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[Q] Sito Metesi | Dynamene, DSS of Timbre

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Sami-Fire

Devoted Senshi

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PostPosted: Sat Jan 08, 2022 5:35 pm


Name: Sito Metesi

Nickname: She never really got any and her name is hard to mess with.

Gender/Pronoun: Female, she/her

Age: Appears late 20’s or so (physical age might be 28 if she had to declare it), but her actual age is probably something like 1156 due to her people’s extended lifespans and the stasis caused by her corrupted planet.

Birthday: When asked to pick one, she chose June 13th because it felt good and she liked the cute mascot on the calendar page…

Sign: Gemini

Gemstone: (Optional; follows your zodiac sign)

Blood Type: (Optional)

Fav. Food: She discovered french fries and avocados and is in awe of both.

Hated Food: Pulled pork has the wrong texture for her.

School/Occupation: Currently unemployed while she figures out life on Earth, but isn’t averse to earning her keep.

Hobbies:

Nesting - Sito is devoted to the pursuit of comfort and the best nap possible. She strives to create the perfect nap setup, from choice in pajamas to bedding to the pillows and plushes she surrounds herself with. Since sleeping is her coping mechanism of choice, it makes sense that she has refined it into something of an art. Sometimes she issues herself strange nap challenges though, like “how can I make this park bench comfy” or “what’s the best sleep I can get under a tree.”

Sound and Music - Back on Dynamene, sound and song were a major part of life. People would regularly “call out” or emit a tone to indicate their position and status, and such tones could also operate mechanisms around the planet. Casually playing music was also a part of daily Dynamenic life; one person could start playing a melody, someone with drums could sit down next to them and begin an accompaniment, and soon you’d have a small band of complete strangers playing a perfect improvisation on the street corner. Nowadays on Earth, while she doesn’t get the same mileage out of her tones, she is trying to learn how to take music with her in hopes of sharing the experience with others.

Trends and Memes - Sito likes to keep up with the catchphrases and popular moods of people around her, partly to ease communication and partly because she has always found the ebb and flow of cultural concepts fascinating. She’s currently looking at the fashion trends on Earth and trying to take in the popular slang, and may be questionably learning to read English text from Internet memes, which she considers a precious reflection of the mindset of the world around her.

Virtues:

Open to Experience - Sito does not shy away from the unfamiliar. When presented with something new, she devotes herself to learning about it and evaluating how she can interact with it. Earth is another opportunity to learn new things and experience a new way of life, and she’s eager to see what it has to offer on her quest.

Adaptable - Sito has a way of “just rolling with” whatever comes at her. New environments and concepts are accepted and analyzed to update her understanding of what’s going on. A signal from a faraway world? Might as well wake up and investigate. That world is full of life and largely unaware of the suffering in the dark? Good to know. There may be, despite a millennium of trauma and pain, a way to save Dynamene with the help of those on Earth? Challenge accepted.

Flaws:

Passive - Sito’s primary impulse when faced with stress is to shut down and either go to sleep or freeze up and become passive. The reaction is a sort of conditioned response to the seemingly hopeless situation of her long-suffering homeworld; she is used to being powerless or just below the threshold needed to change her situation, or situations where action makes a situation worse.

Emotionally Wrecked - Sito seems on an even keel most of the time, but the second that balance is tipped, she’ll explode into intense emotions to the point that she exhausts herself physically as well as mentally. She’ll burn with anger, grief, and sorrow till she emotionally drops dead on the spot and goes numb. Even joyful occasions can send her overflowing with tears. Everything is tied to some stronger association that amplifies her reactions, and so if she’s not “fine” she’s in agony or otherwise unable to contain herself.

PHYSICAL DESCRIPTION

(Civilian glamour, naturally. Stealing my birb girl as a base with tweaks.)

Eyes: A pleasant green-leaning blue (turquoise?), wide and expressive.

Hair: Waist-length, goes from blonde to orange to red-tipped in a gradient of sorts (kind of the opposite of the reference’s gradient).

Face: Heart-faced/sort of rounded face; otherwise kind of “generically pretty” so her glamour blends in (something like that).

Skin Tone: She’s pale.

Body Type: Kind of a regular “lean” body type with just a bit of softness as a base. Bust and hips are slightly bigger than you might expect (she had a lot of kids and some of it stuck when she went into stasis). So lean towards "soft" but not on a larger frame, if that makes sense?

Clothes: Nothing too specific right now, but a cute dress and maybe tastefully patterned stockings might be nice. (Will window shop for ideas later unless an artist has style ideas)
PostPosted: Sat Jan 08, 2022 5:44 pm


Senshi: Sailor Dynamene, Senshi of Timbre

Uniform Color: White (Order/DSS)

Main Color: Red
Secondary Color: Blue

Uniform:

I’m gonna need some major help with this one.

I was staring at Meteion and realized her outfit could be a sort of base for the senshi uniform. Also throwing down birb 1 and birb 2 in case there are bits and pieces worth plucking from them.

Tiara -- Plain-ish metal tiara with a smaller version of the winged brooch on it (see below).
Choker — It’s kind of a “collar” like what bird 2 has going on; see bodice for more information.
Collar -- I think Meteion’s capelet thing could pass for the collar without infringing too hard on cape rules.
Bodice -- Not using Meteion’s top for this one- instead, I’d like something like a fusion of birb 1 and 2’s bodice? Like, you have the white base component that’s shaped like bird 1’s, plus that sheer-going-up-to-a-collar bit on bird 2. I’d like that colored middle wrap bit like what’s around bird 1’s waist if it doesn’t cover too much of the bodice.
Chest Bow -- Anchored to the brooch where the collar closes, probably just a regular bow.
Brooch -- I like Meteion’s winged brooch, but I wonder if it would be possible to stylize the wings somehow so they resemble the crescendo and diminuendo symbols (which are basically just < and > but I’d like them facing outward).
Sleeves -- Something like Birb 1’s detached sleeves might be nice.
Gloves -- Maybe basic fingerless gloves if they’re cohesive with everything else.
Buttbow -- Maybe something like Bird 1’s dress tails but as a bow (and not as long for stage 1)? Maybe you could work in a shape like Meteion's tailfeathers too.
Bottoms -- Here I think we can use the “skirt” of Meteion’s tunic as a base, but I'm stumped about how to pattern it.
Shoes -- I like the heels + stockings combo from birb 1.
Accessories -- I can never think of accessories, let me know your ideas.

(Wiki page on Timbre for reference and reading material.)

Attacks:

(Might need help with the timing on these)

Sailor Scout Attack: Ponticello!

Dynamene's target will hear a loud tone from inside their head (loud enough to be mildly uncomfortable but not enough to actively hinder); the timbre of the tone shifts over time and the sound itself is unrecognizable. After five seconds of the tone, the timbre shifts to something decisively unpleasant enough to startle at the least before fading. The tone may leave a residual ringing echo or some degree of a headache behind if the player desires it. The tone cannot be heard in the space around the target. This attack can be used three times per combat.

Super Sailor Scout Attack: Sul Ponticello!

Up to three targets in Dynamene's line of sight will hear a deafeningly loud tone from inside their head (it will definitely distract and cause discomfort); the timbre of the tone shifts over time and the sound itself is unrecognizable. After ten seconds of the tone, the timbre shifts to something strongly aversive that will feel physically painful. The tone may leave a residual ringing echo or some degree of a headache behind if the player desires it. The tone cannot be heard in the space around the targets. This attack can be used twice per combat.

Eternal Sailor Attack: Sul Tasto!

All targets within an 8-foot area around Dynamene hear a low tone that is at a consistently audible but comfortable volume. After 5 seconds of the tone (which matches no identifiable sound), the sound's timbre shifts to something pleasant that produces a sense of clarity and invigoration for 40 seconds. The attack fades after that but may leave a remaining positive or soothed sensation at the player's discretion. The tone cannot be heard in the space around the targets. This attack can only be used once per combat.

Deep Space Senshi:

Physical Features:

Throwing the base reference here too- Dynamene should have red flappy shoulder wings (I’d say “as big as they can be” but still small and cute) and blue “ear wings” (they’re shaped like this character’s hair ornaments and not like extendable wings, if that helps). They’re not for flying; rather, they were sort of sensory appendages.

I’d also like reddish (light red without going pink?) “limbal rings” (basically, just a ring of a different color) around the turquoise part of the iris if that doesn’t cause any issues, but if it looks strange or goes too far with eye wonks I’m willing to scrap it.

Backstory/History:

(I feel like my math is off on the timeline here; if I goofed please let me know)

Dynamene awoke as a senshi as an older chibi at 13 years old. Her people can live to around 400 years of age; she was around 110 or so when the Silver Millennium fell, and before then was living a happy life on her planet. She was a member of a ruling council of an important nation, and other members of the council included her lovers and friends. She had five children (two from one father, three from another) before calamity struck her planet.

Everything started with a terrible sound that seemed like it was coming from within the planet itself, something like a scream of pain. Dynamene herself heard it first, then the members of her council, and then the sound spread across the entire world over the course of a month. At first, nothing happened. People went about their lives, with only token attempts to research the source of the sound or any impacts it had, all of which turned up without anything conclusive. The people had 100 years of uneasy normality.

Then, as though receding in the direction the sound came from, a terrible plague that warped mind and body began in the last regions to hear the sound. Over course of fifty years, those affected gave into extreme emotions, like hatred or despair, and lost control, violently lashing out or becoming catatonic. As the plague spread, physical mutations twisted people into monsters, and soon the half of the population that hadn't turned was fighting to save or slay the half that had. The plague continued to spread, turning more and more people to monsters, then to dust, as even the distress calls of the afflicted spread the malady through unknown means. That half became a third, a fourth, a country, a city, a council, and then one senshi all alone.

The dust left behind by the slain poisoned the earth and sky, turning the ground to grey dirt and shrouding the sky with colorful yet toxic clouds, a warning to a senshi that would dare to climb too high. With the world's people and prosperity gone, Dynamene collapsed into a grieving sleep, preserved by what remained of her planet for nearly a thousand years until a sudden light from a distant world woke her...

Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Tue Jan 11, 2022 5:26 pm


Sami-Fire


Looks good to me, have fun!

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