of her, hindering the movement of all enemies in that area and overwhelming their senses for a total of 45 seconds. This can be used once a day.
The Space Cauldron
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The Space Cauldron
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Posted: Fri Jul 19, 2024 1:08 pm
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Posted: Fri Jul 19, 2024 1:08 pm
Sito Metesi / Sailor Dynamene, Deep Space Senshi of Timbre
Nickname: She never really got any and her name is hard to mess with.
Gender/Pronoun: Female, she/her
Age: Appears late 20’s or so (physical age might be 28 if she had to declare it), but her actual age is probably something like 1156 due to her people’s extended lifespans and the stasis caused by her corrupted planet.
Birthday: When asked to pick one, she chose June 13th because it felt good and she liked the cute mascot on the calendar page…
Sign: Gemini
Gemstone: (Optional; follows your zodiac sign)
Blood Type: (Optional)
Fav. Food: She discovered french fries and avocados and is in awe of both.
Hated Food: Pulled pork has the wrong texture for her.
School/Occupation: Currently unemployed while she figures out life on Earth, but isn’t averse to earning her keep.
Hobbies:
Nesting - Sito is devoted to the pursuit of comfort and the best nap possible. She strives to create the perfect nap setup, from choice in pajamas to bedding to the pillows and plushes she surrounds herself with. Since sleeping is her coping mechanism of choice, it makes sense that she has refined it into something of an art. Sometimes she issues herself strange nap challenges though, like “how can I make this park bench comfy” or “what’s the best sleep I can get under a tree.”
Sound and Music - Back on Dynamene, sound and song were a major part of life. People would regularly “call out” or emit a tone to indicate their position and status, and such tones could also operate mechanisms around the planet. Casually playing music was also a part of daily Dynamenic life; one person could start playing a melody, someone with drums could sit down next to them and begin an accompaniment, and soon you’d have a small band of complete strangers playing a perfect improvisation on the street corner. Nowadays on Earth, while she doesn’t get the same mileage out of her tones, she is trying to learn how to take music with her in hopes of sharing the experience with others.
Trends and Memes - Sito likes to keep up with the catchphrases and popular moods of people around her, partly to ease communication and partly because she has always found the ebb and flow of cultural concepts fascinating. She’s currently looking at the fashion trends on Earth and trying to take in the popular slang, and may be questionably learning to read English text from Internet memes, which she considers a precious reflection of the mindset of the world around her.
Virtues:
Open to Experience - Sito does not shy away from the unfamiliar. When presented with something new, she devotes herself to learning about it and evaluating how she can interact with it. Earth is another opportunity to learn new things and experience a new way of life, and she’s eager to see what it has to offer on her quest.
Adaptable - Sito has a way of “just rolling with” whatever comes at her. New environments and concepts are accepted and analyzed to update her understanding of what’s going on. A signal from a faraway world? Might as well wake up and investigate. That world is full of life and largely unaware of the suffering in the dark? Good to know. There may be, despite a millennium of trauma and pain, a way to save Dynamene with the help of those on Earth? Challenge accepted.
Flaws:
Passive - Sito’s primary impulse when faced with stress is to shut down and either go to sleep or freeze up and become passive. The reaction is a sort of conditioned response to the seemingly hopeless situation of her long-suffering homeworld; she is used to being powerless or just below the threshold needed to change her situation, or situations where action makes a situation worse.
Emotionally Wrecked - Sito seems on an even keel most of the time, but the second that balance is tipped, she’ll explode into intense emotions to the point that she exhausts herself physically as well as mentally. She’ll burn with anger, grief, and sorrow till she emotionally drops dead on the spot and goes numb. Even joyful occasions can send her overflowing with tears. Everything is tied to some stronger association that amplifies her reactions, and so if she’s not “fine” she’s in agony or otherwise unable to contain herself.
PHYSICAL DESCRIPTION
(Civilian glamour, naturally. Stealing my birb girl as a base with tweaks.)
Eyes: A pleasant green-leaning blue (turquoise?), wide and expressive.
Hair: Waist-length, goes from blonde to orange to red-tipped in a gradient of sorts (kind of the opposite of the reference’s gradient).
Face: Heart-faced/sort of rounded face; otherwise kind of “generically pretty” so her glamour blends in (something like that).
Skin Tone: She’s pale.
Body Type: Kind of a regular “lean” body type with just a bit of softness as a base. Bust and hips are slightly bigger than you might expect (she had a lot of kids and some of it stuck when she went into stasis). So lean towards "soft" but not on a larger frame, if that makes sense?
Clothes: Nothing too specific right now, but a cute dress and maybe tastefully patterned stockings might be nice. (Will window shop for ideas later unless an artist has style ideas)
I was staring at Meteion and realized her outfit could be a sort of base for the senshi uniform. Also throwing down birb 1 and birb 2 in case there are bits and pieces worth plucking from them.
Tiara -- Plain-ish metal tiara with a smaller version of the winged brooch on it (see below). Choker — It’s kind of a “collar” like what bird 2 has going on; see bodice for more information. Collar -- I think Meteion’s capelet thing could pass for the collar without infringing too hard on cape rules. Bodice -- Not using Meteion’s top for this one- instead, I’d like something like a fusion of birb 1 and 2’s bodice? Like, you have the white base component that’s shaped like bird 1’s, plus that sheer-going-up-to-a-collar bit on bird 2. I’d like that colored middle wrap bit like what’s around bird 1’s waist if it doesn’t cover too much of the bodice. Chest Bow -- Anchored to the brooch where the collar closes, probably just a regular bow. Brooch -- I like Meteion’s winged brooch, but I wonder if it would be possible to stylize the wings somehow so they resemble the crescendo and diminuendo symbols (which are basically just < and > but I’d like them facing outward). Sleeves -- Something like Birb 1’s detached sleeves might be nice. Gloves -- Maybe basic fingerless gloves if they’re cohesive with everything else. Buttbow -- Maybe something like Bird 1’s dress tails but as a bow (and not as long for stage 1)? Maybe you could work in a shape like Meteion's tailfeathers too. Bottoms -- Here I think we can use the “skirt” of Meteion’s tunic as a base, but I'm stumped about how to pattern it. Shoes -- I like the heels + stockings combo from birb 1. Accessories -- I can never think of accessories, let me know your ideas.
Dynamene's target will hear a loud tone from inside their head (loud enough to be mildly uncomfortable but not enough to actively hinder); the timbre of the tone shifts over time and the sound itself is unrecognizable. After five seconds of the tone, the timbre shifts to something decisively unpleasant enough to startle at the least before fading. The tone may leave a residual ringing echo or some degree of a headache behind if the player desires it. The tone cannot be heard in the space around the target. This attack can be used three times per combat.
Super Sailor Scout Attack: Sul Ponticello!
Up to three targets in Dynamene's line of sight will hear a deafeningly loud tone from inside their head (it will definitely distract and cause discomfort); the timbre of the tone shifts over time and the sound itself is unrecognizable. After ten seconds of the tone, the timbre shifts to something strongly aversive that will feel physically painful. The tone may leave a residual ringing echo or some degree of a headache behind if the player desires it. The tone cannot be heard in the space around the targets. This attack can be used twice per combat.
Eternal Sailor Attack: Sul Tasto!
All targets within an 8-foot area around Dynamene hear a low tone that is at a consistently audible but comfortable volume. After 5 seconds of the tone (which matches no identifiable sound), the sound's timbre shifts to something pleasant that produces a sense of clarity and invigoration for 40 seconds. The attack fades after that but may leave a remaining positive or soothed sensation at the player's discretion. The tone cannot be heard in the space around the targets. This attack can only be used once per combat.
Deep Space Senshi:
Physical Features:
Throwing the base reference here too- Dynamene should have red flappy shoulder wings (I’d say “as big as they can be” but still small and cute) and blue “ear wings” (they’re shaped like this character’s hair ornaments and not like extendable wings, if that helps). They’re not for flying; rather, they were sort of sensory appendages.
I’d also like reddish (light red without going pink?) “limbal rings” (basically, just a ring of a different color) around the turquoise part of the iris if that doesn’t cause any issues, but if it looks strange or goes too far with eye wonks I’m willing to scrap it.
Backstory/History:
(I feel like my math is off on the timeline here; if I goofed please let me know)
Dynamene awoke as a senshi as an older chibi at 13 years old. Her people can live to around 400 years of age; she was around 110 or so when the Silver Millennium fell, and before then was living a happy life on her planet. She was a member of a ruling council of an important nation, and other members of the council included her lovers and friends. She had five children (two from one father, three from another) before calamity struck her planet.
Everything started with a terrible sound that seemed like it was coming from within the planet itself, something like a scream of pain. Dynamene herself heard it first, then the members of her council, and then the sound spread across the entire world over the course of a month. At first, nothing happened. People went about their lives, with only token attempts to research the source of the sound or any impacts it had, all of which turned up without anything conclusive. The people had 100 years of uneasy normality.
Then, as though receding in the direction the sound came from, a terrible plague that warped mind and body began in the last regions to hear the sound. Over course of fifty years, those affected gave into extreme emotions, like hatred or despair, and lost control, violently lashing out or becoming catatonic. As the plague spread, physical mutations twisted people into monsters, and soon the half of the population that hadn't turned was fighting to save or slay the half that had. The plague continued to spread, turning more and more people to monsters, then to dust, as even the distress calls of the afflicted spread the malady through unknown means. That half became a third, a fourth, a country, a city, a council, and then one senshi all alone.
The dust left behind by the slain poisoned the earth and sky, turning the ground to grey dirt and shrouding the sky with colorful yet toxic clouds, a warning to a senshi that would dare to climb too high. With the world's people and prosperity gone, Dynamene collapsed into a grieving sleep, preserved by what remained of her planet for nearly a thousand years until a sudden light from a distant world woke her...
The Space Cauldron
Captain
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The Space Cauldron
Captain
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Posted: Fri Jul 19, 2024 1:08 pm
Thrud Valkrin / Sailor Serpens, Senshi of Poison Ivy
Hobbies: Martial Arts-Any free time that Thrud has she spends in her familys Dojo down the street from her house, shes been training there since she was about 4 years old with her father. Shes there every day there that she can, which is normally 5+ times a week. Spending more then 4 hours there at a time she devotes all her energy to getting better at every form of combat that she can. She has always been strong willed about just about anything she puts her mind to, and when she opens her mouth it isn't always sweet things that come falling out of it and she ends up in more trouble then not, so knowing how to defend her self when her mouth gets her in trouble helps keep her from being on the losing side of things, which she really hates.
Art-When she isn't doing things at the dojo or her homework shes found drawing. She doesn't show it off to just any one and doesn't think her work is any good when to most people it is rather stunning. She quite often falls asleep at her desk at home with her face in her sketch book. If you have been given the honor of seeing her work in her book then you are someone she trusts greatly.
Horticulture-Shes got a wonderful green thumb and has several small bamboo plants and one bonzai tree in her room. She takes care of the plants around the Dojo and is always planting new ones when needed.
Virtues: Kindness-She is very caring even if her mouth is really good at getting her in trouble, more often then not its for a good reason. She is very set on things being right in her world...which means anything she sees really. If she sees someone being robbed she will do what ever she can to get the bad guy. If someone is hurt she stops to help. It doesn't matter if she ends up hurt as well or in trouble shes going to do anything and everything she can to help someone, something or the situation. She might always look rather grumpy but she cares for everything and doesn't want to see people in pain. Shes rather out going with what she wants to do at any given time.
Leadership- Among her friends shes often the one to make the choice on what to do that day, where to go for lunch or to hang out. When it comes to her Senshi duties she tries to be the leader with everything and keep everyone motivated and coordinated. She has taken to being a leader rather well and doesn't mind offering to take charge if no one is willing. She shoulders responsibility easily and everyone naturally turns to her for answers and help. Her time spent training to fight has given her a strong sense of what she is comfortable with. Her father has started her teaching her own classes to small children so leadership and teaching are becoming common place for her.
Flaws: Sassy-Her mouth causes a lot of her trouble with just about anything in her life. She cant keep it shut when it should be and she doesn't always care about it getting her in trouble. shes gotten good at getting her self out of the trouble her mouth gets her into but someday she wont be so lucky.
Grump-She is rather grumpy most of the time, while she cares about the goings on around her she still comes off with 'resting b***h face' more often then not. She doesn't like others to know shes caring and kind, that shes one of the good guys and will do anything to help those around her. She will save you and still look unhappy about it even if she will save your life you probably wont know she likes to help people.
PHYSICAL DESCRIPTION
Eyes: Green, almond shape, little freckling of gold to them.
Hair: waist length and straight. Base color is red, she dyes the tips black and adds bright yellow streaks to her hair. Layers that frame her face with slight bangs to the front of it.
Face: Oval shaped face, for looks see the reference i'll add to her clothing section. Shes got a cute nose, three piercings to each eye brow, silver studs is all. full lips and doesn't smile all that often. Two silver studs in one ear and three in another.
Clothes: She really hates skirts or dresses. She does not like to look overly girly. She will like to look pretty or cute but she doesn't want to look 'dressy' or adorable. She likes to look sexy and feminine and wants to be adult with her looks.
This is a Thrud from another shop. Take her style in this image and do with it as you will as long as its please not a skirt. She does not wear pink either. She likes snakes and dogs and cats. obviously she wont have tattoos right now. But the eyebrow piercings and ear ones as well. No ears or tail obviously and the scar on her neck is something related to all characters in the other shop so ignore that as well.
Challenge: "In the Name of Serpens, I will make you pay!"
Fuku Colour: Main Color:red Secondary Color:Green
Fuku:
Collar -- CC Bow -- Bow with an Ivy leaf in the middle Bodice -- Bikini topLike this top Bow would be right where the black(But the black will be red and the color area will be all white) meets the color. Sleeves -- CC Brooch -- Ivy leaf Bottoms -- Shorts Tiara -- Redgold, gem would be green Choker -- scarf, Like hers. in white Shoes -- Red Combat boots with a small bit of heel, maybe 2 inches, white trim at the top of them. Gloves -- no Accessories -- A snake necklace, her piercings in her ears and eyebrows, Arm cuff in black and green with the gem looking more like this. A silver wrist cuff with the sign of Sagittarius on it.
Attacks:
Sailor Scout Attack: Ivy Arrow- (Can be used about 3 times) *Summons her energy into her hand and poses like shes pulling a bow, the energy moves to her finger when she 'fires' and Ivy will shoot from her finger. Then the Ivy Arrow of Poison shoots at the target. *When the bolt hits the target that area is wrapped in poison Ivy. (As in if it hits the arm only the arm is wrapped in Ivy but the whole body will be effected by the poison but the rash will only be on the arm.) *Unlike normal poison ivy this Ivy will just slowly irritate its host, though there might be a bit of a rash to deal with to make things more uncomfortable. *The Ivy falls off after about 30 seconds and the rash will fade then too.
Super Sailor Scout Attack: Ivy Arrow Net.- (Can be used up to 3) *The Arrow splits into 2 as she fires it and wraps up to two attackers in a net made of the poison ivy, which tangles the/them up, binding their arms to their sides for up to 30 seconds. *The poison is stronger, still giving them a rather itchy rash while it lasts and possibly making them feel ill or Dizzy while its wrapped around them.
Eternal Sailor Attack: Poison Ivy Wave.-(Can be used 3 times a day) *Poison Ivy radiates from her body and dives into the ground. A large green glow comes from the ground as Ivy seems to crawl up out of the ground to form a large wave that washes over an area of no more then 4 attackers in front of her in a circular area of about 6x6. It washes over them trapping them in an ocean like sea of Poison Ivy. They can fight their way out but the poison just makes them itchier the more they fight it. The ivy is not fire resistant and can be cut or hurt by physical means or weapons of some sort. *They have a chance to become poisoned or ill. Itchiness all over is a possible side effect as well. Very weak monsters will probably be weakened considerably by this attack to the point of almost dieing. Stronger Negaverse baddies may be weakened to the point that their attacks miss more often then not.This can last for about 45 sec.
Nickname: IDK, probably gets called 'a**' cause it's so close
Age: 24
Birthday: May 17th
Sign: Taurus
Gemstone: Emerald
Blood Type: O -
Fav. Food: Mapo Tofu, Black Bean and Cheese Burritos
Hated Food: Anything that's just...steamed or boiled. Do you...not like flavor in your food?
School: Graduated - Works as a Swordsmanship and Fencing Instructor
Hobbies: Renaissance Faire - Asche's father, bless his heart, liked to go 'play war' with the boys and over time his son and daughter were dragged into it. Atolea loved it and often recruits her brother into coming to stage battles against combatants when such festivities are about while she does...whatever it is a girl does at these sorts of events....? He has a fondness of Ye Olde Blacksmiths tho, so it isn't entirely bad, he guesses. As it is family tradition, a good portion of his year outside of such events is still dedicated to planning, fixing any of their equipment, and he even is in the group chat on Telegram with other organizers.
Horseback Riding - This plays kind of into the above, but unlike playing war games or whatever, Asche finds Horses to be entirely pleasant creatures and while they are actual anxious couches, he has yet to meet one he doesn't get along with.
The Great Outdoors - Plants are better than people, TBH. Asche is fond of camping and hiking. Less crowded and the air doesn't smell bad.
Virtues: Nothing Lawful About What's Right (Just) - While not exactly on the side of the law in all matters (and in fact, he definitely thinks it is wrong on many fronts), Asche has a very strong sense of fair play - not so much in handouts and handing everybody what they want, but the even starting point is something he will always try to make a reality. This means everybody starts in the same place with him - good or bad and no preconceptions come with who you are or where you have come from. This means he will do right by you - but also heaven help you if you do wrong by him.
Ain't Nothing Holding Me Back (Bold) - If something needs to happen - a conversation, a call to action, a thrown fist - Asche will be the first to rise to it. There is next to nothing that daunts the man and he is, and will never be, a shrinking violet.
Flaws: An Immovable Object (Stubborn) - Once Asche has set his mind to something, good luck stopping him. The law won't stop him, and to a degree his stupid mortal flesh will only hold him back so much. And if he decides he doesn't want to do something? Expect more of the same.
Everything at Arm's Length (Standoffish) - Asche does not form close bonds easily. In fact, one could say he doesn't even form tentative bonds easily - too distant in mannerism and mood to be willing to let anybody else in. He is entirely self sufficient - and paired with his stubborn ways mean he can and will hide things he needs help with if he so chooses. Like that time he didn't tell his dad his gut hurt until his appendix burst 2 days later.
PHYSICAL DESCRIPTION
Eyes: Hooded and almost sleepy looking. He has a look of resting b***h face because of how his brows naturally sit with them. Molten reddish-yellow color.
Hair: Pale - Not quite white, not quite blonde.
Face: If he was blessed with sharper feature, perhaps he wouldn't look like such a kid. He has a scar from his upper lip that goes up over his nose and barely misses the opposite eye.
Clothes: I'll cover his body so it isn't naked since I'm doing the art.
Uniform: Hello yes, I will figure this out when I draw him (:
Weapon & Magic Page Weapon: A flat, amorphous stone. It is cracked. Squire: A flat, less amorphous, stone on a rope. The crack is gone and you're pretty sure if you squinted it would look like....some sort of something? It is also distinctly shinier, like obsidian. Magic: Bite the Unjust Magic Pool: 45 Seconds Black Tusk's magic will latch to any target within 7 feet of him, judging their virtue and causing pain accordingly - those who are less virtuous will find it a much more painful experience than those who are more so. It leaves no physical marks unless the target's player so chooses. 'Virtue' is judged at target player's discretion.
Knight Weapon: The stone is clearly much more than that now - an effigy of a bird carved into obsidian which is attached to one of Black Tusk's gauntlets by a chain. Magic: Devour the Unjust Magic Pool: 1 minute Black Tusk's magic will latch to any target within 10 feet of him, judging their virtue and causing pain accordingly - it is much less kind in it's doling of pain now and one may get spotty vision for a few seconds at player's discretion. It leaves no physical marks unless the target's player chooses. 'Virtue' is judged at target player's discretion.
Summons Thunderbird A raven-like bird made of lightning. When summoned it adds a 5 second paralyzing effect to Black Tusk's magic.