Technique Name: Dragon Flame Vortex: Origin: Dragon, Berserker Duration: (2) Cost: (leave blank for moderator) Description: Using the magic seal he summons, he unleashes a massive twister of fire to scoop his target up into the air and then smash into a solid structure be it a building or the ground. If the target is caught in the vortex the target is subjected to fire & slashing damage.
M'kay. First off, no magic seals. As a Dragon in humanoid form you create fire in your palms or mouth, no seal needed. Are you wanting this twister to last two posts, or would you rather have a main cost and a sustain cost?
Technique Name: Flame Ray Storm Origin: Dragon, Berserker Duration: (2) Cost: (leave blank for moderator) Description: The user enters a crouched stance, gathering fire magic in their hands. Shortly thereafter, the user opens their hands, releasing numerous homing beams, inflicting a substantial amount of damage to the target. This spell can also be used to hit more than one opponent at a time.
Same question as above.
Technique Name: Dragonic Flamthrower Origin: Dragon, Berserker Duration: (1) Cost: (leave blank for moderator) Description: Incorporating the element of fire; the user quickly gathers and releases a large burst stream of fire from their mouth. {range= 40ft, 2 post cooldown}
I am fine with this one actually. Add in a 60 Mana cost.
Technique Name: Scorching Fist: Origin: Dragon, Berserker Duration: (1) Cost: (leave blank for moderator) Description: Strikes the opponent with his fist covered in intense flames. He may also fire a beam of fire from his fist.
Your techniques have been approved, and moved to your profile.
Posted: Sat Jul 11, 2015 8:39 pm
DJ GhostHouse
I will be taking over your techniques for right now. First and foremost, what exactly does it mean in Strike Raid, when he implements the element into the attack? Please explain that in full detail, include the specific element and how it looks.
For sonic blade, please leave out the cost. That is for us to decide. Continuing, please explain in full detail what exactly "seven-hit lunging ground combo, unless parried" means.
Ars Arcanum is denied. It sounds like an auto hit. Either scrap the idea all together or reword it differently.
Do not edit your last post, instead post again and quote me.
Technique Name: Burst Palm Origin: Monk + Shaman Duration: Immediate Cost: Description: Burst Palm is the very first technique that Azazel created. The user pulls his arm back to his/her hip to manipulate and compress the air that is the driving force of the technique with their finger tips facing downward. Once compressed, the user thrusts his/her arm forward, turning their open palm until they have full extension, and their fingertips are pointed toward the sky. The released wind pressure shoots in a straight line from the user's palm, and literally bursts upon contact with the target, causing severe damage. Its limitation would be that its effective range is only 5 meters. Incantation: "Burst Palm!", "Strike!"
Simple, I like. Thanks for making this so easy haha. Would 30 Mana be fine?
Technique Name: Elemental Deflection Origin: Shaman Duration: Immediate Cost: Description: A simple technique created for those that can control multiple elements. The user manipulates their opponent's elemental attack, whether it be fire, wind, water, or earth based, and sends it back towards them, or deflects it away. By holding their hands out, the user creates a magic circle in front of them, defending them from the attack. In order for the user to utilize the element gathered to attack their opponent, they must have mana equal to the spell that was caught. If not, then the spell is only deflected. In addition to this, the user can only deflect ONE spell at a time. Incantation: N/A
Another simple technique, I like. Uhm, I would say that you would have to have equal to spell cost to deflect, and 1.5x cost to manipulate the enemies spell. Sound good?
Technique Name: Iron Fist Origin: Monk Duration: Five posts until it must be recast, One post cooldown Cost: Description: Iron Fist is a monk technique that allows their bodies to have the strength of any weapon. The user covers their whole body in mana, which protects them from physical and magical attacks, and allows them to break weapons, strike through steel and stone, and move faster than before. Iron Fist temporarily doubles the user's stats in the Strength, and Defense categories. The drawback is that the user may only use this skill twice per battle. Incantation: "May my body become my sword and shield... Iron Fist!"
Praise be you for making things simple for me ;~; <3. Again, this is fine, but I would say you can only break the weapon if your strength is twice the weapon's durability. Sound fair? As far as cost.. 150 Mana, since you are doubling your stats after all.
Technique Name: Earth Wall Origin: Shaman Duration: Immediate, each wall lasts for five posts unless broken Cost: Description: The user manipulates the dirt, rocks and even plant life around them in order to create a nearly impenetrable wall by strengthening the minerals with their mana. The user can create a maximum of three separate walls at a time, within a 50 meter range. They may manipulate the wall's shape(rounded, rectangular, etc.), height(maximum of 20 feet), or position(as long as it is still in contact with the ground, the user can push the wall wherever he chooses while within the 50 meters.). However, any of these walls can be broken if the user's defense stat is lower than the opponent's strength. Incantation: "Earth Wall!"
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
Posted: Sat Jul 11, 2015 8:55 pm
Let The Fire Consume Me
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
I agree with all the other stuff, and no problem! I thought it would be easier to equate the defensive strength of the wall to my character's defense stat since the wall is meant for protecting someone from attacks. Since mana is something meant for casting spells, I'm confused on how the stat itself would affect the wall. Maybe there could be a scale where 75 mana put into one wall= a certain amount of Defense in the wall?
Kiothaeus
Blessed Fatcat
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Yui Ga Dokuson Crew
Thirteenth Gatekeeper
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Posted: Sat Jul 11, 2015 8:57 pm
Kiothaeus
Let The Fire Consume Me
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
I agree with all the other stuff, and no problem! I thought it would be easier to equate the defensive strength of the wall to my character's defense stat since the wall is meant for protecting someone from attacks. Since mana is something meant for casting spells, I'm confused on how the stat itself would affect the wall. Maybe there could be a scale where 75 mana put into one wall= a certain amount of Defense in the wall?
I'm looking at it as the amount of Mana put into it is how strong it is, which is why with your deflect/manipulate spell, you need just as much mana/spell strength to deflect it. Picking up what I'm putting down? *Has always wanted to say that*
Technique Name: Dragon Flame Vortex: Origin: (Dragon, Berserker) Duration: (2) Cost: (300 mana cost) Description: Using his hands or mouth, he unleashes a massive twister of fire to scoop his target up into the air and then smash into a solid structure be it a building or the ground. If the target is caught in the vortex the target is subjected to fire & slashing damage.
Technique Name: Flame Ray Storm: Origin: (Dragon, Berserker) Duration: (2) Cost: (75 mana cost) Description: The user enters a crouched stance, gathering fire magic in their hands. Shortly thereafter, the user opens their hands, releasing 24 flaming homing beams, inflicting a substantial amount of fire damage to the target. This spell can also be used to hit more than one opponent at a time.
Technique Name: Dragonic Flamthrower: Origin: (Dragon, Berserker) Duration: (1) Cost: (60 Mana cost) Description: Incorporating the element of fire; the user quickly gathers and releases a large burst stream of fire from their mouth. {range= 40ft, 2 post cooldown}
Technique Name: Scorching Fist: Origin: (Dragon, Berserker) Duration: (1) Cost: (45 Mana Cost) Description: Strikes the opponent with his fist covered in intense flames. He may also fire a beam of fire from his fist.
Approved.
Yui Ga Dokuson Crew
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Kiothaeus
Blessed Fatcat
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Posted: Sat Jul 11, 2015 9:01 pm
Let The Fire Consume Me
Kiothaeus
Let The Fire Consume Me
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
I agree with all the other stuff, and no problem! I thought it would be easier to equate the defensive strength of the wall to my character's defense stat since the wall is meant for protecting someone from attacks. Since mana is something meant for casting spells, I'm confused on how the stat itself would affect the wall. Maybe there could be a scale where 75 mana put into one wall= a certain amount of Defense in the wall?
I'm looking at it as the amount of Mana put into it is how strong it is, which is why with your deflect/manipulate spell, you just just as much mana/spell strength to deflect it. Picking up what I'm putting down? *Has always wanted to say that*
Ohhh okay I get what you meant now. So do I put all the costs you said on my techniques now? And good line btw, I chuckled. 3nodding
Posted: Sat Jul 11, 2015 9:02 pm
Kiothaeus
Let The Fire Consume Me
Kiothaeus
Let The Fire Consume Me
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
I agree with all the other stuff, and no problem! I thought it would be easier to equate the defensive strength of the wall to my character's defense stat since the wall is meant for protecting someone from attacks. Since mana is something meant for casting spells, I'm confused on how the stat itself would affect the wall. Maybe there could be a scale where 75 mana put into one wall= a certain amount of Defense in the wall?
I'm looking at it as the amount of Mana put into it is how strong it is, which is why with your deflect/manipulate spell, you just just as much mana/spell strength to deflect it. Picking up what I'm putting down? *Has always wanted to say that*
Ohhh okay I get what you meant now. So do I put all the costs you said on my techniques now? And good line btw, I chuckled. 3nodding
Ayy lmao. Yes, now you can add the costs and I will glance over them once more to double check, and then you will get your approval notice or another request to edit something, but you should be good. :3
Technique Name: Burst Palm Origin: Monk + Shaman Duration: Immediate Cost: 30 mana Description: Burst Palm is the very first technique that Azazel created. The user pulls his arm back to his/her hip to manipulate and compress the air that is the driving force of the technique with their finger tips facing downward. Once compressed, the user thrusts his/her arm forward, turning their open palm until they have full extension, and their fingertips are pointed toward the sky. The released wind pressure shoots in a straight line from the user's palm, and literally bursts upon contact with the target, causing severe damage. Its limitation would be that its effective range is only 5 meters. Incantation: "Burst Palm!", "Strike!"
Technique Name: Elemental Deflection Origin: Shaman Duration: Immediate Cost: Deflection: Equal mana to Spell being deflected Counter: 1.5x Spell Cost Description: A simple technique created for those that can control multiple elements. The user manipulates their opponent's elemental attack, whether it be fire, wind, water, or earth based, and sends it back towards them, or deflects it away. By holding their hands out, the user creates a magic circle in front of them, defending them from the attack. In order for the user to utilize the element gathered to attack their opponent, they must have mana equal to the spell that was caught. If not, then the spell is only deflected. In addition to this, the user can only deflect ONE spell at a time. Incantation: N/A
Technique Name: Iron Fist Origin: Monk Duration: Five posts until it must be recast, One post cooldown Cost: 150 mana Description: Iron Fist is a monk technique that allows their bodies to have the strength of any weapon. The user covers their whole body in mana, which protects them from physical and magical attacks, and allows them to break weapons, strike through steel and stone, and move faster than before. Iron Fist temporarily doubles the user's stats in the Strength, and Defense categories. The drawback is that the user may only use this skill twice per battle, and the user may only break a weapon if his/her strength is higher than the weapon's durability. Incantation: "May my body become my sword and shield... Iron Fist!"
Technique Name: Earth Wall Origin: Shaman Duration: Immediate, each wall lasts for five posts unless broken Cost: 75 mana(minimum) Description: The user manipulates the dirt, rocks and even plant life around them in order to create a nearly impenetrable wall by strengthening the minerals with their mana. The user can create a maximum of three separate walls at a time, within a 50 meter range. They may manipulate the wall's shape(rounded, rectangular, etc.), height(maximum of 20 feet), or position(as long as it is still in contact with the ground, the user can push the wall wherever he chooses while within the 50 meters.). However, any of these walls can be broken if the amount of mana put into it is less than the opponent's strength. Incantation: "Earth Wall!"
Approved!
Posted: Sat Jul 11, 2015 9:18 pm
Kiothaeus
Let The Fire Consume Me
Kiothaeus
Let The Fire Consume Me
I would say that they can be broken if the opponents strength is higher than the mana put into the technique or rather that wall specifically. So for 3 walls, it would be base cost divided by 3, one third of mana for one wall, yes? So with that, I would say Minimum cost is 75.
I agree with all the other stuff, and no problem! I thought it would be easier to equate the defensive strength of the wall to my character's defense stat since the wall is meant for protecting someone from attacks. Since mana is something meant for casting spells, I'm confused on how the stat itself would affect the wall. Maybe there could be a scale where 75 mana put into one wall= a certain amount of Defense in the wall?
I'm looking at it as the amount of Mana put into it is how strong it is, which is why with your deflect/manipulate spell, you just just as much mana/spell strength to deflect it. Picking up what I'm putting down? *Has always wanted to say that*
Ohhh okay I get what you meant now. So do I put all the costs you said on my techniques now? And good line btw, I chuckled. 3nodding
Oh! One more thing. If I remember correctly, as a Shaman, you get 5 starting techniques and you only used up 4, so you still have one left. :3
Technique Name:Strike Raid Origin: Rogue Duration: one post Cost: Description: The user hurls their weapon like a boomerang which returns back to the user. Incantation: ...
Technique Name:Sonic Blade Origin: Rogue Duration: one post Cost: Description: The user executes seven lunge attacks to the direction of the enemy, but will leave the user staggering once countered. Incantation: "Give me strength!!!"
Technique Name:Zantetsuken Origin: Rogue Duration: 2 post Cost: (leave blank for moderator) Description: The user sheathes their blade, in which he closes his eyes and waits for the enemy's movement. (1post) as the opponent attacks, the user will have a 25% (4 side dice roll: 1 = hit) chance to counter with a single quick strike with his blade. Incantation: "Focus..... Now!!!"