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Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue Sep 03, 2019 5:54 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name:Botenmaru Ryuzoji
                        Nickname:
                        Age: 26
                        Birthdate: 11/26
                        Gender:Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Unknown
                        Eye Color: Unknown
                        Height: 6'7
                        Weight: 268lbs

                        Bloodline: Steel Release | Implant 1 | Implant 2

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Botenmaru is stoic and reserved. He hides his face out of shame for what he has done to others and fear that he will be recognized as a monster. He is cynical to those who attempt to get near him emotionally and wants nothing to do with them. He is consumed by fear and guilt. In addition, he is often bored, finding no challenge in the daily life he leads, even though he places himself in the most dangerous situations, welcoming death.

                        Village: Arashigakure
                        Title:
                        Local Reputation: 500 Infamy
                        Global Reputation: 350 Infamy

                        Biography:

                        At the age of five, Botenmaru was squired to an elite member of the Arcane Knight Order named Hiromaru Fujimasa. Botenmaru had no given name at the time of his arrival and Hiromaru would eventually come to name him, using part of his own name after taking interest in the boy.

                        His master was harsh and demanded that Botenmaru and his fellow two squires give their absolute best in each of their grueling training sessions. During their daily training matches, it became painfully obvious that Botenmaru was superior to the other two, yet the knight would goad him on to deliver final blows that would often result in unconscious squires across the training field. Botenmaru who was naturally soft and mild mannered struggled with the level of violence he was forced to enact each match, pleading that his comrades were already unable to move. Days turned into weeks and then to months and eventually Botenmaru's sprit would break and he would lose the sense of morality when wailing upon his comrades.

                        While his master rejoiced in his pupil's brutality, planning to use him to his own means. As time would progress and Botenmaru became more skilled and merciless Hiromaru would continue to warp Botenmaru's understanding of the tenants that the Arcane Knight's Order would hold dear. Botenmaru would be taught to utilize his Manifestation of Spirit to create violent and dangerous abilities that did not lie within the Order's sanctioned techniques. Botenmaru unknowingly learn Ninjutsu from Hiromaru as the pupil became enamored with his teacher.

                        ( While the order believed that chakra was a tainted source of power, they refrained from calling it by it's name and would refer to it as Manifestation of Spirit. Manifestation of Spirit would allow the order to preform acts that would otherwise be impossible. Those who knew that Chakra and Manifestation were the same source limited the official use of it in their training arts to limited abilities that enhanced physical ability in times of need. )

                        Botenmaru would soon gain the attention of the Ministry thanks to Hiromaru, the religious body that held power in office in the Crimson State. The Ministry, having long desired control over the Order as they had separated from the State's military body several years prior. Hiromaru who had been serving the Ministry had created the perfect weapon to use against the Order. His Master's desire to unify church, state and order would turn him against those who he had been so easily manipulated into believing he was serving.

                        The fated day that is only known as the Azure Incident would come. The Ministry would meet with the Order's commander, Gerrek Hawkblade. As the Ministry and Hawkblade met, Botenmaru and Hiromaru were invited as guests to the meeting. Once the meeting was underway, the Order stood firmly on their decision to forbid Manifestation of Spirit that effected elements, Illusory effects and the like and would repeat their long standing policy of putting Knights in violation to death. Botenmaru, realizing that if he would to be discovered using these arts his teacher had taught him he could be killed panicked. In his fearful state Hiromaru would whisper to Botenmaru " He will kill you. You're stronger. Kill him first!" With his clouded judgement, the young boy would strike out against their leader, delivering him a limb maiming blow.

                        The ministry and Hiromaru would quickly blame Botemaru as an Oath Breaker, a title bestowed upon fallen knights of the order. They moved quickly to behead Botenmaru, demanding the Oath Breaker be punished. Bewildered by his teacher's betrayal, Botenmaru would begin fighting for his life, carving his path out of the Cathedral and diving into the bay beneath the Cathedral's walls. Hawkblade would fall into a coma after losing his left arm to Botenmaru. This left the Ministry and Hiromaru to plea to the people to let the Ministry join the Order with the Church in order to unite their forces against those who used Chakra and would do them harm like Botenmaru did their leader. The Order had fallen to the Ministry.

                        Botenmaru would awaken some time later in the Land of Tea, unsure of how he had gotten so far wearing his full armor set. The boy fought for survival for several weeks in the wilds of the land before encountering scouts from a place they claimed to be " a floating village".
                        Botenmaru was taken in as a refugee of a hostile land, given a modest home to stay in while attending the academy. While he was skilled in physical arts, it was clear to all that he lacked in knowledge of Chakra and the workings of the world. At eight years old, Botenmaru would continue his training learning the forbidden arts he had dabbled in unwittingly. The Oath Breaker's tale had begun.


                        ▰ CLASSES AND STATS

                        First Class:Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
                        Signature Style: [ Arcane Knight's Order ]
                        Second Class: Medical
                        ▱▰▱ Combat MedicShinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a slight descriptive in a chosen stat per body rank but must utilize all increases in the same descriptive. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
                        Third Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ▱▰▱ Cross Class or Specialization:Bukijutsu – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one activation, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

                        Chakra Pool: 3,450
                        Stamina Pool: 2,275
                        Chakra Element: Fire, Earth, Wind
                        Chakra Color: Blood Red
                        Chakra Materialization: Cloaks around the user in a similar pattern to that of an ogre or monster, expanding to make the user look larger than they are.

                        Passive Stats Increases:
                        • Strength ►8 | 8
                        → Juggernaut→Berserker→Styles
                        • Speed ► 8 | 8
                        → Styles
                        • Agility ► 8 | 8
                        → Styles
                        • Endurance ► 18 | 9
                        → Combat Medic→ Juggernaut → Berserker→Shield

                        Strengths:
                        • Naturally tough and able to focus through pain.
                        • Becomes excited and aggressive after being injured.
                        Weaknesses:
                        • Emotionally Unavailable
                        • Doesn't fear death.
                        Fears:
                        • Failing people who support him.
                        • Falling short of expectation.

                        Modifiers:
                        • Learn 6 extra Medical technique per paragraph.
                        • Learn 12 extra Taijutsu technique per paragraph.
                        • Learn 6 extra Bukijutsu technique per paragraph.
                        Personal Attributes:
                        Will of Steel: The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration. [ Chosen: Paralysis, Trauma ]
                        Forge Master: At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
                        Iron Tomb: All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
                        Heavy Armor Specialist: Botenmaru's armor is able to endure one additional strike of it's durability level before it degrades. This effect can only be used once every three posts.
                        Gale Force Slashing: Botenmaru gains the Wind Release
                        Bootyenmaru: Botenmaru's fascination with piracy demonstrated by Satoshi grants him and anyone in his crew ( party/group ) double rewards for Ryo.
                        Endgame PA:
                        Endgame PA:
                        Academy PA:
                        2020 Anniversary PA:
                        Christmas 2021 PA:

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 650
                        XP: 25,480
                        Passive XP: 10

                        Shinobi Missions Complete:
                        E Rank | 13
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 40

                        Crafting Trees
                        • Armor Smithing || → Apprentice
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Religion || → "Insert Title" of Prophets of Yatagarasu Cult : Templar
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ] [ x ]
                        x ]] [x]
                        x]
                        Training Claim: [ x ] [x]
                        [x]
                        Professions Claim: [ x ]
                        Events Claim:[ x ] [ 60K Ryo | New PA ]
                        [ Christmas 2019 ][ Halloween 2019 ]
                        Replenishment Claim: [ x ] [1370XP +68 Auto Learn ]
                        Endgame Claim: Chakra Expansion +100 x 6



                        ▰ INVENTORY

                        • Double Edged Medium Sword
                        • Double Edged Great Sword
                        • Double Edged Dagger
                        • Large Shield
                        • Pike
                        • Heavy Set of Armor
                        • 25 Training Coupons ( Halloween 2019 )
                        • 15 Training Coupons ( Academy Mission Completions )

                        • 12 XP Coupons ( Academy Missions/ Achivements )
                        • 2 Ryo Coupon ( E Ranked Missions Learned )
                        • Tudor Coupon
                        Weapon Specs



                        Weapon Name: Commander's Shield
                        Weapon Type: Shield | Legendary Item
                        Weapon Size: Height: 35" | Width:17"
                        Inventory Information: Medium
                        Weapon Weight: 6.8lbs
                        DR Increase: Agility +2
                        Elemental Affinity: Earth
                        Description: The shield is etched with inscriptions of the Arcane Order's Tenants around it's edging which is not sharp enough to cut from simple touch, but with any ranked technique or basic combat art could easily cause deep gashing. The Commander's Shield is 35" top to bottom and at it's widest point is 17". While the shield tapers to a point at the bottom, the sides have half circle indention's that allow for easy weapon thrusts while hiding behind the shield's protective surface. The shield is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

                        Ability Summary:

                        Ravenous Steel [ Japanese Technique Name ] | Rank X | Bloodline [ Steel ]| Spiritual
                        The user blocks any physical attack with this shield, releasing chakra from the shield facing that effects anything touching it. Any objects or persons making physical contact begin to experience the steel clan's tiered petrifaction as their flesh is turned to steel. This effect, unlike other petrifaction continue's to expand to another limb of the target's body each post following the inital post, consuming the entire body after six posts if not broken by a technique of equal rank and potency or higher.

                        Expanding Defenses[ Japanese Technique Name ] | Rank X | Bloodline [ Steel ] | Spritual
                        Botenmaru channels chakra into the shield, expanding it's size by manipulating the steel he created to expand the shield's size in any manner by ten feet per rank of chakra applied. This cost is added to the shield's durability and requires Botenmaru to pay an upkeep cost two ranks below the original rank of the technique per post it is active after the initial post.

                        Shield and Self [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Spritual
                        When the technique Impervious Armor is utilized, this technique is triggered passively. By paying the cost of this technique, the shield is counted as part of the user's body and effected equally by the technique.

                        Anti-Dragon's Shield [ Japanese Technique Name ] | Rank C | Ninjutsu [ Katon ] | Spritual
                        When fire based techniques are used against Botenmaru, he may use the shield to protect himself from the flames while activating this technique simultaneously for no activation. The shield draws in all flames to concentrate the effect of the attack upon the shield to avoid Botenmaru from being chanced with splash damage.



                        Weapon Name: Vigilance
                        Weapon Type: Short Sword | Legendary
                        Weapon Size: Hilt: 8' Inches | Blade 20' | Total 28 Inches
                        Inventory Information: Small
                        Weapon Weight: 2.5 lbs
                        DR Increase: Agility +2
                        Elemental Affinity: Fire
                        Description: Vigilance is a short blade of some girth and weight for it's size. It's fine tip narrows in a straight line all the way to it's guard to make a near perfect triangular shape. This shape allows the weapon to pierce armors with ease. Vigilance's blade has been etched with some archaic inscriptions, created from Botenmaru's memories of the order's tenants. This blade is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Will of the Commander [ Japanese Technique Name ] | Rank E | Ninjutsu [ Maruton ] | Spiritual
                        The blade reacts to the user's will, desiring to take the form of what is most advantageous. The weapon changes it's form as Botenmaru's Steel seems to morph and reform into a new weapon that has a Bukijutsu style known by it's wielder.

                        Density Manipulation [ Japanese Technique Name ] | Rank D-A | Bloodline [ Weapon Ability ] | Spiritual
                        Botenmaru is able to increase the density of his weapon passively to combine with a single technique, no matter the shape it is currently in. This density manipulation increases the weight of the blade by 300 lbs at D rank and an additional 300 per rank applied after. This falls in line with the strength stat's limitations and caps at 1200lbs, Botenmaru's natural limitation for feats of strength. For each applied rank, an additional rank is applied to the target if physical contact is made.

                        Expansive Steel [ Japanese Technique Name ] | Rank E-A | Bloodline [ Weapon Ability ] | Spiritual
                        Botenmaru passively channels his chakra into the weapon as he executes a bukijutsu technique with the weapon. As this bukijutsu attack is utilized, the weapon's form expands ten feet per rank of the applied amount of chakra, increasing the technique's range. At the end of the specified technique, the weapon returns to it's normal size.

                        Steel Union [ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
                        Botenmaru thrusts the weapon into another body of his own steel, melding the two together. When this is done, any steel touching the steel this was melded with gains the ability to cast Vigilance's technique's from the location of that steel, slightly morphing each ability. This allows Expansive Steel to alter the size of steel technique cast from the body of steel's location, Density Manipulation alters one steel technique for it's initial post While Will of the Commander is unable to be utilized in this manner. The weapon may be retrieved freely by paying the cost of this technique again, hurling the weapon back to Botenmaru regardless of it's current location so long as they are within the same topic.



                        Armour Name: Arane Order's Body Plate
                        Armour Type: Breastplate & Pauldrons | Special Item
                        Inventory Information: Heavy Single
                        Armour Weight: 15 lbs
                        DR Increase: Agility+1
                        Elemental Affinity: Earth
                        Description: The armor that Botenmaru wears is an angled breastplate that has contour edges that assist in deflecting strikes to the sides instead of absorbing the weight of blows directly. The chest and back are bound together with leather straps with brass buckles that also attach to the paldrons that rest on Botenmaru's shoulders. On the front of this plate is the emblem of the Arcane Knight's Order. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Burning Soul [ Japanese Technique Name ] | Rank B | Ninjutsu [ Katon ] | Chakra
                        When the user has a technique that causes burning, covering Botenmaru's armor pieces this technique is automatically activated consuming an activation. The chest plate draws all flames left after the opponent's technique is used upon Botenmaru concentrates them into a spear measuring ten feet in length hovering before Botenmaru. This spear jettisons towards the target, carrying the flames from the burning effect with it and inflicting that tier of burning upon anything directly stricken with an additional rank added if not returned at tier four burning. Upon impact, the spear explodes and causes one tier lower in burning to anything within thirty feet of it.

                        Collection of Forces [ Japanese Technique Name ] | Rank NA | Bukijutsu [ Armor Ability ] | NA
                        The Plate body is able to store chakra reserves totaling in two ranks below the user's body rank with a minimum of D Rank reserves.

                        Steel Brutality[ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
                        When Botenmaru is physically impacted by an opponent physically or with a weapon, this armor allows Botenmaru to release a steel blade no wider than six inches and up to thirty feet in length to expand outward to pierce the one who dealt the damage to him.This can be done from any piece of steel equipment Botenmaru has equipped. This blade treats armor as one tier lower and armor/wall techniques as one rank lower.



                        Armour Name: Arcane Order's Right Arm
                        Armour Type: Right Gauntlet | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 5 lbs
                        DR Increase: Speed +1
                        Description: Worn looking metal right gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

                        Ability Summary:

                        Right Arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
                        A technique that is triggered when Botenmaru uses an attack with his right arm for bukijutsu. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's bukijutsu strikes to deliver an additional rank of trauma if unblocked or not evaded.

                        Siege-master's Arsenal [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Fire ] | Spiritual
                        While the Left Gauntlet creates the Siege-master's Bow, the Right hand supplies the munitions to topple any fortress. Each time a technique or basic combat ability is used from the bow for the next five posts has one of the Siege-Master's Aresneal Arrows created to be launched. These arrows are made entirely of steel and are crackling with embers that appear to have warmed the steel making it glow hot red. Each arrow adds an additional tier of trauma to any attack launched from the Bow, inflicting burning and burns tiered to the parent technique's rank.



                        Armour Name: Arcane Order's Left Arm
                        Armour Type: Left Gauntlet | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 5 lbs
                        DR Increase: Agility+1
                        Description: Worn looking metal left gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Left arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
                        A technique that is triggered when Botenmaru uses an attack with his right arm for taijutsu or basic combat shield bashes. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's taijutsu and basic combat shield bashes strike to deliver an additional rank of trauma if unblocked or not evaded.

                        Siege-master's Bow [ Japanese Technique Name ] | Rank A | Bloodline [ Steel ] | Spiritual
                        While the right hand supplies the munition, the left gauntlet is capable of morphing it's shape to grow a bow from the plating that remains active for five posts. This bow is of a massive size, commonly double the length of Botenmaru's body but up to twenty feet total, reinforcing it's stability by expanding the metal in the right gauntlet. A steel cable acts as the bow's string requiring an enormous 800 lbs of force to pull back. Amunition fired from this bow cause an additional two tiers of trauma upon contact. If trauma is already maxed and an attack from the bow lands directly, the shot continues through the target and into the next one, repeating devastating shot. In addition, the range of bow techniques utilized with this bow are extended an additional one hundred feet in range, treating wall techniques and barriers as one rank lower.



                        Armour Name: Arcane Order's Right Greave
                        Armour Type: Right Greave | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 8 lbs
                        DR Increase: Agility+1
                        Description: A right fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle.The insignia of the order is etched on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Hold the Line [ Japanese Technique Name ] | Rank Null | Bukijutsu [ Armor Effect ]| Spiritual
                        The Right Leg of the Order automatically deducts chakra from the user with no activation cost when encountering a knock back effect that costs the user five chakra per rank of the technique if the knock back is a secondary effect of the technique and not it's primary effect. If the knock back effect is the primary effect of a technique, this ability costs the rank of the technique to resist in addition to an activation and may be consciously chosen to ignore the effect.

                        Molten Marching [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Katon ]| Spiritual
                        For six posts, Botenmaru's steps emit molten steel from the bottom of his greaves. This molten steel expands in one foot diameters from each step. Each footprint left inflicts tier one burning, burns and as the steel cools on those who make physical contact, petrifaction of the limb contact is made with.



                        Armour Name: Arcane Order's Left Greave
                        Armour Type: Left Greave | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 8lbs
                        DR Increase: Agility+1
                        Description: A left fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle. The insignia of the order is worn on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Molten Heel Drop [ Japanese Technique Name ] | Rank X | Taijutsu [ Blast Release ] | Complex
                        Botenmaru raises his leg, dropping his heel square upon the target's body, delivering tiered burning and burns to target's if physical contact is made. In addition, Botenmaru sends the opponent flying ten feet per rank of the technique.

                        Jagged Steel [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Complex
                        The steel greave changes it's shape to create a jagged and razor sharp surface from nearly any angle. Physical attacks using this leg cause an additional tier of trauma and heavy bleeding from direct contact. After four posts the greave returns to it's standard appearance.



                        Armour Name: Arane Order's Helmet
                        Armour Type: Helmet | Custom
                        Inventory Information: Heavy | Single
                        Armour Weight: 5lbs
                        Description: A helmet with five vertical slots that allow vision for Botenmaru. A "V" shaped visor may be lowered to provide additional protection to the eyes but primarily rests just at the top of the long vertical slots for vision. Below the vision plating is a chin piece that fully masks the face. Three more overlapping plates cover the base layer of the helmet which is padded with leather. From the back of the helmet's top is a scarlet red plume of ragged cloth, indicating much wear to the piece as well as cosmetic damage from combat. The emblem of the order is etched on the inside of the plated helmet. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Guardian's Vigilance [ Japanese Technique Name ] | Rank D | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
                        Botenmaru's helmet allows him to see through his visor with thermal vision, detecting hot and cold pockets as well as body heat, ect. This ability requires an upkeep cost be repaid every six posts.

                        Filtered Breathing [ Japanese Technique Name ] | Rank D | Ninjutsu0 [ Maruton ] | Spiritual
                        Botenmaru's helmet is capable of passively filtering the air within the helmet by using chakra to circulate the air and vent it outward through creases in the armor. This expels any airborne poisons or toxins before entering Botenmaru's system. This does not allow new air to flow in while active so may only be used once every other post.

 
PostPosted: Tue Sep 03, 2019 6:28 pm
▰ TECHNIQUES

Limitations:
• Ninjutsu | 85 / 95
• Genjutsu | 41 / 64
• Iryojutsu | 47 / 50
• Taijutsu Styles | 08 / 08
• Bukijutsu Styles | 09 / 09

Maruton:
• Kai | Rank X | Learned
• Henge no Jutsu | Rank E | Learned
• Bunshin no Jutsu | Rank E | Learned
• Substitution Technique | Rank E | Learned
• Signal Fire [ Noroshi ] | Rank E
• Echo [ Yamabiko ] | Rank E
• Art of Walking on Water | D Rank | Learned
• Art of Walking on Walls | D Rank | Learned
• Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
• Tool Creation [ Tsūru Sakusei] | Rank X
• Collaboration [ Korabo ] | Rank X | Passive
• Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
• Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
• Eye Mind Reading [ Dokushinjutsu ] | Rank X
• Wave Transmission Technique | Rank C-A
• Manipulate Advancing Blades [ Soushuuha ] | Rank C-S
• Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
• Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
• Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
• Shadow Clone [ Kage Bushin no Jutsu ] | Rank X


Earth Element
• Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
• Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
• Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
• Swift Earth [ Tsuchi Tou Tou ] | Rank X
• Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
• Rock Hill Creation [ Sekkai Saka ] | Rank X
• Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
• Earth Flow Wave [ Doryuuha ] | Rank C
• Earthen Rising Spears [ Doryuusou ] | Rank C
• Rock Spear [ Gansetsukon ] | Rank C-S
• Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
• Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+•
• Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
• Mausoleum Earth Dumpling [ Doryuu Dango ] | Rank B
• Earth Style Split [ Doryuu Katsu ] | Rank B
• Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
• Stone Guard Creation [ Sekkai Keibou ] | Rank B
• Earth Style Rampart [ Doryuu Jouheki ] | Rank B
• Rock Plate Coffin [ Ganban Kyuu ] | Rank B
• Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
• Landslide [ Dochūbaku ] | Rank A
• Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
• Iron Fist Prison [ Tekkenrou ] | Rank A
• Earth Sandwich [ Chikyuu no Sandoichi ] | Rank A
• Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
• Swamp of the Underworld [ Yomi Numa ] | Rank A
• Earth Corridor [ Tsuchi Kairou ] | Rank S | Learned as A
• Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
• Mountain Creation [ Yama Souken ] | Rank S
• Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
• Rock Finale [ Iwa Finaru ] | Rank S+
• Corpse Soil [ Shishi Dojou ] | Rank S+



Fire Element
• Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
• Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
• Cinder Technique [ Tanebi no Jutsu ] | Rank E
• Veil Technique [ Fukumen no Jutsu ] | Rank E
• Flare Technique[ Shoumeidan no Jutsu ] | Rank E
• Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D | Augment
• Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
• Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
• Flame Whirlwind [ Kaen Senpuu ] | Rank C
• Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
• Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
• Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C | Augment
• Burning Rush [ Nenshou Tosshin ] | Rank C
• Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
• Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
• Fire Prison Technique [ Horou no Jutsu ] | Rank B
• Pheasant Hunter [ Kijigari ] | Rank B
• Burning Cinder: Three [ Burning Cinder: Three ] | Rank A | Augment
• Burning Ash Accumulation [ Haisekishou ] | Rank Null | Augment
• Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
• Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
• Flame Fist [ Kaseiken ] | Rank A
• Incineration [ Shoukyaku ] | Rank A
• Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
• Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
• Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
• Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
• Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S | Augment
• Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
• Pandemonium [ Daikonran ] | Rank S+
• Fierce Flame Fist [ Moushou Kaseiken ] | Rank S


Wind ElementElement
• Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Vacuum Sword [ Shinkūken ] | Rank E
• Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
• Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
• Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
• Decapitating Air Waves [ Zankuuha ] | Rank D
• Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
• Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
• Solo Flight [ Tandokuhikou ] | Rank A
• Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
• Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
• Beast Wave: Palm [ Juha: Shou ] | Rank A
• Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
• Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
• Vacuum Wave [ Shinkuuha ] | Rank S
• Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
• Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+
• Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X

Iryojutsu
• Thread [ Genshi ] | Rank E | Variable
• Cleanse [ Kiyomaru ] | Rank E
• Extraction [ Tekishutsu ] | Rank E
• Power of Resistance [ Teikouryoku ] | Rank E | Variable
• Massage [ Shiatsu ] | Rank E
• Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
• Pain Intensification [ Itami Gekka ] | Rank E
• Diagnosis [ Shindan ] | Rank E
• Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D
• Poison Removal [ Jokyo Dokubutsu ] | Rank D
• Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
• Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
• Blood Coagulation [ Keksuki Gyouko ] | Rank D
• Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
• Phantom Limb [ Gen'eishi ] | Rank D | Variable
• Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D
• Medical Release: Dark Instant Movement Technique [ Eiseijutsu: Kuro Shunshin no Jutsu ] | Rank D
• Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
• Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
• Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
• Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
• Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
• Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
• X-Ray [ Rentogen ] | Rank C | Variable
• Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
• Temperature Control [ Ondochousetsu ] | Rank C | Variable
• Movement Control [ Undō seigyo ] | Rank C | Variable
• Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
• Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
• Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
• Chakra Scalpel [ Chakra no Mesu ] | Rank C
• Pain Suppression [ Itami Yokusei ] | Rank B
• Dead Soul Technique [ Shikon no Jutsu ] | Rank B
• Taste [ Ajiwau ] | Rank B
• Tasteless [ Sappuukei ] | Rank B
• Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
• Pain Suppression [ Itami Yokusei ] | Rank B
• Hear [ Kiku ] | Rank B
• Deafness [ Mimishii ] | Rank B
• Smell [ Kyuukaku ] | Rank B
• Smell-less [ Kyuukaku Nai ] | Rank B
• See [ Miru ] | Rank B
• Blindness [ Moumoku ] | Rank B
• Touch [ Shokkan ] | Rank B
• Touch-less [ Shokkan Nai ] | Rank B
• Dead Soul Technique [ Shikon no Jutsu ] | Rank B
• Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
• Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
• Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
• Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
• Cell Regeneration [ Saisei no Saibou ] | Rank A
• Exhaustion [ Konpai ] | Rank A
• Important Body Points Disturbance [ Ranshinshou ] | Rank A
• Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A
• Mystical Hand Technique [ Shousen Jutsu ] | Rank S
• One's Life Resurrection [ Kishou Tensei ] | Rank S
• Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
• Psychic Surgery [ Shinreitejutsu ] | Rank S
• Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+
• Genesis Rebirth [ Souzousaisei ] | Rank S+
• Renew [ Kōshin suru ] | Rank S+


Steel Release
• Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual
• Metal Weapon Creation [ Hagane no Buki no Sakusei ] | Rank E-C | Spiritual
• Impervious Armor [ Fu Shintō-sei no Yoroi ] | Rank X | Spiritual
• Reinforcement Technique [ Kyōka no Jutsu ] | Rank X | Spiritual
• Steel Barricade [ Hagane no Kabe ]| Rank X | Spiritual
• Steel Burial [ Hagane no Maisō ] | Rank X | Spiritual
• Blood Seeking Steel [ Chi o Motomeru Hagane ] | Rank X | Spiritual | Augment
• Steel Titan [ Hagane no Kyojin ] | Rank A | Spiritual
• Consuming Steel [ Hagane o Shōhi Suru ] | Rank A | Spiritual
• Impermeable Fortress [ Fu Tōka no Yōsai ] | Rank S | Complex
•Metal Overdrive [ Metaruōbādoraibu ] | Rank S+ | Spiritual

Genjutsu

Illusory
• Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E
• Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E
• Scent of the Peculiar [ Dokuji no Kaori ] | Rank E
• Shadow Glare [ Nirami no Kage ] | Rank E
• Chameleon Skin [ Hada no Kamereon ] | Rank E
• Comfort Song [ Kaiteki Uta ] | Rank E
• Scary Face Technique [ Kowaikao no Jutsu ] | Rank E
• Psychedelic [ Saikederikku ] | Rank E
• Foul Taste [ Kitanai Aji ] | Rank E
• Spooky Ghost [ Bukimina Yūrei ] | Rank E
• Immortality Technique [ Fukyuu no Jutsu ] | Rank C
• World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] | Rank B
• Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
• Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ] | Rank A
• Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ] | Rank A
• Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
• False Body Technique [ Mougo Mukuro no Jutsu ] | Rank A
• Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ] | Rank S
• Infinite Stone Technique [ Muhen Ishi no Jutsu ] | Rank S+
• Illusory World of Madness [ Gensō Kyōki no Sekai ] | Rank S+


Enchantment
• Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E
• Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E
• Discharge Technique [ Hibanahouden no Jutsu ] | Rank E
• Poison Ivy Technique [ Tsutaurushi no Jutsu ] | Rank E
• Static [ Kuuden ] | Rank E
• Depth Distortion [ Okuyuki Katawa ] | Rank E
• All Directions [ Shihouhapou ] | Rank E
• Closed Sight [ Shimaru Shikaku ] | Rank E
• Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] | Rank E
• Demonic Illusion: Descending Hell Technique [ Jigoku Kōka no Jutsu ] | Rank E
• Mist Technique [ Kiri no Jutsu ] | Rank E
• Hunger Technique [ Kiga no Jutsu ] | Rank E
• Thirst Technique [ Nodono Kawaki no Jutsu ] | Rank E
• False Strike Technique [ Mougo Shibaku no Jutsu ] | Rank C
•Blood Loss [ Shikketsu ] | Rank C
• Melting Flesh Technique [ Nikuyouyuu no Jutsu ] | Rank C
• Voice of Persuasion [ Tokitsukeru no Koe ] | Rank B
• Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
• Painful Ringing Technique [ Itai Kanetsuki no Jutsu ] | Rank B
• Strong Odor Technique [ Gekishuu no Jutsu ] | Rank B
• Sleep [ Nemuri ] | Rank B
• Illusion of Gravity [ Genkaku no Juuryoku ] | Rank A
• Voice of Influence [ Eikyou no Koe ] | Rank A
• Emotional Suppression [ Kin'atsu no Shujouteki ] | Rank A
• Numbness [ Shibirekan ] | Rank A
• Mental Barricades [ Mentarubarikēdo ] | Rank A
• Physical Assault Illusion [ Kyoushuu Genkaku ] | Rank A
• Fake Rush [ Gansaku Sattou ] | Rank A
• Soul Destruction [ Kon Inmetsu ] | Rank S
• Voice of Terror [ Kyoufu no Koe ] | Rank S
• Voice of Command [ Kamei no Koe ] | Rank S
• Mask of Cruelty [ Reikoku no Fukumen ] | Rank S
• Voice of Domination [ Seiha no Koe ] | Rank S+
• Weighted Words [ Kotoba no Omomi ] | Rank S+
• Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ] | Rank S


Instance
• Thunder Trap Seal [ Raimei Wana Fuu ] | Rank E
• Trickster’s Sand Storm [ Suna Arashi no Odokemono ] | Rank E
• Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E
• Mud Slip Technique [ Doro Shissaku no Jutsu ] | Rank E
• Annoying Dust Technique [ Okkuu Chiri no Jutsu ] | Rank E
• Rock Technique [ Iwa no Jutsu ] | Rank E
• Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] | Rank E
• Sound Technique [ Onkyou no Jutsu ] | Rank E
• Weapon Multiply [ Buki Hanshoku ] | Rank D
• Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C
• Beating of the Body [ Karada no Rinchi ] | Rank C
• Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ] | Rank B
• Disorientation Motion Illusion [ Shitsukentou Genkaku ] | Rank B
• Recklessness [ Chototsu ] | Rank B
• Interrogation Technique [ Jinmon no Jutsu ] | Rank B
• Vision of Doom [ Sakkaku no Meiun ] | Rank A
• Hell [ Yami ] | Rank S
• Eternal Embers Technique [ Fuhen no Moegara no Jutsu ] | Rank S


Chain
• Shadow Sign [ Kage no Sain ] | Rank E


Taijutsu
Freestyle Whirlwind: Stage Six
• Whirlwind Movement | Rank X | Simple
• Whorl | Rank X | Simple
• Mach Flight | Rank X | Simple
• Acrobatic Mastery | Rank D | Training
• Razor Wind Kick | Rank X | Simple
• Centrifuge Strike | Rank X | Simple
• Perfecting Balance | Rank C | Training
• Slicing Handspring | Rank X | Simple
• Hurricane Kick | Rank X | Simple
• Swinging Fury | Rank X | Simple
• Lesser Combo | Rank B | Supplemental
• Standing Hurricane | Rank X | Simple
• Flying Hurricane | Rank X | Simple
• Vortex Drop | Rank B | Complex
• Parkour Mastery | Rank A | Training
• Mach One Combination | Rank A | Spiritual
• Windmill Stomping | Rank X | Simple
• Mach Two Combination | Rank S | Simple
• Gale Force Twister | Rank S | Spiritual


Heavy Body Grappling: Stage Six
• Grappling Stance | Rank X | Simple
• Champion Stance | Rank X | Simple
• Strangulation Hold | Rank X | Simple
• Dominating Mount | Rank X | Simple
• Dropping Spear Charge | Rank X | Simple
• Guillotine Choke | Rank X | Simple
• Elbow Drop | Rank X | Simple
• Cross Arm Snapping | Rank X | Simple
• Rear Sacrificing Throw | Rank B | Simple
• Elbow Joint Lock | Rank X | Simple/Lock
• Ground and Pound | Rank A | Simple
• Dividing Slam | Rank A | Simple
• Damning Throw | Rank A | Simple
• Champion's Blood | Rank S | Spiritual


Kote Art: Stage Six
• Impact Deflection | Rank X | Simple
• Reverse Striking | Rank E | Simple
• Floating Smash | Rank X | Simple
• Swift Smash | Rank D | Simple
• Smashing Return | Rank X | Complex
• Rapid Smash | Rank X | Complex
• Fissure Smash | Rank A | Simple
• Soul Smash | Rank X | Spiritual
• Soul Striking | Rank X | Complex
• Buster Smash | Rank X | Complex
• Void Smash | Rank X | Complex
• Spirit of the Warrior | Rank S+ | Spiritual


Small Circle Combatives: Stage Six

• Gliding Step | Rank X | Simple
• Half Circle Chop | Rank X | Simple
• Downward Circle | Rank X | Simple
• Full Circle Counter | Rank X | Complex
• Snapping Rotation | E-A | Simple
• Circle Over | X Rank | Simple
• Rotation of Forces | Rank C | Spiritual
• Reaping Circle | Rank B | Simple
• Piercing Rotation | Rank X | Complex
• Circle Carry | Rank A | Simple
• Cleaving Circles | Rank X | Complex
• Rotate and Lock | Rank X | Simple
• Small Circle Principle | Rank S | Training


Fissure Kicking: Stage Six

• Round Fissure | Rank X | Simple
• Side Fissure | Rank X | Simple
• White Fissure | Rank X | Simple
• Hooking Fissure | Rank X | Simple
• Upper Fissure | Rank C | Simple
• Double Fissure | Rank C | Training
• Straight Fissure | Rank X | Simple
• Nerve Strike | Rank B | Complex
• Flying Fissure | Rank X | Complex
• Moving Fissure | Rank A | Training
• Absorb and Redirect | Rank A | Simple
• Triple Fissure | Rank A | Simple
• Quaking Armor | Rank S+ | Spiritual
• Fissure Cannon | Rank S | Spiritual



Kaiser Armor: Stage Six

• Heavy Punch | Rank E | Training
• Sudden Straight | Rank X | Complex
• Kaiser Crown | Rank X | Simple
• Crumbling Overhead | Rank X | Simple
• Kaiser Armor | Rank C-S | Spiritual
• Elbow Bolt | Rank X | Simple
• Guillotine Drop | Rank X | Complex
• Iron Backhand | Rank X | Complex
• Breaking Lariat | Rank X | Simple
• Invigorating Kaiser Armor Training | Rank B | Training
• Liger Bomb | Rank A | Simple
• Kaiser Fist | Rank A | Complex
• Bolstering Kaiser Armor Training | Rank A | Training
• Kaiser Armor Mastery | Rank S | Training
• Kaiser's Annihilation Hammer | Rank S+ | Complex


Oblivion Fist: Stage Six

• Judgement Chop | Rank X | Simple
• Signature Stance | Rank X | Complex
• Dynamic Ending | Rank X | Spiritual
• Floating Knee | Rank X | Simple
• First Blood | Rank D | Simple
• Origin Kick | Rank X | Simple
• Striking Parry | Rank X | Simple
• Backfist | Rank X | Complex
• Spinning Backfist | Rank X | Simple
• Cross Tackle | Rank X | Simple
• Comrardery | Rank B | Training
• Kiai! | Rank X | Spiritual
• Power Chop | Rank X | Complex
• Form of Destruction | Rank A-S+ | Spiritual
• Oblivion Fist | Rank S | Complex
• Oblivion Fist: Havoc | Rank S+ | Complex


Channeling Martial Skill: Stage Six

• Elemental Fury | Rank X | Spiritual
• Elemental Personification | Rank X | Spiritual
• Forceful Wave | Rank X | Spiritual
• Sweeping Force | Rank X | Spiritual
• Dual Forces | Rank X | Spiritual
• Counter Force | Rank X | Spiritual
• Elemental Doubling | Rank C | Training
• Snaring Forces | Rank X | Complex
• Hidden Force | Rank X | Complex
• Elemental Body Flickering | Rank B | Training
• Harmonizing Elements | Rank X | Spiritual
• Combining Elemental Training | Rank A | Training
• Streamline Force | Rank A | Spiritual
• Invigorating Forces | Rank X | Simple
• Elemental Tripling | Rank S | Simple
• Primordial Armor | Rank S | Spiritual


Bukijutsu
Signature Style: Arcane Knight Order: Stage Six
• Empowered Guard | Rank X
• Backlash Block | Rank X
• Kneeling Blade | Rank X
• Archaic Smash | Rank X
• Arcane Joust | Rank X
• Arcane Frenzied Bash | Rank C
• Banishing Blade | Rank B
• Shield Wall | Rank X
• Crimson Light | Rank B
• Order Secret: Redirection | Rank A
• Crimson Tether | Rank X
• Archaic Dominance | Rank S
• Order Secret: Arcane Wisdom | Rank S
•Archaic Offensive Blast | Rank S+ | Spiritual


Soto Senko: Stage Six
• Concussive Clash | Rank X
• Tank and Return | Rank X
• Scoop and Toss | Rank X
• Small Shield | Rank X
• Reflective Defense | Rank X
• Beating the Horse | Rank X
• Megaton Landing | Rank C
• Explosive Tackle | Rank X
• Serrated Defenses | Rank B
• Blockade | Rank C-A
• Living Armor | Rank A
• Armored Shinobi | Rank S
• Armored Champion | Rank S


Great Destructive Blade Art: Stage Six
• Heavy Smash | Rank X | Simple
• Sweep | Rank X | Simple
• Stab | Rank X | Simple
• Earth's Embrace | Rank X | Complex
• Saw | Rank X | Simple
• Dull Blade | Rank X | Complex
• Iron Drop | Rank X | Simple
• Explosive Movement | Rank B | Complex
• Stretching Blade | Rank B | Complex
• Iron Wind | Rank X | Simple
• Break off of Energy | Rank X | Spiritual
• Cross Wind | Rank S | Simple
• Ogre's Grip | Rank S | Training


Siege Breaker: Stage Six
• Fighting Stance | Rank E | Simple | Supplementary
• Reactive Stance | Rank D | Simple | Supplementary
• Thrust | Rank X | Complex
• Bludgeoning Counter | Rank D | Simple
• Spinning Counter | Rank X | Simple
• Gouge | Rank D-A | Complex
• Gatling Spear | Rank C-A | Complex
• Disarming Strike | Rank X | Simple
• Reaching Arc | Rank C | Spiritual
• Barrier Joust | Rank B | Complex
• Disciplined Control | Rank B | Training
• Skyward Slash | Rank B | Complex
• Breaking Line | Rank A | Complex
• Charging Break | Rank A | Complex
• Siege Spear | Rank A | Complex
•Commander's Munition | Rank S+ | Complex


Meteor Crusher: Stage Six
• Vertical Crush | Rank X | Simple
• Sturdy Stance | Rank X | Simple
• Spiraling Meteor | Rank X | Complex
• Rising Fissure | Rank X | Complex
• Soaring Comet | Rank X | Simple
• Burrowing Nail | Rank X | Simple
• Shooting Star | Rank X | Simple
• Blasting Off | Rank B | Spiritual
• Crown Splitter | Rank X | Complex
• Fallen Strength | Rank A | Training
• Burning Star | Rank S | Complex
• Catastrophic Collision | Rank S+ | Complex


Kyoka-Ya: Stage Six
• Quick Draw | Rank X | Simple
• Wrapped Shot | Rank E | Complex
• Full Draw | Rank X | Complex
• Rapid Fire | Rank X | Simple
• Cornered Shot | Rank D | Complex
• Eagle's Sight | Rank D | Spiritual
• Chakra Munition | Rank X | Spiritual
• Hunter's Cloak | Rank C-A | Spiritual
• Method of the Hunter | Rank C | Complex
• Trip Wire | Rank C | Simple
• Rocket Bolt | Rank X | Complex
• Cluster Training | Rank C | Training
• Twin Shot | Rank C | Simple
• Whistle Shot | Rank C | Complex
• Hunter Body Flicker | Rank C | Spiritual
• Tracking Shot | Rank B | Complex
• Pincer Arrows | Rank B | Complex
• Snare Shot | Rank X | Complex
• Recall Shot | Rank B | Complex
• Armor Piercing Round | Rank X | Complex
• Bright Shot | Rank X | Complex
• Dark Skies Shot | Rank A | Complex
• Valkyrie | Rank A | Complex
• Shrapnel Arrow Creation | Rank S | Training
• Hunter's Sight | Rank S | Complex
• Shadow Clone Arrow Shot | Rank X | Spiritual
• Map Maker | Rank S | Complex


Sen Gekiretsu Nagareboshi: Stage Six
•Thrust | Rank X | Simple
• Backwards Thrust | Rank X | Simple
• Fly Swatter | Rank E | Simple
• Sideward Parry | Rank X | Simple
• Elemental Charge | Rank D | Training
• Dual Pierce | Rank X | Simple
• "i" Strike | Rank X | Simple
• Deflection | Rank X | Simple
• First Falling Star | Rank X | Complex
• Charged Star's Fury | Rank X | Complex
• Star's Exploding Anger | Rank X | Complex
• Unwavering Balance | Rank B | Training
• Star's Overwhelming Fury | Rank X | Complex
• Guard Breaker | Rank X | Complex
• Dual Elemental Charge | Rank A | Training
• Meteor Shower | Rank A | Spiritual
• Rage of the Exploding Star | Rank A | Complex
• Second Falling Star | Rank A | Complex
• Piercing Meteor Strike | Rank X | Spiritual
• One Thousand Furious Flying Stars | Rank S | Spiritual
• One Thousand Furious Falling Stars | Rank S+ | Complex


Soul Slayer: Stage Six

• Devil's Footing | Rank X | Simple
• Devil's Flight | Rank X | Simple
• Outer Reaping | Rank E-C | Simple
• Fatal Send Off | Rank X | Simple
• Executioner's Wave | Rank D | Complex
• Evil Moon Slash | Rank X | Simple
• Reaping Hook | Rank C | Simple
• Crypt Keeper | Rank X | Complex
• Hell's Gate | Rank B | Simple
• Corrupted Wind Training | Rank B | Training
• Blood Offering | Rank B | Simple
• Sin Bearer | Rank A | Simple
• Chains of the Afterlife | Rank X | Spiritual
• Life Hunter | Rank S | Complex
• Final Farewell | Rank S+ | Simple


Phantom Slayer: Stage Six
• Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
• Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
• Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
• Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
• Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
• Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
• Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
• Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
• Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
• Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
• Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
• Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
• Spectral Movement [ Yūrei Idō ] | Rank A | Training
• Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
• Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
• Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
• Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual



▰ ACADEMY STUDENT

Learned E Rank Technique
• Kai | Rank X |
• Henge no Jutsu | Rank E
• Bunshin no Jutsu | Rank E
• Substitution Technique | Rank E
• Art of Walking on Water | D Rank
• Art of Walking on Walls | D Rank
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue Sep 03, 2019 7:23 pm
▰ Botenmaru's Mission Log


[b]Mission Name[/b]:
[b]Mission Rank[/b]:
[b]Victory[/b]: Y/N (Only fill out if applicable)
[b]Link(s)[/b]:
[b]XP Reward[/b]:
[b]Ryo Reward[/b]:
[b]Misc Reward[/b]:



Mission Name: Memorable Moment
Mission Rank: S
Link(s): [x]
XP Reward: 400 x 9 =3600


▰ REWARD LINK CLAIMS [ 2021 ]
Christmas 2021
Halloween 2022
 
PostPosted: Tue Sep 03, 2019 7:24 pm
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[spoiler][align=justify][size=10][color=black]〖[/color][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=4&t=25242411#385275420][color=#ffbb00]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=darkred]TITLE: Genin[/color][color=black]】♦【[/color][color=#0070FF]RANK: S+[/color][color=black]】♦【[color=darkred]STRENGTH: +08[/color][color=black]】♦【[/color][color=#0070FF]SPEED: +08[/color][color=black]】♦【[/color][color=darkred]AGILITY: +06[/color][color=black]】♦【[/color][color=#0070FF]ENDURANCE: +08[/color][color=black]】♦【[/color][color=darkred]CHAKRA: 2,320 || 2,575[/color][color=black]】♦【[/color][color=#0070FF]STAMINA: 1,875 || 1,875[/color][color=black]】[/color]

[u]Technique Used:[/u]
[u]• Technique Name | Rank [/u]
Description goes here.
[u]• Technique Name | Rank [/u]
Description goes here.
[u]• Technique Name | Rank [/u]
Description goes here.

[u]Technique Active:[/u]
[u]• Technique Name | Rank [/u]
Description goes here.
[u]• Technique Name | Rank [/u]
Description goes here.
[u]• Technique Name | Rank [/u]
Description goes here.

[i]Personal Attributes[/i]
• [u]Will of Steel:[/u] The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration. [ Chosen: Paralysis, Trauma ]
• [u]Forge Master:[/u] At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
• [u]Iron Tomb:[/u] All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
•[u] Heavy Armor Specialist:[/u] Botenmaru's armor is able to endure one additional strike of it's durability level before it degrades. This effect can only be used once every three posts.
• [u]Endless Aegis:[/u] Botenmaru's shield is treated as heavy armor instead of a weapon, giving any drawbacks standard heavy armor would along with it's defense rating.
• [u]Bootyenmaru:[/u] Botenmaru's fascination with piracy demonstrated by Satoshi grants him and anyone in his crew ( party/group ) double rewards for Ryo.

[i]Discipline & Cross Class Abilities[/i]
• [b]Juggernaut [ Bukijutu ][/b] | The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
• [b]Combat Medic [ Medical ][/b] | Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a slight descriptive in a chosen stat per body rank but must utilize all increases in the same descriptive. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
• [b]Medical-Bukijutsu[/b] | The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one activation, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

**[b]LEARNED[/b] - [ -Rank | / Posts ]
• Learns additional 6 Bukijutsu technique per post.
• Learns additional 6 Medical technique per post.
• Learns additional 6 Taijutsu technique per post.
**[b]Name of Mission[/b] - [ Rank | 1/1 Posts ]
**[b]Name of Mission[/b] - [ Rank | 1/1 Posts ]
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×TITLE: Genin】♦【RANK: S+】♦【STRENGTH: +08】♦【SPEED: +08】♦【AGILITY: +06】♦【ENDURANCE: +08】♦【CHAKRA: 2,320 || 2,575】♦【STAMINA: 1,875 || 1,875

Technique Used:
• Technique Name | Rank
Description goes here.
• Technique Name | Rank
Description goes here.
• Technique Name | Rank
Description goes here.

Technique Active:
• Technique Name | Rank
Description goes here.
• Technique Name | Rank
Description goes here.
• Technique Name | Rank
Description goes here.

Personal Attributes
Will of Steel: The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration. [ Chosen: Paralysis, Trauma ]
Forge Master: At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
Iron Tomb: All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
Heavy Armor Specialist: Botenmaru's armor is able to endure one additional strike of it's durability level before it degrades. This effect can only be used once every three posts.
Endless Aegis: Botenmaru's shield is treated as heavy armor instead of a weapon, giving any drawbacks standard heavy armor would along with it's defense rating.
Bootyenmaru: Botenmaru's fascination with piracy demonstrated by Satoshi grants him and anyone in his crew ( party/group ) double rewards for Ryo.

Discipline & Cross Class Abilities
Juggernaut [ Bukijutu ] | The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
Combat Medic [ Medical ] | Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a slight descriptive in a chosen stat per body rank but must utilize all increases in the same descriptive. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
Medical-Bukijutsu | The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one activation, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

**LEARNED - [ -Rank | / Posts ]
• Learns additional 6 Bukijutsu technique per post.
• Learns additional 6 Medical technique per post.
• Learns additional 6 Taijutsu technique per post.
**Name of Mission - [ Rank | 1/1 Posts ]
**Name of Mission - [ Rank | 1/1 Posts ]
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue Sep 03, 2019 7:25 pm
▰ Botenmaru Custom Listing | 04 / 18 |


▰ Custom Techniques




▰ Custom Equipment


Character: Botenmaru Ryuzochi
Weapon Name: Commander's Shield
Weapon Type: Large Shield | Legendary Item
Weapon Size: Height: 35" | Width:17"
Inventory Information: Medium
Weapon Weight: 6.8lbs
DR Increase: Agility +2
Elemental Affinity: Earth
Description: The shield is etched with inscriptions of the Arcane Order's Tenants around it's edging which is not sharp enough to cut from simple touch, but with any ranked technique or basic combat art could easily cause deep gashing. The Commander's Shield is 35" top to bottom and at it's widest point is 17". While the shield tapers to a point at the bottom, the sides have half circle indention's that allow for easy weapon thrusts while hiding behind the shield's protective surface. The shield is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

Ability Summary:

Ravenous Steel [ Japanese Technique Name ] | Rank X | Bloodline [ Steel ]| Spiritual
The user blocks any physical attack with this shield, releasing chakra from the shield facing that effects anything touching it. Any objects or persons making physical contact begin to experience the steel clan's tiered petrifaction as their flesh is turned to steel. This effect, unlike other petrifaction continue's to expand to another limb of the target's body each post following the inital post, consuming the entire body after six posts if not broken by a technique of equal rank and potency or higher.

Expanding Defenses[ Japanese Technique Name ] | Rank X | Bloodline [ Steel ] | Spritual
Botenmaru channels chakra into the shield, expanding it's size by manipulating the steel he created to expand the shield's size in any manner by ten feet per rank of chakra applied. This does not increase the defensive strength of the shield and requires Botenmaru to pay an upkeep cost two ranks below the original rank of the technique per post it is active after the initial post.

Shield and Self [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Spritual
When the technique Impervious Armor is utilized, this technique is triggered passively. By paying the cost of this technique, the shield is counted as part of the user's body and effected equally by the technique.

Anti-Dragon's Shield [ Japanese Technique Name ] | Rank C | Ninjutsu [ Katon ] | Spritual
When fire based techniques are used against Botenmaru, he may use the shield to protect himself from the flames while activating this technique simultaneously for no activation. The shield draws in all flames to concentrate the effect of the attack upon the shield to avoid Botenmaru from being chanced with splash damage.


Weapon Name: Vigilance
Weapon Type: Short Sword | Legendary
Weapon Size: Hilt: 8' Inches | Blade 20' | Total 28 Inches
Inventory Information: Small
Weapon Weight: 2.5 lbs
DR Increase: Agility +2
Elemental Affinity: Fire
Description: Vigilance is a short blade of some girth and weight for it's size. It's fine tip narrows in a straight line all the way to it's guard to make a near perfect triangular shape. This shape allows the weapon to pierce armors with ease. Vigilance's blade has been etched with some archaic inscriptions, created from Botenmaru's memories of the order's tenants. This blade is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Will of the Commander [ Japanese Technique Name ] | Rank E | Ninjutsu [ Maruton ] | Spiritual
The blade reacts to the user's will, desiring to take the form of what is most advantageous. The weapon changes it's form as Botenmaru's Steel seems to morph and reform into a new weapon that has a Bukijutsu style known by it's wielder.

Density Manipulation [ Japanese Technique Name ] | Rank D-A | Bloodline [ Weapon Ability ] | Spiritual
Botenmaru is able to increase the density of his weapon passively to combine with a single technique, no matter the shape it is currently in. This density manipulation increases the weight of the blade by 300 lbs at D rank and an additional 300 per rank applied after. This falls in line with the strength stat's limitations and caps at 1200lbs, Botenmaru's natural limitation for feats of strength. For each applied rank, an additional rank is applied to the target if physical contact is made.

Expansive Steel [ Japanese Technique Name ] | Rank E-A | Bloodline [ Weapon Ability ] | Spiritual
Botenmaru passively channels his chakra into the weapon as he executes a bukijutsu technique with the weapon. As this bukijutsu attack is utilized, the weapon's form expands ten feet per rank of the applied amount of chakra, increasing the technique's range. At the end of the specified technique, the weapon returns to it's normal size.

Steel Union [ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
Botenmaru thrusts the weapon into another body of his own steel, melding the two together. When this is done, any steel touching the steel this was melded with gains the ability to cast Vigilance's technique's from the location of that steel, slightly morphing each ability. This allows Expansive Steel to alter the size of steel technique cast from the body of steel's location, Density Manipulation alters one steel technique for it's initial post While Will of the Commander is unable to be utilized in this manner. The weapon may be retrieved freely by paying the cost of this technique again, hurling the weapon back to Botenmaru regardless of it's current location so long as they are within the same topic.



Armour Name: Arane Order's Body Plate
Armour Type: Breastplate & Pauldrons | Special Item
Inventory Information: Heavy Single
Armour Weight: 15 lbs
DR Increase: Agility+1
Elemental Affinity: Earth
Description: The armor that Botenmaru wears is an angled breastplate that has contour edges that assist in deflecting strikes to the sides instead of absorbing the weight of blows directly. The chest and back are bound together with leather straps with brass buckles that also attach to the paldrons that rest on Botenmaru's shoulders. On the front of this plate is the emblem of the Arcane Knight's Order. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Burning Soul [ Japanese Technique Name ] | Rank B | Ninjutsu [ Katon ] | Chakra
When the user has a technique that causes burning, covering Botenmaru's armor pieces this technique is automatically activated consuming an activation. The chest plate draws all flames left after the opponent's technique is used upon Botenmaru concentrates them into a spear measuring ten feet in length hovering before Botenmaru. This spear jettisons towards the target, carrying the flames from the burning effect with it and inflicting that tier of burning upon anything directly stricken with an additional rank added if not returned at tier four burning. Upon impact, the spear explodes and causes one tier lower in burning to anything within thirty feet of it.

Collection of Forces [ Japanese Technique Name ] | Rank NA | Bukijutsu [ Armor Ability ] | NA
The Plate body is able to store chakra reserves totaling in two ranks below the user's body rank with a minimum of D Rank reserves.

Steel Brutality[ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
When Botenmaru is physically impacted by an opponent physically or with a weapon, this armor allows Botenmaru to release a steel blade no wider than six inches and up to thirty feet in length to expand outward to pierce the one who dealt the damage to him.This can be done from any piece of steel equipment Botenmaru has equipped. This blade treats armor as one tier lower and armor/wall techniques as one rank lower.



Armour Name: Arcane Order's Right Arm
Armour Type: Right Gauntlet | Advanced Item
Inventory Information: Heavy | Single
Armour Weight: 5 lbs
DR Increase: Speed +1
Description: Worn looking metal right gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

Ability Summary:

Right Arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
A technique that is triggered when Botenmaru uses an attack with his right arm for bukijutsu. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's bukijutsu strikes to deliver an additional rank of trauma if unblocked or not evaded.

Siege-master's Arsenal [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Fire ] | Spiritual
While the Left Gauntlet creates the Siege-master's Bow, the Right hand supplies the munitions to topple any fortress. Each time a technique or basic combat ability is used from the bow for the next five posts has one of the Siege-Master's Aresneal Arrows created to be launched. These arrows are made entirely of steel and are crackling with embers that appear to have warmed the steel making it glow hot red. Each arrow adds an additional tier of trauma to any attack launched from the Bow, inflicting burning and burns tiered to the parent technique's rank.


Armour Name: Arcane Order's Left Arm
Armour Type: Left Gauntlet | Advanced Item
Inventory Information: Heavy | Single
Armour Weight: 5 lbs
DR Increase: Agility+1
Description: Worn looking metal left gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Left arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
A technique that is triggered when Botenmaru uses an attack with his right arm for taijutsu or basic combat shield bashes. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's taijutsu and basic combat shield bashes strike to deliver an additional rank of trauma if unblocked or not evaded.

Siege-master's Bow [ Japanese Technique Name ] | Rank A | Bloodline [ Steel ] | Spiritual
While the right hand supplies the munition, the left gauntlet is capable of morphing it's shape to grow a bow from the plating that remains active for five posts. This bow is of a massive size, commonly double the length of Botenmaru's body but up to twenty feet total, reinforcing it's stability by expanding the metal in the right gauntlet. A steel cable acts as the bow's string requiring an enormous 800 lbs of force to pull back. Amunition fired from this bow cause an additional two tiers of trauma upon contact. If trauma is already maxed and an attack from the bow lands directly, the shot continues through the target and into the next one, repeating devastating shot. In addition, the range of bow techniques utilized with this bow are extended an additional one hundred feet in range, treating wall techniques and barriers as one rank lower.


Armour Name: Arcane Order's Right Greave
Armour Type: Right Greave | Advanced Item
Inventory Information: Heavy | Single
Armour Weight: 8 lbs
DR Increase: Agility+1
Description: A right fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle.The insignia of the order is etched on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Hold the Line [ Japanese Technique Name ] | Rank Null | Bukijutsu [ Armor Effect ]| Spiritual
The Right Leg of the Order automatically deducts chakra from the user with no activation cost when encountering a knock back effect that costs the user five chakra per rank of the technique if the knock back is a secondary effect of the technique and not it's primary effect. If the knock back effect is the primary effect of a technique, this ability costs the rank of the technique to resist in addition to an activation and may be consciously chosen to ignore the effect.

Molten Marching [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Katon ]| Spiritual
For six posts, Botenmaru's steps emit molten steel from the bottom of his greaves. This molten steel expands in one foot diameters from each step. Each footprint left inflicts tier one burning, burns and as the steel cools on those who make physical contact, petrifaction of the limb contact is made with.


Armour Name: Arcane Order's Left Greave
Armour Type: Left Greave | Advanced Item
Inventory Information: Heavy | Single
Armour Weight: 8lbs
DR Increase: Agility+1
Description: A left fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle. The insignia of the order is worn on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Molten Heel Drop [ Japanese Technique Name ] | Rank X | Taijutsu [ Blast Release ] | Complex
Botenmaru raises his leg, dropping his heel square upon the target's body, delivering tiered burning and burns to target's if physical contact is made. In addition, Botenmaru sends the opponent flying ten feet per rank of the technique.

Jagged Steel [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Complex
The steel greave changes it's shape to create a jagged and razor sharp surface from nearly any angle. Physical attacks using this leg cause an additional tier of trauma and heavy bleeding from direct contact. After four posts the greave returns to it's standard appearance.


Armour Name: Arane Order's Helmet
Armour Type: Helmet | Custom
Inventory Information: Heavy | Single
Armour Weight: 5lbs
Description: A helmet with five vertical slots that allow vision for Botenmaru. A "V" shaped visor may be lowered to provide additional protection to the eyes but primarily rests just at the top of the long vertical slots for vision. Below the vision plating is a chin piece that fully masks the face. Three more overlapping plates cover the base layer of the helmet which is padded with leather. From the back of the helmet's top is a scarlet red plume of ragged cloth, indicating much wear to the piece as well as cosmetic damage from combat. The emblem of the order is etched on the inside of the plated helmet. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
Ability Summary:

Guardian's Vigilance [ Japanese Technique Name ] | Rank D | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Botenmaru's helmet allows him to see through his visor with thermal vision, detecting hot and cold pockets as well as body heat, ect. This ability requires an upkeep cost be repaid every six posts.

Filtered Breathing [ Japanese Technique Name ] | Rank D | Ninjutsu [ Maruton ] | Spiritual
Botenmaru's helmet is capable of passively filtering the air within the helmet by using chakra to circulate the air and vent it outward through creases in the armor. This expels any airborne poisons or toxins before entering Botenmaru's system. This does not allow new air to flow in while active so may only be used once every other post.



▰ Custom Cult Information

▰ Prophets of Yatagarasu
Description:
The Prophets of Yatagarasu is the cult that worships Yatagarasu, the king of the red-eyed crows of the Midnight Dreary Realm and follow the beliefs of fatalism and prophecy. Followers of Yatagarasu are known as prophets and are charged to spread the belief that fate is inescapable and that the future is completely predetermined. Prophecies and lore are of great importance to Yatagarasu's faith as followers read apocryphal texts to decipher the future. Holy texts are contained within ancient crow-language scripts such as the crow contract scroll. The highest members of the cult are crow sages because sages are naturally capable of reading in the crow language. While the language can be taught, reading the texts to decipher prophecy is much more opaque to non-sages. Additionally, black flames such as Amaterasu are considered sacred and can also reveal messages of prophecy to sages that apply nature chakra to the fire. Crows and ravens are deeply respected and used as iconography in the cult. Yatagarasu is highly revered in this cult as the fallen messenger of the gods who now shares his knowledge with humanity. The prophets believe that Yatagarasu is a keeper of esoteric knowledge and a greater understanding of fate that even the gods themselves cannot obtain. Yatagarasu is not considered a god in this faith but is worshipped as a divine and clever emissary. It is common for followers to not respect the gods Evergreen, Zelel, O-Inari, and Jashin and instead believe in Yatagarasu's word. Prophets such as Satoshi Hojo have asserted that in a universe where gods interfere in mortal affairs and also fall victim to fate themselves prove that free will is an illusion. No gods may be worshipped by prophets and as fatalism is the central philosophy no other sectarian beliefs are permitted (including Ninshu, Buddhism, and Daoism). The prophets have a priesthood, order of templars, and an inquisition. The cult has pockets of followers in the Uchiha clan and the Sharingan is viewed as a great power. Sacred items are lore texts in the crow language, black flames, crows, ravens, and jewelry adorned with crow feathers. Priests are expected to wear black robes during ritualistic crow lore reading ceremonies.

    Tenets:
▱▰▱• There is no escaping fate among mortals or gods.
▱▰▱• Free will does not exist.
▱▰▱• Prophecies from Yatagarasu are absolute. Prophecies from others are flawed but can have elements of truth.
▱▰▱• Seek to understand the future in the crow lore and the black flames. Perform such rituals on a weekly basis.
▱▰▱• Keep natural energy and sage chakra pure. Forbidden seals and corrupted nature chakra are an abomination.
▱▰▱• Respect the crows and guard the Midnight Dreary Realm.

    Penitence:
▱▰▱• Minor violations of the tenets such as faltering in prophecy reading rituals require [3] paragraphs of reading the crow lore.
▱▰▱• Severe infractions such as using forbidden seals, corrupting natural energy, betraying the crows, and violating the sanctity of the Midnight Dreary Realm require a baptism by black fire ritual to be performed. The baptism consists of immersing the body in black flame created by Yatagarasu, crow sage, or Uchiha. This causes immense, torturous pain with natural energy being used to preserve the body.

Passive Benefits:
▱▰▱Crow Pact | Prophets are automatically signed in a pact with the crows and can summon them freely upon induction.
▱▰▱Ebony Flames of Fate | The Prophet's fire-based techniques turn black in color, mimicking their sacred Amaterasu flames as closely as possible. Instead of Amaterasu's majestic fire capabilities, these flames cause one tier higher burning and burn statuses.
▱▰▱Prophetic Visions | Illusions created by prophets incur one tier higher mental stress or insanity.

 
PostPosted: Wed Sep 04, 2019 2:38 pm
▰ Botenmaru Custom Idea Workbox




Dark Archaic Flight [ Japanese Technique Name ] | Rank A | Ninjutsu [ Katon ]| Spiritual
Botenmaru expels chakra from his back, forming a dark black arcane circle that floats approximately six inches behind his back and is roughly three feet wide. This black arcane circle glows with a red and demonic light. At will for the next ten posts Botenmaru is able to take flight as dark red and black colored flames expand from this arcane circle that each measure twenty feet when fully expanded for a forty foot wingspan total. While in flight the user moves at A Ranked speeds. These wings grant the user flight and upon contact cause tier three burns with anyone other than the user. Additionally, these wings are able to shield the user, deducting chakra equivalent to the technique they're defending the user from automatically.

Brutal Advance [ Japanese Technique Name ] | Rank B | Bukijutsu | Simple
Botenmaru charges forward, placing his shield directly before him while concealing his sword. As he advances the sword is poised to thrust directly behind the shield. While charging, he is able to block a single oncoming attack by paying it's cost for no additional activation using the shield. Once Botenmaru is in range, he moves his shield just in time to reveal the hidden sword thrust. Extending the sword's blade, Botenmaru impales the target, then slashes his blade upward or to the side to rend flesh as he removes the blade. If the target is under the effects of blindness during this technique's execution, this technique negates two points of agility.

Archaic Rune Creation [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Botenmaru engraves runes that depict edicts and tennants of the Order's faith upon an object. These runes lay dormant upon the object until they are triggered by the presence of chakra within twenty feet of the rune. When chakra triggers this technique the runes send out a pulse of chakra equal to the strength of chakra that triggered it. This pulse of chakra supresses chakra in the area, cancelling effects of any chakra with an upkeep cost or foreign chakra within a persons system within range. This technique requires an activation to place and requires the Unsealing Technique to be paid for.

Deflect and Counter [ Japanese Technique Name ] | Rank X | Bukijutsu | Simple
Botenmaru raises his shield before him at an angle that deflects an incoming melee attack to the outside of his body. If successfully deflected, the target stumbles forward as their weight is displaced from the shield's angle. This deflections must be executed at equal rank and potency to the technique it interacts with. For no additional activation, the user is able to execute a downward basic combat slash or thrust while the target is off balanced, alternatively doing the same for a bukijutsu technique if applicable.

Brutal Lifting Maneuver [ Japanese Technique Name ] | Rank X | Bukijutsu | Simple
Botenmaru blocks a melee attack with his shield while angling the shield facing upward slightly. If the attack is blocked successfully, Botenmaru's opponent is met with a strong upward burst of force that lifts them off the ground with their feet dangling before them. This lifting action has no activation but is a separate cost of a D Rank amount to preform. If this technique is followed by a thrusting or slashing technique with Botenmaru's sword, that technique reduces the target's endurance by 1 point upon impact for E-C Rank and 2 points for ranks B-S+.

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here

 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue Nov 26, 2019 9:18 pm
▰ Botenmaru's Archaic Knights [ NPCs ]


User Image

Aesthetic: Heavy Armored Knights & Craftsmen
Universal Perks:
___Flowing Gold | You gain double the Ryo from missions. In addition, fights engaged with your rpc give reward ryo equal the XP gained.
___Enhanced Ego | You are able to have a [1] point increase in any one stat.
___Even Playing Field | You are able to have your squad directly counter an opponent's squad. Doing so sacrifices any specific abilities your squad provide, but in return negates your opponent from the activation of any of their squad specific perks.


Specific Perks:
Honorable Guard | You have one of your squadmates appear from the shadows to block an attack aimed at you. This defense is small scale and cannot perform any block which would retaliate by attacking the opponent. If the defense is through tai or bukijutsu then the squadmate appears and uses their body or weapon to intercept the strike before slipping away again. If it is through ninjutsu then the barrier or chakra shield must only be in scale to protect against the attack. The rank which this block can occur is two ranks below your body rank. This defense is treated as having overwhelming properties. This can be used once every three post. Stats are irrelevant in this collision.
Tinkering Teammates | Your squad is better suited to assist you in the crafting and job worlds. The squad assist in reducing crafting missions and job missions by two post. In addition, the crafting ninja may also make one additional of any item created below legendary. This decreases the total amount of crafting missions required to advance through tiers.

Enlisted Personnel:
• Captain of the Archaic Order- Sir Vance Reignhart [ Archaic Order | Sotosenko ]
• Minister of Zelelism- Hijikita Ida [ Hogosha | Miyamoto ]
• Squire of Botenmaru Ryuzoji- Nobumaru Ota [ Sokosento | Siege Master ]
• Assassin of the Crown- Kenjiro Iga [ Sobagai Deba Sentou | Phantom Slayer ]
• Archaic Forgemaster- Ferron Mithrallis [ Weapon | Armor ]
 
PostPosted: Thu Dec 05, 2019 9:19 am
[ Message Offline ]  

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sun Dec 22, 2019 8:36 pm
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PostPosted: Sat Jan 11, 2020 6:54 pm
[ Message Offline ]  

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue May 26, 2020 8:55 am
[ Message Offline ]  
PostPosted: Tue May 26, 2020 8:58 am
[ Message Offline ]  

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Tue May 26, 2020 9:01 am
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PostPosted: Tue May 26, 2020 9:04 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name:Botenmaru Ryuzoji
                        Nickname:
                        Age: 26
                        Birthdate: 11/26
                        Gender:Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Unknown
                        Eye Color: Unknown
                        Height: 6'7
                        Weight: 268lbs

                        Bloodline: Akimichi Clan | Steel Release Implant | Junsei Clan Implant

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Botenmaru is stoic and reserved. He hides his face out of shame for what he has done to others and fear that he will be recognized as a monster. He is cynical to those who attempt to get near him emotionally and wants nothing to do with them. He is consumed by fear and guilt. In addition, he is often bored, finding no challenge in the daily life he leads, even though he places himself in the most dangerous situations, welcoming death. Those who defeat him find themselves the target of his ambitions and are challenged until overcome.

                        Village: Amegakure
                        Title: Minister of War
                        Local Reputation: 500 Infamy
                        Global Reputation: 350 Infamy

                        Biography:

                        At the age of five, Botenmaru was squired to an elite member of the Arcane Knight Order named Hiromaru Fujimasa. Botenmaru had no given name at the time of his arrival and Hiromaru would eventually come to name him, using part of his own name after taking interest in the boy.

                        His master was harsh and demanded that Botenmaru and his fellow two squires give their absolute best in each of their grueling training sessions. During their daily training matches, it became painfully obvious that Botenmaru was superior to the other two, yet the knight would goad him on to deliver final blows that would often result in unconscious squires across the training field. Botenmaru who was naturally soft and mild mannered struggled with the level of violence he was forced to enact each match, pleading that his comrades were already unable to move. Days turned into weeks and then to months and eventually Botenmaru's sprit would break and he would lose the sense of morality when wailing upon his comrades.

                        While his master rejoiced in his pupil's brutality, planning to use him to his own means. As time would progress and Botenmaru became more skilled and merciless Hiromaru would continue to warp Botenmaru's understanding of the tenants that the Arcane Knight's Order would hold dear. Botenmaru would be taught to utilize his Manifestation of Spirit to create violent and dangerous abilities that did not lie within the Order's sanctioned techniques. Botenmaru unknowingly learn Ninjutsu from Hiromaru as the pupil became enamored with his teacher.

                        ( While the order believed that chakra was a tainted source of power, they refrained from calling it by it's name and would refer to it as Manifestation of Spirit. Manifestation of Spirit would allow the order to preform acts that would otherwise be impossible. Those who knew that Chakra and Manifestation were the same source limited the official use of it in their training arts to limited abilities that enhanced physical ability in times of need. )

                        Botenmaru would soon gain the attention of the Ministry thanks to Hiromaru, the religious body that held power in office in the Crimson State. The Ministry, having long desired control over the Order as they had separated from the State's military body several years prior. Hiromaru who had been serving the Ministry had created the perfect weapon to use against the Order. His Master's desire to unify church, state and order would turn him against those who he had been so easily manipulated into believing he was serving.

                        The fated day that is only known as the Azure Incident would come. The Ministry would meet with the Order's commander, Gerrek Hawkblade. As the Ministry and Hawkblade met, Botenmaru and Hiromaru were invited as guests to the meeting. Once the meeting was underway, the Order stood firmly on their decision to forbid Manifestation of Spirit that effected elements, Illusory effects and the like and would repeat their long standing policy of putting Knights in violation to death. Botenmaru, realizing that if he would to be discovered using these arts his teacher had taught him he could be killed panicked. In his fearful state Hiromaru would whisper to Botenmaru " He will kill you. You're stronger. Kill him first!" With his clouded judgement, the young boy would strike out against their leader, delivering him a limb maiming blow.

                        The ministry and Hiromaru would quickly blame Botemaru as an Oath Breaker, a title bestowed upon fallen knights of the order. They moved quickly to behead Botenmaru, demanding the Oath Breaker be punished. Bewildered by his teacher's betrayal, Botenmaru would begin fighting for his life, carving his path out of the Cathedral and diving into the bay beneath the Cathedral's walls. Hawkblade would fall into a coma after losing his left arm to Botenmaru. This left the Ministry and Hiromaru to plea to the people to let the Ministry join the Order with the Church in order to unite their forces against those who used Chakra and would do them harm like Botenmaru did their leader. The Order had fallen to the Ministry.

                        Botenmaru would awaken some time later in the Land of Tea, unsure of how he had gotten so far wearing his full armor set. The boy fought for survival for several weeks in the wilds of the land before encountering scouts from a place they claimed to be " a floating village".
                        Botenmaru was taken in as a refugee of a hostile land, given a modest home to stay in while attending the academy. While he was skilled in physical arts, it was clear to all that he lacked in knowledge of Chakra and the workings of the world. At eight years old, Botenmaru would continue his training learning the forbidden arts he had dabbled in unwittingly. The Oath Breaker's tale had begun.


                        ▰ CLASSES AND STATS

                        First Class:Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
                        Signature Style: [ Arcane Knight's Order ]
                        Second Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Third Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ▱▰▱ Cross Class or Specialization:Bukijutsu Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.

                        Chakra Pool: 2,950
                        Stamina Pool: 2,275
                        Chakra Element: Fire, Earth, Wind
                        Chakra Color: Blood Red
                        Chakra Materialization: Cloaks around the user in a similar pattern to that of an ogre or monster, expanding to make the user look larger than they are.

                        Passive Stats Increases:
                        • Strength ►8 | 8
                        → Juggernaut→ Berserker→ Styles
                        • Speed ► 8 | 8
                        → Styles
                        • Agility ► 8 | 8
                        → Styles
                        • Endurance ► 18 | 9
                        → Juggernaut → Berserker→ Shield

                        Strengths:
                        • Naturally tough and able to focus through pain.
                        • Becomes excited and aggressive after being injured.
                        Weaknesses:
                        • Emotionally Unavailable
                        • Doesn't fear death.
                        Fears:
                        • Failing people who support him.
                        • Falling short of expectation.

                        Modifiers:




                        Personal Attributes:
                        ▱▰▱ Genetic Pallet | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through.
                        ▱▰▱ Heavy Armor Specialist | Botenmaru's armor is able to endure one additional strike of it's durability level before it degrades. This effect can only be used once every three posts.
                        ▱▰▱ Gale Force Slashing | Botenmaru gains the Wind Release
                        ▱▰▱ Bootyenmaru | Botenmaru's fascination with piracy demonstrated by Satoshi grants him and anyone in his crew ( party/group ) double rewards for Ryo.
                        ▱▰▱ Heavyweight Athlete | The clan member is granted an extra style of their choosing at D Rank, B Rank and S Rank while gaining an additional 150 stamina upon creation.
                        ▱▰▱ Forgemaster | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
                        ▱▰▱ Soul-Bound Warrior | Soto Senko and Arcane Order techniques have [1] rank in resource reduction applied to them.
                        ▱▰▱ Soul-Forged Armorer | Able to craft one additional Special Quality Armor.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 650
                        XP: 28,880
                        Passive XP: 10

                        Shinobi Missions Complete:
                        E Rank | 13
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 56

                        Crafting Trees
                        • Armor Smithing || → Apprentice
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Religion || → "Insert Title" of Prophets of Yatagarasu Cult
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ] [ x ]
                        x ]] [x]
                        x]
                        Training Claim: [ x ] [x]
                        [x]
                        Professions Claim: [ x ]
                        Events Claim:[ x ] [ 60K Ryo | New PA ]
                        [ Christmas 2019 ][ Halloween 2019 ]
                        Replenishment Claim: [ x ] [1370XP +68 Auto Learn ]
                        Endgame Claim: Chakra Expansion +100 x 2
                        Endgame Claim: Chakra Expansion +100 x2


                        ▰ INVENTORY

                        • Double Edged Medium Sword
                        • Double Edged Great Sword
                        • Double Edged Dagger
                        • Large Shield
                        • Pike
                        • Heavy Set of Armor
                        • 25 Training Coupons ( Halloween 2019 )
                        • 15 Training Coupons ( Academy Mission Completions )

                        • 12 XP Coupons ( Academy Missions/ Achivements )
                        • 2 Ryo Coupon ( E Ranked Missions Learned )
                        • Tudor Coupon
                        Weapon Specs



                        Weapon Name: Commander's Shield
                        Weapon Type: Shield | Legendary Item
                        Weapon Size: Height: 35" | Width:17"
                        Inventory Information: Medium
                        Weapon Weight: 6.8lbs
                        DR Increase: Agility +2
                        Elemental Affinity: Earth
                        Description: The shield is etched with inscriptions of the Arcane Order's Tenants around it's edging which is not sharp enough to cut from simple touch, but with any ranked technique or basic combat art could easily cause deep gashing. The Commander's Shield is 35" top to bottom and at it's widest point is 17". While the shield tapers to a point at the bottom, the sides have half circle indention's that allow for easy weapon thrusts while hiding behind the shield's protective surface. The shield is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

                        Ability Summary:

                        Ravenous Steel [ Japanese Technique Name ] | Rank X | Bloodline [ Steel ]| Spiritual
                        The user blocks any physical attack with this shield, releasing chakra from the shield facing that effects anything touching it. Any objects or persons making physical contact begin to experience the steel clan's tiered petrifaction as their flesh is turned to steel. This effect, unlike other petrifaction continue's to expand to another limb of the target's body each post following the inital post, consuming the entire body after six posts if not broken by a technique of equal rank and potency or higher.

                        Expanding Defenses[ Japanese Technique Name ] | Rank X | Bloodline [ Steel ] | Spritual
                        Botenmaru channels chakra into the shield, expanding it's size by manipulating the steel he created to expand the shield's size in any manner by ten feet per rank of chakra applied. This cost is added to the shield's durability and requires Botenmaru to pay an upkeep cost two ranks below the original rank of the technique per post it is active after the initial post.

                        Shield and Self [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Spritual
                        When the technique Impervious Armor is utilized, this technique is triggered passively. By paying the cost of this technique, the shield is counted as part of the user's body and effected equally by the technique.

                        Anti-Dragon's Shield [ Japanese Technique Name ] | Rank C | Ninjutsu [ Katon ] | Spritual
                        When fire based techniques are used against Botenmaru, he may use the shield to protect himself from the flames while activating this technique simultaneously for no activation. The shield draws in all flames to concentrate the effect of the attack upon the shield to avoid Botenmaru from being chanced with splash damage.



                        Weapon Name: Vigilance
                        Weapon Type: Short Sword | Legendary
                        Weapon Size: Hilt: 8' Inches | Blade 20' | Total 28 Inches
                        Inventory Information: Small
                        Weapon Weight: 2.5 lbs
                        DR Increase: Agility +2
                        Elemental Affinity: Fire
                        Description: Vigilance is a short blade of some girth and weight for it's size. It's fine tip narrows in a straight line all the way to it's guard to make a near perfect triangular shape. This shape allows the weapon to pierce armors with ease. Vigilance's blade has been etched with some archaic inscriptions, created from Botenmaru's memories of the order's tenants. This blade is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Will of the Commander [ Japanese Technique Name ] | Rank E | Ninjutsu [ Maruton ] | Spiritual
                        The blade reacts to the user's will, desiring to take the form of what is most advantageous. The weapon changes it's form as Botenmaru's Steel seems to morph and reform into a new weapon that has a Bukijutsu style known by it's wielder.

                        Density Manipulation [ Japanese Technique Name ] | Rank D-A | Bloodline [ Weapon Ability ] | Spiritual
                        Botenmaru is able to increase the density of his weapon passively to combine with a single technique, no matter the shape it is currently in. This density manipulation increases the weight of the blade by 300 lbs at D rank and an additional 300 per rank applied after. This falls in line with the strength stat's limitations and caps at 1200lbs, Botenmaru's natural limitation for feats of strength. For each applied rank, an additional rank is applied to the target if physical contact is made.

                        Expansive Steel [ Japanese Technique Name ] | Rank E-A | Bloodline [ Weapon Ability ] | Spiritual
                        Botenmaru passively channels his chakra into the weapon as he executes a bukijutsu technique with the weapon. As this bukijutsu attack is utilized, the weapon's form expands ten feet per rank of the applied amount of chakra, increasing the technique's range. At the end of the specified technique, the weapon returns to it's normal size.

                        Steel Union [ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
                        Botenmaru thrusts the weapon into another body of his own steel, melding the two together. When this is done, any steel touching the steel this was melded with gains the ability to cast Vigilance's technique's from the location of that steel, slightly morphing each ability. This allows Expansive Steel to alter the size of steel technique cast from the body of steel's location, Density Manipulation alters one steel technique for it's initial post While Will of the Commander is unable to be utilized in this manner. The weapon may be retrieved freely by paying the cost of this technique again, hurling the weapon back to Botenmaru regardless of it's current location so long as they are within the same topic.



                        Armour Name: Arane Order's Body Plate
                        Armour Type: Breastplate & Pauldrons | Special Item
                        Inventory Information: Heavy Single
                        Armour Weight: 15 lbs
                        DR Increase: Agility+1
                        Elemental Affinity: Earth
                        Description: The armor that Botenmaru wears is an angled breastplate that has contour edges that assist in deflecting strikes to the sides instead of absorbing the weight of blows directly. The chest and back are bound together with leather straps with brass buckles that also attach to the paldrons that rest on Botenmaru's shoulders. On the front of this plate is the emblem of the Arcane Knight's Order. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Burning Soul [ Japanese Technique Name ] | Rank B | Ninjutsu [ Katon ] | Chakra
                        When the user has a technique that causes burning, covering Botenmaru's armor pieces this technique is automatically activated consuming an activation. The chest plate draws all flames left after the opponent's technique is used upon Botenmaru concentrates them into a spear measuring ten feet in length hovering before Botenmaru. This spear jettisons towards the target, carrying the flames from the burning effect with it and inflicting that tier of burning upon anything directly stricken with an additional rank added if not returned at tier four burning. Upon impact, the spear explodes and causes one tier lower in burning to anything within thirty feet of it.

                        Collection of Forces [ Japanese Technique Name ] | Rank NA | Bukijutsu [ Armor Ability ] | NA
                        The Plate body is able to store chakra reserves totaling in two ranks below the user's body rank with a minimum of D Rank reserves.

                        Steel Brutality[ Japanese Technique Name ] | Rank C | Bloodline [ Steel ] | Spiritual
                        When Botenmaru is physically impacted by an opponent physically or with a weapon, this armor allows Botenmaru to release a steel blade no wider than six inches and up to thirty feet in length to expand outward to pierce the one who dealt the damage to him.This can be done from any piece of steel equipment Botenmaru has equipped. This blade treats armor as one tier lower and armor/wall techniques as one rank lower.



                        Armour Name: Arcane Order's Right Arm
                        Armour Type: Right Gauntlet | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 5 lbs
                        DR Increase: Speed +1
                        Description: Worn looking metal right gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.

                        Ability Summary:

                        Right Arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
                        A technique that is triggered when Botenmaru uses an attack with his right arm for bukijutsu. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's bukijutsu strikes to deliver an additional rank of trauma if unblocked or not evaded.

                        Siege-master's Arsenal [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Fire ] | Spiritual
                        While the Left Gauntlet creates the Siege-master's Bow, the Right hand supplies the munitions to topple any fortress. Each time a technique or basic combat ability is used from the bow for the next five posts has one of the Siege-Master's Aresneal Arrows created to be launched. These arrows are made entirely of steel and are crackling with embers that appear to have warmed the steel making it glow hot red. Each arrow adds an additional tier of trauma to any attack launched from the Bow, inflicting burning and burns tiered to the parent technique's rank.



                        Armour Name: Arcane Order's Left Arm
                        Armour Type: Left Gauntlet | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 5 lbs
                        DR Increase: Agility+1
                        Description: Worn looking metal left gauntlet with individual fingers on it's hand. Fur lines the inside of the gauntlet alongside leather. The elbow of the gauntlet is attached with leather straps and comes to a small three inch point that can pierce flesh when accompanied with elbow strikes of techniques or basic combat attacks. The insignia of the order is worn on the outside of the bracer plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Left arm of the Order [ Japanese Technique Name ] | Rank D | Bukijutsu | Simple
                        A technique that is triggered when Botenmaru uses an attack with his right arm for taijutsu or basic combat shield bashes. The right gauntlet automatically utilizes the additional physical energy necessary and costs no activation. This added energy causes Botenmaru's taijutsu and basic combat shield bashes strike to deliver an additional rank of trauma if unblocked or not evaded.

                        Siege-master's Bow [ Japanese Technique Name ] | Rank A | Bloodline [ Steel ] | Spiritual
                        While the right hand supplies the munition, the left gauntlet is capable of morphing it's shape to grow a bow from the plating that remains active for five posts. This bow is of a massive size, commonly double the length of Botenmaru's body but up to twenty feet total, reinforcing it's stability by expanding the metal in the right gauntlet. A steel cable acts as the bow's string requiring an enormous 800 lbs of force to pull back. Amunition fired from this bow cause an additional two tiers of trauma upon contact. If trauma is already maxed and an attack from the bow lands directly, the shot continues through the target and into the next one, repeating devastating shot. In addition, the range of bow techniques utilized with this bow are extended an additional one hundred feet in range, treating wall techniques and barriers as one rank lower.



                        Armour Name: Arcane Order's Right Greave
                        Armour Type: Right Greave | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 8 lbs
                        DR Increase: Agility+1
                        Description: A right fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle.The insignia of the order is etched on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Hold the Line [ Japanese Technique Name ] | Rank Null | Bukijutsu [ Armor Effect ]| Spiritual
                        The Right Leg of the Order automatically deducts chakra from the user with no activation cost when encountering a knock back effect that costs the user five chakra per rank of the technique if the knock back is a secondary effect of the technique and not it's primary effect. If the knock back effect is the primary effect of a technique, this ability costs the rank of the technique to resist in addition to an activation and may be consciously chosen to ignore the effect.

                        Molten Marching [ Japanese Technique Name ] | Rank B | Bloodline/Ninjutsu [ Steel/Katon ]| Spiritual
                        For six posts, Botenmaru's steps emit molten steel from the bottom of his greaves. This molten steel expands in one foot diameters from each step. Each footprint left inflicts tier one burning, burns and as the steel cools on those who make physical contact, petrifaction of the limb contact is made with.



                        Armour Name: Arcane Order's Left Greave
                        Armour Type: Left Greave | Advanced Item
                        Inventory Information: Heavy | Single
                        Armour Weight: 8lbs
                        DR Increase: Agility+1
                        Description: A left fitted greave that has several overlapping thin steel plates that start just above the middle of the thigh. After the break in the knee there is a leather strapped steel plate that attaches at the shin and covers the rest of the leg down to the foot which has hinged plates to allow full functionality of the ankle. The insignia of the order is worn on the outside of the shin plate. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Molten Heel Drop [ Japanese Technique Name ] | Rank X | Taijutsu [ Blast Release ] | Complex
                        Botenmaru raises his leg, dropping his heel square upon the target's body, delivering tiered burning and burns to target's if physical contact is made. In addition, Botenmaru sends the opponent flying ten feet per rank of the technique.

                        Jagged Steel [ Japanese Technique Name ] | Rank D | Bloodline [ Steel ] | Complex
                        The steel greave changes it's shape to create a jagged and razor sharp surface from nearly any angle. Physical attacks using this leg cause an additional tier of trauma and heavy bleeding from direct contact. After four posts the greave returns to it's standard appearance.



                        Armour Name: Arane Order's Helmet
                        Armour Type: Helmet | Custom
                        Inventory Information: Heavy | Single
                        Armour Weight: 5lbs
                        Description: A helmet with five vertical slots that allow vision for Botenmaru. A "V" shaped visor may be lowered to provide additional protection to the eyes but primarily rests just at the top of the long vertical slots for vision. Below the vision plating is a chin piece that fully masks the face. Three more overlapping plates cover the base layer of the helmet which is padded with leather. From the back of the helmet's top is a scarlet red plume of ragged cloth, indicating much wear to the piece as well as cosmetic damage from combat. The emblem of the order is etched on the inside of the plated helmet. The steel plating is composed of Botenmaru's Steel, thus gaining the additional bloodline related ability from the steel clan's Forge Master PA.
                        Ability Summary:

                        Guardian's Vigilance [ Japanese Technique Name ] | Rank D | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
                        Botenmaru's helmet allows him to see through his visor with thermal vision, detecting hot and cold pockets as well as body heat, ect. This ability requires an upkeep cost be repaid every six posts.

                        Filtered Breathing [ Japanese Technique Name ] | Rank D | Ninjutsu0 [ Maruton ] | Spiritual
                        Botenmaru's helmet is capable of passively filtering the air within the helmet by using chakra to circulate the air and vent it outward through creases in the armor. This expels any airborne poisons or toxins before entering Botenmaru's system. This does not allow new air to flow in while active so may only be used once every other post.


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu: 85 | 90
                        • Genjutsu: 41 | 54
                        • Iryojutsu: 00| 12
                        • Taijutsu Styles: 08 | 06
                        • Bukijutsu Styles: 09 | 17

                        Maruton:
                        • Kai | Rank X | Learned
                        • Henge no Jutsu | Rank E | Learned
                        • Bunshin no Jutsu | Rank E | Learned
                        • Substitution Technique | Rank E | Learned
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Art of Walking on Water | D Rank | Learned
                        • Art of Walking on Walls | D Rank | Learned
                        • Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
                        • Tool Creation [ Tsūru Sakusei] | Rank X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Wave Transmission Technique | Rank C-A
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank C-S
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Shadow Clone [ Kage Bushin no Jutsu ] | Rank X


                        Earth Element
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        • Rock Hill Creation [ Sekkai Saka ] | Rank X
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Earth Flow Wave [ Doryuuha ] | Rank C
                        • Earthen Rising Spears [ Doryuusou ] | Rank C
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+•
                        • Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
                        • Mausoleum Earth Dumpling [ Doryuu Dango ] | Rank B
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Stone Guard Creation [ Sekkai Keibou ] | Rank B
                        • Earth Style Rampart [ Doryuu Jouheki ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
                        • Landslide [ Dochūbaku ] | Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Iron Fist Prison [ Tekkenrou ] | Rank A
                        • Earth Sandwich [ Chikyuu no Sandoichi ] | Rank A
                        • Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Earth Corridor [ Tsuchi Kairou ] | Rank S | Learned as A
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
                        • Mountain Creation [ Yama Souken ] | Rank S
                        • Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
                        • Rock Finale [ Iwa Finaru ] | Rank S+
                        • Corpse Soil [ Shishi Dojou ] | Rank S+



                        Fire Element
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E
                        • Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D | Augment
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C | Augment
                        • Burning Rush [ Nenshou Tosshin ] | Rank C
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Burning Cinder: Three [ Burning Cinder: Three ] | Rank A | Augment
                        • Burning Ash Accumulation [ Haisekishou ] | Rank Null | Augment
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Incineration [ Shoukyaku ] | Rank A
                        • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S | Augment
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        • Pandemonium [ Daikonran ] | Rank S+
                        • Fierce Flame Fist [ Moushou Kaseiken ] | Rank S


                        Wind ElementElement
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        • Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X

                        Iryojutsu
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Cell Regeneration [ Saisei no Saibou ] | Rank A
                        • Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        • Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+


                        Akimichi Clan
                        • Human Bullet Tank [ Nikudan Sensha ] | Rank X | Spiritual
                        • Partial Multi-size Technique [ Bubun Baika no Jutsu ] | Rank X | Spiritual
                        • Empty Crash [ Kara no Dōn ] | Rank C | Complex
                        • Multi-size Technique [ Baika no Jutsu ] | Rank C | Spiritual
                        • Titan Clap [ Kyojin Hakushu ] | Rank A | Simple
                        • Super Open Hand Slap [ Chōharite ] | Rank A | Complex
                        • Butterfly Bullet Bombing [ Chōdan Bakugeki ] | Rank A | Spiritual | Supplementary
                        • Super Multi-Size Technique [ Chō Baika no Jutsu ] | Rank S+ | Spiritual
                        • Butterfly Mode [ Chō Mōdo ] | Rank S+ | Spiritual


                        Junsei Clan Implant
                        •Metamorphose: Version 1 | Rank E
                        • Rough Skin | Rank X
                        • Internal Fortification | Rank C
                        • Vibrating Strike | Rank X
                        • Muscle Fortification | Rank A
                        • White Blood Cells | Rank A
                        • Shiva Dance | Rank A
                        • Metamorphose: Version 2 | Rank S


                        Steel Release Implant
                        • Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual
                        • Metal Weapon Creation [ Hagane no Buki no Sakusei ] | Rank E-C | Spiritual
                        • Impervious Armor [ Fu Shintō-sei no Yoroi ] | Rank X | Spiritual
                        • Reinforcement Technique [ Kyōka no Jutsu ] | Rank X | Spiritual
                        • Steel Barricade [ Hagane no Kabe ]| Rank X | Spiritual
                        • Steel Burial [ Hagane no Maisō ] | Rank X | Spiritual
                        • Blood Seeking Steel [ Chi o Motomeru Hagane ] | Rank X | Spiritual | Augment
                        • Steel Titan [ Hagane no Kyojin ] | Rank A | Spiritual
                        • Consuming Steel [ Hagane o Shōhi Suru ] | Rank A | Spiritual
                        • Impermeable Fortress [ Fu Tōka no Yōsai ] | Rank S | Complex


                        Genjutsu

                        Illusory
                        • Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E
                        • Scent of the Peculiar [ Dokuji no Kaori ] | Rank E
                        • Shadow Glare [ Nirami no Kage ] | Rank E
                        • Chameleon Skin [ Hada no Kamereon ] | Rank E
                        • Comfort Song [ Kaiteki Uta ] | Rank E
                        • Scary Face Technique [ Kowaikao no Jutsu ] | Rank E
                        • Psychedelic [ Saikederikku ] | Rank E
                        • Foul Taste [ Kitanai Aji ] | Rank E
                        • Spooky Ghost [ Bukimina Yūrei ] | Rank E
                        • Immortality Technique [ Fukyuu no Jutsu ] | Rank C
                        • World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] | Rank B
                        • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ] | Rank A
                        • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ] | Rank A
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
                        • False Body Technique [ Mougo Mukuro no Jutsu ] | Rank A
                        • Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ] | Rank S
                        • Infinite Stone Technique [ Muhen Ishi no Jutsu ] | Rank S+
                        • Illusory World of Madness [ Gensō Kyōki no Sekai ] | Rank S+


                        Enchantment
                        • Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E
                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E
                        • Discharge Technique [ Hibanahouden no Jutsu ] | Rank E
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ] | Rank E
                        • Static [ Kuuden ] | Rank E
                        • Depth Distortion [ Okuyuki Katawa ] | Rank E
                        • All Directions [ Shihouhapou ] | Rank E
                        • Closed Sight [ Shimaru Shikaku ] | Rank E
                        • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] | Rank E
                        • Demonic Illusion: Descending Hell Technique [ Jigoku Kōka no Jutsu ] | Rank E
                        • Mist Technique [ Kiri no Jutsu ] | Rank E
                        • Hunger Technique [ Kiga no Jutsu ] | Rank E
                        • Thirst Technique [ Nodono Kawaki no Jutsu ] | Rank E
                        • False Strike Technique [ Mougo Shibaku no Jutsu ] | Rank C
                        •Blood Loss [ Shikketsu ] | Rank C
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ] | Rank C
                        • Voice of Persuasion [ Tokitsukeru no Koe ] | Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
                        • Painful Ringing Technique [ Itai Kanetsuki no Jutsu ] | Rank B
                        • Strong Odor Technique [ Gekishuu no Jutsu ] | Rank B
                        • Sleep [ Nemuri ] | Rank B
                        • Illusion of Gravity [ Genkaku no Juuryoku ] | Rank A
                        • Voice of Influence [ Eikyou no Koe ] | Rank A
                        • Emotional Suppression [ Kin'atsu no Shujouteki ] | Rank A
                        • Numbness [ Shibirekan ] | Rank A
                        • Mental Barricades [ Mentarubarikēdo ] | Rank A
                        • Physical Assault Illusion [ Kyoushuu Genkaku ] | Rank A
                        • Fake Rush [ Gansaku Sattou ] | Rank A
                        • Soul Destruction [ Kon Inmetsu ] | Rank S
                        • Voice of Terror [ Kyoufu no Koe ] | Rank S
                        • Voice of Command [ Kamei no Koe ] | Rank S
                        • Mask of Cruelty [ Reikoku no Fukumen ] | Rank S
                        • Voice of Domination [ Seiha no Koe ] | Rank S+
                        • Weighted Words [ Kotoba no Omomi ] | Rank S+
                        • Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ] | Rank S


                        Instance
                        • Thunder Trap Seal [ Raimei Wana Fuu ] | Rank E
                        • Trickster’s Sand Storm [ Suna Arashi no Odokemono ] | Rank E
                        • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E
                        • Mud Slip Technique [ Doro Shissaku no Jutsu ] | Rank E
                        • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] | Rank E
                        • Rock Technique [ Iwa no Jutsu ] | Rank E
                        • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] | Rank E
                        • Sound Technique [ Onkyou no Jutsu ] | Rank E
                        • Weapon Multiply [ Buki Hanshoku ] | Rank D
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C
                        • Beating of the Body [ Karada no Rinchi ] | Rank C
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ] | Rank B
                        • Disorientation Motion Illusion [ Shitsukentou Genkaku ] | Rank B
                        • Recklessness [ Chototsu ] | Rank B
                        • Interrogation Technique [ Jinmon no Jutsu ] | Rank B
                        • Vision of Doom [ Sakkaku no Meiun ] | Rank A
                        • Hell [ Yami ] | Rank S
                        • Eternal Embers Technique [ Fuhen no Moegara no Jutsu ] | Rank S


                        Chain
                        • Shadow Sign [ Kage no Sain ] | Rank E


                        Taijutsu
                        Freestyle Whirlwind: Stage Six
                        • Whirlwind Movement | Rank X | Simple
                        • Whorl | Rank X | Simple
                        • Mach Flight | Rank X | Simple
                        • Acrobatic Mastery | Rank D | Training
                        • Razor Wind Kick | Rank X | Simple
                        • Centrifuge Strike | Rank X | Simple
                        • Perfecting Balance | Rank C | Training
                        • Slicing Handspring | Rank X | Simple
                        • Hurricane Kick | Rank X | Simple
                        • Swinging Fury | Rank X | Simple
                        • Lesser Combo | Rank B | Supplemental
                        • Standing Hurricane | Rank X | Simple
                        • Flying Hurricane | Rank X | Simple
                        • Vortex Drop | Rank B | Complex
                        • Parkour Mastery | Rank A | Training
                        • Mach One Combination | Rank A | Spiritual
                        • Windmill Stomping | Rank X | Simple
                        • Mach Two Combination | Rank S | Simple
                        • Gale Force Twister | Rank S | Spiritual


                        Heavy Body Grappling: Stage Six
                        • Grappling Stance | Rank X | Simple
                        • Champion Stance | Rank X | Simple
                        • Strangulation Hold | Rank X | Simple
                        • Dominating Mount | Rank X | Simple
                        • Dropping Spear Charge | Rank X | Simple
                        • Guillotine Choke | Rank X | Simple
                        • Elbow Drop | Rank X | Simple
                        • Cross Arm Snapping | Rank X | Simple
                        • Rear Sacrificing Throw | Rank B | Simple
                        • Elbow Joint Lock | Rank X | Simple/Lock
                        • Ground and Pound | Rank A | Simple
                        • Dividing Slam | Rank A | Simple
                        • Damning Throw | Rank A | Simple
                        • Champion's Blood | Rank S | Spiritual


                        Kote Art: Stage Six
                        • Impact Deflection | Rank X | Simple
                        • Reverse Striking | Rank E | Simple
                        • Floating Smash | Rank X | Simple
                        • Swift Smash | Rank D | Simple
                        • Smashing Return | Rank X | Complex
                        • Rapid Smash | Rank X | Complex
                        • Fissure Smash | Rank A | Simple
                        • Soul Smash | Rank X | Spiritual
                        • Soul Striking | Rank X | Complex
                        • Buster Smash | Rank X | Complex
                        • Void Smash | Rank X | Complex
                        • Spirit of the Warrior | Rank S+ | Spiritual


                        Small Circle Combatives: Stage Six

                        • Gliding Step | Rank X | Simple
                        • Half Circle Chop | Rank X | Simple
                        • Downward Circle | Rank X | Simple
                        • Full Circle Counter | Rank X | Complex
                        • Snapping Rotation | E-A | Simple
                        • Circle Over | X Rank | Simple
                        • Rotation of Forces | Rank C | Spiritual
                        • Reaping Circle | Rank B | Simple
                        • Piercing Rotation | Rank X | Complex
                        • Circle Carry | Rank A | Simple
                        • Cleaving Circles | Rank X | Complex
                        • Rotate and Lock | Rank X | Simple
                        • Small Circle Principle | Rank S | Training


                        Fissure Kicking: Stage Six

                        • Round Fissure | Rank X | Simple
                        • Side Fissure | Rank X | Simple
                        • White Fissure | Rank X | Simple
                        • Hooking Fissure | Rank X | Simple
                        • Upper Fissure | Rank C | Simple
                        • Double Fissure | Rank C | Training
                        • Straight Fissure | Rank X | Simple
                        • Nerve Strike | Rank B | Complex
                        • Flying Fissure | Rank X | Complex
                        • Moving Fissure | Rank A | Training
                        • Absorb and Redirect | Rank A | Simple
                        • Triple Fissure | Rank A | Simple
                        • Quaking Armor | Rank S+ | Spiritual
                        • Fissure Cannon | Rank S | Spiritual



                        Kaiser Armor: Stage Six

                        • Heavy Punch | Rank E | Training
                        • Sudden Straight | Rank X | Complex
                        • Kaiser Crown | Rank X | Simple
                        • Crumbling Overhead | Rank X | Simple
                        • Kaiser Armor | Rank C-S | Spiritual
                        • Elbow Bolt | Rank X | Simple
                        • Guillotine Drop | Rank X | Complex
                        • Iron Backhand | Rank X | Complex
                        • Breaking Lariat | Rank X | Simple
                        • Invigorating Kaiser Armor Training | Rank B | Training
                        • Liger Bomb | Rank A | Simple
                        • Kaiser Fist | Rank A | Complex
                        • Bolstering Kaiser Armor Training | Rank A | Training
                        • Kaiser Armor Mastery | Rank S | Training
                        • Kaiser's Annihilation Hammer | Rank S+ | Complex


                        Oblivion Fist: Stage Six

                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex


                        Channeling Martial Skill: Stage Six

                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual


                        Bukijutsu
                        Signature Style: Arcane Knight Order: Stage Six
                        • Empowered Guard | Rank X
                        • Backlash Block | Rank X
                        • Kneeling Blade | Rank X
                        • Archaic Smash | Rank X
                        • Arcane Joust | Rank X
                        • Arcane Frenzied Bash | Rank C
                        • Banishing Blade | Rank B
                        • Shield Wall | Rank X
                        • Crimson Light | Rank B
                        • Order Secret: Redirection | Rank A
                        • Crimson Tether | Rank X
                        • Archaic Dominance | Rank S
                        • Order Secret: Arcane Wisdom | Rank S
                        •Archaic Offensive Blast | Rank S+ | Spiritual


                        Soto Senko: Stage Six
                        • Concussive Clash | Rank X
                        • Tank and Return | Rank X
                        • Scoop and Toss | Rank X
                        • Small Shield | Rank X
                        • Reflective Defense | Rank X
                        • Beating the Horse | Rank X
                        • Megaton Landing | Rank C
                        • Explosive Tackle | Rank X
                        • Serrated Defenses | Rank B
                        • Blockade | Rank C-A
                        • Living Armor | Rank A
                        • Armored Shinobi | Rank S
                        • Armored Champion | Rank S


                        Great Destructive Blade Art: Stage Six
                        • Heavy Smash | Rank X | Simple
                        • Sweep | Rank X | Simple
                        • Stab | Rank X | Simple
                        • Earth's Embrace | Rank X | Complex
                        • Saw | Rank X | Simple
                        • Dull Blade | Rank X | Complex
                        • Iron Drop | Rank X | Simple
                        • Explosive Movement | Rank B | Complex
                        • Stretching Blade | Rank B | Complex
                        • Iron Wind | Rank X | Simple
                        • Break off of Energy | Rank X | Spiritual
                        • Cross Wind | Rank S | Simple
                        • Ogre's Grip | Rank S | Training


                        Siege Breaker: Stage Six
                        • Fighting Stance | Rank E | Simple | Supplementary
                        • Reactive Stance | Rank D | Simple | Supplementary
                        • Thrust | Rank X | Complex
                        • Bludgeoning Counter | Rank D | Simple
                        • Spinning Counter | Rank X | Simple
                        • Gouge | Rank D-A | Complex
                        • Gatling Spear | Rank C-A | Complex
                        • Disarming Strike | Rank X | Simple
                        • Reaching Arc | Rank C | Spiritual
                        • Barrier Joust | Rank B | Complex
                        • Disciplined Control | Rank B | Training
                        • Skyward Slash | Rank B | Complex
                        • Breaking Line | Rank A | Complex
                        • Charging Break | Rank A | Complex
                        • Siege Spear | Rank A | Complex
                        •Commander's Munition | Rank S+ | Complex


                        Meteor Crusher: Stage Six
                        • Vertical Crush | Rank X | Simple
                        • Sturdy Stance | Rank X | Simple
                        • Spiraling Meteor | Rank X | Complex
                        • Rising Fissure | Rank X | Complex
                        • Soaring Comet | Rank X | Simple
                        • Burrowing Nail | Rank X | Simple
                        • Shooting Star | Rank X | Simple
                        • Blasting Off | Rank B | Spiritual
                        • Crown Splitter | Rank X | Complex
                        • Fallen Strength | Rank A | Training
                        • Burning Star | Rank S | Complex
                        • Catastrophic Collision | Rank S+ | Complex


                        Kyoka-Ya: Stage Six
                        • Quick Draw | Rank X | Simple
                        • Wrapped Shot | Rank E | Complex
                        • Full Draw | Rank X | Complex
                        • Rapid Fire | Rank X | Simple
                        • Cornered Shot | Rank D | Complex
                        • Eagle's Sight | Rank D | Spiritual
                        • Chakra Munition | Rank X | Spiritual
                        • Hunter's Cloak | Rank C-A | Spiritual
                        • Method of the Hunter | Rank C | Complex
                        • Trip Wire | Rank C | Simple
                        • Rocket Bolt | Rank X | Complex
                        • Cluster Training | Rank C | Training
                        • Twin Shot | Rank C | Simple
                        • Whistle Shot | Rank C | Complex
                        • Hunter Body Flicker | Rank C | Spiritual
                        • Tracking Shot | Rank B | Complex
                        • Pincer Arrows | Rank B | Complex
                        • Snare Shot | Rank X | Complex
                        • Recall Shot | Rank B | Complex
                        • Armor Piercing Round | Rank X | Complex
                        • Bright Shot | Rank X | Complex
                        • Dark Skies Shot | Rank A | Complex
                        • Valkyrie | Rank A | Complex
                        • Shrapnel Arrow Creation | Rank S | Training
                        • Hunter's Sight | Rank S | Complex
                        • Shadow Clone Arrow Shot | Rank X | Spiritual
                        • Map Maker | Rank S | Complex


                        Sen Gekiretsu Nagareboshi: Stage Six
                        •Thrust | Rank X | Simple
                        • Backwards Thrust | Rank X | Simple
                        • Fly Swatter | Rank E | Simple
                        • Sideward Parry | Rank X | Simple
                        • Elemental Charge | Rank D | Training
                        • Dual Pierce | Rank X | Simple
                        • "i" Strike | Rank X | Simple
                        • Deflection | Rank X | Simple
                        • First Falling Star | Rank X | Complex
                        • Charged Star's Fury | Rank X | Complex
                        • Star's Exploding Anger | Rank X | Complex
                        • Unwavering Balance | Rank B | Training
                        • Star's Overwhelming Fury | Rank X | Complex
                        • Guard Breaker | Rank X | Complex
                        • Dual Elemental Charge | Rank A | Training
                        • Meteor Shower | Rank A | Spiritual
                        • Rage of the Exploding Star | Rank A | Complex
                        • Second Falling Star | Rank A | Complex
                        • Piercing Meteor Strike | Rank X | Spiritual
                        • One Thousand Furious Flying Stars | Rank S | Spiritual
                        • One Thousand Furious Falling Stars | Rank S+ | Complex


                        Soul Slayer: Stage Six

                        • Devil's Footing | Rank X | Simple
                        • Devil's Flight | Rank X | Simple
                        • Outer Reaping | Rank E-C | Simple
                        • Fatal Send Off | Rank X | Simple
                        • Executioner's Wave | Rank D | Complex
                        • Evil Moon Slash | Rank X | Simple
                        • Reaping Hook | Rank C | Simple
                        • Crypt Keeper | Rank X | Complex
                        • Hell's Gate | Rank B | Simple
                        • Corrupted Wind Training | Rank B | Training
                        • Blood Offering | Rank B | Simple
                        • Sin Bearer | Rank A | Simple
                        • Chains of the Afterlife | Rank X | Spiritual
                        • Life Hunter | Rank S | Complex
                        • Final Farewell | Rank S+ | Simple


                        Phantom Slayer: Stage Six
                        • Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
                        • Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
                        • Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
                        • Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
                        • Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
                        • Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
                        • Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
                        • Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
                        • Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
                        • Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
                        • Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
                        • Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
                        • Spectral Movement [ Yūrei Idō ] | Rank A | Training
                        • Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
                        • Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
                        • Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
                        • Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique
                        • Kai | Rank X |
                        • Henge no Jutsu | Rank E
                        • Bunshin no Jutsu | Rank E
                        • Substitution Technique | Rank E
                        • Art of Walking on Water | D Rank
                        • Art of Walking on Walls | D Rank
 

Kondo Kaicho
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