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THIS IS HALLOWEEN: Deus Ex Machina

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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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[ORP] Fresh starts - Orientation open house (p. 2/3) Goto Page: [] [<] 1 2 3

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Ephebe

PostPosted: Thu Aug 28, 2014 10:30 pm


Finley discreetly slipped into the gym, catching the tail-end of the senior Hunter's speech and taking a seat with Zascha and Harlow. Waving slightly to the two as she seated herself, she also took the opportunity to mouth 'thanks for the tip' to Zascha before curling up in her chair and paying attention to the orientation.

Yayoi

Yin-Bug
PostPosted: Sat Aug 30, 2014 12:26 pm


Taym introduces the next presenter--Jordan Miller, a friendly-looking Sun Hunter with reddish blond hair--and he and Cami take their seats. Jordan tends to talk with his hands, and his information is straightforward and detailed.

((The wording of the following segments are semi-OOC. Expect that the information is covered in somewhat more detail ICly.))

Combat and the Enemy

The following topics are covered in brief detail during the seminar. This is now information that your character has, ICly!

FEAR Shields and Weapons
  • Your weapon has abilities that normal weapons do not, such as the ability to damage FEAR and FEAR shields
  • Your FEAR shield is the force protecting you now, keeping you alive. It can be damaged and broken. Once it's broken, you are in imminent danger and no longer "superhuman" in terms of damage sustaining abilities. Just as it sounds, it is comprised of FEAR, the energy on which the enemy feeds.
  • A FEAR shield also enables you to heal from injuries faster.
  • Your weapon is also capable of using FEAR offensively or in some cases defensively, once it has been "fed" enough FEAR by fighting FEAR creatures or FEAR shields. You can test your weapon's FEAR ability ("charge") safely on the sparring grounds on either another Hunter or one of the FEAR-imbued dummies
  • The sparring grounds are surrounded by wards to prevent damage once your shield has been broken, but sparring elsewhere can cause serious injury, so don't without approval
  • Jordan Miller (the presenter for this section) will be holding regular combat training courses to educate, answer questions, and most importantly, provide hands-on training and practice.


The Enemy

  • Shadowlings: Small, living scraps of shadow. Useful for training purposes. Infest various parts of the Island; can be encountered in the Sun Run training course.
  • Titans: Swarming off the shore of the Island, Titans are massive beasts that require special tactics to defeat.
  • Amity/students: The things your weapon used to be. Sentient, sapient, intelligent (mostly). Can be nonthreatening. Encountered on missions, and in the Haunted House. Can be encountered on their territory (more on that later)
  • Horsemen: Our number one threat. Hellbent on destruction of Hunters and extremely dangerous. Shapeshifting humanoids. Come in four clans:
    War - Frequently encountered in jungle areas, with a specialization in all forms of combat and a knack for traps. War horsemen are winged and typically armed with swords and daggers, and tend to appear dressed in furs and natural clothing, with tattoos, bone or feather accessories, etc. common.

    Death - Death horsemen can be identified by a tendency to dress as if for the cold, with a generally Nordic appearance. Death horsemen are frequently armed with sickles and scythes, and encounters with them are sometimes marked out by use of illusion and hallucination.

    Famine - Typically encountered in arid, desert regions, Famine horsemen are marked by their "nomadic" appearance, and at times exposed bones. They have an association with insects and have recently tapped into a form of golem technology (more on that later).

    Conquest - Distinctly Asian in appearance, Conquest horsemen are frequently armed with bows.

  • Assorted monsters: Various beasties and baddies that do not fall into the above categories, typically encountered on missions.
  • Threats from within: A splinter cell of traitors known as O/Ouroboros is active within our ranks and has connections to the civilian world. More on this later.



prolixity

Rejam

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nessy

Cuddly Hunter

PostPosted: Mon Sep 01, 2014 6:05 pm


(( OOC: Updating for Rejam since she's a busy butt.))

Taym actually manages a sick-looking smile for the next presenter: an average looking blonde who is all smiles. Sherry Greyson's nervousness will be apparent in the beginning, but once she starts talking that will fade. She'll present her information as clearly and as simply as she can, with great emphasis on the need for learning how to use bandages, healing and the infirmary, and the importance taking care with unfamiliar/experimental tech.

Her information is straightforward but peppered with personal anecdotes (a cheery assertion that she once lost a rib but she's in fine shape now thanks to speedy infirmary help), and she has brought a variety of items, demonstrating parts of her talk with her own phone, a runic iPod, a handful of runestones, and runic bandages, runic daggers, and a runic torch.

((The wording of the following segments are semi-OOC. Expect that the information is covered in somewhat more detail ICly.))

Island Tech

The following topics are covered in brief detail during the seminar. This is now information that your character has, ICly!

Runic Tech
  • Normal technology does not function as expected on the Island. Technology must be modified with runes. "Runic" tech was formally done by hand and is now primarily done by computer. Basic runic abilities are valuable skills; you can hone your skills by rune diving and carving your own runestones.
  • You have received a runic smartphone with access to the Deus intranet. Further technology will have to be paid for out of your own pocket, including a fee for whatever Life tech runics the item for you.
  • The Deus intranet contains partial mirrors of many websites, but is not connected to the outside world's internet. This includes Twitter.
  • Experimental runic tech can be extraordinarily dangerous. Handle unknown tech with care and exactly as instructed.
  • Completion of various training courses entitles you to the use of runic weapons, including runic bandages, which are an extremely valuable front-line tool.


Consequences of the weapon bond
  • Although you now heal much faster than a normal person, unusually severe or just plain unusual injuries should be reported to the infirmary ASAP, as should any potentially suspicious physical changes
  • Protected sex is now mandatory. Otherwise our FEAR shield will see to it that anything left in a fleshy receptacle (any fleshy receptacle) is turned into a bouncing bundle of horrifying zombie terror. This applies to men as well as women. For more information please feel free to visit the infirmary for an enlightening demonstration. Condoms are available from the quartermaster and also from the infirmary. Sherry has also provided a basket of them in the back of the room, because Sherry is awesome.




grngriff
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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